I have a complicated and sad relationship with silent hill 4. I was 18 years old when it released. I remember buying it and not playing it for years. My mom who was housebound at the time because of cancer treatment asked me if I had any games she could play to pass the time. My mom loved horror and introduced me to evil dead and the exorcist so I thought why don’t you try this silent hill game. I played 2 and 3 and thought this should be right up her alley. She really got into it, buying the strategy guide and playing it every day. I had moved out on my own at the time and would work from 9am to 5pm Monday thru Friday and would always stop by mom’s to visit her, see how she was doing. She played the hell out of that game, calling me now and then to ask what am I supposed to do with the chocolate milk? Or what are these candles for? She got all the way to the last Walter Sullivan boss fight just as i was stopping by after work to visit and asked me if I could beat him for her. She had beat him but couldn’t save Eileen and wanted to see a different ending. Unfortunately because the amount of haunting she had not taken care of Eileen was moving fast and it took me a few tries to beat him while saving Eileen. My mom’s face lit up as we sat and watched this alternate ending together. I strongly remember her saying wow that was good. I told her there were two other endings if you do things differently and she was like really and immediately started a new game and asked me what she had to do. I continued to visit her every day until one day she wasn’t home. She had been hospitalized for the last time. She passed away on thanksgiving 2007. So admittedly silent hill 4 isn’t the best of the games, it brought me and my mom joy those lasts years of her life, and every time I see screen shots or retrospectives on the game I’m brought back to that time when I still had my sweet mom. Sometimes what makes a game great is what you bring with it. Thanks for the video
The first-person apartment sequences are still incredibly ahead of their time and don't get enough credit. My Dad and I were mind blown watching the bustling city outside the window, which at the time seemed like a real-to-life world. All running in real-time on a freakin' PS2!
Very true. I give this one credit for not doing what Homecoming, Downpour, Origins and Shattered Memories (to a lesser extent) did and try to Shyamalan-end the game with a twist.It worked on 2. James killed Mary. Okay. STOP. REPEATING. THE. SAME. TWIST.
You're so right. Like i said in another post, when you wake up in bed, you think, well im safe for now, but then you notice the shadow standing beside your bed, man... a quick jolt, i felt the hair stand on the back of my neck. It was very quick! But still. Completely unexpected. Loved it, still remember it to this day, and it was when the game had just released, on my first playthrough. A third person perspective wouldn't convey the same feeling, not even close
Anyone remember the easter egg where the head rolls down the screen when looking out the window. That shit scared me when I first saw it lmao ua-cam.com/video/UWmXaCJ2qQs/v-deo.html heres a vid of it. There are a lot neat secrets and texts in the apt
Ah, so here's the SH4 apartment sequences appreciation team! I could barely stand the repetitiveness of the game itself (too much self-asset-flipping even the strongest atmosphere couldn't mitigate), but these POV bits are stuck with me forever. Looking at the street and seeing people living their normal lives there while you're locked in Hell, feeling the desperation after banging on the windows for no one to notice. It captured the essence of a nightmare.
An interesting note. At the very beginning of the game (Henry's Dream sequence), you're actually seeing through the eyes of Joseph Schreiber, Room 302's previous occupant who met with same fate of being locked inside, as well being able to travel through the holes to the various otherworlds, just like Henry. This is who Jasper is referring to as "the nosey guy". The red diary pages received throughout the game also belonged to Schreiber. Clearly, he never escaped the room, possibly becoming another victim of Walter Sullivan. Or most likely killed by the ghost who comes through the apartment wall at the start of the game. You can tell you're not playing as Henry in the intro by examining some of the items in the apartment, the biggest tell being a portrait of the protagonist hanging in Henry's bedroom, whom Schreiber notes he doesn't recognise. Like Walter Sullivan, Joseph Schreiber also gets a mention in a previous Silent Hill game. He's the author of a magazine article about the Cult, which Heather finds in SH3.
Joseph Schreiber was indeed killed by the ghost who crawls through the wall at the start and we do see Joseph again: As the upside down man who tells Henry everything.
@@wheresmyshield176it does and Joseph never escaped the room! But how the hell Eileen never knew what happened to him? Despite him being weird at the end of his life? She ain’t heard no yells or tortures or nothing?
"A man falls from a building and miraculously is fine" he wasn't fine didn't you hear him say "ouch" he needs a minions band-aid and an ice cream he's not OK.
Henry is my favorite SH protagonist *because* he is just some rando. He didn't choose the responsibility of being a parent, he didn't kill anyone, he isn't magic or special. He's just some dude who needs to survive through the powerlessness of being thrown into someone else's nightmare. Adding to that, there is some depth in Henry's behavior. Henry behaves like he has already suffered some long term abuse prior to moving into the apartment. The quiet way he accepts a horrible situation with very little protest, but still begs for help when there's people outside his door seems more like the way someone with cPTSD readily accepts and functions horrible situations with occasional bouts of desperation/panic bleeding over. He also is extremely motivated by the need to protect someone from a situation he has endured, which is also a common characteristic of survivors of abuse. There's more, but tl;dr is it's an intriguing layer to the main character that I'm glad we don't find out more in the game so players can speculate or read the character however they like. For example, Henry having depression is a valid read as well.
ESPECIALLY Resting Comfortably. 52 seconds on the soundtrack doesn't do it justice, probably my most favorite track in the game. I managed to find a ten minute loop tho
I'm rewatching this again, and I wanted to mention a "cheese strat" where you can allow Eileen to take as much damage as you want, and as long you use one of the healing candles right outside the final boss room, she'll be fully healed (or very close to it) and she'll walk as slowly as she possibly can during the fight proper. I thought I was so clever as a kid, haha
You mean in the utero room? Because attempting to heal Eileen in Sutherland’s room, or anywhere else for that matter, doesn’t work. The effect of candles and medallions on her is purely cosmetic. The only way to improve her is to stay close to her and pass through room transitions together.
Respectfully, I wholeheartedly disagree with your statement about keeping the room a safe heaven for the entirety of the game. The concept of the room being your sanctuary and the place where you take a break from the horrors of the outside world getting taken away from you, was one of the most effective things that made this game so scary for me. Every time I was outside, I couldn't wait to go into my room and just take a breather and explore details and relax for a bit before getting the courage to go back out. Then the game takes that safety away and makes the room the last place you want to be in. Nowhere is safe now; I thought that was such a genius and effective concept. You can argue that by having the inventory system of the previous 3 games would fix the issues you mentioned about how frustrating it was to juggle items, and just keep the room as the place where you save the game, forcing you to go in there still. But having the room be a safe place throughout the whole game? With all due respect. HELL NAH
I agree completely! Team silent turned the idea of home on its head which is pure genius. They made us depend on the room for safety and then filled it with horrors. It made me feel vulnerable in the place where I though I was supposed to feel safe. Great observation
I fully agree 1000%. The Room needed to be a safe space that was taken away. It really upped the anxiety factor. The inventory system, I can agree to however... The Doll haunting wouldn't have been possible with the standard Silent Hill Inventory... Now was it worth an inventory overhaul? Not sure.
