How to use Node Tools in Blender 4.0

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  • Опубліковано 10 жов 2023
  • Blender Today special! Hans Goudey walks us through the new Node Tools system in the upcoming Blender 4.0. Learn more at code.blender.org/2023/10/node...
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КОМЕНТАРІ • 123

  • @JoshuaMerrill042
    @JoshuaMerrill042 8 місяців тому +57

    Please do more demos like this! It's so helpful to watch a developer walkthrough.

  • @luciox2919
    @luciox2919 8 місяців тому +2

    so this is Hans Goudey the great!

  • @CharlesDanielCharly
    @CharlesDanielCharly 8 місяців тому +4

    WWWOOWW what a tease at the end!!! geonodes in greasepencil 🤩

  • @disruptive_innovator
    @disruptive_innovator 8 місяців тому +15

    Amazing feature! Blender is awesome! The Blender devs and foundation are heroes! Thank you!

  • @Heavenira
    @Heavenira 8 місяців тому +14

    8 minutes in. This is spectacular, I'm confident that artists will churn out these procedural meshes rapidly with this tool.
    7:08 oh yeah, this is dang cool. it feels like a beginner making their own feature with ease 😊

  • @GaryParris
    @GaryParris 8 місяців тому +2

    good to finally see Hans on screen

  • @LeSingeDeMars
    @LeSingeDeMars 8 місяців тому +5

    Many thanks and congratulations to all peoples involved in developement of those tools.

  • @3dMistri
    @3dMistri 8 місяців тому +2

    This is very good way of showing the feature, it feels like podcast and discussion where two peoples are talking and asking each other. do all upcoming updates with other team members as well.

  • @3rix
    @3rix 8 місяців тому +7

    If you can share tools as asset, asset sharing is going to explode! We'll have so many good tools! This is a great way to utilize the Blender community to improve it

    • @fakecubed
      @fakecubed 8 місяців тому +2

      Yeah, tools are assets just like regular geometry node trees are.

  • @hadriscus
    @hadriscus 8 місяців тому +1

    Aren't we lucky to have Hans (and everybody else !)

  • @feresoththedamned2688
    @feresoththedamned2688 8 місяців тому +17

    This is such a big update. but i have to say. the name Tools confused me, now that i understand how they work, i feel like the name Operations would fit better!

  • @edh615
    @edh615 8 місяців тому +37

    Feels a bit obscure unlike houdini where everything can be seen in SOPs. We need an object/scene level node graph.

    • @poopiecon1489
      @poopiecon1489 8 місяців тому +8

      Yes please,,, ❤

    • @chicao.do.blender
      @chicao.do.blender 8 місяців тому +4

      Its obscure because its an advanced tool, not beginner friendly, i think its very justified to be called "obscure", there will be new workflows created by this and we'll adapt accordingly for future blender learners

    • @ruslandad365
      @ruslandad365 8 місяців тому +2

      Yes Yes Yes yes!!!!

    • @hectorescobar9450
      @hectorescobar9450 8 місяців тому +6

      The one thing Blender has over Houdini, is the UI and user Experience. Houdini is and will for a long time be the undisputed king of nodes and simulations, but the learning curve is so steep, partly cos you have to do everything from 0

    • @user-rl7vq3yo5s
      @user-rl7vq3yo5s 8 місяців тому

      "the blender way"

  • @khalatelomara
    @khalatelomara 8 місяців тому +2

    oho yeah 😀 that will be very feature for modeling , I wonder if there is possibility for an edit stage node , like ... editing a resulted geometry through a node like houdini , that will be awesome

  • @Intercepto
    @Intercepto 8 місяців тому +16

    This has so much potential. Amazing stuff! Wondering why you can't use something like capture Cursor3D position in Geometry nodes, it could be useful to have that.

    • @btn237
      @btn237 8 місяців тому

      What’s the case where that’s needed?

    • @Intercepto
      @Intercepto 8 місяців тому +2

      @@btn237 in 3DS Max for example for some modifiers, Symmetry, Bend, Twist etc. you can define internal local pivot point for these modifiers. In Blender, that is not possible, you are either limited to pivot point of the object or some external location like locator. Locators are ok sometimes, but with many deformers in the scene it just becomes a big scene management issue, you can accidentally delete some, move them etc. So, having ability to store/capture a pivot/location for the modifiers (or geo nodes) would be extremely useful. That way location is localized to the modifier and invisible in the scene, and adjustable when needed.

