"There is no shame in losing" - dude, you have such a great attitude! I think one of the reasons I enjoy watching you play the most is hope that some of your enjoyment of the game for its own sake and your positivity will wear off on me.
13:20 a clarification: MRM40 + MRM20 allow you to save 1 ton and fired together even with GH generate the same amount of heat (19.11) compared to 2 MRM30 (19.00)
I love playing Stock Mechs in MWO and Mechwarrior 3. It performs how you'd expect but its just so fun having like 7 different munitions flying at the enemy at various speeds.
STATS: 1st Game: Your Team consisted of 3 Assaults, 5 Heavies, 4 Mediums and 0 Lights The Enemy consisted of 1 Assaults, 5 Heavies, 5 Mediums and 1 Lights Your Team out-tonned the Enemy by 105 Tons - The Enemy Team Wins Baradul - 753 DMG 2nd Game: Your Team consisted of 2 Assaults, 5 Heavies, 1 Mediums and 4 Lights The Enemy consisted of 5 Assaults, 5 Heavies, 0 Mediums and 2 Lights The Enemy out-tonned Your Team by 155 Tons - The Enemy Team Wins Baradul - 871 DMG
I wish mechs that have added on missile pods would have separate hitbox/health for them instead of being linked to the side torso. It would make people play them more
Had similar situation on this map where we were at a serious tonnage disadvantage (2 assaults on our side plus mediums and lights verses 5 assaults, 3 heavies, mediums and lights). It took a great team, really good communication, and us holing up in the city to pull it out. Really satisfying win though!
Baradul: "I am one with the mech and the mech is with me" *Team: rotates and runs and spreads everywhere Baradul: ... Team: ... Baradul: ... Team: *dies Baradul: "hits the battlefield again". Battlefield: *dies and explodes in a ball of fusion engines
The madcatmk2-1 was the first mech I got. It took me a really long time to figure out how to use the Gauss rifles and LRMs but it’s really fun. (Well I actually started 3 days ago lul)
I've been really enjoying the build but I decided on getting rid of the LRM-15s in favor of 10s and having jump jets. Most of the maps just seem to shit on you if you don't have them. But great build
Funnily enough, I used a very similar build on a Mad Cat in Roguetech, but with ATMs instead of lurms. Too bad we can't use composites and heat exchangers in MWO :P
Oh no, Baradul said my 20 + 40 MRM build is a bit weird and generates ghost heat... haha. But need some clarification here, doesn't a 30 + 30 MRM build also generate ghost heat? But with 20+40, I save one tonne to put in a heatsink. I wonder how to weigh the pros and cons
Can I recommend something? This is very similar to my MCII-2 build. I run 2x LBX20s in the arms with 4x LRM15s. it's very heat efficient and I find the LBX damage is such that the laser damage wasnt needed.
That is a beautiful build and honestly how mechs should be built. I always hated those min/max/right side/alpha strike/vomit builds and quite frankly always struggled with them while excelling with builds like this one. I think it is all about your state of mind and how you play your mechs rather than these sorts of builds being bad, sub optimal or difficult to play. Way too many people are what I like to call, "One Dimensional Thinkers".
Oddly enough I was just toying with a mixed loadout Mad Cat II build idea the other day. 2xLB20x+2xERPPCs with maybe some laser or missile addition. Was going to call it "Double Dragon" as it's based on the old PPC/AC20 Dragon build idea.
I play a very similar build with the highlander 2C. You need to drop the Ferro and engine rating a little bit just enough to keep the extra engine heat sink. Change the medium pulse to 3 or 4 medium lasers and then add more heatsinks with the freed up ferro room. I also add some lrm ammo or artimis /tag. The problem with this build is the lasers. They should only be a backup weapon when the auto cannons jam out. I know its tempting but those autocannons and lrms put out the damage and you should be sticking to medium range to do both. Use the medium lasers sparingly. Especially with the heat that those 4 weapons put out. Follow that and you'll see significantly better games.
I have one or two assault brawlers with token LRMs just to give me something to do in the early game that doesn't involve a suicide rush into a fresh enemy team.
That's the Solo Queue Crapshoot for you. I was wondering if you were recording that match on River City. I was playing even worse than I usually do that day, so I didn't think to check the tonnage of the other team. Now I don't feel as bad dying horribly on camera :P
There's hardly a mech where I'm more tempted to do a lore accurate build than on the Mad Cat Mk II. Definitely gonna buy a MKII-1 the next time it's on sale.