I agree with this statement 100%. Because it's linear. It's safe, kinda safe, then definitely unsafe. You want to go there throughout the beginning, then half way through it makes you feel uneasy. Towards the end of the game, it becomes this... claustrophobic, paranormal box with YOU being the only thing it wants to psychologically f*** with. * SPOILER ALERT* You can't tell me that when you take that pickaxe through the wall and find Walter's mutilated and crucified body, that it makes you just want to stay in Henry's bedroom hoping that it's the only place nothing can get you.... there's literally no escape. It's not a safe haven throughout the whole game and I love that. Very cleverly implemented and it couldn't have been done any better.
The room is an excellent safe haven, until the mid point of the game where the room does not heal you and you have some terrifying hauntings to deal with. It’s a subversion of exceptions. Once an area where you can heal automatically and save your game becomes the one place you don’t want to be in because of the overall oppressive atmosphere and anticipation of the next horrifying haunting. A superb game
“I did not hit her! The monsters did! Oh hi, Walter!” - Henry, Silent Hill 4 “The Room”, right before Walter gives Henry an impromptu concussion with the steel pipe
He went wrong when he decided to change up the plot, characters, atmosphere, setting, genre and entire point. Almost as much as the other two movies! :P
I‘ve said it before but I’m extremely impressed at your output. I can tell you really want this and you truly deserve it too. I hope you don’t burn yourself out thought. Stay safe, Son.
Yeah, the only thing I remember not liking about the game was how you couldn't kill certain enemies. They kept getting up unless you pinned them down with an item.
@@fakeshemp9599 Many just found SH4 beyond frustrating to play (can't blame them for that), to go with the main playable character boring, and the partner / escort AI character very frustrating to manage. Along with scores of brutal enemies (especially those un-killable) that take so much effort to defeat or just very hard to avoid.
i love the way you mentioned how fond you were of the game as a child, and remembering your parents play it. it just goes to show how great and lasting this series is, and how it endures the test of time when we pass these silent hill stories onto the next generation to experience them :)
Highlighting the reference from SH2 like Rachel who is Mary’s nurse and the superintendent who is James’s father. Anybody else think that SH2 Neely’s bar message “there was a hole here, it’s gone now” is linked to the hole in SH4?
I think it could be an interesting way to connect the stories, but the holes in SH4 seem to be almost exclusive to the people who live in the apartment, and they wind up linking them to Walter’s mind alone. Also, I think it actually most likely references James’ alcoholism. When you go to Heaven’s Night with Maria, if you interact with some bottles, James mentions he drinks a fair bit. Commonly, people call drinking to help with their struggles “filling the hole”. Add that to the fact that you’re at a bar, and it almost feels very on the nose.
4 did so much right... until it turns into one long escort mission. Regardless, super frustrating and so different from the previous entries, the room is still a classic. Thanks for the great video Son, don't forget your mother though
this was my favorite of the games. it had some weird mechanics, but I really liked the way your safe haven was slowly corrupted and you had to defend it.
idk why but this Silent Hill scared me the most out of them all. It was always unsettling coming back to that apartment in first person to find out you were being haunted more and more as the game went on. Also, living in shit apartments is relatable to me, that in itself is terrifying.
This is definitely my favorite silent hill title conceptually. The atmosphere of this game is so heavy, it makes it hard to breathe. This is the only title in the franchise that consistently manages to make me feel disturbed and uneasy. Its fantastic, the way the game just absolutely twists the concept of safety, sanctity. Beautiful. And the OST, although not my favorite overall (Silent Hill 3 has that) but that ambient track, i can never remember its name, but its the best mood song of the whole franchise
My first Silent Hill game. To me, the haunting spirits that render the apartment no longer safe in the late game is an ingenious design. It was both refreshing and painful to find out that going back home brings about as much horror and anxiety as heading outside, that nowhere in fact is safe. That psychological pressure was unspeakable to me as a teenager. This is comparable with the mechanism in the first games (and The Room) that the map changes when the world switches, and you can no longer trust what you know. That's one concept the franchise (these 4 games at least) implemented really well - giving the player a mechanism that comforts the mind, allowing enough time for the player to grow dependent on it, and then taking it away without notice. I remember SH2 did something very similar late game too when the game forces you to temporarily drop your entire inventory to entire a new area. I'd never felt that naked in a video game.
A big part of his appeal for me is how subtle and foreboding Walter's entire presence feels. Oftentimes a disturbed character in a game will be over the top or too verbose, but Walter feels eerily believable.
I have a wierd love for this game. Henry Townsend is an amazing hero. He's a simple man. Finds serial killer ritual in his apartment,stops death ritual. His desire to protect Ilene is very relatable, even if it's an indulgence in some ways. We all have a traumatized princess that we wanted to save.
This game always reminds me of 1408. The short story by Stephen King adapted into a movie with John Cusack and Samuel L jackson in 2007. Evil room, cant leave, weird delusions/scenarios, and even multiple endings.
Oh, I like how the ghosts have both a traditional Japanese method of dispatching them in the form of the Swords of Obedience as well as good old American troubleshooting using the silver bullets. 😜
Fun fact: there's a chance of Walter spawning in the first version of worlds as well. He did this and shot at me while I was trying to find the place to dig up the key and it was _quite_ startling. He has also showed up in prison world for me a couple times.
@@Old_Soul_ShimiNo, just the American PS2 version, copyright from 1999 to 2004. It's incredibly rare, though, and I've only seen it happen the first time I played the game. It was on easy and we started at one in the morning or so, which _could_ be factors as I've heard of some games doing some pretty weird crap based on the system clock or difficulty level. It's not like I could mistake another enemy for 'im, either. He's kind of the only one that shoots at you with a goddamn gun.
@@Arcanist_Gaming I can actually corroborate this. I encountered Walter very early on, the very first time I played this. I was like "Oh damn, it's the guy from the opening cutscene!" It's been almost exactly 2 decades, and I still remember the very first time I played this.
This is quickly becoming one of my favorite channels. I love how in-depth you go, and I really hope you keep this type of analysis up with other games. I'd love to watch you dissect the cluster-fuck of the Metal Gear saga.
Fantastic retrospective. The concept and story of SH4 is remarkable but sadly I never finished it because of how frustrating and frightening I found it in the second half, Walter and the ghosts chasing more-so than having to escort Eileen. I’d forgotten about the inventory becoming more restricted too - that annoyed me so much!
@@fusionfountain Yeah, I'm like 90% sure they intentionally made the voices kinds stilted and odd to add to the strangeness of it all. It makes things weird, like not even the people we trust or play as are completely there.
