www.squarespace.com/whitelight and code "whitelight" for 10% off. Well, it's been a long wait, but here it is at last. I've been looking forward to covering Far Cry 4 since the channel began. What a strange and magical game. What a turbulent legacy it left behind.
I love that you take the time you need to create these masterpieces. It's always a treat getting to throw on one of your video essays about a game I loved. You never disappoint.
I was hoping Arkham Knight would be the next video and then I realized both Arkham videos came out around late December/early January. Was that a happy accident or are you going to stick to that pattern?
The hidden secret at the dining table in the beginning should’ve been playable. I would’ve much rather fly around with that psycho than help either of the two.
They should have done that as a DLC instead of the dumb Valley of the Yetis crap they made. Fighting Yetis was fun for all of three minutes, after which you learn their weaknesses and they become a formulaic encounter.
New game+ feature, the first game was Ajay daydreaming what being a war hero would be like, then decides against it and joins min in spreading the ashes, and crushing the golden path because they're terrorists
It always irritated me that Amita and Sabal wouldn't tell you the best points for picking them until AFTER the fact. I was always like "Then why the hell didn't you lead with that!?" It could also be a hint that they only see Ajay as a tool and isn't worth telling him all the details
Imagine in Amita lead with, "we can medicine out of the poppy's" then people would actually care. Also I like how they did make him into a great tool for killing a lot of people, and didn't once think that the weapon would turn towards them. It's why I always kill both of them and wish it meant that I ruled the country
Yes, in fact, they don't even care about your goal even from the beginning and pull you into their rebellion. Their most help is just "we'll look into it". They never did. For the whole game the only one that was genuine towards Ajay *WAS* Pagan Min.
It was very obvious he was a tool to them from the beginning and they don't hide it. That they were blatantly evil? Not so much but that makes sense. Why would they let you know their evil intentions until after you have secured their power?
Dark Souls does something similar. The game manipulates you into thinking doing one thing is the good ending or right thing to do but by end of journey you found out it’s rather ambiguous choice. Far cry 4, you’re lead to think Pagan Min is the bad guy, by end of journey is he though?
I always felt the Golden Path to be emotionless and not interesting, yet Pagan Min highly interesting and made you want to hang out with him, he was also the only character that spoke with any emotion about Ajays mother, which was the entire reason for the game's story.
Pagan is easily one of my favorite villains in any game. I know some people have called him a rip off of Vaas but that couldn’t be further from the truth. Vaas always felt like his “calm” personality was a facade, an easy to see through act meant to make the people around him even more scared of him, just knowing that at any point he might snap and kill one of them just for the sake of it. Pagan’s “calm” felt more real, he wasn’t putting on an act, he knew he was always in control even when he was losing, and that’s a direct result of his connection to Ajay. With anyone else in the golden path, I doubt he could have the same effect, but because he knew Ajays mother, because there’s the possibility of him being Ajays father, there’s this twisted sort of familial connection that he seems to revel in. I can easily imagine him being bored out of his mind every day in his palace, and then finding out that Ishwari died and falling even further into depression, before being told that Ajay Ghale is on his way to scatter her ashes, and immediately perking up at the idea of bonding with his “son”. It’s through his connection and love for Ajay that he is able to talk to him and convince him to sit down and have dinner. You know the man is an utter psychopath but you also know that he loves you, that he considers you family and that he really does want the best for you.
I think it's 100% certain he is NOT your actual father. Still, he basically adopted you for a while, and ever since you and your mom left (and that other thing I won't mention), he has felt that gaping hole of not having a family. Not to defend his actions, but without that, he may have been, at least partially, a good influence on Kyrat, but he lost his drive and now only kills the Golden Path out of anger.
Ajay's father Mohan murdered Pagans daughter Lakshmana in a rage because Ishwari chose Pagan. Ishwari, enraged by the death of her daughter and Ajay's half sister, murdered Mohan and then fled the country rightfully believing the golden path would seek revenge and that Pagan would crack and attempt to exterminate the golden path and nuke the country in the process. Basically it's all Mohan's fault, but Mohan is Ajay's father! Yikes.
I'm convinced the best ending in this game is the one where you just wait for Pagan Min to return at the start. I hated both Amita and Sabal by the end but, that is probably due to just how comically evil they become.
Not only evil, but not even well explained. How exactly does Amita expect to make money off of drugs? Does she have connections? International transport? Ways around customs? Sabal makes a little more sense, but he doesn't really explain what his FULL worldview is. I mean, he's killing people who ever somehow helped Pagan...so, like, most of the country? Vaas was also cartoonishly evil but they explained his fall, they clearly spelled out that he's a psychotic hedonist.
@@qpwoeiruty850 I think that was the best part of it to me. Rebellions are almost never better than the regime they overthrow. The worse it is, the worse they are, because the only way to beat their enemy is to become worse than them, and to appeal to all the fringes of society that they can. The American revolution worked because the British weren't the worst yet. Sure, they were colonizers, but they weren't the powerful empire they'd become. Most modern rebellions are against dictators these days, and very rarely turn out to be any better than them because of it.
Game has walking system. Whitelight: So we have 4 directions: forward, backward, left, and right. At its core, this is a shallow system. But the game pulls a 180 and allows you to move diagonally for each set of directions, thus bringing immense depth, to an otherwise depthless system.
Can't tell you how many times I rolled my eyes watching this. I'm half way through and don't think I can finish it. His pedantic nit picking is nauseating.
@@beyond_modernity8554 Ahoy can make an hr long each legacy of quake, doom and monkey island and not have to expand a single sentence beyond reason. With Whitelight, a computer keyboard becomes "sophisticated typing instrument intended for homosapiens, with a staggered, nonlinear, standardized design inherited from the early typewriters of old." It's almost as if he has closed captions and descriptive audio for an entire movie enabled 24/7. It is different in every imaginable way.
Accidentally getting the “secret ending” my first play through really shaped the way I saw Pagan Min through the entire story, I just couldn’t see him as a true villain and it made me love the true ending so much more
That's because he's more of an antagonist and act like foil to Ajay. Pagan is essentially what Ajay is becoming through his engagements with Golden Path. The only difference is Pagan realized his acts are his own desire and when Ajay came to the scene he chose him over everything. He could bring forth all of his forces from North to South if he actively tried to stop Ajay and the Golden Path. But instead he tries to talk with Ajay and is having fun.
@@gildedphoenix an Antagonist is anyone who opposes the protagonist, and a villain is simply an evil character. They're not mutually exclusive roles in a story, and not necessarily the same either.
I made a habit of getting the secret ending on my first playthroughs of 4,5 and now 6, because I found them to generally be the better endings of all of them. I haven’t actually finished 6 yet but I don’t have a lot of hope, I’m just here for the murder and explosions at this point.
Far cry 4 was a pleasure. Story may not have been oscar worthy but the visuals and gameplay were remnants of a time when games had deeper meaning than just being another shooter
While the side activities and collectibles can feel a bit pointless and repetitive, I do appreciate that there’s some acknowledgment by the game for continually doing them or completing them all. If I recall correctly, if you complete the Supply Run missions, you get a little conversation about how the people you’ve been helping aren’t even with the Golden Path, or if you collect enough masks, the serial killer starts to become annoyed by your interference. Details like that, while small in the grand scale, make it seem like what I’m doing actually has some influence.
Yeah. I was personally disappointed that we never actually track down the serial killer. That would have made for a very fascinating encounter. Maybe even make it a random encounter where he stalks you while you’re out exploring the world. I feel like something like that would have been a more satisfying payoff.
@@Garrus1995 You can find the Goat's Lair and kill what we assume to be the Goat. My disappointment was that I wanted it to turn out to be someone we know (rather than it being just a guy). Longinus was my main suspect (although I know that doesn't entirely work as the Goat seems to following Kryat mythology and Longinus spouts Christan scripture). Maybe take a leaf out of Far Cry 2's book and have it be someone from a previous game?
I think more games should use the kind of environment as Far Cry 4. India, Nepal, Tibet and China all have incredibly interesting landscapes, histories, mythologies and cultures and it's a damn shame we barely ever get to see them realised in mainstream-gaming. Even though this game came out in 2014, I think it's still one of the best-looking games ever made almost purely thanks to the sheer beauty of Kyrat. The Himalayas are cool as hell is what I'm saying.
India? There's already some. Nepal? Already done. Tibet AND China? Yeah good luck getting a game in a modern setting made within any of those two regions other than Hong Kong or at most, Shanghai. Plus if you noticed, Ubisoft is also controlled by the West Taiwanese government, and one of the earliest examples was the Chinese merc you can pick in Far Cry 2? Yeah he was Vietnamese in the Chinese version. Or how Pagan Min and his men are from Hong Kong and not Beijing or something. Goes to show how much of a sniveling coward Ubisoft had been even before the AssAssIn's Cheek formula infesting all their games.
One of the touches I liked was Yuma's elite troops speaking/swearing at Ajay in Cantonese to show they were imported from Hong Kong. It's a minor thing, but a nice detail that adds believability. In general I wish Pagan's triad background got more narrative attention.
knowing the track record ubisoft have nowadays it's insane to see how hard they actually tried with their games in the past, honestly. like, did you know the outpost guards have routines and shit? not only patrol routes - they drink around campfires together, work out etc. it took me like, 3 playthroughs to even _notice_ that. i know this is a bit of a steep comparison but far cry 4 sometimes reminds me of some rockstar games with the world's level of polish, ngl
Yeah, exactly. It was a nice bit of world building that made it clear that Pagan Min's regime was imposed on Kyrat by foreigners. The funny thing is that even in the endings where Pagan hands power to Ajay, the Royal Guard are still enemies. Shouldn't they work for you by that point?
@@grahamcarpenter5135 dude you don’t know how disappointed I was when I got that ending and I didn’t have an army of red clad mercenaries and was just stuck with a bunch of terrorists in yellow and jeans
I think the "guilt" that the story assumed was present was due to the other ending, where you just wait at the table until Pagan gets back and avoid the Golden Path story altogether. If you knew that was an option and chose to side with the Golden Path, you did *choose* to put them in place. A lot of where the story falls flat, to me, seems like the story assumes knowledge on the part of the player that you could have avoided everything in the story-- the GP, the CIA, all of it-- but most players didn't randomly stay in the first room for the 13 minutes it takes for Pagan to come back.
Well, or you could have done something else; taken over the GP, or pushed back against Amita or Sabal to a more level-headed solution. You mindlessly follow one or the other, no questions asked, until realizing that, oh shit, you've accomplished nothing.
I think my favorite Pagan Min moment was when he railed against the horrendous amount of lit candles littering Kyrat and wondered out loud how, if he were such a monstrous dictator, he would even allow someone to light them all. He then bans candles entirely.
I remember when I discovered that ending, then saw the ending at the end of the campaign, wishing they'd release some story DLC that picks up from you siding with Pagan Min. I LOVE that secret ending.
41:48 "It's like all of Kyrat is on cocaine" Funny you should mention that, that is _almost_ canonically true. At least for the animals. I can't remember what the actual in-game source for this is, but apparently the reason all of the animals in Kyrat are so aggressive is because all of the drugs that Pagan is growing has gotten into the ground water and is making them behave sporadically.
It's Sunday here today in Poland - I work in a liquor store that usually is closed today, except today it's not. Anyway, I won't have a lot of things to do, so this video comes at a perfect time for me, literally uploaded minutes ago. Thank you Whitelight, you make my favourite game analysis videos on the platform!
I felt bad for killing Pagan in my first playthrough, so I played THROUGH THE ENTIRE GAME again just to spare him, then I went to Tirtha and popped a cap in Amita's head for (presumably) killing Bhadra.
I sided with Armita. Killed dePluer and Sabal, let Noore kill herself. I let Pagan show me to the shrine, then I shot down his helicopter as he tried to fly away. Then I killed Armita at the end. Now I am in control of the country, and there is no one left to stop me… 😈👍🏻
I picked up Endings 1 and 3 in FAR CRY 4, especially the infamous third ending, where Pagan Min and Ajay Ghale walking together after eating Crab Rangoon.
@@sessionbox4256 It's heavily implied. Both the Golden Path endings are terrible. I echo the other sentiments about how I wish I could have gone around Kyrat having fun with Pagan Min instead.
The OST in this game played a HUGE role for my personal enjoyment. That's also the reason as why I actually enjoyed Regi and Yogi's missions so much. I wasn't seeing them as side content with blurry screen. This was the game's way of telling me to take a break from the tensions and that sometimes it's good to take things not to seriously (kind of to the image of Regi and Yogi themselves or even Longinus)
I can’t contain my excitement. This game is probably in my top 3 of all time, and I have never been able to find a good in-depth review. And now I get one from Whitelight?!?! Heaven on earth.
I actually got super bored with it. Yet I went to play Far Cry 5 after watching WhiteLight. He has done amazing job of pointing out what makes these games amazing or even bad.
