As a younger gamer it can be quite hard for me to enjoy or even get into older games in the first place. But seeing this I might have to give morrowind a try like this.
I can see how much work has gone into this but whether it is better is still very subjective. I think the shadows are a bit OTT as are the other light sources like flickering candles etc, the dialogue being read out is a nice touch but as someone else commented, people in MW always had too much to say so you're still going to end up skipping it. I guess the one thing I do really like is a little bit of extra foliage and detail to the terrain, that goes a long way.
at least with OpenMW, 99% of mods install just by dragging and dropping the mod files into the Morrowind data folder. Very easy. Oblivion, on the other hand? I would rather die
@Morphdog9819 it's been years since I tried with morrowind so it could be easier now. Nexusmod has the auto mod collection going on for oblivion that install a gazillion mods in one click if premium or a thousand clicks if free... May have some issues with the free thing.
The official OpenMW curated mod lists provide automatic installation options along with a detailed step-by-step guide. You should check them out: modding-openmw.com/guides/auto/
Guys how the fuck do i ipgrade my openMW to 1.9 (or whatever the lastest version was called) half of the coolest mods need that version or no openMW at all
The easiest way to get OpenMW 0.49 is to go to the openmw.org/downloads/ page and look under the "Development Builds" section. Download and install the build appropriate for your operating system.
Idk... the visuals are nice and boat travel is nifty, but other than that I prefer the old Morrowind. Voiced dialogue is impressive for sure but let's face it... the game was written with text in mind, so other than that demo you'll end up skipping them anyway cuz ain't nobody gonna listen to all that (compare with skyrim dialogues which are like 90% shorter). I'm not too fond of the console-style inventory and dialogue interface either, original was just fine and so much more space-efficient too - a matter of taste I guess. I dislike the quest log replacer the most though. Yeah I know modern AAAs turn the player into a chore kid that goes from quest to quest doing exactly what the task tells them to, paint-by-numbers style, but OG Morrowind was amazing exactly because you had to figure out everything on your own; there were no structural "quests" just stories that took place in the game world, seamlessly. Overall it looks like you consider skyrim a better game and want to make Morrowind more like skyrim. Thumbs up for a lot of work put into it still.
You can pick and choose the mods you like and create your own experience. That's the beauty of modding. I find the vanilla status bars too small, but like you've said, it's a matter of taste. Better Bars mod offers many additional features and is highly customizable so you can make it smaller if you wish. I see the quick loot and action wheel addons as quality-of-life improvements that save a lot of time. The quest log remains unchanged. The only quest log-related mods in this video are upscaled journal textures, better quality font and new quest notifications. As for the text highlighted in the book, I added that myself during editing to make it easier to follow the quest’s plot. Questing works the same way as in the original game, so I’m not sure what you’re talking about. I really like the dialogue interface mod-it meshes well with Voices of Vvardenfell, unpaused dialogues, and character animations, all of which make the world feel more alive to me. I love the vanilla style, but after playing for 20 years, trying something new feels refreshing. I do not consider Skyrim a better game but I do like it, and I also mod the hell out of it! Cheers.
@@DunmerRefugee Yeah of course I'm just expressing my opinion, it is kinda negative but I'm trying to be respectful and appreciate your work nonetheless. I've modded Morrowind myself too :) Regarding quests, I meant those "quest complete" notifications which clutter the UI and thus kinda ruin the immersion for me in many modern games. I would love to play an RPG that has zero or almost zero UI, and instead does all the storytelling in-game, visually. Morrowind was pretty close to it, with just a single "character sheet" menu, and I love it for that (among a great many other things).
Oh no, I don't know how the devs will recover from this lol. It's not like they shipped the game with modding tools so people could modify it as they see fit. The only disgusting thing here is your comment.
MF turned Morrowind into modded Skyrim. :D
As a younger gamer it can be quite hard for me to enjoy or even get into older games in the first place. But seeing this I might have to give morrowind a try like this.