    • @scaredyfish
      @scaredyfish 8 місяців тому +2

      It doesn't really make sense in modifier nodes, because modifier nodes are stateless - imagine the same nodes applied to two different objects, are they using the same 3d cursor position? What you want is to capture the 3d cursor's state at a particular point in time and set that as an input to the geometry nodes. Something like 'copy/paste 3d cursor location/rotation' might be a better approach to achieve what you want. It could probably be done in an addon.

    • @Intercepto
      @Intercepto 8 місяців тому

      ​@@scaredyfish That is basically what I meant, being able to capture and store cursor location at some point in time. Not to evaluate it whenever it moves around the scene. But once that position is stored internally in the modifier, user should be able to adjust/modify and should be able to reposition it in the scene to another location. As mentioned, Max does great job in this area since all the modifiers have internal modifier specific pivot/origin point stored that is independent of the objects pivot point or some other objects pivot point. So for example symmetry modifier in Max has its own specific pivot point that is not an independent locator (different object) or objects pivot point. Because there are many times where you do want to change objects pivot point, temporarily or permanently, but you don't want that change to affect the modifiers.

    • @Takain_
      @Takain_ 8 місяців тому +1

      @@Intercepto Pretty sure thats one of usages of the GN gizmos proposal

  • @spectre.garden
    @spectre.garden 8 місяців тому

    Looks great. Love this method of sharing updates.

  • @honzanovotny2000
    @honzanovotny2000 7 місяців тому

    Thanks a lot guys! Love you!

  • @pn4960
    @pn4960 7 місяців тому +1

    Blender community is the best community

  • @JimmyGunawanX
    @JimmyGunawanX 8 місяців тому

    Thanks 🙏🏽 for clearing some things up!

  •  8 місяців тому

    Loving this! Do this more often please!

  • @Levi3D
    @Levi3D 8 місяців тому +2

    A-MAZE-ING! Both the ability to create and share, but the fact that it's a persistent tool you don't have to 'apply'!

  • @user-ev5ur7fw4t
    @user-ev5ur7fw4t 8 місяців тому

    WOW what a great tool guys well done!!

  • @cyrkielnetwork
    @cyrkielnetwork 8 місяців тому +3

    I hope this will be developed so it would be able to automate more complex things outside of edit mode. For example create geometry and put in collection with given name.

  • @jeremybot
    @jeremybot 8 місяців тому +4

    Love it! Walkthroughs like this remind me of 3DBuzz's original tutorial formats (RIP). Find the unedited conversational format to be more... engaging? Look forward to more like this. ;)

    • @jeremybot
      @jeremybot 8 місяців тому +1

      OH... and I should also say, the tools... Oh my. A great demo that helped me understand the potentials... which are leaving me speechless.

  • @hello-qq7fh
    @hello-qq7fh 3 місяці тому

    really useful, I didnt notice this in the 4.0

  • @Ironpants57
    @Ironpants57 8 місяців тому +2

    🤯WHOA.. This is amazing!!!!

  • @hamednasri1081
    @hamednasri1081 8 місяців тому +2

    developers are super cool.Thank you

  • @jacquese.pretorius8825
    @jacquese.pretorius8825 8 місяців тому +1

    Great tool can't wait for community inputs as presets

  • @Paruthi.618
    @Paruthi.618 8 місяців тому +1

    Please do more like this!

  • @noved4340
    @noved4340 8 місяців тому +1

    This was a nice little surprise, can't wait to see what's brewing in the community after this

  • @JacobMerrill
    @JacobMerrill 8 місяців тому

    this is exactly what I had in mind , great work, next is a bitmask based state machine
    (like old bge logic brick states)

  • @Lutojar1
    @Lutojar1 8 місяців тому

    it is an ingenious idea! even houdini doesn't have anything like that. Truly next level!

  • @dantab2407
    @dantab2407 8 місяців тому +1

    What a promising tool! Yeyyy! Very cool. I have an idea till a long time. What if I could
    on the opposite way, create automatically a set of nodes when using the original
    existing old tools that are in blender already once, like recording my actions into my custom set of node tools to be refuse later. Pushing this to a complete re-construction of a mesh or curve...could be neat wont you think ?

