@@NijanNj Lots of values in the settings depend whether one Maya unit corresponds to one centimeter or one meter (or any other length). I usually construct scenes assuming centimeter. That is most important for simulations bc those usually assume one meter.
Also, guys make sure you're not renaming your object the Xgen is applied to after you applied Xgen! Do it before applying and never ever rename it again. Otherwise, it will not render because it will lose the connection/path between the object and Xgen. Thanks for the tutorial!
@@FlippedNormals Please help, hair not visible in viewport 2.0, the guides are visible...Followed everything you said but the hair preview is simply not working...something to do with the shader? I didn't do anything with the shaders.
Thank you for breaking this up into a cohesive tutorial. It's such a mess to get into xGen with all the different tools and techniques, I always find your videos super useful so keep the awesome work going
OMG!! This video was sent by the gods!! From all UA-cam I wouldn´t ask anyone else but you to see a tutorial of XGen (or anything 3D related honestly). THANK YOU FOR THIS!!
First i would like to say every tutorial i have watched of FlippedNormals is always very in depth. That out of the way, 5 seconds into this I had a headache, 1 minute into it a migrain. By 2 minutes i could see this tool would be more of a hassle to use then simply manually doing all the work by hand.
Pls do a tutorial on crowd animation..golem or miarmy ....u are doing an awesome job... dnt mind about negative commands here.. I am multimedia specialist and a instructor for decades long..you are super instructor I have ever seen in my life.. crystal clear deep explanation.. keep it up
i told Henning last week that another head sculpt of his for flippednormals = kinda boring. I asked him to do something else other than sculpting, but i didnt see that he had already done this super wonderful xgen intro. I am moving out of Modo, Henning! Modo = for basic modeling tools and UV peeling only for me now. Blender = had a hard time with user interface. So i am back to Maya and your tutorials are the most wonderful tuts i have found so far. You really compete head to head with the big boys like CGMA , Gnomon , FXPHD... wish list = vray next tutorial and maybe redshift. also phoenix FD.
Not sure if anyone has had any issues, but just a couple things I ran into. Firstly, maya didn't like painting with an object that has an Arnold standard material on it. I had to apply a regular blinn for the density map painting to work. Second, it would not render the hair if I renamed the geo to something different than what it was called when the description was created. Make sure the geo that the hair is applied to name stays the same. Hope this helps anyone that runs into any quirky problems.
Hi Henning !! Thanks for the Video. One small thing, while painting the maps using the 3D paint tool, it is not required to 'Save textures' on both, in the Tool settings and in the Xgen Primitives tabs. Hitting the 'save' icon on the Xgen Primitives tab is enough and the maps work 100% correctly. Just to clarify:) Thanks!!
Thanks for the comment! Technically you dont have to save both places: When you his save in the XGen tab, this converts the paint data to ptex. The reason we save both places in the tutorial is so that when you open the scene again, you can keep painting on your maps as it actually saves the texture map.
@@FlippedNormals Hi Henning!! Thank you for the reply. No Henning, it is not like that, Saving on the Xgen Primitives tab is enough as I have mentioned earlier. Your maps will be saved in both the formats, .ptex and in Maya IFF.. You can find the .ptex maps in 'XGen' folder of your project directory and .IFF file in your 'sourceimages' folder of your project directory. When you hit that save icon, you can notice that in the script editor as well as when you open your hypershade, under 'Textures' tab, you can see a file node created as well. All we have to do, as you mentioned in the video, when we open the file, we need to 'set project' without fail and thats it. So :) saving once, on the Xgen Primitives tab is enough :) Thanks
I greatly despise Xgen because of the naming conventions. I tried it for like a year and couldn't get it.. it's extremely frustrating to use, I made the switch to ornatrix and I love it, as it works correctly. I havent tried yeti yet but I think I'll give that a go sometime. Edit: also idk if this will help people but I found it extremely useful to create curves first then apply the hair ontop of them with Xgen, Ornatrix or Yeti. That way you dont have to worry about sculpting the hair position. Because it should follow the position of the curves/Guides
Great video Henning! Worth to mention is that if you’re setting the stray percentage for the description, beware of the ”delete description” button. Happened to me recently and somehow undo didn’t work. 😆
Great tutorial! But if you say xGen is "buggy", how about Ornatrix, which is using xGen, just giving a better UI and grooming history (afaik)? I heard it makes it easier, but I'm only beginner, so it would be really great to hear your opinion about this in comparison. Thx
Thank you so much for giving such information about Xgen but can you explain how to make any character hair properly and how to render in marmoset tool bag
"There are probably gonna be more weird error messages and weird issues in Xgen than in any other software" I feel you, so much, Xgen is a pipe's nightmare and I can't understand how it's the industry standard. How do you deal with errors like the one that's showing when you say that, where it complains the path doesn't exist when it clearly does, the project is set properly and there are no spaces or weird stuff that could be causing problems?
