@ Not just that. I mentioned "preferred flavors" because that is also what Natures determine. If the Pokémon hates a specific Kinomi flavor, it will be confused.
@@Zhicy72 not really you rather use nature's like hasty or Naive speed is just too important and the pokemon you mentioned are pretty fragile so the defense drop wouldn't even matter
True. Also, Jolly, Timid, & Bold natured Pokémon all like Mago Berry which is a sweet berry. Lastly, while watching this video I think their might be a mistake or two.
neutral natures actually do have a use: it's good for pokemon that run trick or switcheroo in case they get a pinch berry, that way they won't get confused since they don't hate any flavors. and then you can always use a nature mint for the boost
@@PhilLeeVGKing1 Yeah, I even have neutral Nature Sānaito with Synchro, and I may give them the Timid Mint or the Modest Mint to up their special attack, while still willing to eat any Kinomi flavor.
Small correction: Apparently, Neutral Natures are actually optimal for Pokemons that have balanced stats, and you set them to utilize all stats at once (Putting both physical, special, buff and debuff moves in the same moveset for example), instead of going for the usual "specialized" type of play. There's also some niche settings that you can make with Neutral Natures. There's this one I once heard from a dude called "David Koutesh". So yes, Neutral Natures are not just "for roleplay and fun", its just a little niche.
The way you’re butchering these Pokemon names leads me to believe that you really don’t play or care about this enough to be talking about it 😅 I’m gonna respectfully make this my first and last video from this creator, simply because there’s nothing I can learn here 😅
Note that Water-type moves are special attacks pre-Gen 4. I think Samehader can use Slash, which is a Normal-type move, and Normal-type moves are physical attacks.
He pronounced Togekiss pretty good at first, but then he didn't.. What's up with that? Not to mention the pronunciations of "Pokemon" differs throughout the video.
This just add a whole layer too playing pokemon. I been playing pokemon games since gameboy era, i always just go off elemental types. It always works for me.
This first in a long time I seen a video dedicated to breaking down Natures and their affects. Definitely the first to actually bring up the Berry flavor preferences. So will there be another video for Characteristics. For example “Often scatters things” or “Likes to run” etc.
Characteristics are just a weird way of communicating IVs. Whatever stat the pokemon's highest IV is, and then what that number actually is determines the message. Iirc each stat has like 4 or 6 messages, that correlate to having an IV of 0, 1, 2, 3, ect, then looping until 31. If there's a tie for highest, I believe just the first stat in ID order is selected for the message, I forget if Attack or HP would come first on a perfectly balanced pokemon, probably Attack, considering Attack IVs determined gender back in gen 2 for similar reasons.
Natures have a pretty flattened effect on defensive stats, since defense works as a ratio. 10% is 10%, regardless of if you're starting at 20 or 200. EVs do NOT work as a %, so are actually more valuable the lower a base stat is. Chansey, for example, more than doubles it's physical bulk by fully investing in Defense, while Aggron fully investing in defense is a rounding error. When you select -defense natures, you are almost always selecting either the damage type the pokemon is more likely to actually face, or have specific survival benchmarks in mind, like a -defense Snorlax faints to 2 Superpowers from a particular pokemon, while neutral survives 80% of the time. Other broad examples would be running -spdef on anything fast or that wants to set up speed, because basically all priority moves are physical, or going -def on Skarmory because it already takes physical hits very well, 10% doesn't matter too much, but might make the difference on getting two shot by an HP Fire or Fire Blast from something otherwise very physical, like Garchomp used to do. There's also the case to be made that, for something like Snorlax, you probably want to invest in its lower physical defense already, and nature modifiers apply after EVs, so you'd just be paying more EVs for less stats.
Jolteon has a decent special defence, so naive would probably not really be the best on him. Traditionally modest and timid is best on Jolteon. With the hidden ability, calm works well to boost special defense making Jolteon more tanky while having a lot of speed due to quick feet.