@@Korosivv definitely the case in 2, I can’t say that certainly about the others. Guy Cihi did an interview/playthrough on Fungo’s channel, saying about the same. The stilted delivery is done to increase the sense of disorientation and understand better that these characters are damaged, lost and confused.
i feel like from the numbered games this is the one that most needs and will also most likely never get a remake. a lot of cool ideas that didnt properly pan out in the second half. as always loving your videos mijo
And much has been censored. When moving through the locations with Eileen, we got to a spiral staircase, which symbolized the darkest thoughts of Walter and Teamsilent initially wanted us to look at the plot from the other side in this way, but due to censorship, a lot of things were removed from there and you can only see empty bloody tables(
@@Torthrodhel There's a guy on UA-cam, RODOLFO NUNEZ, and he's hacking Silent Hill game files. In SH 4 he was able to find various images referring to childbirth and related operations, which should have been on a spiral staircase. If this is combined with what is in the game on the stairs, I think it can be assumed that the developers wanted to show Walter's hatred for his parents and his own birth. And also that he became obsessed with the idea of "returning to the mother's womb." Therefore, when we find his crucified corpse, we can see that he tied his body with an umbilical cord that connects to the floor. And in the final battle, his corpse turns into something similar to a huge ugly fetus or embryo, from which umbilical cords stick out. Plus, the scene in St. Jerome's hospital, when Walter cut open the dead woman's stomach and penetrated inside with his hands, becomes a more understandable allusion to his perverse desire to return to the womb. It's a shame that all these crazy ideas in terms of symbolism were cut off and therefore some things about Walter are quite difficult to understand. (Sorry for bad English)
@@Woorhies and that's not even considering what never got developed because of those ideas getting cut off - that's just what got left in the game files! That's crazy. But some of the stuff that did make it into the game was mighty disturbing too, and I'm glad some of it did. It can be the smallest moments, too - like the implications of those messages Eileen reads in the forest. Or big stuff like Jasper burning or Richard frying. They clearly were in the mood to push the envelope. Wonder how much of what got held back was down to time constraints? I know Konami was keen to push it out the door, and it did feel a bit rushed in places (only having two bosses, for instance - there's even an unused boss theme for the twin victims monster). It would be a wild stab in the dark in terms of being able to trust someone with the project, but how awesome would a "full intent" version of this game be? Like were you ever looking down through the grating in apartment world and wandering if Walter would walk by and maybe even look up if you dared move? And that one silver bullet you can go back through virtually every level for just before the end of the game even though it's completely pointless to by that point... clearly there was meant to be something more special there than a silver bullet. Maybe a channelling stone from a cut joke ending? Who knows, right? The mind conjures such possibilities. :)
I’d rather have Eileen as my partner than Ashley from RE4. Also, Eileen isn’t really that annoying, you don’t have to wait for her every few steps, just run and stop whenever you’re about to move on to the next room. I also left Eileen at the Wish House compound and did the torch marathon thing alone.
Been binging all your vids since the Fable retrospectives. And honestly stunned at the quality and output that you put out, sport. Even if I've never touched a Silent Hill game, I'm now a diehard fan. Keep it up, kiddo. Proud of you 👍💕
Thank you so much for making an hour long video over SH4. This game doesn't get much love. It's one of the rare horror-genre related content that explores horror within an intimate environment. That may be why I didn't have a problem with the room no longer healing me at the last portion of the game. True, it was frustrating. I was quickly reminded of the game mechanics when I had to be more mindful of my healing items lol. But I also appreciated why the team went in this direction. Our homes are supposed to be our safe havens. Seeing the hole in the Room grow bigger and bigger terrified more than the ghosts and monsters - I felt violated. And as the Room gradually worked against me and no longer healed my character, I realized there was no escape from that hellish world. So in this regards, I think it was a brilliant move for the dev team to yank the rug from under us during the last stretch of the game We all spent hours in this 'safe' environment, to the point we might've taken it for granted. We allowed ourselves to let our guards down here. This period of peaceful content makes the horror aspect hit hard when we begin seeing shadows in our closets and mysterious stains on the walls grow horrific faces. o_o
I think I love this game the most out of the series and don't get me wrong I absolutely adore every single one of the entries. I also think that if more people played it now after the pandemic (at least I'm hoping that it REALLY has ended this time) the horror of your house turning from safe haven to a place of torment would resonate with far more people.
SH4 was my first silent hill game and it holds a special place in my heart. I love Henry's apartment and the part at the end when it's no longer safe always gives me chills
This was hands down the scariest Silent Hill for me. It really doesn't feel like the others. With the other games it is just alien horror, but this game made it feel like you were trapped somewhere familiar and the world itself was being corrupted in a far slower, gradual process. You aren't being "teleported" to the Otherworld like it felt in prior games, the Otherworld is BECOMING your world.
I remember always leaving her in a safe area and doing stuff without her. Its easily done and nothing can happen to her. You did it the intended way so props to you but its not worth it.
These videos are right up there with Mandalore and Noah Caldwell in terms of quality and entertainment. You deserve so much more recognition, its unreal! Keep up the good work my man!
Hey, son. I really love your content and I'm proud of you. I look forward to each of your videos and this channel is quickly becoming one of my favorites.
A thing i like about this game too is that there are a lot of things you just have to piece together yourself. Like, Henry's a bit of a reclusive guy, he likes taking photos and watching things behind a wall, a camera, he might even be somewhat sociopathic (Not in a murder type of way there are types) or just extremely socially anxious, the way he moves really gives the vibes of someone not used to or uncomfortable with people but the game never really tells you directly about Henry, cause he's the camera to witness the things for the ritual right. Its like, a really interesting story, and quite experimental, it, unlike the western games after it, doesn't try to make SH2 over and over again, what made SH2 and SH4 special, at least for me, is that they aren't like the game they came after, there is a connecting tissue there small as it is, but the story they're telling isn't just rhyming the same words the previous games did for the fans to go ''Oh this is like X I'll clap to it!'', SH it's at it's worse when it plays safe which is what the next games felt like to me. Great vid as always!
I really hope you do the next game in this analysis style, this is so great to watch!! It is hard to find engrossing content with how much time I spend on UA-cam (am in recovery with lots of time haha) so it really is a treat to find these videos.
DUDE! Seriously, how quickly do you come up with these??! Give this man a medal!! You've become my favorite thing to listen to while I edit or play tetris LOL
Hey Son - I want to thank you for covering the Silent Hill series. Not sure that you would remember; but a while ago I commented on your Devil May Cry retrospective video and mentioned that I'd love to see you cover the Silent Hill games. I'm under no illusion that you chose to do it because of that alone, but you've made my wish come true. I'm happy to be a subscriber of yours & it's been amazing watching your channel. I just want to say thank you again!