My favorite thing to do after completing the story mode is killing both Royal Army and Golden Path forces. Both leaders suck and the GP will be worse with either of them in charge. My headcanon is Ajay just wipes the slate clean and runs the country himself. Normally the game reduces XP from killing Golden Path members but if you're at max level it doesn't do anything. So I happily go after both sides
Ajay's name kinda sheds some light into why he's such a killing machine. Ajay means "undefeatable" so I guess the devs were going for a very specific vibe.
Imagine being invited to eat with Ajay in his palace. The new tyrant of Kyrat who ascended the throne after burning down the country. You discover that he is a kind, calm and reserved young man. You think it's a facade, but no. He really is like that. A wolf in sheep's clothing who doesn't realize what a predator he is. I would be scared.
@@TheRavennss that's cool and all, but like Rook from Far cry 5, he just lacks any form of charisma or agency. He doesnt feel like a person. Just a vessel, which is fine. Jason for all of his selfish traits felt like a person then every character after 4. Even far cary 6 is hated by the latino community
@@asscheeks3212 i felt that at least Aj was characterized a bit. You are not anybody in game, and the reason why anything is happening. True, Rook is in a similar position but it could be anyone, there is a ""prophecy"" but imho is a dumb plot excuse. At least in FC4 the events are set in motion by Ishiwari, destiny folklore etc it's more of a spice-leitmotif. One of the beauty of FC is the isolation (even in the name "far cry" ), like it could happen somewhere, and the consequences of the story would be just localized there. I dont know why they wanted to end it all with a nuclear holocaust
'The tiger's fantasy' You just perfectly summarised the appeal and nature of farcry's entire combat system in 3 words. That's some real skill with words
@@kin-3877 well, in the Far Cry 1 remake you could turn into a monster with these huge claws you could kill enemies with, so we're a little bit more than half way lol I was joking but turning into animals would actually be a cool gimmick for the next game the more and more I think about it
@@maybetomorrownewmaker far cry predator was AMAZING one of the first fps games I ever played. And by god did I okay that again and again and again and again
I really think Pegan Min is a very underrated villain. He very unique then Vaas. Unlike how Vaas is like a crazy pirate trying to stop his sister. Min is a villain who is actually hard to tell if he really is a villain at all. He respectable but also scary. And he and the other characters you meet are part of the big theme of choosing the lesser evil.
@@lonedrifter9879what the heck does ”deserved to be underrated” even mean?? underrated means that something isnt as highly rated as it should be. Youre saying Pegan shouldnt be appreciated.
As an Indian, I could actually understand the jibrish of the FC 4 soldiers. They spoke hindi and most of the time they were saying average hindi profanities so you didn't miss much. But it was cool cause they all had the accents right, and it didn't feel like some woke inclusiveness. FC 4 was an artistic masterpiece imo.
13:30 As a North Indian who grew up going to a lot of Himalayan hill stations, Far Cry 4's world is very well realized. Paintings and murals are abound (depending on the place), and art team did a brilliant job in creating this place. The Hindi dialogue on the other hand is mixed bag. Hearing Hindi cuss words is delightful, but regular dialogue is very very poorly written or delivered.
It's because I feel like the dialogue was written in English then translated to Hindi. It became very apparent during the Shangri-la stuff because I was listening to Kalinag and reading the subtitles to see why it sounded a little off. The sentence structure between languages is obviously different and that's not accounted for
You know what I hate about this game It’s in Nepal, with gorkhali soldiers but you Indians have to brainwash the world into thinking India is ubiquitously prevalent and Nepal is inexistent.
@@abhisekraj2765 nah man, You're right. My bad really, I'm just excited for any representation of South Asian regions in games. Game is about Nepalese culture, and glad it got international spot.
To this day, one of the best coop memories i have was in this game. While exploring the mountains at the edge of the map, we found some well hidden caves along the narrow cliffs. We wound up in a spot far above one of the final fortresses in the game. One we couldn’t even enter from the front at that point (i had tried earlier, i don’t think i had progressed far enough) We found a good perch to scout the base from and dropped to it. I pulled out a suppressed sniper rifle, and my friend dove into the base itself. He had no suppressed weapons on him. We spent the following 10 minutes or so with me guiding him around from my scope, taking out guys that may spot him from a distance, and him sneaking through the base and executing anyone he could get to. We had a couple close calls, but we pulled it off perfectly. Eventually we couldn’t find anyone else, so i dove into the base, and after a brief look around we took a casual stroll out the massive front gate, which we were able to open from the inside, turning around and looking back into the now empty fort. Such a seemingly simple moment, but one i’ll always remember.
@@Brascofarian I completely forgot FC3 even had a coop mode, lol. Wasn't it some really weird afterthought of a side mode, with no tie to the story? I tried it for a couple hours in split screen while at my cousin's house once, but i don't even remember what you were supposed to do. I got FC3 for free when it was rereleased, but i only played for like 4 hours because i didn't like it. I really only enjoy Far Cry in coop. I played 4 and 5 with the same friend for as much of the games as possible. We enjoy them because of the sandbox and the fact that we always end up having really goofy shit happen. I have several clips saved somewhere that i never uploaded. Maybe i should find them. One of them i drove off a hillside on an ATV and flew straight into a bear that was chasing my friend. I had no idea it was even there. Actually, 2 or 3 clips involved him being attacked by bears now that i think about it, lmao.
I noticed a lot of people don't understand why Ajay doesn't really change over the course of the game. The best I can remember from the game's lore is that its stated somewhere Ajay used to be in the U.S. Army while he lived in the States, which would explain some things about why he's so immediately ready to kill.
well shit, that shouldve been made more obvious. in fact, ajay shouldve been more of a character altogether, if he was more vocal like jason rather than pretty much a silent protagonist, i think it would have benefitted the story. this is why i love the moment where you go back to yogi & reggie after noore, because he's actually emoting for once.
@@Vladimirwlr1234 I really don’t understand why people are so critical of realistic protagonists that actually express themselves. I guarantee if Jason wasn’t as expressive as he was, FC3’s story would be way less meaningful. Silent protagonists really aren’t as cool as people make them out to be.
@@RandomElk58 I felt the same way about a mute protagonist from another franchise: the Metro series' Artyom, an unnaturally silent character at the most awkward of times. I've heard some fans state that his silence adds to the immersion, but I disagree. He speaks so much in the journal-entry loading screens; the man clearly has a lot on his mind. They additionally establish Artyom's agency as a character. He has fears, doubts, desires, and motivations separate from the audience but also deeply relatable. He's not just a player-controlled character. He's Artyom. So, it's a bit awkward then, that he never speaks, even when he's being addressed by someone personal to his life, like Anna, his eventual wife. Oh, yes, she says plenty to her radiation-filled husband in Metro Exodus. Not Artyom, though, who acts like a passive observer in their relationship. Anna might ask Artyom why he's so hellbent on contacting fellow survivors outside of Moscow, and he'll reply with dead air. It's completely contradictory to how expressive Artyom is in his journal --- immersion-breaking, as well --- and not one character addresses his silence. They just talk as if he's contributing to the conversation, creating a disconnect between him and his supposed relationships. The Two Colonels story DLC rectifies this problem, giving us a fully-voiced protagonist to take control of. So, maybe, there's hope for the sequel's narrative, but I digress. I get wanting a shell to inhabit, a self-insert of sorts in a story with the right context. Bioshock, for instance, quite literally has a blank slate for a protagonist, so it works. Jack has no motivations of his own other than following orders from others. Not to mention his lack of agency ties into the narrative itself. Yet, it doesn't work in a story with a complex protagonist, personality-wise, or, at the very least, one with clearly defined agency.
i still play this game often. it’s become comforting. the atmosphere is beautiful and i played it a lot when it first came out, when i was younger, so it brings me lots of nostalgia. it’s unfortunate that multiplayer is so dead now, but i still enjoy myself finding all of the unknown locations, re-liberating outposts, and honestly just sightseeing in the game. im glad it’s not forgotten. great video :)
I feel the same. As troubled as it is, Kyrat's hermit kingdom makes me feel like I escaped for a moment, it is just me and the mountains, this game is really good at entertaining the want for escapism buried within us all. And 2014 was also a slightly simpler time indeed.
One thing that still blows my mind about Far Cry 4 is the bushes and trees. I remember being flabbergasted when I went to hide in a bush the first time in this game, the detail level was astonishing. But the trees man... How they blow around when you get close with the gyro copter, how the brances fold when you toss your quadbike down the cliff...
the review already kinda mentions this but this game is a testament as to how far good graphic design _alone_ can take you. i'll take this 7 year old game over pretty much anything ubisoft has made since, far cry 4 is positively dripping with style (and has the prettiest damn explosions i've seen in any game). god, i wish ubisoft stopped trying to make the most average AAA games ever and gave us more titles like this..
@@martinszymanski2607 It's funny because people said the same thing about far cry 4. A couple of years later, we will see a video on Far Cry 6 and how great it was and people would say the same thing.
@@hawken796 eh, doubt it. people said fc4 was uninspired and mediocre because compared to fc3, it undoubtedly was - they copied over animations, guns, the wingsuit, larger gameplay systems like outposts. the thing is, i've never _played_ fc3 and i don't intend to. i am happy having experienced what i believe to be its more polished successor. as for how fc6 fits into this, well.. people were already annoyed when ubisoft made a very similar sequel to fc3 back in late 2015, and ubi haven't exactly stopped doing that - and looking at the less detailed, buggier world, nearly the same (but grindier!) gameplay six years later, cookie-cutter story, RPG-esque mechanics and, of course, all the microtransactions fc6 has, i _really_ hope we're not gonna be looking back on it as some sort of hidden gem.
@@martinszymanski2607 Oh trust me we will. 2014 was a horrible year for Ubi as every game of theirs was controversial for something. People hated ac unity, called it the worst game ever made, people were disappointed in Watch Dogs and hated it, The Crew was hated for being a buggy mess, etc. Look at them now. All of them are fondly looked back on and some are even considered fan favourites now. Far Cry 6 is not a less detailed game by any means and switched up a lot of things in subtle ways, mainly overhauling exploration. The game is not buggy, maybe minor ones but nothing bad enough to be a detriment. Like it or not, it will be loved in a few years. FC5 was hated for not having the details 3 did and people called the story trash and everything, but look at it now. It's a lot of people's favourite.
@@martinszymanski2607 my question on that tho, is what do we want Ubisoft to do? Far cry has a certain identity compared to other FPS. What can change in 7, that would make it fresh but at the same time not make it a completely different game and keep it far cry?
It's incredible how both Far Cry 4 and Far Cry 5 have their best, ideal endings with the lowest killcount tied to Easter Eggs of not doing anything for a few minutes when prompted to do something
@@vantablack6288 that shit bothers me because it’s a terrible definition for insanity, if you a roll a dice and get a 3 would it be insane to role a dice again and expect a different number?
I’m a little surprised that you didn’t once mention the final boss fight with Rakshasa in the last Shangri-La mission, as it was a pretty awesome and challenging fight, at least on the highest difficulty.
I actually did notice that some of the choices did make an impact on the gameplay. Specifically at the beginning with the choice to "Save the Rebels" or "Get the Intel". Shortly after the mission you are directed to a temple to partake in some of Kyrat's religious activities. Once you come out of the temple your choice comes into effect. If you choose to "get the intel" you will be told that the intel describes an attack on the temple you're currently in and you have 3 minutes to prepare a defense. On the other hand, if you choose to "save the rebels" the moment you exit the temple said temple is under attack, but you're given way more AI allies to help you defend it.
Is it weird that I would actually prefer an alternate story or dlc where you side with Pegan Min, help him kill the Golden Path's leaders, and in the end take over for him as he leaves Kyrat? I hated both the Golden Path's leaders so much.
I think there's a special ending that you can get if you just listen to Pegan's request to stay at the table, where he just hands you the keys to the country after taking you straight to the place to set the urn down.
Imagine if the story and campaign was fleshed out to play like a Fallout game with multiple threads and story altering choices to go ham with, enough to have several unique playthroughs. Kirat and its story has a ton of untapped potential. It's just sad that Ubisoft is the way it is.
Yes, that's exactly what I wanted to do the entire time. Pegan honestly seemed like a chill dude, while those 2 "leaders" were assholes. Helping Pegan (at least for me), would be what I consider doing the morality "right" thing.
@@justforrow Keep in mind we're seeing it from Ajays perspective who Pagan Min is clearly very biased and favourful towards. All 3 were by modern standards asshole psycho authoritarians. Pagan wasn't really a good guy, however since the other 2 assholes betrayed Ajay after jerking him around the whole game and painting themselves as uber-good leaders, they come off as worse compared to Pagan who actually genuinely seems to like Ajay quite a bit. Also a bit of a weird take, but I think the fact that Pagan Min clearly has some sort of violent mental issues (psychosis or BPD maybe?? I'm not a psychologist) and emotional trauma might make his horrible actions SLIGHTLY more understandable generally at least on an empathetic level, compared to the other two who seem to be mostly sane despite committing even more "psychotic" acts of violence than Min did.
