Darius.K Visuals
Darius.K Visuals
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How to Perfectly Create Controls for Custom Metahuman Rigs
In this video, I’ll guide you through setting up controls for custom Metahuman characters using Advanced Skeleton in Maya. When working with custom Metahumans, you will see how to efficiently build rig controls, including troubleshooting common issues like double controls on the root, spine, and chest. Hope this video helps anyone who has the same problems.
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#kenyanartist #tutorials
Переглядів: 482

Відео

Metahuman Animator but With any 3D Character
Переглядів 1,3 тис.Місяць тому
In this video, I will quickly show you how to use Metahuman animator with any custom character using Maya and the Advanced Skeleton plugin. This short tutorial is perfect for anyone looking to cheat the system and animate their characters faster while maintaining quality. ......Subscribe..... ua-cam.com/channels/vj5y_fqnUzFkyNkVkVG-AA.html ......Socials..... darius.k_visuals www....
Metahuman Rigs for Custom Characters in Maya
Переглядів 1,6 тис.2 місяці тому
In this video, I will quickly show you how to transfer a Metahuman rig to your custom Metahuman characters using Maya and through the entire rigging process, ensuring that the mesh and skin weights remain intact, allowing you to achieve realistic results without changing the topology. This short tutorial is perfect for anyone looking to master Maya rig transfer techniques and create detailed, l...
My BEST 2023 Animation Projects Showcase
Переглядів 1359 місяців тому
A video showing my recent and old projects, the best projects from when I started the channel until the end of 2023. #3danimation #kenyanartist #vfx ......Subscribe..... ua-cam.com/channels/vj5y_fqnUzFkyNkVkVG-AA.html ......Socials..... darius.k_visuals www.tiktok.com/@darius.k_visuals www.linkedin.com/in/darius-gitonga-25811a249/
How to Use PCG DECALS in Unreal Engine
Переглядів 1,8 тис.10 місяців тому
In this video, I will show you how to create PCG decals in Unreal Engine so that you can scatter decals in your scene procedurally in Unreal Engine. I am using Unreal Engine version 5.3. I hope this video helps you to create stunning environments and stories and if it provides value to you, you can leave a like to give the algorithm a heads up to help other people. ......Subscribe..... ua-cam.c...
Epic McLaren Car Animation
Переглядів 6110 місяців тому
Here's a video featuring Camera Motion Capture in action! Witness the magic of realistic camera movements through advanced technology and artistic flair. A brief yet captivating glimpse into modern filmmaking. ......Subscribe..... ua-cam.com/channels/vj5y_fqnUzFkyNkVkVG-AA.html ......Socials..... darius.k_visuals www.tiktok.com/@darius.k_visuals www.linkedin.com/in/darius-gitonga...
Unreal Phone Looping Animation
Переглядів 3510 місяців тому
This video was supposed to take 24 hours to make but took 4 days to complete due to unforeseen issues Anyways Thanks for watching. If you want to know my process of animating using Unreal and Maya here is a link to a video on my Instagram: reelCy8VZLdsCa7/?igshid=MzRlODBiNWFlZA ......Subscribe..... ua-cam.com/channels/vj5y_fqnUzFkyNkVkVG-AA.html ......Socials..... d...
Recycled Dreams: Animated Short Film.
Переглядів 2,9 тис.Рік тому
*Recycled Dreams: Mukui's Journey of Creative Conservation.* In a bustling city, a young dreamer named Mukui turns discarded materials into vibrant toys through his boundless creativity. As he repurposes waste, his imagination ignites a movement of environmental conservation, inspiring his community to see the potential in the overlooked and embrace sustainable joy. *Animated And Directed: by D...
BEST Character Facial Rigging Tool
Переглядів 108Рік тому
BEST Character Facial Rigging Tool
Road to infinity Community Challenge.
Переглядів 632Рік тому
Road to infinity Community Challenge.
Spotify AD
Переглядів 30Рік тому
Spotify AD
Maya MASH Distribution: The Fix You Didn't Know You Needed!
Переглядів 2,7 тис.Рік тому
Maya MASH Distribution: The Fix You Didn't Know You Needed!
The Package! 3D SHORT FILM
Переглядів 645Рік тому
The Package! 3D SHORT FILM
Ndun'gu The Super Hero! 2D SHORT FILM
Переглядів 103Рік тому
Ndun'gu The Super Hero! 2D SHORT FILM
Darius.K Demo Reel
Переглядів 117Рік тому
Darius.K Demo Reel
MORIFE Don't Run!
Переглядів 31Рік тому
MORIFE Don't Run!
Car Advert 3D
Переглядів 96Рік тому
Car Advert 3D
Maya nCloth Dynamics.
Переглядів 24Рік тому
Maya nCloth Dynamics.
Chill Train.
Переглядів 31Рік тому
Chill Train.
Cigarette smoke simulation. Houdini
Переглядів 86Рік тому
Cigarette smoke simulation. Houdini
I Sense you're not Challenged.
Переглядів 532 роки тому
I Sense you're not Challenged.
Introduction video using Kinetic Typography.
Переглядів 522 роки тому
Introduction video using Kinetic Typography.
Environment Conservation.
Переглядів 602 роки тому
Environment Conservation.
Giving Your Attention. Gordon Levitt
Переглядів 572 роки тому
Giving Your Attention. Gordon Levitt
My Services part 2
Переглядів 332 роки тому
My Services part 2
Image To Texture Techniques: Autodesk Maya.
Переглядів 1492 роки тому
Image To Texture Techniques: Autodesk Maya.
When you get disconnected.
Переглядів 2063 роки тому
When you get disconnected.
Catholic FC
Переглядів 583 роки тому
Catholic FC