Builds with all 3 classes of weapon please me... It would be neat to see more of them. I think the Hellfire, Marauder and Vapor Eagle are good candidates. Have you ever run Hunchback II-C with different classes of weapon in each hump? Also, given the profile difference making classically EXCELLENT mechs kinda...crap in some respects, I'm of the opinion that weapon pods like the MadCat and Blood Asp possess should be counted seperate from side-torsos. Things that have made the mech diversity drop due to the meta have kind of put the enthusiasm out of watching as much.
I do this exact build but with duel gauss, its a great sniper with medium range power and lrm to support, and speed tweak to get this bad boy to almost 70. with a jump jet for mobility. its so much fun, the gauss makes the run much cooler and have more ammo. more points in armor doh. the gauss is silent so peeps dont see where it comes from. Mechwarrior 4 vibes.
The meta game can get you a lot of pinpoint damage but those mechs tend to not be very flexible. I think one thing Baradul underestimates is the value of combat flexibility and the way that different weapons are better for different things. But you can see it in this video - the LRMs give him the ability to land indirect fire when the battlefield is too hot to risk exposing yourself, the UACs make high damage direct fire weapons when you get a line of sight, and the lasers - especially ERMeds - give you a little late-game brawling power when the LRMs and UACs are empty and your armor's half gone. I think with some practice he could get really good at this kind of loadout and really make the design flexibility shine.
@@MD-yd8lh Well it depends. If you play with a well-rounded lance it's OK to specialize. MWO's match-making algorithm does *try* to balance, and having voice coms with your lance makes for much better coordination, so when those things happen, being specialized can make for a much more effective and cohesive unit. But as we saw here, match-making sometimes dumps on you and teammates don't always listen or agree on strategy, and in those cases splitting your firepower this way can work out better, if the pilot is good at it.
Last game, story of my recent match experience. Match maker is on crack. Almost every match I am in now has a mismatch like this. If it's not 6 v 2 assaults, it's something equally over weighted. Obviously the match maker does not know how to count tonnage. As for your build, well, I've heard you insist that one should not try balanced load outs, but one's built for consistent damage by with range or weapon type. I still like this one. Originally, that is what the assaults were designed for: a good balance of long range softening up combined with medium and short range weapons as the mechs closed their distance to the enemy. It is too bad the Madcat II torso missile pods make the mech more vulnerable to torso and XL damage. Same comment for the Timberwolf. Interestingly, you can use SRMs or Streaks and lower the pod profile somewhat.
Well the MM has to count tonnage and pilot skill. Seperately. At least it should do that. And even then skilled and customized tonnage != stock tonnage (while pilot skill largely remains the same. Although a skill-rating per weight class might make sense). My estimate is the current MM does 20% of this..
@@tarron3237 if that. LOL. It seems to be more focused on PSR balancing and then maybe tonnage but only by weight class, not actual mech weight. Hence, you can get 4 80-tonners vrs. 4 100-tonners and MM thinks that's fine. I'd guess much of the problem occurs due to the groups, which throw all the math off. Was in a match recently where we had no Assaults but won based on movement and combined firepower, so it can be done. Rare for PUG's though since no one communicates.
@Baradul madcap mk II with 48 ATMs and 3 or 4 er small lasers...... you should take a look at it ;) lots of damage lots of fun.... completely shed lights
I use a similar build. But instead of LRM's I cut them out to mount 2 Heavy Large and Medium lasers in my side torsos and use LB-10x's instead of the UACs.
This mech should be named "The Buddha", since it's "One with everything". I'm not sorry, but I'll show myself out (right after I've watched the video).
I rarely disagree with you on your calls Bara but the call to push left was a bad one. You were down in numbers and your team-mates weren't with you. Calling a push is the start but you also need to confirm it's going to happen. Call it, form up, push. Not call it, push, be frustrated :D 15:40 is the reason why so many people hate on LRMers and why mixed builds are often a bad idea. Two mechs are sitting in the water firing into the team and Bara is completely focused on trying to lock two lrm 15's on enemies at the back of the citadel while his 2 uac 10's and 4 er medium lasers go unused on the mechs sitting in direct fire to his left in the water (you can even hear him say he's getting shot but believes it's a stray shot when it is in fact the enemy in the water). And if someone as experienced as baradul can suffer from this lock focus then you can be sure many other players do too. I have been in lots of games were a medium pulse lrm mech will try to get locks on an enemy right in front of them instead of firing the pulse lasers purely because their mind gets focused on locks. I'm sure practice makes perfect and I'm not hating on Bara or anyone with this type of play but just trying to point out why LRMers can be hated so much. It's not always the no skill point and click perspective that many LRMers believe they are hated for. No hate in my comments Bara just food for thought and I do acknowledge it is easier to watch and back seat then play and comment. I really do. Thank you for the videos.
