Half-Life 2 - Combine Sniper Analysis

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  • Опубліковано 25 лис 2024
  • I take a look at the Combine sharpshooter unit, the Overwatch Sniper.

КОМЕНТАРІ • 850

  • @RescoeZ
    @RescoeZ  5 років тому +778

    For all who are wondering what sn_blockdown.wav sounds like, it is the first sound in this video:
    ua-cam.com/video/NRaVPDDA9uw/v-deo.html

  • @lolok6236
    @lolok6236 5 років тому +3755

    Instead of trying to no-scope you for fun, they shoot props when you're not on sight.
    That's definitely an improvement.

    • @RescoeZ
      @RescoeZ  5 років тому +708

      Even if you're not using them for cover, it's intimidating when the snipers pick off objects, as if to say "you're safe now, but once you step out I'll get you".

    • @civilsecuritylite12054
      @civilsecuritylite12054 5 років тому +312

      I mean destroying covers leave enemies with less places to hide.

    • @GOTTKAISEROFPLAZMABURST2
      @GOTTKAISEROFPLAZMABURST2 5 років тому +35

      @@civilsecuritylite12054 holy shit pb2

    • @rad3954
      @rad3954 5 років тому

      lol ok the heck?

    • @civilsecuritylite12054
      @civilsecuritylite12054 5 років тому +32

      @@GOTTKAISEROFPLAZMABURST2
      I never expected someone to still remember this game.

  • @citizenofcity6299
    @citizenofcity6299 5 років тому +1398

    1:27 Snipers will shoot at any explosive barrels near the player.
    Combine recruting gamers, huh?

  • @mrmr_zoomie
    @mrmr_zoomie 2 роки тому +73

    I always loved the fact that even brainwashed the sniper exclaims *”…SHIT!”*
    Some parts of a human will never be expunged.

  • @shpho
    @shpho 5 років тому +2704

    Alyx: *looks at Gordon with the sniper rifle*
    Alyx: There you are!
    Gordon: *shoots rocket at Alyx and kills a Combine Sniper*
    Gordon: You won't trick me, buddy!

    • @crustypaladin
      @crustypaladin 5 років тому +345

      We have a spy in our midst

    • @VeraxonHD
      @VeraxonHD 5 років тому +242

      >desinc

    • @RescoeZ
      @RescoeZ  5 років тому +415

      @@crustypaladin That Alyx is a Spy!

    • @mayocult2025
      @mayocult2025 5 років тому +12

      @@VeraxonHD i was gonna say that

    • @gyarik
      @gyarik 5 років тому +8

      @@VeraxonHD bruh

  • @pux0rb
    @pux0rb 3 роки тому +194

    I like that the unused sound files seem to suggest that their codename was "scalpel" which really fits in well with all the combine medical terminology. And its very fitting, since a scalpel is used to make a very precise incision. The combine sniper is precisely removing the outbreak.

    • @GaiusCaligula234
      @GaiusCaligula234 2 роки тому +6

      Wow seriously??? That's amazing dude thank you for this explanation I had no idea what a scalpel was

    • @MintyLime703
      @MintyLime703 Рік тому +7

      ​@@GaiusCaligula234 Way to miss the point

    • @meem6154
      @meem6154 Рік тому

      @@MintyLime703…. Irony

  • @Drakey_Fenix
    @Drakey_Fenix 5 років тому +1659

    I remember the bolt action ''pling'' from the earlier Half Life 2 build that i played when i was in my younger days. Then when i got back and started playing Half Life 2 again later i kept wondering where i had heard that sound from and if it was just my imagination. Thanks for clarifying.

    • @RescoeZ
      @RescoeZ  5 років тому +120

      Someone made the old sounds available for download, I can try to find it again if you'd like.
      Edit: here you go www.mediafire.com/file/hhtmu5z98ay69qt/snipersound.zip

    • @RIPANDTEAR60
      @RIPANDTEAR60 5 років тому +20

      The bolt sound effect was reused from the cut sniper rifle I think

    • @attilavidacs24
      @attilavidacs24 5 років тому +4

      I doubt you remembered that.

    • @2millionblunts
      @2millionblunts 5 років тому +69

      @@attilavidacs24 why wouldn't he lol some people aren't 14 bro

    • @bencook4663
      @bencook4663 5 років тому

      Dude same

  • @TheOdst219
    @TheOdst219 5 років тому +636

    I always thought of these guys as specialists. They get tapped during implantation and shuffled off to a secondary implant route for better optical replacements, concelment training, and mabye wilderness survival.

    • @theepicspy570
      @theepicspy570 5 років тому +114

      *still use a bright blue laser that easily gives their position away.*

    • @spacehitler4537
      @spacehitler4537 5 років тому +63

      @@theepicspy570 It's more for suppression than functional concealment.

