MtoA 507 | XGen Fur with aiStandardHair

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  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 133

  • @hoangnamnguyen8809
    @hoangnamnguyen8809 6 місяців тому +2

    damn 6 years later. This is very useful. Thank you

  • @lollipoptjh
    @lollipoptjh 4 роки тому +2

    this is like learning lots of things in just one tutorials, this is very helpful!! Thank youuuu!!!

  • @CherylynnLima
    @CherylynnLima 5 років тому +2

    your videos give me such joy

  • @MusicViddeos
    @MusicViddeos 5 років тому +1

    This actually saved my life. Thank you.

  • @irenecerezowip
    @irenecerezowip Рік тому

    Thank you very much for the tutorial. 😍Would you know how to make the hair show up in Arnold's ZDepth pass?

  • @Thelaserboy
    @Thelaserboy 6 років тому +2

    Great tutorial, very useful and straightforward as usual, with Maya it's always welcomed the detail in your workflow!! Cheers man!!!!

    • @arvidurs
      @arvidurs  6 років тому

      Great! Glad you like it

  • @mazeillusions
    @mazeillusions 6 років тому +3

    Hi there, cool tutorial
    I have an issue when applying shader... The fur doesnt take texture color and rendering as a one color shader. I did all steps as you show and when i am unhide fur at 31:58 the fur is just one flat color and on render too. How can i solve it
    Any thouts
    I would really appreciate

  • @mojangindustry4087
    @mojangindustry4087 5 років тому +1

    Amazing video! It's people like you who make me glad I decided to learn from youtube instead of collage. Quick Question, what computer are you using?

  • @philmehrart
    @philmehrart 4 роки тому

    Dude I don't know much about arnold rendering as I typically work in games/realtime but this has been awesome, definitely gonna try learn more about rendering in general (and fur.) I really hope you do a full training series later on, thanks!

  • @clon10x
    @clon10x 7 років тому

    Thank you Arvid for this tutorial. Please make a leaf shader tutorial

  • @DeepakRajan
    @DeepakRajan 7 років тому +3

    Hi arvid...thank you for the tutorial.....can you make a tutorial on how to import xgen into katana?

  • @iTsAznThunder
    @iTsAznThunder 7 років тому

    Hello Arvid! I was wondering if you would consider doing a tutorial covering procedural shading in Arnold? Seems to be extremely useful when having multiple props in a scene. But there doesn't seem to be any tutorials really covering it. Just a suggestion! Keep up the awesome work.

  • @josephbradley1781
    @josephbradley1781 6 років тому

    Hi, There. Amazing tutorial. Much more in-depth than others I have seen. Could you answer two questions for me. One, What is XGEN actually doing, creating a Material or creating a Shader or not creating anything. Two, how do you export your finished product to use outside of Maya. This is great if you can use it elsewhere. It's ok if you are using it to create marketing material where you only need a completed render, but totally useless if you need to use it for a game engine or other animation program like DAZ3D but can't . Thank you

    • @arvidurs
      @arvidurs  6 років тому

      Xgen is just generating the curves for the render engine. The renderer itself does all the heavy lifting. To use it in external packages, you would need to cache and bake out the sequence as curves..depending on what the package supports..maybe alembic

    • @josephbradley1781
      @josephbradley1781 6 років тому

      Arvid Schneider thank you for your answer, Arvid. I appreciate it. Now, being somewhat new to Xgen can you explain the purpose of it if you can’t use it outside of Maya.

    • @bazonga9085
      @bazonga9085 6 років тому

      R Golbraith
      Using it inside of maya is enough. That’s where it is rendered. You don’t need to take it out.

    • @seencapone
      @seencapone 4 роки тому

      @@josephbradley1781 The purpose of it is to create, groom and render hair on your characters in Maya. There are ways to export the hair as polys for game engine characters and whatnot. But Maya is intended to be a complete production solution and most animators use it as such.

