for those watching this working on Houdini 20 the normals work fine again , so instead of pasting the it up one layer you can just use a mtlximage node and plug into normals
I can't tell you how much I'm loving this course. I had an idea that with your teaching style I think would be something really good for a Patreon course. What if you were teach a course that was designed to instruct students how to build reusable production tools for specific use cases. For example building destruction is a common VFX use case. So the idea would be one course would take you from start to finish on making a general purpose building destruction network that is designed in the end to have a couple input paths - one path for the building framing, floors, walls, roof etc ( anything that shatters or gets destroyed ) and another path for interior objects that maybe don't get completely destroyed but jostled around like flying paper, debris, furniture etc. Essentially the course would in the end provide the new VFX artist with a library of general purpose tools that could help them accommodate 80% of the common types of jobs we get while learning Houdini in the process of making tools we can use for work. I imagine a building destruction course with a couple variants ( Explosion, meteor impact etc ) then an "Open Ocean" course with Container ship on the ocean with wake then courses for your generic spaceship rising out of the water, Godzilla monster rises and makes landfall etc... There are a half dozen other common VFX shots that could all be part of this series and at the conclusion students would have a great set of turn key tools to do a variety of tasks all while learning what makes Houdini tick. Just an idea - but man with how you teach i'd buy into this at almost any price you'd ask.
36:50 the boundary conditions drop down menu is now under the "Collision" menu and not the "Bounds" menu. The drop down has also been renamed to Ground Planes. 🐢🐢
I just started learning Houdini. I looked at several tutorials from 3 or 4 youtubers until I came across your series. The fact that you defined your terms in the first video showed me that you knew what you were doing. Thank you for producing this series. I would have given up otherwise, and just stuck to Davinci Resolve and Fusion.
This is what im looking for Even if im start to be convenient around simulations like POP, Pyro and others i dont know how to mix them together. Ty for this series :D
For people who get weird geometry when doing edge detail in rbd material fracture, its because there are tiny holes in the geometry which messes the operation, so just put in a fuse node before fracturing.
thank so much for this tutorial! is there a way to control fractured pieces once they hit the ground? The pieces continue moving and rotating and they never stop.
Hey! You don't have to use the subnet node. You can use the "Mtlx Standard Surface" node inside of the material library instead (just like when we used it for adding normals in this tutorial). All you'd have to do is set the orange render flag on each one so that the material library auto-fill can find them. I hope that helps!
how do you get the nodes to display with straight wires and rounded corners only? I tried display options, my wires are frequently diagonal when yours automatically add corners to avoid this. Your ui for the node network looks far better as a result I have no idea how to do that
I love Houdini so far but some things just confuse me. At 36:40 I accidentally hit the F button. This created a small red box (looks like the domain of the pyro solver but its super small) and it zoomed into that. After that my pryo solver domain did not change anymore and I couldnt get it to grow again while the simulation plays. I opened the old save and that fixed it. But does anyone know what happened there?
for those watching this working on Houdini 20 the normals work fine again , so instead of pasting the it up one layer you can just use a mtlximage node and plug into normals
Thanks for letting everyone know about that!
I can't tell you how much I'm loving this course. I had an idea that with your teaching style I think would be something really good for a Patreon course.
What if you were teach a course that was designed to instruct students how to build reusable production tools for specific use cases. For example building destruction is a common VFX use case. So the idea would be one course would take you from start to finish on making a general purpose building destruction network that is designed in the end to have a couple input paths - one path for the building framing, floors, walls, roof etc ( anything that shatters or gets destroyed ) and another path for interior objects that maybe don't get completely destroyed but jostled around like flying paper, debris, furniture etc.
Essentially the course would in the end provide the new VFX artist with a library of general purpose tools that could help them accommodate 80% of the common types of jobs we get while learning Houdini in the process of making tools we can use for work.