@@uckbritley1305 I wasn't really arguing whether or not Pagan was "good" by any means (which we all know that he's not as you have so eloquently stated in your argument, which I thank you for), but I was simply stating that compared to the other 2 "options" which the game forces us to choose he is definetly the lesser evil and would have made for a much better single choice. (Morally, anyways). In other words, while Pagan may be a monster (I wasn't really denying that), if he's a monster, then Amita and Sabal (the 2 other leaders) are definetly the demons. Would you rather choose the monster or the demon? (Assuming you didn't have another choice, which in the game, you don't). Pagan may not be perfect (nobody except God is) but compared to the other 2 "options" that the game gives us, he's definetly *better.* (Again, when speaking from a moral standpoint).
52:18 this is one of the quotes like "dummy thicc moon", "breathe the air, can you feel that? that's lung cancer", or "what if Twitter was a place?", that cement your channel as one of my favourites. Fantastic wordplay.
I just can't be bothered to listen to Sabal and Amita again to ever replay this. They grated on me so much during the game and then seeing their tyrannical behavior after dealing with Pagan was the final straw
YES! The game just forces you to ally with these really unlikable characters, and all the time I was thinking, "if I have to ally with an unlikable character, I'd rather ally with Pagan Min because at least he had some charisma."
Theres ways to kill both of them, or atleast just Amita, after you finish the game. I remember doing that immediately after being done with it, felt really good to see that bitch burn by my molotov 😁
That, and the drug trips, are the things that keep me from playing this game more. It's not even how bad they are; it's that Ajay doesn't respond like a person should, like I would--he makes no arguments, asks almost no questions, just goes along with it. Jason did this too but he was desperate for help and completely out of his depth, and going through his arc; Ajay is just a plank of wood. Like, hey Sabal, why don't YOU go with some men to reinforce the outpost while I go investigate the one that was attacked? No, can't even bring that idea up.
At least you get to kill them both. After the final tyrannical cutscenes you are free to kill whoever you sided with. I lit Amita on fire and tossed her body down a convenient waterfall! 😀
I honestly would have loved a DLC or a Mod where u just play the game from the perspective of an Ajay who stayed when Pagan told him to. When Pagan comes and tells Ajay to join him to shoot guns the game should have thrown us into the North just shooting small groups of rebels and then when we proceed it should throw us into the south with stronger rebels to fight. Instead of having Sabal and Anita as our allies we get Paul and Yuma. Instead of storming the palace we burn down the rebels hometown. Kyrat is a playground with animals Pagan imported and with mountains keeping everything inside why not have fun in the playground Pagan gifts us instead of fighting for a lossing cause we dont even care for?
I don’t think Ajay would like to shoot rebels who are fighting against objectively horrible people in the Royal Army. He just saw the army shoot at innocent bus passengers and almost got killed by them.
@@LogisticPeach The rebels are also objectvily bad people. Also Ajay is literally the King Pagan says so in the ending. He could have changed Kyrat to his liking
@@nanos4358 The difference is that Anita and Saban get power hungry, the soldiers stay the same at wanting a democracy. Maybe AJ can keep it Al stable.
I love the gyrocopter! Using the grenade launcher while flying turns it into an attack chopper. 16:35 Aw, Longinus' missions were one of the most memorable parts for me. Far Cry 2 is one of my favorite games ever, so finding out that he was from Far Cry 2 was amazing. And the cutscenes with him look amazing in general.
I would spawn by the gyrocopter no matter where I needed to go. It was easier than constantly fighting spawned groups. This was late game and I just got tired of shooting spawns.
I did think the opening is strange but I couldn't place my finger on it. When you talked about it then it was clear. When Pagin Min calls to express his confusion on why Ajay left it hit me. Why did you leave? Even without Ajay knowing about Pagan Min's regime it honestly feels a bit ridiculous to run away from the most powerful man in a dangerous country that you experienced first hand. The secret ending isn't just a funny Easter Egg it's also the most logical and natural choice for anyone to make.
I guess the first impression of the violence at the bus, Pagain stabbing a guy with his pen, and then the guy helping Ajay being carried off to be tortured, wasn't a great one.
PLEASE READ The .700 Nitro isn't a shotgun, it's a 700 graine Elephant rifle! It fires a single big fuckoff round that hits like a pirate cannon. It consumes sniper ammo, and it's as accurate as an assault rifle. The weapon is made available at the start of Act 2, and is intended to carry player interest throughout said act. The fact that so many people mistake this weapon for a DB shotgun is catastrophic for the game as a whole! I WILL DIE WITH THIS MESSAGE ON MY LIPS! AAAAAAAAAAAAAHAHAHAHAHAHAHAARAHAARAAHARAAHARAAHAHAAH!!!
@@SolantisA the difference is that .700 Nitro is a real gun and a real caliber, designed specifically for African plains hunting of rhinos and buffaloes, similar big-game adventures. .950 JDJ is a dumb meme round made up for a joke for one giant rifle. .700 was actually the top of the food chain of about three straightwall cartridges all designed for the same thing.
There is some context to the grindy leveling in the Arena: This game came out during the year where every game just had to have a companion app where you could directly contribute to your progress in the main game. The companion app to FC4 was about managing a team of arena fighters and your level progress in the app would be transferred into the main game. It's also why the arena level is tied to your Ubisoft account and saved across different playthroughs. Just like with AC Unity however, the companion app is no longer supported so nowadays you only have the choice to grind it up in the main game.
I never liked those companion apps. I remember that gta 5 had one where you could train the dog or something like that, but it is kind of pointless because you never really use the dog outside of the main missions and the main missions are 95% scripted so even that wouldn't make a difference.
@@haroeneissa790only reason for the chop app was for collectibles but if one has the Internet connection for an app they usually can just search up the collectibles
@@michiganjack1337 ikr ? Going side by side with Pagan Min ? A whole new story for those who were patient enough? That would have been a banger for far cry 4
@@Flamme-Sanabi to be fair it was kind of secret back then, and even if you knew it existed, most people fucked it up by trying to actively get back to the chair.
@@Flamme-Sanabi in 2014 it was new, not a lot of games gave you the choice to just not shoot the bad dude or straight up walk away from everything in an action game like this, especially after you were forced to shoot Vaas in 3
I think somewhere there was someone saying that in the far cry games dorect eye contact is a strong motif about the games. That the characters that spent alot of time staring at you are judging you and watching you for any weakness or sign of betrayal. But Pagan even says that your eyes like you mothers and spends a lot of time just pacing around you trying to get you to understand how he feels. Makes me think about my day to day life a lot.
I love this type of content. Trying to understand art is hard. But sometimes we just play a game that is more than the sum of its parts and we never truly move away from it. It stays with us and gets us coming back.
I put so much time into that game just running around and doing random shit. I remember trying to get every boat up the farthest river or something along those lines. There would always be glitches and some would force me to restart the run but that was part of the fun.
honestly i always thought bhadra was sent abroad to live a more “human” life than the people in kyrat, cause amita practically considered them worms. Come to think of it i don’t know what ubi really meant by that ending.
yeahhh, i never interpreted it as amita killing bhadra either. i mean, i get whitelight's point with there being a big jump morally - but come on, amita killing the only person she really cares about for the sake of Progress™️? i don't buy it dude
@@martinszymanski2607 I mean Sabal always said that Amita was ready to sacrifice anybody if she saw it benefetting Kyrat. Sabal is a lot of things but liar he is not.
@@martinszymanski2607 I dunno, she's clearly as psychotic and single-minded as Pagan, and likewise HATES the local culture. Bhadra would forever be a threat. She's enslaving children at the end, if you side with her, so why not kill this girl?
I still vividly remeber Far Cry 4 intro as one of those intros, which actually pumped me up to play it fully and have some chaotic fun. Only other few games which managed to do that, are Just Cause 3, Mercenaries 2 & Metal Gear Solid V. Damn I have an urge to replay them all now after watching this
I've spent the past few weeks going through your library of videos; you're the best thing to happen to my recommendations. Thank you for making me fall in love with gaming again. I got busy and shelved this part of me, but your fresh perspective have ignited something in me. I'm looking forward to more, I hope MGSV get's featured, it's one of my favourites... anyway, amazing content.
I think it's a pretty telling testament of your skill as a video creator and writer that I play less than 10% of the games you make videos on yet I still watch every one of your videos. Great job!
always like listening to your thoughts. you present them in a kinda lucid dry entertainment sort of way that strikes a good balance between more visceral “flavor” of an experience and being informative. I can really appreciate that its not just about the points, but how you get to those points and how you choose to frame and express them. and it always sounds like you are having fun with it. then you do a good job at connecting those things into a larger apreciation/critique without it feeling like you are trying to fit square pesg into round holes. its always really engaging.
Being a Nepali guy myself, I really wished to hear Nepali being spoken in the game. And when I found one, it turns out that all the voice actors were reading scripts from a paper with absolutely no sense of punctuation and emotion, Ridiculous 🤣🤣. Great game though, spent long nights playing this one. FC kinda peaked with this one for me, as I was immediately bored with FC5.
Ubisoft gives negative fucks about foreign languages. I'm Spaniard and when playing Far Cry 6 it was hilarious how the majority of sentences NPCs said in Spanish made no grammatical sense whatsoever, like they just put random words together.
I’ll never understand why big companies like Ubisoft don’t try and find voice talent for their games who can actually speak the languages they’re depicting in their games. Most companies recruit voice actors from LA, and it’s a place where there are literally millions of aspiring actors from all over the world trying to get work. I’m sure there are some Nepalese or at least Nepalese-American actors looking for a break. Voice over work pays a lot better than it did even a few years ago, so I’m sure there would be more than a few applicants.
I honestly adore 4 and is my favorite out of the series. The environments and the atmosphere peaked with it, and the gameplay was more of a way to improve the formula than to lazily rehash it
What I love about pagan dlc in FC6 is ajay canonically kills the leader of the golden path. We don’t know who he picked to lead but he does kill them and runs kyrat himself. He also becomes another pagan.
@@syolins2579 like in the beginning of farcry6 2nd dlc as soon as you go in pagan starts talking to ajay about some nukes he store away and said to launch them at Montana which is the location in farcry5 which makes no sense because farcry6 apparently everything is a ok
@@syolins2579 the secret ending of pagans dlc has a message he left ajay. Basically an easter egg for Kyrat being responsible for the nukes sent to Hope County in FC5s ending
I personally would've loved a DLC or an entirely new spin-off based on Kyrat called "Far Cry 4 - The King's Way". It basically has the same intro as Far Cry 4 but the difference is, you actually enjoyed the crab rangoon and joined Pagan instead of helping the golden path. You place your mother's ashes at the top of the shrine and you basically become The Prince of Kyrat with Pagan. I don't know how that would go out in terms of gameplay but the idea of it just sounds rad.
8 years later, I find out that I didn't see the complete ending! I figured that the reveal about Lakshmana being a person and not a place along with letting Pagan Min live was the ending itself and quit afterwards, never learning of the Golden Path's descent afterwards.
Would be curious about your opinion on Far Cry 2! Many (justified) criticism but it still is my favorite because of the very realistic mindset of the main antagonist (and probably because it was one of my introduction to video games). Thanks for all your work!
theres an absolutely brilliant essay on Far Cry 2 from Face Full of Eyes, its a bit more of a book report (its mostly specifically about how its themes are reinforced through the graphics and gameplay) but its the best video on 2 ive seen ever
@@Largentina. his aesthetics of fc2 video just randomly appeared on my feed not long after it came out, it blew me away--well edited, and amazingly written and vocalized, especially considering the guy isnt a native english speaker. i get very excited everytime i see he has a new video
Far Cry 4 is one of my favorite games of all time and my favorite Far Cry game. Thank you so much for this AWESOME in-depth video about it from every detail in and out. It reminded me how fun and under appreciated it is and made me redownload it to prove Pagan Min wrong once again.❤️
Still has one of the best endings in any videogame, an infamous Easter Egg which proved to be surprisingly inspired. It's actually a pretty fun game too, underappreciated I feel. It didn't deviate that much from FC3 but the Elephant combat was tremendous fun and Pagan Min (while not quite measuring up to Vaas) was a cool villain.
Far Cry 4's secret ending is probably my favorite ending to any video game ever. It's just so well implemented, actually works in narrative level and answers the question of "what if i just do what i was fucking asked to do", it's also really funny
The only good ending in this game is when you actually wait for Pagan Min at the beginning. Well, that and just listening to him at the end. But the Golden Path are terrorists more than they are rebels and it doesn't matter who you side with because both endings are pretty damn bleak.
Far Cry 4 is my favorite game in the series. This video is very fair in terms of criticisms of the game's problems. But it also highlights positive aspects I never noticed before, and as a result, I appreciate the game much more deeply.
