during either players hand, when your player would activate an effect: declare an opponent; draw a card, then if the card you drawed was a card, discard a card. You can only activate ''Retard Move'' once per Match.
Ghost Sister is a card that's bad in 99% of decks but could be playable if we had a good archetype that benefits from increasing your life like Aromage
It's also useful in decks that require heavy or repeated lp payments to avoid death by burnout. So decks like evil eye and dinoruffia benefit from it as well. Although it's a bit tricky to use in the latter since they like to be in a certain sweet spot.
If it burned opp for their monster's ATK instead of healing owner it might see some play. You would need to gain like 1m life points from one effect for gaining LP to help you enough to be worth it.
@@DjPyro2010 if it had that kind of effect it would be banned because then nobody would be able to play. For it to have something like that it would need to be a one time burn and that just isn't as effective as continuous lp gain.
Even weirder and also Nekroz format, a card that was in the same debate before Bull Blader ultimately came out on top was Ice Barrier Shock Troops. Price spiked and everything. You can still find youtube videos from that era discussing it. It’d break the Djinn lock and search another copy of Shock Troops.
Kuriboh deserves respect for being basically the first Hand Trap in the game. Also,this cute fluffball is great in DL and has an entire cute archetype based on him,including the ''Wretched Ghost of the Attic''!
Wretched Ghost was actually printed first in the OCG. Kuriboh is actually a retrain of Wretched Ghost, possibly the first retrain since Wretched Ghost was printed in 1999, and Kuriboh in 2000. Though, Kuriboh was printed in the TCG years before Wretched Ghost was.
Nonono, Ghost Sister is broken. My Locals banned it because I've won 6 Locals with that card because of writing all the LP down, making their turn 39 minutes Edit: HOW IS THIS SHITPOST GETTING SO MANY LIKES?! Honestly, I've never gotten so many xD Thx Memers
Isn't Neuron equipped with a tourney legal calculator? Besides that, most prerelease tourneys I've seen at a locals allowed players to use a phone calc. You'd have to include the card with the strategy your opponent would agree to pencil paper LP calc.
I mean Ghost sister does have another nice niche I'm surprised wasn't mentioned: It hard counters most FTK's that focus on burning you to death that special summon a lot. Yeah it's not good against every FTK deck, but can you imagine this being released in the same format as Danger Dark World FTK or any FTK that used Firewall? I bet it would see massive amounts of play since their only way of burning is 500, and you will always far outpace the damage since you gain around 2k LP each time.
I played blue eyes numeron dragon turbo for a while, one time an opponent saved themselves from otk by activating ghost sister, as i figured after all the 3000k summons i needed my 17k atk numeron wouldnt be enough. I still won but it saved them from the otk.
Yes never thought about this. Like Plant-FTK special summoning cluster amaryllis very often would have no chance. Neither would gem-knight-FTK special summoning so often. But there still would be better handtraps to side if you specifically want to counter those decks. Like hanewata prevents you from taking effect damage at all. or just play Nibiru to stop the combo.
When I played the games back then, Kuriboh was my signature card. It was the first holo I pulled from my first booster so it had a special meaning for me. Also I thought it was very useful and especially in the chaos era it found more uses.
Top 5 Tier 0 decks, Top 10 Evil Counterparts, and Top 10 Strongest Cards of All Time feature Dark Armed Dragon if you're interested in watching the lists.
Actually used to use engraver of the mark quite a bit to stop field spells, continuous cards or even just cards my opponent didn't want to leave the field, all without having to waste a MST, and then I could just use it as a material to summon something else. All in all, it was essentially a free effect to pressure my opponent in some way. For that reason, it was sort of useful (in casual play) at the time, but I can see why people don't run it, especially not anymore. Also, even though I don't really play Yugioh anymore, I love watching and listening to your videos while I work and/or do something else. Helps me get through the night. Thank you.
I have some list suggestions of you don't mind: Top 10 stall cards. Top 10 generic pendulum cards. Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.) Top 10 parody cards. Top 10 special conditions in the games. More Rescue Rabbit, please.
Chaos max dragon I swear I have seen people complaining against it and wanting it banned but It doesn't do enough to justify a ritual summon unlike the new bls ritual monster
Another Bad Handtrap could be "Charm of Shabti" which is a Handtrap for the Gravekeeper archetype,and its only effect is to be discarded to prevent your Gravekeeper monsters from being destroyed in battle, but it is still a card with many problems, the first is the fact that due to its name it does not fit the archetype the same as Gadget Driver, so neither it can't even be searched by its archetype with cards like Gravekeeper's Supernaturalist or Gravekeeper's recruiter, then there's the fact of going -1 to only avoid battle destruction monsters that generally have low attack is ridiculous, if in addition to battle protection it had the effect of reducing the damage to 0 on an effect like Waboku or Heroic Champion Swordshield would be a bit better
I don’t think the psychic or the D/D ones were meant as protection, they’re for triggering effects. The psychic one is for banish psychics to trigger their effects or have a banished monster for their effects, while the D/D one is so you can bounce back a monster that has an effect that activates in the hand or on summon
for D/D is kinda hard to be used that way tbh cause they more focused in extra deck monster effect in hand : d/d slime (i dont think anyone will summon this except they have very bad hand), D/D/D leonidas (this one to special summon itself and prevent the burn damage while on field so take it back to hand kinda useless) on summon (D/D already good at special summon from GY anyway) : d/d ogre and chevalier(only on normal summon and its level 5/6 its effect to SS or add pend monster from extra deck not really useful), d/d nighthowl (you will use it as synchro material right away) the only thing i can think is : d/d kepler (atk/def : 0/0 to search dark contract on summon so kinda useful but i think using it as link/fusion material would be better) or D/D/D kaiser (if pend summon negate all face-up opponent card)
Galilei has good uses in duel links at least, maybe not so much in the other formats. In DL it can be useful to play around MST and other removals. It can also be useful in returning Kepler to the hand if you're unable to reliably clear it from the field. Reseting your pendulum zones with it is useful too and it has decent synergy with D/D Orthros like if you have it in your pend zone being able to return it for its hand trap effect can make it easier to manage otk/ftk strategies. Galilei is better suited for speed duel formats if anything
I use it to give me back one of my monsters so I can summon them back the next turn and activate D/D/D flame high king genghis’s effect of special summoning a monster from the graveyard every time a D/D monster is put on the field
The "C" in Confronting The "C" is big enough to shift that lampshade. Forget a newspaper, burn the whole house down. Top 10 Best/Worst Cards That Can Miss Timing Top 10 Worst Monsters With Effects That Only Activate When They Destroy A Card By Battle Top 10 Synchro Tuner Monsters Top 10 Best Level/Rank 5 Monsters Top 10 Cards With More Than One Artwork Top 10 Best/Worst Cards That Require A Specific Named Monster On The Field To Activate Top 10 Honorary Archetype Cards
"... big enough to shift that lampshade. Forget a newspaper, burn the whole house down." Allow me to introduce you to _Super Armored Robot Armed Black Iron "C"._ Take off and nuke the -site- house from orbit; it's the only way to be sure.