КОМЕНТАРІ

  • @mootion
    @mootion 2 дні тому

    Can you make an extended tutorial? I mean this one is good, but would have been incredible if you synced a non-humanoid custom character in Maya and you showed the Metahuman animation import at the end, to see everything working in Unreal Engine

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 2 дні тому

      So moving everything to Unreal but with Alembic Caching or just a Custom Character but I do everything else in Unreal?

    • @mootion
      @mootion 2 дні тому

      @@Darius.K_Gitonga it would be very good to see this procedure, with a custom character you imported and then finalized in unreal (importing everything in unreal and see it working with this process)

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 2 дні тому

      Hmmm noted I will look for a process, if it works I will make a video about it.

    • @mootion
      @mootion День тому

      @@Darius.K_Gitonga would be incredibly useful 🙂 basically creating animations and having a functional metahuman with your custom low/mid poly character

  • @benben7194
    @benben7194 2 дні тому

    There's an issue on the orientation of the wrists controllers, both FK and IK, it's not aligned with the bone it's controlling. We can see it at 0:12 in your video. That is a big issue when animating... Do you know how to fix this?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 2 дні тому

      Sorry for the late reply. The control orientation is okay it's just visually wrong. There 2 ways you can fix it, The first is you can right-click on it and select 'control vertex' and orient it the way you want it to be just like this video ' ua-cam.com/video/1zR1bYDy1Wo/v-deo.html ', if it still doesn't feel right you can also change the pivot orientation with 'D' while it's selected. The second method is a bit complicated I learned this from using Zootools, you can group then unparent the control from the chain make sure the joint it controls stays with the rig then orient it, freeze transformation then parent the control back in without the group. Zootools has a button for that but the first method is easier.

    • @benben7194
      @benben7194 День тому

      @@Darius.K_Gitonga That was actually a pretty quick response. I'm gonna try that. Thanks a lot, keep on the good stuff. :)

  • @Curry.lathan
    @Curry.lathan 3 дні тому

    Thank you so much for the help. Changing my scene form meters back to centimeters solved the issue I had with linking my mash network to curve. When my preferences were set to meters, my mash network would appear very far from my curve. After changing the preferences back to centimeters, the issue was solved almost immediately! Thanks again!

  • @ioanferezan39
    @ioanferezan39 8 днів тому

    Can you spawn randomly multiple decals ?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 8 днів тому

      Am not sure if it's possible without adding a Spawn Actor node to support another decal and even if you do it will practically spawn on the previous decal position. Maybe with another transform node you might offset the spawn of the second so it appears in a different position and so on, but I will have to check on that.

  • @iBallFilms
    @iBallFilms 11 днів тому

    Bro Only Use Blender Because It's Much Effective & Powerful Than Any Other 3D Animation Software

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 11 днів тому

      True that's why I am planning when I get time, I can remake some of these tutorials for Blender but until then am helping my fellow Maya users because Maya is my default animation software.

    • @IamSH1VA
      @IamSH1VA 8 днів тому

      @@Darius.K_Gitonga Are these tools/similar tools available for Blender? I know one Blender Addon called "MetaReForge" which can be used to Customize Metahuman. Are you going to do tutorials on some addon or are you going to do it manually?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 8 днів тому

      @@IamSH1VA Advanced Skeleton is not available in Blender but I will have to do my research for an alternative plugin for Blender that is also free and easily automates the creation of controls.

  • @Njeri.molahs
    @Njeri.molahs 13 днів тому

    🔥🔥🔥🔥

  • @MotuDaaduBhai
    @MotuDaaduBhai 21 день тому

    I have been facing issues with original mesh not working properly with MH skeleton and your small trick helped me solve that problem! You got a new sub!

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 21 день тому

      You're welcome

    • @MotuDaaduBhai
      @MotuDaaduBhai 21 день тому

      @@Darius.K_Gitonga Btw I saw another video of yours where you extract facial animation from a movie clip and applying on MH animator. It looked cool. Any plan on making videos on it?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 21 день тому

      Am planning to make a video about it soon

    • @MotuDaaduBhai
      @MotuDaaduBhai 20 днів тому

      @@Darius.K_Gitonga Eagerly waiting!