  • @useresu301
    @useresu301 4 роки тому +9

    25:58 starts the actual fur shading
    I hate everything about Maya's nodes workflow - confusing backwards and glitchy

  • @lmSheep
    @lmSheep 6 років тому +30

    Appreciate the video but i dont think you could have made the fur shading part any more complicated

    • @arvidurs
      @arvidurs  6 років тому +4

      Sorry to hear that. I will try to make it better the next time. Arvid

    • @TheCrimson147
      @TheCrimson147 5 років тому +10

      now im scared to watch the video :(

    • @SALX808
      @SALX808 4 роки тому +2

      Yeah I have no idea what is happening as he flies around fixing that blinn issue.

  • @shefahealthcare3303
    @shefahealthcare3303 3 роки тому

    I found it very completed as compare to 2020.
    Is there any other way to directly color and make the pattern?

  • @NiboGL
    @NiboGL 6 років тому +1

    Thanks a lot Arvid! Awesome tutorial! You ROCK!

  • @mordecai1484
    @mordecai1484 3 роки тому

    Thanks for your videos, They are full of information.
    How do we give different color to a fur along the curve? Can i find tutorial about that in your videos?

    • @arvidurs
      @arvidurs  3 роки тому

      it depends how you read the uvs - it's a little bit more tricky, but using the aiRamp node it's possible

  • @ondudengrund
    @ondudengrund 6 років тому +3

    Could you make a video about getting the same texture on to Xgen fur made with the groomable splines ( insted of the interactive grooming splines ) ?

    • @npmmalayalamvfxtutorials1717
      @npmmalayalamvfxtutorials1717 6 років тому +3

      unwrap object
      Apply lambert
      Xgen
      create description
      go to the preview/output
      scroll down to "custom output parameters"
      enter name - float to color - add
      Create map by right-clicking
      select brush then paint on the object
      then save button
      go to the hypershade
      find the file under textures - graph network
      load the image that you want again to preview or output window
      save button again
      Ta da

    • @ondudengrund
      @ondudengrund 5 років тому

      @@npmmalayalamvfxtutorials1717 thanks you : )

    • @BOXINGandMODDING
      @BOXINGandMODDING 5 років тому

      @@npmmalayalamvfxtutorials1717 I failed with final step, can you assist a bit? Can't see colored groom primitives. Even if I just paint black and white iff texture in color in custom shader parameters and svae it, I can't see it working.

    • @npmmalayalamvfxtutorials1717
      @npmmalayalamvfxtutorials1717 5 років тому

      @@BOXINGandMODDING don't use custom shader

  • @ultraindigo
    @ultraindigo 4 роки тому +1

    Hi there!
    Since this is a long tutorial I was wondering if you could answer a couple of questions.
    1. Is this tutorial compatible with Maya 2016?
    2. Are any of the shading techniques you apply incompatible with another render engine, say Redshift?
    Thanks!

    • @arvidurs
      @arvidurs  4 роки тому

      Hi there! Yes this video is probably a bit dated - and most of the shading techniques are only applicable to Arnold. I have a new version of this on my channel though, which might be a bit better

  • @sebastianpossel6687
    @sebastianpossel6687 3 роки тому

    how to connect node from node editor to attribute editor?. Thanks for the video

  • @luisgerardozavalazamudio5955
    @luisgerardozavalazamudio5955 6 років тому +3

    Excelent tutorial, but in the minute 16:30 I cant find the "collision" how can I find that option?

  • @LuizRCGoncalves
    @LuizRCGoncalves 5 років тому

    Nice tutorial! I only have one question: what are the AOVs available for the Standard Hair Shader? It seems I can't get any passes other the the beauty pass. Thanks in advance!

  • @TheCrimson147
    @TheCrimson147 5 років тому

    Can you please explain how you did the shading part, what's connected to what? Maybe send a screenshot of the final hypershade? After you deleted some shaders to fix render issues and connected some others, I got lost. edit: nevermind, fixed by changing render attributes. Thanks for tutorial.

    • @arvidurs
      @arvidurs  5 років тому +1

      Great for solving it. I agree things do seem to change and it’s not always that straight forward. Happy rendering

  • @cgfarmerstudio
    @cgfarmerstudio 7 років тому

    thank you Arvid...i was looking for this awesome video...thanks a lot for your hard work

  • @livvyificationable
    @livvyificationable 7 років тому +4

    Ahhhh Thankyou! Excited for this

  • @dshaynietheawesome
    @dshaynietheawesome 4 роки тому +1

    no matter what i do the fur will not have the texture applied for some reason both in viewport and render

    • @arvidurs
      @arvidurs  4 роки тому

      Have you checked my latest fur video?