    • @AB0VETHALAW
      @AB0VETHALAW 5 років тому +2

      I like this

    • @defiraphi
      @defiraphi 5 років тому +9

      It reminds me to those guys in the movie "Soldier" starring Kurt Russell . Über trained soldiers since their young age to become specialists in any combat, fights, wars .

    • @seanmoore4653
      @seanmoore4653 4 роки тому +1

      Its only a game fucqer.. loserr

  • @planetsec9
    @planetsec9 5 років тому +1608

    >"scalpel going sharp"
    >"scalpel engaging"
    >"scalpel activated"
    >"scalpel has pin"
    Nice, in keeping with the clinical theme of combine radio chatter

    • @RescoeZ
      @RescoeZ  5 років тому +260

      Yeah it's a shame they cut it, but I suppose they wanted the snipers to come across as silent killers.

    • @odinlindeberg4624
      @odinlindeberg4624 5 років тому +196

      @@RescoeZ having a sniper simply calling out "contact" in a low voice when first encountering the player would work nicely, though.

    • @projectkepleren
      @projectkepleren 5 років тому +8

      @@RescoeZ "cut"

    • @Thy_Boss
      @Thy_Boss 4 роки тому +11

      @@RescoeZ I think it's a good call, like the Black Ops in _Half Life._ It helps preserve their first appearance as a substantial new threat.

    • @MusicChannel-qr8zj
      @MusicChannel-qr8zj 4 роки тому +1

      scalpel notarget

  • @SStealth14
    @SStealth14 5 років тому +840

    this content still gives a sense of mystery to already seen content in half life 2

    • @gabbo7101
      @gabbo7101 5 років тому +44

      I like to think resc0e is the hl2 equivalent of marphitamas

    • @thegondola9877
      @thegondola9877 5 років тому +20

      why are you a nazi

    • @Notwhatyousayitswhatyoudo
      @Notwhatyousayitswhatyoudo 5 років тому +14

      @@thegondola9877 because of current year

    • @thegondola9877
      @thegondola9877 5 років тому +16

      @@Notwhatyousayitswhatyoudo oh nevermind i just saw that you're a member of a /pol/ steam group, lmfao that's pathetic. please invite as many of your nazi friends as you can to a koolaid party and ride off to valhalla together

    • @thegondola9877
      @thegondola9877 5 років тому +8

      @@Snwy-hb6rm go outside you completely unfuckable specimen

  • @williamxu491
    @williamxu491 5 років тому +240

    "That sniper is a spy!" 7:20

    • @OnionDude
      @OnionDude 4 роки тому +1

      TF2 lol

    • @ratchanidaple
      @ratchanidaple 4 роки тому +1

      no way alyx will use sniper only pistol and shotgun

    • @gwg2813
      @gwg2813 4 роки тому +2

      @@chopper6408 i did too

    • @saltypotatos8943
      @saltypotatos8943 4 роки тому

      @@chopper6408 I read this with Sniper's voice.

    • @uligallardo8110
      @uligallardo8110 4 роки тому

      @@chopper6408 Because he uses a RPG

  • @ygorschuma3059
    @ygorschuma3059 5 років тому +697

    You also forgot to mention the Sniper Rifle is the only in-game firearm that isn't hitscan-based, but fires a solid projectile with velocity, you can try and dodge it, but on hard, they will most likely everytime hit you. Also 4:05 *nice driving skeelz.*

    • @bubbleman2002
      @bubbleman2002 5 років тому +56

      Very ironic that a weapon with an absolutely ludicrous calibre (look at the size of the chamber of the hlbeta sniper) is a projectile rather than hit scan. Perhaps hit scan would be too frustrating? But at the same time you can easily move from cover to cover without getting shot, given the long paused between shots.

    • @ygorschuma3059
      @ygorschuma3059 5 років тому +73

      @@bubbleman2002 It seems to rely on Pulse Ammo, so the weapon's caliber doesen't really matter, also the projectile model it fires is the same as the AR-2, VALVe probably decided to make the rifle projectile-based because fuck that Half-Life 1 hitscan autosniper.

    • @joenodden
      @joenodden 5 років тому +29

      @@bubbleman2002 Because then otherwise you'd have a gun like the AWP in CS:GO where the millisecond you peek you're dead.

    • @Zmeeed01
      @Zmeeed01 5 років тому +1

      Wait, is HL2 crossbow is a hitscan weapon actually?

    • @ygorschuma3059
      @ygorschuma3059 5 років тому +31

      @@Zmeeed01 Nope, it's a projectile weapon, if it was hitscan, it wouldn't be able to ricochet off of surfaces.

  • @AwesomeFacePopeXIV
    @AwesomeFacePopeXIV 5 років тому +911

    I wonder why the Combine just didn't mass-produce snipers, they can just almost take on anything! This is the Combine's true downfall, no wonder a nerd in an orange power-jump-suit can just whack people away without a sweat. I say, bad show, bad show!

