I remember when I was a kid I was really stupid playing this, I waited in a line for like 10 min to that machine at the station because I thought I needed a ticket.
A thing I noticed was that the can CP would've helped you out if you're a citizen, as he reported your actions as conscripted work, which will look good on a citizens record
If that the case that would've meant the dispatcher would've looked for Gordon's file only to find he wasn't listed as a citizen causing all the shit that happened to you :O
@@mrsubject1 the combine figured out Gordon didn't belong because the city scanners likely reported to overwatch that there was a "miscount" in their block, leading to the combine losing their shit due to a possible anti citizen because of the miscount. The overwatch lady voice even says something like "attention citizens: miscount detected in your area" (not exact what it says but close!)
You may want to specify some terms: - "Amputation" and "recycling" means transformation into Stalker; - off-world service assignment is exactly that: serving Combine in different world;
@David Daivdson It's unlikely, that metrocop can be fired. So I take "amputation" as individual punishment for one metrocop, while "recycling" means whole unit is being turned into stalkers.
could off-world assignment really mean being sent to another planet? because those combine portals took ages to recharge. maybe it could mean being sent to another city within the same planet? idk
@@zorex. Combine don't use those for combat, so time doesn't really matter. Overwatch soldiers are also subject to such punishment, but in their case it's permanent off-world assignment.
*Kills the biggest threat to the Combine's occupation of Earth* Combine: "Ok now we won't murder your whole family" I would promote that guy to General and send him to the officer academy pronto.
I think the combine just didnt understand what gordon was 'Oh, some guy in a suit that survived the resonance cascade? Yeah make sure he dies' 'He has killed all of our troops, destroyed nova prospekt, and destroyed the citadel? Okay, maybe we should reopen that portal and send some big guns in' *'He destroyed the portal permanently? GET THE ADVISORS AND BLOW UP THE PLANET'*
Fun fact: The cop at the very beginning of this video doesn't start bullying the passenger until you look at him. So if you walk around staring at the floor, he won't react or say anything.
@Twillight15 anywhere with a screen showing an area or Dr Breen talking is actually broadcasting live. Take Breen as an example, he's actually in a tiny room outside of the map with a camera broadcasting him to monitors in the map.
@@RescoeZ that somehow reminded me of Fallout 4 when that news show you can watch on TV in the beginning of the game was actually "filmed" right in the kitchen, in the Sole Survivor's house. You can even see a news anchor sitting on top of a kitchen counter or smth like that.
Yeah, and though it's obviously because the designers made that sequence for the benefit of establishing the world for the player, it's fun to imagine that guy's just that petty, or that he earnestly believes part of his job is setting an example for others
I always wished the 4 CPs tryig to escape the City woukd drop their weapons or something just to prove they are just human. Kinda dumb theyd still attack given they arent transhuman.
Yeah, a simple dialogue exchange would've been perfect. It could've enhanced the moment a little, instead of just "shoot everything that isn't a refugee." I bet at least someone thought of that when making that scene.
@@YourDarlingOathbreaker itd make the CPs feel more human. I thought it was a bug at first since they were just there with nothing else but it wouldve been cool. Like maybe they show up last and barney has them walk onto the train with their hands up and youd see them later at White Forest
Damn I wished for that too. Maybe if they're lazy they could just script it to happen just as Gordon was going to pick up another civvies to the train station (ending of EP1). They would drop their weapon and (maybe?) open their mask. Or, they could join in defending the civvies and join them in the end or die protecting. It would be a "last service" to humanity and to repent their actions. But alas.
3:50 "To quote a comment from one of my videos -"by listening to the chatter you realise that the CP's in the area slowly progress from confusion as their automated surveillance equipment is reporting an anomalous presence in the area, and have no idea what to make of it because this late in the occupation no one in their right mind would be acting like freeman, and there's no logical explanation for his presence as he was simply "spawned" in by G-Man".
Another thing you might find interesting. Certain areas in the first few levels (such as when Barney takes Gordon to "interrogation" and the apartment raid) you'll hear CP officers/Overwatch Voice talk about officers being down etc. This is because the game has despawned Metrocops, and thus the voice lines play as if officers are down.
@@generaltobias3777 Civil Protection may not be surgically modified, but it's implied they're pumped full of unknown drugs, and they certainly hide their features and voices in uniform fashion. I suppose it's at least possible that some of the CP you fight _are_ women.
They had unique screams because you were supposed to be able to burn them to death pretty often with the cremator's weapon and the flare gun, when the cremator and those weapons were removed so were the unique screams when lit I guess.
If the cps were actually tryna escape on the same train as freeman, I legit feel bad, like, _bad_ bad. They were just a band of bros trying to get away from the citadel.
Metrocops trying to escape City 17 during the Citadel meltdown are in the worst position imaginable. The Combine are totally unconcerned with evacuating their common human staff, their objective is if anything to keep as many people near the Citadel as possible, but the brutal work Metrocops did under that command also makes them totally unable to reconcile with or defect to the Rebels, the only group concerned with actually evacuating citizens. Screwed.
It's scary to think how much development was put into the artificial intelligence throughout the Half-Life games. Valve knew how to make mind-blowing video games, and it's sad that most modern games don't do this.
Damian Rice To be honest, Modern games don’t this anymore because modern people want fast paced action, not "slow and boring and of long useless dialogue that benefited nothing to the demographic players". Generally means they don’t wanna waste their time listening to what useless things have to say. Just fun.
