Houdini | Cleaning Bad Geometry | Quick Tip

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 22

  • @dreamforgemediaec
    @dreamforgemediaec 2 роки тому +4

    Awesome, this is a plus in the technical information prior to optimize the geometry.

  • @Godkiller08
    @Godkiller08 8 місяців тому

    Thanks Tyler, I love the way you explain clearly, and this was incredibly useful

  • @shingoeverard6744
    @shingoeverard6744 2 роки тому +4

    This is great for simulations, but also for preparing models for 3D printing. Thank you!

  • @yuiyukiiyo
    @yuiyukiiyo 2 роки тому

    I didn't know this video existed! Thanks bro! Really grateful.

  • @phillipcarpenter3312
    @phillipcarpenter3312 Рік тому

    Nice job Tyler!

  • @cgaltruist2938
    @cgaltruist2938 Рік тому +1

    great tips ^^, the labs uv transfers tend to work better. I was having a lot of issues relaying on the UV transfer node so I switch to the labs uv transfer and it worked way better.

  • @eivavedia4408
    @eivavedia4408 2 роки тому +1

    Your video is very helpful.. thank you so much

  • @carlosrivadulla8903
    @carlosrivadulla8903 2 роки тому

    Super neat and curated workflow, this is going to be a key task for cleaning models from nvidia's 3D from prompts. I discovered the uv transfer node the other day and I couldn't believe it just works, that's a rockstar node.

    • @cgforge
      @cgforge  2 роки тому +1

      Indeed! I use this trick for just about every scene I run into these days.

  • @nicksushkevich
    @nicksushkevich 2 роки тому +1

    thank you!

  • @shaggy028
    @shaggy028 6 місяців тому

    Great! Thanks

  • @mulanshuvora30
    @mulanshuvora30 2 роки тому

    ITS REALLY WORKED LOL THANK YOU DUDE

  • @cwhiticar1
    @cwhiticar1 2 роки тому

    Thank You!!!

  • @somuroom
    @somuroom 2 роки тому +1

    super tutorial

  • @Ch405G4m1nG
    @Ch405G4m1nG 2 роки тому

    awesome!

  • @ModelWhatYouSee
    @ModelWhatYouSee Рік тому

    Great tuts dude! Quick question, if there a advantage to using remesh to grid over VDB from polygons? Seemed like you used a couple more steps that are handled by VDB so was just curious. Thanks again for the great work!

    • @cgforge
      @cgforge  Рік тому

      Hey thanks! Yes, the remesh to grid has the "Thin Plate" option + dilate/erode which is much more convenient to use over the VDB from polygons workflow. Both can work, but it's more about speed and less hassle with the remesh to grid.

    • @ModelWhatYouSee
      @ModelWhatYouSee Рік тому +1

      @@cgforge Awesome thanks for the reply. I didn't know about remesh to grid, and will def give it a try. Thanks again!

  • @021shaw
    @021shaw 2 роки тому

    Is that "little fish"?

  • @rangelgoulart5583
    @rangelgoulart5583 2 роки тому +1

    On god

    • @cgforge
      @cgforge  2 роки тому

      no cap fr 🙏