    • @zonetropper
      @zonetropper 5 років тому +139

      Depends on where you gonna deploy them, plus if citizens had the ability to throw grenades or use the rpg on them hence being programmed to engage snipers, you'd have no use of them. Realistically snipers would be useful against xenian enemies but antlions still could get in and destroy them from the window. And Poison zombies could throw headcrabs at them to distract them in the window. Otherwise, snipers in the game as they are programmed are pretty deadly to any non-combine npc, just because they are programmed like that. There is a very funny interaction when an antlion guard shoves a sniper that makes it go fly like it would try to shove a strider.

    • @dreysantillan
      @dreysantillan 5 років тому +49

      Realistically speaking
      It's hard to train a sniper to perfection

    • @lathrin
      @lathrin 5 років тому +54

      @@dreysantillan but combine soldiers are modified people

    • @dreysantillan
      @dreysantillan 5 років тому +14

      @@lathrin oh.... Well in that case I am incorrect

    • @lathrin
      @lathrin 5 років тому +26

      @@dreysantillan but then again maybe the combine doesn't have the good enough technology to alter snipers to perfection

  • @gokberkkara2836
    @gokberkkara2836 5 років тому +170

    7:17 plot twist : there was a Combine sniper helping us

  • @disismarcoboi2596
    @disismarcoboi2596 5 років тому +150

    2:17 now here's a thing. Even something as small as a can can save your ass. Combine's AI is really amazing but if you can't see them, they can't see you.

    • @qee4617
      @qee4617 4 роки тому +8

      For some reason NPC's in HL2 can only see your head

    • @doverboy1
      @doverboy1 3 роки тому +12

      @@qee4617 maybe thats because the head is where the player's camera is in

  • @huskosnow7091
    @huskosnow7091 5 років тому +209

    3:45 - 3:49
    The epic battle between an GAU-8 Avenger and an M61 Vulcan.

    • @huskosnow7091
      @huskosnow7091 4 роки тому +10

      3:42 sounds like a SKS

    • @ratchanidaple
      @ratchanidaple 4 роки тому +1

      I want to kick his ass with M16 (joke from drill in opposing force)

    • @BryantVonMiller
      @BryantVonMiller 3 роки тому +1

      I love your profile photo!

    • @huskosnow7091
      @huskosnow7091 3 роки тому

      @@BryantVonMiller who u talkin to

    • @BryantVonMiller
      @BryantVonMiller 3 роки тому

      @@huskosnow7091 You! I should have clarified, my bad. Lol

  • @justin764
    @justin764 5 років тому +752

    All the overpowered techs and still they rely on some lasers for sniper rifles.

    • @bubbleman2002
      @bubbleman2002 5 років тому +252

      Lasers are excellent for quick target acquisition. Game balance, too. It would be frustrating to lose half your health to a sniper you could not have seen, would it not?

    • @JohnnyJohnJohnson
      @JohnnyJohnJohnson 5 років тому +278

      @@bubbleman2002 *stares at the original Half-Life sniper nests...*

    • @Neo2266.
      @Neo2266. 5 років тому +128

      Boris
      I replayed Half Life 1 not long ago
      I didn’t remember the launch area at all, anyway, there’s a sniper nest hidden in a bush on a cliff. I was taking random damage and started to look for the motherfucker shooting at me, but I had no idea it wasn’t a regular enemy, because if it was a sniper, then games have taught me that he would have a laser sight to help me pinpoint his location
      Well none of that bullshit happened there and i died, just like i would IRL
      I wish games would just start doing stuff like this again, now everything is user-friendly and easy
      Yes, the first time everyone would die, but then players will learn to be extra alert, and would make the overall atmosphere of any game like this better
      I mean, in HL2 and many other games, you can see the damn bullets flying, that would be enough to pinpoint the Sniper’s location.
      Seriously, I wish more games would do this
      Nowadays the most realistic sniper encounters you’re gonna get in a game would be in fucking CSGO of all games

    • @diobrando2575
      @diobrando2575 5 років тому +106

      Neo2266 not every game needs to be ultra hardcore and so lifelike.
      Also clearly you don’t know video games because in ArmA, you can get shot from kilometers away from a sniper. CS:GO has snipers used at ranges of less than 50m. That’s the ranges a fucking PISTOL is accurate at.

    • @lathrin
      @lathrin 5 років тому +16

      @@diobrando2575 because csgo isn't an ultra hardcore fps game. Also, SQUAD would be more accurate than arma 3 is

  • @ShadowHunter120
    @ShadowHunter120 5 років тому +77

    Moving jeep creates a "danger" aisound in front of themselves when moving, hence the sniper vocalizing.

  • @awddfg
    @awddfg 5 років тому +295

    *_3:07_**_ Never heard of a combine soldier saying shit before._*

    • @mado-wh4jv
      @mado-wh4jv 5 років тому +78

      So you have never really played half life, have you?