  • @sanjaux
    @sanjaux 8 місяців тому +2

    I really hope at some point you can make a non-destructive subdivide that works with sculpt mode painting, so that you can paint with quality on a high res mesh and have a low res for the viewport performance when animating it allowing for minimal back and forth and the need for a finalized design.
    Also the Tool not updating automatically in the viewport can be confusing, I would expect it to show the results as you work on it, maybe there can be a "live" mode.
    9:30 Assigning it to a menu in that fashion also seems very unlikely to be found outside the scope of this video, I can't imagine I would have ever guessed you could add stuff to the default menus without prior knowledge.
    11:48 A "Remove all incompatible nodes" operator would be very handy for larger node trees.

  • @notimportant7682
    @notimportant7682 8 місяців тому

    Oh, wow, this is something I did not know I needed

  • @JimmyGunawan
    @JimmyGunawan 8 місяців тому

    That Voronoi FaceSet for Sculpt and then save and load seems handy! Do you have the BLEND with the tools shown on video to download?

  • @yash1152
    @yash1152 8 місяців тому

    5:13 nice
    so, basically its procedural/parametric tools with nodes instead of python code.
    the intro from the blender blog helped (:

  • @iFukuyama
    @iFukuyama 8 місяців тому +3

    Sharing node setups is quite cumbersome and I see a lot of people resorting to screenshots. Would you consider allowing sharing node setups as text?

  • @orosalsero
    @orosalsero 8 місяців тому

    I see Blender heading more towards the way of HOUDINI Sidefx in the future, with almost everything being node based. Blender is still a destructive way of modeling just like Cinema 4D and other modeling software. With that being said I still love Blender.

  • @3dMistri
    @3dMistri 8 місяців тому +1

    you are talking about Next thing- if you will ask me then i will say just two special node: "Store selection" and "store Node tools History" so all the editing stores in the form of node which we can open later to change as we are going back in history or simply like precomp in after effects.
    Also i dont know how IDs are generated in blender, for example- lets say we have plane that has obviously has 1 face and id=1, now we extruded it and the face count goes to 6 which means 6 ID, my question is now what blender will do, will reset all IDs and form a new series or keep the old ID as it is. also, how these ID will change when we select one face and extrude it. i mean if the old face will have same ID or it will be recalculated, if it is recalculated then we lost the origins of original faces just like removing surname from name.
    I am asking this question because i used 3ds max and it has "Edit poly modifier" which lets you allow to work on any Level of subdivision just using very robust internal arrangement of IDs. Blender also has Multires Modifier but it works only on Sculpting, i dont know why blender dont allow to use it in edit mode (The workflow can be like- user prepare base mesh in level 1 then he go further to add secondary detail by adding another level, lets say he has done five levels to add all required detail and apply subdivion modifier.
    After he has finished all his editing as much he want, he has five levels to play with to change geometry. These levels will work fine if the user just doing move, rotate and scaling the selection but whenever the user will add/substract any vertex/edge/face by any modelling tool, all the upper layers will be damaged just like when to remove one brick from stack and all the upper layers are collapsed for that to prevent blender can put the warning that please remove upper layers first or it will automatically remove them after getting confirmation from user.

  • @PrinceWesterburg
    @PrinceWesterburg 8 місяців тому +4

    Interesting but you're going to have to make some simple examples of whgere these are in Blender and how you access them. This does look like the first big step of making Blender into Blendini!

  • @TiagoTiagoT
    @TiagoTiagoT 8 місяців тому +2

    Is the undo history ever gonna be turned into nodes, to allow for non-linear editing?

  • @Kavukamari
    @Kavukamari 8 місяців тому +2

    Pablo I would love to see a node for Geo nodes that gives you the position rotation and scale of the 3d cursor

    • @sebbosebbo9794
      @sebbosebbo9794 8 місяців тому +1

      on right click select they down vote the idea..but you can maybe do the same now with a node tool and a empty ..

    • @fakecubed
      @fakecubed 8 місяців тому +2

      It already exists. It's called the 3D Cursor node.

  • @kandydavins
    @kandydavins 8 місяців тому

    Sweet! Guys , please please please give us the pencil tool from sketchup! I prefer to model that way drawing out the model versus mixing shapes together.

  • @waelsahly30
    @waelsahly30 8 місяців тому

    nice

  • @TiagoTiagoT
    @TiagoTiagoT 8 місяців тому

    Can node tools work as sculpt brushes, including accounting for things like pen pressure, brush size, fall-off etc?

  • @Mindsigh13
    @Mindsigh13 8 місяців тому

    Once the Object Info Node is ready we should be able to have an Insert Mesh brush?

