great tips ^^, the labs uv transfers tend to work better. I was having a lot of issues relaying on the UV transfer node so I switch to the labs uv transfer and it worked way better.
Super neat and curated workflow, this is going to be a key task for cleaning models from nvidia's 3D from prompts. I discovered the uv transfer node the other day and I couldn't believe it just works, that's a rockstar node.
Great tuts dude! Quick question, if there a advantage to using remesh to grid over VDB from polygons? Seemed like you used a couple more steps that are handled by VDB so was just curious. Thanks again for the great work!
Hey thanks! Yes, the remesh to grid has the "Thin Plate" option + dilate/erode which is much more convenient to use over the VDB from polygons workflow. Both can work, but it's more about speed and less hassle with the remesh to grid.
Awesome, this is a plus in the technical information prior to optimize the geometry.
Thanks Tyler, I love the way you explain clearly, and this was incredibly useful
This is great for simulations, but also for preparing models for 3D printing. Thank you!
I didn't know this video existed! Thanks bro! Really grateful.
Nice job Tyler!
great tips ^^, the labs uv transfers tend to work better. I was having a lot of issues relaying on the UV transfer node so I switch to the labs uv transfer and it worked way better.
Your video is very helpful.. thank you so much
Super neat and curated workflow, this is going to be a key task for cleaning models from nvidia's 3D from prompts. I discovered the uv transfer node the other day and I couldn't believe it just works, that's a rockstar node.
Indeed! I use this trick for just about every scene I run into these days.
thank you!
Great! Thanks
ITS REALLY WORKED LOL THANK YOU DUDE
Thank You!!!
super tutorial
awesome!
Great tuts dude! Quick question, if there a advantage to using remesh to grid over VDB from polygons? Seemed like you used a couple more steps that are handled by VDB so was just curious. Thanks again for the great work!
Hey thanks! Yes, the remesh to grid has the "Thin Plate" option + dilate/erode which is much more convenient to use over the VDB from polygons workflow. Both can work, but it's more about speed and less hassle with the remesh to grid.
@@cgforge Awesome thanks for the reply. I didn't know about remesh to grid, and will def give it a try. Thanks again!
Is that "little fish"?
On god
no cap fr 🙏