    • @awddfg
      @awddfg 5 років тому +50

      @@mado-wh4jv *_I did, just went too fast through all the levels I guess._*

    • @mado-wh4jv
      @mado-wh4jv 5 років тому +51

      @@awddfg Well, probably you didn't use the granades many times.

    • @spoderman7455
      @spoderman7455 5 років тому +11

      *Understanable have a nice day*

    • @mado-wh4jv
      @mado-wh4jv 5 років тому +1

      @Duribethin They actually said that for bullets and xenians.

  • @sagieboi1204
    @sagieboi1204 4 роки тому +38

    Them shooting props when you are in cover is genius, it forces you to quickly make your mind up while they are limiting your cover. Bravo Valve.. Bravo!

  • @BasicallyBlake
    @BasicallyBlake 5 років тому +308

    5:18 You can do re-produce this ragdoll glitch to friendly NPCs if you activate the blue gravity gun via console (physcannon_mega_enabled 1) in areas where you normally shouldn't have it.

    • @RescoeZ
      @RescoeZ  5 років тому +37

      Never knew that, I've never tried it before.

    • @kura100
      @kura100 5 років тому +23

      The NPCs were clearly using a dead ringer.

    • @sarahkatherine8458
      @sarahkatherine8458 5 років тому +2

      Thanks. I remembered I used to create multiple npc ragdoll outside of the citadel, but I didn't remember how I've done it.

    • @Toxin___InterHalfer
      @Toxin___InterHalfer 5 років тому +2

      The dog ball too

    • @thecursedcombine3951
      @thecursedcombine3951 5 років тому

      I gotta try this right now.

  • @thewayfayer3268
    @thewayfayer3268 5 років тому +48

    5:18 I believe this happens to every npc you were never supposed to use the powered up grav gun on

  • @ironraccoon3536
    @ironraccoon3536 5 років тому +675

    Why do HL2s sound effects sound better in fast-motion?

    • @JacobKinsley
      @JacobKinsley 5 років тому +58

      @Banane that makes sense and also doesn't

    • @EnToutoiNika
      @EnToutoiNika 5 років тому +27

      Speeding Car in fast-mosion: *C h a i n s a w*

    • @Minecraftminer3000
      @Minecraftminer3000 5 років тому +28

      Some of those sped up gun sounds would definitely fit right into a modern AAA title!

    • @ugotsnickers267
      @ugotsnickers267 5 років тому +9

      Very high bit-rate

    • @HellishSpoon
      @HellishSpoon 4 роки тому +10

      Automatic weapons defiantly sound better when shooting faster
      Or maybe its just daka within me talking

  • @Pikmin88
    @Pikmin88 5 років тому +118

    4:36
    I don't know why I laughed at this but
    Gordon: **grenade**
    Sniper: **Doesn't move a muscle**
    Sniper: "Shit!"

    • @jeremy_byrdpikachu3607
      @jeremy_byrdpikachu3607 4 роки тому +6

      4:41 Similar response afterward...
      Gordon: (Launches SMG grenade)
      Combine sniper: (Not moving a muscle)
      Also combine sniper: "LOOK OU-!" (Cutted off by death from explosion)

  • @COUNTERCOM
    @COUNTERCOM Рік тому +8

    3:30, ah here we see many of the surgical modifications performed on a combine soldier.
    one of them being replacing his genitals with a high velocity long range sniper rifle.

  • @AnOrdinaryIndian69
    @AnOrdinaryIndian69 5 років тому +43

    3:54 "Even the ricochet shot does nothing."

  • @RescoeZ
    @RescoeZ  5 років тому +16

    * I didn't include the Episode 1 mechanic of using Rollermines to kill snipers, since it's exclusive to that episode and I'm pretty sure it only happens once.
    * Old sniper sounds download www.mediafire.com/file/hhtmu5z98ay69qt/snipersound.zip (note that the zip if I remember right uses the old steam folder set up, so best option is to extract the sounds folder to your custom location).

  • @DerriStudios6969
    @DerriStudios6969 5 років тому +61

    5:50 that's how the combine became an army.

  • @sharkbait1228
    @sharkbait1228 4 роки тому +7

    Combine sniper seeing a cart floating towards them:
    “Huh, must be the wind”

  • @shadowslayer205
    @shadowslayer205 5 років тому +58

    The original sound came from the sniper rifle in Half Life 2's beta builds, which was a human-style rifle intended for both the combine and the player. [The model for its ammo box is still in the game too.]
    They likely retconned the sound in favor of the more overwatch-esque rifle model you see in episode 2.

  • @Komnen0s
    @Komnen0s 5 років тому +94

    I'm continually amazed at how sophisticated the AI in the Half Life games often is. There's lots of nuance that you wouldn't otherwise notice if you haven't played the game a lot. As a side-note, I love how punchy and loud the rifle sound is. Barring the revolver, the weapon sound effects in HL2 are kind of flat and anemic, but that rifle report has some impact. It almost makes me wish you could pick up one as your long-ranged weapon instead of the crossbow.

