Work Stream: Starfield Grifting Edition feat
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- Опубліковано 16 лис 2024
- salty he didn't get a code
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Bethesda heard that people wanted a return to Morrowind so they brought back everyone’s favorite part of the original Morrowind experience: Constant loading screens!
@@SneefyQuafflestbh, who doesn't have an SSD these days, even consoles have super fast SSDs
@@SneefyQuafflesCorrection M.2 SSD required.
yeah, literally the same dinosaur of an engine
And endless walking
The loading screens are like 10 seconds max. It's not that bad lol.
A game "made for explorers", as Bethesda says, where you have to fast travel everywhere and can't actually explore.
I've seen multiple people say "so what you wanna hold W for hours between worlds??" As if there aren't already games that let you travel space and make it fun
@@Rannos22It's all people who never played any decent space sim (ED is a personal favorite) and expect space travel to be constantly slow
@Rannos22 even indy games like space engineers have somewhat dynamic space travel. You need to search asteroid fields for resources to either power or expand your ship. Random combat encounters/space merchants. Bethesda is just lazy af and coasting on their name being a selling point
also the worlds are all empty minus copy paste dungeons
@@rockapartie There is NO fucking way this was Todd's "Dream Game" that he desperately wanted to make. There's just no way.
Modding Skyrim with 100GB of mods seems more engaging than whatever this is..
"So, how long does it take for you to get to another planet in Starfield?"
"Well, 5 loading screens normally, but there's an option to do it in only 2"
Just... wow.
Ratchet and Clank did it better than this
pony@@Bonno95
@@richard3315Cope harder
@@richard3315stay golden
The way this game handles the various locations and fast travel being necessary to get from place to place reminds me of Arena, where you can’t travel from one corner of Tamriel to the other in a continuous world, rather each location has a bunch of wilderness built around it populated with towns and dungeons and this wilderness loops around on itself. You can’t walk from city to city you have to fast travel just like how in Starfield you have to fast travel between planets. It’s less Space Daggerfall and more Space Arena
starting to think your guy's trip to West Virginia was less of a fallout 76 gag and more of a "lets roleplay Brokeback mountain" thing.
that's right, it's 2023, friendship is dead
I'm having a hard time finding some kind of hook for Starfield other than "it's a Bethesda game". Skyrim has Nords, dragons and Fus Ro Dah. BG3 has the D&D universe. The Witcher 3 has Geralt. Cyberpunk has the Cyberpunk universe and Keanu Reeves. Mass Effect has Shepard, the Normandy and some iconic alien races and NPCs. Deus Ex: Human Revolution has Jensen with cool shades, augmentations and a piss filter. Star Citizen and Elite Dangerous have freedom, scale and heavy simulation elements. No Man's Sky has freedom, scale and a unique artstyle. Dead Space has Isaac, his suit, and the limb severing mechanic.
What does Starfield actually have that's iconic that can come through gameplay clips? I've not seen anything so far that could make it stand out. Just humans in space. It seems competent in all areas, but doesn't really stand out in any way. It doesn't even have some unified architecture/ship style you could associate with the game.
To put it another way, the game seems like it doesn't have a soul, it wasn't created by someone who had a strong vision of something they wanted to see/experience and had the drive to create it. It feels like it was designed by committee, with the core idea being just "RPG in space" and then trying to tick all necessary boxes with minimum effort.
"It doesn't even have unified architecture/style" It really doesn't, I am already sick of nasapunk term and I'm not sure if people who use it actually know what it looks like or just confuse it with grit, realism, wear and tear.
Thinking this might be because of the Microsoft purchase of Bethesda. Starfield flopping would be *catastrophic* for XBOX so they had them chose the safest options all around. Thing is though that taking risks in design choices (even if they partially fail) is what makes a game unique, what makes it tick. And as such, we get a totally milquetoast game. It'll probably sell well, but that doesn't really mean much at all.
@@Kimbie So my prediction that bethesda would continue their trend of making each game more "dumbed down/generic" was more or less correct. Also Gotta agree that everything about this games art looks generic and forgettable.