I really enjoy your content. It reminds me of when your grandfather would play these games for youe aunts and I when we were children. So much nostalgia. I wish games still did these things
I loved the story of this game and how everything you experienced was from the twisted perspective of the antagonist. The tone of the game was something I haven't quite seen in many other horror games. It's largest downfall is just how tedious some of its gameplay is. Either way, it was one of my favorites in the series! Also, this has been an enjoyable series to watch! It's very fair and even in its discussion of the games!
Another absolute banger, son. A fair, balanced, and well articulated take. It’s very clear to me that this is the game PT was going to use as a spring board - from first person to radio stories and more. And I can see why. It’s a sturdy foundation that could totally use some slight tweaks to execution.
This was my favorite of the four, even though i do agree that 2 was the best. This one just hit home for me. Scared me a lot more. Horror games have never been the same since, sadly.
Thank u so much! I just finished the SH3 video yesterday and i was wondering if you'd cover this one soon. Really love your work dude! You truly do these games justice by going over every little detail.
I just want to say, up until the point where Eileen is following you nonstop, figuring out at certain points what exactly you had to do like when the hole in your room move and you have to put all the four placard in the place it took me about 15 minutes of wandering around the room to figure out what I needed to do but I loved every minute of it🎉❤
Hell yeah, been looking forward to this all weekend and starting the day off right with it. This one always seemed to scare me the most as a kid because of how bizarre it was, even when compared to the ones before it. I’ve definitely listened to the OST more than I’ve played the game.
Please keep up the good work I'm excited to see you really grow. I also look forward to your retrospectives after the SH series. Maybe the Fatal Frame series?
If there's one thing I remember about Silent Hill 4 (besides Eileen being equally annoying as Ashley from RE4) is the feeling of it being too long for no reason, probably due to how tedious it was to deal with the ghosts and like you said, the inventory system. (Something funny I recall though was that if you defeat one of the ''Patient'' enemies on a staircase, they would slowly make their way to the floor and playing their ''hit'' sound effect whenever they got a step down the staircase lol)
Love your work bro. I truly enjoy listening to your retrospectives and how you "color" the experience with your words. God bless u and wish u all the success. PS: Hope one day you will make a retrospective video of an amazing horror game called "Devotion". I bet you gonna love the atmosphere of this game.
Probably my favorite SH game, I still remember seeing that trailer on a demo disc on PS2 and it looked pretty scary and sinister. That trailer still has so much memories for me and when I finally played the game, the trailer didn't lived up to the hype I got but still solid and amazing experience though.
Honestly, you don't have as many subscribers as you deserve. You can see the work you put into these videos and you make them so quickly. Keep up the good work.
Haven´t watched the video so far, but randomly came here to comment, that the game was good and kind of unique. The atmosphere in the room, the loneliness there was intense.
This was actually my first Silent Hill experience, played this when I was 11ish years old and I thought this was the most immersive horror experience at the time. Then playing the previous entries cemented the series as a masterpiece
Yeah, idk if I agree this time! I love this game and it isn't perfect but it far from disappointed me even in the latter half. I liked that the room that was your safe haven ends up harming you. The entire game was so terrifying. It's the only game in the series that gave me nightmares.
Woah, already? This is quite the pleasant surprise, looks like the OG quadrinity’s complete! Gotta love this game’s genius and 100% intentional symbolism with the Greedy Worm that started the most civil and politically-apt debate the Silent Hill Wiki has ever seen!
I have a complicated and sad relationship with silent hill 4. I was 18 years old when it released. I remember buying it and not playing it for years. My mom who was housebound at the time because of cancer treatment asked me if I had any games she could play to pass the time. My mom loved horror and introduced me to evil dead and the exorcist so I thought why don’t you try this silent hill game. I played 2 and 3 and thought this should be right up her alley. She really got into it, buying the strategy guide and playing it every day. I had moved out on my own at the time and would work from 9am to 5pm Monday thru Friday and would always stop by mom’s to visit her, see how she was doing. She played the hell out of that game, calling me now and then to ask what am I supposed to do with the chocolate milk? Or what are these candles for? She got all the way to the last Walter Sullivan boss fight just as i was stopping by after work to visit and asked me if I could beat him for her. She had beat him but couldn’t save Eileen and wanted to see a different ending. Unfortunately because the amount of haunting she had not taken care of Eileen was moving fast and it took me a few tries to beat him while saving Eileen. My mom’s face lit up as we sat and watched this alternate ending together. I strongly remember her saying wow that was good. I told her there were two other endings if you do things differently and she was like really and immediately started a new game and asked me what she had to do. I continued to visit her every day until one day she wasn’t home. She had been hospitalized for the last time. She passed away on thanksgiving 2007. So admittedly silent hill 4 isn’t the best of the games, it brought me and my mom joy those lasts years of her life, and every time I see screen shots or retrospectives on the game I’m brought back to that time when I still had my sweet mom. Sometimes what makes a game great is what you bring with it. Thanks for the video
This was beautiful. My condolences brother.
thank you for your story. it has its own sort of silent hill feeling to it
this is so bittersweet, thank you for sharing this, more people should read this. My condolences ❤
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The first-person apartment sequences are still incredibly ahead of their time and don't get enough credit. My Dad and I were mind blown watching the bustling city outside the window, which at the time seemed like a real-to-life world. All running in real-time on a freakin' PS2!
Glad I’m not the only one that appreciates little details like that in games.
Very true. I give this one credit for not doing what Homecoming, Downpour, Origins and Shattered Memories (to a lesser extent) did and try to Shyamalan-end the game with a twist.It worked on 2. James killed Mary. Okay.
STOP. REPEATING. THE. SAME. TWIST.
You're so right. Like i said in another post, when you wake up in bed, you think, well im safe for now, but then you notice the shadow standing beside your bed, man... a quick jolt, i felt the hair stand on the back of my neck. It was very quick! But still. Completely unexpected. Loved it, still remember it to this day, and it was when the game had just released, on my first playthrough.
A third person perspective wouldn't convey the same feeling, not even close
Anyone remember the easter egg where the head rolls down the screen when looking out the window. That shit scared me when I first saw it lmao
ua-cam.com/video/UWmXaCJ2qQs/v-deo.html heres a vid of it. There are a lot neat secrets and texts in the apt
Ah, so here's the SH4 apartment sequences appreciation team! I could barely stand the repetitiveness of the game itself (too much self-asset-flipping even the strongest atmosphere couldn't mitigate), but these POV bits are stuck with me forever. Looking at the street and seeing people living their normal lives there while you're locked in Hell, feeling the desperation after banging on the windows for no one to notice. It captured the essence of a nightmare.
An interesting note. At the very beginning of the game (Henry's Dream sequence), you're actually seeing through the eyes of Joseph Schreiber, Room 302's previous occupant who met with same fate of being locked inside, as well being able to travel through the holes to the various otherworlds, just like Henry. This is who Jasper is referring to as "the nosey guy". The red diary pages received throughout the game also belonged to Schreiber.