@@Rendou I had to start from scratch, I deleted my preferences and I made sure my project file was saved where I wanted it to be, and my XGen collection file - before starting the xgen process. That seemed to have fix the issue
It's cool, but when I save and reopen the guides are no longer in the viewport, just in the outliner, but can't select them. Is there a way to fix it? Please help me
Hey! I've had an issue where the hair preview will not show in the viewport. It shows up in the render, but haven't been able to figure out why I cannot see it.
11:45 ahaha! Talk about isolation xD damn.. and just after doing this, I used Ctrl+Shift+MMB to drag him away (it copied it instead of moving....) and I clicked on it. Undo only deselects. Now we all know, lol.
Very nice video. I have a problem creating hair it's growing everywhere and getting through the mesh, it's not following spline. Please advise me, thank you
That's an awsome tutorial! Leaned a lot. I am wondering, if I made a hair with this method, there seems to be too much exposure of skin (like in the middle). How do you deal with that?
core xgen has better modifiers than Interactive Grooming, but has't that useful comb, clump, grab, etc. brushes, so I think it's really good if you can combine both of those methods of hair creation
Core has an easier method to groom guides. I convert back and forth between the 2. Core for blocking, Interactive for detail and polish. Interactive is also safer since it packs all files into the maya scene, no dependencies and less likely to break.
really cool tutorial it is very helpful to me in my university only teaches modeling and really really little basic of rigging.... I want to make fur but my professors doesn't know about that :( really really thank you :)
Hey Henning, thanks a lot for the tutorial. Prolly the best beginner xgen tutorial on UA-cam out there. I just came across one problem and I don't really know if its a bug or am I doing something wrong but after the groom if I scale the model and refresh the hairs, it shows that the guides have scaled down too but when I try rendering it, it shows the previous unscaled hairs. Thanks in advance for the help.
You rescue me everyday! Thanks!! Maybe you can help also with this problem: What is wrong if you can see the guides, the hair in the arnold render, but in the viewport the hair isnt visible although you press the "eyebutton"?
I have a hard time getting the interpolation of the hair to follow my guides to how I want it to be, say, if I want to sculpt a long hairstyle with a ponytail. I've seen examples where people are able to almost have the hair glued to the shape of their guides, but I cannot for the life of me figure it out.
perfect tutorial! I have a question, what video card are you using? I am using one with 24 GB and it starts to become very slow when making changes on Clumping modifiers and noise
Thank you for this tutorial. very helpful. I am working on a female with a long hair project. I build the hair on a duplicate mesh without ear and face, it is a scalp. When a guide close to the character's body, the hair cut into her shoulder and the ear. Could you tell me how to avoid this problem? Thank you very much
Very good thanks! I have no idea how youre not getting hair everywhere. Whether I have one guide or 100 hair is growing from the whole mesh. I thought Bounds might solve it, but seems not. Anyone have any ideas? I know I can use a density mask, but its currently like 'whats the point of placing guides if its just going to go everywhere?'.
Is it possible to animate this one either adding key frames or with physics , may be to make a scene were the character are running then the movement and wind move the hair ?
I'm completely new to Maya. Following this tutorial when I get to the adding guides part, a warning comes up that I have 'no visible bound geometry' so I am unable to go to next step. What does that mean?
Hello :) I have a problem and don´t know why "No Preview Visible. The Description is set to use locations, but no locations have been created. // " Do you can help me?
When placing individual guides can you set a default length? I noticed my scene scale is much larger than you have here and so I am placing very small guide hairs. I tried to set the length in the Xgen settings but it didn't change the guide curve length when it places it. Was the same length as before. Would rather start out with longer guides in place then scale them later. Thanks :)
For some reason, my guides are super tiny compared to my model...i know I can go into each guide's attribute to change the size but is there another way to change the size of guides while adding them??? Thank you
All tutorials of this kind should start with a clear explanation of the scale of the scene we are working with.
can you explain
@@NijanNj Lots of values in the settings depend whether one Maya unit corresponds to one centimeter or one meter (or any other length). I usually construct scenes assuming centimeter. That is most important for simulations bc those usually assume one meter.
