Wouldn't this whole thing be sorted if they made it so instead of enhancing an item right away when you 'draw' a card you then can apply that card to an item? This feels like the setup to just sell cleansers or keep people on the treadmill forever.
That would be a huge improvement, but it's clear the devs don't want that. Their design goal is clearly to make optimizing not possible. Which I think is a terrible design goal, but it's what they're doing.
I went on Lamania with my warlock tank and upgraded all his equipment. You have about a 1 in 4 chance of getting a curse that benefits a character. And a lot of that is because there is universal curses that help anyone like PRR or con. If you want something specific like spell DC you're odds are much, much worse More often than not you'll get things like Move Silent on a tank, Rune arm charging on a druid, Assassinate on a cleric, etc. My thought on it is this: No one with an ounce of sanity is going to farm these cards. They may get them from running the challenges for fun or favor and apply a curse for the heck of it. But to farm the new challenges for the sole purpose of getting cards? I want to maximize my gear, but not that badly. And besides like you said, the game isn't that difficult. So let the cleanser be on the DDO store. I will personally would never spend DDO points for an RNG curse that has a high chance of being worthless. But if there is some insane whale out there who is willing to spend big bucks for a chance at a marginal increase in power then let him financially support this game for me.
Why? A subscription model affects casual or "thrifty" players and will affect server population. This curse system ( assuming they make cleansing cards buyable through the store ) is only going to be farmed by whales. ( and even among whales this may prove a bridge too far )
@@peterkottke2570 because without a sub they are under constant financial pressure to pump out new monetized content. This affects the quality of the content. This video, and the ddo store in general, are evidence of this issue.
My first impression as a casual player who just came back to the game after a couple of years to play Night Revels is that it seemed like another fun thing to farm. I think that the fact that the bonuses are random and it's difficult to reroll them makes it less likely to cause power creep because the developers won't have to balance content around an optimized gear set. If it were easier to to optimize then the expectation would be that more people would have it, content could get harder, and new loot would have to match or beat the power level of existing items to be worthwhile. Ultimately there is still going to be power creep because if you play the game seriously it's about character progression, and while some players are getting more powerful the content isn't changing, or the content is getting more difficult and the players who are starting fresh need a boost to keep up. Personally, I started my first character about ten years ago and he's only on his second life. I built a melee wizard before Eldritch Knight existed, trying to collect what little gear I could to make it work until it was a real officially supported build. If you want to be challenged in this game you don't need it to be perfectly balanced. You can give up on achieving the perfect build. Just try to make the most of what you have. I also don't really see the problem with selling the rerollers in the store. Is there a major competitive element of the game that this would affect? I'd rather the game make money off of people trying to min-max their build than items like jeweler's toolkits or storage space that only exist to solve a problem the developers invented.
Honestly my group pretty much ignores challenge games in ddo. I was curious about this new one but it looks so convoluted the only reason I’d run them is for xp (if it’s high).
The randomness avoids the Power Creep. Adding ANYTHING to an already powerful item is pretty powerful. Let it be luck of the draw, with no negative effects. Or, SEVERELY LIMIT what you can add it to. It doesn’t ruin your item, it just adds a possible “nice to have” on a pretty easy to get item (the full deck).
I don't have any interest in RNG loot games in my D&D. This is just a type of loot box, basically. I want my loot to look and feel like D&D pencil and paper loot tables/treasure lists, named items from the actual game translated into the MMORPG. This stuff just seems to be a waste of dev time that could be spent elsewhere, polishing the game or creating adventurers or enhancement trees or new spells or something.
If the items that can wipe the bonuses is tradable, then maybe i can sell em to try hards. I just see this system as 1 free bonus affix, no downsides. and just 1 more system i will probably never engage with.
Random effects are the WORST way to make items in DDO. I was there at the restless isles when it was released. But will SSG listen to the playerbase for once or they will keep giving full power to a teenager designer that is younger than most DDO players play pnp D&D. SSG should know by now that DDO is not TIBIA. Not Ragnarok Online. Not WOW. DDO was the only MMO who had ideas of it´s own and day after day the kid turns DDO into a generic mmo. At DDO players rather farm items for other players than for themselves. Lots of people just play raids to roll items for who needs. But well... SSG got some weird turns over the last 4 updates.