@@meiji9720 Dishonored and Rainbow Six: Siege (probably ARMA too, seen videos and it looks it's more of a slow & precise kind of shooter) exist, so a big quantity of people want slow paced action. And RPGs are still alive and well
@@ColdNorth0628 My bad, I thought it was more of being about planning and then executing tactics. I think a better example would be Hitman, a series which I actually have played and have much more experience from: Rambo playthroughs are discouraged and even in one nothing happens at the instant. Probably the most ironic thing from the "modern people want fast-paced action" is that in DOOM fans complain about the exact opposite
The first was great, but it's been in decline ever since. As a series, the reputation mostly stems from former glory. Basically the same goes for the dev.
Maybe the Combine recruit former police officers into their ranks because they already got the knowledge about codes and stuff for communication, and also experience with weapons.
Funnily enough I didn't realize Metrocops could take cover and shoot until I discovered it the other day, my reaction pretty much being "That's so f'king cool".
Other notes: - There's a "hidden" paragraph at 3:50, a partial quote of a user who posted in my ingame Civil Protection lines video. Originally I was going to keep that paragraph but couldn't get the pacing quite right. Looks like it got to stay in after all. - I'm not sure when my Overwatch Voice video will be completed, however I will be uploading an update ingame Civil Protection video soon, if not today. - Not seen in this video, but Metrocops may shout out lines such as "Destroy that cover!" if their target is hiding behind a breakable object, such as a wooden crate. - As mentioned by Bun, there is unused arrest behaviour, which can be seen in this video: ua-cam.com/video/1CoLoip4d7w/v-deo.html
@@chechnya1395 It reads: To quote a comment from one of my videos "-by listening to the chatter you realise that the CPs in the area slowly progress from confusion as their automated surveillance equipment is reporting an anomalous presence in the area, and they have no idea what to make of it because this late in the occupation no one in their right mind would be acting like Freeman, and there's no logical explanation for his presence because he was simply "spawned" in by Gman."
Absolutely love these videos, another reason Half-Life 2 is my favorite game. The attention to detail can be so minute but does so much to immerse the player within the game world. This, plus the amazing level design is what Valve excells at. Thanks for making these!
Valve really thought hard on how to make the combine and the world work together. The combine or “universal Union” are shown wanting to unite and combine all worlds under their reign as such the Rebels mockingly call them the combine. Not to mention their codes they say amputation instead of execution due to their view of humanity. Execution means killing a individual, no one is an individual in the combines eyes. Humanity as a whole is viewed by the combine as a singular thing and as such calling execution amputation means they are amputating a “infected” limb or in our case an anti-citizen.
1:10 It actually is known whether officers themselves decide. There is a sign that you see outside of the facility after the first chopper fight. It clearly says that Civil Protection has its own discretion on who is allowed entry unless their superiors step in. That was for a critical resource point, so it certainly is the case for a simple transit checkpoint.
I find the Cps are very interesting, they aren't brainwashed/without identity as the soldiers, fighting to keep family safe and fed, yet corrupted by the power they have been given. The family and identity fact makes you sort of guilty when killing them, knowing they will never see their loved once again. But that's also why I love the SFM animation of them helping citizens/resisting And while I like your theory about those seen in Episode 1, judging by Barney's line, it's sadly most likely those were still under combine control, then trying to flee.
11:56 I guess I was so preoccupied with the action during this part when playing that I never noticed how god damn beautiful that positioning of the citadel is.
I never really paid attention to the metrocop dialogue. I think it's pretty cool that the radio chatter fits perfectly with the sequence of events. The metrocops don't know who you are and don't even acknowledge you until you start killing metrocops. The Overwatch dialogue afterwards and subsequent metrocop radio chatter directly reference this event, mentioning things like homicide and assault on a police officer. Really cool to me that someone at Valve had the idea to add that level of detail to something as minuscule as idle chit chat and radio. Shame they don't make real games anymore.
Something I observed and a few people pointed out that makes HL2 even more bleak. Metrocops could heavily be inspired by Jewish capos during the Holocaust in the Warsaw Ghetto where collaboration with the Nazis meant your family was allowed to live and not be harassed for far longer, basically recruit the people you are persecuting into a two tier system so they can't trust each other and manage themselves to some degree. The Nova Prospekt train selection is almost like a reverse version of the Auschwitz selection ramp, men sent to their deaths (Stalkers) while the women are sent to work duty.
It doesn't make sense for men to be sent to their death when work is required. The primary death camps, Majdanek, Belzec, Sobibor, and Trebkinka were in Eastern Poland, where at least three million were killed. Work camps were work camps. In some instances, extermination units comfiscated the prisoner workforce to the great anger and protest of the production manager who just lost all wartime production.
It's funny how the clip that shows the CP's firing from cover behind a Combine wall, you actually hear them say "Running low on verdicts, taking cover" when they reload.
You can easily see that this game is ahead of it's time and is one of the Top 5 best games ever . - The CP reloading their gun system - The well done programming from those CP's - Some of the CP's hast their unique movements - The assist - And so on and so fort Half-Life 2 is a very exciting game with an interesting story takes the player somewhere immersive and on top of it you can replay the many times without being bored of it " something that is very rare as non-existant in todays video games since they have a short lifespan and servers not more running for online playing " Only negative point in Half-Life franchise is no Half-Life Episode 3 . Which i doubt it will ever be made one day since the graphics and game mechanism has changed way too much . And that many fans has lost interest in the hope for a new Half-Life game .