Generally speaking, nature has an equivalent effect on defence regardless of the actual number, because Defense works on a ratio system. It matters more if you're actually investing in the stat, but, in terms of net effect, it's a difference of 10% damage regardless of whether it's on something with base 20 defense or base 200. The actual number of your defense doesn't matter, the ratio of your defense to enemy attack is. This is why Chansey often fully invests physically, while something like Aggron rarely does, because EVs are NOT a percentage, and are just a flat addition to the number. Fully investing on Chansey can more than double its physical bulk, while fully investing in Aggron is barely a rounding error. Natures don't work by flat numbers, it's just 10%, which will always have the same net effect on defensive profiles, because a 10% change to the stat is a 10% change to the ratio, outside of very low stat interactions like Little Cup, where the math starts to act strangely, and putting a -nature might give -1 or -2 to the stat, in an environment where that is a significant difference to the ratio, turning a 1/4 into a 1/5, for example A pokemon choosing a -defense nature is generally selecting the type of move it is most likely to be hit by, and the type where that 10% difference makes for specific benchmarks. In the case of faster or setup pokemon like Jolteon, the rule of thumb is go -spdf because the overwhelming majority of priority moves are phyical, but you might also make the call based on what the pokemon is actually likely to face, like you might go -spdef on Rayquaza in Ubers if your intent with it is to use it as a switch in for Primal Groudon, and that's the only opponent it NEEDS to be able to take hits from. Or Salamence might go -defense because it's already banking on Intimidate to cover physical damage. Either way I broadly agree that Jolteon has no real business taking a -defense nature either way, Jolteon having Double Kick and Pin Missile hasn't mattered since gen 1.
Quiet boosts special attack in exchange for speed, it’s not ideal for Jolteon even with Quick Feet. It also has very fragile defense stats so putting a status condition on a fragile Pokémon, especially on an electric type that’s immune to paralysis, makes it easier to knock out.
Does anybody make up scenarios to justify why certain natures are named the way they are eg i imagine lonely pokemon have no one to stand up for them so they have lower defense, but because they can only rely on themselves they have grown to be more resilient and have higher attack, or eg serious nature, i imagine the pokemon take everything they do seriously which is why they dont have a stat they dont do well in, or eg hasty nature i imagine they like to rush into things without thinking of the consequences which is why they are faster but have lesser defense
It makes a little sense, since the sand boost is improving that nature boost a bit more, but frankly, I think Tyranitar really benefits more from just going +attack.
Can someone explain the natures through short sentences of the pokemon itself? I wanna draw mine in their natures and I cant quite understands what the natures actually means.. (Example) Bashful:"Oh no.. People..🥺"
Adamant: you can't convince me to do this or that Bold: I'm willing to take the risks Brave: same as Bold Calm: chill and smoke with me Careful: I sense traps around here Docile: I'm a good and submissive person Gentle: I take things nice and slow Hardy: I can endure a truck hitting me Hasty: I gotta act fast and urgently Impish: I wanna do naughty things with you Jolly: happy Lax: lazy Lonely: I have no friends Mild: same as Gentle Modest: no need to compliment me 👉👈 Naive: what is pay gorn Naughty: let's watch some pay gorn together Quiet: introvert Quirky: weird and unique, different from the others Rash: not thinking twice about the consequences Relaxed: same as Calm Sassy: yass queen 💅 Serious: I ain't joking Timid: a coward
@@TheDarkRK9 I don't think he needs to. People will click on the video anyways. If anything, just don't watch the video and go learn all that on some site lol. It's not his problem, it's the one who watches.
Garchomp adamant? Im sorry but Garchomp really needs the speed, Jolly is where Garchomp is good, not evem Scarf Garchomp runs adamant since the reason ur using Scarf Garchomp is to outspeed other scarfers often times
Short version: Natures determine stat growth and preferred flavors.
That's a scuffed and really vague version. A short version would just quickly describe the stat changes
@ Not just that. I mentioned "preferred flavors" because that is also what Natures determine. If the Pokémon hates a specific Kinomi flavor, it will be confused.
“Tyratar” 💀
Right? 😂
"Scezor"
“gluegar”
“Allah-kazim” 😂 14:33
Never beating those AI allegations
Crazy how only 8 natures are actually useful considering there are 25 of them
8 popular nature's. 12 of the nature's are usable
Those natures which are neutral are really useful on some fast mixed attackers like infernape lucaria and iron Valiant
@@Zhicy72 not really you rather use nature's like hasty or Naive speed is just too important and the pokemon you mentioned are pretty fragile so the defense drop wouldn't even matter
@@suncoxk flygon is bulky
It uses flamethrower for coverage
Correction in regards to the Jolly nature: Pokemon with his nature thrive on sweets, not spicy stuff.