Kudos to Ying! Balance: A "Repair Amp +3" Deck versus a "Strength +1" Deck. One is fluff and one is nice. Ying drew four Commander "All Ability Scores +1" and imho these are OP. Implementation. SSG heads off to sea with nobody at the wheel?
Have to agree wholeheartedly. Prefer it not coming to the game at all, but my biggest gripes are 1) if this is an endgame system, why can it be used on heroic gear? Additionally, why in the world should these cleanser cards show up *anywhere* in the game? Limit it to endgame content. 2) again if it must go into the game, limit the RNG by having categories of curses i.e "Curses of Spellcasting, Curses of Martial Abilities, Curses of Fortitude" or something to guide players into the direction of their gear. Feels really bad for a spellcaster to get a doublestrike, or a fighter to get spell DC effects. RNG is fine but not at this amount as you made mention.
I have 4 nice effects on my gear so far! I got lucky on 2 items, and I used runes to buy gear for more chances and got 2 other nice curses. Next up will be to farm gear for more chances on bracers, necklace and cloak.
Yeah that's a good point, those cleansers are not at all comparable to Jewelers or sentient tool kits, because you deliberately make a choice what filigree or gem to socket. If we are talking a random roll they can be any one of 50 things, that means potentially on average if you are looking for a very specific modifier you're going to need 24 of these cleansers to get it. Or you're going to have to farm out a bunch of copies of the same item assuming it's not unique
Imagine if every augment slot gave a randomized effect when you place a gem into it, and then made Jewelers Kits the only way to replace them, basically this new system.
@@johnmoss4624Plat needs quite a few more sinks, the problem is that the stuff people tend to care about are locked behind shards: Rerolls, Saga Skips/Upgrades, Dice Rolls. Buying the fortune rerolls with plat could help. I don't even bother to loot and haven't for a while, just check material type + augments for Cannith Blanks.
"Or you're going to have to farm out a bunch of copies of the same item" this is unfortunately what I expect will happen. Will just ignore Mythic+3 depending on slot, keep adding fortune until you get the version you want and then slap on the reaper bonus. Will be doing the same with dual augment Cannith blanks and maybe tossing the failures on AH in case someone else wants them.
It's no different than farming and chest rerolls to get all gear with mythic +3/4 bonuses. Imho not a big deal. There will be no cleanser in DDO store so it's a matter of rare luck to get one. But in most cases it will be like this: - you got a 2nd copy of gear you are using - both without mythic bonus - so why not to risk one piece to roll card curse? - if bad roll just keep the other one and sentient-food bad one - if good curse - keep it like it was a brand new kind of mythic bonus. This is just a wider range version of mythic bonus.
I was one of the Beta Testers for DDO years ago. This game had potential, but the Devs pretty much refused to listen to us. I haven't touched the game since, because trying to deal with them just left such a bad taste. I hope it's gotten better since, but if it's the same Devs, my hopes wouldn't be very high.
They absolutely fucking hate players or the suggestions. They think they are so much better than players, and want to play the game their way. Absolute narcissist melts, each of them is equivalent to 1000x Trump.
I'm okay with the system as has been described. I don't have an issue with RNG. I've always thought of D&D as a somewhat RNG based game, so I don't understand the hate. Power creep is an issue, but most raids are run at Hard or R1.
Would be great if they just let you recurse it. At that point they could even toss back in all the negative effects and it would be better than what we have now.
It sounds like you're two main points work against each other: if you're worried about power creep, then you said that optimizing the gear with the system is nearly impossible. So sounds like power Creek would be less a concern and more of a massive grind that only a few players would choose to do anyway. That makes them happy I am fine with it, and I'm fine with a random system that adds a little bit of spice to the game
Agreed with your first point, though I think what is frustrating [for Axel?] is that its another ill-thought-out system. I don't mind such a system but as Axel points out, 50+ random effects is crazy to even try to plan for. And in its current state, if SSG were to add a more precise system where you could almost choose which ability/attribute/skill etc to buff then that could be seen a power creep.
