Andrew Robinson
Andrew Robinson
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Beam for Max MSP - Intro Tutorial
In this video we take a look at the new beam for max package which makes working with lights in max msp easier than its ever been!
if you learned something from this video please remember to like and subscribe
Patreon: www.patreon.com/andrews_art_project
Instagram: @andrews_art_project
Переглядів: 314

Відео

mc.mixdown - Stereo Panning - Max MSP tutorial - Helpful Objects to Know
Переглядів 300Місяць тому
In this video we look at the mc object mc.mixdown and how we can use it to quickly implement stereo panning with any number of audio signal objects if you learned something from this video please remember to like and subscribe Patreon: www.patreon.com/andrews_art_project Instagram: @andrews_art_project
XO-Tic Music Sequencer - Making Music by Playing Tic-Tac-Toe - Max MSP
Переглядів 4792 місяці тому
Hello Viewers! In this video I walk you through the building process of my latest music sequencer patch the XO-Tic Sequencer. If you enjoyed this video please consider liking and subscribing, I have a ton of Max MSP Tutorial videos on my channel and if you watch those then you too can build something like this! If you are intertested in downloading the Music Sequencer Patch you can do so from m...
Scripting with thispatcher - Helpful Objects to Know - Max MSP Tutorial
Переглядів 1,1 тис.4 місяці тому
In this video we look at the wonderful world of scripting in max msp and how we can use it to generate objects, patch them together, or dynamically change the patch in any way we want! if you learned something from this video please remember to like and subscribe Patreon: www.patreon.com/andrews_art_project Instagram: @andrews_art_project
Building a MIDI Instrument - Max MSP Tutorial
Переглядів 3,1 тис.6 місяців тому
In this video we build a custom MIDI Instrument in Max MSP using the Ableton Launchpad MIDI Controller. We learn about cool objects like midiin, midiparse, pgmout, and more! if you learned something from this video please remember to like and subscribe Patreon: www.patreon.com/andrews_art_project Instagram: @andrews_art_project
Pattrforward - Helpful Objects to Know - Max MSP Tutorial
Переглядів 8657 місяців тому
In this video we talk about pattrforward and how it's a super useful object for easily sending around data to any object using scripting names. if you learned something from this video please remember to like and subscribe Patreon: www.patreon.com/andrews_art_project Instagram: @andrews_art_project
Intro to Max for Live - Getting Started - Max MSP Tutorial
Переглядів 3,3 тис.8 місяців тому
In this video we look at the absolute basics of getting started using max for live in ableton. Max for live is an incredible extension of ableton that contains the entire Max programming language so that we can build our own synths, audio effects, and more! if you learned something from this video please remember to like and subscribe Patreon: www.patreon.com/andrews_art_project Instagram: @and...
Playlist~ - Helpful Objects to Know - Max MSP Tutorial
Переглядів 3,2 тис.9 місяців тому
Hello! In this video we learn about the playlist~ object which is increibly verstile object for audio playback with an easy to understand UI. if you learned something from this video please remember to like and subscribe Patreon: www.patreon.com/andrews_art_project Instagram: @andrews_art_project
Pictctrl - Helpful Objects to know - Max MSP Tutorial
Переглядів 88010 місяців тому
In this video we talk about the pictctrl object, a super useful object for creating a unique user interface for your patches.
Delta~ and Edge~ - Phasor Ramp Bangs - Helpful Objects to Know - Max MSp Tutorial
Переглядів 1,9 тис.Рік тому
In this video we look at the delta~ and edge~ objects and how they are used to get sample accurate timing interval controls if you learned something from this video please remember to like and subscribe Patreon: www.patreon.com/andrews_art_project Instagram: @andrews_art_project
Phasor~ - Signal Ramps and Wave Shaping - Helpful objects to know - Max MSP Audio Tutorial
Переглядів 5 тис.Рік тому