What you said at the end about trying to find something rational to justify your love for a game really resonates with me. A lot of my favorite games aren't what many would describe as masterpieces and In the past i have struggled to handle criticism of them sometimes However what this video taught me, is that your favorite games don't need to be a masterpiece Maybe they just have one defining moment that cements them as a part of you forever In your case, it was standing beside Pagan surrounded by the beautiful world of Kyrat and parting with those ashes that enabled so much death and destruction But it can be anything, its not always about the content or quality of the scene but instead what it means to you So thank you, for helping me realize that the quality isn't everything. What You draw from it matters just as much if not more
all the "masterpieces" gamers talk about are also heavily flawed too, an example being Fallout: New Vegas, maybe you should listen to others critique of games you like but be sure to choose people who will be fair to the game, and you can tell that by the thumbnail, Luke Stevens, I think his name is, makes some pretty fair critique videos, you should check him out
@@Ryattt81 true, we may need critique but others act like objective problems means that a game should be hated, even if the games they like have objective problems that they can ignore
Since your review of darksiders 2, it has been a struggle to find other content that scratches that itch for good narrative. Listening to you is like having a lecture in philosophy through modern understanding and gaming. It's really engaging and memorable, making me come back to this videos years later with the same enthusiasm as the first time. Thanks a bunch for putting such effort and passion into this videos
Haven’t watched any of the video yet, but I remember my most enduring memory of FC4 was being disappointed that if at the end you accepted being the king you couldn’t then re-clear all the outposts to stop the obviously evil at this point rebels. I feel like it would have required fairly little effort to implement, just like, a few lines of dialogue and maybe a few extra troops per outpost to make it harder. It was silly being the king and no one else really caring.
11:35 EXACTLY! Every time I play this game, I cannot stop thinking about how bullshit this whole premise is. Jason in FC3 had reasons to fight an island full of pirates - revenge for his brother and to save his friends. Simple as that. Deputy in FC5 had his reasons as well. It's his job: to serve and protect. Ajay in FC4? No fúcking reason whatsoever. He came to this country for one thing and one thing only: to deliver his mother's ashes to a resting place. He had no reason to defy Pagan Min or even hate him. The war in Kyrat is not his war. So in my mind the only canon ending is the one where you patiently wait for Pagan Min to return and together you go to do your thing.
I mean deputy doesn't, it's not a deputy Sheriff's duty to fight a war. He or she should just leave and tell someone what's happening, and unlike Ajay has easy access to aircraft that can fly well above the surroundings. Ajay can at least claim he can't actually leave this place without either Pagan's help or his defeat.
I remember playing Far Cry 4 directly after i finished Far Cry 3. I especially loved 3 for the great story and the really great missions. Together with the great open world it was just an addicting mix. So i was really excited to see even more of this in a setting which i liked much more than tropical islands aaand on my first playthrough i was incredibly disappointed. I disliked many of the story missions was annoyed by Amita and Sabal and while the open world was still fun to navigate, it felt all like the same to me. I got through the game but it was all in all not a great experience. However, i replayed the game a year or 2 after and suddenly, i appreciated everything in it much more. Many of the small improvements to the overall gameplay were much more noticable and made clearing outposts and castles a lot more enjoyable than in Far Cry 3. I still dislike Amita and Sabal(i wish i could fight with Pagan against them) and think the story is not really reaching Far Cry 3 but i have to admit that it has its moments. For me personally if you look at the game from the perspective of someone who just played Far Cry 3, i believe you will be disappointed, but as a standalone game its pretty good.
@@movement2contact it'd be the same effect considering their main core elements are the same. So it's not really about which order you play them in, just your ability to look at them Independent of each other.
Your musings at the end discussing what makes the experience/reexperience special are EXACTLY why Ive played Cyberpunk 2077 like 6 times, flaws and all. Dope vid
The original soundtrack of this game is just majestic and sadly, unappreciated because most of them, like watch dogs, are not released on the official soundtrack.
Not long ago I noticed I had this game purchased, so I downloaded it to try it out. Loaded in to a fully completed game file. Turns out I played the whole game and don't remember a second of it.
I think you could argue the reason Ajay is so aggressive towards Pagan is because, at least for the player, he's the obvious "objective." His death is the endgame and in every game, every player wants to complete the game. His death gives the completion, at least you think so until the end.
Farcry 4 was a very big part of my teenage years. My dad didn’t let me have 3 when it came out because it was too violent and I was 12. But when 4 came out he finally let me and I loved every second of it. I played it for days.
The game that got me into the Far Cry series. Far Cry 4 got me to try FC3, then FC5, then FC2, then New Dawn, then Blood Dragon, and finally FC6. I love all of these games (excluding New Dawn, and 6 was ok eh), but nothing will top 4 in my opinion.
Blood Dragon originally got me to play FC3 and eventually FC4 when it came out. All 3 were amazing to experience for the first time. FC4 I even did a hard playthrough which I almost never do for games. Shame to hear about New Dawn, it looked pretty cool.
yeah, I tried FC6, but didn't buy it cause of the removal of Far Cry Arcade, but I tried it on my brother's console and it was underwhelming and I'm glad others feel that way so Ubisoft can't hide behind the story to justify removing Arcade mode. All the assets are reused and they just copy pasted Gus from Breaking Bad, so where did all that extra effort that couldn't go into Arcade go? the cock fights?
i’ve been on youtube for my whole life and i’ve never seen someone integrate and ad into a video that well. subscribing for that reason alone. i understand ad’s but it can be overwhelming when they interrupt the video, this was clever, funny, and short to the point. props to you for the most creative ad video-integration i’ve ever seen.
Farcry 6 is quickly becoming one of my favorites in this series. As my official first Farcry game, I have much love for Farcry 4 and always will. It will always hold a special place for me.
I have two thoughts about Far Cry 4 from a peculiar perspective. 1) this was my FIRST Far Cry game... so I was not aware of any repetitiveness lack of creativity and... it blew my mind... I agree with many of your points of the story and gameplay, the good ones and bad ones. But overall it was hell of a ride! 2) I've been to Nepal both low-lands and mountains - the design and atmosphere of Far Cry 4 was amazingly close to what I witnessed there IRL... well, maybe except honey badgers and tigers attacking me everywhere xD but the cultural representation was splendid and I saw a rhino in the wilderness up close! If you loved Far Cry 4 you HAVE TO visit Nepal... the impression will be... uncanny.
I'm surprised you didn't comment on what happens if you don't leave the table at the beginning of the game. It takes a bit, like 5 to 15 minutes of waiting but I think it's worth seeing.
1:19:44 Actually all of North American, every country in South America (besides Argentina), Spain, the Philippines, South Korea, Japan, and a few countries in Africa use the term "Gasoline"
I sat down for over 2 hours listening to some guy rant about his favourite game. But guess what, I loved listening to every second of it, as its mine too. Keep up the vids x
www.squarespace.com/whitelight and code "whitelight" for 10% off. Well, it's been a long wait, but here it is at last. I've been looking forward to covering Far Cry 4 since the channel began. What a strange and magical game. What a turbulent legacy it left behind.
Never played it but here for your poetic delivery. Can't wait for assassin's creed origins.
We need a Nier Automata video
I love that you take the time you need to create these masterpieces. It's always a treat getting to throw on one of your video essays about a game I loved. You never disappoint.
I was hoping Arkham Knight would be the next video and then I realized both Arkham videos came out around late December/early January. Was that a happy accident or are you going to stick to that pattern?
So true
The Golden Path: “Supplies are scarce!”
Also The Golden Path: **Fires hundreds of rounds into the air after killing a couple enemies**
then they get mad when u do the same
@@bellabuilder4160Then they get dead
IT'S OVER! IT'S FINALLY OVER!!!
*gets killed my eagle*
EAGLE!! Watch out for the tallon!! RATATATATATATTATATATATAT
The hidden secret at the dining table in the beginning should’ve been playable. I would’ve much rather fly around with that psycho than help either of the two.
Should be a DLC in FC7.
They should have done that as a DLC instead of the dumb Valley of the Yetis crap they made. Fighting Yetis was fun for all of three minutes, after which you learn their weaknesses and they become a formulaic encounter.
New game+ feature, the first game was Ajay daydreaming what being a war hero would be like, then decides against it and joins min in spreading the ashes, and crushing the golden path because they're terrorists
The ending is essentially the same, you end up running the country.
I just wanted to fight terrorists with my stylish metrosexual step-dad Ubisoft is that too much to ask :(
It always irritated me that Amita and Sabal wouldn't tell you the best points for picking them until AFTER the fact. I was always like "Then why the hell didn't you lead with that!?" It could also be a hint that they only see Ajay as a tool and isn't worth telling him all the details
They do see him as a tool, after all if they took Ajay seriously they wouldn't bad mouth him with an mg42 on his hands
Imagine in Amita lead with, "we can medicine out of the poppy's" then people would actually care. Also I like how they did make him into a great tool for killing a lot of people, and didn't once think that the weapon would turn towards them. It's why I always kill both of them and wish it meant that I ruled the country
Yes, in fact, they don't even care about your goal even from the beginning and pull you into their rebellion. Their most help is just "we'll look into it". They never did.
For the whole game the only one that was genuine towards Ajay *WAS* Pagan Min.
It was very obvious he was a tool to them from the beginning and they don't hide it. That they were blatantly evil? Not so much but that makes sense. Why would they let you know their evil intentions until after you have secured their power?
Dark Souls does something similar. The game manipulates you into thinking doing one thing is the good ending or right thing to do but by end of journey you found out it’s rather ambiguous choice.
Far cry 4, you’re lead to think Pagan Min is the bad guy, by end of journey is he though?
I always felt the Golden Path to be emotionless and not interesting, yet Pagan Min highly interesting and made you want to hang out with him, he was also the only character that spoke with any emotion about Ajays mother, which was the entire reason for the game's story.
I actually like Pagan more than Vaas.
what we needed was a 3rd line where you help pagan instead of fight against him lol
Emotionless? I mean, I hate both Amita and Sabal, they were not well-written, but they certainly weren't "emotionless". Neither are the grunts.
@@BWMagus yeah emotionless, no, heartless, i mean yeah lol. inhumane? definitely lol
In the beginning Sabal treats you like a brother and calls you one. By the end he treats you like an asshole. Friends eh?
”If AJ burns the opium, then Amita smokes the copium”. Excellent timing and delivery. Superb commentary overall.
Amita is basically quite kind like Pagan Min tho.
Pagan is easily one of my favorite villains in any game. I know some people have called him a rip off of Vaas but that couldn’t be further from the truth. Vaas always felt like his “calm” personality was a facade, an easy to see through act meant to make the people around him even more scared of him, just knowing that at any point he might snap and kill one of them just for the sake of it. Pagan’s “calm” felt more real, he wasn’t putting on an act, he knew he was always in control even when he was losing, and that’s a direct result of his connection to Ajay. With anyone else in the golden path, I doubt he could have the same effect, but because he knew Ajays mother, because there’s the possibility of him being Ajays father, there’s this twisted sort of familial connection that he seems to revel in. I can easily imagine him being bored out of his mind every day in his palace, and then finding out that Ishwari died and falling even further into depression, before being told that Ajay Ghale is on his way to scatter her ashes, and immediately perking up at the idea of bonding with his “son”. It’s through his connection and love for Ajay that he is able to talk to him and convince him to sit down and have dinner. You know the man is an utter psychopath but you also know that he loves you, that he considers you family and that he really does want the best for you.
I think it's 100% certain he is NOT your actual father. Still, he basically adopted you for a while, and ever since you and your mom left (and that other thing I won't mention), he has felt that gaping hole of not having a family. Not to defend his actions, but without that, he may have been, at least partially, a good influence on Kyrat, but he lost his drive and now only kills the Golden Path out of anger.
Ok vass more baddas
@@lc756 Vaas was such a badass that he got owned by a Preppy
Ajay's father Mohan murdered Pagans daughter Lakshmana in a rage because Ishwari chose Pagan. Ishwari, enraged by the death of her daughter and Ajay's half sister, murdered Mohan and then fled the country rightfully believing the golden path would seek revenge and that Pagan would crack and attempt to exterminate the golden path and nuke the country in the process.
Basically it's all Mohan's fault, but Mohan is Ajay's father!
Yikes.
@@lc756 vaas is like 5'5
I'm convinced the best ending in this game is the one where you just wait for Pagan Min to return at the start. I hated both Amita and Sabal by the end but, that is probably due to just how comically evil they become.
Not only evil, but not even well explained. How exactly does Amita expect to make money off of drugs? Does she have connections? International transport? Ways around customs? Sabal makes a little more sense, but he doesn't really explain what his FULL worldview is. I mean, he's killing people who ever somehow helped Pagan...so, like, most of the country? Vaas was also cartoonishly evil but they explained his fall, they clearly spelled out that he's a psychotic hedonist.
Like in Far Cry 2 when your buddies almost all turn on you. Shocking.
I never expected them both to end bad. I thought one would be good or the other. Nope. Both bad
@@qpwoeiruty850 I think that was the best part of it to me. Rebellions are almost never better than the regime they overthrow. The worse it is, the worse they are, because the only way to beat their enemy is to become worse than them, and to appeal to all the fringes of society that they can. The American revolution worked because the British weren't the worst yet. Sure, they were colonizers, but they weren't the powerful empire they'd become. Most modern rebellions are against dictators these days, and very rarely turn out to be any better than them because of it.