They aren't really contrary because even if you can't completely optimize it's still a ton of power creep unoptimized since it makes every item in the game the same or more powerful, at all levels in the game. Even if you can't optimize all slots you'll probably still get a lot of helpful effects in some slots.
IMO, it will be fine... unless they change it. The cleansing cards are not going to be in the store. They only added them at all due to overwhelming demand, but made them exceedingly rare so that they wouldn't change the overall concept/balance of the system. Any 'power creep' will be relatively minimal... level cap is already going from 30 to 40. This is just a drop compared to the ocean of power change that represents. The curse cards can only be farmed at legendary levels... so it isn't going to be making the game easier for characters at low level unless they've already started accumulating past lives. As you say, the rarity of the cleansing cards and the amount of multiplicative RNG involved will make it impossible to put optimized curses on optimized gear... inherently limiting power creep. Instead, what we will see is unoptimized curses on optimized gear AND optimized curses on unoptimized gear. So, you won't be trying to perfect the curses on your end game raid gear because it would take years (decades?)... but if you get a bad random curse on a Cannith crafting blank you can just throw it out and try again until you've got a full set of Cannith gear with optimal curses... which you can then re-craft to various levels as needed. So this potentially makes it possible to have ONE set of gear for all levels up until end game. Frees up bank space. Then you've got your optimized end game gear and... random curses. Maybe they're good. Maybe they're not. Still optimized gear though... the curses won't make anything WORSE. Just not AS GOOD as it could be if you got all the best curses. Which would be power creep... which I'm told we DON'T want. Right?
I'm only about a third of the way into the video but the other thing I don't think you've mentioned is the fact that people are going to be grinding all of these four missions almost exclusively or at least into ransack, which is going to be kind of a weird thing to do to the player base concentrating them in one quest line unlike anything has done in a long time
1.- Reaper content is easier than before, because there are always more bonuses and equipments with better stats, but also because of increased player skill and accesibility. The more the player play reaper difficulty, the more reaper points they will get. Believing that a difficulty can get harder by taking more difficulty related stats, is borderline delusional. If you want a Better Reaper Experience, bring a character with less lives, less stats, less bonuses, or less equipment. The only thing you can't bring down is your skill. Don't be blind. 2.- The random nature of the stats is understandable, but is plain silly and bad. And the fact that you can't ensure getting something related to what you are playing is plain Feel Bad. Cleansers don't fix the problem, only increase it. Whoever came up with the system thought of cardgames, while having Negative understanding of how Cardgames are designed. System needs a narrower selection, by optimizing the acquisition of the desired bonuses, or by expanding with multiple choice selection. 3.- Only those who engage with the system can make use of it, or those with currency. A new player is unable to tackle it, unless you tell me someone successfully tested the challenges with a 28 pointer with random loot and on a solo fight. Hopefully the cleaners drop easy, because they will be Player Expensive. 4.- Asking for difficulty upticks on an MMO with an undefined Level Cap is worthless. See Ragnarok Online. The only moment you can ask for DDO to get harder, is by reaching what is meant to be a "Final Level", and before we get lv 40 quests, all before is useless or easy. Not because of Power Creep. But because it's a LOWER LEVEL.
In my opninion, the "bonus craftable on any item" (minus quivers?) and bonus that stacks with everything is just... a terrible system? Like it's huge powercreep, so it HAS to be hard to obtain. Then how do you make it hard to obtain? If there's no realistic drop chances, it's a pointless system, nobody will interact with it. So... the option is RNG. But then some people will get dicked over, others will be lucky, because it's RNG. So you need something else... and that can conveniently be sold as MTX too. If they do want a "universal bonus stacking with everything" they just kind of need to done it down to being craftable on only a few types of items (say, rings and necklaces? Suitable place for a "curse"?) and make it grindy OR lucky to get the right thing, so people can work towards their 3 or so specific bonuses slowly, or chance it, however they wish.
Complaining that it's almost imposible to get a perfect set and also complaining that a perfect set contributes to powercreep doesn't really make sense. How hard is it to take this just as a fun little bonus?
