at least with OpenMW, 99% of mods install just by dragging and dropping the mod files into the Morrowind data folder. Very easy. Oblivion, on the other hand? I would rather die
@Morphdog9819 it's been years since I tried with morrowind so it could be easier now. Nexusmod has the auto mod collection going on for oblivion that install a gazillion mods in one click if premium or a thousand clicks if free... May have some issues with the free thing.
The official OpenMW curated mod lists provide automatic installation options along with a detailed step-by-step guide. You should check them out: modding-openmw.com/guides/auto/
As a younger gamer it can be quite hard for me to enjoy or even get into older games in the first place. But seeing this I might have to give morrowind a try like this.
Amazing enhancement. What I would add would be to give enemies a 100% chance to hit just like for the player. Other than that, this is awesome and I really want to try it out
i would say that the main issue your modded version is the camera, its a bit nauseating to look at and the dialogue box looked better in vanilla, aside from those two things, the modded one definitely looks great, especially the new animations
Wow I'd never imagined Morrowind with voiced dialogue! I was disappointed that the voice work ended with jiub and the census guy in the beginning. I was like, "hey why can't anyone else talk!?!?" Wtf!???
Someone is a fan of the "Total Overhaul" list ^^ Same here hehe I always use them as a good base for my modlist hehe. But I must recommend "Nifty Elemental Magic Sounds" I do enjoy those spells sound better. Tho it is a taste thing in the end :D:D Do you still recommend "Better sounds" / "Maxar's Dynamic Footsteps"? as I plan to go with a unarmored build and some mods I feel normal shoes sounds is far to loud and sounds more like light armor/medium boots NOT normal cloth/leather shoes ^^ Tips? PS: How does the survial mods feel for openmw? I always used them for Skyrim ^^
Thanks for the recomendation. Better Sounds was always a bit wonky, if you don't like some of the sounds, you can just remove the WAV files. The Dynamic Footsteps mod is very customizable, you can adjust the sound of light, medium, and heavy armor individually. I believe unarmored footstep sounds remain untouched by this mod, but it's worth installing since it also affects NPCs. If enemies are moving around the dungeon, you can hear what type of armor they wear, which adds to the immersion. I like survival mods. They serve as a great pacing mechanism, provide a reason to spend a little gold, and offer an excuse to visit the Cornerclub from time to time. There’s nothing quite like Ashfall for OpenMW yet. However, there’s a new lua mod called Basic Needs for OpenMW, though I don’t use it. I’m still using RacerPlume’s set of mods because they provide buffs for eating different foods, whereas Basic Needs only imposes penalties for not eating.
i noticed that your weapon swings change compared to vanilla and Mcar mod animation what mod did you use? glad to play morrowind again i also use some immersive mod like quest dialog overhaul and voices of vvardenfell because there is an openmw patch already .
I can see how much work has gone into this but whether it is better is still very subjective. I think the shadows are a bit OTT as are the other light sources like flickering candles etc, the dialogue being read out is a nice touch but as someone else commented, people in MW always had too much to say so you're still going to end up skipping it. I guess the one thing I do really like is a little bit of extra foliage and detail to the terrain, that goes a long way.
Guys how the fuck do i ipgrade my openMW to 1.9 (or whatever the lastest version was called) half of the coolest mods need that version or no openMW at all
The easiest way to get OpenMW 0.49 is to go to the openmw.org/downloads/ page and look under the "Development Builds" section. Download and install the build appropriate for your operating system.
I just want a functional Xbox UI mod for OpenMW. I cannot stand WASD movement compared to analog sticks, it feels so awful, and it would be great for steam decks.
Idk... the visuals are nice and boat travel is nifty, but other than that I prefer the old Morrowind. Voiced dialogue is impressive for sure but let's face it... the game was written with text in mind, so other than that demo you'll end up skipping them anyway cuz ain't nobody gonna listen to all that (compare with skyrim dialogues which are like 90% shorter). I'm not too fond of the console-style inventory and dialogue interface either, original was just fine and so much more space-efficient too - a matter of taste I guess. I dislike the quest log replacer the most though. Yeah I know modern AAAs turn the player into a chore kid that goes from quest to quest doing exactly what the task tells them to, paint-by-numbers style, but OG Morrowind was amazing exactly because you had to figure out everything on your own; there were no structural "quests" just stories that took place in the game world, seamlessly. Overall it looks like you consider skyrim a better game and want to make Morrowind more like skyrim. Thumbs up for a lot of work put into it still.