In this video we talk about the max msp audio object phasor~ and why it's an essential tool for audio siginal programming with some examples of shaping the signal ramp into other waveforms. if you learned something from this video please remember to like and subscribe Patreon: www.patreon.com/andrews_art_project Instagram: @andrews_art_project
Jit.gl.node - Helpful Objects to Know - Max MSP Tutorial
Переглядів 1,9 тис.Рік тому
In this video we go over jit.gl.node and how it can be used to group 3d rendering openGL objects together plus some other neat tricks. if you learned something from this video please remember to like and subscribe Patreon: www.patreon.com/andrews_art_project Instagram: @andrews_art_project
Max VJ Deck Pro - An App to Run All Your Audio Reactive Max Patches
Переглядів 790Рік тому
This video is a brief run down on the Max VJ Deck Pro Application I made for you to run all your audio reactive max patches. Download the Application from my Patreon Here: www.patreon.com/andrews_art_project
Pattr and Pattrstorage (Part 2) - VST~ MFL and More - Helpful Objects to Know - Max MSP Tutorial
Переглядів 2 тис.Рік тому
In this video we talk more about pattr and pattrstorage such as how to save and recall presets on vsts and in max for live devices. We also talk about some key attributes of pattr and pattrstorage that really bring it's usability to the next level. if you learned something from this video please remember to like and subscribe Patreon: www.patreon.com/andrews_art_project Instagram: @andrews_art_...
Pattr & Pattrstorage - Presets & Interpolation - Helpful Objects to Know - Max MSP Tutorial
Переглядів 3 тис.Рік тому
In this video we talk about pattr and a few of the many reasons why it's one of the best objects int max msp if you learned something from this video please remember to like and subscribe Patreon: www.patreon.com/andrews_art_project Instagram: @andrews_art_project
Hi - How to setup Game Controllers - Helpful Objects to know - Max MSP Tutorial
Переглядів 3,6 тис.Рік тому
Hi - How to setup Game Controllers - Helpful Objects to know - Max MSP Tutorial
Polybuffer~ - Multisample Playback - Helpful Objects to Know - Max MSP Tutorial
Переглядів 4,4 тис.Рік тому
Polybuffer~ - Multisample Playback - Helpful Objects to Know - Max MSP Tutorial
Dropfile - Helpful Objects to Know - Max MSP Tutorial
Переглядів 1,3 тис.Рік тому
Dropfile - Helpful Objects to Know - Max MSP Tutorial
How to build a stacking loop patch - Max MSP Tutorial
Переглядів 10 тис.Рік тому
How to build a stacking loop patch - Max MSP Tutorial
Udpsend & Udpreceive - Helpful Objects to Know - Max MSP Tutorial
Переглядів 3,4 тис.Рік тому
Udpsend & Udpreceive - Helpful Objects to Know - Max MSP Tutorial
jit.gl.gridshape & jit.gl.mesh - Helpful Objects to Know - Max MSP Tutorial
Переглядів 8 тис.Рік тому
jit.gl.gridshape & jit.gl.mesh - Helpful Objects to Know - Max MSP Tutorial
Exploring Polyphony in RNBO~ - Max MSP Tutorial
Переглядів 3,8 тис.Рік тому
Exploring Polyphony in RNBO~ - Max MSP Tutorial
Max MSP Tutorial: How to create a Generative Drum Machine
Переглядів 23 тис.Рік тому
Max MSP Tutorial: How to create a Generative Drum Machine
How I built a custom DJ and VJ instrument in Max MSP
Переглядів 4,7 тис.Рік тому
How I built a custom DJ and VJ instrument in Max MSP
jit.gen (Part 3: 3D Geometry) - Helpful Objects to Know - Max MSP Tutorial
Переглядів 2,3 тис.Рік тому
jit.gen (Part 3: 3D Geometry) - Helpful Objects to Know - Max MSP Tutorial
jit.gen (Part 2: Sample) - Helpful Objects to Know - Max MSP Tutorial
Переглядів 2 тис.Рік тому
jit.gen (Part 2: Sample) - Helpful Objects to Know - Max MSP Tutorial
Jit.gen - Helpful Objects to Know - Max MSP Tutorial (part 1)
Переглядів 3,9 тис.Рік тому
Jit.gen - Helpful Objects to Know - Max MSP Tutorial (part 1)
Nodes - Experimental Audio Crossfading Patch - Helpful Objects to Know - Max MSP Tutorial
Переглядів 4,6 тис.2 роки тому
Nodes - Experimental Audio Crossfading Patch - Helpful Objects to Know - Max MSP Tutorial
Route and Getstate Messages - Helpful Objects to Know - Max MSP Tutorial
Переглядів 1,7 тис.2 роки тому
Route and Getstate Messages - Helpful Objects to Know - Max MSP Tutorial
ZL objects & list processing - Helpful Objects to Know - Max MSP Tutorial
Переглядів 3,2 тис.2 роки тому
ZL objects & list processing - Helpful Objects to Know - Max MSP Tutorial

КОМЕНТАРІ

  • @jenewbee
    @jenewbee 3 години тому

    Is it able to control synth? Or just programs on a computer?