Cleansers as a plat sink is a great idea. This game is really lacking one and, although on paper plat sinks sound annoying, they help a game's economy actually work
Everyone wants shards because it is actually useful in game. Rerolls, saga skips and upgrades, even gold rolls. Platinum costs are so minimal. The only big sink is reaper wings (each life) and most players don't have access or care. If they did something so basic like letting silver rolls be done with platinum we would not be plat capped and maybe plat AH would be full.
so optimizing is borderline impossible, so, isn't it something to strive for? isn't this exactly the same as making r10 almoast impossible to complete? why would one scenario be good and the other one bad?
No, because optimizing in cursed card crafting is all about luck. Your effort and work doesn't matter. This is the opposite of working towards completing higher difficulties. Striving for that is almost entirely reflective of your knowledge, skill and how much time you have put into the game. One is good because it rewards these things, the other is bad because it doesn't.
I hope this come with a raise in difficulty in general quests too. but for me the main issue with this powercreep is the p2w implications of the cleaner being sold in the ddo store. this is borderline a gacha game,... and I can't support a gacha game on principle alone, I feel this kind of game as predatory for ppl that can't control their impulses.
It will not be in the Store. Players ASKED to be put in the store, because they are grinders and want a specific stat, so they can keep rerolling. Which is bad, but from the mechanics perspective, not player engagement. After all, most of the vocal players are Min-Maxers.
@@Kydrou I hope you're right in that it won't be in the store, but I have not seen any confirmation from SSG yet one way or the other. I don't recall seeing any player on the Lam forums asking for it to be in the store, but I'd imagine if any did they'd also want to see it directly obtainable in game as well in some kind of reasonable way.
@@AxelAlexK Many people asked for it to be in the store. Devs specifically said that the cleansing cards would randomly drop from all chests. Nothing about the store.
I like the spirit of the system but the execution is flawed. I think it would be ok if the effects lasted a set amount of time, like 4-6h and then reduce the number of cards needed to craft a deck. That way we could roll up a few items on a raid night and if we get some useful buffs great. But if we get spell DC on a fighter its not permanently gimping an stregnth based artifact.
Power creep may not be fun for you and your friends, but it is fun for a lot of the community. Especially those that hit walls, then become bored with lack of progression.
Yeah the power creep is a real issue, but I think it's worth it because if done right this system will become a integral part of the game for the next decade. It's comparably low powercreep for the amount of playtime it will generate. The key to getting it right though is the cleansers, if they are too rare or only gained from boring sources (I.E looting every chest while leveling) the system will become a disaster that will skyrocket the power for the intense grinders while leaving the rest way back in the dust.
No offence meant but your looking at this from the standpoint of a professional player. I think power creep has a lower impact on casual players than you think. Yes it makes r10 easier for the small amount that run them all the time. but it also makes lower lvl reaper accessible for casual players.
CURSED is in the name. You are cursed with what you get, don't want it, don't do it. OMG, so many people cry when they get their min/max ability limited on a new item. Leave the deck the way it is.
At 1:40 I made a minor error I missed in editing - I meant he crafted from 1,000 of each card (so approx 83 crafting rolls total).
Wouldn't this whole thing be sorted if they made it so instead of enhancing an item right away when you 'draw' a card you then can apply that card to an item? This feels like the setup to just sell cleansers or keep people on the treadmill forever.
That would be a huge improvement, but it's clear the devs don't want that. Their design goal is clearly to make optimizing not possible. Which I think is a terrible design goal, but it's what they're doing.
I went on Lamania with my warlock tank and upgraded all his equipment.
You have about a 1 in 4 chance of getting a curse that benefits a character.
And a lot of that is because there is universal curses that help anyone like PRR or con.
If you want something specific like spell DC you're odds are much, much worse
More often than not you'll get things like Move Silent on a tank, Rune arm charging on a druid, Assassinate on a cleric, etc.
My thought on it is this:
No one with an ounce of sanity is going to farm these cards.
They may get them from running the challenges for fun or favor and apply a curse for the heck of it.
But to farm the new challenges for the sole purpose of getting cards?
I want to maximize my gear, but not that badly.
And besides like you said, the game isn't that difficult.