Also, guys make sure you're not renaming your object the Xgen is applied to after you applied Xgen! Do it before applying and never ever rename it again. Otherwise, it will not render because it will lose the connection/path between the object and Xgen. Thanks for the tutorial!
Thankss i kept searching for what that error means
Great tut, just what I needed for a refresher on xgen without it being a 1000 hr long course.
Most helpful content found on youtube about xgen till now
Keep crushing it, guys! Your content has proplled my 3D art so much. Can't thank you enough 💯
Thats awesome to hear! Thanks a lot TJ
@@FlippedNormals Please help, hair not visible in viewport 2.0, the guides are visible...Followed everything you said but the hair preview is simply not working...something to do with the shader? I didn't do anything with the shaders.
The "export patches for batch render" tip was crazy helpful! Love this friggen channel!
Thank you for breaking this up into a cohesive tutorial. It's such a mess to get into xGen with all the different tools and techniques, I always find your videos super useful so keep the awesome work going
Would love a video from you guys on taking something like this from xgen and making Hair cards out of it for games/realtime render
Clear and not boring explanation
Thanks! We tried keeping this one really focused.
OMG!! This video was sent by the gods!! From all UA-cam I wouldn´t ask anyone else but you to see a tutorial of XGen (or anything 3D related honestly).
THANK YOU FOR THIS!!
this is so helpful cants believe im watching it two years after🤣
First i would like to say every tutorial i have watched of FlippedNormals is always very in depth. That out of the way, 5 seconds into this I had a headache, 1 minute into it a migrain. By 2 minutes i could see this tool would be more of a hassle to use then simply manually doing all the work by hand.
thank you very much for creating great tutorials, you are awesome greetings from Armenia 🇦🇲
Thanks for watching Amas! :)
Dude’s really making the case against X-Gen
Pls do a tutorial on crowd animation..golem or miarmy ....u are doing an awesome job... dnt mind about negative commands here.. I am multimedia specialist and a instructor for decades long..you are super instructor I have ever seen in my life.. crystal clear deep explanation.. keep it up
i told Henning last week that another head sculpt of his for flippednormals = kinda boring. I asked him to do something else other than sculpting, but i didnt see that he had already done this super wonderful xgen intro. I am moving out of Modo, Henning! Modo = for basic modeling tools and UV peeling only for me now. Blender = had a hard time with user interface. So i am back to Maya and your tutorials are the most wonderful tuts i have found so far. You really compete head to head with the big boys like CGMA , Gnomon , FXPHD...
wish list = vray next tutorial and maybe redshift. also phoenix FD.
Gays your style of teaching is outstanding, please upload a video about render passes and compositing tips
Not sure if anyone has had any issues, but just a couple things I ran into.
Firstly, maya didn't like painting with an object that has an Arnold standard material on it. I had to apply a regular blinn for the density map painting to work.
Second, it would not render the hair if I renamed the geo to something different than what it was called when the description was created. Make sure the geo that the hair is applied to name stays the same.
Hope this helps anyone that runs into any quirky problems.
Thanks A lot man, this was very Helpful, your way of explaining things is awesome much apreciated
...thank you...it is better than 1000tutorial... Thank you sir❤️❤️
Yes! You answered my prayers. Thank you for the tutorial!
one of the best videos ever
the most awesome tutorial I've seen in a while!! where'd the time go!!
Hi Henning !! Thanks for the Video. One small thing, while painting the maps using the 3D paint tool, it is not required to 'Save textures' on both, in the Tool settings and in the Xgen Primitives tabs. Hitting the 'save' icon on the Xgen Primitives tab is enough and the maps work 100% correctly. Just to clarify:) Thanks!!
Thanks for the comment! Technically you dont have to save both places: When you his save in the XGen tab, this converts the paint data to ptex. The reason we save both places in the tutorial is so that when you open the scene again, you can keep painting on your maps as it actually saves the texture map.
@@FlippedNormals Hi Henning!! Thank you for the reply. No Henning, it is not like that, Saving on the Xgen Primitives tab is enough as I have mentioned earlier. Your maps will be saved in both the formats, .ptex and in Maya IFF.. You can find the .ptex maps in 'XGen' folder of your project directory and .IFF file in your 'sourceimages' folder of your project directory. When you hit that save icon, you can notice that in the script editor as well as when you open your hypershade, under 'Textures' tab, you can see a file node created as well. All we have to do, as you mentioned in the video, when we open the file, we need to 'set project' without fail and thats it. So :) saving once, on the Xgen Primitives tab is enough :) Thanks
thank you so much mate you just save lot of my time in hair work in maya.