So, the hook is supposed to be how the player interacts with the quests in the game: the idea that saving some hostage might lead to you meeting them later and them then giving you a quest, or that some procedural quest you do will lead to something more scripted later.
The problem is, they do that by limiting the scope of the game: you still can't kill major npcs, hostages don't get offed no matter how badly you screw up their rescue, there's no overworld where your actions actually have emergent consequences (like how Starsector punishes the player for selling to pirates by making yet more pirates, who can then attack both the player and everyone else,) and you can't really fail anything, because you can always shoot your way to success.
In other words, how strong the hook is comes down entirely to how impressed the player is that somebody mentions a choice they made hours ago, which is impressive if you've never played a Bioware game or Disco Elysium, but if you have, well...
half of those games have hooks that suck or had nothing to do with the actual game. Skyrims hook was a really really good trailer for the normies at the height of gamings popularity. cyberpunk was normies thinking video game technology was 10 years ahead of where it actually was with a game that was being released on 10 year old previous generation consoles. Mass Effects hook was the dialogue wheel which was actually great but the world was pretty whatever without the illusion of the you choose power fantasy. Deus Ex human revolution wasnt a huge game but it being a remake of a classic property was the hook, not ADAM JENSEN. like bro what are you talking about, adam jensen sucks. Dead space however just had perfect game play narrative setting design integration across the board and is one of the few videogames that doesnt lose steam and fall apart in the last half, probably the best videogame of the last
Nathan Napalm (MMO guy) was talking on his stream that he made a test on it and apparently the Planet maps are around 40 minutes walk from one side to the other, and you land in the center, meaning you land 20 minutes real-time walk from either boundary side, which is a hard wall
Aaaand the award for Best Live Chat Member's Name goes to... Punished "Gay" Mel Gibson
Taking the throne from Split_Piss
Also, I know people keep talking about Elite: Dangerous, but it's just the most recent Elite game. That series has been outclassing Bethsoft's space content since the 80's.
"I don't understand why people play Skyrim still." said Todd while rehashing the exact same mechanics a 12 year old game had.
Lower gravity makes you jump higher, but it doesn't affect your ability to thunder run across an open plain. Yeah, sure.
You could run faster if lighter
@@DannyGruesomehave you tried sprinting on a trampoline??
If you think paying $100 is a lot, imagine paying twice as much as the entire Star Wars IP to have Starfield be the killer app on your failing console.
Failing console? It works fine
All consoles are failing
@@Dunmerdog everything's failing
theres something about PrivateSessions commenting during character creation on his stream that the "pedo-stache" was more of what he is into and now Patrician showing his slave dungeon to us that he created offline
When that perk or whatever said Spaceborn, it made me laugh so hard lol.
Starfield completely lacks the scale and sense of distance necessary for a space game. It falls flat, you can’t fly from surface to space, fly to a destination in space, or even fly your ship in atmosphere. Space is just a giant empty box and you have to fast travel to get anywhere. I refunded it.
It feels way smaller than Skyrim and FO4, where you could see the entire game world at once and walk anywhere. Dividing all the content into small plots separated by loading screens ruined the game for me. I don't know how they managed to make a game with 1000 planets feel small but they did it.
@@steel5897with all the division and instancing, it could as well take place in an apartment block.
The only intelligent reaction one can have after playing this nonsense.
@@emiami458 Intelligence is refunding it. Wisdom is not buying it in the first place.
"Scale" is the problem for sure. Like, the issue isn't even about freedom of movement or sheer environmental size, but of raw mechanics: there's no stress of isolation, or a need to tactically adjust to a massive combat area, or even, "The Age of Sail, but in the future." Nothing about the game requires 1000 planets instead of a single star system.
For me, it's Bethesda removing case ejection completely from the coachman or whatever it's called. Because it was obviously too hard to make it work so they just made a caseless (despite still loading physical brass), break-action, wooden furniture double barrel. (in the gameplay trailer it ejected unspent rifle cartridges from it's square bores.)
Not surprising, they cant even figure out how to make scripted reloads which is why all their guns are magazine fed. I hate to be that guy but obsidian made it work in the 13 months or whatever they had to make new vegas. What's bethesdas excuse?
