EASY Guide to XGEN: Step by Step to create hair

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  • Опубліковано 12 вер 2024
  • TIMESTAMPS
    Start SetUp Project: 0:37
    Scale Assets: 1:37
    Scalp: 3:52
    Hair from block mesh: 6:01
    Opening XGen: 9:30
    XGen modifiers: 11:56
    XGen to Mesh: 23:30
    XGen To Marmoset: 26:05
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    #Xgen #Maya #3d #3Dcharacter #sculpt #MarmosetToolbag #marmoset #toolbag

КОМЕНТАРІ • 122

  • @wellington2137
    @wellington2137 3 роки тому +14

    I can tell that this is going to revolutionise my workflow

    •  3 роки тому +1

      Haha wow love the enthusiasm ^^

  • @MikeCauchiArt
    @MikeCauchiArt 2 роки тому +9

    It's great to see a tutorial that reminds people about setting a project and checking that their scale is correct, it's pretty common for beginners to forget that stuff!
    I'm sure your video will help a lot of people :)

    •  2 роки тому +1

      Hey thanks a lot! I really appreciate this klind of comment :)

  • @ajay4i
    @ajay4i 2 роки тому +1

    totally in love with the way she explained everything

  • @game.art.101
    @game.art.101 2 роки тому +2

    the measurement you used is the circumference of the head for a hat measurement, i do believe a head length is close to a foot which is around 20-21 cm roughly
    en.wikipedia.org/wiki/Human_head

  • @kathing3966
    @kathing3966 Рік тому

    This tutorial just appear as the time i need it the most, love uuu

  • @BoWhatElse
    @BoWhatElse 2 роки тому

    Bless you for adding time stamps

  • @vivecmachinima7557
    @vivecmachinima7557 2 роки тому +1

    Whoa, what a gem! Thank you so much for making this video for us newbs.
    I can't wait to try out this workflow for my character!

  • @artloft7362
    @artloft7362 6 місяців тому

    Extremely helpful and thorough. I was able to create a successful hair style even though I've only been using maya for 1 week.

  • @AllThatJuice-
    @AllThatJuice- 2 роки тому

    this is getting saved to my "useful game art stuff" playlist, thanks

  • @premlal3378
    @premlal3378 2 роки тому

    Great stuff Anna.. Was searching for a nice x-gen tutorial and i ended up here..

  • @tigereltoro
    @tigereltoro 2 роки тому +2

    Cool tutorial, thanks! Btw, the human head does not measure 54 cm for sure...that reference you used in Google was referring to the head circumference for hats.

  • @uwiz
    @uwiz 3 роки тому +1

    Yaaaaaaaas!🔥 Now that's what I'm talking about 😁

    •  3 роки тому +1

      Youhou🤪

  • @jonathantewnes1224
    @jonathantewnes1224 2 роки тому

    Thank you Thank You Thank you for this. just jumping into hair creation for my game and i was struggling getting the scalp right for the hair i was creating.... you are a blessing... Just gained 2 suscribers today!!!

    • @danielfuentes1952
      @danielfuentes1952 Рік тому +1

      Ha just 2? I went and told my whole family so she just gained 5 new subscribers

    • @jonathantewnes1224
      @jonathantewnes1224 Рік тому

      @@danielfuentes1952lol dang I gotta step my following up 😂😂

  • @lithiumbattery5577
    @lithiumbattery5577 2 роки тому

    Cool seeing girls being cool in 3d❤✨

  • @sssw3932
    @sssw3932 2 роки тому

    Best video learnt a lot from this!! Also you are so pretty 😊

  • @mao_chan6973
    @mao_chan6973 7 місяців тому

    this is a good tutorial video for xgen beginners 😊

  • @warampanpengya3644
    @warampanpengya3644 Рік тому

    you are incredible !!! This is exactly what I was looking for !! Thank you so much !

  • @dkrndosk7639
    @dkrndosk7639 3 роки тому +1

    love your video🧡

    •  3 роки тому

      thank you!! ;D

  • @vagner78100
    @vagner78100 Рік тому

    Best tutorial, I love you!