  • @gaialivingston5683
    @gaialivingston5683 3 дні тому

    thank you very much! easy and great!

  • @ministryofnonlabor1333
    @ministryofnonlabor1333 6 днів тому

    You can export the patcher as a "collective" to deal with dependencies when sending it off somewhere. c74 has it documented in their reference.

  • @MGCaverly
    @MGCaverly 11 днів тому

    That’s good to know. Thanks

  • @gaialivingston5683
    @gaialivingston5683 11 днів тому

    works great!! Love to resize the loop everytime!! thank you very much.

  • @traumesser_HQ
    @traumesser_HQ 13 днів тому

    Absolutely brilliant, great presentation and super useful ideas!

  • @markparfitt
    @markparfitt 13 днів тому

    Thank you for this. Really appreciate it. Great information and straight to the point.

  • @valcaron
    @valcaron 16 днів тому

    I made a crude FM toy synth with this tutorial. However, presets act weird with it. They restore the individual values of the multislider object itself perfectly, but the resulting sounds are never quite the same as they were when I saved the presets. Any idea what this might be? I thought maybe the cycle~ objects' phases being not exactly could have something to do with it, but even when I sync them with a single phasor~, this still happens.

  • @mauvay1349
    @mauvay1349 20 днів тому

    Oh my gosh this is incredible I work as a lighting designer in theatre venues but I only get access to ETC software when I'm at work. And this would work so well for on-the-go setups that don't require a £1000 piece of software but still got generative capabilities and sound or data reactive stuff. Truly a game changer

  • @nyan.architecture
    @nyan.architecture 20 днів тому

    that "always check the help files !!!" lives rent free in my mind

  • @SpaceshipEarthling
    @SpaceshipEarthling 22 дні тому

    There are a few videos on UA-cam that I'd like to like multiple times and this is definitely one of them. Hours of trying to do some M4L programming and your overviews are awesome to get the basics of objects and why [t b l] is everywhere in Max patches. Thanks!

  • @ppllaanneessppoottttiinngg
    @ppllaanneessppoottttiinngg 23 дні тому

    wouuuhouuu

  • @PaintedSockets
    @PaintedSockets 24 дні тому

    Tried this but got no sound out of it, any idea what the problem may be?

  • @nicolooberto5874
    @nicolooberto5874 24 дні тому

    ❤❤

  • @drtchock
    @drtchock Місяць тому

    your tutorials are so clear. you explain all the steps and i come away with an actual understanding of gen. thank you!

  • @mdmgl
    @mdmgl Місяць тому

    Got it working but had to add an ezdac~ to the cycle, otherwise there was no motion other than the initial zoom feedback loop. I'm using version 8.6.2 (d076223e34e) (x64 mac)

    • @AndrewRobinson26
      @AndrewRobinson26 Місяць тому

      Ah that would be because audio based objects such as the cycle need the audio driver on to output. By adding the Ezdac and clicking on it you likely turned on the audio driver. That alone should be enough to get it to work if it it wasn’t, you shouldn’t have to connect the cycle to the ezdac

    • @mdmgl
      @mdmgl Місяць тому

      @@AndrewRobinson26 That's it! I didn't have the audio driver on (in options->audio status) so the signal generators (e.g. cycle, phasor) weren't running. If I have the driver on, I don't have to have an ezdac in the project (and you're also right that it didn't have to be connected).

  • @SideBrain
    @SideBrain Місяць тому

    One of the best Jitter tutorials I've seen. Thank you!

  • @georgwahmer3961
    @georgwahmer3961 Місяць тому

    THX! Hey, do i get it right? the phasor to sine by 6.28 example is great for advanced synthesis because it is waveshaping backwards or something?

