Cascadeur - Animation Unbaking | Mocap Cleanup and Editing Tutorial

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  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 40

  • @kwesikwaa
    @kwesikwaa 9 місяців тому +3

    awesome useful tool. great work 🎉❤

  • @MondayGone
    @MondayGone 9 місяців тому +2

    Good feature!

  • @containedhurricane
    @containedhurricane 9 місяців тому +3

    Fantastic feature. I hope there will be an option in Cascadeur to make the animation more stylish in the future

    • @babyjaws73
      @babyjaws73 8 місяців тому +1

      what does that even mean?

    • @containedhurricane
      @containedhurricane 8 місяців тому +2

      @@babyjaws73 Cascadeur can only generate realistic body-mechanical character animations. It would be great if it can automatically produce Pixar-esque or Dreamworks-like stylish character animations with very minimal art directions from the user

    • @babyjaws73
      @babyjaws73 8 місяців тому +1

      @@containedhurricane ahhh isee

  • @litjellyfish
    @litjellyfish 9 місяців тому

    With this I would love in the future to unbake to different levels. More or less level of details + breakdown keys like in traditional animation.
    So I could edit a level with very few keys, most extreme poses etc. And then inbetween keys would adopt to the changes in both position and timing.
    In some ways this is how autophysics already work. But it would be great with this control method on keyframe level as well.
    So with this one can unbake both baked imported animation and keyed inside. Key difference is that the unbake could be done in several ways. One where it removes keys to get a results as close as possible using autphysics. Basically keyframe reductions with autophysics. The other would be more that it would identify breakdown keys and still keep all the keys. Or it can be as simple as you mark down some keys as breakdown keys manually.

  • @CortezProductions
    @CortezProductions 9 місяців тому +1

    Why my animations looks "low fps" after unbaking?

  • @whiskeyAnimation
    @whiskeyAnimation 7 місяців тому +1

    I get error Autophysics: Interval length for selected center of mass is less than 3 frames. How do I add frames to it?

  • @JoshuaLundquist
    @JoshuaLundquist 9 місяців тому

    This is amazing. Jumped into this with some motion tracked from a movie clip. Dumb question for anyone, but should I be looking at the grey guy or the green guy for my final results? BC when I change the Unbaking parameters, it seems like only the green guy changes... Anyway, thanks!

    • @dreamisover9813
      @dreamisover9813 8 місяців тому

      Usually the grey figure is the preview of your actual current animation, and the green figure is the animation with autophysics applied.

  • @neeo9949
    @neeo9949 9 місяців тому

    Is it possible to import to blender with one click, like bridge addon?

    • @cs1045
      @cs1045 9 місяців тому

      No

    • @nGons
      @nGons 9 місяців тому

      Yes, there's an addon ​@@cs1045

  • @322ss
    @322ss 9 місяців тому

    In other words, does the animation unbaking currently only work with standard humanoid characters? As it requires using autoposing.

    • @322ss
      @322ss 9 місяців тому

      Feet ground contact detection could be done without this fulcrum point detection too? Couldn't it be done with a reference plane for floor and then allow reducing useless keyframes on custom rig animations too? But if it is using autoposing, I guess it isn't that simple.

  • @evilkoolade
    @evilkoolade 9 місяців тому +1

    animation failed to load every time

    • @evilkoolade
      @evilkoolade 9 місяців тому

      i managed to get one animation to load but all it did was make my character lay-down (i don't mean animate)

  • @devander
    @devander 8 місяців тому

    missed opportunity to call it "animation defrosting". other than that a great feature! 😅😅

  • @ShogoKawada123
    @ShogoKawada123 9 місяців тому +5

    There's absolutely no logical reason for this feature to exist in the new Free version, when it can't export to FBX. I say this as a long time Pro version user. The new Free version is utterly useless and I'll no longer be able to recommend it to anyone, unfortunately.

  • @bohdandim
    @bohdandim 9 місяців тому

    wow.....

  • @twinguy9633
    @twinguy9633 9 місяців тому +14

    WARNING, they removed the option for fbx exports, making it useless for anyone who doesn't pay monthly.

    • @firekernelcom
      @firekernelcom 9 місяців тому

      if you use cascadeur before 1 march 2024 then they left you big present where you can claim cascadeur indie license of 90+90$ (2 years) for free, so it basically better then previous free version because no bones/frames limitations and also can customize app for work with multiple displays, as a pro user who forgot to top up my bank card and lost my early adopter 50% discount in february i was update to 2024.1 and feel a little bit better

    • @poochyboi
      @poochyboi 9 місяців тому +1

      Time to pirate then

    • @Cascadeur
      @Cascadeur  9 місяців тому +6

      The Indie version is FREE for 2 years for those who had registered before March 1, 2024. You can claim it directly inside Cascadeur in the Help menu

    • @twinguy9633
      @twinguy9633 9 місяців тому +2

      @@Cascadeur I joined 15 days ago.
      So I cant claim anything.

    • @litjellyfish
      @litjellyfish 9 місяців тому +4

      @@poochyboi Ah so just because it suddenly does not have all you want for free you should pirate it. Sounds legit. Also can you do some animation work for a small game I am working on? No payment of course.