  • @sidshoyong
    @sidshoyong 3 роки тому

    Great stuff anna!!

  • @AlliegatorPlays
    @AlliegatorPlays Рік тому

    this is an incredible tutorial, thank you so much!

  • @ArmyOfKnight
    @ArmyOfKnight 6 місяців тому

    Thank youuuuu sooooo muchhhhhhhh

  • @iamvb7
    @iamvb7 Рік тому

    Thank you for the tutorial. It helped me a lot

  • @SENTHILKUMAR-hw6vi
    @SENTHILKUMAR-hw6vi Рік тому

    Love you tutorial ❤❤❤ great job 👏

  • @cjartworks
    @cjartworks 3 роки тому

    Thank you very much! Very concise and to the point. I

  • @user-bs3io8vd6y
    @user-bs3io8vd6y 2 роки тому

    You are my hero Are you an angel from heaven? it's really amazing i love you thank you

  • @Dibonly
    @Dibonly 3 роки тому

    Very useful tutorial.Thanks for the video.

  • @itsmesreelal
    @itsmesreelal 2 роки тому

    Useful one...... Thank you so much for this one.........💓💓

  • @jddamc5275
    @jddamc5275 Рік тому

    very valuable video to have!

  • @Marconogueirajr
    @Marconogueirajr 2 роки тому

    Hi Annabelle, thanks a lot for the great tutorial!
    I just wish to say that I think the measure you used the head corresponds to the circunference of the cranium, and not the height of the head.
    I think the correct height of an adult head is around 23cm.

    •  2 роки тому +1

      Glad you liked my tutorial :)
      As you can see in my video, when I write down the value in maya, I enter it in every scale (x,y,z) so yes I noticed it was not only the height or I would have put it only in the ''Y'' haha.
      Now obliviously, since it was made pretty quickly for the video Im sure even then that the head didn't have the right measurements, but it was good enough that I could use XGen with no problem whatsoever ;)

    • @Marconogueirajr
      @Marconogueirajr 2 роки тому +1

      ​@ Sure :D I just wished to do this observation cause this measure can reflect in the sss result as well. But I loved you tutorial, I was able to learn a lot from it ;) I will be looking forward to more tutorials from you :D

  • @R9nikeR9
    @R9nikeR9 Рік тому

    Awesome work👏
    If I follow your video, can it be applied to all hairstyles?

  • @pslong9907
    @pslong9907 3 роки тому

    nice informative workflow.

  • @ThePizza28
    @ThePizza28 2 роки тому +2

    Amazing tutorial ! Thank you very much :
    PS : A head is 55cm in circumference, not in height :D

    •  2 роки тому

      Thanks :) I believe I said size not height in the video haha

    • @ThePizza28
      @ThePizza28 2 роки тому +2

      @ Yup you said size, but you put 55cm in the reference cube scales which made it 55cm tall, deep and large =)

  • @MrSiasman
    @MrSiasman Рік тому

    Great Tutorial:)

  • @ibrahimbhagat
    @ibrahimbhagat 3 роки тому

    What mann how much longer i need to learn asap. Hey anna release it already we r waiting

    •  3 роки тому

      patience patience😂
      Dont worry it will come soon enough

  • @nana-sj6wu
    @nana-sj6wu 3 роки тому

    You're tutorials are awesome❤❤ . Please have a video about XGEN IGS

    •  3 роки тому

      Thank you :) whats that XGen IGS? :')

  • @bkzzzzz
    @bkzzzzz 2 роки тому +1

    Thanks for these great tutorials Anna. one question - can you make video on how to link or connect these hairs to deformable/animated geometry? like if there are multiple description of hairs like for ex. mustache, eyebrows and main head hairs how do you make sure that they all follow the animated head geometry?