I do wonder why CPs fire their smgs from the hip?(it looks cool though and CPs are my favorite characters) Yeah they aren't a fighting force and maybe don't even get much training but seeing they act a little smarter than the normal combine soldier I wonder? But it would have been cool to see friendly Metro Police forces durring the uprising . . .
@@piggosalternateaccount4917 Can you really call them AR2 animataions? Since the original SMG was a MP5k and not a MP7 (I think) and it looks like they are using those animations . . .Then again the original AR2 was some other assault rifle. Still I feel like there should be another answer other than the animation
I always liked the organization of the civil protection, many people believe that they are just a police force on the city but in reality their organization and equipment make them seem like security forces with police duties rather then your average standard police force, their duty is to defend the cities at all cost, hence why we actually fight them during the uprising chapter, of course they have to maintain stability as well, hence why they make the citizens afraid of them and conduct raids on appartments and rebel bases in the city. I believe barney in episode 1 said something about chicken shit metrocops having second thoughts about DEFENDING city 17. One thing i never liked is the fact valve had to make their ai simpler in comparison to the soldiers so the player wont get stomped early on, and another thing i never liked is the fact they use the mp7 sub machine gun from the hip while in many of their animations like the cover fire they actually use the damn thing correctly! Either way i just love the duality of a cp's character some joined because they are sympathetic to the combine or because they are power hungry but others joined because they want to support their family. Honestly i always wondered what kind of training do cps have, well IF they have wich i believe they do, especially looking at the worldbuilding and the lore of half life in general, i believe in beta cps had to deal with xen wildlife almost always, in retail they are the ones to invade black mesa east. Soldiers get their training implanted on their brain, i wonder if the metrocops do as well or if they actually have to train the traditional way.
One thing to note is that normally Metrocops have less health than Combine Soldiers, but the group at the end of Episode 1 are buffed to have Combine Soldier health
@@Medved725 relocation seems nice, Ive never traveled anywhere. But for real, though, its better to die fighting or at least flee into the wastes than live every day in fear and pain
@@Brandelwyn So I'm guessing Dr. Breen was simply offering Eli and Alyx a weekend getaway? hahaha The saying "'I'm alive, but this is not living." fits the CPs rather well I think.
8:12 this is actually new as well! can't remember when it was added, those two guys didn't used to be up there, and you could go up there and just halt the scene until you go back down
That game is from the mid 2000's and I never experienced a game since that one with that much attention to details. Hell I don't know if it's the Half life fanboy inside me talking, but the wall textures (and all structure textures related) are breathtaking and it feel so immersive. Even from today's standard this game doesn't even feels old. I've played countless modern days games with amazing graphics but still I never felt that special feeling when you play point insertion for the first time (the whole game in fact). Thank you Valve for the experience, Half Life will always have a special place inside me.
2:20 You know things are getting brutal when there's furniture appearing from thin air and flinging themselves towards the door in this source engine, as if they're alive somehow.
i like how they have codenames like "hero nine" and "quick seven" meaning theyve either had to do something to achieve that title or they had too much time on their hands
Those are just radio call signs. If they are a military type organization they might even have a cypher. Which allows them to switch call signs daily in order to inhibit intelligence gathering efforts on them
I can't believe I initially thought this video would be an analysis on Ross Scott's Civil Protection machinima series instead of an analysis of the actual civil protection the the game. Good video though
It's absolutely amazing to see how detailed the combine chatter is. For something so minor in-game, it just goes to show how seriously valve take the small details.
Personally, I always figured that a disproportionate number of the men are adapted into combine ground forces. Nova prospkt might just be a convenient holding center where they can take eligible specimens, and leave the rest to rot.
It continually blows my mind how much depth is in this 16-year-old game, and how much of it is so minor that most players won’t even recognise it - when it comes to npc gunplay alone, metrocops firing their smgs almost exclusively from the hip indicates their lack of training and combat experience compared to their overwatch counterparts, whilst rebels having slower reload times is also a great indicator of their relative inexperience with a firearm. Even the cut stuff has some amazing depth, such as metrocop chatter about ravenholm. It’s definitely one of the most realised settings in any videogame, and I really want to see someone try to recreate it in source 2 and do all the things valve wished they could do but couldn’t, as well as overall making the environments that much more realistic. Despite its age, this is still definitely one of the most immersive games I’ve ever played
Metrocop: misses 1 rebel
Overwatch: *_i m m e d i a t e a m p u t a t i o n_*
five minutes later:
Stalker: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Dick amputation.
~aLL I WaNTeD WaS SomE DeCenT MeALs~ ( ͡ʘ ͜ʖ ͡ʘ)
Lorenzo Qñz Amputation means kill in combine stuff I think.
@@bertrandlyn7430 Nope, they talk about literal amputation.
I remember when I was a kid I was really stupid playing this, I waited in a line for like 10 min to that machine at the station because I thought I needed a ticket.
SAME , But i was waiting for my food XD
So you ended up joining Civil Protection and turned in Alyx and Barney for more food 😭😭😭
@@itwontcomeout5678 idiot
@@itwontcomeout5678 they were rofling
Timur 56255 r/wHooSh
Metrocop: *Fails at taking out the trash*
Overwatch: I'm about to end this man's family
Plot twist. The overwatch was controlled by duolingo all along
That's why that one guy made you pick up that can, he just needed help with the trash!
@@Tr4sh_can34 "Oops! You failed to sterilize the suspect!"
"You know what happens now."