"There is no shame in losing!" ..yes there is. When your team got stomped 12-0 and you happened to be the last one + you are a stick with all weapons disabled. THAT SUCKS, NO MATTER HOW YOU WANNA TWIST IT LOL
...wait... using the 3 weapon types and compensating to fire in unison effectively is always what I've attempted to maintain since I started playing....I always thought Everybody did the same.... suddenly it makes sense lol.
i have similar load out lrm 10 with artimis and ac 10., using uacs and med er lasers is to much heat. clan er med are the worst weapon for heat in the game at almost 1to1 heat for damage.
Lrms have the advantage in this mech in terms of tonnage, space, better indirect fire capability, and heat. Bara pointed out the lrms are there for early game engagement. They aren't his main weapons. That title belongs to his uacs.
Just another lesson in how platforms and robust weapons systems aren't enough on their own. Bara did way better than I would have here, but in both fights he probably would have gotten more work done with an Archer if he wanted the LRMs, or a Mech that's better at dedicated AC fire for skirmishing. Thanks for the content Bara!
I have never, ever understood why you put ammo in your torso when there are other places to put it. While I can understand using the head because if you are already taking critical damage to the head you are probably done anyway, if you take an ammo hit and it goes up in the torso it is going to take that torso with it. Sure, with a clan mech it will not go to the nearby components but if your CT explodes you are done. Put a ton of AC ammo in each arm and the ton of LRM in the head. Sure, an ammo explosion in the arm will remove an AC but that is far better than losing the torso!
ST and CT has more armor than arms, and you shoudl be using arms to shield, shoot a lot and ammo dissapears from torsos fast anyway, i have never had ammo explosion in torsos
ammo drains from CT first, the idea is to use the ammo by the time your armor is gone so when the ammo bins get crit those bins are empty and do not cause an ammo explosion. Most of his AC ammo is actually stuck in his legs
@@Psiblade94122 If the ammo is going to go that quick then why not place it in the arms anyway? Nope for me, I always go legs first, head, then arms, then torsos.
@@kennethfharkin i mean if you are taking crits to your ct before using 1/3rd of your ammo you either need better positioning or learn to spread the damage that you take better.
"There is no shame in losing" - dude, you have such a great attitude! I think one of the reasons I enjoy watching you play the most is hope that some of your enjoyment of the game for its own sake and your positivity will wear off on me.
I watch him for ideas for things to try in MW5 when applicable xD
13:20 a clarification: MRM40 + MRM20 allow you to save 1 ton and fired together even with GH generate the same amount of heat (19.11) compared to 2 MRM30 (19.00)
I have them on chain fire to avoid the ghost heat. I use MRM40+20 to make the heat more manageable on the mech.
What kind of weapons are you using?
Yes.
Mad Cat, Dire Wolf, and Atlas. The MechWarrior Trinity.
These builds are actually the fun ones, it makes you really feel inside a real mech simulation
I love playing Stock Mechs in MWO and Mechwarrior 3. It performs how you'd expect but its just so fun having like 7 different munitions flying at the enemy at various speeds.
STATS: 1st Game: Your Team consisted of 3 Assaults, 5 Heavies, 4 Mediums and 0 Lights
The Enemy consisted of 1 Assaults, 5 Heavies, 5 Mediums and 1 Lights
Your Team out-tonned the Enemy by 105 Tons - The Enemy Team Wins Baradul - 753 DMG
2nd Game: Your Team consisted of 2 Assaults, 5 Heavies, 1 Mediums and 4 Lights
The Enemy consisted of 5 Assaults, 5 Heavies, 0 Mediums and 2 Lights
The Enemy out-tonned Your Team by 155 Tons - The Enemy Team Wins Baradul - 871 DMG
yep, the heavyer they are, the more damage they can take, thats how it works
Wow. An actual mech loadout. Cool.
Canon Battletech mech loadouts be like:
Like what? …. Like what?! Tell us!!
I wish mechs that have added on missile pods would have separate hitbox/health for them instead of being linked to the side torso. It would make people play them more
Had similar situation on this map where we were at a serious tonnage disadvantage (2 assaults on our side plus mediums and lights verses 5 assaults, 3 heavies, mediums and lights).