  • @MatheusFelipe-ki1mx
    @MatheusFelipe-ki1mx 2 роки тому

    God bless you Annabelle Sémaan

  • @nikhilnair5246
    @nikhilnair5246 3 роки тому

    This video is awesome 😁 Thanks a lot !

    •  3 роки тому

      Thank you! ^^

  • @willingtom6580
    @willingtom6580 Рік тому

    Beautyful, hair💇‍♀️

  • @Hate94Neu
    @Hate94Neu Рік тому

    Amazing!

  • @mzieland
    @mzieland 4 місяці тому

    Thats good and all but how do you then rig that hair mesh to follow the head?

  • @SmorgasLord
    @SmorgasLord Рік тому

    I'm sculpting hair in Zbrush and trying to figure out how to get that in to maya to make xgen hair, I think I'm on the verge of figuring it out, thank's for the tutorial:)

  • @FluxShine3D
    @FluxShine3D 12 днів тому

    Hello! Thank you very much for your video. Excuse me, I had the doubt if there was a way to convert this geometry of xgen particles into Haircards for video games? And if yes, how can I contract information? Thank you!

  • @mohammadrazakhan3852
    @mohammadrazakhan3852 3 роки тому

    Very helpful tutorial.
    I have a request. Please make a tutorial on realistic skin texturing in substance painter.

    •  3 роки тому

      Thank you!! And noted for skin texturing ^^

  • @firemax8738
    @firemax8738 Рік тому

    nice

  • @louraineandrews7725
    @louraineandrews7725 2 роки тому

    Thank you!

  • @_jaffar
    @_jaffar 2 роки тому

    i love you

  • @anvirusroom7anan
    @anvirusroom7anan 2 роки тому

    thank you

  • @tingliu3436
    @tingliu3436 2 роки тому

    very nice!

  • @ashwanipanwar0
    @ashwanipanwar0 2 роки тому

    Here I got my point..Thankyou Indian..

  • @hrj3d
    @hrj3d 7 місяців тому

    but i have one question that i give texture to hair like in maya but how can i do that in marmoset....?

  • @Sourav-Kumar_01
    @Sourav-Kumar_01 2 роки тому

    Hi Anna, can you make any tutorial for head sculpting.

  • @Azzazel_
    @Azzazel_ 2 роки тому

    insta subscribed

  • @user-fv9gt8yf4x
    @user-fv9gt8yf4x 11 місяців тому

    hi,i need you help.i create guide on the scalpe and when i generate the vizualization from hair the xgen is creating hair inside the mesh ,the same ay when i create the spline to convert to guide the xgen is creating hair inside the mesh,i am face this big problem all time i use xgen.hy this is happening?when i create guide one by one happen the same problem and the hair scale automatically.

  • @approachingetterath9959
    @approachingetterath9959 2 роки тому

    there is one really annoying error that can occur when using clumping guides that has xgen bug out and it's sometimes quite difficult to get out of it.
    it usually happens when the number of clump guides between clump mods is not big enough, or when a clump mod has less guides than the one below it. so the clumping1 should have its guides based on the hair guides, and clumping2 then should have generated guides at a density of, let's say, 3, and clumping3 can then have more guides like setting it on 6.
    it's because the bottom clump is a basis to the one above, and that one to the one above etc. so when the above one has less guides than the one below it gives issues.
    this bug is also is the reason for why i was recommended to only use three, max. four clumping mods.

  • @_TheSuperHero_
    @_TheSuperHero_ Місяць тому

    Hao to animate this hairs?

  • @JoHnWxNoW98
    @JoHnWxNoW98 3 роки тому

    Another 4 hours? I'm going to become hollow waiting this video ☠️😂

    •  3 роки тому

      HAHA sooooooon 😉

  • @HDColors6612
    @HDColors6612 3 роки тому

    Thank you Anna its so helpful i will start practicing By tomorrow. and you are cute ^^

    •  3 роки тому +1

      Nice and thanks for the kind words!! Great to see it was helpful! :D

  • @jalvarez6842
    @jalvarez6842 3 роки тому

    You're so cool! After you import your Polygon converted hair to toolbag is it just it for its texture? ur so pretty btw :)

    • @jalvarez6842
      @jalvarez6842 3 роки тому

      No baking maps?