So let the cleanser be on the DDO store.
I will personally would never spend DDO points for an RNG curse that has a high chance of being worthless.
But if there is some insane whale out there who is willing to spend big bucks for a chance at a marginal increase in power then let him financially support this game for me.
Almost as bad a decision as making level 18 quest in the most recent expansion. Brings nothing useful to the game, and will be completely ignored.
This is the type of thing that makes me think subscription is a better model.
Why? A subscription model affects casual or "thrifty" players and will affect server population. This curse system ( assuming they make cleansing cards buyable through the store ) is only going to be farmed by whales. ( and even among whales this may prove a bridge too far )
@@peterkottke2570 because without a sub they are under constant financial pressure to pump out new monetized content. This affects the quality of the content. This video, and the ddo store in general, are evidence of this issue.
I think DDO would have died many years ago without a free to play model.
too much RNG is not fun
True & Based
My first impression as a casual player who just came back to the game after a couple of years to play Night Revels is that it seemed like another fun thing to farm.
I think that the fact that the bonuses are random and it's difficult to reroll them makes it less likely to cause power creep because the developers won't have to balance content around an optimized gear set. If it were easier to to optimize then the expectation would be that more people would have it, content could get harder, and new loot would have to match or beat the power level of existing items to be worthwhile. Ultimately there is still going to be power creep because if you play the game seriously it's about character progression, and while some players are getting more powerful the content isn't changing, or the content is getting more difficult and the players who are starting fresh need a boost to keep up.
Personally, I started my first character about ten years ago and he's only on his second life. I built a melee wizard before Eldritch Knight existed, trying to collect what little gear I could to make it work until it was a real officially supported build. If you want to be challenged in this game you don't need it to be perfectly balanced. You can give up on achieving the perfect build. Just try to make the most of what you have.
I also don't really see the problem with selling the rerollers in the store. Is there a major competitive element of the game that this would affect? I'd rather the game make money off of people trying to min-max their build than items like jeweler's toolkits or storage space that only exist to solve a problem the developers invented.
Honestly my group pretty much ignores challenge games in ddo. I was curious about this new one but it looks so convoluted the only reason I’d run them is for xp (if it’s high).
The randomness avoids the Power Creep. Adding ANYTHING to an already powerful item is pretty powerful. Let it be luck of the draw, with no negative effects. Or, SEVERELY LIMIT what you can add it to. It doesn’t ruin your item, it just adds a possible “nice to have” on a pretty easy to get item (the full deck).
Maybe you should be able to buy the cleansers with Mysterious Remnants.
I don't have any interest in RNG loot games in my D&D. This is just a type of loot box, basically. I want my loot to look and feel like D&D pencil and paper loot tables/treasure lists, named items from the actual game translated into the MMORPG. This stuff just seems to be a waste of dev time that could be spent elsewhere, polishing the game or creating adventurers or enhancement trees or new spells or something.
If the items that can wipe the bonuses is tradable, then maybe i can sell em to try hards. I just see this system as 1 free bonus affix, no downsides. and just 1 more system i will probably never engage with.
It is tradeable, and unbound, like all the other cards.
Yep, it is fully tradable as of now.
Oh they'll put it in the store since the drop rate is very very low they know people will spend real world money to get rid of useless card crafting
Random effects are the WORST way to make items in DDO. I was there at the restless isles when it was released. But will SSG listen to the playerbase for once or they will keep giving full power to a teenager designer that is younger than most DDO players play pnp D&D.
SSG should know by now that DDO is not TIBIA. Not Ragnarok Online. Not WOW. DDO was the only MMO who had ideas of it´s own and day after day the kid turns DDO into a generic mmo.
At DDO players rather farm items for other players than for themselves. Lots of people just play raids to roll items for who needs. But well... SSG got some weird turns over the last 4 updates.
Micro transactions with more steps.
Kudos to Ying!
Balance: A "Repair Amp +3" Deck versus a "Strength +1" Deck. One is fluff and one is nice. Ying drew four Commander "All Ability Scores +1" and imho these are OP.
Implementation. SSG heads off to sea with nobody at the wheel?