Salamence being the poster for naughty is kinda funny for something that will become a state level threat
0:01 the only one that I can remember which stat(s) it lowers and raises.
Timid? Modest? Jolly? No way.
Jolly nature like sweet not spicy and Timid like sweet not dry
True. Also, Jolly, Timid, & Bold natured Pokémon all like Mago Berry which is a sweet berry. Lastly, while watching this video I think their might be a mistake or two.
16:09? “Gerados”??? was this made by Ai?😭
Probably because the explanation repeats several phrases in overlapping descriptions.
yes
It took you that long to notice? Lol. The entire video is scripted and voiced by AI. There are *SEVERAL* mispronounciations.
This guy’s pronunciation is the most entertaining part of the vid
4:08 Smooth transition form pignite to emboar
neutral natures actually do have a use: it's good for pokemon that run trick or switcheroo in case they get a pinch berry, that way they won't get confused since they don't hate any flavors. and then you can always use a nature mint for the boost
@@PhilLeeVGKing1 Yeah, I even have neutral Nature Sānaito with Synchro, and I may give them the Timid Mint or the Modest Mint to up their special attack, while still willing to eat any Kinomi flavor.
Small correction: Apparently, Neutral Natures are actually optimal for Pokemons that have balanced stats, and you set them to utilize all stats at once (Putting both physical, special, buff and debuff moves in the same moveset for example), instead of going for the usual "specialized" type of play.
There's also some niche settings that you can make with Neutral Natures. There's this one I once heard from a dude called "David Koutesh". So yes, Neutral Natures are not just "for roleplay and fun", its just a little niche.
Neutral Natures also allow the Pokémon to eat any Kinomi flavor without getting confused.
@@LuigiTheMetal64 Wish I could eat those too.
Mystictar ran a neutral nature
It's perfect for Rayquaza
It's impressive the amount of information this person brings while being unfamiliar with simple things like Pokémon names. It looks a lot like AI text
Greninja can also work in Timid if you're considering to go using Special Attacks
This video is pretty useful. I have trouble memorizing natures
It’s funny how Pikachu is the poster mon for Serious nature. Since Pikachu is actually a Hardy nature, based on all the event Ash Pikachu gifts
For a few minutes I was like "hmmm this guy pronounces the pokemon names really weird" then it hit me that it must be AI
Missed opportunity to put Typhlosion or Slaking as Naughty LOL
The way you’re butchering these Pokemon names leads me to believe that you really don’t play or care about this enough to be talking about it 😅 I’m gonna respectfully make this my first and last video from this creator, simply because there’s nothing I can learn here 😅
This is one of those AI voices that a lot of channels use, especially shorts.
It's "Pokémon", not "Pokemon". You must be a fake fan.
@@jb99-g4oit’s the same thing 💀
@@Stryder- no it's not
There's an accent mark
@ ok? It’s still in the same letters💀
You should do the things like "Scatters things often". I wonder what those little pieces of info do for pokemon
I've got an Adamant Sharpedo, named after PPG's Bubbles. You might call her... Hardcore.
Note that Water-type moves are special attacks pre-Gen 4. I think Samehader can use Slash, which is a Normal-type move, and Normal-type moves are physical attacks.
@LuigiTheMetal64 So? This Sharpedo in particular is in my Omega Ruby game.
“Sheyzor”? “Tyratar”?! WHAT IS WRONG WITH YOU?! WHY WOULD YOU BUTCHER THEIR NAMES THAT BADLY?! WHY?!?!
He pronounced Togekiss pretty good at first, but then he didn't.. What's up with that?
Not to mention the pronunciations of "Pokemon" differs throughout the video.
This is probably an ai text to speech
@@-Kyomi- That's my assumption, too. The rhythm of the speech is way too unnatural, on top of all the pronunciation issues.
Its an AI
cleffuble
This just add a whole layer too playing pokemon. I been playing pokemon games since gameboy era, i always just go off elemental types. It always works for me.
Time to get into competitive
I don't think blissy is tanking strong physical moves even with a bold nature😂
This first in a long time I seen a video dedicated to breaking down Natures and their affects. Definitely the first to actually bring up the Berry flavor preferences. So will there be another video for Characteristics. For example “Often scatters things” or “Likes to run” etc.
Characteristics are just a weird way of communicating IVs.