  • @natalie6811
    @natalie6811 5 років тому +9

    I’m pretty sure them shooting explosive barrels is just a side effect of them shooting props.
    For some reason this video reminded me of Half Life 1’s snipers, which were just cardboard cutouts in the vague shape of a person (think shooting range target shape) behind a mesh. I even found one area where you could jump into the window they’re in and had fun killing the cutout in various ways.

    • @RescoeZ
      @RescoeZ  5 років тому +2

      I used to think that but I'm fairly sure they'll shoot barrels near the player to damage them.
      Half-Life's snipers are relentless.

  • @stefanm.734
    @stefanm.734 4 роки тому +15

    I always felt like Combine Snipers were the least developed of all the enemy types. Even as a child I could tell there was something very rudimentary about them.
    The fact that the Snipers were supposed to have unique sounds but didn't have them included just adds more to this idea, as it implies that they were more of an afterthought, so Valve didn't bother to put in the extra effort.

  • @stickmaster3348
    @stickmaster3348 5 років тому +58

    7:20 ayou can also throw a grenade with the gravity gun altough it may take tries

    • @DeSinc
      @DeSinc 5 років тому +59

      you bet you can

    • @roboticfuzzball179
      @roboticfuzzball179 5 років тому +1

      HI DeSinc

    • @rorystockley5969
      @rorystockley5969 5 років тому +3

      @@DeSinc The man himself!

    • @artox5515
      @artox5515 5 років тому +2

      "yea sure Alex lemme clean the" drops the granade and throws it with the gravity gun on the tower a Combine sniper falls down "Nice try mate!"

    • @kura100
      @kura100 5 років тому

      @@DeSinc STAHP!!

  • @wales2k4747
    @wales2k4747 4 роки тому +46

    Still not as deadly as Halo 2’s Jackal Snipers on Legendary difficulty.

  • @Kacpa2
    @Kacpa2 5 років тому +239

    And you havent shown what this unused soundfile sounds like in the end xD

    • @RescoeZ
      @RescoeZ  5 років тому +64

      Yeah my bad. There's an old video I made years ago (something like Combine Sniper sounds) that has that soundfile play.

    • @megamarine
      @megamarine 5 років тому +6

      @@RescoeZ I hoped that you would show case also unused old sniper model.
      Would be nice to have everythign in one place.
      However I still admire your work. Keep it up !

    • @FinalSynapse
      @FinalSynapse 5 років тому

      Yeh IKR. Spends the last couple of minutes mentioning it but doesn't even play the file. Like what a fucking tease I was about to click off the video but then get con'd into watching the rest of it thinking I'm actually gonna get some content.

    • @Thy_Boss
      @Thy_Boss 4 роки тому +3

      Don't whine xD

  • @shadowysn
    @shadowysn 5 років тому +13

    So because I've nothing else to do at the moment I found this video, and that I have some experience with the internal works of Half-Life 2, I'm just gonna make this comment explaining why the super gravity gun often 'clones' npcs that weren't meant to be found with the SCGG.
    Basically, for some reason Valve decided to make a special damage type for the Super Gravity Gun. When an NPC is killed with that damage type, they don't spawn a ragdoll.
    Then they added ragdoll-spawning code to the Super Gravity Gun in order to make it seem you're fluidly grabbing an NPC's ragdoll and just one of it, killing them in the process.
    Anddd some troubles emerge in unintended behaviour.
    The special damage type removing-ragdoll only works when the NPC is killed by it.
    It works for your average Combine Soldier. But for NPCs that block damage like the Snipers in this video and the Vortigaunts due to the no-friendly-fire-rule, the result is the oddity that happens.
    Quite funny in hindsight when Valve could've just used the actual ragdoll created by the NPC and not go through the trouble of [making another damage type, coding SCGG to spawn ragdoll, etc].
    So TL;DR
    Valve, for a whatever-the-fuck reason, took the trouble to add a damage type to remove the NPC corpse but it only works when NPC is killed by it, and then have the Super Gravity Gun spawn a new one instead. Unintended behaviours arise.

    • @randomcatdude
      @randomcatdude 5 років тому +6

      Actually, just a correction:
      Valve couldn't have used the normal death ragdoll for the super gravgun, because regular death ragdolls are calculated entirely clientside(so that in multiplayer, the server doesn't have a stroke every time a player or npc dies).
      This means normal ragdolls can't interact with the world in any meaningful way, and will only interact with static world geometry.
      The super gravity gun creates a proper serverside ragdoll that can actually interact with stuff and be grabbed.