I greatly despise Xgen because of the naming conventions. I tried it for like a year and couldn't get it.. it's extremely frustrating to use,
I made the switch to ornatrix and I love it, as it works correctly. I havent tried yeti yet but I think I'll give that a go sometime.
Edit: also idk if this will help people but I found it extremely useful to create curves first then apply the hair ontop of them with Xgen, Ornatrix or Yeti. That way you dont have to worry about sculpting the hair position. Because it should follow the position of the curves/Guides
Many many many thanks.
It's like you knew exactly what I needed! thanks again guys!!
:D Thank you!
FINALLY!!!✌️✌️ Thank you so much for this!
Youre welcome! We'll have more XGen content in the future.
@@FlippedNormals cant wait for more!
This is a pure 24 karat Gold for a beginner like me ....thanks a ton for making this.
Great video Henning! Worth to mention is that if you’re setting the stray percentage for the description, beware of the ”delete description” button. Happened to me recently and somehow undo didn’t work. 😆
F
Omg been waiting for this for long time xD its finally here thanks so much !!
Yay! Happy to help.
Great tutorial! But if you say xGen is "buggy", how about Ornatrix, which is using xGen, just giving a better UI and grooming history (afaik)? I heard it makes it easier, but I'm only beginner, so it would be really great to hear your opinion about this in comparison. Thx
Hi henning i tried xgen soooooooooooo mannnyyyyyy times but then i tried the xgen interactive grooming thnank you for your videos❤️
Thank you so much for giving such information about Xgen but can you explain how to make any character hair properly and how to render in marmoset tool bag
Not sure if I'm in love with you or your voice.... either way I'm in love 😍😍😍
Very nicely paced for an intro, great work!
Cheers Michael!
The best channel on youtube!! I feel like giving XGen a second chance. Any plans for a XGen course?
Thank you so much! We might
I was waiting for this tutorial, great video!
Thank you! Hoping you like it.
YOU ARE EPIC MY MANS
Thank you so much for this tutorial! Awesome like always! :)
"There are probably gonna be more weird error messages and weird issues in Xgen than in any other software" I feel you, so much, Xgen is a pipe's nightmare and I can't understand how it's the industry standard. How do you deal with errors like the one that's showing when you say that, where it complains the path doesn't exist when it clearly does, the project is set properly and there are no spaces or weird stuff that could be causing problems?
I'm having the SAME exact problem now with XGEN. Set project, but it refuses to save my .iff 3d paint file!!
@@NinaMariePhoto did you ever find a solutio
@@Rendou I had to start from scratch, I deleted my preferences and I made sure my project file was saved where I wanted it to be, and my XGen collection file - before starting the xgen process. That seemed to have fix the issue
@@NinaMariePhoto alright thanks!
Omg that will be legendary
:D Thanks
I’m really excited to try this out 😍
Awesome! XGen is really powerful.
It's cool, but when I save and reopen the guides are no longer in the viewport, just in the outliner, but can't select them. Is there a way to fix it? Please help me
Hey! I've had an issue where the hair preview will not show in the viewport. It shows up in the render, but haven't been able to figure out why I cannot see it.
I was just looking for an xgen tutorial yesterday! Thanks so much for this tutorial!
Happy to help!
Thank you for all of these great tips ! Awesome! :)
Allright, that was so cool and hell yeah
38:17 my quarantine haircut
4:44 This is my quarantine haircut
/H
@@FlippedNormals hahahahahahahaha LOL
@@FlippedNormals AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
I love this tutorial.
11:45 ahaha! Talk about isolation xD
damn.. and just after doing this, I used Ctrl+Shift+MMB to drag him away (it copied it instead of moving....) and I clicked on it. Undo only deselects. Now we all know, lol.
Finally!!!!!!😁
🙏
Very nice video. I have a problem creating hair it's growing everywhere and getting through the mesh, it's not following spline. Please advise me, thank you
That's an awsome tutorial! Leaned a lot.
I am wondering, if I made a hair with this method, there seems to be too much exposure of skin (like in the middle). How do you deal with that?
Hey, so, why use the traditional xgen instead of the interactive groom? Is there disadvatage and advantages with each?
core xgen has better modifiers than Interactive Grooming, but has't that useful comb, clump, grab, etc. brushes, so I think it's really good if you can combine both of those methods of hair creation
Core has an easier method to groom guides. I convert back and forth between the 2. Core for blocking, Interactive for detail and polish. Interactive is also safer since it packs all files into the maya scene, no dependencies and less likely to break.
holy SHITE!! thank you voices..... thank you!!