It took a great team, really good communication, and us holing up in the city to pull it out. Really satisfying win though!
Baradul: "I am one with the mech and the mech is with me"
*Team: rotates and runs and spreads everywhere
Baradul: ...
Team: ...
Baradul: ...
Team: *dies
Baradul: "hits the battlefield again".
Battlefield: *dies and explodes in a ball of fusion engines
I see a Cat with ears, I click.
Thanks for the mixed loadout.
This load out reminds me of the classic Mad Cat II load out in Battletech Firestorm (aka BT Pods) and Mechwarrior 4. Those were the days.....
Nice aim Baradul! Tagged that guy out of the air!
The madcatmk2-1 was the first mech I got. It took me a really long time to figure out how to use the Gauss rifles and LRMs but it’s really fun. (Well I actually started 3 days ago lul)
Dude mad cat has always been a favorite of mine even in "old school" mech warrior. An iconic badass in the world of mechs. Great video!
Loving the classic/cannon load outs!
I've been really enjoying the build but I decided on getting rid of the LRM-15s in favor of 10s and having jump jets. Most of the maps just seem to shit on you if you don't have them. But great build
This has to be one of my favorite loudouts.
Funnily enough, I used a very similar build on a Mad Cat in Roguetech, but with ATMs instead of lurms. Too bad we can't use composites and heat exchangers in MWO :P
Oh no, Baradul said my 20 + 40 MRM build is a bit weird and generates ghost heat... haha. But need some clarification here, doesn't a 30 + 30 MRM build also generate ghost heat? But with 20+40, I save one tonne to put in a heatsink. I wonder how to weigh the pros and cons
Can I recommend something? This is very similar to my MCII-2 build. I run 2x LBX20s in the arms with 4x LRM15s. it's very heat efficient and I find the LBX damage is such that the laser damage wasnt needed.
That is a beautiful build and honestly how mechs should be built. I always hated those min/max/right side/alpha strike/vomit builds and quite frankly always struggled with them while excelling with builds like this one. I think it is all about your state of mind and how you play your mechs rather than these sorts of builds being bad, sub optimal or difficult to play. Way too many people are what I like to call, "One Dimensional Thinkers".
Oddly enough I was just toying with a mixed loadout Mad Cat II build idea the other day. 2xLB20x+2xERPPCs with maybe some laser or missile addition. Was going to call it "Double Dragon" as it's based on the old PPC/AC20 Dragon build idea.
Actually after looking at this... Warhammer IIC-A. 10% cooldown quirk for energy and LBX.
I play a very similar build with the highlander 2C. You need to drop the Ferro and engine rating a little bit just enough to keep the extra engine heat sink. Change the medium pulse to 3 or 4 medium lasers and then add more heatsinks with the freed up ferro room. I also add some lrm ammo or artimis /tag.
The problem with this build is the lasers. They should only be a backup weapon when the auto cannons jam out. I know its tempting but those autocannons and lrms put out the damage and you should be sticking to medium range to do both. Use the medium lasers sparingly. Especially with the heat that those 4 weapons put out.
Follow that and you'll see significantly better games.
a great built. Its only disvantage is that not have too much armour.
I have one or two assault brawlers with token LRMs just to give me something to do in the early game that doesn't involve a suicide rush into a fresh enemy team.
That's the way to do it. It's also nice to be able to capitalise on the odd NARC and TAG, like the missile equivalent of a DDOS attack.
That's the Solo Queue Crapshoot for you.
I was wondering if you were recording that match on River City. I was playing even worse than I usually do that day, so I didn't think to check the tonnage of the other team. Now I don't feel as bad dying horribly on camera :P
There's hardly a mech where I'm more tempted to do a lore accurate build than on the Mad Cat Mk II. Definitely gonna buy a MKII-1 the next time it's on sale.
:O Mix build's my bread and butter.
This catapult with arms build makes me think of the Orion ultimate support build with the ultra ac5 medium lasers and lrms
My all-time favorite 'Mech is the Marauder IIC-D, with dual gauss, dual MPL, and dual LRM10+artemis. Consistently good damage and survivability.
It may be hard to help with the push when you block all line of fire ;)
Builds with all 3 classes of weapon please me... It would be neat to see more of them. I think the Hellfire, Marauder and Vapor Eagle are good candidates. Have you ever run Hunchback II-C with different classes of weapon in each hump?
Also, given the profile difference making classically EXCELLENT mechs kinda...crap in some respects, I'm of the opinion that weapon pods like the MadCat and Blood Asp possess should be counted seperate from side-torsos.