  • @danherzl
    @danherzl 8 місяців тому

    Brazil ama o Blender hahahaha

  • @hereb4theend
    @hereb4theend 8 місяців тому

    Hi Hans! Is your surname Ome? 😅 great tutorial. 😊

  • @eddiexx
    @eddiexx 8 місяців тому

    Dear Blender Team, WHEN are you guys going to pay attention to us who use Blender for 3d printing? Should we collect and send you resin printers to your offices 😄. Maybe that would put some fire in the belly for updating Blender for the modeling of real world stuff and not only focus on visual fx . Please make a big poll on your website to know how many of the user base need better 3d printing workflow. I can assure you they will not be few. This is not going to go away, the need for reliable tools in Blender for these tasks is only going to increase. Regards

  • @jmssun
    @jmssun 8 місяців тому

    We need per node preview as default feature

  • @ruslandad365
    @ruslandad365 8 місяців тому

    Hey blender team!!!
    We need Preview Mode in Node Tools

  • @renatobrakarz3499
    @renatobrakarz3499 8 місяців тому +1

    First in 16 seg. From Brazil.
    Primeiro, em 16 segundos. Do Brasil.

  • @art.generalist
    @art.generalist 8 місяців тому

    What about animatable object visibility/opacity parameter ?

  • @sebbosebbo9794
    @sebbosebbo9794 8 місяців тому

    Hans hope you talk on the Bcon... thx
    p.d. first thing he build is a antagonist of the cube...😂😅😂😅

  • @Aquarica
    @Aquarica 8 місяців тому

    neat-o

  • @OliverMilas
    @OliverMilas 8 місяців тому

    Wouldn't it be cool to modell as usual and Blender converts everything to nodes in the Background ? Would that be possible? Just thinking ...

  • @juliocargnin
    @juliocargnin 8 місяців тому

    ‼🤯🤯🤯‼

  • @mrchewey
    @mrchewey 8 місяців тому

    Wow 4.0 already?

    • @igorthelight
      @igorthelight 8 місяців тому

      Novermber, 7
      Blender 4.1 in March of the next year!

  • @Avinash1414
    @Avinash1414 8 місяців тому +1

    Great job❤
    Creator from Bharat🇮🇳

  • @antoniopezzella2174
    @antoniopezzella2174 8 місяців тому +3

    hi guys, the Serpens addons does exactly this and has a lot of finished nodes and documentation, did you try to reach out to the Dev and implement their work instead?

    • @doekewartena5729
      @doekewartena5729 8 місяців тому +8

      It's made in python, geometry nodes is being made in C++ for speed reasons.

    • @ABentPaperclip
      @ABentPaperclip 8 місяців тому +1

      Not to mention all of this is using geometry nodes code under the hood- it would be a huge waste of time to ingest some existing paradigm that was made by a third party (with all of the baggage that comes with that) and then maintain two separate codebases that both have the same fundamental goals executed in two completely different ways.

    • @antoniopezzella2174
      @antoniopezzella2174 8 місяців тому

      Serpens uses Geo nodes too.@@ABentPaperclip

  • @Vertrucio
    @Vertrucio 8 місяців тому

    Oh hey, maybe we'll get primitives that can stay editable now.

  • @TheBostonhollywood
    @TheBostonhollywood 8 місяців тому

    will eevee ever get a shadow catcher , maybe in this century ?

    • @igorthelight
      @igorthelight 8 місяців тому

      Just google "Do Eevee Next have shadow catcher?"

    • @TheBostonhollywood
      @TheBostonhollywood 8 місяців тому

      @@igorthelight iam not smarter now, after i googled it , i missed something ?

  • @2goofyskaters
    @2goofyskaters 8 місяців тому +1

    Is blender changing the font?

    • @sebbosebbo9794
      @sebbosebbo9794 8 місяців тому

      yes it happened...last Paplo report...show it...

  • @Silver_Fox_Weirdo
    @Silver_Fox_Weirdo 8 місяців тому

    How about brush orientation in texture mode like in sculpt mode? How about Nurbs modeling with splines?

  • @khumanthempoireiton5036
    @khumanthempoireiton5036 8 місяців тому

    It will be very nice if blender make separate videos editing software to compete with premiere pro and davinci
    There will be more user and supporter than blender itself

  • @corvette724
    @corvette724 8 місяців тому +1

    Hi, u talking about 3 D Printer. This is my major issue, currently. I'm designing RC Models in Blender. And i stand with Blender cuz i'm experienced i Blender most and it's so easy to modify and make changes. May u recognize my vids about my first design process of polish WW 2 fighter plane PZL 11 at my channel. Still so much to learn.