You can pick and choose the mods you like and create your own experience. That's the beauty of modding. I find the vanilla status bars too small, but like you've said, it's a matter of taste. Better Bars mod offers many additional features and is highly customizable so you can make it smaller if you wish. I see the quick loot and action wheel addons as quality-of-life improvements that save a lot of time. The quest log remains unchanged. The only quest log-related mods in this video are upscaled journal textures, better quality font and new quest notifications. As for the text highlighted in the book, I added that myself during editing to make it easier to follow the quest’s plot. Questing works the same way as in the original game, so I’m not sure what you’re talking about. I really like the dialogue interface mod-it meshes well with Voices of Vvardenfell, unpaused dialogues, and character animations, all of which make the world feel more alive to me. I love the vanilla style, but after playing for 20 years, trying something new feels refreshing. I do not consider Skyrim a better game but I do like it, and I also mod the hell out of it! Cheers.
@@DunmerRefugee Yeah of course I'm just expressing my opinion, it is kinda negative but I'm trying to be respectful and appreciate your work nonetheless. I've modded Morrowind myself too :) Regarding quests, I meant those "quest complete" notifications which clutter the UI and thus kinda ruin the immersion for me in many modern games. I would love to play an RPG that has zero or almost zero UI, and instead does all the storytelling in-game, visually. Morrowind was pretty close to it, with just a single "character sheet" menu, and I love it for that (among a great many other things).
@@reddmst Kena - Bridge of Spirit is a good game if you want "a world that tells you, or not, where to go. Instead of a quest marker". It's no Morrowind, maybe more of a mix of world building like the Ocarina of time with the fighting style of a souls game and the Horizon games, kind of. The story isn't deep, but I enjoyed the gameplay of it a lot. Because it didn't hold my hand, I had to look at the map and remember or read where to go. UI is there, but is hidden when not in use or needed.
Most of these mods that change pre-existing things to be more "modern" look like abject downgrades, especially the interface. I'm glad this pointed me in the direction Voices of Vvardenfell, though.
Oh no, I don't know how the devs will recover from this lol. It's not like they shipped the game with modding tools so people could modify it as they see fit. The only disgusting thing here is your comment.
MF turned Morrowind into modded Skyrim. :D
This has to be a troll
@@AP2brolic Just a simple joke
That dialogue mod with dynamic actors and voices of vvardenfell makes morrowind even more incredible
I do enjoyed that you kept the OG 4:3. Very immersive.
Dude, modding morrowind is a f*cking nightmare. Congratulations on that
at least with OpenMW, 99% of mods install just by dragging and dropping the mod files into the Morrowind data folder. Very easy.
Oblivion, on the other hand? I would rather die
@Morphdog9819 it's been years since I tried with morrowind so it could be easier now. Nexusmod has the auto mod collection going on for oblivion that install a gazillion mods in one click if premium or a thousand clicks if free... May have some issues with the free thing.
The official OpenMW curated mod lists provide automatic installation options along with a detailed step-by-step guide. You should check them out:
modding-openmw.com/guides/auto/
It's really easy actually.
@@DunmerRefugee Did you use the total overhaul and then add the mods you linked to in the description?
Actually insane
well shit, someone just dropped the best mod pack to exist for ES3 and im down bad for more
Your Morrowind looks very impressive 🧐
Gonna give this a spin for sure.
As a younger gamer it can be quite hard for me to enjoy or even get into older games in the first place. But seeing this I might have to give morrowind a try like this.
Morrowind is amazing, it's problem is that it's too good and it's hard to play other games now
You are not gonna like other TES games after playing Morrowind.
Amazing enhancement.
What I would add would be to give enemies a 100% chance to hit just like for the player.
Other than that, this is awesome and I really want to try it out
i would say that the main issue your modded version is the camera, its a bit nauseating to look at and the dialogue box looked better in vanilla, aside from those two things, the modded one definitely looks great, especially the new animations
Wow I'd never imagined Morrowind with voiced dialogue! I was disappointed that the voice work ended with jiub and the census guy in the beginning. I was like, "hey why can't anyone else talk!?!?" Wtf!???
look who's back
Someone is a fan of the "Total Overhaul" list ^^ Same here hehe I always use them as a good base for my modlist hehe. But I must recommend "Nifty Elemental Magic Sounds" I do enjoy those spells sound better. Tho it is a taste thing in the end :D:D
Do you still recommend "Better sounds" / "Maxar's Dynamic Footsteps"? as I plan to go with a unarmored build and some mods I feel normal shoes sounds is far to loud and sounds more like light armor/medium boots NOT normal cloth/leather shoes ^^ Tips?
PS: How does the survial mods feel for openmw? I always used them for Skyrim ^^
Thanks for the recomendation. Better Sounds was always a bit wonky, if you don't like some of the sounds, you can just remove the WAV files. The Dynamic Footsteps mod is very customizable, you can adjust the sound of light, medium, and heavy armor individually. I believe unarmored footstep sounds remain untouched by this mod, but it's worth installing since it also affects NPCs. If enemies are moving around the dungeon, you can hear what type of armor they wear, which adds to the immersion.
I like survival mods. They serve as a great pacing mechanism, provide a reason to spend a little gold, and offer an excuse to visit the Cornerclub from time to time.