Things that have made the mech diversity drop due to the meta have kind of put the enthusiasm out of watching as much.
I do this exact build but with duel gauss, its a great sniper with medium range power and lrm to support, and speed tweak to get this bad boy to almost 70. with a jump jet for mobility. its so much fun, the gauss makes the run much cooler and have more ammo. more points in armor doh. the gauss is silent so peeps dont see where it comes from. Mechwarrior 4 vibes.
I would like to request Maximum Janky Shenanigans at some point
man, too bad there was no arty on that MASSIVE enemy blob in game 2
Likes mech like this. Not a one button meta crap
The meta game can get you a lot of pinpoint damage but those mechs tend to not be very flexible.
I think one thing Baradul underestimates is the value of combat flexibility and the way that different weapons are better for different things. But you can see it in this video - the LRMs give him the ability to land indirect fire when the battlefield is too hot to risk exposing yourself, the UACs make high damage direct fire weapons when you get a line of sight, and the lasers - especially ERMeds - give you a little late-game brawling power when the LRMs and UACs are empty and your armor's half gone. I think with some practice he could get really good at this kind of loadout and really make the design flexibility shine.
@@pufthemajicdragon this is much better philosophy, then a 120 mrm shit or 4 lbx10s... or million lrms/
@@MD-yd8lh Well it depends. If you play with a well-rounded lance it's OK to specialize. MWO's match-making algorithm does *try* to balance, and having voice coms with your lance makes for much better coordination, so when those things happen, being specialized can make for a much more effective and cohesive unit.
But as we saw here, match-making sometimes dumps on you and teammates don't always listen or agree on strategy, and in those cases splitting your firepower this way can work out better, if the pilot is good at it.
Problem is flexible builds often don't work well in current rush to dmg gameplay.
They work well in tactical fights
Last game, story of my recent match experience. Match maker is on crack. Almost every match I am in now has a mismatch like this. If it's not 6 v 2 assaults, it's something equally over weighted. Obviously the match maker does not know how to count tonnage. As for your build, well, I've heard you insist that one should not try balanced load outs, but one's built for consistent damage by with range or weapon type. I still like this one. Originally, that is what the assaults were designed for: a good balance of long range softening up combined with medium and short range weapons as the mechs closed their distance to the enemy. It is too bad the Madcat II torso missile pods make the mech more vulnerable to torso and XL damage. Same comment for the Timberwolf. Interestingly, you can use SRMs or Streaks and lower the pod profile somewhat.
Well the MM has to count tonnage and pilot skill. Seperately.
At least it should do that.
And even then skilled and customized tonnage != stock tonnage (while pilot skill largely remains the same. Although a skill-rating per weight class might make sense).
My estimate is the current MM does 20% of this..
@@tarron3237 if that. LOL. It seems to be more focused on PSR balancing and then maybe tonnage but only by weight class, not actual mech weight. Hence, you can get 4 80-tonners vrs. 4 100-tonners and MM thinks that's fine. I'd guess much of the problem occurs due to the groups, which throw all the math off. Was in a match recently where we had no Assaults but won based on movement and combined firepower, so it can be done. Rare for PUG's though since no one communicates.
@Baradul madcap mk II with 48 ATMs and 3 or 4 er small lasers...... you should take a look at it ;) lots of damage lots of fun.... completely shed lights
I have a similar build with gaus rifles instead. Strange build but for what ever reason, it kicks ass.
Sounds like fun!!
I use a similar build. But instead of LRM's I cut them out to mount 2 Heavy Large and Medium lasers in my side torsos and use LB-10x's instead of the UACs.
The lack of LRMs also sheds the mouse-ears. Makes it harder to focus.
I have a bit of a crazy build I could reccomend if you want possibly the hardest mech to pilot.
10:18 side torso down, heat dissipation is a major problem. solution? fire up your heat gauge at an enemy without weapons! #progamer
Hi Bara, would really love to see you build and play a Summoner.
There is a ppc summoner build that is somewhat meta right now.
This mech should be named "The Buddha", since it's "One with everything".
I'm not sorry, but I'll show myself out (right after I've watched the video).
I heard a Buddhist monk ordering a hot dog from a street vendor and and the vendor asking "Let me guess, one with everything?"