It's a royalty test lol
Metrocop: *fails at kill the most dangerous man alive*
Overwatch: Kawa bunga it is
A thing I noticed was that the can CP would've helped you out if you're a citizen, as he reported your actions as conscripted work, which will look good on a citizens record
You mean to say that guy was just trying to get me a good credit score? What a homie.
If that the case that would've meant the dispatcher would've looked for Gordon's file only to find he wasn't listed as a citizen causing all the shit that happened to you :O
mrsubject1
Unfortunate, but unavoidable, even if the CP only wanted to give passersby a bit of credibility.
@@mrsubject1 the combine figured out Gordon didn't belong because the city scanners likely reported to overwatch that there was a "miscount" in their block, leading to the combine losing their shit due to a possible anti citizen because of the miscount. The overwatch lady voice even says something like "attention citizens: miscount detected in your area" (not exact what it says but close!)
@@slightlyamusedblackkidfrom9153 lol ik the actual reason it's just a thought
You may want to specify some terms:
- "Amputation" and "recycling" means transformation into Stalker;
- off-world service assignment is exactly that: serving Combine in different world;
@David Daivdson It's unlikely, that metrocop can be fired. So I take "amputation" as individual punishment for one metrocop, while "recycling" means whole unit is being turned into stalkers.
could off-world assignment really mean being sent to another planet? because those combine portals took ages to recharge.
maybe it could mean being sent to another city within the same planet? idk
@@zorex. Combine don't use those for combat, so time doesn't really matter.
Overwatch soldiers are also subject to such punishment, but in their case it's permanent off-world assignment.
@@ceu160193 well under normal circumstances time would not matter. but those teleport devices they had looked like they used up a lot of energy
@@zorex.Energy isn't big concern for Combine. And teleporter at the top of Citadel had it's own reactor to power it.
7:01 Jesus...that cop's REWARD for killing a malcontent is his family being allowed to continue living.
Well, compared to North Korea or early USSR it doesn't actually sound too bad :(
@Gordon Freeman You would know, wouldn't you?
*Kills the biggest threat to the Combine's occupation of Earth*
Combine: "Ok now we won't murder your whole family"
I would promote that guy to General and send him to the officer academy pronto.
I think the combine just didnt understand what gordon was
'Oh, some guy in a suit that survived the resonance cascade? Yeah make sure he dies'
'He has killed all of our troops, destroyed nova prospekt, and destroyed the citadel? Okay, maybe we should reopen that portal and send some big guns in'
*'He destroyed the portal permanently? GET THE ADVISORS AND BLOW UP THE PLANET'*
I feel the word cohesion means the family would be split up and not all killed
11:17 - "Quick Seven ready to judge"
You were the last one to get in position. Step up your game, Quick Seven.
Hero Nine is worse, he was at his point but forgot to say anything at first.
@@snowiie4216 Not a show off, just a lazy bastard.
Who judges the judges
What about Victor One, he just talks about boxes all the time, he's SO irritating
BlueKunai underrated comment
City 17.
It might not be much, but it's still twice as good as City 8.5.
And it is 4 times better than city 4.25
Not even close to good old ravenhold
If cave jhonson was the administrator
And don't forget City 9.8. That place fell fast.
And it's 17 times better than City 1.
Fun fact: The cop at the very beginning of this video doesn't start bullying the passenger until you look at him. So if you walk around staring at the floor, he won't react or say anything.
@Twillight15 anywhere with a screen showing an area or Dr Breen talking is actually broadcasting live. Take Breen as an example, he's actually in a tiny room outside of the map with a camera broadcasting him to monitors in the map.
@@RescoeZ that somehow reminded me of Fallout 4 when that news show you can watch on TV in the beginning of the game was actually "filmed" right in the kitchen, in the Sole Survivor's house. You can even see a news anchor sitting on top of a kitchen counter or smth like that.
What would that imply then? Guilt by association or lack of association?
Aw, he only bullied him because Gordon made him feel self-conscious.
Yeah, and though it's obviously because the designers made that sequence for the benefit of establishing the world for the player, it's fun to imagine that guy's just that petty, or that he earnestly believes part of his job is setting an example for others
I always wished the 4 CPs tryig to escape the City woukd drop their weapons or something just to prove they are just human. Kinda dumb theyd still attack given they arent transhuman.
Yeah, a simple dialogue exchange would've been perfect. It could've enhanced the moment a little, instead of just "shoot everything that isn't a refugee." I bet at least someone thought of that when making that scene.
Agreed, because it would be pretty neat to have metro-cops, rebels, refugees, Alyx, and a Barney all be fighting combine
@@YourDarlingOathbreaker itd make the CPs feel more human. I thought it was a bug at first since they were just there with nothing else but it wouldve been cool. Like maybe they show up last and barney has them walk onto the train with their hands up and youd see them later at White Forest
@@KCRycePatty hell yeah
Damn I wished for that too. Maybe if they're lazy they could just script it to happen just as Gordon was going to pick up another civvies to the train station (ending of EP1).
They would drop their weapon and (maybe?) open their mask. Or, they could join in defending the civvies and join them in the end or die protecting. It would be a "last service" to humanity and to repent their actions. But alas.
3:50
"To quote a comment from one of my videos -"by listening to the chatter you realise that the CP's in the area slowly progress from confusion as their automated surveillance equipment is reporting an anomalous presence in the area, and have no idea what to make of it because this late in the occupation no one in their right mind would be acting like freeman, and there's no logical explanation for his presence as he was simply "spawned" in by G-Man".