    • @shadowysn
      @shadowysn 5 років тому +2

      For some reason my reply to RandomCatDude's reply does not appear to others. What the hell is happening?
      EDIT: It appears that this comment appears, so I'm just gonna do my glitched comment here.
      You'd be right if it wasn't for the fact Valve made it so that (almost) every NPC drops a serversided ragdoll on death whenever the Super Gravity Gun is enabled.
      Without it, your point takes effect alongside not being able to pick up NPC ragdolls who were killed by something else other than directly by the SCGG. (flung things are indirect)
      Try killing NPCs with a weapon other than the SCGG during the citadel levels or with physcannon_mega_enabled 1 and play around with their dead bodies.
      You should notice the serversided interactions if you see blood decals appear on where you shoot them..

    • @randomcatdude
      @randomcatdude 4 роки тому +1

      @@shadowysn Oh, crap, sorry, UA-cam didn't notify me of your response. Well, in that case, I guess you're right. It was probably just a programmer oversight then.

    • @shadowysn
      @shadowysn 4 роки тому +3

      @@randomcatdude No problem, yeah it really sucks when UA-cam just sometimes refuses to notify when a reply is posted.

  • @akuratheangelwolf5054
    @akuratheangelwolf5054 5 років тому +2

    I love the fact that you are making half life 2 videos. Glad to know love is still being given to this masterpiece of a game

  • @stanley5429
    @stanley5429 5 років тому +43

    4:05
    RascoeZ: **tries to hit a sniper with a car**
    Also RascoeZ: **Dodged the snipers and hit the wooden boxes instead**

  • @morales6224
    @morales6224 5 років тому +1

    That same limitless ragdoll effect is present with Father Gregori and Vortigaunts.

    • @randomcatdude
      @randomcatdude 4 роки тому

      It works on any friendly NPC that cannot be damaged by the player.

  • @S1nwar
    @S1nwar 3 роки тому +6

    i can imagine that they planned a setpiece where a sniper destroys your cover repeatedly and you would have to change positions in order to get closer to him or something

  • @The4j1123
    @The4j1123 5 років тому +8

    The sniper firing sounds different in this video... I remember it just being a sharp realistic crack, not a hollywood gunshot.
    Edit: 1:28 This is how it always sounded to me

    • @Fesiug
      @Fesiug 5 років тому +1

      he is using custom sounds

    • @PebsBeans
      @PebsBeans 4 роки тому

      yeah the old one was better than the new sci-fi one imo

  • @whydoiexist3096
    @whydoiexist3096 5 років тому +6

    Imagine being at the citadel and an endless amount of bodies rain down

  • @asiangamerchairs
    @asiangamerchairs 5 років тому +7

    Gordon should use the sniper armor instead because it’s resistant to anything except explosives

  • @MobiusGang
    @MobiusGang 5 років тому +11

    I think the sniper rifle sounded better when it used to be a bolt action pre update. I know Valve wanted to keep it consistent with the episodes, but the rifle sounded a lot more powerful then than it does now.

  • @elijahs.202
    @elijahs.202 5 років тому +1

    Your detail is amazing! Keep up the good work!

  • @hydrolus3460
    @hydrolus3460 4 роки тому +24

    3:36 Me when im trying get rid of my homework

  • @black_grey_white9813
    @black_grey_white9813 5 років тому +12

    3:54 just helping out people...

  • @francescobazaj6607
    @francescobazaj6607 5 років тому +5

    You were ripping their souls out with the blu gravity gun

  • @KizaruB
    @KizaruB 3 роки тому +3

    I want another Half-Life so bad. This game has so much atmosphere and charm. I just want to be able to relive when I discovered City 17 and its genius design again.

  • @BuckBewENOfficial
    @BuckBewENOfficial 5 років тому +7

    It is just me or I kind of the love the speeded up weapon sound better?
    3:36

  • @Underqualified_Gunman
    @Underqualified_Gunman 4 роки тому +2

    About the ep2 sniper you can set a entity like/hate/neutral status per entity in the map tools.

  • @XanderNiles
    @XanderNiles 5 років тому

    This is some good shit man, you went depth on how their behavior is, I knew about 1 thing or 2.
    Keep it up fella.

  • @octodaddy877
    @octodaddy877 4 роки тому +3

    Snipers can also be killed by rollermines. In Episode 1, I killed one by tossing a reprogrammed Rollermine into the window, and it responded as though I threw a grenade in.

  • @Skyrilla
    @Skyrilla 5 років тому +9

    1:17 simulated bullet crack? That's impressive, hadn't noticed it before.

    • @Zmeeed01
      @Zmeeed01 5 років тому +3

      I think that sound is the sound effect of Gordon initiating the sprint. I checked other parts of the video where sniper fires but misses and it seems sniper shots do not make that sound at all.

    • @randomcatdude
      @randomcatdude 5 років тому +2

      @@Zmeeed01 Nope, that IS a bullet whiz sound. It plays when bullets fly near the player's head.