Have to agree wholeheartedly. Prefer it not coming to the game at all, but my biggest gripes are 1) if this is an endgame system, why can it be used on heroic gear? Additionally, why in the world should these cleanser cards show up *anywhere* in the game? Limit it to endgame content. 2) again if it must go into the game, limit the RNG by having categories of curses i.e "Curses of Spellcasting, Curses of Martial Abilities, Curses of Fortitude" or something to guide players into the direction of their gear. Feels really bad for a spellcaster to get a doublestrike, or a fighter to get spell DC effects. RNG is fine but not at this amount as you made mention.
I really hope that the cards / cleansers are not BTC / BTA. Would be nice to have something that's tradable within the AH.
It appears they will be unbound based on Lamannia preview 2.
I have 4 nice effects on my gear so far! I got lucky on 2 items, and I used runes to buy gear for more chances and got 2 other nice curses. Next up will be to farm gear for more chances on bracers, necklace and cloak.
U63:"how to make a new MMORPG (Gacha) game!"
If the put the cleanser into the store it really will be.
Yeah that's a good point, those cleansers are not at all comparable to Jewelers or sentient tool kits, because you deliberately make a choice what filigree or gem to socket. If we are talking a random roll they can be any one of 50 things, that means potentially on average if you are looking for a very specific modifier you're going to need 24 of these cleansers to get it. Or you're going to have to farm out a bunch of copies of the same item assuming it's not unique
Imagine if every augment slot gave a randomized effect when you place a gem into it, and then made Jewelers Kits the only way to replace them, basically this new system.
@@ademiscmaybe if they allow us to buy them with plat we'll finally have something to do with our capped plat
@@johnmoss4624Plat needs quite a few more sinks, the problem is that the stuff people tend to care about are locked behind shards: Rerolls, Saga Skips/Upgrades, Dice Rolls. Buying the fortune rerolls with plat could help.
I don't even bother to loot and haven't for a while, just check material type + augments for Cannith Blanks.
"Or you're going to have to farm out a bunch of copies of the same item" this is unfortunately what I expect will happen. Will just ignore Mythic+3 depending on slot, keep adding fortune until you get the version you want and then slap on the reaper bonus.
Will be doing the same with dual augment Cannith blanks and maybe tossing the failures on AH in case someone else wants them.
I'm shocked the card of curse cleansing isn't a store item only.
It's no different than farming and chest rerolls to get all gear with mythic +3/4 bonuses. Imho not a big deal. There will be no cleanser in DDO store so it's a matter of rare luck to get one.
But in most cases it will be like this:
- you got a 2nd copy of gear you are using
- both without mythic bonus
- so why not to risk one piece to roll card curse?
- if bad roll just keep the other one and sentient-food bad one
- if good curse - keep it like it was a brand new kind of mythic bonus.
This is just a wider range version of mythic bonus.
I was one of the Beta Testers for DDO years ago. This game had potential, but the Devs pretty much refused to listen to us. I haven't touched the game since, because trying to deal with them just left such a bad taste. I hope it's gotten better since, but if it's the same Devs, my hopes wouldn't be very high.
They absolutely fucking hate players or the suggestions. They think they are so much better than players, and want to play the game their way. Absolute narcissist melts, each of them is equivalent to 1000x Trump.
I'm okay with the system as has been described. I don't have an issue with RNG. I've always thought of D&D as a somewhat RNG based game, so I don't understand the hate. Power creep is an issue, but most raids are run at Hard or R1.
Why cant they just let you enhance with another deck to replace whats there?
Why do they have to complicate it and make it an even worse system?
Would be great if they just let you recurse it. At that point they could even toss back in all the negative effects and it would be better than what we have now.
It sounds like you're two main points work against each other: if you're worried about power creep, then you said that optimizing the gear with the system is nearly impossible. So sounds like power Creek would be less a concern and more of a massive grind that only a few players would choose to do anyway. That makes them happy I am fine with it, and I'm fine with a random system that adds a little bit of spice to the game
Agreed with your first point, though I think what is frustrating [for Axel?] is that its another ill-thought-out system. I don't mind such a system but as Axel points out, 50+ random effects is crazy to even try to plan for. And in its current state, if SSG were to add a more precise system where you could almost choose which ability/attribute/skill etc to buff then that could be seen a power creep.