@@cadenvanvalkenburg6718 hypocrites to say the least too. They oppose the very things they do.
Game has walking system.
Whitelight: So we have 4 directions: forward, backward, left, and right. At its core, this is a shallow system. But the game pulls a 180 and allows you to move diagonally for each set of directions, thus bringing immense depth, to an otherwise depthless system.
Yeah, sometimes I feel like he's just trying to reach a word target an an essay with his phrasing.
I do kinda wish he'd do that less cause it does seem like he's using flowery descriptions to hide the shallowness of what he's critiquing.
Can't tell you how many times I rolled my eyes watching this. I'm half way through and don't think I can finish it. His pedantic nit picking is nauseating.
@@bluein_ That's how you make a 2hr commentary lol.
@@beyond_modernity8554 Ahoy can make an hr long each legacy of quake, doom and monkey island and not have to expand a single sentence beyond reason.
With Whitelight, a computer keyboard becomes "sophisticated typing instrument intended for homosapiens, with a staggered, nonlinear, standardized design inherited from the early typewriters of old."
It's almost as if he has closed captions and descriptive audio for an entire movie enabled 24/7. It is different in every imaginable way.
Accidentally getting the “secret ending” my first play through really shaped the way I saw Pagan Min through the entire story, I just couldn’t see him as a true villain and it made me love the true ending so much more
That's because he's more of an antagonist and act like foil to Ajay. Pagan is essentially what Ajay is becoming through his engagements with Golden Path. The only difference is Pagan realized his acts are his own desire and when Ajay came to the scene he chose him over everything. He could bring forth all of his forces from North to South if he actively tried to stop Ajay and the Golden Path. But instead he tries to talk with Ajay and is having fun.
@@gildedphoenix an Antagonist is anyone who opposes the protagonist, and a villain is simply an evil character. They're not mutually exclusive roles in a story, and not necessarily the same either.
@@keinkanal7382 yeah, I meant he isn't the BBEG. But he also doesn't feel like a villain most of the time either.
@@gildedphoenixAjay ghale seems like he is against Pagan Min all along in FC4.
I made a habit of getting the secret ending on my first playthroughs of 4,5 and now 6, because I found them to generally be the better endings of all of them.
I haven’t actually finished 6 yet but I don’t have a lot of hope, I’m just here for the murder and explosions at this point.
Far cry 4 was a pleasure. Story may not have been oscar worthy but the visuals and gameplay were remnants of a time when games had deeper meaning than just being another shooter
but still not bad story at all , i've enjoyed it
Compare it with 5 or 6 and this game to me is the last good far cry
@@h4rshturtle456 I could not finish FC 5. It was boring AF to me
I must be the only person, who considers 5 his favorite. Guess I’m odd.
@@jv-man3698 I loved Far Cry 5. New Dawn was fantastic, too.
While the side activities and collectibles can feel a bit pointless and repetitive, I do appreciate that there’s some acknowledgment by the game for continually doing them or completing them all. If I recall correctly, if you complete the Supply Run missions, you get a little conversation about how the people you’ve been helping aren’t even with the Golden Path, or if you collect enough masks, the serial killer starts to become annoyed by your interference. Details like that, while small in the grand scale, make it seem like what I’m doing actually has some influence.
Yeah. I was personally disappointed that we never actually track down the serial killer. That would have made for a very fascinating encounter. Maybe even make it a random encounter where he stalks you while you’re out exploring the world. I feel like something like that would have been a more satisfying payoff.
That's a pitiful reward
Flavor text isn’t a meaningful reward
@@Garrus1995 A recurring random encounter where sometimes in the wilderness someone randomly shoots a bow or sniper at you.
@@Garrus1995 You can find the Goat's Lair and kill what we assume to be the Goat. My disappointment was that I wanted it to turn out to be someone we know (rather than it being just a guy). Longinus was my main suspect (although I know that doesn't entirely work as the Goat seems to following Kryat mythology and Longinus spouts Christan scripture). Maybe take a leaf out of Far Cry 2's book and have it be someone from a previous game?
I think more games should use the kind of environment as Far Cry 4. India, Nepal, Tibet and China all have incredibly interesting landscapes, histories, mythologies and cultures and it's a damn shame we barely ever get to see them realised in mainstream-gaming. Even though this game came out in 2014, I think it's still one of the best-looking games ever made almost purely thanks to the sheer beauty of Kyrat. The Himalayas are cool as hell is what I'm saying.
India? There's already some. Nepal? Already done. Tibet AND China? Yeah good luck getting a game in a modern setting made within any of those two regions other than Hong Kong or at most, Shanghai. Plus if you noticed, Ubisoft is also controlled by the West Taiwanese government, and one of the earliest examples was the Chinese merc you can pick in Far Cry 2? Yeah he was Vietnamese in the Chinese version. Or how Pagan Min and his men are from Hong Kong and not Beijing or something. Goes to show how much of a sniveling coward Ubisoft had been even before the AssAssIn's Cheek formula infesting all their games.
Play Uncharted 2. Great game
@@thientuongnguyen2564 The fuck are you smoking? Go outside and touch grass.
Uncharted and tomb raider games did these locations great justice
@@Dinjurall Uncharted games including Uncharted 4 are equally masterpieces.
One of the touches I liked was Yuma's elite troops speaking/swearing at Ajay in Cantonese to show they were imported from Hong Kong. It's a minor thing, but a nice detail that adds believability. In general I wish Pagan's triad background got more narrative attention.
knowing the track record ubisoft have nowadays it's insane to see how hard they actually tried with their games in the past, honestly.
like, did you know the outpost guards have routines and shit? not only patrol routes - they drink around campfires together, work out etc.
it took me like, 3 playthroughs to even _notice_ that. i know this is a bit of a steep comparison but far cry 4 sometimes reminds me of some rockstar games with the world's level of polish, ngl
It does in later Far Cry material, but it's not especially relevant to FC4 itself.
Yeah, exactly. It was a nice bit of world building that made it clear that Pagan Min's regime was imposed on Kyrat by foreigners. The funny thing is that even in the endings where Pagan hands power to Ajay, the Royal Guard are still enemies. Shouldn't they work for you by that point?
@@grahamcarpenter5135 dude you don’t know how disappointed I was when I got that ending and I didn’t have an army of red clad mercenaries and was just stuck with a bunch of terrorists in yellow and jeans
@The Dissident Brit pok gai, in which means tripping on the street, but it could be used as various different curse words to refer to people
I think the "guilt" that the story assumed was present was due to the other ending, where you just wait at the table until Pagan gets back and avoid the Golden Path story altogether. If you knew that was an option and chose to side with the Golden Path, you did *choose* to put them in place. A lot of where the story falls flat, to me, seems like the story assumes knowledge on the part of the player that you could have avoided everything in the story-- the GP, the CIA, all of it-- but most players didn't randomly stay in the first room for the 13 minutes it takes for Pagan to come back.
Well, or you could have done something else; taken over the GP, or pushed back against Amita or Sabal to a more level-headed solution. You mindlessly follow one or the other, no questions asked, until realizing that, oh shit, you've accomplished nothing.
How many levels are in Far Cry 4 btw,@@BWMagus?
I think my favorite Pagan Min moment was when he railed against the horrendous amount of lit candles littering Kyrat and wondered out loud how, if he were such a monstrous dictator, he would even allow someone to light them all. He then bans candles entirely.
"Enjoy the Crab Rangoon". Still a golden sentence from Pagan Min even in 2024.
"GARY GARY CANDLES ARE NOW ILLEGAL YES ILLEGAL PUNISHABLE BY UHH DEATH YES BY DEATH WELL GET TO IT thank you Ajay you have made my day"
I am honestly shocked that you haven't talked about the secret ending. It's such a vital part of the true ending to me
Who wouldn't want to hangout with pagin min
I was kinda sad that I couldn't side with Pagan Min.
you think maybe he doesnt know?
I remember when I discovered that ending, then saw the ending at the end of the campaign, wishing they'd release some story DLC that picks up from you siding with Pagan Min. I LOVE that secret ending.
1:56:14
41:48 "It's like all of Kyrat is on cocaine"
Funny you should mention that, that is _almost_ canonically true. At least for the animals. I can't remember what the actual in-game source for this is, but apparently the reason all of the animals in Kyrat are so aggressive is because all of the drugs that Pagan is growing has gotten into the ground water and is making them behave sporadically.
Haha true, but I think the word, you're looking for is erratically, sporadically means seldom
There are even side quests to kill the aggressive animals.
Side note: I don't think it was cocaine. It's canon that the Royal Army has poppy seed farms which means the animals are getting high on that opium.
No wonder the eagles keep attacking me
if you read the descriptions of the lootables on enemy's bodies it tells you how they are paid with opioids and cocaine
It's Sunday here today in Poland - I work in a liquor store that usually is closed today, except today it's not. Anyway, I won't have a lot of things to do, so this video comes at a perfect time for me, literally uploaded minutes ago. Thank you Whitelight, you make my favourite game analysis videos on the platform!
Trzymaj się koleś. Jesteś pilarem Polskiego społeczeństwa dzięki swojej pracy
Pozdrawiam z Lublina XD
Poland
Jin dobre
Poland is real?
I felt bad for killing Pagan in my first playthrough, so I played THROUGH THE ENTIRE GAME again just to spare him, then I went to Tirtha and popped a cap in Amita's head for (presumably) killing Bhadra.
I sided with Armita.
Killed dePluer and Sabal, let Noore kill herself.
I let Pagan show me to the shrine, then I shot down his helicopter as he tried to fly away.
Then I killed Armita at the end.
Now I am in control of the country, and there is no one left to stop me… 😈👍🏻
I picked up Endings 1 and 3 in FAR CRY 4, especially the infamous third ending, where Pagan Min and Ajay Ghale walking together after eating Crab Rangoon.
She killed bhadra? I had no idea... I've played through honestly about 6 times
@@sessionbox4256 It's heavily implied. Both the Golden Path endings are terrible. I echo the other sentiments about how I wish I could have gone around Kyrat having fun with Pagan Min instead.
The OST in this game played a HUGE role for my personal enjoyment.
That's also the reason as why I actually enjoyed Regi and Yogi's missions so much. I wasn't seeing them as side content with blurry screen.
This was the game's way of telling me to take a break from the tensions and that sometimes it's good to take things not to seriously (kind of to the image of Regi and Yogi themselves or even Longinus)
I still enjoyed listening these FC4 OSTs till this day.
I can’t contain my excitement. This game is probably in my top 3 of all time, and I have never been able to find a good in-depth review. And now I get one from Whitelight?!?! Heaven on earth.
Too many animals, not enough gyrocopter. Incredible game though. And the last Far Cry game that is challenging, even on its hardest difficulties.
@@dishonoredundead kiddo wants to talk about challenge and says not enough gyrocopter💀
I actually got super bored with it. Yet I went to play Far Cry 5 after watching WhiteLight. He has done amazing job of pointing out what makes these games amazing or even bad.
My favorite thing to do after completing the story mode is killing both Royal Army and Golden Path forces. Both leaders suck and the GP will be worse with either of them in charge. My headcanon is Ajay just wipes the slate clean and runs the country himself.
Normally the game reduces XP from killing Golden Path members but if you're at max level it doesn't do anything. So I happily go after both sides
thats what im saying lol, gonna enjoy this with a great cup of coffee
Ajay's name kinda sheds some light into why he's such a killing machine. Ajay means "undefeatable" so I guess the devs were going for a very specific vibe.
Imagine being invited to eat with Ajay in his palace. The new tyrant of Kyrat who ascended the throne after burning down the country. You discover that he is a kind, calm and reserved young man. You think it's a facade, but no. He really is like that. A wolf in sheep's clothing who doesn't realize what a predator he is.
I would be scared.
@@TheRavennss that's cool and all, but like Rook from Far cry 5, he just lacks any form of charisma or agency. He doesnt feel like a person. Just a vessel, which is fine. Jason for all of his selfish traits felt like a person then every character after 4. Even far cary 6 is hated by the latino community
@@asscheeks3212 i felt that at least Aj was characterized a bit. You are not anybody in game, and the reason why anything is happening. True, Rook is in a similar position but it could be anyone, there is a ""prophecy"" but imho is a dumb plot excuse. At least in FC4 the events are set in motion by Ishiwari, destiny folklore etc it's more of a spice-leitmotif. One of the beauty of FC is the isolation (even in the name "far cry" ), like it could happen somewhere, and the consequences of the story would be just localized there. I dont know why they wanted to end it all with a nuclear holocaust
@@SM-gl7sb yeah, but by that logic, I was more interested by Ishiwari. Not Ajay himself, which means you still solidified my point.
@@asscheeks3212 I don’t think 6 is supposed to represent Latinos unless cuba is considered Latino now
'The tiger's fantasy'
You just perfectly summarised the appeal and nature of farcry's entire combat system in 3 words. That's some real skill with words
can't wait until far cry 7 where we get to shapeshift into a tiger to kill enemies
@@maybetomorrownewmaker in far cry primal you could have a pet and tell it to attack so we're already half way there
@@kin-3877 well, in the Far Cry 1 remake you could turn into a monster with these huge claws you could kill enemies with, so we're a little bit more than half way lol
I was joking but turning into animals would actually be a cool gimmick for the next game the more and more I think about it
@@maybetomorrownewmaker far cry predator was AMAZING one of the first fps games I ever played. And by god did I okay that again and again and again and again
@@kin-3877 far cry 5, new dawn, and 6 all have pets you can send to attack people.