  • @linliu4909
    @linliu4909 7 років тому

    Hi Arvid, thanks for great video here. I have a question for you. How can I get display number on the grid?

  • @davidmonteiro6822
    @davidmonteiro6822 6 років тому

    Hello Arvid, i have a basic but important question regarding xgen on animated characters: if the character is rigged and will be animated with bone deformations but also blendshapes - which workflow would you suggest to create the fur - create the xgen guides on the main mesh or rather duplicate the mesh and have the xgen guides created on the duplicate?
    Either way the mesh would always need to be bound to the deformed bones right?
    Thank you !

  • @62cky4powerthirst
    @62cky4powerthirst 5 місяців тому

    I cant find aiHair, is it tied to a plugin?
    EDIT:
    Thats because it's only found in the hypershade: not the node editor.

  • @svivan20
    @svivan20 5 років тому

    Great tut! Thanks!

  • @frostofficial3497
    @frostofficial3497 6 років тому

    My approximate spline count is stucked at very lower counts, can tell me what to do about it??

  • @ryart579
    @ryart579 5 років тому

    I'm currently doing a tiger for my college project but I've had no advice as to how to texture the entire body of a tiger. Any advice?

  • @afcmontero
    @afcmontero 2 роки тому

    Is there a way to scale the xgen along with the rig character? seems that the "xgGuides" are not able to follow the rig structrure whe you try to scale the character

  • @bhuwansharmaa
    @bhuwansharmaa 6 років тому

    I am grooming a bird in xgen and having problem with texture map..... dont know why!!!!!!!!!!!!!!!!
    the grooms are not inheriting the UVs of the surface they are attached to and thus i cant customize the color pattern .......
    can you help??????

  • @p5rry
    @p5rry 5 років тому

    How are you resizing/moving Arnold Renderview window without selecting the borders?

  • @mariokim6873
    @mariokim6873 3 роки тому

    Trying to render xgen fur in Maya 2020.4. Arnold will not render xgen at all. What is the trick? Searched in google nobody seems to have this problem? I tried in 2 different machines. Any ideas?

  • @ajlbeer
    @ajlbeer 7 років тому +2

    Nice stuff Arvid. Thanks for sharing this! And yeah, people hitting the dislike button... lol. What is it with youtube that attracts so many grumpy people? Are they just little kids who don't understand the concept of community, sharing and good will? Or are they genuinely trolls, living under a bridge :P

    • @monocore
      @monocore 6 років тому

      By far the most comprehensive guide to arnold ive found in this place. I use C4dtoA, and this guy has helped me improve my render game A LOT. I will always be grateful.

  • @junhyuk9000
    @junhyuk9000 5 років тому +1

    why are you make a two sculpt layer ? 11:30

  • @teddude75
    @teddude75 7 років тому

    Can you explain what a probability map is? And maybe how to apply it to a shader.

  • @kiransurwade3576
    @kiransurwade3576 7 років тому

    awesome video !..
    sir can you please tell us how to do the same with redshift renderer ?

  • @charlottekimberly6745
    @charlottekimberly6745 4 роки тому

    Interactive Groom Editor doesn't show up for me. What should I do?

  • @lililasson
    @lililasson 6 років тому

    Thank you so much Arvid !!

  • @CherylynnLima
    @CherylynnLima 5 років тому

    when I try to render the hair, it shows up in the viewport but not in arnold. I just get the gray of the standard surface, while the hair isn't visible at all. this is 2019... do you know why this might happen?

    • @CherylynnLima
      @CherylynnLima 5 років тому

      I tried rendering the exact same file in 2018 and it works. do you have any idea why this might happen in 2019?

    • @arvidurs
      @arvidurs  5 років тому

      Hi, I haven’t tried this in 2019.. looks like I need to do another revamped version

    • @CherylynnLima
      @CherylynnLima 5 років тому

      Arvid Schneider yeah, please let me know your results! I tried redownloading different Arnold and maya 2019 versions and it refuses to work. Not sure if this is a universal issue or a me problem

  • @OzAdi
    @OzAdi 7 років тому

    Thank you very much Arvid!