    • @benriegan
      @benriegan 4 роки тому

      i played hl2 and its just spirnt sound

  • @silencedperson6519
    @silencedperson6519 5 років тому

    I've been bingewatching these videos. Never realised this game had so much detail!

  • @bastardhyena7882
    @bastardhyena7882 4 роки тому +5

    4:38 Combine: "shit-" BLAM

  • @thetreedemoknight4827
    @thetreedemoknight4827 5 років тому +3

    5:18 The super gravity gun has an identical firing speed to the pistol, so that means infinite ragdolls

  • @homeschoolhd596
    @homeschoolhd596 4 роки тому +1

    The 3 spoken lines for the Combine Sniper to react to a live grenade are
    1. Watch it.
    2. Look out!
    3. *S H I T !*

  • @SLZABBJNGO
    @SLZABBJNGO 4 роки тому +2

    I have a theory on why the blue gravity gun spawns limitless snipers
    The model is only a place holder as in game there is nothing. Its only when killed that the rag doll flies out. It basically just spawns one. The gravity gun isn’t “killing” the sniper, more so grabbing the rag dolls that it’s supposed to spawn. It technically isn’t an explosive weapon as instead the blue gun just rag dolls enemies. So it’s grabbing all the would be dead corpses from the source.

  • @infernohellfire6806
    @infernohellfire6806 5 років тому +3

    Seems like its the snipers turn...they rarely get any love

    • @RescoeZ
      @RescoeZ  5 років тому +2

      To be fair in Half-Life 2 and its episodes you don't face snipers much. The most would be when Barney's pinned down during the uprising.
      After observing them though, I think the snipers are some of the most dangerous enemies, they're even smarter than you'd think.

  • @spookyubers1202
    @spookyubers1202 5 років тому +1

    "Shit is a gerna-"
    *DEAD COMBINE SOUNDS*

  • @dimitarivanovski6322
    @dimitarivanovski6322 5 років тому +13

    Hah, Cecil - you've watched GooseGoose's commenatry.

    • @BrianRabadue
      @BrianRabadue 5 років тому +1

      made me happy when I saw it

  • @HansonJ
    @HansonJ 5 років тому +1

    I had no idea they shot out cover. Thanks.

  • @bonelessgarlicbread9028
    @bonelessgarlicbread9028 5 років тому +6

    Thank you RescoeZ very cool

  • @LUIGIMAN309
    @LUIGIMAN309 5 років тому +4

    Funnily enough, when the sniper yells “shit!” That’s actually a combine soldier line too not just a metro cop and sniper line

  • @KingMetalMario
    @KingMetalMario 4 роки тому +1

    The reason console spawned snipers create 2 ragdolls when blown up is because normally their model is made transparent and the death ragdoll would copy the transparency (resulting in no visible ragdoll)

  • @terriblelottery
    @terriblelottery 5 років тому +1

    Man when I was a kid I use to play hl2dm all day and night over the summer. I loved it so much.

  • @ShyGuyXXL
    @ShyGuyXXL 5 років тому +2

    Oh my god, I love that you call the Ep 2 Vort Cecil! I mean look at him! He's quite obviously named Cecil! ;)

  • @h20wizard57
    @h20wizard57 5 років тому +6

    5:15 father Grigori has the same effect

  • @thatdudemetro6271
    @thatdudemetro6271 5 років тому +6

    Honestly they are tough opponents if they are getting supported from ground troops, tried it once on Garry's mod as a test and it worked out preety well, sadly valve will put them mostly on solo spots, instead on support spots for ground forces.

    • @Techhunter_Talon
      @Techhunter_Talon 5 років тому

      I've seen some custom maps have them support ground forces... but they usually put you in a position to take out one or the other first.

  • @marc278
    @marc278 5 років тому +4

    Looks like Alyx was a combine spy

  • @Sammie1053
    @Sammie1053 4 роки тому

    Hard not to laugh at the idle-animation combine soldier with the blue laser coming out.
    Damn Combine modified the poor bastards so extensively they're shooting pulse projectiles from their dicks.

  • @superjesse645
    @superjesse645 3 роки тому +1

    I'll be honest, as much as I never really cared for HL2's AI (I feel like it's really dumb but that's probably because I played it for so long), snipers are definitely the highlight enemy. I remember the first time I ran into them and I couldn't figure out how to kill them until I used a grenade. Now they pretty much dodge them like a total chad.

  • @dr.coomerphd4937
    @dr.coomerphd4937 4 роки тому +3

    3:00 *panicked* SHIT made me laugh so mich

  • @vivious_
    @vivious_ 5 років тому +12

    WHATS INSIDE THE COMBINE SNIPER? - EPISODE 69

  • @szymsonthatmemeguy3181
    @szymsonthatmemeguy3181 5 років тому +6

    5:39 your soul is mine

  • @Stalker_UwU_
    @Stalker_UwU_ 5 років тому +1

    The blue gravity gun glitch also happens when you use it on vortiguants. This was fun to do when i was bored in hl2

  • @agiwithaname3192
    @agiwithaname3192 3 роки тому +2

    I actually found out that in Half-Life 2: Episode One, Combine snipers can also be killed by Rollermines.