Yeah but aromages have a ton of effects that gain them life points, and you only need that first instance of lp gain because their effects are once per turn
@@og403 But they all have two effects one when you have more LP than your opponent and one when you gain LP while on the field. Ghost sister helps greatly to lock the first set of effects to be active longer.
The day that they make a card that allows you and your opponent to search for any card as long as you both have that exact card is the day Engraver sees play.
Ghost Sister is actually pretty good I use her in my Scrap Dino since she is a water monster which helps me when get Adamancipater Dragite on the field. And I may use her in my Agent deck.
the cards seems alright, i doubt the opponent would stop specialing if u drop it, now youd have to find a way to capitalize off of your 20k helaht points (ancient leaf) and shit
@@Merilirem So tons of decks use cards that don’t have anything to do with their intended purpose. Besides Ghost at least gives me a water monster in the graveyard for Dragite’s negation.
Thought I'd share a true story from the very earliest days of competitive Yugioh. I was at a tournament for money, the location had only started having yugioh tournaments recently (this was WELL before the ban list but after the limited list was out) and I had won the previous two tournaments, including an 80 USD pot, so I was the favorite entering the tournament, but there was a second player that everyone was watching out for entering this one as well. At this point our decks were filled with all the early game staples, raigeki, dark hole, pot of greed, monster reborn, change of heart, La Jinn, and so on. However because of the restricted list everyone had had to scramble to fill in a number of spots in their decks and there was some disagreement at that moment of what the optimal final handful of cards were a deck should be built with (again, during this early era, like 90% of every top players deck was identical so there wasn't a lot of room for personal expression). This fellow favorite to win, whose name I know but I'm just going to refer to as Rival for his privacy, and I had a disagreement before the tournament. He was filling out the 40th card of his deck with Kuriboh, while I was filling it out with Man-Eater Bug. He argued a hand trap was more important, while I argued Kuriboh was always a -1 and that while man-eater had its issues, in that format it was almost always at least a +0, with the potential for a +1 if I got the chance to flip it up on my turn. The tournament takes place and things go as many thought, with me and Rival in the finals. We trade blows, now 1-1 in the best of 3 winner takes all, and the final game is brawl for the ages with lots of same attack monsters ramming into each other and board wipes a plenty. As the match nears its final turn both our hands are empty, I'm at 400 hp, Rival is at 100. He draws and stops and thinks for a moment, asks to check my graveyard, and confirms I'm out of my beat sticks, la jins, whatever the heck else I was running at that point just as a vanilla high attacker, as well as my monster reborn and change of heart, its all in there, then with a giant smile on his face he plays the Kuriboh he just drew into face up attack position and attacks, lowering my life points 100. So we're both now at 100 lp, empty hands. I draw for my turn, then smile back, summoning my Man-Eater Bug withs its 450 attack in face up attack position and attacking Kuriboh for game. My memory is of the rest of the room erupting around us, but this was enough decades ago that might be my brain playing tricks on me. In any case, seeing Kuriboh at the beginning of this video reminded me of that match. I played competitive tournament Yugioh for years after that, but I don't know that I ever had another tournament finale that epic, or perfectly foreshadowed given the disagreement we'd had prior to the tournament.
I wonder what effect they could give a Maxx "C" / Ghost Sister card that would be a good middle ground between the two? Only thing I can think of is maybe mill per special summon.
@@effluxi9587 Maybe just more lifepoints or perhaps a second graveyard effect that uses large amount's of life points to activate. Basically if it has the value build into the single card it should be viable. You could also go for a lingering or Rhongo style effect based on how much LP you have or gain. Nothing too broken but enough to protect you from your opponent. Perhaps just halving the damage taken would be enough.
D/D Galilae is a decent card for it's deck. D/D/D tends to stick with its own archetype, so the exclusivity thing is not an issue. I found that it is good fusion fodder for some of the bigger monsters in the deck, and the recovery effect protects your contracts if you don't have access to a replacement at the time. From a broader perspective it stinks, but in it's deck it is an OK card.
Even in-archetype and in Duel Links it's pretty bad. It's irrelevant as a Pendulum scale next to Dog, Ark, and Orthros, there's better options for high-level Fusion material (Apocalypse, Pendragon, and Vice Typhon come to mind, and level 7 is a better level for Synchros anyway because Nighthowl can use them to make High King Alexander), and its discard effect is almost never actually useful.
I like contact C, since it really has a good surprise effect, and is annoying to deal with. Galilei is really bad, I have delved into DDD, they are really hard to play.
Kuriboh is sort of an odd pick since it not only part of an archetype, but is also the center piece of said archetype. What's more is that the deck actually wants to summon it so they can use cards like multiply and detonate. Say what you want about kuriboh, but it has something that other hand traps don't. The ability to be played on the field.
I used to run 1 copy of dogwood. Its prettty useful against 5 material rodno since usually you can gain enough hp to survive 2+ turns against their decks
dark angel absolutely deserved a spot on this list. dark fairy effect level 5 0/0 atk/def "When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn."
See, now this was the kind of handtrap I expected on this list. A lot of the ones on here are certainly situational and iffy, but that is just utter garbage; it’s so specific and so cumbersome that no one should ever play it. I do feel like the one that tribute summons itself deserved a higher spot, though. I was shocked to see nothing on this list that was a handtrap to give a monster 300 ATK or something; surely that’s an effect in this game.
I liked the first Archfiend cards themeing, they were chess related in cardname and art, but sadly they did barely anything to translate those themes due to their time of origin, except for rook and pawn, where rook actualy did the castle strategy to save the king... even if a bit late, and pawn being the you can't attack any other archfiend monster meatshield.
8: I personally would run it in a Senet deck just because it can also be a decent body if I need it. 6: Was basically made to work with Starry, but most use that as a Rank 4 deck from what I’ve seen with the boss monster just there just in case. 4: You’re mainly supposed to use it with Psychic monsters who have a benefit when they get banished, but that’s not a lot honestly. 1: I like the chess motif, but even I wouldn’t run Desrook in a deck where I am playing Terrorking. I just don’t need it, even to summon him since I am playing intentionally junk pendulum decks.
I have to add for DD Savant Kepler Galilei, because I always think he is underrated - Yeah its effect isn't the most insane but if you're playing a fully pure DDD deck it can fill a VERY specific hole in brickier hands - that's that it goes to the graveyard for almost free. In hands that are mostly if not all pendulum monsters I think it's awesome to have a monster that guarantees a graveyard fuel for stuff like Necro Slime or anything that revives from the GY - instead of how pendulums monsters you'd use for material on the field end up going to the extra deck FU. That plus it being high level (allowing you to use it as material for high Genghis) makes it such a handy tech card for pure D/Ds.
0:00 "In yu-gi-oh a hand trap is a card which activated 'during your hand' 'from either players turn'" homie had me thinking I was having a stroke for a second
This video only adds to my hopes that you'll do Top 10 Targets for Engraver of the Mark because I'm curious what kind of cards it's actually useful against
Time Escaper has a better purpose than you stated. Several Psychics proct when banished or when special summoned after being banished. so it might be able to function as an extender in some niche plays.