  • @lgtwzrd
    @lgtwzrd 6 років тому +2

    I'm new to this so I wonder why you chose this approach of creating hair with the interactive groom editor instead of the standard XGen panel. I also don't understand how those two editors connect at all. Very confusing interface.

    • @dotunakinlabi3253
      @dotunakinlabi3253 6 років тому

      You read my mind exactly

    • @BOXINGandMODDING
      @BOXINGandMODDING 5 років тому +2

      Answer is here - knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-CharEffEnvBuild/files/GUID-C0470142-600B-4615-8110-EC779934DF5F-htm.html

    • @simonzhang7008
      @simonzhang7008 5 років тому

      @@BOXINGandMODDING holy shit yes this is so important

  • @michaelsingh6174
    @michaelsingh6174 Рік тому

    I tried this but i found each strand had a texture on it instead of the the strands adopting the mesh pattern overall.

  • @davidmonteiro6822
    @davidmonteiro6822 6 років тому +1

    Hello Arvid,
    Is the alstandartHair shader working with Maya 2018 now?
    i have 2 Maya lights in the scene but i just get a black render... any ideas what the problem could be?
    Thank you!

    • @christianraxo7535
      @christianraxo7535 6 років тому

      Make the render on arnold.. and add a loooot of light

  • @lex945
    @lex945 5 років тому

    good tutorial, thank you

  • @cassou124
    @cassou124 6 років тому +1

    Have you made a tutorial on how to animate XGen fur, and, if not, will you do one in the future? (I can't seem to find any tutorials for moving meshes, for some reason)
    Thank you

    • @arvidurs
      @arvidurs  6 років тому

      Hey, currently not planning to do so

    • @cassou124
      @cassou124 6 років тому

      Alright, thanks for answering!

  • @elmanu38
    @elmanu38 4 роки тому

    good day!! do you have a tutorial or a tip for exporting xgen to unreal uvs or textures??

    • @arvidurs
      @arvidurs  4 роки тому

      Nope sorry - never tried

  • @superpacmaniac
    @superpacmaniac 7 років тому

    Very helpful, thanks!

  • @randomstuff6094
    @randomstuff6094 6 років тому +2

    i did the same settings as you but it renders out as a strips of rectangles even though i tweaked the taper.

    • @jackr8558
      @jackr8558 6 років тому

      Are you using the arnold renderer?

  • @BeepieBee
    @BeepieBee 6 років тому

    Does anyone know if you can render hair in marmoset that you made with xgen?

  • @tstanimations13
    @tstanimations13 7 років тому

    Great Tutorial ;) Thank you! I had the same issues on creating the fur like you...I think there are still some bugs, but it is a really great tool. How would you transfer the fur to a character with animation? I don't want to make the groom in my rigging or animation scene. I only want to replace my alembic cache, but I doesn't work. Anyone with a solution for transfering the fur? ( The transfer function crashes everytime I use it)

  • @zhangjack9164
    @zhangjack9164 7 років тому

    Thx for your tutorial.But I can not achieve same result like you while I follow your step。I want the hair color link to texture,like animals skin,different areas have different color.When
    i link the base color to a texture, every fur turn to same color,like linked to a ramp texture.I have looked for help in arnold help document,but there is not any tutorial about that.I find your tutorial can achieve the result that i want,but i can not make the same result..

    • @xxshotxdownxheartxx
      @xxshotxdownxheartxx 5 років тому

      i have the same issue. Where you ever able to solve the problem?

  • @4kingdrift345
    @4kingdrift345 4 роки тому

    How are the ruler numbers on the view realized?

    • @arvidurs
      @arvidurs  4 роки тому

      You can change the grid settings in maya display menus. And add those axis

  • @mustafanuroncel
    @mustafanuroncel 5 років тому

    Thank you very much

  • @OlegKhartov
    @OlegKhartov 3 роки тому

    how to bake Fur for texture?