Morrowind is amazing, it's problem is that it's too good and it's hard to play other games now
Actually insane
I can see how much work has gone into this but whether it is better is still very subjective. I think the shadows are a bit OTT as are the other light sources like flickering candles etc, the dialogue being read out is a nice touch but as someone else commented, people in MW always had too much to say so you're still going to end up skipping it. I guess the one thing I do really like is a little bit of extra foliage and detail to the terrain, that goes a long way.
look who's back
Dude, modding morrowind is a f*cking nightmare. Congratulations on that
at least with OpenMW, 99% of mods install just by dragging and dropping the mod files into the Morrowind data folder. Very easy.
Oblivion, on the other hand? I would rather die
@Morphdog9819 it's been years since I tried with morrowind so it could be easier now. Nexusmod has the auto mod collection going on for oblivion that install a gazillion mods in one click if premium or a thousand clicks if free... May have some issues with the free thing.
The official OpenMW curated mod lists provide automatic installation options along with a detailed step-by-step guide. You should check them out:
modding-openmw.com/guides/auto/
It's really easy actually.
Morrowind is 22 years old, lmao wtf
Guys how the fuck do i ipgrade my openMW to 1.9 (or whatever the lastest version was called) half of the coolest mods need that version or no openMW at all
The easiest way to get OpenMW 0.49 is to go to the openmw.org/downloads/ page and look under the "Development Builds" section. Download and install the build appropriate for your operating system.
Idk... the visuals are nice and boat travel is nifty, but other than that I prefer the old Morrowind. Voiced dialogue is impressive for sure but let's face it... the game was written with text in mind, so other than that demo you'll end up skipping them anyway cuz ain't nobody gonna listen to all that (compare with skyrim dialogues which are like 90% shorter). I'm not too fond of the console-style inventory and dialogue interface either, original was just fine and so much more space-efficient too - a matter of taste I guess. I dislike the quest log replacer the most though. Yeah I know modern AAAs turn the player into a chore kid that goes from quest to quest doing exactly what the task tells them to, paint-by-numbers style, but OG Morrowind was amazing exactly because you had to figure out everything on your own; there were no structural "quests" just stories that took place in the game world, seamlessly.
Overall it looks like you consider skyrim a better game and want to make Morrowind more like skyrim. Thumbs up for a lot of work put into it still.
You can pick and choose the mods you like and create your own experience. That's the beauty of modding.
I find the vanilla status bars too small, but like you've said, it's a matter of taste. Better Bars mod offers many additional features and is highly customizable so you can make it smaller if you wish. I see the quick loot and action wheel addons as quality-of-life improvements that save a lot of time. The quest log remains unchanged. The only quest log-related mods in this video are upscaled journal textures, better quality font and new quest notifications. As for the text highlighted in the book, I added that myself during editing to make it easier to follow the quest’s plot. Questing works the same way as in the original game, so I’m not sure what you’re talking about.
I really like the dialogue interface mod-it meshes well with Voices of Vvardenfell, unpaused dialogues, and character animations, all of which make the world feel more alive to me. I love the vanilla style, but after playing for 20 years, trying something new feels refreshing.
I do not consider Skyrim a better game but I do like it, and I also mod the hell out of it! Cheers.
@@DunmerRefugee Yeah of course I'm just expressing my opinion, it is kinda negative but I'm trying to be respectful and appreciate your work nonetheless. I've modded Morrowind myself too :)
Regarding quests, I meant those "quest complete" notifications which clutter the UI and thus kinda ruin the immersion for me in many modern games. I would love to play an RPG that has zero or almost zero UI, and instead does all the storytelling in-game, visually. Morrowind was pretty close to it, with just a single "character sheet" menu, and I love it for that (among a great many other things).
Still looks naff
absolute slop fest, it's like you pissed right into the devs faces, disgusting.
Oh no, I don't know how the devs will recover from this lol. It's not like they shipped the game with modding tools so people could modify it as they see fit. The only disgusting thing here is your comment.