There’s nothing quite like Ashfall for OpenMW yet. However, there’s a new lua mod called Basic Needs for OpenMW, though I don’t use it. I’m still using RacerPlume’s set of mods because they provide buffs for eating different foods, whereas Basic Needs only imposes penalties for not eating.
@DunmerRefugee no problemo =]
Thank you for the info! I will for sure check then out 😁👍
i noticed that your weapon swings change compared to vanilla and Mcar mod animation what mod did you use? glad to play morrowind again i also use some immersive mod like quest dialog overhaul and voices of vvardenfell because there is an openmw patch already .
ReAnimation v2 - Rogue
I can see how much work has gone into this but whether it is better is still very subjective. I think the shadows are a bit OTT as are the other light sources like flickering candles etc, the dialogue being read out is a nice touch but as someone else commented, people in MW always had too much to say so you're still going to end up skipping it. I guess the one thing I do really like is a little bit of extra foliage and detail to the terrain, that goes a long way.
Morrowind is 22 years old, lmao wtf
Guys how the fuck do i ipgrade my openMW to 1.9 (or whatever the lastest version was called) half of the coolest mods need that version or no openMW at all
The easiest way to get OpenMW 0.49 is to go to the openmw.org/downloads/ page and look under the "Development Builds" section. Download and install the build appropriate for your operating system.
I just want a functional Xbox UI mod for OpenMW. I cannot stand WASD movement compared to analog sticks, it feels so awful, and it would be great for steam decks.
Check out Deckwind.
Idk... the visuals are nice and boat travel is nifty, but other than that I prefer the old Morrowind. Voiced dialogue is impressive for sure but let's face it... the game was written with text in mind, so other than that demo you'll end up skipping them anyway cuz ain't nobody gonna listen to all that (compare with skyrim dialogues which are like 90% shorter). I'm not too fond of the console-style inventory and dialogue interface either, original was just fine and so much more space-efficient too - a matter of taste I guess. I dislike the quest log replacer the most though. Yeah I know modern AAAs turn the player into a chore kid that goes from quest to quest doing exactly what the task tells them to, paint-by-numbers style, but OG Morrowind was amazing exactly because you had to figure out everything on your own; there were no structural "quests" just stories that took place in the game world, seamlessly.
Overall it looks like you consider skyrim a better game and want to make Morrowind more like skyrim. Thumbs up for a lot of work put into it still.
You can pick and choose the mods you like and create your own experience. That's the beauty of modding.
I find the vanilla status bars too small, but like you've said, it's a matter of taste. Better Bars mod offers many additional features and is highly customizable so you can make it smaller if you wish. I see the quick loot and action wheel addons as quality-of-life improvements that save a lot of time. The quest log remains unchanged. The only quest log-related mods in this video are upscaled journal textures, better quality font and new quest notifications. As for the text highlighted in the book, I added that myself during editing to make it easier to follow the quest’s plot. Questing works the same way as in the original game, so I’m not sure what you’re talking about.
I really like the dialogue interface mod-it meshes well with Voices of Vvardenfell, unpaused dialogues, and character animations, all of which make the world feel more alive to me. I love the vanilla style, but after playing for 20 years, trying something new feels refreshing.
I do not consider Skyrim a better game but I do like it, and I also mod the hell out of it! Cheers.
@@DunmerRefugee Yeah of course I'm just expressing my opinion, it is kinda negative but I'm trying to be respectful and appreciate your work nonetheless. I've modded Morrowind myself too :)
Regarding quests, I meant those "quest complete" notifications which clutter the UI and thus kinda ruin the immersion for me in many modern games. I would love to play an RPG that has zero or almost zero UI, and instead does all the storytelling in-game, visually. Morrowind was pretty close to it, with just a single "character sheet" menu, and I love it for that (among a great many other things).
@@reddmst Kena - Bridge of Spirit is a good game if you want "a world that tells you, or not, where to go. Instead of a quest marker".
It's no Morrowind, maybe more of a mix of world building like the Ocarina of time with the fighting style of a souls game and the Horizon games, kind of.
The story isn't deep, but I enjoyed the gameplay of it a lot. Because it didn't hold my hand, I had to look at the map and remember or read where to go.
UI is there, but is hidden when not in use or needed.
I just prefer vanilla :^)
Noppp, 😢
idk bro seems like a downgrade in pretty much every aspect.
Most of these mods that change pre-existing things to be more "modern" look like abject downgrades, especially the interface. I'm glad this pointed me in the direction Voices of Vvardenfell, though.
The AI voices are cringe, but the rest is pretty good.
Still looks naff
absolute slop fest, it's like you pissed right into the devs faces, disgusting.
Oh no, I don't know how the devs will recover from this lol. It's not like they shipped the game with modding tools so people could modify it as they see fit. The only disgusting thing here is your comment.