    • @AndrewRobinson26
      @AndrewRobinson26 Місяць тому

      That example you are referring to is shaping the phasor wave from a 0-1 ramp to a -1 - 1 sin wave. This is useful in a lot of different instances for example if you’re using the phasor to drive processes in your patch but say one of the processes needs the -1 - 1 ramp, you could use this formal and shape the phasor into a sin wave ramp which gives you the function you need while keeping everything in time because it’s all tied to the same phasor. You can also use wave shaping to get a variety of complex timbres and so much more

  • @interrobangorg
    @interrobangorg Місяць тому

    Thanks, very clear explanation. Just subscribed!

  • @roc_laserist
    @roc_laserist Місяць тому

    Thank you for doing this - really clears up the topic and was really helpful to me.

  • @alte7062
    @alte7062 Місяць тому

    hey, pls could you make a tutorial for connecting elektrons to the midiin in max. looking to use it instead of a hardware or virtual [kslider] midi keyboard (i have the elektron model: cycles). also any types of connections you can make between elektrons and max (only audio based), wether its links to other videos that are already out there would be useful, thank you.

  • @ajbird1864
    @ajbird1864 2 місяці тому

    Wonderful video!

  • @HearingGlass
    @HearingGlass 2 місяці тому

    This is really cool.

  • @gregross4384
    @gregross4384 2 місяці тому

    That’s rad

  • @Ties-lp5bc
    @Ties-lp5bc 2 місяці тому

    What the hell man everytime I think I’m getting good at Max I click on a video of yours and I feel like a beginner again

    • @AndrewRobinson26
      @AndrewRobinson26 2 місяці тому

      It’s ok I also feel that way when I see other people’s projects

  • @lilyelgendy7175
    @lilyelgendy7175 2 місяці тому

    was this done on max msp?

    • @AndrewRobinson26
      @AndrewRobinson26 2 місяці тому

      Yes!

    • @lilyelgendy7175
      @lilyelgendy7175 2 місяці тому

      @@AndrewRobinson26 Wow, that’s very impressive! Do you know or have any tutorials that can point me to the right direction in accomplishing a fraction of this? (Im still new to max and it’s pretty niche at youtube)

  • @Lowerhaightstreet
    @Lowerhaightstreet 2 місяці тому

    This is really cool thank you for making a video

  • @unnecessary-roughness3303
    @unnecessary-roughness3303 2 місяці тому

    Love your tutorials buddy! Is there a way to do this with a sine wave in rnbo~ or gen~ since they don't have sinx~

    • @AndrewRobinson26
      @AndrewRobinson26 Місяць тому

      You should be able to use a cycle object to create a sin wave. If you want to use wave shaping to get the sin wave shape I believe rnbo uses a regular sin object

    • @unnecessary-roughness3303
      @unnecessary-roughness3303 Місяць тому

      @@AndrewRobinson26 Hey brother, I ended up using a cos~ and it worked!

  • @toasterdoggo7885
    @toasterdoggo7885 2 місяці тому

    What packages or extension plugins are used? Max outputs umenu doesn't recognize 'menu' Edit: Nevermind, Max just needed a restart

  • @Hay3s
    @Hay3s 2 місяці тому

    how can i get pattr to bind to an object outside of a bpatcher?

  • @solar28
    @solar28 3 місяці тому

    Great intro tutorial, thank you!

  • @dorgondius975
    @dorgondius975 3 місяці тому

    I’m extremely new to max but no matter what I try I get constant white noise over the drum sounds. I’ve recreated your exact same setup multiple times and I haven’t been able to fix it

  • @BioNik_music
    @BioNik_music 3 місяці тому

    It's so frustrating - I'm on max 8, and double-clicking just doesn't work. I don't know, but it would be helpful to mention what you're doing instead of stating the obvious - double click the buffer. Double click in order to do what? To open the preferences, the UI? It's just impossible to find another way to proceed, because the double clicking doesn't work, and it's just not clear what this double click does in order to find a workaround and do it in some other way

  • @hakank3841
    @hakank3841 3 місяці тому

    Hello Mr. Andrew, I got some problem using this method with mc.vst object. How can i use pattr-patterstorage 'subscriptionmode 1' with multi channel vst~?

  • @hakank3841
    @hakank3841 3 місяці тому

    best tutorial on this subject at all!! thank so much

  • @MGCaverly
    @MGCaverly 3 місяці тому

    Thanks for this brilliant tutorial

  • @Devorkan
    @Devorkan 3 місяці тому

    You like bonking that mic don't you

  • @kalleoragnarpaaventyr4716
    @kalleoragnarpaaventyr4716 3 місяці тому

    best video

  • @user-wo1pi9yp2s
    @user-wo1pi9yp2s 3 місяці тому

    hi that problem has been solved,,,,,but i really wanna know how you mute the long sustain from stripnote at 21:53 is it a shortcut key? THANKS so much!!!