This will always be my favorite mech😁
I use the same build on the same mech but i use LRM10s for extra heat management
I rarely disagree with you on your calls Bara but the call to push left was a bad one. You were down in numbers and your team-mates weren't with you. Calling a push is the start but you also need to confirm it's going to happen. Call it, form up, push. Not call it, push, be frustrated :D
15:40 is the reason why so many people hate on LRMers and why mixed builds are often a bad idea. Two mechs are sitting in the water firing into the team and Bara is completely focused on trying to lock two lrm 15's on enemies at the back of the citadel while his 2 uac 10's and 4 er medium lasers go unused on the mechs sitting in direct fire to his left in the water (you can even hear him say he's getting shot but believes it's a stray shot when it is in fact the enemy in the water).
And if someone as experienced as baradul can suffer from this lock focus then you can be sure many other players do too. I have been in lots of games were a medium pulse lrm mech will try to get locks on an enemy right in front of them instead of firing the pulse lasers purely because their mind gets focused on locks.
I'm sure practice makes perfect and I'm not hating on Bara or anyone with this type of play but just trying to point out why LRMers can be hated so much. It's not always the no skill point and click perspective that many LRMers believe they are hated for.
No hate in my comments Bara just food for thought and I do acknowledge it is easier to watch and back seat then play and comment. I really do.
Thank you for the videos.
"There is no shame in losing!"
..yes there is. When your team got stomped 12-0 and you happened to be the last one + you are a stick with all weapons disabled.
THAT SUCKS, NO MATTER HOW YOU WANNA TWIST IT LOL
...wait... using the 3 weapon types and compensating to fire in unison effectively is always what I've attempted to maintain since I started playing....I always thought Everybody did the same.... suddenly it makes sense lol.
Lolm i did some exprimenting and i ended up with same set up on my MC Mk2-1 but why do u want a minus to laser duration?
Can do similar in stock bas-b but with ecm.
i have similar load out lrm 10 with artimis and ac 10., using uacs and med er lasers is to much heat. clan er med are the worst weapon for heat in the game at almost 1to1 heat for damage.
Agreed, he'd have been better off not even using the lasers until he'd used his UAC ammo. Would've let him maintain the AC damage longer.
Switch out UACs for LBX way better heat control
Whats the sound pack???
2*UACs10+2ATMs12 was much more better year ago. How it is now, dunno...
I would swap out the LRMS with ATM.
Lrms have the advantage in this mech in terms of tonnage, space, better indirect fire capability, and heat. Bara pointed out the lrms are there for early game engagement. They aren't his main weapons. That title belongs to his uacs.
man, that heat
You're the first person I've ever heard say "sub-optimal" who wasn't a radiologist.
Just another lesson in how platforms and robust weapons systems aren't enough on their own. Bara did way better than I would have here, but in both fights he probably would have gotten more work done with an Archer if he wanted the LRMs, or a Mech that's better at dedicated AC fire for skirmishing. Thanks for the content Bara!
shoulda used lbx10s and atms
No need to justify or apologize for LRM gameplay, man. If you do that you already played into the haters' cards.
LRMs are boring says the person who never does anything other NASCAR.
Lurm, what is it good for? Absolutely nothin. :) At least for me that's true.
I have never, ever understood why you put ammo in your torso when there are other places to put it. While I can understand using the head because if you are already taking critical damage to the head you are probably done anyway, if you take an ammo hit and it goes up in the torso it is going to take that torso with it. Sure, with a clan mech it will not go to the nearby components but if your CT explodes you are done. Put a ton of AC ammo in each arm and the ton of LRM in the head. Sure, an ammo explosion in the arm will remove an AC but that is far better than losing the torso!
ST and CT has more armor than arms, and you shoudl be using arms to shield, shoot a lot and ammo dissapears from torsos fast anyway, i have never had ammo explosion in torsos
ammo drains from CT first, the idea is to use the ammo by the time your armor is gone so when the ammo bins get crit those bins are empty and do not cause an ammo explosion. Most of his AC ammo is actually stuck in his legs
I think he is gamboling to avoid an ammo explosion all together by putting behind more armor.
@@Psiblade94122 If the ammo is going to go that quick then why not place it in the arms anyway? Nope for me, I always go legs first, head, then arms, then torsos.
@@kennethfharkin i mean if you are taking crits to your ct before using 1/3rd of your ammo you either need better positioning or learn to spread the damage that you take better.
New mech game worth a look. Early access on Epic game store, Phantom Brigade.
Half Baradul's team rotated away from him in game one. What a joke of team cohesion and map awareness.
👍
No jump jets, click bait 🤣
Watching that fafnir in game 1 was infuriating. Completely and totally worthless.
Hep
first!
Getting real tired of this guy stealing all my mech designs...