I really think Pegan Min is a very underrated villain. He very unique then Vaas. Unlike how Vaas is like a crazy pirate trying to stop his sister. Min is a villain who is actually hard to tell if he really is a villain at all. He respectable but also scary. And he and the other characters you meet are part of the big theme of choosing the lesser evil.
to be fair, he deserved to be underrated because like the jackal he's not even a villain compared to Vaas who's just crazy.
Pagan Min is basically very kind towards Ajay Ghale too.
@@lonedrifter9879what the heck does ”deserved to be underrated” even mean?? underrated means that something isnt as highly rated as it should be. Youre saying Pegan shouldnt be appreciated.
@@Jacket50Blessings is he a villain? No. He isn't even an antagonist, his commanders were
As an Indian, I could actually understand the jibrish of the FC 4 soldiers. They spoke hindi and most of the time they were saying average hindi profanities so you didn't miss much. But it was cool cause they all had the accents right, and it didn't feel like some woke inclusiveness. FC 4 was an artistic masterpiece imo.
As an Urdu speaker, I could also understand some stuff, so it really was fun.
That’s awesome! Could you tell me what the script on the screen says at 2:02:02? I’ve always wondered
@@StoneAgeProductions143 It says "Namaste" which is a greeting.
agreed dude , the game did justice , I love north east India.
My favorite is "Kute Kamine" which I was told means something like die dog or something
wake up babe, new whitelight video just dropped
i'm awake
I'm up, I'm up!
thx god
Woke
Okay baby
13:30
As a North Indian who grew up going to a lot of Himalayan hill stations, Far Cry 4's world is very well realized. Paintings and murals are abound (depending on the place), and art team did a brilliant job in creating this place.
The Hindi dialogue on the other hand is mixed bag. Hearing Hindi cuss words is delightful, but regular dialogue is very very poorly written or delivered.
It's because I feel like the dialogue was written in English then translated to Hindi. It became very apparent during the Shangri-la stuff because I was listening to Kalinag and reading the subtitles to see why it sounded a little off. The sentence structure between languages is obviously different and that's not accounted for
@@bipstymcbipste5641
Yeah agreed.
Shangri-la was still better.
Stuff in the main game needed some work.
You know what I hate about this game
It’s in Nepal, with gorkhali soldiers but you Indians have to brainwash the world into thinking India is ubiquitously prevalent and Nepal is inexistent.
@@abhisekraj2765 nah man, You're right.
My bad really, I'm just excited for any representation of South Asian regions in games.
Game is about Nepalese culture, and glad it got international spot.
@@hemangchauhan2864
You have my utmost respect
To this day, one of the best coop memories i have was in this game. While exploring the mountains at the edge of the map, we found some well hidden caves along the narrow cliffs. We wound up in a spot far above one of the final fortresses in the game. One we couldn’t even enter from the front at that point (i had tried earlier, i don’t think i had progressed far enough)
We found a good perch to scout the base from and dropped to it. I pulled out a suppressed sniper rifle, and my friend dove into the base itself. He had no suppressed weapons on him.
We spent the following 10 minutes or so with me guiding him around from my scope, taking out guys that may spot him from a distance, and him sneaking through the base and executing anyone he could get to. We had a couple close calls, but we pulled it off perfectly.
Eventually we couldn’t find anyone else, so i dove into the base, and after a brief look around we took a casual stroll out the massive front gate, which we were able to open from the inside, turning around and looking back into the now empty fort.
Such a seemingly simple moment, but one i’ll always remember.
That's pretty fucking cool, pretty much made your own scripted mission
sounds cool but i'm like, 99% sure when that gate spawns in closed you HAVE to destroy it and can't open it, so i'm calling bs on that one lol
That sounds fokin gold my man, good ol gaming with the boys, especially on a gorgeous game like far cry 4.
Did you ever co-op in FC3?
@@Brascofarian I completely forgot FC3 even had a coop mode, lol. Wasn't it some really weird afterthought of a side mode, with no tie to the story?
I tried it for a couple hours in split screen while at my cousin's house once, but i don't even remember what you were supposed to do.
I got FC3 for free when it was rereleased, but i only played for like 4 hours because i didn't like it. I really only enjoy Far Cry in coop. I played 4 and 5 with the same friend for as much of the games as possible. We enjoy them because of the sandbox and the fact that we always end up having really goofy shit happen. I have several clips saved somewhere that i never uploaded. Maybe i should find them. One of them i drove off a hillside on an ATV and flew straight into a bear that was chasing my friend. I had no idea it was even there.
Actually, 2 or 3 clips involved him being attacked by bears now that i think about it, lmao.
I noticed a lot of people don't understand why Ajay doesn't really change over the course of the game. The best I can remember from the game's lore is that its stated somewhere Ajay used to be in the U.S. Army while he lived in the States, which would explain some things about why he's so immediately ready to kill.
well shit, that shouldve been made more obvious. in fact, ajay shouldve been more of a character altogether, if he was more vocal like jason rather than pretty much a silent protagonist, i think it would have benefitted the story. this is why i love the moment where you go back to yogi & reggie after noore, because he's actually emoting for once.
@@berto17 Ajay was made less vocal BECAUSE a lot of people complained about Jason talking too much. They went way overboard with it, though.
@@Vladimirwlr1234 I really don’t understand why people are so critical of realistic protagonists that actually express themselves.
I guarantee if Jason wasn’t as expressive as he was, FC3’s story would be way less meaningful. Silent protagonists really aren’t as cool as people make them out to be.
@@RandomElk58 I felt the same way about a mute protagonist from another franchise: the Metro series' Artyom, an unnaturally silent character at the most awkward of times. I've heard some fans state that his silence adds to the immersion, but I disagree. He speaks so much in the journal-entry loading screens; the man clearly has a lot on his mind. They additionally establish Artyom's agency as a character. He has fears, doubts, desires, and motivations separate from the audience but also deeply relatable. He's not just a player-controlled character. He's Artyom. So, it's a bit awkward then, that he never speaks, even when he's being addressed by someone personal to his life, like Anna, his eventual wife. Oh, yes, she says plenty to her radiation-filled husband in Metro Exodus. Not Artyom, though, who acts like a passive observer in their relationship. Anna might ask Artyom why he's so hellbent on contacting fellow survivors outside of Moscow, and he'll reply with dead air. It's completely contradictory to how expressive Artyom is in his journal --- immersion-breaking, as well --- and not one character addresses his silence. They just talk as if he's contributing to the conversation, creating a disconnect between him and his supposed relationships. The Two Colonels story DLC rectifies this problem, giving us a fully-voiced protagonist to take control of. So, maybe, there's hope for the sequel's narrative, but I digress. I get wanting a shell to inhabit, a self-insert of sorts in a story with the right context. Bioshock, for instance, quite literally has a blank slate for a protagonist, so it works. Jack has no motivations of his own other than following orders from others. Not to mention his lack of agency ties into the narrative itself. Yet, it doesn't work in a story with a complex protagonist, personality-wise, or, at the very least, one with clearly defined agency.
@@truecaliber1995Artyom?
i still play this game often. it’s become comforting. the atmosphere is beautiful and i played it a lot when it first came out, when i was younger, so it brings me lots of nostalgia. it’s unfortunate that multiplayer is so dead now, but i still enjoy myself finding all of the unknown locations, re-liberating outposts, and honestly just sightseeing in the game.
im glad it’s not forgotten. great video :)
I feel the same. As troubled as it is, Kyrat's hermit kingdom makes me feel like I escaped for a moment, it is just me and the mountains, this game is really good at entertaining the want for escapism buried within us all. And 2014 was also a slightly simpler time indeed.
One thing that still blows my mind about Far Cry 4 is the bushes and trees. I remember being flabbergasted when I went to hide in a bush the first time in this game, the detail level was astonishing.
But the trees man... How they blow around when you get close with the gyro copter, how the brances fold when you toss your quadbike down the cliff...
the review already kinda mentions this but this game is a testament as to how far good graphic design _alone_ can take you. i'll take this 7 year old game over pretty much anything ubisoft has made since, far cry 4 is positively dripping with style (and has the prettiest damn explosions i've seen in any game).
god, i wish ubisoft stopped trying to make the most average AAA games ever and gave us more titles like this..
@@martinszymanski2607 It's funny because people said the same thing about far cry 4. A couple of years later, we will see a video on Far Cry 6 and how great it was and people would say the same thing.
@@hawken796 eh, doubt it. people said fc4 was uninspired and mediocre because compared to fc3, it undoubtedly was - they copied over animations, guns, the wingsuit, larger gameplay systems like outposts. the thing is, i've never _played_ fc3 and i don't intend to. i am happy having experienced what i believe to be its more polished successor.
as for how fc6 fits into this, well.. people were already annoyed when ubisoft made a very similar sequel to fc3 back in late 2015, and ubi haven't exactly stopped doing that - and looking at the less detailed, buggier world, nearly the same (but grindier!) gameplay six years later, cookie-cutter story, RPG-esque mechanics and, of course, all the microtransactions fc6 has, i _really_ hope we're not gonna be looking back on it as some sort of hidden gem.
@@martinszymanski2607 Oh trust me we will.
2014 was a horrible year for Ubi as every game of theirs was controversial for something.
People hated ac unity, called it the worst game ever made, people were disappointed in Watch Dogs and hated it, The Crew was hated for being a buggy mess, etc.
Look at them now. All of them are fondly looked back on and some are even considered fan favourites now.
Far Cry 6 is not a less detailed game by any means and switched up a lot of things in subtle ways, mainly overhauling exploration.
The game is not buggy, maybe minor ones but nothing bad enough to be a detriment.
Like it or not, it will be loved in a few years. FC5 was hated for not having the details 3 did and people called the story trash and everything, but look at it now. It's a lot of people's favourite.
@@martinszymanski2607 my question on that tho, is what do we want Ubisoft to do? Far cry has a certain identity compared to other FPS. What can change in 7, that would make it fresh but at the same time not make it a completely different game and keep it far cry?
It's incredible how both Far Cry 4 and Far Cry 5 have their best, ideal endings with the lowest killcount tied to Easter Eggs of not doing anything for a few minutes when prompted to do something
No, it’s just Ubisoft using the same idea over again. Nothing new there.
@@andreworders7305 something something definition of insanity
@@vantablack6288 that shit bothers me because it’s a terrible definition for insanity, if you a roll a dice and get a 3 would it be insane to role a dice again and expect a different number?
@@andreworders7305 so Ubisoft bad no matter what?
@@channel45853 no. If it’s not broke, don’t fix it. Nothing wrong with that. Innovation is nice but not always necessary.
2 hours of Whitelight-Goodness? Didn’t think my Sunday could get any better.
Time to get my popcorn! Thanks for your awesome content :)
I still remember how you were wrong about Insurgency Sandstorm Checkpoint vs Push UI.
I will always remember.
I’m a little surprised that you didn’t once mention the final boss fight with Rakshasa in the last Shangri-La mission, as it was a pretty awesome and challenging fight, at least on the highest difficulty.
I actually did notice that some of the choices did make an impact on the gameplay. Specifically at the beginning with the choice to "Save the Rebels" or "Get the Intel". Shortly after the mission you are directed to a temple to partake in some of Kyrat's religious activities. Once you come out of the temple your choice comes into effect. If you choose to "get the intel" you will be told that the intel describes an attack on the temple you're currently in and you have 3 minutes to prepare a defense. On the other hand, if you choose to "save the rebels" the moment you exit the temple said temple is under attack, but you're given way more AI allies to help you defend it.
Damn. I havent done Amitas first Balance of power mission so i had no idea about that. Thats so awesome
Is it weird that I would actually prefer an alternate story or dlc where you side with Pegan Min, help him kill the Golden Path's leaders, and in the end take over for him as he leaves Kyrat? I hated both the Golden Path's leaders so much.
I think there's a special ending that you can get if you just listen to Pegan's request to stay at the table, where he just hands you the keys to the country after taking you straight to the place to set the urn down.
Imagine if the story and campaign was fleshed out to play
like a Fallout game with multiple threads and story altering choices to go ham with, enough to have several unique playthroughs. Kirat and its story has a ton of untapped potential. It's just sad that Ubisoft is the way it is.
Yes, that's exactly what I wanted to do the entire time. Pegan honestly seemed like a chill dude, while those 2 "leaders" were assholes. Helping Pegan (at least for me), would be what I consider doing the morality "right" thing.
@@justforrow Keep in mind we're seeing it from Ajays perspective who Pagan Min is clearly very biased and favourful towards. All 3 were by modern standards asshole psycho authoritarians. Pagan wasn't really a good guy, however since the other 2 assholes betrayed Ajay after jerking him around the whole game and painting themselves as uber-good leaders, they come off as worse compared to Pagan who actually genuinely seems to like Ajay quite a bit.