They aren't really contrary because even if you can't completely optimize it's still a ton of power creep unoptimized since it makes every item in the game the same or more powerful, at all levels in the game. Even if you can't optimize all slots you'll probably still get a lot of helpful effects in some slots.
So it's like turning col. in for augments, 99% chance it will be unusable. lol
IMO, it will be fine... unless they change it.
The cleansing cards are not going to be in the store. They only added them at all due to overwhelming demand, but made them exceedingly rare so that they wouldn't change the overall concept/balance of the system.
Any 'power creep' will be relatively minimal... level cap is already going from 30 to 40. This is just a drop compared to the ocean of power change that represents. The curse cards can only be farmed at legendary levels... so it isn't going to be making the game easier for characters at low level unless they've already started accumulating past lives. As you say, the rarity of the cleansing cards and the amount of multiplicative RNG involved will make it impossible to put optimized curses on optimized gear... inherently limiting power creep.
Instead, what we will see is unoptimized curses on optimized gear AND optimized curses on unoptimized gear. So, you won't be trying to perfect the curses on your end game raid gear because it would take years (decades?)... but if you get a bad random curse on a Cannith crafting blank you can just throw it out and try again until you've got a full set of Cannith gear with optimal curses... which you can then re-craft to various levels as needed. So this potentially makes it possible to have ONE set of gear for all levels up until end game. Frees up bank space. Then you've got your optimized end game gear and... random curses. Maybe they're good. Maybe they're not. Still optimized gear though... the curses won't make anything WORSE. Just not AS GOOD as it could be if you got all the best curses. Which would be power creep... which I'm told we DON'T want. Right?
I'm only about a third of the way into the video but the other thing I don't think you've mentioned is the fact that people are going to be grinding all of these four missions almost exclusively or at least into ransack, which is going to be kind of a weird thing to do to the player base concentrating them in one quest line unlike anything has done in a long time
The much simpler answer is to just make these spit out fortune gems and give every item a hidden socket for it
1.- Reaper content is easier than before, because there are always more bonuses and equipments with better stats, but also because of increased player skill and accesibility.
The more the player play reaper difficulty, the more reaper points they will get.
Believing that a difficulty can get harder by taking more difficulty related stats, is borderline delusional.
If you want a Better Reaper Experience, bring a character with less lives, less stats, less bonuses, or less equipment. The only thing you can't bring down is your skill. Don't be blind.
2.- The random nature of the stats is understandable, but is plain silly and bad. And the fact that you can't ensure getting something related to what you are playing is plain Feel Bad.
Cleansers don't fix the problem, only increase it.
Whoever came up with the system thought of cardgames, while having Negative understanding of how Cardgames are designed.
System needs a narrower selection, by optimizing the acquisition of the desired bonuses, or by expanding with multiple choice selection.
3.- Only those who engage with the system can make use of it, or those with currency.
A new player is unable to tackle it, unless you tell me someone successfully tested the challenges with a 28 pointer with random loot and on a solo fight.
Hopefully the cleaners drop easy, because they will be Player Expensive.
4.- Asking for difficulty upticks on an MMO with an undefined Level Cap is worthless. See Ragnarok Online.
The only moment you can ask for DDO to get harder, is by reaching what is meant to be a "Final Level", and before we get lv 40 quests, all before is useless or easy.
Not because of Power Creep.
But because it's a LOWER LEVEL.
in theory. It still requires a lot of grinding on at least R3 or R4 to see significant xp advancement...
In my opninion, the "bonus craftable on any item" (minus quivers?) and bonus that stacks with everything is just... a terrible system? Like it's huge powercreep, so it HAS to be hard to obtain.
Then how do you make it hard to obtain? If there's no realistic drop chances, it's a pointless system, nobody will interact with it. So... the option is RNG. But then some people will get dicked over, others will be lucky, because it's RNG. So you need something else... and that can conveniently be sold as MTX too.