Clearly, he never escaped the room, possibly becoming another victim of Walter Sullivan. Or most likely killed by the ghost who comes through the apartment wall at the start of the game.
You can tell you're not playing as Henry in the intro by examining some of the items in the apartment, the biggest tell being a portrait of the protagonist hanging in Henry's bedroom, whom Schreiber notes he doesn't recognise.
Like Walter Sullivan, Joseph Schreiber also gets a mention in a previous Silent Hill game. He's the author of a magazine article about the Cult, which Heather finds in SH3.
I like to think he survived the encounter with Stone and decked his home out with holy candles before he was taken by walter.
It hit different knowing there was someone before you that had to go through these trials and left notes for you just in case.
Joseph Schreiber was indeed killed by the ghost who crawls through the wall at the start and we do see Joseph again: As the upside down man who tells Henry everything.
@@lightdragoon88yea it was crazy and Eileen recognized it was him. But how though 🤔? Man was a shadowy figure
@@wheresmyshield176it does and Joseph never escaped the room! But how the hell Eileen never knew what happened to him? Despite him being weird at the end of his life? She ain’t heard no yells or tortures or nothing?
"A man falls from a building and miraculously is fine" he wasn't fine didn't you hear him say "ouch" he needs a minions band-aid and an ice cream he's not OK.
😂😂😂 right
He needs some milk!
😂@@AFoxInFlames
Henry is my favorite SH protagonist *because* he is just some rando.
He didn't choose the responsibility of being a parent, he didn't kill anyone, he isn't magic or special. He's just some dude who needs to survive through the powerlessness of being thrown into someone else's nightmare.
Adding to that, there is some depth in Henry's behavior. Henry behaves like he has already suffered some long term abuse prior to moving into the apartment. The quiet way he accepts a horrible situation with very little protest, but still begs for help when there's people outside his door seems more like the way someone with cPTSD readily accepts and functions horrible situations with occasional bouts of desperation/panic bleeding over. He also is extremely motivated by the need to protect someone from a situation he has endured, which is also a common characteristic of survivors of abuse.
There's more, but tl;dr is it's an intriguing layer to the main character that I'm glad we don't find out more in the game so players can speculate or read the character however they like. For example, Henry having depression is a valid read as well.
The OST for this game is fucking INSANE, shame most of the tracks don't play in full during the game.
true true.
very true. Also the Trailer for it was very special.
ESPECIALLY Resting Comfortably. 52 seconds on the soundtrack doesn't do it justice, probably my most favorite track in the game. I managed to find a ten minute loop tho
Underrated. The soundtrack is 🔥🔥🔥🔥🔥
Most of the Silent Hill OST is gold. Akira Yamamoko is a god.
Tender Sugar, Room of Angel, Waiting for you 🔥
I'm rewatching this again, and I wanted to mention a "cheese strat" where you can allow Eileen to take as much damage as you want, and as long you use one of the healing candles right outside the final boss room, she'll be fully healed (or very close to it) and she'll walk as slowly as she possibly can during the fight proper.
I thought I was so clever as a kid, haha
You mean in the utero room? Because attempting to heal Eileen in Sutherland’s room, or anywhere else for that matter, doesn’t work. The effect of candles and medallions on her is purely cosmetic. The only way to improve her is to stay close to her and pass through room transitions together.
Respectfully, I wholeheartedly disagree with your statement about keeping the room a safe heaven for the entirety of the game. The concept of the room being your sanctuary and the place where you take a break from the horrors of the outside world getting taken away from you, was one of the most effective things that made this game so scary for me. Every time I was outside, I couldn't wait to go into my room and just take a breather and explore details and relax for a bit before getting the courage to go back out. Then the game takes that safety away and makes the room the last place you want to be in. Nowhere is safe now; I thought that was such a genius and effective concept. You can argue that by having the inventory system of the previous 3 games would fix the issues you mentioned about how frustrating it was to juggle items, and just keep the room as the place where you save the game, forcing you to go in there still. But having the room be a safe place throughout the whole game? With all due respect. HELL NAH
I agree completely! Team silent turned the idea of home on its head which is pure genius. They made us depend on the room for safety and then filled it with horrors. It made me feel vulnerable in the place where I though I was supposed to feel safe. Great observation
I fully agree 1000%. The Room needed to be a safe space that was taken away. It really upped the anxiety factor. The inventory system, I can agree to however... The Doll haunting wouldn't have been possible with the standard Silent Hill Inventory... Now was it worth an inventory overhaul? Not sure.
Yeah, the best part of the game is the room deteriorating
I agree with this statement 100%.
Because it's linear. It's safe, kinda safe, then definitely unsafe.
You want to go there throughout the beginning, then half way through it makes you feel uneasy.
Towards the end of the game, it becomes this... claustrophobic, paranormal box with YOU being the only thing it wants to psychologically f*** with.
* SPOILER ALERT*
You can't tell me that when you take that pickaxe through the wall and find Walter's mutilated and crucified body, that it makes you just want to stay in Henry's bedroom hoping that it's the only place nothing can get you.... there's literally no escape.
It's not a safe haven throughout the whole game and I love that. Very cleverly implemented and it couldn't have been done any better.
The room is an excellent safe haven, until the mid point of the game where the room does not heal you and you have some terrifying hauntings to deal with. It’s a subversion of exceptions. Once an area where you can heal automatically and save your game becomes the one place you don’t want to be in because of the overall oppressive atmosphere and anticipation of the next horrifying haunting. A superb game
Such a shame Tommy Wiseau's movie adaptation of this didn't really pan out so well.
Lmao
Ahahaha, nice one.
“I did not hit her! The monsters did! Oh hi, Walter!” - Henry, Silent Hill 4 “The Room”, right before Walter gives Henry an impromptu concussion with the steel pipe
He went wrong when he decided to change up the plot, characters, atmosphere, setting, genre and entire point. Almost as much as the other two movies! :P
Well, playing up the comedic elements of Silent Hill was a gamble.
I‘ve said it before but I’m extremely impressed at your output. I can tell you really want this and you truly deserve it too. I hope you don’t burn yourself out thought. Stay safe, Son.
In my opinion, this is the most intriguing story of the whole franchise.
I really liked this one too. Idk why everyone hates on it so much.
Yeah, the only thing I remember not liking about the game was how you couldn't kill certain enemies. They kept getting up unless you pinned them down with an item.
Jesus Christ is Lord. It is all true. Please take your salvation seriously. Read the Bible and do what it says-
@@fakeshemp9599 Many just found SH4 beyond frustrating to play (can't blame them for that), to go with the main playable character boring, and the partner / escort AI character very frustrating to manage. Along with scores of brutal enemies (especially those un-killable) that take so much effort to defeat or just very hard to avoid.