Also a bit of a weird take, but I think the fact that Pagan Min clearly has some sort of violent mental issues (psychosis or BPD maybe?? I'm not a psychologist) and emotional trauma might make his horrible actions SLIGHTLY more understandable generally at least on an empathetic level, compared to the other two who seem to be mostly sane despite committing even more "psychotic" acts of violence than Min did.
@@uckbritley1305 I wasn't really arguing whether or not Pagan was "good" by any means (which we all know that he's not as you have so eloquently stated in your argument, which I thank you for), but I was simply stating that compared to the other 2 "options" which the game forces us to choose he is definetly the lesser evil and would have made for a much better single choice. (Morally, anyways). In other words, while Pagan may be a monster (I wasn't really denying that), if he's a monster, then Amita and Sabal (the 2 other leaders) are definetly the demons. Would you rather choose the monster or the demon? (Assuming you didn't have another choice, which in the game, you don't). Pagan may not be perfect (nobody except God is) but compared to the other 2 "options" that the game gives us, he's definetly *better.* (Again, when speaking from a moral standpoint).
I always felt like Pagan Min is the closest we ever got to have David Bowie in a Far Cry game.
Probably my favorite video game villain would be cool to hangout with him
David Bowie? Never heard of him....
David Bowie is actually in a video game, just not a Far Cry game.
@@PlaidSuitPinstripeWorld A Metal Gear game?
@@simoneidson21oh if only…unfortunately he’s in a far shittier David cage game
52:18 this is one of the quotes like "dummy thicc moon", "breathe the air, can you feel that? that's lung cancer", or "what if Twitter was a place?", that cement your channel as one of my favourites. Fantastic wordplay.
The man is a semantics genius, no doubt. I need to take some notes, lol.
god, I just can't remember from which video that line "breathe the air, can you feel that? that's lung cancer" is
@@CDexie I'm pretty sure it's the AC: Syndicate review.
I just can't be bothered to listen to Sabal and Amita again to ever replay this. They grated on me so much during the game and then seeing their tyrannical behavior after dealing with Pagan was the final straw
YES! The game just forces you to ally with these really unlikable characters, and all the time I was thinking, "if I have to ally with an unlikable character, I'd rather ally with Pagan Min because at least he had some charisma."
Theres ways to kill both of them, or atleast just Amita, after you finish the game. I remember doing that immediately after being done with it, felt really good to see that bitch burn by my molotov 😁
That, and the drug trips, are the things that keep me from playing this game more. It's not even how bad they are; it's that Ajay doesn't respond like a person should, like I would--he makes no arguments, asks almost no questions, just goes along with it. Jason did this too but he was desperate for help and completely out of his depth, and going through his arc; Ajay is just a plank of wood. Like, hey Sabal, why don't YOU go with some men to reinforce the outpost while I go investigate the one that was attacked? No, can't even bring that idea up.
Funny how some people turn into monsters after they get what they want.
At least you get to kill them both. After the final tyrannical cutscenes you are free to kill whoever you sided with.
I lit Amita on fire and tossed her body down a convenient waterfall! 😀
Great video my dude
I honestly would have loved a DLC or a Mod where u just play the game from the perspective of an Ajay who stayed when Pagan told him to. When Pagan comes and tells Ajay to join him to shoot guns the game should have thrown us into the North just shooting small groups of rebels and then when we proceed it should throw us into the south with stronger rebels to fight.
Instead of having Sabal and Anita as our allies we get Paul and Yuma. Instead of storming the palace we burn down the rebels hometown.
Kyrat is a playground with animals Pagan imported and with mountains keeping everything inside why not have fun in the playground Pagan gifts us instead of fighting for a lossing cause we dont even care for?
I don’t think Ajay would like to shoot rebels who are fighting against objectively horrible people in the Royal Army. He just saw the army shoot at innocent bus passengers and almost got killed by them.
@@LogisticPeach The rebels are also objectvily bad people. Also Ajay is literally the King Pagan says so in the ending. He could have changed Kyrat to his liking
@@nanos4358 The difference is that Anita and Saban get power hungry, the soldiers stay the same at wanting a democracy. Maybe AJ can keep it Al stable.
@@LogisticPeachBro, to be fair, they did have rebels inside.
Paul and Yuma are better than Sabal and Anita and by a lot.
It's so funny no one in the game except Pagan Min pronounces Ajay's name correctly, including Ajay.
Kudos to Troy Baker.
Idk, the natives say it right don't they?
Wait, but the natives say Ajay Ghale the same way Pagan Min does.
@@3217491 and that's even more funny that even natives int this game couldn't pronounce clearly
don't Amita Sabal Bhadra and actually the whole of Kyrat pronounce is correctly? Well everyone except, Noore, Paul De Pleur, Yuma and Willis. And Hurk
There's a narrative reason for that, you know.
I love the gyrocopter! Using the grenade launcher while flying turns it into an attack chopper.
16:35 Aw, Longinus' missions were one of the most memorable parts for me. Far Cry 2 is one of my favorite games ever, so finding out that he was from Far Cry 2 was amazing. And the cutscenes with him look amazing in general.
I would spawn by the gyrocopter no matter where I needed to go. It was easier than constantly fighting spawned groups. This was late game and I just got tired of shooting spawns.
I did think the opening is strange but I couldn't place my finger on it. When you talked about it then it was clear. When Pagin Min calls to express his confusion on why Ajay left it hit me. Why did you leave? Even without Ajay knowing about Pagan Min's regime it honestly feels a bit ridiculous to run away from the most powerful man in a dangerous country that you experienced first hand. The secret ending isn't just a funny Easter Egg it's also the most logical and natural choice for anyone to make.
I guess the first impression of the violence at the bus, Pagain stabbing a guy with his pen, and then the guy helping Ajay being carried off to be tortured, wasn't a great one.
@whitelight one thing I love about your videos is they make me want to play the game again, the highlights and the life you bring to your work shines.
PLEASE READ
The .700 Nitro isn't a shotgun, it's a 700 graine Elephant rifle! It fires a single big fuckoff round that hits like a pirate cannon. It consumes sniper ammo, and it's as accurate as an assault rifle.
The weapon is made available at the start of Act 2, and is intended to carry player interest throughout said act.
The fact that so many people mistake this weapon for a DB shotgun is catastrophic for the game as a whole!
I WILL DIE WITH THIS MESSAGE ON MY LIPS!
AAAAAAAAAAAAAHAHAHAHAHAHAHAARAHAARAAHARAAHARAAHAHAAH!!!
So it's the more practical little brother of the Anti-Kaiju Defence Rifle, the .950 JDJ Fat Mac?
@@SolantisA yeah. And in-game it hits like a truck.
helped me alot in taking down rhinos
@@vokajor9043 2 shots kills a rhino. Very easy with 2 barrels!
@@SolantisA the difference is that .700 Nitro is a real gun and a real caliber, designed specifically for African plains hunting of rhinos and buffaloes, similar big-game adventures. .950 JDJ is a dumb meme round made up for a joke for one giant rifle. .700 was actually the top of the food chain of about three straightwall cartridges all designed for the same thing.
There is some context to the grindy leveling in the Arena: This game came out during the year where every game just had to have a companion app where you could directly contribute to your progress in the main game. The companion app to FC4 was about managing a team of arena fighters and your level progress in the app would be transferred into the main game. It's also why the arena level is tied to your Ubisoft account and saved across different playthroughs.
Just like with AC Unity however, the companion app is no longer supported so nowadays you only have the choice to grind it up in the main game.
I never liked those companion apps. I remember that gta 5 had one where you could train the dog or something like that, but it is kind of pointless because you never really use the dog outside of the main missions and the main missions are 95% scripted so even that wouldn't make a difference.
@@haroeneissa790
As I recall they also locked custom numberplates behind that app.
The Arena was also fairly poorly made; the game's mechanics just weren't made for this sort of combat style. It's not DOOM.
@@BWMagusreminds me a lot to God Hand.
@@haroeneissa790only reason for the chop app was for collectibles but if one has the Internet connection for an app they usually can just search up the collectibles
I loved the secret ending though, literally the game ends in like 15 mins or less 🤣
I would’ve loved to actually play that version of the game
@@michiganjack1337 ikr ? Going side by side with Pagan Min ? A whole new story for those who were patient enough? That would have been a banger for far cry 4
Not much of a secret, if probably every Far Cry fan knows about it.
@@Flamme-Sanabi to be fair it was kind of secret back then, and even if you knew it existed, most people fucked it up by trying to actively get back to the chair.
@@Flamme-Sanabi in 2014 it was new, not a lot of games gave you the choice to just not shoot the bad dude or straight up walk away from everything in an action game like this, especially after you were forced to shoot Vaas in 3
I think somewhere there was someone saying that in the far cry games dorect eye contact is a strong motif about the games. That the characters that spent alot of time staring at you are judging you and watching you for any weakness or sign of betrayal. But Pagan even says that your eyes like you mothers and spends a lot of time just pacing around you trying to get you to understand how he feels. Makes me think about my day to day life a lot.
Whoa
I love this type of content. Trying to understand art is hard. But sometimes we just play a game that is more than the sum of its parts and we never truly move away from it. It stays with us and gets us coming back.
I put so much time into that game just running around and doing random shit. I remember trying to get every boat up the farthest river or something along those lines. There would always be glitches and some would force me to restart the run but that was part of the fun.
honestly i always thought bhadra was sent abroad to live a more “human” life than the people in kyrat, cause amita practically considered them worms. Come to think of it i don’t know what ubi really meant by that ending.
She just sent her off to get murdered and dumped somewhere, so the more "traditional" people could not flock behind her
she ded. Amita didn't want her being used as a symbol to overthrow her the way she used bhadra to overthrow Min
yeahhh, i never interpreted it as amita killing bhadra either. i mean, i get whitelight's point with there being a big jump morally - but come on, amita killing the only person she really cares about for the sake of Progress™️? i don't buy it dude
@@martinszymanski2607 I mean Sabal always said that Amita was ready to sacrifice anybody if she saw it benefetting Kyrat. Sabal is a lot of things but liar he is not.
@@martinszymanski2607 I dunno, she's clearly as psychotic and single-minded as Pagan, and likewise HATES the local culture. Bhadra would forever be a threat. She's enslaving children at the end, if you side with her, so why not kill this girl?
I still vividly remeber Far Cry 4 intro as one of those intros, which actually pumped me up to play it fully and have some chaotic fun. Only other few games which managed to do that, are Just Cause 3, Mercenaries 2 & Metal Gear Solid V. Damn I have an urge to replay them all now after watching this
Literally playing Just Cause 3 today...my favorite game for mindless destructive fun.
@@Ryattt81 Indeed. Shame that we couldn't get another game like Mercenaries 2 though
@@commie_vick Blame EA for killing Pandemic Studios, they were making Mercenaries 3, there's even a video showing a preliminary demo on UA-cam.
I am very upset that you didn't just stay and enjoy the crab Rangoon
Crab Rangoon is such a very tasty Indian food.
I've spent the past few weeks going through your library of videos; you're the best thing to happen to my recommendations. Thank you for making me fall in love with gaming again. I got busy and shelved this part of me, but your fresh perspective have ignited something in me. I'm looking forward to more, I hope MGSV get's featured, it's one of my favourites... anyway, amazing content.
I think it's a pretty telling testament of your skill as a video creator and writer that I play less than 10% of the games you make videos on yet I still watch every one of your videos. Great job!
always like listening to your thoughts. you present them in a kinda lucid dry entertainment sort of way that strikes a good balance between more visceral “flavor” of an experience and being informative. I can really appreciate that its not just about the points, but how you get to those points and how you choose to frame and express them. and it always sounds like you are having fun with it. then you do a good job at connecting those things into a larger apreciation/critique without it feeling like you are trying to fit square pesg into round holes.
its always really engaging.
Being a Nepali guy myself, I really wished to hear Nepali being spoken in the game. And when I found one, it turns out that all the voice actors were reading scripts from a paper with absolutely no sense of punctuation and emotion, Ridiculous 🤣🤣.
Great game though, spent long nights playing this one. FC kinda peaked with this one for me, as I was immediately bored with FC5.
I’m Indian so some stuff resonated with me too, yeah some of the voice acting did sound funny but it was seeing our cultures in the game!
Ubisoft gives negative fucks about foreign languages.
I'm Spaniard and when playing Far Cry 6 it was hilarious how the majority of sentences NPCs said in Spanish made no grammatical sense whatsoever, like they just put random words together.
Yeah, after replaying the whole series 5 was the only game I genuinely couldn’t finish twice. Man that game is dog dude.
Ubisoft cares about diversity and respecting cultures! When that means appealing to American Twitter users.
