A Link to the Past - The Light World

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 36

  • @troyrowlett5225
    @troyrowlett5225 23 дні тому +39

    I’ve been playing this game since the early 90s, but I can’t be the only one who knows throwing 2 pots at the knight in hyrule castle with the mace is the easiest way to kill it. It can’t even get close enough to swing at you.

    • @rossb812
      @rossb812 23 дні тому +5

      That's always my strategy too; I don't recall ever seeing another playthrough use the pots to take him out and it's surprising.

    • @mjk8108
      @mjk8108 23 дні тому

      Yes, and it's mentioned to use them in the video

    • @charlessegale6493
      @charlessegale6493 22 дні тому +2

      I always go for the pots, too. It's the fastest and safest way to take him out.

    • @x.atheista
      @x.atheista 19 днів тому +3

      Until you get the Master Sword, pots will be stronger than your sword. It's mindblowing few people does this.

    • @Folami-Marijani
      @Folami-Marijani 16 днів тому

      Every one does that

  • @tubejaca
    @tubejaca 23 дні тому +11

    My favorite game, and the greatest game ever made

  • @MogofWar
    @MogofWar 19 днів тому +5

    It is a dark and stormy night, and the voice in my head is telling me not to trust the government... Damn! I love this game.

    • @Chayliss
      @Chayliss 18 днів тому +1

      Hasboro or whoever is streaming gen 1 season 2 transformers. There is a bit of dialog between spike and the wheelchair guy.
      It was based and good info that would get put in bad light these days.
      They then proceeded to get into bumblebee with the same exact movement dispite the wheel chair lol.

    • @MogofWar
      @MogofWar 18 днів тому

      @Chayliss Wheelchair accessible dungeon is cringe. Wheelchair accessible Cybertronian is based. This comment exists in its own context.

  • @Cosper79
    @Cosper79 23 дні тому +12

    That intro with the rain to the secret entrance of the castle to hearing the thunder inside the castle is a core memory for me.
    It's probably the best opening ever made for a video game and one of the reasons ots the beat video game ever made.

  • @Epic_C
    @Epic_C 22 дні тому +3

    I always took the ending line of the uncle saying "Zelda is your..." Was meaning that he died while speaking the last words. However it always confused me in the ending credits when Link was reunited with his uncle who appears alive, so I didn't know what to really think.

    • @petew1
      @petew1 18 днів тому +2

      Link wished him back to life when he touched the Triforce. Essentially reversing the evil caused by Gannon's actions.
      Real question is how much of the side characters' memories are in tact or if they returned like things never happened.

  • @switchflow5405
    @switchflow5405 21 день тому +1

    Throw empty bottles in the fairy pool for free magic refill every time

  • @tonysladky8925
    @tonysladky8925 23 дні тому +5

    I literally experienced PTSD when you walked into Moldorm's boss room. I think that was the most frustrating video game boss I'd ever fought until I met the Bed of Chaos in Dark Souls 1. Not "hard", per se, but frustrating due to his ability to kick you out of the boss room and make you restart from the beginning.

  • @truest9954
    @truest9954 23 дні тому +6

    haven’t been able to finish the vid yet, but so far amazing stuff, keep up the good work :) love your content

  • @aurafox1
    @aurafox1 23 дні тому +9

    I think there is significance to the entrance of the Eastern Palace beyond just giving an illusion of complexity.
    First, it creates a mirror with its dark world counterpart, the Palace of Darkness, which has a similar entrance but it's reversed in that the center path doesn't go anywhere.
    But more in the moment, this immediately showcases one of the biggest differences between Zelda 1 and aLttP in terms of dungeon design. In Zelda 1, dungeons were set up in a grid. You would never have a room with two or more exits on the same wall. The design of this room teaches the idea that, even though two doors in the same room go to the same area, they do not necessarily go to the same place. And throughout the game, which exit you take is significant many times.
    Furthermore, the button under the pot necessary to open the center door serves as a reminder that you can lift objects, and teaches the player pots can be lifted like bushes if they haven't figured that out yet. In addition, it also teaches that there will be times where lifting a pot is necessary to find something important. And again, throughout the game, there are many instances of switches and keys being hidden under pots.