@James Mayle
i am reading the Bible, the book of Enoch.
i love the way you mentioned how fond you were of the game as a child, and remembering your parents play it. it just goes to show how great and lasting this series is, and how it endures the test of time when we pass these silent hill stories onto the next generation to experience them :)
You are doing great, son. Me and your mother are very proud of you.
Just don't strain yourself too much.
I am full of c um right now :))
@SNEEDman [Formerly Chuck’s] that’s his mother
@@junkyardstud376 same here
You should be proud mama he's a gd kid
@@junkyardstud376 what.
Highlighting the reference from SH2 like Rachel who is Mary’s nurse and the superintendent who is James’s father. Anybody else think that SH2 Neely’s bar message “there was a hole here, it’s gone now” is linked to the hole in SH4?
I think it could be an interesting way to connect the stories, but the holes in SH4 seem to be almost exclusive to the people who live in the apartment, and they wind up linking them to Walter’s mind alone.
Also, I think it actually most likely references James’ alcoholism. When you go to Heaven’s Night with Maria, if you interact with some bottles, James mentions he drinks a fair bit. Commonly, people call drinking to help with their struggles “filling the hole”. Add that to the fact that you’re at a bar, and it almost feels very on the nose.
4 did so much right... until it turns into one long escort mission. Regardless, super frustrating and so different from the previous entries, the room is still a classic. Thanks for the great video Son, don't forget your mother though
this was my favorite of the games. it had some weird mechanics, but I really liked the way your safe haven was slowly corrupted and you had to defend it.
idk why but this Silent Hill scared me the most out of them all. It was always unsettling coming back to that apartment in first person to find out you were being haunted more and more as the game went on. Also, living in shit apartments is relatable to me, that in itself is terrifying.
This is definitely my favorite silent hill title conceptually. The atmosphere of this game is so heavy, it makes it hard to breathe. This is the only title in the franchise that consistently manages to make me feel disturbed and uneasy. Its fantastic, the way the game just absolutely twists the concept of safety, sanctity. Beautiful. And the OST, although not my favorite overall (Silent Hill 3 has that) but that ambient track, i can never remember its name, but its the best mood song of the whole franchise
Also Cynthias death scene is absolutely moving in my opinion
My first Silent Hill game. To me, the haunting spirits that render the apartment no longer safe in the late game is an ingenious design. It was both refreshing and painful to find out that going back home brings about as much horror and anxiety as heading outside, that nowhere in fact is safe. That psychological pressure was unspeakable to me as a teenager. This is comparable with the mechanism in the first games (and The Room) that the map changes when the world switches, and you can no longer trust what you know. That's one concept the franchise (these 4 games at least) implemented really well - giving the player a mechanism that comforts the mind, allowing enough time for the player to grow dependent on it, and then taking it away without notice. I remember SH2 did something very similar late game too when the game forces you to temporarily drop your entire inventory to entire a new area. I'd never felt that naked in a video game.
Walter is a great villain, the deeper you dig the more interesting he is. Kindov like SH4 as a whole.
The pizza on the roof arc was pretty intense
A big part of his appeal for me is how subtle and foreboding Walter's entire presence feels. Oftentimes a disturbed character in a game will be over the top or too verbose, but Walter feels eerily believable.
I always love seeing that profile pic…. Kyle Hyde is the man. 👍
circumcision
@@TheSoCalledZoner1 lol
I have a wierd love for this game. Henry Townsend is an amazing hero. He's a simple man. Finds serial killer ritual in his apartment,stops death ritual. His desire to protect Ilene is very relatable, even if it's an indulgence in some ways. We all have a traumatized princess that we wanted to save.
Too true tho on that last bit
Say what you want about the 4th installment, but the hauntings really REALLY got to me...they really scared me and still do to this day.
Have you looked at the removed Eileen haunting? I had to close my browser lmfao
@@_yikesforever Which one is that? The giant head?
@@SailorRoseRed Naw, look up SH4 Eileen unused animations by Rodolfo Nunez on YT!
@@_yikesforever OH thank you ! Creepy love seeing new stuff!
This game always reminds me of 1408. The short story by Stephen King adapted into a movie with John Cusack and Samuel L jackson in 2007. Evil room, cant leave, weird delusions/scenarios, and even multiple endings.
Honestly would not be surprised if the director/writers at Team Silent used that short story for inspiration tbf!
This is the Silent Hill game that REALLY got under my skin. It's fun, but the second half really fucks with you.
Oh, I like how the ghosts have both a traditional Japanese method of dispatching them in the form of the Swords of Obedience as well as good old American troubleshooting using the silver bullets. 😜
Fun fact: there's a chance of Walter spawning in the first version of worlds as well. He did this and shot at me while I was trying to find the place to dig up the key and it was _quite_ startling. He has also showed up in prison world for me a couple times.
This has never happened to me once, did you play a specific port in particular? I'm curious now and can't find anything about this online
@@Old_Soul_ShimiNo, just the American PS2 version, copyright from 1999 to 2004. It's incredibly rare, though, and I've only seen it happen the first time I played the game. It was on easy and we started at one in the morning or so, which _could_ be factors as I've heard of some games doing some pretty weird crap based on the system clock or difficulty level.
It's not like I could mistake another enemy for 'im, either. He's kind of the only one that shoots at you with a goddamn gun.
@@Arcanist_Gaming I can actually corroborate this. I encountered Walter very early on, the very first time I played this. I was like "Oh damn, it's the guy from the opening cutscene!"
It's been almost exactly 2 decades, and I still remember the very first time I played this.
You guys both rolled a shiny Walter.
Black people
This is quickly becoming one of my favorite channels. I love how in-depth you go, and I really hope you keep this type of analysis up with other games. I'd love to watch you dissect the cluster-fuck of the Metal Gear saga.
That Eileen head scared the shit out of me
Fantastic retrospective. The concept and story of SH4 is remarkable but sadly I never finished it because of how frustrating and frightening I found it in the second half, Walter and the ghosts chasing more-so than having to escort Eileen. I’d forgotten about the inventory becoming more restricted too - that annoyed me so much!
That giant Eileen head still terrifies me every time I see it
"The best" voice acting in Silent Hill is like saying "This is the LEAST curdled month old warm milk I've ever tasted"
this made me laugh Dad
I get what you mean, but I wouldn’t say the voice acting is “bad”.
I think it works in the setting and tone of the game
@@fusionfountain Yeah, I'm like 90% sure they intentionally made the voices kinds stilted and odd to add to the strangeness of it all. It makes things weird, like not even the people we trust or play as are completely there.
Is it chocolate milk tho?
@@Korosivv definitely the case in 2, I can’t say that certainly about the others. Guy Cihi did an interview/playthrough on Fungo’s channel, saying about the same. The stilted delivery is done to increase the sense of disorientation and understand better that these characters are damaged, lost and confused.