I use DD Savant Galilei in my DDD deck, but not for the reasons listed…usually. It can save you from taking damage, but the real reason it’s helpful is to pull DD Savant Kepler back to the hand if its effect is chained with Infinite Impermanence, Effect Veiler, etc.
Galilei is one of the coolest DD cards in all honesty. There is nothing more satisfying to use it to return DD Orthros from the pendulum zone for its hand trap effect to prevent otk/ftks or drawing into it when you're about to lose to contract damage
@@nocturnalsilhouette6756 I didn’t even think about that! Yeah - I’d say the reason it’s good is simply because of it’s flexibility - it opens up a lot of combo lanes quickly doesn’t it?
@@sridergeorge yeah it's flexibility is insane tbh like the its the best defense and the thing that can start plays in a way like in Duel Links you can even use it to play around MST and other removal to protect your contracts or even if you're trying to set up your pend scales too. It has unique synergy with some of the other contracts and monster cards too like with Contract with the Yamimakai you can use it to return cards from the grave/extra deck to your pend zones and then return them to the hand with Galilei, even with DDD Supreme King Kaiser in that you can pendulum summon it and then you can return Kaiser to the hand to be able to pendulum summon it again. It's like the key that opens a puzzle box of different combos and possibilities if that makes sense? lol the only real downside to it is that it's a level 10; as a level 8 or lower it might have been too good
If you're running a stall deck, ghost sister isn't half bad especially if you gain a massive amount of lp with it. Funny enough, I've had a decent amount of opponents that would actually stop their combos once I used it so I'm actually thinking of putting it in my main combo deck. While the theory of why it's bad may be true, it could actually be very different in practice. Will be testing it out for sure
I was almost expecting Ursarctics to make an appearence on here. As much as I love the bears the world's slowest and most costly Book of Moon or D.D. Crow are not all that strong.
Time Escaper might be a very bad card but it made sense in the era when it was released (Extreme Victory) since there was an attempt at a “Remove from Play Psychic” archetype where this both got you a psychic RFP’d and help it dodge the removal of that era (when mirror force was limited to 1). I don’t recall if it was super good but I recall it being ok and maybe a 1-2 of in a few casual decks back in middle school. It was certainly better in the power level of its day than now.
I have won so many games thanks to Ghost Sister due to time. I always chain it to an effect that special summons a monster so I can get some guaranteed life points.
I have a fun utility for Ghost Sister. I use it in Evil Eye and utilise it’s ability to manipulate LP in the way I need it to. Activate it during my opponent’s turn to gain more LP to give Evil Eye’s more attack under Selene, or use it on my turn and purposely half my LP to gain much more attack with Gorgonne, which pairs well as a surprise retaliation with Hidden Armoury. It’s not the best strategy, but it’s a fun one for me nevertheless.
One little note for the number 10 spot: Kuriboh can also be a better option than sphere k. And Rainbow K. in the eventuality the opponent controls a monster that is immune to card effects. Example: If my opponent has the Geomathmech Boss monster in the extra monster zone, wich makes it immune to any effect whatsoever (except Mathmech effects) then Rainbow K. cannot equip itself to it, and Sphere cannot switch its battle position. Kuriboh instead nullifies the damage, has nothing to do with the monster, so OG Kuriboh can still be very useful in this types of instances
Wow i just got this reference after all these years. The combo for the Archfiends, with the Rook and the King, is like the castle move in chess. Ahh old school archfiends, all flavor, very little function, haha!
You mean Castling? I feel like it would make more sense to special summon Desrook and change an effect's target from Terrorking to Desrook if that was what they're going for.
New editor for this video? Seems like a different style. Great video as always. Maybe on the theduellogs duel logs channel own by the theduellogs we could see a gimmick deck based around some of these cards.
but cool fact with spooky dog wood is any ftk which special monster a lot this card counter and just this card existing make cards like that pointless too do
Putting galili at 2 is definitely not giving enough credit to it and the archetype. If you want to use it to protect your contracts, the 1000 damage isn’t the issue, it’s you can use it to dodge removal. It’s also a lot better when you return non extra deck monsters, and hutch d/ds actually have a lot of good one that work very well with this. The reason why D/Ds are as good as they are is the are a very modular archetype. They can recover from and loop in so many different ways. You can compare galili and Newton in this way. Both allow you to recover cards to your hand, but from different places. Not to mention that discarding them puts them in the grave rather than the extra deck which is also better. Basically D/Ds can do so much that potentially more niche or obscure effects are better than normal because they can be taken advantage of. Example is D/Ds can 100% renewably loop dark contract with the witch after using its destruction effect on both yours and your opponents turn. They can also loop nikola’s Atk/def boost effect every turn as well. Both of these are due to weird interactions of effects that would typically not be considered standard level of good.
Actually The grand radiance is really good in Starry Knight decks since it's a level 7 light monster and well it helps quite well with its banishing if you can lock then out of gaining cards in their hand
Worth noting about Confronting the "C" is that it's not disruption so much as it's going-second extension, or at least, it's a 2500 wall to defend with (even if it would be better if it did that during the battle phase). It's very similar to another card, Naturia Cosmobeet, which did used to see play for being a free level 2 (Earth Plant) Tuner if your opponent normal summons or sets a monster. This card, released 3 years after Cosmobeet, seems more like it's being a level 5 body, and given when it was released, the demi-targeting protection was actually, on paper, useful for making it survive to your first turn, being immune to Blaster, Big Eye, Scrap Dragon, and Dracossack. Further, level 5 wasn't a bad level to be at - a lot of powerful cards exist at Rank 5, and it makes synchroing to 7 and higher really easy too. But Spell Books also existed at the same time, and the game was also shifting more to non-targeting removal as well as removal becoming more and more common as S/T cards/effects rather than monster.
Ghost sister & spooky dogwood is also on the list of top 10 most powerful life gain cards, as number 2 as a matter of fact. This speaks to how powerful hand traps in this game, but moreso it speaks to how bad life point gain cards are
In goat format, chess archfiends are a fun jank deck. Against goat control there is more than enough time to search out the field spell. Terrorking can be cheated out with marauding captain and can negate effects of flips and sinister serpent. Desrook also procs surprisingly often in a format with tribe, torrential, mirror force,sakuretsu armor, etc. The targeting protection also helps with bls, thousand eyes and snatch steal. Since a lot of the destruction effects are battle traps as well, it can waste an opponents resource and just come back to attack again
Say, how about a top 10 list of “Yu-gi-oh cards with obscure video game references”? And I’m not counting the obvious ones like Gradius or Goemon, I mean the super obscure ones like Zone Eater being a reference to a Final Fantasy VI monster of the same name.
fun fact : you can ss confronting the "c" then use bahalutiya effect to tribute the confronting the "c" if they added a card on which maybe a search after the extra deck monster can search out a card then use droll & lock bird after they added the card so what would happen is chain droll on the search as c2 to bataluhiya or vice versa if you're making a meme or handtrap deck
Top 10 best cards that need specific cards. Also, Top 10 worst cards that need specific named cards. Example for Best: Cyber Repair Plant. Example for Worst: Marshmallon glasses
Ghost sister is a underrated tech for playing against swordsoul or prank kids in game 3 if your going 2nd. Both decks have native burn and it keeps you from losing in time.
