Hi Umut, Another excellent vid. Coincidentally I was thinking that there might be some way to use matrices in the mc context. I have absolutely no idea how but seeing your use of matrices here makes me think there might be a way. Is there? Cheers Russell
Yes, we can’t hear above 20khz, but also most timbre info is below10khz… You divide the fft analysis by 2 for the jit.matrix to get it down to 20khz…but the representation is linear, which makes 0- 10 kHz half the space. Is there a way to represent the bins/frequencies logarithmically so that 0- 10 kHz gets more space? Or some other method? The goal would be to increase the usable space that a user can draw in, to get more fine control where timbre is most affected (0- 10 kHz), and yet process all bins. Like how people usually use Ableton Live’s eq8 in logarithm mode to get more fine control where it matters most. Thanks!
So happy to see a new upload on your tutorial series!!! Thank you!!
Babe wake up, a new umut eldem max tutorial dropped
brilliant, thank you for sharing
Yay new tutorial!
Ah there you are!! Glad to see you again! Thank you for all your work ❤
Great Work. Keep it Up!
Great content as always .Do u have a Patreon or Webpage?
I'll probably make a Patreon eventually. Thanks for enjoying!
Hi Umut, Another excellent vid. Coincidentally I was thinking that there might be some way to use matrices in the mc context. I have absolutely no idea how but seeing your use of matrices here makes me think there might be a way. Is there? Cheers Russell
I've done something similar by turning the matrices into lists and then feed them into mc objects, but I'll see if there's a smoother way!
@@HearingGlass Really intriguing - all the best with that.
Yes, we can’t hear above 20khz, but also most timbre info is below10khz…
You divide the fft analysis by 2 for the jit.matrix to get it down to 20khz…but the representation is linear, which makes 0- 10 kHz half the space. Is there a way to represent the bins/frequencies logarithmically so that 0- 10 kHz gets more space? Or some other method?
The goal would be to increase the usable space that a user can draw in, to get more fine control where timbre is most affected (0- 10 kHz), and yet process all bins.
Like how people usually use Ableton Live’s eq8 in logarithm mode to get more fine control where it matters most.
Thanks!
I wonder what the result would be if we used overlap window here?
I think [pfft~] automatically applies an overlap factor of 2 if there is no argument for it. A fun idea to play around with!
Thanks!