I imagine a building destruction course with a couple variants ( Explosion, meteor impact etc ) then an "Open Ocean" course with Container ship on the ocean with wake then courses for your generic spaceship rising out of the water, Godzilla monster rises and makes landfall etc...
There are a half dozen other common VFX shots that could all be part of this series and at the conclusion students would have a great set of turn key tools to do a variety of tasks all while learning what makes Houdini tick.
Just an idea - but man with how you teach i'd buy into this at almost any price you'd ask.
36:50 the boundary conditions drop down menu is now under the "Collision" menu and not the "Bounds" menu. The drop down has also been renamed to Ground Planes. 🐢🐢
Thank you so much for the info.
This tutorial was a lot faster than the others. It feels like watching it in 1.5x. Great tutorial overall, thank you!
Man your tuturials are actual gold.
Love this whole series, really appreciate the effort.
I just started learning Houdini. I looked at several tutorials from 3 or 4 youtubers until I came across your series. The fact that you defined your terms in the first video showed me that you knew what you were doing. Thank you for producing this series. I would have given up otherwise, and just stuck to Davinci Resolve and Fusion.
Thanks so much. I've been watching lots of tutorials but you explains the best.. Now i think im getting HOUDINI
I can't thank you enough for all the knowledge you share! That for me is pure gold! Thank you thank you!!!🙏
This is what im looking for
Even if im start to be convenient around simulations like POP, Pyro and others i dont know how to mix them together.
Ty for this series :D
Thanks for your tutorials, they helped ma a lot) ! You are the best)
I Love this seriess !! Was waiting for next upload, thanks !!
Dang, another great video, thanks a bunch, keep'em coming! 😀
Damn it. I was curious to see the result.
you are amazing, thanks for these videos
This is perfect! I needed exactly this video
Thank you Sensei 🥹
вот он: настоящий разрушитель котов и прекрасный учитель)
For people who get weird geometry when doing edge detail in rbd material fracture, its because there are tiny holes in the geometry which messes the operation, so just put in a fuse node before fracturing.
Man, i can't thankyou enough!
Really cool, thanks a lot!
YOU ARE AMAZING
Thanks bro love to learn from you man
真厉害,加油小哥
Thank you very much 👍
At the 44min mark when it comes to 'issues with normals' the steps don't work on H20. Any chance you could clarify how do do this in H20?
Also around the 48th min mark when you talk about assigning pyro volume preview - any chance you could explain how to make that work with Houdini 20?
You can create a karma pyro material instead then inside youll find a pyroshader node with the same settings
thank so much for this tutorial! is there a way to control fractured pieces once they hit the ground? The pieces continue moving and rotating and they never stop.
Could not finished because i dont have subnet material node :(
Hey! You don't have to use the subnet node. You can use the "Mtlx Standard Surface" node inside of the material library instead (just like when we used it for adding normals in this tutorial). All you'd have to do is set the orange render flag on each one so that the material library auto-fill can find them. I hope that helps!
how do you get the nodes to display with straight wires and rounded corners only? I tried display options, my wires are frequently diagonal when yours automatically add corners to avoid this. Your ui for the node network looks far better as a result I have no idea how to do that
I love Houdini so far but some things just confuse me. At 36:40 I accidentally hit the F button. This created a small red box (looks like the domain of the pyro solver but its super small) and it zoomed into that. After that my pryo solver domain did not change anymore and I couldnt get it to grow again while the simulation plays. I opened the old save and that fixed it. But does anyone know what happened there?
When will you are releasing your VEX masterclass on patreon
I'm trying to render this out. I get this error. No camera in USD file.
When your VEX masterclass is going to release?
how do you set up like that when you drop in a new node it's by passed by default?
Bro for beginners recommend a pc configuration for practicing 🙏
❤❤
What mouse are you using?
Hey! It's a Glorious Model D Wireless. I recently got it, but it's been good so far😁
honestly m8 you are confusing it alot.
Liked from two accounts, just to show my appreciation 🫡
Really, your work worth that