@@honeybadger6275oh my god I never realized this until you pointed it out. Even the shotgun has a drum mag
@@Intestine_Ballin-ism Ironically the bethesda austin studio were the ones that first implimented scripted reloads into fallout 76 on the pump action and the lever action, though I'd be willing to bet they just copied the code from the fallout 4 mod. Nevertheless it still stands that the new guys studio that they recently bought out was able to make scripted reloads in fallout 76, but the main team in maryland couldn't be bothered to do it.
I don't think they'll ever repurpose their 20 year old engine to incorporate seamless cell to cell transitions, so starfield and its sequels will always have a disconnected and dated feel. Discovering a new planet and planting the first footsteps shouldn't feel like walking into a random fallout 4 or Skyrim dungeon.
I'm pretty sure skyrims overworld is a bunch of seamlessly connected cells. Don't know why they couldn't do that for every planet in starfield. And just let you call your ship over remotely when you wanna leave.
@@schmecklin377 That would require them to hand craft all the planets. Good luck getting them to do that with proc gen and to run on consoles.
You don’t discover anything new in SF. Every planet- no matter how remote, has evidence or even active presence of human life. Even the super mysterious temples for space powers sometimes have a populated POI within sight of them.
imagine giving Todd $100 when it's free 2 hours from launch
It is???
MUST CONSOOOOOOOM ! ! ! !
It’s not even worth pirating, honestly.
@@soggy2496^ This. I have free $60 from CSGO on Steam and I was waiting to see if Starfield was worth it. Looks like I'm getting Baldur's Gate 3 lol
it's mid. like, not really broken per say, just not special in any way. i am really rather shocked at how uninterested i am in it. back to scouring genshin for hidden achievements...
Maybe one day Bethesda will remember that cars exist.
They crapped themselves just trying to put horses in Oblivion and Skyrim, a car that can't jump up cliffs would game end the studio.
there is no way they have the technical competence to program ground vehicles
@@eglspl425they programmed power armor. If they were smart they could have used it as a basis for at least a mech/exoskeleton for exploration
They don't even know how to make randomaly generated ponds bro. Walk around any of the so called "wet" planets in a Swamp or Wetland and you will find ZERO Lakes/Ponds/Rivers.
@@jashloseher578 people mod good vehicles into New Vegas. It made more sense in older games where shit was small so it wouldn't make sense to have fast vehicles but in a literal space game with thousands of planets it should be fine
They couldn't even do footsteps in the snow/sand/mud. Sad.
Amazing how ugly the game is. I know it came out in 2015, but you'd think they would've made some effort.
It didn't come out in 2015. And even if it did, are you saying 2015 games are ugly?
@@Edax_Royeaux it’s a joke bruh.
Fallout 4 in spaaaacceeee
@@Edax_Royeauxyou sound like the kind of guy that only goes to comedy clubs to get drunk and argue with the comedians
Guys relax emotion, comedy and especially sarcasm doesn't translate over text very well
Todd said YOU’LL GET SKYRIM IN SPACE AND YOU’LL LIKE IT!!!
It gets funnier and sadder every day when i think about how Microsoft really wanted this game to perform well to sell the xbox
Is it just me or did the ragdoll physics look worse than FO4 and Skyrim, like objects will move and fly, but every character just crumples regardless of force?
Playing it like Fallout (I wonder why) it does do everything Fallout4 and Fallout76 attempted with radiant content and building. The main plot is... baffling. No mans sky, but somehow more pretentious. But when you walk off the main quest you suddenly find yourself building a little base to farm 8 radiant locations that are each 6-10 room dungeons. It's going to be a game you play for 15 hours or 600 hours with no in between. I'd expect "quickstart Frostman's Sky" to fix things through the removal of... well, the plot.
a truly procedurally generated game
You're my first Starfield stream, please be gentle Papa Pat. I'm so excited for this to be every bit as good as we all expected.
Nice joke
How in the world do you guys stay awake playing this
Bethesda truly are disgusting. I do not understand why people pay a hundred bucks to get the game early to do the devs' work for them in modding fixes for all the jank that shouldn't have been there in the first place. Never going near No Man's Skyrim. What a joke.