I never noticed that. It makes sense that they are unsure of what the disturbance is and I bet they are suspicipus of freeman
Gman just used the spawn menu💀
/summon [name=gordon_freeman]
Finally I know what they were doing in that building
Caboose is best.
Fighting ghosts
Christopher immediately i am reminded of full life consequences.
Are you dumb? You could’ve no-clipped in there, or just peeked through the door! IDIOT!
@@agiwithaname3192 you're right, I'm big dumb diamondneko2020
Another thing you might find interesting. Certain areas in the first few levels (such as when Barney takes Gordon to "interrogation" and the apartment raid) you'll hear CP officers/Overwatch Voice talk about officers being down etc. This is because the game has despawned Metrocops, and thus the voice lines play as if officers are down.
Never thought a game bug would be that cool.
I always thought it was a guy behind you fighting
Even Overwatch is subject to the whims of a higher power. In this case, Gabe Newell.
Can women join Civil Protection? I don't remember any in HL2, but the lady getting rations said she was about ready to join them.
@@generaltobias3777 Civil Protection may not be surgically modified, but it's implied they're pumped full of unknown drugs, and they certainly hide their features and voices in uniform fashion. I suppose it's at least possible that some of the CP you fight _are_ women.
God I love that flatline sound when they die. It’s one of the more satisfying death sounds in all video games.
JACCO20082012 ikr
first and only sound that ever gave me a "I just took a human life right there. maybe with family, man." feeling of guilt in a video game.
10/10
...but you did end up killing his family
@@TheMcSaf Didn’t bother me in the slightest.
I really don’t see the point is it; is it just for telling the other metro cops the target is dangerous?
The CPs also had unique screams for when they were on fire in the HL2 leak.
Source?
@@ajxx9987 This video features the screams at around 25 seconds in:
ua-cam.com/video/JMUh0hL4Fu0/v-deo.html
Yeah the beta screams are much more terrifying I think.
They had unique screams because you were supposed to be able to burn them to death pretty often with the cremator's weapon and the flare gun, when the cremator and those weapons were removed so were the unique screams when lit I guess.
11:30 - Judging by this reload animation, they were supposed to have MP5K instead of MP7-ish SMG.
yep
Fun Fact: The AK-47 existed as the “AR-1” for a time in development.
@@olliegoriaaaaand that is when CSS broke it's way into the hl2 engine.
In half-life 2 beta MP5K was main SMG before being replaced by MP7
@@55super55 barney was suppose to be using mp5k instead of ar2 during the uprising as well
If the cps were actually tryna escape on the same train as freeman, I legit feel bad, like, _bad_ bad. They were just a band of bros trying to get away from the citadel.
Metrocops trying to escape City 17 during the Citadel meltdown are in the worst position imaginable. The Combine are totally unconcerned with evacuating their common human staff, their objective is if anything to keep as many people near the Citadel as possible, but the brutal work Metrocops did under that command also makes them totally unable to reconcile with or defect to the Rebels, the only group concerned with actually evacuating citizens. Screwed.
@@g--stef4756 I find that kind of ironic since some rebels were former civil protection
@@g--stef4756 The Metrocops are class traitors and deserve to die a dog's death, no sympathy
@@bluegum6438 I double bet you are either a communist or a rebellious teen.
@@justcake5841 neither, don't bother trying again
It's scary to think how much development was put into the artificial intelligence throughout the Half-Life games. Valve knew how to make mind-blowing video games, and it's sad that most modern games don't do this.
Well you can trick the LMG cop with a bottle...
Damian Rice
To be honest, Modern games don’t this anymore because modern people want fast paced action, not "slow and boring and of long useless dialogue that benefited nothing to the demographic players".
Generally means they don’t wanna waste their time listening to what useless things have to say. Just fun.
@@meiji9720 Dishonored and Rainbow Six: Siege (probably ARMA too, seen videos and it looks it's more of a slow & precise kind of shooter) exist, so a big quantity of people want slow paced action. And RPGs are still alive and well
@@SommerSen seige is fast paced as hell. But fast in the "it happens in the instant' sense and not "run around" sense.
@@ColdNorth0628 My bad, I thought it was more of being about planning and then executing tactics.
I think a better example would be Hitman, a series which I actually have played and have much more experience from: Rambo playthroughs are discouraged and even in one nothing happens at the instant.
Probably the most ironic thing from the "modern people want fast-paced action" is that in DOOM fans complain about the exact opposite
This game just doesn't age. The art direction and attention to detail is incredible and timeless.
Agreed. It's aged really well compared to some contemporaries
@@dronespace half life 2 and Halo 2 aged really well for 2004
6:12 like how that one guy casually says "ow" when getting shot at.
2:04 When someone says the Half Life series suck
or 6:02
@Jewish Zoloft Blob Nah, it's just a bit overrated
@@unimportantcommenter4356 yep. Very useful engine though. Especially for the time
The first was great, but it's been in decline ever since. As a series, the reputation mostly stems from former glory. Basically the same goes for the dev.
Perfect.
Metrocop: *Fails to kill rebels or gordon freeman*
Overwatch: So anyways i started giving immediate amputation
I always found it interesting that they used actual police codes in the Combine radio chatter.
Maybe the Combine recruit former police officers into their ranks because they already got the knowledge about codes and stuff for communication, and also experience with weapons.
No reason to make new codes in the new language when those codes already exist.