    •  3 роки тому

      Hey thanks! Yeah when you convert your hair into geo, the uvs are already done! :p

  • @brahman3d
    @brahman3d Рік тому

    which one you took for rendereng

  • @masoudrashidinezhad9429
    @masoudrashidinezhad9429 2 роки тому

    Please teach texturing of hair in Maya too. Thank you so mush.

  • @simoneriksson6489
    @simoneriksson6489 2 роки тому +1

    I am a total beginner and I have just started with Xgen, however I ran into problems when I tried doing eyebrows. Most tutorials I have followed on UA-cam suggest that I should create a new Xgen description and start by adding a few guides on the mesh. From there, Xgen should generate more guides (adding density) whenever one click on "Preview". But here is where I am stuck. Because when I click on "Preview" I can't see any more "hair strands" (guides) being generated at all. When I try to modify any of the sliders in the Xgen windows, nothing visually happens. I am at a loss, this is frustrating. Any idea what could cause this?

    • @erievans
      @erievans Рік тому

      Are you hitting preview after every setting change and still not seeing anything? From your comment it sounds like you were hitting preview without any changes made, then making changes without hitting preview

    • @simoneriksson6489
      @simoneriksson6489 Рік тому

      @@erievans Hi,
      I have solved the problem. And while I was talking about "hair strands" what I ment was really the Primitives not being generated. I had already added guides. Modifying "density" and setting a higher value, then adjusting the same slide is what did it for me. That, in combination with having Xgen update changes automatically.
      But, I ran into a new problem. I am currently stuck doing eyelashes. I want to change the color attributes of the lashes, however it seems that when I have applied a "Physical Hair Shader" to the mesh and then try to change the color values by adjusting the slides (root color etc), the only thing that changes color is the eyelash mesh itself. Not the actual lashes/Primitives. Does this have anything to do with the connections in Hypershade? If so, I don't have a ton of experience working in Hypershade so please (if possible) explain to me in a simplistic manner. I've come too far on my project to just quit it now.

  • @maheshdixit4311
    @maheshdixit4311 3 роки тому

    sister, could you make tutorial on xgen eyelashes and eyebrows..............I have been trying from last 4 days..but not getting intended results

  • @RonnieMirands
    @RonnieMirands 2 роки тому

    Did you offset the position of curves before move them and snap them into the scalp? Cause you didnt mention, but I think you did :)

    •  2 роки тому +1

      no the curves are in the place the whole time, the only thing moving is the first point like mentioned in the video
      If you decide to move the curves that's a personal choice, like if you didn't like their placement to begin with :)

  • @JoHnWxNoW98
    @JoHnWxNoW98 2 роки тому

    Hello people, I have a big problem, when I use the guides to generate the hair they doesn't follow properly the guides, I tried increasing the cv count and other stuff but nothing changed. Any suggestions ?

  • @abdelkrimmancer4220
    @abdelkrimmancer4220 2 роки тому

    thank you for this tuto i have a little probleme when i export in Marmoset is supr shinny and when i rotate my caméra it desapears any help please

  • @vijayg3669
    @vijayg3669 6 місяців тому

    you never shown the important segment of the video after 20.30 as how the hair groomed properly.

  • @codemaverickgaming441
    @codemaverickgaming441 2 роки тому

    Hi, I'm very new to Maya and I've been using DAZ3D for years, is it possible to import a head mesh from DAZ3D to Maya? Or if not, where did you create the headmesh you have shown? Sorry I got stuck in the early part of the video.

    •  2 роки тому

      hey, I personally used a basemesh from ZBrush but you can use whataver works for you

  • @Khaludar
    @Khaludar 2 роки тому

    How do you make cards and realtime hair from this?

  • @m.shakib07
    @m.shakib07 2 роки тому

    can you tell me at what scale do i have to scale my character hear for making hairs?