Savant Galilei can bounce back a scale placed by Gilgamesh, plus it goes to grave so it can be used to fuse and stuff. I know I'm reaching, but I don't think it deserves to be that high on this list
I never realized till rightt now that Des Rook's effect is a reference to castling. I knew the Archfiends were based on chess pieces, but I didn't realize that little bit. Pretty cool even if it's garbage lol.
D/D Savant Galili really shouldn't be on here considering that it can bounce back your scales as well. Considering that D/D/D have a monster that allows them to set scales from the deck you can easily pull off some fun strategies with that. Also side note I like how a lot of D/D/D cards lock you into playing D/D/D. I wish more decks would do that. Playing pure D/D/D is so much fun because there's so many routes you can take.
I'm not sure if you have done this, or if the information is even researchable, but I think "Top 10 Most Sold Cards" would be pretty neat, showing which cards are the most popular
I know you've done a list of cards that had stronger effects in the anime than they do in the OCG/TCG, But have you done a list of rarely used cards that would probably see more play if they had their anime effects?
@@alonsoarana5307 Ending your turn without doing a good defensive board to deal half their LP would be a horrible play vs any combatant deck. Similar to losing your turn the moment your opponent uses Solemn Judgement on your starter.
Gadget Driver is excellent and essential in Morphtronic decks. They are so fun to play and Gadget Driver is a game saver and game changer. Combined with Morphtronic map, you switch the full team for a 1500 attack/defence boost on your opponents turn. Then switch em on your turn for 3000 boost
I use ghost sister in my RA deck. When I summon ra and use it's ability to try and kill my opponent quickly, it's a good option if ra fails and I need to reset my life points. And I always activate it if my opponent uses a card that forcefully special summons a monster. So there's no downside when I use it. Like if they activate an effect in hand that allows a special summon, I'll chain ghost sister and gain life points immediately so my LP isn't halved.
It was great to see an old card like Terrorking Archfiend on here being the worst in the list! Here's hoping Top/Bottom 10 Cards From Legend of Blue Eyes If Used Today makes it!
ghost sister is sometimes used as a side deck Option during Formats, where duels last long so that you often win/lose via time out. How tf is she worse than kuriboh
Funny enough Bahalutiya, the Grand Radiance would be pretty good in Starry Knight since that deck is guild to summon and bounce lvl 7 light dragons..... I feel like there is a way to make it so you can empty your opponent's hand and lock them out of adding the banished cards to there hand.
Look duel logs, what you gotta do is activate confronting the "c" going second to get a monster on the field and then when they try to search you hit them with the grand radiance
During your hand from either person's turn. Thank you, Mr. Logs lmao.
When the turns have tabled
The logduels
during either players hand, when your player would activate an effect: declare an opponent; draw a card, then if the card you drawed was a card, discard a card. You can only activate ''Retard Move'' once per Match.
@@LeoGuitarize Godzilla had a stroke trying to read this and fucking died.
Complete with Gadget Hauler.
Ghost Sister is a card that's bad in 99% of decks but could be playable if we had a good archetype that benefits from increasing your life like Aromage
I mean that applies to every bad card, no?
It's also useful in decks that require heavy or repeated lp payments to avoid death by burnout. So decks like evil eye and dinoruffia benefit from it as well. Although it's a bit tricky to use in the latter since they like to be in a certain sweet spot.
as a player that uses god cards, this card really gives winged dragon of ra a serious one attack kill, even if pot of prosperity is in effect.
If it burned opp for their monster's ATK instead of healing owner it might see some play. You would need to gain like 1m life points from one effect for gaining LP to help you enough to be worth it.
@@DjPyro2010 if it had that kind of effect it would be banned because then nobody would be able to play. For it to have something like that it would need to be a one time burn and that just isn't as effective as continuous lp gain.
Here's an idea: Top 10 weirdest / most obscure tech cards used in tournaments. An example would be how Bull Blader was used during Necroz format.
I imagine that’s queued up but DuelLogs will wait a bit since he talked about not wanting to overlap too much with MBT’s twitter thread videos
Even weirder and also Nekroz format, a card that was in the same debate before Bull Blader ultimately came out on top was Ice Barrier Shock Troops. Price spiked and everything. You can still find youtube videos from that era discussing it.
It’d break the Djinn lock and search another copy of Shock Troops.
Or Obelisk being used in Dragon Ruler format
Some OCG list right now teched shaddoll fusion+necroworld banshee to search zombie world, in order to counter some decks
Heavy Slump to counter Maxx C
Kuriboh deserves respect for being basically the first Hand Trap in the game.
Also,this cute fluffball is great in DL and has an entire cute archetype based on him,including the ''Wretched Ghost of the Attic''!
Wretched Ghost was actually printed first in the OCG. Kuriboh is actually a retrain of Wretched Ghost, possibly the first retrain since Wretched Ghost was printed in 1999, and Kuriboh in 2000.
Though, Kuriboh was printed in the TCG years before Wretched Ghost was.
Kuriboh got powercrept but it was legit back in the day when it was the only hand trap in the game.
I saw Kuriboh and just went yami and thought “DUELLOGS, YOU CANT JUST REELY ON POWER ALONE, YOU WON’T WIN
Nonono, Ghost Sister is broken. My Locals banned it because I've won 6 Locals with that card because of writing all the LP down, making their turn 39 minutes
Edit: HOW IS THIS SHITPOST GETTING SO MANY LIKES?! Honestly, I've never gotten so many xD Thx Memers
then you hit em with clahing souls for the guaranteed win
Isn't Neuron equipped with a tourney legal calculator?
Besides that, most prerelease tourneys I've seen at a locals allowed players to use a phone calc.
You'd have to include the card with the strategy your opponent would agree to pencil paper LP calc.
Ghost sister is good with winged dragon of ra
@@GlacierMoonDragon What Ra? You kill them with Agent Burn
@@arukorubasuke you kill them with infinite ATK
Engraver of the Mark is one of those cards that would be so cool to have an archetype for
hardleg gaming made a video with a custom archetype around engraver of the mark actually
@@spyro2002 yeah I liked it, but the Beatles turtles are my jam
a Zorro archetype. that would be cool
@@blitzer25blitz62 he should definitely be a plunder patrol card
I mean Ghost sister does have another nice niche I'm surprised wasn't mentioned: It hard counters most FTK's that focus on burning you to death that special summon a lot. Yeah it's not good against every FTK deck, but can you imagine this being released in the same format as Danger Dark World FTK or any FTK that used Firewall? I bet it would see massive amounts of play since their only way of burning is 500, and you will always far outpace the damage since you gain around 2k LP each time.
i countered a cyberstein ftk in master duel with it once lol
I played blue eyes numeron dragon turbo for a while, one time an opponent saved themselves from otk by activating ghost sister, as i figured after all the 3000k summons i needed my 17k atk numeron wouldnt be enough. I still won but it saved them from the otk.