Thank you for your fantastic job! Even 15 years after the release of the game, I learn something new about it.
Funnily enough I didn't realize Metrocops could take cover and shoot until I discovered it the other day, my reaction pretty much being "That's so f'king cool".
No clip
Who would win:
Experience soldiers, Alien race and Combine
Or
One Glassy Boi
MADA MADA he has a crowbar so it would give him an unfair advantage
Glassy Boi's got Suited Boi watching his back.
Crowbar boi
One mute Sciency Boi
Oh fiddlesticks
Great recopilation. I like how they took care of the details even in parts you aren't supposed to see during normal gameplay.
A hidden reproduction simulation would have been nice
@@travishardaway6348 ( ͡° ͜ʖ ͡°)
Other notes:
- There's a "hidden" paragraph at 3:50, a partial quote of a user who posted in my ingame Civil Protection lines video. Originally I was going to keep that paragraph but couldn't get the pacing quite right. Looks like it got to stay in after all.
- I'm not sure when my Overwatch Voice video will be completed, however I will be uploading an update ingame Civil Protection video soon, if not today.
- Not seen in this video, but Metrocops may shout out lines such as "Destroy that cover!" if their target is hiding behind a breakable object, such as a wooden crate.
- As mentioned by Bun, there is unused arrest behaviour, which can be seen in this video: ua-cam.com/video/1CoLoip4d7w/v-deo.html
What was the paragraph?
@@chechnya1395 It reads:
To quote a comment from one of my videos "-by listening to the chatter you realise that the CPs in the area slowly progress from confusion as their automated surveillance equipment is reporting an anomalous presence in the area, and they have no idea what to make of it because this late in the occupation no one in their right mind would be acting like Freeman, and there's no logical explanation for his presence because he was simply "spawned" in by Gman."
The attention to detail in this game was insane
@SaturnPickels 2004 wasn't the dark ages dude, we had already mostly figured out games by then
@@salsamancer but still a 2004 game is kinda considered an old game.
@@salsamancer compare half life 2 to san andreas.
Absolutely love these videos, another reason Half-Life 2 is my favorite game. The attention to detail can be so minute but does so much to immerse the player within the game world. This, plus the amazing level design is what Valve excells at. Thanks for making these!
the fact that this game is from 2004 and it has still great graphics,and details is very cool
Edit:809 likes?! how? thanks people
yes yes it is very cool
@@malebiscuits5587 yeah
One of the greatest games ever
@@mastaeternal1043 yup
Thank you Valve, very cool!
Valve really thought hard on how to make the combine and the world work together. The combine or “universal Union” are shown wanting to unite and combine all worlds under their reign as such the Rebels mockingly call them the combine. Not to mention their codes they say amputation instead of execution due to their view of humanity. Execution means killing a individual, no one is an individual in the combines eyes. Humanity as a whole is viewed by the combine as a singular thing and as such calling execution amputation means they are amputating a “infected” limb or in our case an anti-citizen.
close, except they’re referred to as the combine as in a farmer’s combine machine. theyre harvesting worlds, not attempting to unify them
@@dogpod6141 Perhaps it could be a double ent- entand- fuck nevermind I don't know how to spell that word
6:04 It looked like the CP bonked the other CP.
Man I could really use a non-mechanical reproduction simulation right now
R lmao
same brother, same...
Just use your imagination
Relateable, wife's on her period.
timestamp?
Breen: "Welcome to City 17, it's safer here."
**** 5 seconds later we see a cop hits a citizen. ****
he said safer after all, not completely safe
He ment like it’s not rebel, xen, or Overwatch soldier infested just Metrocops and citizens
@@OrdinaryOrchidDoctor Breen lied to the citizens...
1:10 It actually is known whether officers themselves decide. There is a sign that you see outside of the facility after the first chopper fight. It clearly says that Civil Protection has its own discretion on who is allowed entry unless their superiors step in. That was for a critical resource point, so it certainly is the case for a simple transit checkpoint.
2:26 Everybody gangsta till' the furnitures has hurt noises
Props hunt be like:
Pick up that like button.
pick up that like button or you will be forced to commit pernament off world assingment
(*achievement unlocked* submissive) huh, neat.
Now put it in the trash.
Rex Orbis *throws like button at you*
You're free to go. H E H H E H HEH
13:02 Such a monotone cry for “help!” while on fire.
I find the Cps are very interesting, they aren't brainwashed/without identity as the soldiers, fighting to keep family safe and fed, yet corrupted by the power they have been given. The family and identity fact makes you sort of guilty when killing them, knowing they will never see their loved once again.
But that's also why I love the SFM animation of them helping citizens/resisting
And while I like your theory about those seen in Episode 1, judging by Barney's line, it's sadly most likely those were still under combine control, then trying to flee.
5:39 "anti-fatigue ration" what a fancy name for methamphetamine.
I love this video.
So many small details to this game, but it's really hard to hear them because of the guns and the shooting and the fun to be had.
"Im running low on verdicts! Taking Cover!"
officer needs assistance! im 11-99
Copy, 10-8 ready to assist!
"I'm running low on donuts!"
CJ: "Shut up, popo!"
11:56 I guess I was so preoccupied with the action during this part when playing that I never noticed how god damn beautiful that positioning of the citadel is.
"Quick Seven ready to judge"
*Looks at Freeman*
"Ugh look at that guy with the power suit, must think he's SO smart for doing all those box puzzles"
"yeah nice glasses, FREEMAN, what kind of name is that?"