Poor Xbox players, this year hasn't been kind to them.
It seems like weapon damage to distance is busted. Guns only work at too close a range. A shot gun should be close but it should do a little more than it does at range.
24:30 Every ince in a blue moon, just add one extra thing to the dude's room. Like, next time we visit his quarters, youve firnished it with a cardboard box for a nightstand next to the bedroll. A year from then he's earned a desk lamp (not plugged in) next to it for all his hard work.
Looking forward to the breakdown on what a massive shit the game is
There are so many awkward little visual and movement things.
First dlc for starfield will be land vehicles
With armor...
this game is not compelling enough for modders to fix
Been playing a lot, and noticing something about the lack of seamless travel that I think explains a lot about the game. They’re perfecting systems outdated to the rest of the industry by decades, leaning on systems as old as their engine. It’s almost like they’ve tried to strike the perfect balance on fast travel, making it possible to either warp instantly anywhere for the more casual experience, or engage with the random space encounters, now a blend of Bethesda random encounters and the method of stumbling on them harkening more to the original Fallout game with wasteland encounters. You can then engage with all the ship systems they did add, in a range of ways, either through combat or sometimes dialogue or even building a ship designed to still engage with it but just slide past the enemies instead. Idk, it’s still at odds with being good just purely because it’s such an outdated method of play and traversal.
lmao at the delusional comments: "i heard it will get good after 500 hours" lmao
the one piece of bideogames
All games sold on Steam get 1000% better after 2 hours of play (or 2 weeks after purchase).
That's not true at all. Some games (ie all Bethesda games post 2013) get progressively worse after 2 hours@@Loromir17
@@Superdosisall Ubishit games also
worthy mention: Rebel Galaxy... only if just for the soundtrack alone
that game is so fun, great music
So it's No Man's Elite with Oblivion quests and fallout 4 perk tree
The planet at the 01:20:00 mark gives me heavy Ash Storm vibes and really makes me want a Morrowind remake despite how little faith I have in modern Bethesda.
Just install a graphics mod
@@Warhammer_loverit’s been like three years since I’ve changed my mod list. I might try that sometime.
Hopefully that RTX remaster thing gets released sometime in the near future
Another case of "give 9 to 18 months and itll be better"
How did noone during playtesting realize that the extremely high pitched doot doot it makes when opening the travel map is really really really painful to hear, like maybe it only affects some people, but it os unbelievably irritating to hear, i feel like a dog being hit by a dog whistle everytime it goes off.
Edit, it isn't just the map, it is almost everything after paying more attention, to the stream this game is literal pain
I didnt expect them to be somewhat positive lmao😮
25 years in the making
16 times the detail
All this game has done was slowly convince me to buy no mans sky. I dont even see mods being able to give this game a long life like skyrim.
43:50 perfectly sums the whole experience
I think I would rather play starbound for procedural generated planet exploring.
have you noticed it has stats fo many hours waited in your general? now go look for the button that allows you to wait x
20:11 instead of having sci-fi gadget and weapons you get fucking space magic.... okay todd
this might be their worst UI ever. fucking awful.
As much an RPG as Far Cry games
man tes6 is gonna be so wack
Starfield cures insomnia.
shame i missed the stream also pretty sure the lack of vehicles is so you dont realize how empty the worlds are
inb4 they add lines and change the fov to make it feel faster a la skyrim horse
Its not that the boost pack literally allows you to soar in the clouds like levitation
Ill buy it just like Fallout4 - with all the DLC bundled on o 75% discount and mods available.
>I'll buy it
Last mistake
After playing this game for 5 hours (and subsequently getting a refund) I can unironically say that Skyrim is a 10/10 game (relatively speaking.) I feel so, so bad for ever criticizing Skyrim after seeing Starfield. Even Fallout 4 is feeling like a 9/10 compared to Starfield.
That's bad. Really bad.
Redguard retrospective when?
13% but half
cool livesteam, im gonna watch it after playing the game
Good god that was a mistake
Tks shilling is ironic since he built his entire channel on pointing at creephorn for his shilling.