Yes never thought about this. Like Plant-FTK special summoning cluster amaryllis very often would have no chance. Neither would gem-knight-FTK special summoning so often. But there still would be better handtraps to side if you specifically want to counter those decks. Like hanewata prevents you from taking effect damage at all. or just play Nibiru to stop the combo.
Hanewata is another card that does something similar
To be fair, almost every FTK ever dies to one ash blossom... So there's no reason to run it over nib, ash, belle, or even ghost ogre
When I played the games back then, Kuriboh was my signature card. It was the first holo I pulled from my first booster so it had a special meaning for me. Also I thought it was very useful and especially in the chaos era it found more uses.
I remember as a kid i ran 9 kuribohs and 10 monster reborns just to keep it on the field to simulate how multiply worked in the anime
Hoping to see a "Best cards introduced in the DM/GX/5Ds/etc." series of videos.
I just want Dark Armed Dragon to be praised LOL
The tier 0 list is what you're looking for.
Top 5 Tier 0 decks, Top 10 Evil Counterparts, and Top 10 Strongest Cards of All Time feature Dark Armed Dragon if you're interested in watching the lists.
Top 10 cards in TeleDAD format
He’s praised it countless times
Praised MORE, random comment repliers 🙄
Actually used to use engraver of the mark quite a bit to stop field spells, continuous cards or even just cards my opponent didn't want to leave the field, all without having to waste a MST, and then I could just use it as a material to summon something else. All in all, it was essentially a free effect to pressure my opponent in some way. For that reason, it was sort of useful (in casual play) at the time, but I can see why people don't run it, especially not anymore.
Also, even though I don't really play Yugioh anymore, I love watching and listening to your videos while I work and/or do something else. Helps me get through the night. Thank you.
I have some list suggestions of you don't mind:
Top 10 stall cards.
Top 10 generic pendulum cards.
Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.)
Top 10 parody cards.
Top 10 special conditions in the games.
More Rescue Rabbit, please.
Chaos max dragon I swear I have seen people complaining against it and wanting it banned but It doesn't do enough to justify a ritual summon unlike the new bls ritual monster
@@brysonreese3664 The way you out Chaos Max is simple. You hit over it with the beatstick named Accesscode or banish it with Shuraig.
@@meisterschwert oh trust me I've out that thanks so many times before even before access code talker was a thing
@@meisterschwert I play Marincess/Kragen Control
Max almost never hits the field and if it does well it gets stomped
@@sadowheart7620 Yeah marincess is great at outing it
i should know
i play the fucking deck
Another Bad Handtrap could be "Charm of Shabti" which is a Handtrap for the Gravekeeper archetype,and its only effect is to be discarded to prevent your Gravekeeper monsters from being destroyed in battle, but it is still a card with many problems, the first is the fact that due to its name it does not fit the archetype the same as Gadget Driver, so neither it can't even be searched by its archetype with cards like Gravekeeper's Supernaturalist or Gravekeeper's recruiter, then there's the fact of going -1 to only avoid battle destruction monsters that generally have low attack is ridiculous, if in addition to battle protection it had the effect of reducing the damage to 0 on an effect like Waboku or Heroic Champion Swordshield would be a bit better
It's also Rock type not spellcaster so you have a mismatched type synergy
I don’t think the psychic or the D/D ones were meant as protection, they’re for triggering effects. The psychic one is for banish psychics to trigger their effects or have a banished monster for their effects, while the D/D one is so you can bounce back a monster that has an effect that activates in the hand or on summon
for D/D is kinda hard to be used that way tbh cause they more focused in extra deck monster
effect in hand : d/d slime (i dont think anyone will summon this except they have very bad hand), D/D/D leonidas (this one to special summon itself and prevent the burn damage while on field so take it back to hand kinda useless)
on summon (D/D already good at special summon from GY anyway) : d/d ogre and chevalier(only on normal summon and its level 5/6 its effect to SS or add pend monster from extra deck not really useful), d/d nighthowl (you will use it as synchro material right away)
the only thing i can think is : d/d kepler (atk/def : 0/0 to search dark contract on summon so kinda useful but i think using it as link/fusion material would be better) or D/D/D kaiser (if pend summon negate all face-up opponent card)
also Savant Galilei can provide emergency retrieval of any Dark Contract card if they would burn LP at Standby Phase.
Galilei has good uses in duel links at least, maybe not so much in the other formats. In DL it can be useful to play around MST and other removals. It can also be useful in returning Kepler to the hand if you're unable to reliably clear it from the field. Reseting your pendulum zones with it is useful too and it has decent synergy with D/D Orthros like if you have it in your pend zone being able to return it for its hand trap effect can make it easier to manage otk/ftk strategies. Galilei is better suited for speed duel formats if anything
@@Surya-ql2zi then just use Lilith especially if you have your pendulum scales set up to SS Kaiser or Kepler
I use it to give me back one of my monsters so I can summon them back the next turn and activate D/D/D flame high king genghis’s effect of special summoning a monster from the graveyard every time a D/D monster is put on the field
The "C" in Confronting The "C" is big enough to shift that lampshade. Forget a newspaper, burn the whole house down.
Top 10 Best/Worst Cards That Can Miss Timing
Top 10 Worst Monsters With Effects That Only Activate When They Destroy A Card By Battle
Top 10 Synchro Tuner Monsters
Top 10 Best Level/Rank 5 Monsters
Top 10 Cards With More Than One Artwork
Top 10 Best/Worst Cards That Require A Specific Named Monster On The Field To Activate
Top 10 Honorary Archetype Cards
And they're trying to get it with an already bent newspaper. RIP, the PoV person.
We're still missing some best and worst levels/ranks. Best and worst XYZ an pendulum.
"... big enough to shift that lampshade. Forget a newspaper, burn the whole house down." Allow me to introduce you to _Super Armored Robot Armed Black Iron "C"._ Take off and nuke the -site- house from orbit; it's the only way to be sure.
Yeah, the "C"s are cockroaches. It's a trope in japan; the epic battle vs the cockroaches.
Ghost Sister is actually really good with decks that use life points for triggering efects, like Aromages.
Exactly. I love using it in Aromage decks.
Yeah but aromages have a ton of effects that gain them life points, and you only need that first instance of lp gain because their effects are once per turn
Pretty much what I had in mind but also specially with my Evil-Eyes deck
@@og403 But they all have two effects one when you have more LP than your opponent and one when you gain LP while on the field. Ghost sister helps greatly to lock the first set of effects to be active longer.
The day that they make a card that allows you and your opponent to search for any card as long as you both have that exact card is the day Engraver sees play.
Confronting the "C" has one of the funniest pieces of artwork, and I can't believe I never realized that the "C" stood for "cockroach"!
Like I said in my comment, if the "C" is big enough to shift a lampshade, I'm burning that house down.
Ghost Sister is actually pretty good I use her in my Scrap Dino since she is a water monster which helps me when get Adamancipater Dragite on the field. And I may use her in my Agent deck.
the cards seems alright, i doubt the opponent would stop specialing if u drop it, now youd have to find a way to capitalize off of your 20k helaht points (ancient leaf) and shit
@@themonarchserupt4051 That’s why you wait for them to activate a effect that special summons a monster and then drop the Ghost Sister.