7:11 now i feel so good that i speed runned hl2 without kill those guys
They probably were killed in the explosion anyway.
@@Garangus well they attempted to escape more early before the explosion so theres a chance that they made it out safe and sound
Well its clear you didnt protect the guys for the achievements . In order to do that you need to clean the area first.
If you didn’t kill them they probably got their families murdered for failing to kill you lol
@@spade3779 well the explosion killed em so i guess its better that i just left there
Ive been waiting for this video awhile, and im very happy with the finished product. Kudos to you.
You're welcome :-)
I never really paid attention to the metrocop dialogue. I think it's pretty cool that the radio chatter fits perfectly with the sequence of events. The metrocops don't know who you are and don't even acknowledge you until you start killing metrocops. The Overwatch dialogue afterwards and subsequent metrocop radio chatter directly reference this event, mentioning things like homicide and assault on a police officer.
Really cool to me that someone at Valve had the idea to add that level of detail to something as minuscule as idle chit chat and radio. Shame they don't make real games anymore.
5:00 "Local CPT report status"
2 sec later
CP in the same room "Searching for suspect, no status"
me : Boi, you both are in the same room.
Love these analysis vids dude
Thanks :-)
2:24 that room is haunted
Civil Protection: 😄
CP: 😳
4:42 "when freeman is being hunted down"
YOUUU FUCKED UP MY FACE
Something I observed and a few people pointed out that makes HL2 even more bleak.
Metrocops could heavily be inspired by Jewish capos during the Holocaust in the Warsaw Ghetto where collaboration with the Nazis meant your family was allowed to live and not be harassed for far longer, basically recruit the people you are persecuting into a two tier system so they can't trust each other and manage themselves to some degree.
The Nova Prospekt train selection is almost like a reverse version of the Auschwitz selection ramp, men sent to their deaths (Stalkers) while the women are sent to work duty.
It doesn't make sense for men to be sent to their death when work is required. The primary death camps, Majdanek, Belzec, Sobibor, and Trebkinka were in Eastern Poland, where at least three million were killed. Work camps were work camps. In some instances, extermination units comfiscated the prisoner workforce to the great anger and protest of the production manager who just lost all wartime production.
I love that final "move along" on the end. It's the cherry on top.
Expertly researched video, loved it!
It's funny how the clip that shows the CP's firing from cover behind a Combine wall, you actually hear them say "Running low on verdicts, taking cover" when they reload.
You can easily see that this game is ahead of it's time and is one of the Top 5 best games ever .
- The CP reloading their gun system
- The well done programming from those CP's
- Some of the CP's hast their unique movements
- The assist
- And so on and so fort
Half-Life 2 is a very exciting game with an interesting story takes the player somewhere immersive and on top of it you can replay the many times without being bored of it " something that is very rare as non-existant in todays video games since they have a short lifespan and servers not more running for online playing "
Only negative point in Half-Life franchise is no Half-Life Episode 3 . Which i doubt it will ever be made one day since the graphics and game mechanism has changed way too much . And that many fans has lost interest in the hope for a new Half-Life game .
Now wat ?
1:30 WOAH CP, WHATCHA TRYING TO DO
Trouble
I do wonder why CPs fire their smgs from the hip?(it looks cool though and CPs are my favorite characters) Yeah they aren't a fighting force and maybe don't even get much training but seeing they act a little smarter than the normal combine soldier I wonder?
But it would have been cool to see friendly Metro Police forces durring the uprising . . .
Stock isn't extended
@@piggosalternateaccount4917 but the rebels and combine soldiers fire it from the shoulder even though the stock isn't extended
@@DayDreamer10251 Thats because they're using the AR2 anim
@@piggosalternateaccount4917 Can you really call them AR2 animataions? Since the original SMG was a MP5k and not a MP7 (I think) and it looks like they are using those animations . . .Then again the original AR2 was some other assault rifle.
Still I feel like there should be another answer other than the animation
@@DayDreamer10251 No as in the AR2 animation is the only one that makes the NPCs shoulder the weapons properly
I always liked the organization of the civil protection, many people believe that they are just a police force on the city but in reality their organization and equipment make them seem like security forces with police duties rather then your average standard police force, their duty is to defend the cities at all cost, hence why we actually fight them during the uprising chapter, of course they have to maintain stability as well, hence why they make the citizens afraid of them and conduct raids on appartments and rebel bases in the city. I believe barney in episode 1 said something about chicken shit metrocops having second thoughts about DEFENDING city 17. One thing i never liked is the fact valve had to make their ai simpler in comparison to the soldiers so the player wont get stomped early on, and another thing i never liked is the fact they use the mp7 sub machine gun from the hip while in many of their animations like the cover fire they actually use the damn thing correctly! Either way i just love the duality of a cp's character some joined because they are sympathetic to the combine or because they are power hungry but others joined because they want to support their family. Honestly i always wondered what kind of training do cps have, well IF they have wich i believe they do, especially looking at the worldbuilding and the lore of half life in general, i believe in beta cps had to deal with xen wildlife almost always, in retail they are the ones to invade black mesa east. Soldiers get their training implanted on their brain, i wonder if the metrocops do as well or if they actually have to train the traditional way.
7:00 Overwatch threatening the lives of your family to make sure you do what you're told, god there's so much I miss in game.
I really like these videos, they give me some good nostalgia. Keep up the good work.