Didn't take him long to sell out did it.
well he already covered every fact for the fallout games 3 times over, he needed a new game for content@@honeybadger6275
I'm glad I didn't spend a lot of money on a new xbox x to play this. At this point it doesn't look worth it to me. I saw a streamer saying yesterday that there's no maps for the towns, is that an add on to come?
To you that you were shitting in The Outer Worlds, at least that game not pretend to be more than it is, a space RPG, but Starfield and Howard lie to you out the gate, now Bethesda fans try to pretend that this game is not a space sims, when it was advertise as one.
Holy crap what a boring game!
They shouldve put at least a minimum of fuel management into the game; where every warp/jump costs some fuel, so there is an incentive or AT LEAST the _possibility_ that a player may not be able to fast travel immediately, and maybe *is forced* to walk and "explore" a bit before being able to warp on.
is the stream over?
IMO this is like if No Mans Sky opted for telling the truth prior to launch, rather than making it up to everyone years later with lots of content. This is functional at-launch-NMS, with the crappy search for the anomaly (ancient structure crap) and travelling to centre of the universe. Except because it's bethesda, there's not going to be some revolutionary "comeback".
Having played it for 10 hours... It feels like there's 1 major point of interest per Planet, which in terms of relating it to Fallout/Elder Scrolls titles, is like if they gave each "city", town, village, and even major dungeons their own independent open world to exist in. That's why the game feels cheap, if it was just one open world, or our solar system (like warframe) maybe each planet or area would feel more alive and more or less complete, rather than placeholders for DLC procedural generation.
To see such a turd after all this marketing hype. I can see creation engine jank that is older than my kids.
inb4 crowbat nms soul v starfield soulless
Why he stopped making streams abt starfield ? Now is the best moment to get new viewers and grow
for me starfield is way worse than skyrim or fo4 (didnt played fo76). at first i thought its ok but the more i thought about the more i hated starfield. starfield is basically anti worldbuilding. Morrowind was my first game ive experienced and i was blown away.
it feels like a mod for fallout 4, about 10-20 hours of content with mediocre to bad writing (but hey it's more content) and then you go back to the main game and never think about it again
no spoilers but i've seen the ending of this game and man it sucks
After watching the stream im definitely not buying it. Im not sure what to say beyond that the game looks so. damn. boring. Nothing caught my eye the entire stream and everything seems so "Meh". I had very low expectations and even still I'm disappointed. Just fast travel here, loading screen, walk/hover around baren landscapes, shoot a few enemies, fast travel back.
This is supposed to be THE system-seller?
I've yet to try this game for myself, but the criticism I was hearing around the beginning of the stream just vibed like "it's not literally morrowind again >:(" but in equal measure, a lot of good stuff said.
A lot of slamming fast travel and lack of scale. Personally, just looking at footage, the fast travel doesn't bother me as long as the role playing has been improved. In my mind, I see it as playing my own sci-fi movie where I control the main character, and sometimes that movie cuts the fluff of flying through space every time. Maybe it's just this community that sees something wrong with that, but I don't. What drew me into Morrowind wasn't the walking, it was the roleplaying. Like, I broke out of the walking as fast as I could with boots of blinding speed and a levitation belt so I never had to figure out roads again. And you can still make an argument that "it's a creative use of the mechanics to circumvent what I found boring" but I don't consider what I did a crucial part of the experience, it's just fast travel with extra steps since I'm skipping over everything and just using a fireball ring to clear out the cliff racers after the fact. Literally the exact same effect is achieved, it just takes longer.
Honestly, if I want to manually fly from planet to planet, if I want to wander and discover, I'll play No Man's Sky. I get wanting a dense world full of things to discover with no wasted space, and I want that too, but I'm frankly fine with what I've seen so far in a sci-fi game. Maybe my tune will change when I play it for myself, but in a world with infinite 360 degree navigation where a ship can be landed basically anywhere, it makes sense to just zero in on a handful of specific locations.