You never fail to impress, son. I'm proud of you. Keep it up.
i feel like from the numbered games this is the one that most needs and will also most likely never get a remake. a lot of cool ideas that didnt properly pan out in the second half. as always loving your videos mijo
And much has been censored. When moving through the locations with Eileen, we got to a spiral staircase, which symbolized the darkest thoughts of Walter and Teamsilent initially wanted us to look at the plot from the other side in this way, but due to censorship, a lot of things were removed from there and you can only see empty bloody tables(
@@Woorhies thanks for that! Long time fan and I didn't know that before. Censorship has really had an effect on these games, huh?
@@Torthrodhel There's a guy on UA-cam, RODOLFO NUNEZ, and he's hacking Silent Hill game files. In SH 4 he was able to find various images referring to childbirth and related operations, which should have been on a spiral staircase. If this is combined with what is in the game on the stairs, I think it can be assumed that the developers wanted to show Walter's hatred for his parents and his own birth. And also that he became obsessed with the idea of "returning to the mother's womb." Therefore, when we find his crucified corpse, we can see that he tied his body with an umbilical cord that connects to the floor. And in the final battle, his corpse turns into something similar to a huge ugly fetus or embryo, from which umbilical cords stick out. Plus, the scene in St. Jerome's hospital, when Walter cut open the dead woman's stomach and penetrated inside with his hands, becomes a more understandable allusion to his perverse desire to return to the womb. It's a shame that all these crazy ideas in terms of symbolism were cut off and therefore some things about Walter are quite difficult to understand. (Sorry for bad English)
@@Woorhies and that's not even considering what never got developed because of those ideas getting cut off - that's just what got left in the game files! That's crazy. But some of the stuff that did make it into the game was mighty disturbing too, and I'm glad some of it did. It can be the smallest moments, too - like the implications of those messages Eileen reads in the forest. Or big stuff like Jasper burning or Richard frying. They clearly were in the mood to push the envelope. Wonder how much of what got held back was down to time constraints? I know Konami was keen to push it out the door, and it did feel a bit rushed in places (only having two bosses, for instance - there's even an unused boss theme for the twin victims monster).
It would be a wild stab in the dark in terms of being able to trust someone with the project, but how awesome would a "full intent" version of this game be? Like were you ever looking down through the grating in apartment world and wandering if Walter would walk by and maybe even look up if you dared move? And that one silver bullet you can go back through virtually every level for just before the end of the game even though it's completely pointless to by that point... clearly there was meant to be something more special there than a silver bullet. Maybe a channelling stone from a cut joke ending? Who knows, right?
The mind conjures such possibilities. :)
I’d rather have Eileen as my partner than Ashley from RE4. Also, Eileen isn’t really that annoying, you don’t have to wait for her every few steps, just run and stop whenever you’re about to move on to the next room. I also left Eileen at the Wish House compound and did the torch marathon thing alone.
I love that the apartment doesn't heal you the entire game, at that point you can really tell its pushing you toward the ending.
Been binging all your vids since the Fable retrospectives. And honestly stunned at the quality and output that you put out, sport. Even if I've never touched a Silent Hill game, I'm now a diehard fan. Keep it up, kiddo. Proud of you 👍💕
Holy.... Son how are you pushing out so many quality videos of that lenght so often? That's amazing!
That's why I'm the favorite.
@@YourFavoriteSon1 I wanted to ask the same thing. I'm still in line waiting for them to check out my cigs, but I'll be home soon.
>the world is a cruel and unjust place
*favorite son drops a video*
Day improved instantly
Thank you so much for making an hour long video over SH4. This game doesn't get much love. It's one of the rare horror-genre related content that explores horror within an intimate environment. That may be why I didn't have a problem with the room no longer healing me at the last portion of the game. True, it was frustrating. I was quickly reminded of the game mechanics when I had to be more mindful of my healing items lol. But I also appreciated why the team went in this direction. Our homes are supposed to be our safe havens. Seeing the hole in the Room grow bigger and bigger terrified more than the ghosts and monsters - I felt violated. And as the Room gradually worked against me and no longer healed my character, I realized there was no escape from that hellish world.
So in this regards, I think it was a brilliant move for the dev team to yank the rug from under us during the last stretch of the game We all spent hours in this 'safe' environment, to the point we might've taken it for granted. We allowed ourselves to let our guards down here. This period of peaceful content makes the horror aspect hit hard when we begin seeing shadows in our closets and mysterious stains on the walls grow horrific faces. o_o
I think I love this game the most out of the series and don't get me wrong I absolutely adore every single one of the entries. I also think that if more people played it now after the pandemic (at least I'm hoping that it REALLY has ended this time) the horror of your house turning from safe haven to a place of torment would resonate with far more people.
SH4 was my first silent hill game and it holds a special place in my heart. I love Henry's apartment and the part at the end when it's no longer safe always gives me chills
Out of all the series 4 is the most unique and I find also to be really terrorfying in so many ways.
These SH retrospectives are the best I've ever seen. This man deserves more recognition.
Son. Your series on the Silent Hills games is great - I am proud of you !
Proud of you, son.
Thanks Dad!
@@YourFavoriteSon1 we can play catch in the park after dinner if you do silent hill homecoming
This was hands down the scariest Silent Hill for me.
It really doesn't feel like the others. With the other games it is just alien horror, but this game made it feel like you were trapped somewhere familiar and the world itself was being corrupted in a far slower, gradual process. You aren't being "teleported" to the Otherworld like it felt in prior games, the Otherworld is BECOMING your world.
I actually have never been able to stick with this one, I find it too scary and too intense in places! Those ghosts are the main reason 😱
Happy Sonday!!
I'm happy to see you pushing out quality vids every week, just try not to get burnt out.
Best story and ost of the whole franchise, love this game to bits, my only problem with it is the limited inventory.
Man i love these videos. Perfect to listen to while i’m at the gym or when i’m on my way to uni
I remember always leaving her in a safe area and doing stuff without her. Its easily done and nothing can happen to her. You did it the intended way so props to you but its not worth it.
Hey son, me and your mother were just wondering if you would be covering P.T. at the end of this wild series. Call soon!
Of course Dad
These videos are right up there with Mandalore and Noah Caldwell in terms of quality and entertainment.
You deserve so much more recognition, its unreal!
Keep up the good work my man!
Yesterday I just finished your video over Silent Hill 3. You make amazing videos! Please don’t ever stop. ❤️
Hey, son. I really love your content and I'm proud of you. I look forward to each of your videos and this channel is quickly becoming one of my favorites.
I JUST finished your video on Silent Hill III. You have excellent timing! :D
You are knocking it out of the park, Son! Great job and I am really enjoying the silent hill focus
Another great piece of work, son. Keep up the great work, your mother and I are very proud of you, and will always be.