2:04 when you watch illegal hentai
FBI OPEN UP
6:19 Seems like the Combine stole Discord so Metrocops could communicate in the early invasion
9:50 i would love an addon for gmod that makes metropolice/combine soldiers take cover automatically behind random props like this
It’s already there on maps with ai footmapping
This is possible wherever they are present in the game
1:03 Theory: The Metrocops are Simps
This game was way ahead of its time
True. CP2077 police AI is nowhere near this level.
I never realized the amount of detail in metro cops. Man I wish we had metro cops that would take cover in combat in Gmod.
@Wulf Do you know any maps that do that? I never knew.
thanks
they are not only cops... they are also... GHOSTBUSTERS! raid on a poltergeist house 2:20
Turururuturu turururuturu
5:51 the way she falls was funny
9:16 hm yes, 10/10 cover
One thing to note is that normally Metrocops have less health than Combine Soldiers, but the group at the end of Episode 1 are buffed to have Combine Soldier health
Also the ones in hl2 post- entanglement
6:35 welp, evil is evil. Ofc, threats are quite terrifying, but still
Kill some random schmuck on the street, or lose your family/get mutilated and lobotomized/sent to another dimension. Which would you choose?
@@Medved725 relocation seems nice, Ive never traveled anywhere.
But for real, though, its better to die fighting or at least flee into the wastes than live every day in fear and pain
@@Brandelwyn So I'm guessing Dr. Breen was simply offering Eli and Alyx a weekend getaway? hahaha
The saying "'I'm alive, but this is not living." fits the CPs rather well I think.
@@Medved725 Ironically, Breen himself, too, I think. Ever read his twitter blog?
Me: I should go to sleepy it's 1am.
Also me:
Watch this video
1:30
I thought he was about to... you know... another kind of police abuse
7:44 one is just chasing freeman and the other is just vibing
HL2 is a masterpiece of game design...
I absolutely love this, thank you so much. The world building and the lore is so good and you really helped showcase it.
Thanks!
8:12 this is actually new as well! can't remember when it was added, those two guys didn't used to be up there, and you could go up there and just halt the scene until you go back down
wow the AI in this game is so advanced compared to AI in most games nowadays
That game is from the mid 2000's and I never experienced a game since that one with that much attention to details. Hell I don't know if it's the Half life fanboy inside me talking, but the wall textures (and all structure textures related) are breathtaking and it feel so immersive. Even from today's standard this game doesn't even feels old.
I've played countless modern days games with amazing graphics but still I never felt that special feeling when you play point insertion for the first time (the whole game in fact).
Thank you Valve for the experience, Half Life will always have a special place inside me.
6:32
Wow. Okay now that really makes me see the CP in an entirely new light. Just wow.
**gets shot in the Chest twice with 9mm**
“*Minor hits*”
They have vests though.
0:31 nice music to hear when it is nearing midnight and you are in your room with no lights on
If I recall, when you're driving the airboat, they report you as a 10-105 (drunk driver)
So much detail is there that I never realized. I'm glad you went into a bunch of it and uploaded this
2:20 You know things are getting brutal when there's furniture appearing from thin air and flinging themselves towards the door in this source engine, as if they're alive somehow.
i like how they have codenames like "hero nine" and "quick seven" meaning theyve either had to do something to achieve that title or they had too much time on their hands
Those are just radio call signs. If they are a military type organization they might even have a cypher. Which allows them to switch call signs daily in order to inhibit intelligence gathering efforts on them
"Memory replacement"
Hmmmm... sounds like something happening in the _Mainland_
Think about what Breen says in his speech about City 17. "It's *safer* here"
Not safe, safer
"Okay, so then I'm gonna say, 'it's less deadly here.'"
Advisor to Breen: "Yeah...that's good, but how about, 'safer'?"
I can't believe I initially thought this video would be an analysis on Ross Scott's Civil Protection machinima series instead of an analysis of the actual civil protection the the game. Good video though
That'd be great to see nonetheless. That series was great.
Now I'm gonna have Dave's whooping crane sounds stuck in my head for a few days :D
"DO YOU WANT TO EXPLODE?"
"Do you want a malcompliance verdict?"
0:51 i feel so bad for that citizen he's definitely going to be a stalker
Whenever I can't sleep, I come and watch these videos, it doesn't help the sleeping problem actually but it makes the suffering less
5:24 I believe they’re saying collateral damage concerns is now a non factor.
It's absolutely amazing to see how detailed the combine chatter is. For something so minor in-game, it just goes to show how seriously valve take the small details.
Lmao that combine at 8:29 killed his colleague
Oh man, thank you for subtitling the chatter. Sheds some light on the lore and ooh boy is it darker than I imagined. So cool.
Personally, I always figured that a disproportionate number of the men are adapted into combine ground forces. Nova prospkt might just be a convenient holding center where they can take eligible specimens, and leave the rest to rot.
It continually blows my mind how much depth is in this 16-year-old game, and how much of it is so minor that most players won’t even recognise it - when it comes to npc gunplay alone, metrocops firing their smgs almost exclusively from the hip indicates their lack of training and combat experience compared to their overwatch counterparts, whilst rebels having slower reload times is also a great indicator of their relative inexperience with a firearm. Even the cut stuff has some amazing depth, such as metrocop chatter about ravenholm. It’s definitely one of the most realised settings in any videogame, and I really want to see someone try to recreate it in source 2 and do all the things valve wished they could do but couldn’t, as well as overall making the environments that much more realistic. Despite its age, this is still definitely one of the most immersive games I’ve ever played