All of that said, a lot of criticisms look valid. I'm waiting to see more or play the game for myself, but I will say, at least the menuing seems to be something I'm already sick of just... looking at it, not even playing it. The CONSTANT loading screens- like, multiple loading screens per jump to a single destination- is really turning me off. The research and upgrade systems are just kinda reminding me of everything I couldn't be bothered to do in Fallout 4, which is a real killer when I'd been excited to play some sort of researcher or engineer character. Plus, I'm on Linux, and I dunno what kind of performance impact Proton will have at launch. I'm gonna hold off on my purchase until I know more.
The stream was fun to watch, though, thanks. Reinforced my decision to hold off on my purchase for now.
sorry, role playing wasn't improved
but nobody can stop you from trying out the game
What I heard at the beginning of the stream was “whiplash, loading screens, world feels small” not “this isn’t seamless therefore criticism”. The criticism being that bethesda designed a questing system where you dart around from place to place too quickly, causing tonal whiplash, and you do it through a messy interface that involves frequent load screens, culminating in an experience that feels small and constraining despite technically being massive in scale.
Another episode of Toddslop being defended because IT'S A BETHESDA GAME, OK?.
@@___.51 Yeah, I mentioned later in my post that the menuing and frequent load screens were a valid criticism and a big reason why I was holding off buying the game. IMO the fast travel itself is *fine*, but three loading screens just to menu from point A to point B is rough, and there needs to be something amazing at the end of those load screens to justify it for me.
@@kestrel8838 I'm not outright defending the game. I'm specifically defending the presence of fast travel in the game. The menuing and extremely frequent loading screens are a turn-off at least until I know more about what else is in it for me.
If you're gonna dismiss someone's response, at least make sure you've read that response, alright?
The $90 for premium edition offer still stands kekw, I'm not using the code even if I don't sell it lmao
Really seems like the engine is responsible for a lot of this
@charleshastings7260 I mean laziness is the cause of most of the problems with their games. Literally a bunch of high schoolers saying "f**k it good enough" game design philosophy.
no its them being lazy, you could even fucking mask a loading screen taking off and landing on planets considering how fast the loading times are
they knew as well
@@liambo8800 Morrowind game engine and them being too lazy to make a new one that is up to modern standards.
Why its always dads flashlight from the garage back from the 60s while its FUCKING DISTANT FUTURE. At least make them bright as day or lore it through and add upgrading path, which is win-win, im not even mentioning Predator movie stuff or any other high tech.
Btw anybody knows why ai logic in a crisis or always lacking, is it heavy usage on system or its just incomptent fucks? For instance fighting without weapons - its very basic charge attack from 90s, where sophism in that? Like not engaging head on, unless its unavoidable
andom occurance for character simulation, looking for cover\weapon to use, throw shit at you and trying to run, using geometry of the level, hiding from.
How so they cant figure out economy FOR 20 YEARS, when its can be fixed in a couple of evenings, it will add so much depth into gameplay if you was in need of finance managing.
not sure why modern game engines are obsessed by these pointed spotlight Flashlights where you can't see anything in your surroundings... I made a custom Doom mod for myself that changed Flashlights to an Overhead Lamp kind of light, and it was surprisingly difficult to achieve, more than it should
the most impressive Flashlight I ever seen in any videogame is in the game Alone in the Dark New Nightmare and that's a game that came out in the year 2000... fucking insane 🤣
released for the PS2 which only had 294 MHz 👍0.2 GHz
Just play starsector.
I would rather play Mass Effect Andromeda
lol i bought the mass effect remaster trilogy a while back but never played it... might be time to do that
@@honeybadger6275 The trilogy is really really good. Mass Effect Andromeda is the fourth game, not as good. But it doesn't take place in the same story or galaxy, so i'm able to stomach it.
@@zafelrede4884 Yeah I played the original games got all the dlc too. Just saying I think it might be time for another playthrough with fancy graphics. Also if you want to play a space game with actual space combat check out rebel galaxy, its really fun and has a really unique soundtrack.
if anything, I was kinda impressed about weapon variety that you find... any other games that have this much weaponry variety besides Fallout games?
@@FeelingShred Pretty much any aaa fps game has more weapon variety than fallout.