If they do want a "universal bonus stacking with everything" they just kind of need to done it down to being craftable on only a few types of items (say, rings and necklaces? Suitable place for a "curse"?) and make it grindy OR lucky to get the right thing, so people can work towards their 3 or so specific bonuses slowly, or chance it, however they wish.
adding more power to characters...meh not interesting
Complaining that it's almost imposible to get a perfect set and also complaining that a perfect set contributes to powercreep doesn't really make sense. How hard is it to take this just as a fun little bonus?
Cleansers as a plat sink is a great idea. This game is really lacking one and, although on paper plat sinks sound annoying, they help a game's economy actually work
Everyone wants shards because it is actually useful in game. Rerolls, saga skips and upgrades, even gold rolls.
Platinum costs are so minimal. The only big sink is reaper wings (each life) and most players don't have access or care. If they did something so basic like letting silver rolls be done with platinum we would not be plat capped and maybe plat AH would be full.
so optimizing is borderline impossible, so, isn't it something to strive for? isn't this exactly the same as making r10 almoast impossible to complete? why would one scenario be good and the other one bad?
No, because optimizing in cursed card crafting is all about luck. Your effort and work doesn't matter. This is the opposite of working towards completing higher difficulties. Striving for that is almost entirely reflective of your knowledge, skill and how much time you have put into the game. One is good because it rewards these things, the other is bad because it doesn't.
Another type of crafting... easy pass. DDO has way to much crafting now anyway. Yaaaawn.
Loot lotto has never been well liked in DDO. They keep doing it anyway.
I hope this come with a raise in difficulty in general quests too. but for me the main issue with this powercreep is the p2w implications of the cleaner being sold in the ddo store. this is borderline a gacha game,... and I can't support a gacha game on principle alone, I feel this kind of game as predatory for ppl that can't control their impulses.
I have the same concerns. I really hope it doesn't turn out that way.
It will not be in the Store.
Players ASKED to be put in the store, because they are grinders and want a specific stat, so they can keep rerolling.
Which is bad, but from the mechanics perspective, not player engagement. After all, most of the vocal players are Min-Maxers.
@@Kydrou I hope you're right in that it won't be in the store, but I have not seen any confirmation from SSG yet one way or the other. I don't recall seeing any player on the Lam forums asking for it to be in the store, but I'd imagine if any did they'd also want to see it directly obtainable in game as well in some kind of reasonable way.
@@AxelAlexK Many people asked for it to be in the store. Devs specifically said that the cleansing cards would randomly drop from all chests. Nothing about the store.
I like the spirit of the system but the execution is flawed. I think it would be ok if the effects lasted a set amount of time, like 4-6h and then reduce the number of cards needed to craft a deck. That way we could roll up a few items on a raid night and if we get some useful buffs great. But if we get spell DC on a fighter its not permanently gimping an stregnth based artifact.
First the mobile gacha game style battlepass, now this RNG card deck trash...
Power creep may not be fun for you and your friends, but it is fun for a lot of the community. Especially those that hit walls, then become bored with lack of progression.
Yeah the power creep is a real issue, but I think it's worth it because if done right this system will become a integral part of the game for the next decade. It's comparably low powercreep for the amount of playtime it will generate. The key to getting it right though is the cleansers, if they are too rare or only gained from boring sources (I.E looting every chest while leveling) the system will become a disaster that will skyrocket the power for the intense grinders while leaving the rest way back in the dust.
No offence meant but your looking at this from the standpoint of a professional player. I think power creep has a lower impact on casual players than you think. Yes it makes r10 easier for the small amount that run them all the time. but it also makes lower lvl reaper accessible for casual players.
Make the game harder? Quick fix. Stop equipping your best gear if you want to focus on a more difficult challenge.
Hello my DDO bald sir ROFL
Any kind of crafting is bad.
CURSED is in the name. You are cursed with what you get, don't want it, don't do it. OMG, so many people cry when they get their min/max ability limited on a new item. Leave the deck the way it is.
You need to edit this vid a bit... you don't use the terms 'Power Creep' or 'Pay to Win' *NEARLY* enough
Woot reaper 11+
The much simpler answer is to just make these spit out fortune gems and give every item a hidden socket for it