Delta~ and Edge~ - Phasor Ramp Bangs - Helpful Objects to Know - Max MSp Tutorial

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  • Опубліковано 8 вер 2024
  • In this video we look at the delta~ and edge~ objects and how they are used to get sample accurate timing interval controls
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КОМЕНТАРІ • 4

  • @hakank3841
    @hakank3841 7 місяців тому

    thank you for this great tutorial

  • @hexagonsun
    @hexagonsun Рік тому

    really appreciate these videos bro

  • @WARDISWARD
    @WARDISWARD 7 місяців тому

    HMMM
    The delta~ object is not really necessary
    If you just subtract 0.5 from phasor , the edge~ object can now also detect zero to non zero transitions (without the use of delta~) and spiiting out bangs .
    try it

    • @SOIIndsutries
      @SOIIndsutries 4 місяці тому

      This was a super useful video for me, as I am still in the early learning stages of Max. But, I seem to find that if I run my master Phasor locked to the tempo in Ableton Live (with the 1n @lock 1 or 1.0.0 @lock 1 argument) and run that into a Sibdiv (with an argument of 1) I can hang a bang off the bottom of the far right output of Subdiv and I think I get the same result. It's certainly worked for me when building my crude phasor based sequencers and is a bit simpler, if like me, you struggle with more complex patching. Be interesting to learn what more experienced users think (or critique) about this....