  • @ahmedteeka
    @ahmedteeka 7 років тому

    Amazing thanks alot

  • @wilsonhuang2299
    @wilsonhuang2299 7 років тому

    Great ! Thank you so much~~!!!!!

  • @grizzzzzzli
    @grizzzzzzli 7 років тому

    How much performance to consume that?

  • @konstantinoschtenelis2350
    @konstantinoschtenelis2350 7 років тому

    I can't find "aistandrardhair", i have the student's version of maya with arnold loaded. I can find "aihair". Plz help!

  • @yeahyeahyeahokayyyyy
    @yeahyeahyeahokayyyyy 7 років тому +1

    Thank you!!!

  • @downoladfullmovies3665
    @downoladfullmovies3665 7 років тому +11

    who are the foolishers dislike this!!! ;(

  • @downoladfullmovies3665
    @downoladfullmovies3665 7 років тому

    helpfully!!!!!!

  • @speliermus3159
    @speliermus3159 6 років тому

    It can be export to unity?

  • @ronydey2696
    @ronydey2696 Рік тому

    Great

  • @keenanlucas702
    @keenanlucas702 7 років тому

    Why does it not batch render?????????

  • @Mrproto
    @Mrproto 3 роки тому

    doesn´t work for Xgen core

  • @ezzatullahfiroozi8518
    @ezzatullahfiroozi8518 3 роки тому

    wow

  • @LetsPaintTogether
    @LetsPaintTogether 3 роки тому

    it dont cost money to open hypershade

  • @contaxHH
    @contaxHH 5 років тому

    i have no idea how to follow this tutorial

    • @arvidurs
      @arvidurs  5 років тому +1

      Sorry about that. I might consider revisiting this video.

    • @kylez1750
      @kylez1750 5 років тому

      @@arvidurs yes please

  • @NewtaoV
    @NewtaoV Рік тому

    In some cases, aiStandardSurface looks better than aiStandardHair.

  • @jacobhinston1676
    @jacobhinston1676 7 років тому

    Hi , your work is fascinating i was just wondering though if you could do a tutorial on how to obtain an sss shader with a wet map like the one on the cg shark in this link area.autodesk.com/learning/kon_tiki_shark_shot_walk_through_by_ilp
    or the type of gold with reflection and all like in the WARNER BROS LOGO.........................please leave me your reply ASAP.Thanx in advance.

  • @tati_3d_animation
    @tati_3d_animation 6 років тому +1

    nothing understood and hard to realise

  • @theplaguedaemon
    @theplaguedaemon 7 років тому

    Mine just renders the fur black :/

  • @A-museDesign
    @A-museDesign 5 років тому

    So sir, I think when you were upset about the guide curves density, the answer was in the in guides_base, density multiplier. And are you single? lets get married!

  • @sizlax
    @sizlax 4 роки тому

    Protip: ignore blinn? Best I can tell, don't even add it? Seems like it was added by accident and has maybe no relevance in the tutorial.

  • @txyzlux1137
    @txyzlux1137 7 років тому

    :,), thk 1000

  • @grahamhiggins1816
    @grahamhiggins1816 6 років тому

    This is all far too complicated... I mean on mayas end. Its fiddly and complex. I'm lost.

  • @yippycat5303
    @yippycat5303 9 місяців тому

    27:28

  • @sizlax
    @sizlax 4 роки тому

    Fur Artificial Intelligence Sexually Transmitted Disease hair? >,>

  • @tyrant351
    @tyrant351 6 років тому

    So what bugs me about this tutorial is the viewport looked way better than anything you let render. Idk if it's because you just didn't let it fully render or what but I have 0 way of being sure your method works when you show us a pre-made product and not an actual finished process product.
    I appreciate the lessons on using XGen/Arnold for fur but-- yeah.

    • @arvidurs
      @arvidurs  6 років тому

      Maybe you should just try the method and see if it works.

    • @ShaneCasserly
      @ShaneCasserly 5 років тому

      It will look good, this guy is a pro.

  • @AP-if4pm
    @AP-if4pm 5 років тому

    This is a tutorial about how to take 5 minutes of content and stretch it to a 45 minute video.

  • @9_granger
    @9_granger Рік тому

    wow