Thanks Mae!
Thank you so much, this is extremely helpful!
Happy to help!
really cool tutorial it is very helpful to me in my university only teaches modeling and really really little basic of rigging.... I want to make fur but my professors doesn't know about that :( really really thank you :)
"Save our scene, remember Xgen being xgen" I kid you not, the second he said that my project crashed >_>
you are a godsend
it was so useful.
thanks
Super, informed tutorial.
Glad you liked it!
This is a great tutorial. Thank you!
Hey Henning, thanks a lot for the tutorial. Prolly the best beginner xgen tutorial on UA-cam out there. I just came across one problem and I don't really know if its a bug or am I doing something wrong but after the groom if I scale the model and refresh the hairs, it shows that the guides have scaled down too but when I try rendering it, it shows the previous unscaled hairs. Thanks in advance for the help.
what i love you
We love you too Sk
"Nice little friendly triangle" MY HEART OMG
you guys are so great!
You rescue me everyday! Thanks!! Maybe you can help also with this problem:
What is wrong if you can see the guides, the hair in the arnold render, but in the viewport the hair isnt visible although you press the "eyebutton"?
Ah never mind! I found the problem: you have to turn off "use default material"...
Thank you man
I have a hard time getting the interpolation of the hair to follow my guides to how I want it to be, say, if I want to sculpt a long hairstyle with a ponytail. I've seen examples where people are able to almost have the hair glued to the shape of their guides, but I cannot for the life of me figure it out.
Thanks, helped a lot
Keep it coming 👍 ❤️
perfect tutorial! I have a question, what video card are you using? I am using one with 24 GB and it starts to become very slow when making changes on Clumping modifiers and noise
I love you guys.
We love you too Michael
awesome sir
You know all these hair/foliage plugins all do single hair meshes but I have yet to see an actual polygon plane hair plugin for video game developing.
is there any in depth tutorial for Xgen on your marketplace? Are you planin to do one?
How do I change the preset length when adding new guides?
Thank you for this tutorial. very helpful. I am working on a female with a long hair project. I build the hair on a duplicate mesh without ear and face, it is a scalp. When a guide close to the character's body, the hair cut into her shoulder and the ear. Could you tell me how to avoid this problem? Thank you very much
Hello, thanks for the tutorial. Is there a way to control the exact spot of each strand of hair?
Really usefull as always!
thanksss a lot ! such fun
awesome, thank you very much for content
good video. Thanks
My hair always go through the mesh and No matter what I try it keeps happening can you pls help
Thank you very much!
Very good thanks!
I have no idea how youre not getting hair everywhere. Whether I have one guide or 100 hair is growing from the whole mesh. I thought Bounds might solve it, but seems not.
Anyone have any ideas?
I know I can use a density mask, but its currently like 'whats the point of placing guides if its just going to go everywhere?'.
how do you use hairs for a game? how does that work? since aaa games clearly do not use mesh hair. kinda looks like this here when using xgen.
5:24 The dog grooming truck from Dumb & Dumber, perhaps? 🐶
Great vid! Quic question: At what point in the character creation/animation work flow would you do this?
I’d do it before rigging depending on if your going to simulate it or not
@Xenox Thanks!
Do you guys like this method over the interactive sculpting option?
Is it possible to animate this one either adding key frames or with physics , may be to make a scene were the character are running then the movement and wind move the hair ?
Hi i'd like to know how to reduce the thickness of the guides in the viewport, if i need some thin guides in little area space. Thank you.
I'm completely new to Maya. Following this tutorial when I get to the adding guides part, a warning comes up that I have 'no visible bound geometry' so I am unable to go to next step. What does that mean?
Hello :) I have a problem and don´t know why
"No Preview Visible. The Description is set to use locations, but no locations have been created. //
"
Do you can help me?
When placing individual guides can you set a default length? I noticed my scene scale is much larger than you have here and so I am placing very small guide hairs. I tried to set the length in the Xgen settings but it didn't change the guide curve length when it places it. Was the same length as before. Would rather start out with longer guides in place then scale them later. Thanks :)
For some reason, my guides are super tiny compared to my model...i know I can go into each guide's attribute to change the size but is there another way to change the size of guides while adding them??? Thank you
And what do think...the fibermesh in zbrush is better or xgen is better.
Is there need to add more layers of clumps if we can manage in one layer itself? and if no then why?