@@kish45 That doesn't really have anything to do with using the 20k lp or anything though.
@@Merilirem So tons of decks use cards that don’t have anything to do with their intended purpose. Besides Ghost at least gives me a water monster in the graveyard for Dragite’s negation.
@@kish45 yeah i mean who cares if u loose 4k lp or not, the card has no downsides
"activates during your hand from either player's turn"
~ Duel Logs, 2022
🤣
Thought I'd share a true story from the very earliest days of competitive Yugioh.
I was at a tournament for money, the location had only started having yugioh tournaments recently (this was WELL before the ban list but after the limited list was out) and I had won the previous two tournaments, including an 80 USD pot, so I was the favorite entering the tournament, but there was a second player that everyone was watching out for entering this one as well. At this point our decks were filled with all the early game staples, raigeki, dark hole, pot of greed, monster reborn, change of heart, La Jinn, and so on. However because of the restricted list everyone had had to scramble to fill in a number of spots in their decks and there was some disagreement at that moment of what the optimal final handful of cards were a deck should be built with (again, during this early era, like 90% of every top players deck was identical so there wasn't a lot of room for personal expression). This fellow favorite to win, whose name I know but I'm just going to refer to as Rival for his privacy, and I had a disagreement before the tournament. He was filling out the 40th card of his deck with Kuriboh, while I was filling it out with Man-Eater Bug. He argued a hand trap was more important, while I argued Kuriboh was always a -1 and that while man-eater had its issues, in that format it was almost always at least a +0, with the potential for a +1 if I got the chance to flip it up on my turn.
The tournament takes place and things go as many thought, with me and Rival in the finals. We trade blows, now 1-1 in the best of 3 winner takes all, and the final game is brawl for the ages with lots of same attack monsters ramming into each other and board wipes a plenty. As the match nears its final turn both our hands are empty, I'm at 400 hp, Rival is at 100. He draws and stops and thinks for a moment, asks to check my graveyard, and confirms I'm out of my beat sticks, la jins, whatever the heck else I was running at that point just as a vanilla high attacker, as well as my monster reborn and change of heart, its all in there, then with a giant smile on his face he plays the Kuriboh he just drew into face up attack position and attacks, lowering my life points 100. So we're both now at 100 lp, empty hands. I draw for my turn, then smile back, summoning my Man-Eater Bug withs its 450 attack in face up attack position and attacking Kuriboh for game. My memory is of the rest of the room erupting around us, but this was enough decades ago that might be my brain playing tricks on me. In any case, seeing Kuriboh at the beginning of this video reminded me of that match. I played competitive tournament Yugioh for years after that, but I don't know that I ever had another tournament finale that epic, or perfectly foreshadowed given the disagreement we'd had prior to the tournament.
Ghost Sister is a fair spot. I like it in Aromage and Ra decks that are slower.
I wonder what effect they could give a Maxx "C" / Ghost Sister card that would be a good middle ground between the two?
Only thing I can think of is maybe mill per special summon.
@@effluxi9587 probably for every x cards your opponent plays (monster special summon and s/t set/activation) you draw a card
@@1TheVelociraptor the would be named nest of "c"
@@effluxi9587 Maybe just more lifepoints or perhaps a second graveyard effect that uses large amount's of life points to activate. Basically if it has the value build into the single card it should be viable. You could also go for a lingering or Rhongo style effect based on how much LP you have or gain. Nothing too broken but enough to protect you from your opponent. Perhaps just halving the damage taken would be enough.
I'm sure that once this video reaches my sister's recommended list, she will put Ghost Sister in her Aromage deck just to prove it's usefulness lol
D/D Galilae is a decent card for it's deck. D/D/D tends to stick with its own archetype, so the exclusivity thing is not an issue. I found that it is good fusion fodder for some of the bigger monsters in the deck, and the recovery effect protects your contracts if you don't have access to a replacement at the time. From a broader perspective it stinks, but in it's deck it is an OK card.
Especially in duel link when your opponent don’t target your back row thinking the burn damage will kill you funny every time
Boy there's nothing I love more than putting a card in my deck as "fodder"!
Even in-archetype and in Duel Links it's pretty bad. It's irrelevant as a Pendulum scale next to Dog, Ark, and Orthros, there's better options for high-level Fusion material (Apocalypse, Pendragon, and Vice Typhon come to mind, and level 7 is a better level for Synchros anyway because Nighthowl can use them to make High King Alexander), and its discard effect is almost never actually useful.
I thought time escaper was used to trigger smaller psychic monster effects that activate when theyre banished
I like contact C, since it really has a good surprise effect, and is annoying to deal with. Galilei is really bad, I have delved into DDD, they are really hard to play.
Kuriboh is sort of an odd pick since it not only part of an archetype, but is also the center piece of said archetype. What's more is that the deck actually wants to summon it so they can use cards like multiply and detonate. Say what you want about kuriboh, but it has something that other hand traps don't. The ability to be played on the field.
Ghost Ogre + Emergency Teleport
It’s odd seeing you include Ghost Sister when she’s appeared in your “best of” lists before
Man, I've been watching so many of your LogsLogs videos lately that I'd forgotten how much more formal you sound in your top 10 vids.
This is EXACTLY what I was hoping you were going to cover next. Makes me wonder if you read my mind when deciding to do this video.
I used to run 1 copy of dogwood. Its prettty useful against 5 material rodno since usually you can gain enough hp to survive 2+ turns against their decks
dark angel absolutely deserved a spot on this list. dark fairy effect level 5 0/0 atk/def "When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn."
sounds like honest with extra steps
At that point just run ego boost or some shit, a -2 for maybe beating over one monster is pretty sussy.
See, now this was the kind of handtrap I expected on this list. A lot of the ones on here are certainly situational and iffy, but that is just utter garbage; it’s so specific and so cumbersome that no one should ever play it. I do feel like the one that tribute summons itself deserved a higher spot, though. I was shocked to see nothing on this list that was a handtrap to give a monster 300 ATK or something; surely that’s an effect in this game.
I liked the first Archfiend cards themeing, they were chess related in cardname and art, but sadly they did barely anything to translate those themes due to their time of origin, except for rook and pawn, where rook actualy did the castle strategy to save the king... even if a bit late, and pawn being the you can't attack any other archfiend monster meatshield.
Great vid DuelLogs, I wasn't aware I could do those things with the 'C' cards in Duel links.
8: I personally would run it in a Senet deck just because it can also be a decent body if I need it.
6: Was basically made to work with Starry, but most use that as a Rank 4 deck from what I’ve seen with the boss monster just there just in case.
4: You’re mainly supposed to use it with Psychic monsters who have a benefit when they get banished, but that’s not a lot honestly.
1: I like the chess motif, but even I wouldn’t run Desrook in a deck where I am playing Terrorking. I just don’t need it, even to summon him since I am playing intentionally junk pendulum decks.