  • @thetrashmann8140
    @thetrashmann8140 4 роки тому +1

    The reason why the snipers don't react when you have a prop in front of you before or after they see you is due to a quirk in their AI as when see player attack when don't well don't, they basically forgot to put a exception for when they see a moving prop infront of the player and can't see them.

  • @iraqimapper1595
    @iraqimapper1595 5 років тому +1

    You can encounter their Deflection by Moving Curved moves Straight from point to point .

  • @zarrowthehorse
    @zarrowthehorse 5 років тому

    I'm so glad this game is still alive. Thank you guys

  • @Terkzorr
    @Terkzorr 5 років тому +2

    Those unused sniper voices were probably removed because I can image it becomes very annoying when a supposed "stealthy" sniper comments on every single thing he does giving away his position.

  • @counterfan90
    @counterfan90 5 років тому

    15 years later, those rails graphics are giving me goosebumps.
    I thought I would have never said something bad about source graphics.

  • @frankiearciaga4395
    @frankiearciaga4395 5 років тому +1

    Not to be mention, but the original sniper reload sound was orginally used for the cut usable sniper rifle, even an older sniper combine using this weapon originally.

  • @SirVoltz
    @SirVoltz 5 років тому +13

    Honestly the AI at times in this game is better than AI in alot of today's games, especially when it comes to thinking ahead such as destroying cover

    • @nonna6522
      @nonna6522 5 років тому +4

      Liam Kennedy it’s literally just programmed to shoot at props that isn’t forward thinking at all

    • @SirVoltz
      @SirVoltz 5 років тому +2

      @@nonna6522 compared to alot of AI in games these days it seems like it

    • @rodrigomedeirosdasilva6915
      @rodrigomedeirosdasilva6915 5 років тому +2

      Like most game "AI", it's not thinking, just following a set of intructions.

  • @ashleycalhoun1824
    @ashleycalhoun1824 5 років тому +7

    Actually, the more common term for firing infront of a moving target is "Leading."
    Just a heads up.

    • @Techhunter_Talon
      @Techhunter_Talon 5 років тому +1

      Always found it interesting how their rifles actually have travel time instead of being 'hitscan' like almost all other weapons in the game.

  • @Seyomint
    @Seyomint 4 роки тому

    The Super Gravity Gun has that effect of creating ragdolls with certain other NPCs like Dog. It was a hilarious accident when I was just fooling around aiming it at Dog in Black Mesa East.

  • @Gamer-rz5qv
    @Gamer-rz5qv 5 років тому +1

    Your half life videos are awesome. When can we see more? Also are you Marphitmus Blackimus?

  • @jakedill1304
    @jakedill1304 2 роки тому

    I'm so happy that I got the old blood effects to work again, whatever they did to change it was just ruined everything.. totally possible to do in the particle editor in hammer by the way, I'm surprised nobody's released any official mod for it.

  • @frankymcspanky3287
    @frankymcspanky3287 5 років тому +8

    This was a great video, are you making more like this?
    Edit: After looking at your channel, I subbed ;)

  • @envysart797
    @envysart797 5 років тому +2

    I was out of grenades when I faced these guys, scariest bit of the game xD

  • @dontdrinkthewater5097
    @dontdrinkthewater5097 4 роки тому +1

    speeds up footage of driving at combine snipers
    combine snipers: *Battle droids intensify*

  • @nikolasfunnyman
    @nikolasfunnyman 4 роки тому +1

    Weird.. Valve changed beta combine sniper model for combine soldier using 3 metrocop lines and blue laser with no gun.

  • @Facade2
    @Facade2 3 роки тому +1

    1:00 thats very smart for the combine to shoot any cover the player can use

  • @FrahdChikun
    @FrahdChikun 4 роки тому

    idk why, but I'm glad that Vortigaunt in episode 2 has a name. After all, he played a major role!

  • @leegordongibaen501
    @leegordongibaen501 5 років тому +1

    combine soldier 2019
    -Watch It!
    -Look Out!
    -Shiet!

  • @Kcimor78
    @Kcimor78 5 років тому +1

    The physics impressed me alot when i plaied HL2 on my laptop, so long ago. But tbh i dont remember these snipers, i only plaied the base game not the episodes, maybe they werent on the base game.

  • @shadowfreddy3117
    @shadowfreddy3117 9 місяців тому +1

    Lol the “Wait…” moment at 6:03

  • @dxfan18
    @dxfan18 2 роки тому +2

    Maybe Combine snipers were programmed or drugged with a sense of hyper-alertness, making them extremely paranoid. All soldiers maintain some small level of self-preservation, but the sniper probably even moreso because of this