Are there weight limits? Because if it’s not a survival game I don’t want to see any stupid inventory limits. That is such a stupid mechanic to hold on to for no reason, especially when you’ve already gutted all the fun old mechanics.
There’s a whole skill tree to increase your weight limit 😃
I am so sick of clunky inventory management, at this point that’s almost enough to make me a quit a game on its own.
@@cirkleobserver3217 Carry weight management definitely seems anachronistic in this game. Heck it seemed that way in Skyrim.
I mean, to be honest it's kinda pointless in starfield, exclusively because of spaceships. it's so easy to fast travel or double back to yours and just dump your entire inventory into storage bins. Also the ui for inventory isn't amazing, it's all together rather monotone in color which makes it difficult to sort easily or pick out what is what even with the organizers to separate items by type. Although, even though there are many disappointing elements to starfield, I've adored my experience in it, and I would recommend it
@@___.51yeah, maybe it could be improved if it included limits oj specific items which you can seperatly increase (limit on number of potions, number of armors). The weight limits were valid limitations to encourage player going back to towns and their home to sell or dump excess stuff and served to balance the heavy armor and weapon warrior playstyles.
Why, Todd, why...
gameplay
honestly, from what I have been watching the game has decent Weapon variety, it's one of these games that looks like trash on video but feels good to play, it's the only way I can explain it, but it's not good enough to make me defend shit game shit company... Regarding this much weapon variety, any recommendations of other games that also have this much variety of weaponry besides Fallout games?
Would you recommend starfield in its current state to anyone?
Walking Sims are still popular right?
yes. there's alot to be cynical about but ive enjoyed it waaaay more than fallout 4
On the other hand, I enjoyed fallout 4 way more than starfield.
@@GypsyHarlow Your comment just reminded me of Death Stranding. I ought to give that game a try, because there's some satisfaction and fun to be had in walking around virtual landscapes, but Starfield doesn't look like the type of game for that.
The crack's already out thanks to RUNE. Don't buy it if you want to play it.
What the shit? So this game was just no man's sky after all?
imagine how much more money they will make now with long-form videos now that adblockers are out of the way 🤣please come back pieces of S 🤣
Space combat looks same as in NMS
Late
where are they? please come back
good thing i am not into space theme
I cant believe PS5 owners are malding even here
To all the naysayers, I was skeptical of this title and have been pleasantly surprised; I didn't like Oblivion, I didn't like FO3, I didn't like Skyrim, I didn't like FO4, and I hated FO76. I watched the reviewers that I trust most, and their opinions led me to purchase the $100 version. This is the Bethesda game I've enjoyed most since Morrowind. It certainly has flaws, and they should be acknowledged and constructively criticized (like how this game feels EXACTLY like every other Bethesda game and is full of radiant quest garbage), but it actually feels like Bethesda took in some feedback from the past ten years and applied it here. In particular, it feels like they studied Obsidian's successes with New Vegas and tried to implement those lessons to varying degrees of aptitude.
There's a legitimate (if slightly too shallow) perk system that requires you to utilize the skills to level them up and feels distinctly like an RPG, backgrounds add genuine character depth and role-playing personalization, there's diegetic NG+, the settlement system from FO4 returns with notable improvement, the ship combat and customization is engaging (if WILDLY underutilized), there's way fewer crashes (my current count is zero) and game-breaking bugs (for my rig, at least) than any other Bethesda title, the opening takes about five minutes to complete instead of fifteen, the new IP feels genuinely fresh in a way that neither TES or FO can at this point...the list goes on.
Surprisingly, this game feels more polished than every other AAA title that came out this year other than Armored Core 6 and Baldurs Gate 3. Which is something I didn't think I'd EVER say about a Bethesda title, much less one at launch. I genuinely feel that I will get more than $100 worth of game out of this, unlike something like Diablo 4, which got stale after 10 hours or so.
BG3 that been beta tested for an extensive time, too. It is really weird to see the amount of bugs and missed opportunities the game has despite the extensive testing by the community.
Hi Todd
I dunno, aren't some of the symbols (not sure what they're actually called) used to edit stuff like level geometry in the Creation Kit still present in the final game? That's a new level of unpolished, honestly
The opening takes forever lmao.