I have to add for DD Savant Kepler Galilei, because I always think he is underrated - Yeah its effect isn't the most insane but if you're playing a fully pure DDD deck it can fill a VERY specific hole in brickier hands - that's that it goes to the graveyard for almost free. In hands that are mostly if not all pendulum monsters I think it's awesome to have a monster that guarantees a graveyard fuel for stuff like Necro Slime or anything that revives from the GY - instead of how pendulums monsters you'd use for material on the field end up going to the extra deck FU.
That plus it being high level (allowing you to use it as material for high Genghis) makes it such a handy tech card for pure D/Ds.
I use ghost sister with aromage deck to help activate my effects even better
Got an idea for a new series : How does it work? Explaining the most difficult cards to understand , like reasoning ...
Great video as always btw
0:00 "In yu-gi-oh a hand trap is a card which activated 'during your hand' 'from either players turn'"
homie had me thinking I was having a stroke for a second
This video only adds to my hopes that you'll do Top 10 Targets for Engraver of the Mark because I'm curious what kind of cards it's actually useful against
Time Escaper has a better purpose than you stated.
Several Psychics proct when banished or when special summoned after being banished. so it might be able to function as an extender in some niche plays.
I use DD Savant Galilei in my DDD deck, but not for the reasons listed…usually. It can save you from taking damage, but the real reason it’s helpful is to pull DD Savant Kepler back to the hand if its effect is chained with Infinite Impermanence, Effect Veiler, etc.
Galilei is one of the coolest DD cards in all honesty. There is nothing more satisfying to use it to return DD Orthros from the pendulum zone for its hand trap effect to prevent otk/ftks or drawing into it when you're about to lose to contract damage
@@nocturnalsilhouette6756 I didn’t even think about that! Yeah - I’d say the reason it’s good is simply because of it’s flexibility - it opens up a lot of combo lanes quickly doesn’t it?
@@sridergeorge yeah it's flexibility is insane tbh like the its the best defense and the thing that can start plays in a way like in Duel Links you can even use it to play around MST and other removal to protect your contracts or even if you're trying to set up your pend scales too. It has unique synergy with some of the other contracts and monster cards too like with Contract with the Yamimakai you can use it to return cards from the grave/extra deck to your pend zones and then return them to the hand with Galilei, even with DDD Supreme King Kaiser in that you can pendulum summon it and then you can return Kaiser to the hand to be able to pendulum summon it again. It's like the key that opens a puzzle box of different combos and possibilities if that makes sense? lol the only real downside to it is that it's a level 10; as a level 8 or lower it might have been too good
If you're running a stall deck, ghost sister isn't half bad especially if you gain a massive amount of lp with it. Funny enough, I've had a decent amount of opponents that would actually stop their combos once I used it so I'm actually thinking of putting it in my main combo deck.
While the theory of why it's bad may be true, it could actually be very different in practice. Will be testing it out for sure
Top 10 cards that are great against modern decks but bad against old decks is an interesting video concept.
I was almost expecting Ursarctics to make an appearence on here.
As much as I love the bears the world's slowest and most costly Book of Moon or D.D. Crow are not all that strong.
UA-cam is treating this video as duel links even though we didn't really have a solid "...but in duel links" moment
Time Escaper might be a very bad card but it made sense in the era when it was released (Extreme Victory) since there was an attempt at a “Remove from Play Psychic” archetype where this both got you a psychic RFP’d and help it dodge the removal of that era (when mirror force was limited to 1). I don’t recall if it was super good but I recall it being ok and maybe a 1-2 of in a few casual decks back in middle school. It was certainly better in the power level of its day than now.
I have won so many games thanks to Ghost Sister due to time. I always chain it to an effect that special summons a monster so I can get some guaranteed life points.
I have a fun utility for Ghost Sister. I use it in Evil Eye and utilise it’s ability to manipulate LP in the way I need it to. Activate it during my opponent’s turn to gain more LP to give Evil Eye’s more attack under Selene, or use it on my turn and purposely half my LP to gain much more attack with Gorgonne, which pairs well as a surprise retaliation with Hidden Armoury. It’s not the best strategy, but it’s a fun one for me nevertheless.
One little note for the number 10 spot:
Kuriboh can also be a better option than sphere k. And Rainbow K. in the eventuality the opponent controls a monster that is immune to card effects. Example: If my opponent has the Geomathmech Boss monster in the extra monster zone, wich makes it immune to any effect whatsoever (except Mathmech effects) then Rainbow K. cannot equip itself to it, and Sphere cannot switch its battle position. Kuriboh instead nullifies the damage, has nothing to do with the monster, so OG Kuriboh can still be very useful in this types of instances
Wow i just got this reference after all these years. The combo for the Archfiends, with the Rook and the King, is like the castle move in chess. Ahh old school archfiends, all flavor, very little function, haha!
You mean Castling? I feel like it would make more sense to special summon Desrook and change an effect's target from Terrorking to Desrook if that was what they're going for.
@@BloodrealmX yes, and that would make more sense. But the interaction with the rook and king is what I was talking about. 👍
New editor for this video? Seems like a different style. Great video as always. Maybe on the theduellogs duel logs channel own by the theduellogs we could see a gimmick deck based around some of these cards.
but cool fact with spooky dog wood
is any ftk which special monster a lot this card counter
and just this card existing make cards like that pointless too do
I understand absolutely nothing of these videos, but I used to really like yugioh when I was a kid and I like seeing the funny pictures/monsters lol
Putting galili at 2 is definitely not giving enough credit to it and the archetype. If you want to use it to protect your contracts, the 1000 damage isn’t the issue, it’s you can use it to dodge removal. It’s also a lot better when you return non extra deck monsters, and hutch d/ds actually have a lot of good one that work very well with this. The reason why D/Ds are as good as they are is the are a very modular archetype. They can recover from and loop in so many different ways. You can compare galili and Newton in this way. Both allow you to recover cards to your hand, but from different places. Not to mention that discarding them puts them in the grave rather than the extra deck which is also better.
Basically D/Ds can do so much that potentially more niche or obscure effects are better than normal because they can be taken advantage of.
Example is D/Ds can 100% renewably loop dark contract with the witch after using its destruction effect on both yours and your opponents turn. They can also loop nikola’s Atk/def boost effect every turn as well. Both of these are due to weird interactions of effects that would typically not be considered standard level of good.
Interesting analysis video! Thanks for uploading!
New duel logs top ten list, breakfast is gonna have to wait.
Actually The grand radiance is really good in Starry Knight decks since it's a level 7 light monster and well it helps quite well with its banishing if you can lock then out of gaining cards in their hand
Worth noting about Confronting the "C" is that it's not disruption so much as it's going-second extension, or at least, it's a 2500 wall to defend with (even if it would be better if it did that during the battle phase). It's very similar to another card, Naturia Cosmobeet, which did used to see play for being a free level 2 (Earth Plant) Tuner if your opponent normal summons or sets a monster. This card, released 3 years after Cosmobeet, seems more like it's being a level 5 body, and given when it was released, the demi-targeting protection was actually, on paper, useful for making it survive to your first turn, being immune to Blaster, Big Eye, Scrap Dragon, and Dracossack.