  • @jamesboeuf1529
    @jamesboeuf1529 2 роки тому

    Can you explain me why my hair is going throught my mesh ??PLZ

  • @jadex7974
    @jadex7974 2 роки тому

    hey thanks for this tutorial..besides what subdivision level is your object at when you want to start xgen process!?

    •  2 роки тому +1

      It can be at a very low resolution. the important part is the scalp shouldnt change once you start.

    • @jadex7974
      @jadex7974 2 роки тому

      @ I export my mesh as an object from zbrush,so by low resolution you mean sub level 1? besides it won't have the skin detalis right?

    • @erievans
      @erievans Рік тому

      @@jadex7974 subdivision levels are almost completely subjective (especially if you bake), there's really no one answer to your initial question. That's why she said resolution instead; your model can be low resolution or high resolution, so long as the scalp itself doesn't change.

  • @ben28messi10
    @ben28messi10 2 роки тому

    So can we have 1million hair-poly faces for our character model ? Is it normal to have these many or any way to reduce the poly count and maintain the same ?

    •  2 роки тому +2

      this is a video for xgen, not for video games characters.
      My goal here was to show how you can create hair like that, so of course if you want it to be for a game ready model this is waaay to much.
      hope that answers your question

    • @erievans
      @erievans Рік тому

      "Normal" is completely dependent on what the model is for. If you're just rendering the model for a still image it's fine. Probably not efficient, but fine. But if it's for Real-Time Rendering like a game, that's very very high, which is why studios use hair cards instead of groomed curves. A full-bodied realistic game character for use in a game wouldn't usually push past 30k tris.

  • @yoda-ho2vz
    @yoda-ho2vz 2 роки тому

    Why do you have the windows store in your task bar? That's insanity

    •  2 роки тому

      hahahaha thats not really my doing, just been there from the moment I bought my pc

  • @vagner78100
    @vagner78100 3 місяці тому

    Nice tutorial, but a head is about 23, 25 cm. 54 cm head is tooooo big head.

  • @dadou_theartist
    @dadou_theartist 3 роки тому

    how to do realism?

  • @WhattheGamebyRAJ
    @WhattheGamebyRAJ 3 роки тому

    Tutorial on skin shader plz

    •  3 роки тому

      Noted!

  • @dadou_theartist
    @dadou_theartist 3 роки тому

    Do you use Fibermesh

    •  3 роки тому

      I used fiber mesh for the eyebrows of this character :)

  • @qkuton5642
    @qkuton5642 3 роки тому

    What format do you export your hair in?

    •  3 роки тому

      either obj or fbx :)

    • @qkuton5642
      @qkuton5642 3 роки тому

      @ I try to export obj and fbx but not work for me, the textures have disappeared . and a warning appears (The plug-in does not support the following material types: Material hairPhysicalShader4 will be exported as a grey Lambert material.)
      how can I slove this ploblem.😔

  • @Noob12369
    @Noob12369 3 роки тому

    can this be game hair aswell?

    •  3 роки тому +2

      No, game hair will be with hair cards
      But I might make a video on that subject too later :)

  • @ЕкатеринаИгнатьева-с8ъ

    ITS VERY GREAT! больше русское спасибо :)

  • @RayleignRonald
    @RayleignRonald 2 дні тому

    Martin Jessica Davis Brian Williams Jessica

  • @centralattac
    @centralattac 3 місяці тому

    your so biutifull

  • @Irfanlesnar
    @Irfanlesnar Рік тому

    seeman naam thamilar

  • @user-ng5xi3xi2k
    @user-ng5xi3xi2k 3 роки тому

    You are so beautiful, I fell in love with you, my charming

  • @judestefani3134
    @judestefani3134 Рік тому

    Ty so much, that's exactly what I need

  • @cromulent3d351
    @cromulent3d351 3 роки тому

    Thank you

  • @AdityaKumar-js3kh
    @AdityaKumar-js3kh 3 роки тому

    thank you