  • @MGCaverly
    @MGCaverly 3 місяці тому

    Really useful clip, thanks Andrew. (constructive criticism: the word "axis" is pronounced in this clip as "Access")

  • @user-wo1pi9yp2s
    @user-wo1pi9yp2s 3 місяці тому

    awesome,thank you! Wanna ask why there is no signal on poly key pressure when using my midi keyboardT_T is the problem from hardware?i'm not sure

  • @user-ep8cu3yn5i
    @user-ep8cu3yn5i 3 місяці тому

    Thank you so much Andrew. Starting my journey on Max right now!

  • @AhmetKizilay0
    @AhmetKizilay0 3 місяці тому

    Cool. This is very useful!

  • @billhenley2332
    @billhenley2332 3 місяці тому

    As an example, how do I create ab "if" condition with these crazy opjects? I just don't ee a simple means for such a simple condition.

    • @AndrewRobinson26
      @AndrewRobinson26 3 місяці тому

      It’s a bit tricky to wrap your head around at first but if statements are still pretty easy to implement. For example you could write something like [>= 10] which would return a 1 when true and a 0 when false. Since the majority of max objects requires a bang to operate you can add a [sel 1] which would turn the 1 into a bang and you can map that into anything you need at that point. Effectively you’ve written an if greater than or equal to 10 then do the function of the code. The idea basically by mapping the output of one object into another you’re creating if conditions. Additionally there’s an if object you can use if you find it easier, you can write the if then statement directly in the object

    • @billhenley2332
      @billhenley2332 3 місяці тому

      @@AndrewRobinson26 Thanks for taking the time to explain that. I'm 66 and have literally been writing code since Assembly was the only show in town. So using these objects is a real stretch for me. But I can't thank you enough for taking the time. Have a truly great day, Bill

  • @Airkumar
    @Airkumar 4 місяці тому

    Awesome videos! If you want to continue using matrix-based objects like jit.slide along with jit.grab, can you 1) not output textures from jit.grab and 2) output matrices instead of textures from jit.world and still use syphon to record?

    • @AndrewRobinson26
      @AndrewRobinson26 4 місяці тому

      You can output some jitter objects like jit.grab as a texture instead but then it’s a texture and doesn’t work with other jitter objects anymore, only jit.gl objects that process textures. You can also choose to output the jit world as a matrix if you want and still record although generally you’ll get better results using textures.

  • @RickSanchez-dn6rd
    @RickSanchez-dn6rd 4 місяці тому

    Cool !

  • @mariobroselli3642
    @mariobroselli3642 4 місяці тому

    I wish this program had a coding Interface like sonic pi.😢

    • @AndrewRobinson26
      @AndrewRobinson26 3 місяці тому

      You can download additionally packages for max from the package manager in the max msp software (it's the cube icon on the top left side). There's been a brand new package recently released called GlRepl and I believe it may be the interface style you are looking for although I haven't been able to mess around with it much myself yet.

    • @mariobroselli3642
      @mariobroselli3642 3 місяці тому

      @@AndrewRobinson26 oh i found it, only this about it on UA-cam ua-cam.com/users/shortsJGgnanVwjVU?si=ctkrriyQKfkUmIBl

  • @unnecessary-roughness3303
    @unnecessary-roughness3303 4 місяці тому

    that was easy af!

  • @harveyburke-hamilton9505
    @harveyburke-hamilton9505 4 місяці тому

    what did you click to create the bang button?

    • @AndrewRobinson26
      @AndrewRobinson26 4 місяці тому

      You can create a button by pressing the b button on your keyboard. Alternatively you can also create a new object and type in the name button

  • @deathhzrd
    @deathhzrd 4 місяці тому

    How do I make them move on their own

    • @AndrewRobinson26
      @AndrewRobinson26 4 місяці тому

      If you patch in an object to the position message (or in this case the Attrui object) that outputs number data it’ll move the shapes on their own. There are a lot of different ways to do this, such as using random, counter, line, some combination of all of them, etc. hope that helps!