Whatever stat the pokemon's highest IV is, and then what that number actually is determines the message. Iirc each stat has like 4 or 6 messages, that correlate to having an IV of 0, 1, 2, 3, ect, then looping until 31.
If there's a tie for highest, I believe just the first stat in ID order is selected for the message, I forget if Attack or HP would come first on a perfectly balanced pokemon, probably Attack, considering Attack IVs determined gender back in gen 2 for similar reasons.
17:09 "TorkoWALL"💀💀💀
Grenja is a quiet Pokémon
Isn't Corviknight better off impish nature tho and Goodra calm? And doesn't Snorlax have more Sp Def than Def? Why would lax be a ideal nature?
Natures have a pretty flattened effect on defensive stats, since defense works as a ratio.
10% is 10%, regardless of if you're starting at 20 or 200. EVs do NOT work as a %, so are actually more valuable the lower a base stat is. Chansey, for example, more than doubles it's physical bulk by fully investing in Defense, while Aggron fully investing in defense is a rounding error.
When you select -defense natures, you are almost always selecting either the damage type the pokemon is more likely to actually face, or have specific survival benchmarks in mind, like a -defense Snorlax faints to 2 Superpowers from a particular pokemon, while neutral survives 80% of the time.
Other broad examples would be running -spdef on anything fast or that wants to set up speed, because basically all priority moves are physical, or going -def on Skarmory because it already takes physical hits very well, 10% doesn't matter too much, but might make the difference on getting two shot by an HP Fire or Fire Blast from something otherwise very physical, like Garchomp used to do.
There's also the case to be made that, for something like Snorlax, you probably want to invest in its lower physical defense already, and nature modifiers apply after EVs, so you'd just be paying more EVs for less stats.
@aprinnyonbreak1290 you made good points
Do you have any sub characteristics for a video
definitely ai reading a script
But from where?
@@goofywill90 script also suspected to be Ai generated, personally
i tried so much to clean my goddamn screen thinking it was dirty only to realize its part of the white background in the video....... :v
Bro a Ttar is not tanking a focus blast 💀
Jolteon has a decent special defence, so naive would probably not really be the best on him. Traditionally modest and timid is best on Jolteon. With the hidden ability, calm works well to boost special defense making Jolteon more tanky while having a lot of speed due to quick feet.
Generally speaking, nature has an equivalent effect on defence regardless of the actual number, because Defense works on a ratio system. It matters more if you're actually investing in the stat, but, in terms of net effect, it's a difference of 10% damage regardless of whether it's on something with base 20 defense or base 200. The actual number of your defense doesn't matter, the ratio of your defense to enemy attack is. This is why Chansey often fully invests physically, while something like Aggron rarely does, because EVs are NOT a percentage, and are just a flat addition to the number. Fully investing on Chansey can more than double its physical bulk, while fully investing in Aggron is barely a rounding error. Natures don't work by flat numbers, it's just 10%, which will always have the same net effect on defensive profiles, because a 10% change to the stat is a 10% change to the ratio, outside of very low stat interactions like Little Cup, where the math starts to act strangely, and putting a -nature might give -1 or -2 to the stat, in an environment where that is a significant difference to the ratio, turning a 1/4 into a 1/5, for example
A pokemon choosing a -defense nature is generally selecting the type of move it is most likely to be hit by, and the type where that 10% difference makes for specific benchmarks. In the case of faster or setup pokemon like Jolteon, the rule of thumb is go -spdf because the overwhelming majority of priority moves are phyical, but you might also make the call based on what the pokemon is actually likely to face, like you might go -spdef on Rayquaza in Ubers if your intent with it is to use it as a switch in for Primal Groudon, and that's the only opponent it NEEDS to be able to take hits from. Or Salamence might go -defense because it's already banking on Intimidate to cover physical damage.
Either way I broadly agree that Jolteon has no real business taking a -defense nature either way, Jolteon having Double Kick and Pin Missile hasn't mattered since gen 1.
Quiet boosts special attack in exchange for speed, it’s not ideal for Jolteon even with Quick Feet. It also has very fragile defense stats so putting a status condition on a fragile Pokémon, especially on an electric type that’s immune to paralysis, makes it easier to knock out.
@@jaidora I am an idiot, I meant calm nature which increases special defense and decreases attack.