"Hey dad it's me....your favorite son" I love u g keep being awesome w ya content ahhhhhhhhh
A thing i like about this game too is that there are a lot of things you just have to piece together yourself. Like, Henry's a bit of a reclusive guy, he likes taking photos and watching things behind a wall, a camera, he might even be somewhat sociopathic (Not in a murder type of way there are types) or just extremely socially anxious, the way he moves really gives the vibes of someone not used to or uncomfortable with people but the game never really tells you directly about Henry, cause he's the camera to witness the things for the ritual right.
Its like, a really interesting story, and quite experimental, it, unlike the western games after it, doesn't try to make SH2 over and over again, what made SH2 and SH4 special, at least for me, is that they aren't like the game they came after, there is a connecting tissue there small as it is, but the story they're telling isn't just rhyming the same words the previous games did for the fans to go ''Oh this is like X I'll clap to it!'', SH it's at it's worse when it plays safe which is what the next games felt like to me.
Great vid as always!
I love that fact Walter is also killing monster because they are his inner demons also son you make a nice video.
This series of videos are jus t fricking amazing and entertaining. I'm in a binge watch loophole and I don't mind at all.
My favorite son is becoming one of my favorite youtubers
I really hope you do the next game in this analysis style, this is so great to watch!! It is hard to find engrossing content with how much time I spend on UA-cam (am in recovery with lots of time haha) so it really is a treat to find these videos.
DUDE! Seriously, how quickly do you come up with these??! Give this man a medal!! You've become my favorite thing to listen to while I edit or play tetris LOL
Medal when Dad?
@@YourFavoriteSon1 MEDAL ON NEXT LIVESTREAM🙌🙌
A metal medal to show your mettle.
Cranking these videos out weekly is a blessing. you're doing awesome work here!
Your delivery of this video is so so great, I’ve been watching your SH retrospective videos this past week and I’m absolutely amazed
This game will always be on my guilty pleasures list. I love all of the first 4 games, but all for very different reasons.
Son, these videos are dropping one after the other and the writing seems to be getting better every time! Keep doing your thing, you're killing it.
This is my new favourite weekly show.
It's amazing how you are able to produce such good quality videos in so little time. Keep it on and don't burn out yourself! Love your channel!
I've been binge the whole silent hill videos of yours and I'm so happy that you just released the new one. Keep it up son!
Hey Son - I want to thank you for covering the Silent Hill series. Not sure that you would remember; but a while ago I commented on your Devil May Cry retrospective video and mentioned that I'd love to see you cover the Silent Hill games. I'm under no illusion that you chose to do it because of that alone, but you've made my wish come true.
I'm happy to be a subscriber of yours & it's been amazing watching your channel. I just want to say thank you again!
I really enjoy your content. It reminds me of when your grandfather would play these games for youe aunts and I when we were children. So much nostalgia. I wish games still did these things
I loved the story of this game and how everything you experienced was from the twisted perspective of the antagonist. The tone of the game was something I haven't quite seen in many other horror games. It's largest downfall is just how tedious some of its gameplay is. Either way, it was one of my favorites in the series!
Also, this has been an enjoyable series to watch! It's very fair and even in its discussion of the games!
Another absolute banger, son. A fair, balanced, and well articulated take. It’s very clear to me that this is the game PT was going to use as a spring board - from first person to radio stories and more. And I can see why. It’s a sturdy foundation that could totally use some slight tweaks to execution.
"I never got to do that special favour for you"
Is that a no then???.......
happy to see silent hill fans starting to appreciate this game more, it has to be one of my favourites in the series
This was my favorite of the four, even though i do agree that 2 was the best. This one just hit home for me. Scared me a lot more. Horror games have never been the same since, sadly.
Man. Love how quick you pump these out!
Thank u so much! I just finished the SH3 video yesterday and i was wondering if you'd cover this one soon. Really love your work dude! You truly do these games justice by going over every little detail.
I just want to say, up until the point where Eileen is following you nonstop, figuring out at certain points what exactly you had to do like when the hole in your room move and you have to put all the four placard in the place it took me about 15 minutes of wandering around the room to figure out what I needed to do but I loved every minute of it🎉❤
Hell yeah, been looking forward to this all weekend and starting the day off right with it. This one always seemed to scare me the most as a kid because of how bizarre it was, even when compared to the ones before it. I’ve definitely listened to the OST more than I’ve played the game.
Video was great son, much love, best dad
Please keep up the good work I'm excited to see you really grow.
I also look forward to your retrospectives after the SH series.
Maybe the Fatal Frame series?
That would be awesome!
the wall man sending Henry ragdolling up the escalator @11:41 was amazing
The Room was my intro to the series and it remains to be one of my favorites
If there's one thing I remember about Silent Hill 4 (besides Eileen being equally annoying as Ashley from RE4) is the feeling of it being too long for no reason, probably due to how tedious it was to deal with the ghosts and like you said, the inventory system. (Something funny I recall though was that if you defeat one of the ''Patient'' enemies on a staircase, they would slowly make their way to the floor and playing their ''hit'' sound effect whenever they got a step down the staircase lol)
Love your work bro. I truly enjoy listening to your retrospectives and how you "color" the experience with your words. God bless u and wish u all the success.
PS: Hope one day you will make a retrospective video of an amazing horror game called "Devotion". I bet you gonna love the atmosphere of this game.
Probably my favorite SH game, I still remember seeing that trailer on a demo disc on PS2 and it looked pretty scary and sinister. That trailer still has so much memories for me and when I finally played the game, the trailer didn't lived up to the hype I got but still solid and amazing experience though.
Honestly, you don't have as many subscribers as you deserve. You can see the work you put into these videos and you make them so quickly. Keep up the good work.
We'll get there Dad
Now this is a great day! I was really waiting for this one! Thank you SON!
I'm loving these Silent Hill videos, I hope someday you'll do a video on Vampire The Masquerade: Bloodlines
I love the story of this game and the mechanics of the apartment, the chained door is one of the most iconic images in the series
Haven´t watched the video so far, but randomly came here to comment, that the game was good and kind of unique.
The atmosphere in the room, the loneliness there was intense.
I don't even have to ask if you're winning, son! You made your father proud with this high-quality video :')
This was actually my first Silent Hill experience, played this when I was 11ish years old and I thought this was the most immersive horror experience at the time. Then playing the previous entries cemented the series as a masterpiece
Well done, young man. I'm proud of your work
Yeah, idk if I agree this time! I love this game and it isn't perfect but it far from disappointed me even in the latter half. I liked that the room that was your safe haven ends up harming you. The entire game was so terrifying. It's the only game in the series that gave me nightmares.
Damn, you're busting these out. Good work, my favorite son -- I'm proud of you!
Woah, already? This is quite the pleasant surprise, looks like the OG quadrinity’s complete!
Gotta love this game’s genius and 100% intentional symbolism with the Greedy Worm that started the most civil and politically-apt debate the Silent Hill Wiki has ever seen!
Oh, yes, that Shepherd dude was absolutely bonkers. I definitely enjoyed Whang’s video on the subject in question, by the way. 😋