I still can’t travel to planets that aren’t New Atlantis and I’m 5 hours in. The mine takes a few minutes sure, but that isn’t the ‘real’ intro, the game still railroads you for hours later.
@@Jwlaroh shit, Jwlar is here! Can’t wait for you to make a retrospective on this game in twenty years
Fr tho love your stuff man
hope these streams with ps continue i love the dynamic you're both great content
Pat, I love your content because of your analytical, concise approach to dissecting Bethesda games, but man, your attitude stinks!
You freaking love these games, you'll probably put well over a thousand hours into this game, but you're talking mad shit about it like it won't be your most played game of the year :(
lol He didn't like Skyrim or Fallout 4, I doubt this will be any different
Ur a whiny baby LOL
You think having hundreds of hours into a game must mean you love it? Boy I know a lot of people who would disagree, concerning a lot of different games.
@@MegaM00k If you don't love what you do with your time, then you should seriously find something else to do.
Patrician is a massive Bethesda fan, because he loves the unique core experience provided by their games, that no other studio comes remotely close to. The vast majority of his criticisms are on point, but he also gives Bethesda absolutely no credit for the things that keep him so engrossed in their games.
I remember he said that Starfield is worth "$30-$40"... which is ridiculous for him to say, because even if he wasn't on UA-cam, he would have bought the game for full price at launch.
Bethesda games aren't perfect, no games are, but Bethesda provides a totally unique, vital, and rich piece of modern gaming that no developer can even come close to.
No other game even has an engine half as advanced as Creation engine. In Bethesda games, every item has a physical 3D representation, that will manifest in the world and can be manipulated by the player, while also being fully integrated into the physics engine.
Everything that happens in the games happens in engine, from the players perspective, while the vast majority of games have to use cutscenes for their exposition and storytelling because they can't manage to do it in engine.
Their AI is also by far the best in the industry. In previous games, every NPC had a name, a specific schedule, a place to sleep at night, and a place in society, and virtually all of them can be killed. They don't just stand in one place eternally, or walk around in circles like in virtually every other game ever made. And since every building has an interior cell, when the NPCs go home at night, they don;t just vanish into the ether, but they actually go to their home.
Hell, every building having an interior cell is another thing that virtually no other developer has EVER done.
When you combine all of these things, it becomes clear that Bethesda is simply on another level than all of the other developers.
@@fresh2182 Bethestards actually believe this?
1 month later... despite all the talks of Baldurs Gate 3 "best game of year" going around, the same people who said such thing were the ones playing Starfield immediately after BG3 and playing it for MORE HOURS than said "best game of year", while shitting on the game constantly, despite not ever stop playing it... There's more: 1 month later all the "hype launch month", BG3 players seem to have forgot about the game, their beloved precious "RPG" was finished in less than 3 weeks (record finish time for a game that claims to belong in the CRPG genre, nowhere close playtimes of BG1 and BG2) It's so fucking weird... everybody knows that Starfield is trash, but BG3 is far FAR from a 10/10 masterpiece either... that game has flaws and the fact no one is playing it anymore after less than 1 month of launch is proof of this
typos 🤣
as of currently, October 6th last night BG3 had 8k viewers on twitch, Starfield had 3k viewers, both had less viewers than Oblivion funnily enough 🤣
not sure why Oblivion is in top 50 of twitch, but hey it is there
I didn't buy either game because they're both bad and filled with esg score woke shit.
Is this a copypasta? Starfield is dead and BG is #3 game on Steam and has 9k streamers on Twitch vs
Got a full refund after 6 days and almost 6 hours played. I'm glad I atleast wasn't stupid enough to fall for all of the "It gets good after 12 hours" shilling that's going on right now.
Pretty sure the whole "it gets good after x hours" thing is just bots shilling for whatever company in hopes people play the game long enough that they cannot get a refund on steam.
@@honeybadger6275 I hate that we live in a reality where it is a genuine, founded concern to be worried that you're getting gaslit by bots online
8:02 idk why they're talking about, kinda looks like shit.
Did you name your character after the dude from firefly?