I’ll never understand why big companies like Ubisoft don’t try and find voice talent for their games who can actually speak the languages they’re depicting in their games. Most companies recruit voice actors from LA, and it’s a place where there are literally millions of aspiring actors from all over the world trying to get work. I’m sure there are some Nepalese or at least Nepalese-American actors looking for a break. Voice over work pays a lot better than it did even a few years ago, so I’m sure there would be more than a few applicants.
50:49 "10 feet? Nah, a meter [=Amita] would do." You had me laughing!
1:02:01 "and Noor is no more." !? Man, you're on a roll! :-)
I honestly adore 4 and is my favorite out of the series. The environments and the atmosphere peaked with it, and the gameplay was more of a way to improve the formula than to lazily rehash it
What I love about pagan dlc in FC6 is ajay canonically kills the leader of the golden path. We don’t know who he picked to lead but he does kill them and runs kyrat himself. He also becomes another pagan.
Where does it say this?
@@syolins2579 like in the beginning of farcry6 2nd dlc as soon as you go in pagan starts talking to ajay about some nukes he store away and said to launch them at Montana which is the location in farcry5 which makes no sense because farcry6 apparently everything is a ok
@@syolins2579 the secret ending of pagans dlc has a message he left ajay. Basically an easter egg for Kyrat being responsible for the nukes sent to Hope County in FC5s ending
"Defeated by a fucking title card"
-Whitelight
fun
I personally would've loved a DLC or an entirely new spin-off based on Kyrat called "Far Cry 4 - The King's Way". It basically has the same intro as Far Cry 4 but the difference is, you actually enjoyed the crab rangoon and joined Pagan instead of helping the golden path. You place your mother's ashes at the top of the shrine and you basically become The Prince of Kyrat with Pagan. I don't know how that would go out in terms of gameplay but the idea of it just sounds rad.
This was an incredible video and a completely different take on the game to the critique ive heard before. Be proud of this one
8 years later, I find out that I didn't see the complete ending! I figured that the reveal about Lakshmana being a person and not a place along with letting Pagan Min live was the ending itself and quit afterwards, never learning of the Golden Path's descent afterwards.
Would be curious about your opinion on Far Cry 2! Many (justified) criticism but it still is my favorite because of the very realistic mindset of the main antagonist (and probably because it was one of my introduction to video games).
Thanks for all your work!
theres an absolutely brilliant essay on Far Cry 2 from Face Full of Eyes, its a bit more of a book report (its mostly specifically about how its themes are reinforced through the graphics and gameplay) but its the best video on 2 ive seen ever
@@quinnmarchese6313 Someone else knows about Face Full Of Eyes?! I love his channel. His videos are an editor's dream.
@@Largentina. his aesthetics of fc2 video just randomly appeared on my feed not long after it came out, it blew me away--well edited, and amazingly written and vocalized, especially considering the guy isnt a native english speaker. i get very excited everytime i see he has a new video
@@Largentina. so happy that there are others who have discovered them, i think i was early enough to be like his 90th sub, and now hes at 50k
I’m more on the “FC2 is overhyped camp.”
Let’s goooo new whitelight just dropped
God I loved Pagan Min. Most eccentric, chaotic, and interesting Far Cry villain ever.
Far Cry 4 is one of my favorite games of all time and my favorite Far Cry game. Thank you so much for this AWESOME in-depth video about it from every detail in and out. It reminded me how fun and under appreciated it is and made me redownload it to prove Pagan Min wrong once again.❤️
8 years later still a great game. One of, if not my fav game in the franchise.
Definitely my favorite. The second one I played, and the last one I enjoyed.
I hated it. FC3 was the best.
@@nonyabizz3533 I loved it. FC3 was the worst.
@@channel45853 just shows how everyone is different.
@@nonyabizz3533 I'm just memeing on you
Still has one of the best endings in any videogame, an infamous Easter Egg which proved to be surprisingly inspired. It's actually a pretty fun game too, underappreciated I feel. It didn't deviate that much from FC3 but the Elephant combat was tremendous fun and Pagan Min (while not quite measuring up to Vaas) was a cool villain.
Far Cry 4's secret ending is probably my favorite ending to any video game ever.
It's just so well implemented, actually works in narrative level and answers the question of "what if i just do what i was fucking asked to do", it's also really funny
The only good ending in this game is when you actually wait for Pagan Min at the beginning.
Well, that and just listening to him at the end. But the Golden Path are terrorists more than they are rebels and it doesn't matter who you side with because both endings are pretty damn bleak.
1:55:15 the Far Cry 3 end theme is one of the most beautiful and haunting pieces of music I've heard. It's so good and you placed it well!
Far Cry 4 is my favorite game in the series. This video is very fair in terms of criticisms of the game's problems. But it also highlights positive aspects I never noticed before, and as a result, I appreciate the game much more deeply.
What you said at the end about trying to find something rational to justify your love for a game really resonates with me.
A lot of my favorite games aren't what many would describe as masterpieces and In the past i have struggled to handle criticism of them sometimes
However what this video taught me, is that your favorite games don't need to be a masterpiece
Maybe they just have one defining moment that cements them as a part of you forever
In your case, it was standing beside Pagan surrounded by the beautiful world of Kyrat and parting with those ashes that enabled so much death and destruction
But it can be anything, its not always about the content or quality of the scene but instead what it means to you
So thank you, for helping me realize that the quality isn't everything. What You draw from it matters just as much if not more
I think we all like games for different reasons. If the gameplay loop, and asthetic makes your gamer brain happy then thats all that matters.
all the "masterpieces" gamers talk about are also heavily flawed too, an example being Fallout: New Vegas, maybe you should listen to others critique of games you like but be sure to choose people who will be fair to the game, and you can tell that by the thumbnail, Luke Stevens, I think his name is, makes some pretty fair critique videos, you should check him out
@@Ryattt81 true, we may need critique but others act like objective problems means that a game should be hated, even if the games they like have objective problems that they can ignore
Since your review of darksiders 2, it has been a struggle to find other content that scratches that itch for good narrative. Listening to you is like having a lecture in philosophy through modern understanding and gaming. It's really engaging and memorable, making me come back to this videos years later with the same enthusiasm as the first time.
Thanks a bunch for putting such effort and passion into this videos
Haven’t watched any of the video yet, but I remember my most enduring memory of FC4 was being disappointed that if at the end you accepted being the king you couldn’t then re-clear all the outposts to stop the obviously evil at this point rebels. I feel like it would have required fairly little effort to implement, just like, a few lines of dialogue and maybe a few extra troops per outpost to make it harder. It was silly being the king and no one else really caring.
Awesome use of the Clash cover for intro song!!
11:35
EXACTLY! Every time I play this game, I cannot stop thinking about how bullshit this whole premise is.
Jason in FC3 had reasons to fight an island full of pirates - revenge for his brother and to save his friends. Simple as that.
Deputy in FC5 had his reasons as well. It's his job: to serve and protect.
Ajay in FC4? No fúcking reason whatsoever. He came to this country for one thing and one thing only: to deliver his mother's ashes to a resting place.
He had no reason to defy Pagan Min or even hate him. The war in Kyrat is not his war. So in my mind the only canon ending is the one where you patiently wait for Pagan Min to return and together you go to do your thing.
Well towards the end he explains how Ajay is only using the ashes as an excuse to do whatever he wants
@@deloader Well, what the player kinda wants. Jason has enough character to justify his bloodlust. Ajay is as paper thin as you can be as a character
@@bipstymcbipste5641 ye basically the same
I mean deputy doesn't, it's not a deputy Sheriff's duty to fight a war. He or she should just leave and tell someone what's happening, and unlike Ajay has easy access to aircraft that can fly well above the surroundings. Ajay can at least claim he can't actually leave this place without either Pagan's help or his defeat.
story that story this bla bla bla , game is fun thats the important thing , u want a story ? read a book
I remember playing Far Cry 4 directly after i finished Far Cry 3. I especially loved 3 for the great story and the really great missions. Together with the great open world it was just an addicting mix. So i was really excited to see even more of this in a setting which i liked much more than tropical islands aaand on my first playthrough i was incredibly disappointed. I disliked many of the story missions was annoyed by Amita and Sabal and while the open world was still fun to navigate, it felt all like the same to me. I got through the game but it was all in all not a great experience.
However, i replayed the game a year or 2 after and suddenly, i appreciated everything in it much more. Many of the small improvements to the overall gameplay were much more noticable and made clearing outposts and castles a lot more enjoyable than in Far Cry 3. I still dislike Amita and Sabal(i wish i could fight with Pagan against them) and think the story is not really reaching Far Cry 3 but i have to admit that it has its moments.
For me personally if you look at the game from the perspective of someone who just played Far Cry 3, i believe you will be disappointed, but as a standalone game its pretty good.
Is it good idea to play 4 then 3..? 🤔
I haven't played any of them yet... 😌
@@movement2contact it'd be the same effect considering their main core elements are the same. So it's not really about which order you play them in, just your ability to look at them Independent of each other.
@@movement2contact I would start with 3. I prefer the overall experience really and as i said, the story is just better and more rounded.
@@benni1015 Thanks, guys ✌🏻👴🏻
Far cry 3 is one of the best games I ever played. I couldn't get into 4 or any other far cry.
Sweet, this rescues my day! 2hrs of Whitelight is exactly what the doctor told me.
Tremendous video. Finally someone who loves 4 as much as I do.
Man, I’ve watched this video essay like five times. It’s genuinely a work of art in and of itself.
Your musings at the end discussing what makes the experience/reexperience special are EXACTLY why Ive played Cyberpunk 2077 like 6 times, flaws and all.
Dope vid
The original soundtrack of this game is just majestic and sadly, unappreciated because most of them, like watch dogs, are not released on the official soundtrack.
ive been waiting for this for soooooooooooooooooooo long. its my favorite far cry game
Not long ago I noticed I had this game purchased, so I downloaded it to try it out. Loaded in to a fully completed game file. Turns out I played the whole game and don't remember a second of it.
35:04 that was probably the best takedown I’ve seen in a while
I think you could argue the reason Ajay is so aggressive towards Pagan is because, at least for the player, he's the obvious "objective." His death is the endgame and in every game, every player wants to complete the game. His death gives the completion, at least you think so until the end.
Farcry 4 was a very big part of my teenage years. My dad didn’t let me have 3 when it came out because it was too violent and I was 12. But when 4 came out he finally let me and I loved every second of it. I played it for days.
The game that got me into the Far Cry series. Far Cry 4 got me to try FC3, then FC5, then FC2, then New Dawn, then Blood Dragon, and finally FC6.
I love all of these games (excluding New Dawn, and 6 was ok eh), but nothing will top 4 in my opinion.
Blood Dragon originally got me to play FC3 and eventually FC4 when it came out. All 3 were amazing to experience for the first time. FC4 I even did a hard playthrough which I almost never do for games. Shame to hear about New Dawn, it looked pretty cool.
i played all the games from 3-6 (except primal). fc6 was so fuckin boring tho, i think im done with this series (and done with ubisoft in general).
yeah, I tried FC6, but didn't buy it cause of the removal of Far Cry Arcade, but I tried it on my brother's console and it was underwhelming and I'm glad others feel that way so Ubisoft can't hide behind the story to justify removing Arcade mode. All the assets are reused and they just copy pasted Gus from Breaking Bad, so where did all that extra effort that couldn't go into Arcade go? the cock fights?
@@vanlllasky you should try Primal
@@channel45853 Primal is awesome once you get your footing.
i’ve been on youtube for my whole life and i’ve never seen someone integrate and ad into a video that well. subscribing for that reason alone. i understand ad’s but it can be overwhelming when they interrupt the video, this was clever, funny, and short to the point. props to you for the most creative ad video-integration i’ve ever seen.
Farcry 6 is quickly becoming one of my favorites in this series. As my official first Farcry game, I have much love for Farcry 4 and always will. It will always hold a special place for me.
Glad to see someone talk about the forgotten sibling of the series
I have two thoughts about Far Cry 4 from a peculiar perspective.
1) this was my FIRST Far Cry game... so I was not aware of any repetitiveness lack of creativity and... it blew my mind... I agree with many of your points of the story and gameplay, the good ones and bad ones. But overall it was hell of a ride!
2) I've been to Nepal both low-lands and mountains - the design and atmosphere of Far Cry 4 was amazingly close to what I witnessed there IRL... well, maybe except honey badgers and tigers attacking me everywhere xD but the cultural representation was splendid and I saw a rhino in the wilderness up close! If you loved Far Cry 4 you HAVE TO visit Nepal... the impression will be... uncanny.
First far cry also, ironically i missed the last rakashaw side missions so i missed the bad ending
I'm surprised you didn't comment on what happens if you don't leave the table at the beginning of the game. It takes a bit, like 5 to 15 minutes of waiting but I think it's worth seeing.
1:19:44 Actually all of North American, every country in South America (besides Argentina), Spain, the Philippines, South Korea, Japan, and a few countries in Africa use the term "Gasoline"
I sat down for over 2 hours listening to some guy rant about his favourite game. But guess what, I loved listening to every second of it, as its mine too. Keep up the vids x
It's really cool how if you wait for pagan to get back at the beginning of the game, you get the Canon ending. Where, pagan and you team up.