Further, level 5 wasn't a bad level to be at - a lot of powerful cards exist at Rank 5, and it makes synchroing to 7 and higher really easy too.
But Spell Books also existed at the same time, and the game was also shifting more to non-targeting removal as well as removal becoming more and more common as S/T cards/effects rather than monster.
No wonder I got Desrook Archfiend as packing for another card.
Ghost sister & spooky dogwood is also on the list of top 10 most powerful life gain cards, as number 2 as a matter of fact.
This speaks to how powerful hand traps in this game, but moreso it speaks to how bad life point gain cards are
In goat format, chess archfiends are a fun jank deck. Against goat control there is more than enough time to search out the field spell. Terrorking can be cheated out with marauding captain and can negate effects of flips and sinister serpent. Desrook also procs surprisingly often in a format with tribe, torrential, mirror force,sakuretsu armor, etc. The targeting protection also helps with bls, thousand eyes and snatch steal. Since a lot of the destruction effects are battle traps as well, it can waste an opponents resource and just come back to attack again
Damn nice to see that Time Escaper can protect Edward Elric.
Say, how about a top 10 list of “Yu-gi-oh cards with obscure video game references”?
And I’m not counting the obvious ones like Gradius or Goemon, I mean the super obscure ones like Zone Eater being a reference to a Final Fantasy VI monster of the same name.
Sounds more like something that MrTopTenLists would do.
Note to self, recommend this topic to him.
fun fact : you can ss confronting the "c" then use bahalutiya effect to tribute the confronting the "c" if they added a card on which maybe a search after the extra deck monster can search out a card then use droll & lock bird after they added the card so what would happen is chain droll on the search as c2 to bataluhiya or vice versa if you're making a meme or handtrap deck
Top 10 best cards that need specific cards. Also, Top 10 worst cards that need specific named cards. Example for Best: Cyber Repair Plant. Example for Worst: Marshmallon glasses
Ghost sister is a underrated tech for playing against swordsoul or prank kids in game 3 if your going 2nd. Both decks have native burn and it keeps you from losing in time.
Savant Galilei can bounce back a scale placed by Gilgamesh, plus it goes to grave so it can be used to fuse and stuff.
I know I'm reaching, but I don't think it deserves to be that high on this list
A DnDLogs and a DuelLogs video on the same day? Gotta love that
I never realized till rightt now that Des Rook's effect is a reference to castling. I knew the Archfiends were based on chess pieces, but I didn't realize that little bit. Pretty cool even if it's garbage lol.
#10
Seto kaiba: YOU MOCK ME?!!?? HOW DARE U MOCK THE POWER OF MY EGYPTIAN GOD WITH THAT PUFFBALL
D/D Savant Galili really shouldn't be on here considering that it can bounce back your scales as well. Considering that D/D/D have a monster that allows them to set scales from the deck you can easily pull off some fun strategies with that. Also side note I like how a lot of D/D/D cards lock you into playing D/D/D. I wish more decks would do that. Playing pure D/D/D is so much fun because there's so many routes you can take.
I'm not sure if you have done this, or if the information is even researchable, but I think "Top 10 Most Sold Cards" would be pretty neat, showing which cards are the most popular
Top10 cards not banned in MasterDuel that have made no impact.
Would be interesting to know if there's that kind of stuff floating around
This list was very interesting, I really like how you went deeper into details than just "this card sucks lol"
I know you've done a list of cards that had stronger effects in the anime than they do in the OCG/TCG,
But have you done a list of rarely used cards that would probably see more play if they had their anime effects?
Time escaper can be used on the cyber stein psychic otk deck very well over all though love the videos
Ghost Sister is actually outstandinh against combo decks that special summon multiple high ATK monsters. It leaves the opponent dead in their tracks.
Or they just end their turn and half your life points and then kill you their next turn. It's not a very good card
@@alonsoarana5307 Ending your turn without doing a good defensive board to deal half their LP would be a horrible play vs any combatant deck. Similar to losing your turn the moment your opponent uses Solemn Judgement on your starter.
@@alonsoarana5307 I mean, a solemn judgment that reads "end your opponent's turn" sounds pretty darn good.
Gadget Driver is excellent and essential in Morphtronic decks. They are so fun to play and Gadget Driver is a game saver and game changer. Combined with Morphtronic map, you switch the full team for a 1500 attack/defence boost on your opponents turn. Then switch em on your turn for 3000 boost
I use ghost sister in my RA deck. When I summon ra and use it's ability to try and kill my opponent quickly, it's a good option if ra fails and I need to reset my life points. And I always activate it if my opponent uses a card that forcefully special summons a monster. So there's no downside when I use it. Like if they activate an effect in hand that allows a special summon, I'll chain ghost sister and gain life points immediately so my LP isn't halved.
I mean the downside is that you lost a card from your hand, and Ra is pretty bad in general.
This didn't age well. Dogwood final MVP of European World Qualifiers 2024
Top 10 cards That had there anime Effects nerfed.
It was great to see an old card like Terrorking Archfiend on here being the worst in the list! Here's hoping Top/Bottom 10 Cards From Legend of Blue Eyes If Used Today makes it!
I love Spooky Sister, I use her in my Winged Dragon of Ra deck and using her usually lets my Ra win when I summon him. 😂
Never heard of contact c until now. Will see if running 1 in my deck would be helpful
I have it in my beetrooper deck
ghost sister is sometimes used as a side deck Option during Formats, where duels last long so that you often win/lose via time out. How tf is she worse than kuriboh
Kuriboh should be left out just for the fact it's the OG hand trap and the ancestral roots of all the kuriboh variants floating around
Ah, yes. I remember using Kuriboh in Stein format. Brings back warm and fuzzy memories of shock and disgust 🤣🤣🤣
Funny enough Bahalutiya, the Grand Radiance would be pretty good in Starry Knight since that deck is guild to summon and bounce lvl 7 light dragons..... I feel like there is a way to make it so you can empty your opponent's hand and lock them out of adding the banished cards to there hand.
20:35
"Archfiend Emperor, the First Lord of Whores."
Gotta love the North American accent for such gems 😂
I would love to see a top 10 best/worst insect cards.
Just to see if that type has its uses?
good video, i liked thje picks on this one.
Desrook can be used specifically on King because it's a callback for the "Castling" move in chess
I want to see a list of best Level 7 Dragons
I remember when Engraver of the Mark was extremely hyped up once "Crossout Designator" would get important to TCG lmfao
Another point in Kuriboh's favor is that it's searchable, with the flute, but by then you might as well use Winged Kuriboh
I hope puppet plant is on the list. It’s actually a really good csrd but with just way to specific types to be widely applicable
Look duel logs, what you gotta do is activate confronting the "c" going second to get a monster on the field and then when they try to search you hit them with the grand radiance
I do have an idea for a Master Duel video that might be interesting:
Top 10 best/worst cards in the legacy packs
Engraver is great against X-out designator. It’s always funny resolving it against that card…but it’s really not worth it to run.
D/D/D oracle king d'arc is also a great option for dodging LP costs in it's archetype