Actually, neutral natures boost and lower the same stat
I want in Pokemons have serious Nature the stats very balance
The Pokémon will eat any Kinomi flavor without getting confused too.
Brave is my favorite nature
Does anybody make up scenarios to justify why certain natures are named the way they are eg i imagine lonely pokemon have no one to stand up for them so they have lower defense, but because they can only rely on themselves they have grown to be more resilient and have higher attack, or eg serious nature, i imagine the pokemon take everything they do seriously which is why they dont have a stat they dont do well in, or eg hasty nature i imagine they like to rush into things without thinking of the consequences which is why they are faster but have lesser defense
Wich is best for nidoking
Nice
It sounds like a bunch of these “NATURES” are pretty much the same
Tyranitar having careful is wrong
personality wise yes but I can see it works by because it has a bulk pokemon in general
Not if want him to tank
It makes a little sense, since the sand boost is improving that nature boost a bit more, but frankly, I think Tyranitar really benefits more from just going +attack.
Clefebele💀
not even 30 seconds in and i can tell you used a shitty ai voiceover for this
I know that I'm Bashful then
Can someone explain the natures through short sentences of the pokemon itself? I wanna draw mine in their natures and I cant quite understands what the natures actually means..
(Example) Bashful:"Oh no.. People..🥺"
Adamant: you can't convince me to do this or that
Bold: I'm willing to take the risks
Brave: same as Bold
Calm: chill and smoke with me
Careful: I sense traps around here
Docile: I'm a good and submissive person
Gentle: I take things nice and slow
Hardy: I can endure a truck hitting me
Hasty: I gotta act fast and urgently
Impish: I wanna do naughty things with you
Jolly: happy
Lax: lazy
Lonely: I have no friends
Mild: same as Gentle
Modest: no need to compliment me 👉👈
Naive: what is pay gorn
Naughty: let's watch some pay gorn together
Quiet: introvert
Quirky: weird and unique, different from the others
Rash: not thinking twice about the consequences
Relaxed: same as Calm
Sassy: yass queen 💅
Serious: I ain't joking
Timid: a coward
idk how reliable you are as you say about half the pokemons name correct
It's an ai reading a human script, must be reliable. The ai just can't pronunciate the names right.
@@TheStupidKing im not convinced
@@TheDarkRK9 fair. I guess the guy behind this channel is just shy so he uses an ai voice.
@@TheStupidKing if he cared more about his credibility he would use his voice just saying
@@TheDarkRK9 I don't think he needs to. People will click on the video anyways. If anything, just don't watch the video and go learn all that on some site lol. It's not his problem, it's the one who watches.
Garchomp adamant? Im sorry but Garchomp really needs the speed, Jolly is where Garchomp is good, not evem Scarf Garchomp runs adamant since the reason ur using Scarf Garchomp is to outspeed other scarfers often times
Ayo naughty 💀💀💀💀
You must be corn addict or something
What do you mean ayo it’s literally like your dog peeing on the carpet it just means there mean or bad
Wait until you find out what Santa calls people who aren’t nice
Brain nourishment
@@suncoxk bro I just said Ayo that’s it 💀💀💀💀💀💀
I feel like the script was Ai-generated. This is coming from a person who use Chatgpt regularly
You lost me at in-fur-napey
Cool
this vid is trash istg its just yapping about stuff that doesnt matter LITERALLY TELL ME HOW TO USE THE NATURE IN COMPETITIVE
1st hour gang
Final hour gang
Explain using the japanese definition, English localization loses a lot of meanings
That is how I found out that Bashful is supposed to be Shy as it is Tereya.
Wth is personality driven gameplay?
Pokemon does not seem to offer much in choice and rp opportunities imo
I would’ve continued watching this if not for that “Tyratar” 💀
Is this an AI voice?
man just generate a whole video at this rate no one is thinking this is real with u calling them shit like tyratar an geraldos
Why people so mad over name pronunciation, go touch grass
Blizy absorving physical atacks?!?!?!?
Dont make me laugh!!!
It makes sense because Blissey almost always runs max defense EVs, and you're improving that investment, too.
Dude, use your own voice. AI voice is keeping you at 4-figure subs.
I have changed it, check out my latest videos
Slop
This guys terrible with names
It's A.I. it has to be.
bruh not you using Ai...
This is ai
what’s with these pronunciations?