  • @thecakeThief
    @thecakeThief 8 місяців тому

    i thought Conan O'Brien was in the thumbnail for a brief moment

  • @jenovaizquierdo
    @jenovaizquierdo 8 місяців тому

    This is going to open a lot of Possibility 😊, the guy is in coding mode everytime he text and finish it with / 😅

  • @LeiffNathanAMendoza
    @LeiffNathanAMendoza 8 місяців тому

    TRULY FUN INDEED
    KUDOSES ALL...

  • @Yuhi_155
    @Yuhi_155 8 місяців тому +1

    A i can never ever understand nodes and gem nodes idk why guess im dumb 😢😢

    • @igorthelight
      @igorthelight 8 місяців тому

      Maybe you are just not tech minded. That's ok ;-)

  • @primeone-sv5oj
    @primeone-sv5oj 8 місяців тому

    Hola cómo puedo instalar blender gratis por favor

    • @PabloVazquez
      @PabloVazquez 8 місяців тому

      Ve a blender.org/download y descarga. Luego es instalarlo como cualquier otro software.

  • @ethoslogospathos
    @ethoslogospathos 8 місяців тому

    Seems a good time to walk away from updates to Blender. As the "creator of nodes updates" this makes sense in your own head. Click icon, sub-menu, update. Ayvay.

  • @mrdixioner
    @mrdixioner 7 місяців тому

    If they made this tool non-destructive, i.e. when you select a cube, its settings would be displayed, then there would be no price for it!!! And why do these tools only work in edit mode?

    • @PabloVazquez
      @PabloVazquez 7 місяців тому

      For tools to be non destructive simply mark them as modifier. The reason they are limited to edit mode is because it's the first implementation. Ideally they will work in more modes in the future.

  • @ironmesh_studio
    @ironmesh_studio 8 місяців тому

    Что-то вы долго рассказываете, я уже опробовал и написал коротенькую статью на 5 минут о том, как всем этим пользоваться, ссылку можно найти в моем канале, в записи в разделе сообщества.

  • @bitsurface5654
    @bitsurface5654 8 місяців тому

    Who ever knew that he knows Blender knows now that he knows nothing!!! Repeat and watch again!!! 🤕🤕🤕

  • @A.Shek_
    @A.Shek_ 8 місяців тому

    Serpens is dissed...just humour😂

  • @gregarmstrong4653
    @gregarmstrong4653 8 місяців тому

    not confusing enough, try adding even more layers of complexity

    • @igorthelight
      @igorthelight 8 місяців тому +1

      It's still in preview (talking about UI).
      About feature itself - just don't use it if you don't need it ;-)

  • @rodolflum3444
    @rodolflum3444 8 місяців тому

    now artist well become dumb geniuses as doing it before you should know your math and a majority of artist are.

  • @apoc519
    @apoc519 7 місяців тому

    Geometry nodes is such a big disappointment. Not artist friendly and not even particularly useful. Even after several years. I keep trying to use Blender in productions, but I usually give up

  • @antoonsorg
    @antoonsorg 8 місяців тому

    Looks like blender is acting more like houdini which is not necessary. Why not focusing on better animating tools.

    • @Arjjacks
      @Arjjacks 8 місяців тому +2

      They are. There's more than two people working on Blender. Animation 2025 is a whole module unto itself with around a dozen developers involved. Already there's the new bone collections and colours replacing the old layer system, a Butterworth smoothing algorithm for animation curves, and a massive performance boost for the graph editor drawing overall, to name a few. Animation layers is currently at the head of the queue for the new animation data system.

    • @antoonsorg
      @antoonsorg 8 місяців тому

      @@Arjjacks i can t wait to test the new blender 4.

    • @antoonsorg
      @antoonsorg 8 місяців тому

      Hopefully they improved or come with something better than the complex nla editor but i am afraid not.

    • @Arjjacks
      @Arjjacks 8 місяців тому +1

      @@antoonsorg NLA, dopesheet, and timeline are getting reworked into a streamlined, comprehensive editor, from my understanding. Animation layers/strips should ultimately end up more similar to the VSE than the current NLA.

    • @antoonsorg
      @antoonsorg 8 місяців тому

      I have to see it first before i believe it.