    • @legendaryadventurespod
      @legendaryadventurespod  23 дні тому +4

      @@aurafox1 That's a good point about multiple doors on one wall and helping establish the difference between Zelda 1 and ALttP.

  • @charlessegale6493
    @charlessegale6493 22 дні тому +1

    I say this all the time, but I'll say it here, too: Agahnim's attacks can be deflected with the Bug Catcher's Net. In fact, the whole "deflect the attack with a ridiculous weapon" started here. Case in point, the ability to deflect Ganondorf's attacks with an empty bottle is a callback to this.
    Anyways, excellent video as always! I'm really enjoying the seeing the differences between the original text and the translations we got. Clyde is an awesome resource for that. I'm excited to see your Dark World revisit next week!

  • @CosmicCorviknight
    @CosmicCorviknight 19 днів тому +1

    Pendants are an interesting choice for the magical things Link collects in the Light World dungeons. Does he wear all three jangling around his neck for the rest of the game?

  • @bobbyblueholliday
    @bobbyblueholliday 15 днів тому

    The game that NEVER gets old!

  • @leviwarren6222
    @leviwarren6222 23 дні тому +1

    Nah, man, you're right, the Book of Mudora was a puzzling...puzzle back in the day. I think it was due to the fact that we were still learning spatial awareness as gamers at that time and the book was clearly on a higher level. So our minds were doing some first order thinking and assuming we should be able to get up on the level of the book at some point when really we needed to engage with another degree of separation and do something that brought the book to us instead of us going to the book.

  • @rossb812
    @rossb812 23 дні тому +2

    24:22 Maybe I'm going nuts but a lot of the LTTP game capture up to this point is really fuzzy, to the point where I can't read the Switch Online controller prompts at the bottom, but cutting to things like BOTW or TP clips are fine.

    • @anythingarax
      @anythingarax 23 дні тому +1

      I noticed it around 18 minutes in, I think it's a video error since even the NES gameplay looked fuzzier in this video compared to the original videos posted

    • @urzaserra256
      @urzaserra256 23 дні тому +1

      I noticed it too. seems to be gone at around the 30 minute mark.

  • @Zelflix
    @Zelflix 10 днів тому

    Awesome!

  • @adventureoflinkmk2
    @adventureoflinkmk2 13 днів тому

    27:14 i thought it was cannonballs

  • @bouncingdynamo3968
    @bouncingdynamo3968 22 дні тому

    *spits drink* B-BUBBLES?!

  • @elio7610
    @elio7610 23 дні тому

    49:05 "There were things we couldn't use in the first Zelda, you see, but as time passed and the statute of limititation was about to expire, we thought about using them again and ended up implementing them in this game."
    ...How does this relate to the fire bars? I don't understand...

  • @tomapro0123
    @tomapro0123 22 дні тому

    I need this in spanish!

  • @elio7610
    @elio7610 23 дні тому

    06:18 "But when we tried to put in a diagonal thrust, the operability of the game declined, and we ended up using a spin attack instead."
    This doesn't make much sense to me since charging the spin is slower than just moving into position. The spin attack is useful because it is more powerful and can hit things anywhere around Link, it is not exactly a substitute for a diagonal attack specifically. In the end, they gave Link a wide swing that can hit things diagonal to Link's position anyway. How does a diagonal thrust negatively effect the operability of the game anyway? It is a very incomplete explanation.

    • @Chayliss
      @Chayliss 18 днів тому

      It didn't play well.
      Broke the game somehow.
      Would have been way more work to fix the problem so went with easier substitute to do the same thing basically.

    • @elio7610
      @elio7610 18 днів тому

      @@Chayliss I know that is what they are saying but it doesn't make sense to me when i think about it critically. If we just look at the finished game, it is clear that they avoided the need for precision aim by making Link's default attack a wide swing instead of a thrust, the spin attack is just a bonus feature that is not really needed at all. Also, they said that diagonal attacks caused problems but provided no explanation for what those problems were and it just does not seem especially complex of a feature so it is difficult to accept that it would really cause that much of a problem.

  • @Nidatiti
    @Nidatiti 19 днів тому

    lol never thought to use the sword always used to bug catcher to knock the orbs back into him