  • @Silentiumfilms007
    @Silentiumfilms007 28 днів тому

    Bro how to use in 5.4? Please share tutorial

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 28 днів тому

      Hi the process should be the same as 5.3 & 5.2 but here is a tutorial that will help ua-cam.com/video/hZ2mkcd4C7M/v-deo.htmlsi=eMQuhrgCgPwWpXwl

  • @Silentiumfilms007
    @Silentiumfilms007 28 днів тому

    How did you import nicholas facial animatuon im UE, please how?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 28 днів тому

      Hi I am planning to do a video about it soon

    • @Silentiumfilms007
      @Silentiumfilms007 28 днів тому

      @@Darius.K_Gitonga plese make it detailed video soon!!

  • @Tallacus
    @Tallacus Місяць тому

    *I am compelled to buy a Maya Indie License now*

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      Probably when I get the time I can research ways of recreating some of these tutorials for Blender

  • @eternaldevslayer
    @eternaldevslayer Місяць тому

    Nice vid man keep em coming ❤ whats the song??

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      Thanks. I have updated my description now that you asked.

  • @filipmasiulewicz5036
    @filipmasiulewicz5036 Місяць тому

    I don't have this option in Tweaks inside Ad.Skel. in Maya 2024.

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      Sorry for the late reply but have you tried updating your Advanced Skeleton plugin? You can find the option under the about section of the plugin.

    • @filipmasiulewicz5036
      @filipmasiulewicz5036 Місяць тому

      @@Darius.K_Gitonga Yes and that helped. I forget to remove my comment. Thanks!

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      Your comment will help others. You're welcome!

  • @Dare2Click
    @Dare2Click Місяць тому

    THanks for this tutorial!

  • @prasaduchil007
    @prasaduchil007 Місяць тому

    Bro can you explain how u do that video to meta animator

  • @JsAnimation24
    @JsAnimation24 Місяць тому

    Thanks, this looks pretty useful and much simpler than MetaPipe actually. Curious if you have used MetaPipe and compared Advanced Skeleton workflow with that?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      I have the MetaPipe workflow copies metahuman deformation which is good for realistic characters. Advanced skeleton face rigs are good for stylised characters but they also have additional tools that ease the process of creating blendshapes and wrinkle maps.

  • @coooooootton
    @coooooootton Місяць тому

    Hello! I can't save it at 13:36 Can you help me? <The scene has not been saved. Please save the scene before saving textures.>

    • @coooooootton
      @coooooootton Місяць тому

      I saved the file and it was saved! I am a student studying Maya in Korea! Thank you for the great video

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      @@coooooootton I would also recommend setting the project via File>Set Project and File>Project window to create folders where project assets and textures will be stored.😄

    • @coooooootton
      @coooooootton Місяць тому

      @@Darius.K_Gitonga If you increase the number of points on the grass, small white spots will appear as you increase it, what kind of phenomenon is this? And can you fix it?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      Hmmm that's interesting I haven't experienced an issue like that using Mash networks, it could be a bug but I don't know how to fix it. If you manage to get a solution please comment below to help others who come across the same problem.

  • @HolyHeavenlyWorship
    @HolyHeavenlyWorship Місяць тому

    Inspirational videos. Nice and commendable job!!

  • @shameless_plug
    @shameless_plug 2 місяці тому

    Beautiful

  • @imshadi
    @imshadi 2 місяці тому

    You have a wonderful way of explaining things clearly. Thank you.

  • @shameless_plug
    @shameless_plug 2 місяці тому

    Amazing work brother, Keep it up

  • @glimpse1152
    @glimpse1152 2 місяці тому

    Thankyou so much brother

  • @danielngunjiri4984
    @danielngunjiri4984 2 місяці тому

    🎉🎉🎉🎉

  • @Grumbledookvid
    @Grumbledookvid 3 місяці тому

    How would you make the decals tile seamlessly along the spline? Like with a path decal, you wouldn't want gaps in between. Any help appreciated

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 3 місяці тому

      Hi Grumbledookvid, Sorry for the Mega delay on this reply but I hope this helps other people too. On the Spline Sampler node, some settings can help, If you're using subdivision Mode you can increase Subdivisions Per Segment or You can switch the mode to Distance and reduce Distance Increment. Although the PCG decals don't exactly curve and do overlap this is the best solution I have found. You can use this photo as a reference. imgur.com/a/W5Eibr8

    • @Grumbledookvid
      @Grumbledookvid 3 місяці тому

      @@Darius.K_Gitonga I see - thanks so much for the detailed reply!

  • @yuzuchihaya4478
    @yuzuchihaya4478 9 місяців тому

    Thank you

  • @puritygitonga7613
    @puritygitonga7613 9 місяців тому

    👍

  • @puritygitonga7613
    @puritygitonga7613 9 місяців тому

    Very nice 👍

  • @puritygitonga7613
    @puritygitonga7613 9 місяців тому

    Very nice 👍

  • @puritygitonga7613
    @puritygitonga7613 9 місяців тому

    Very nice 👍

  • @puritygitonga7613
    @puritygitonga7613 9 місяців тому

    Very nice 👍 The sky is the limit.

  • @JeronimoMora-ql1ih
    @JeronimoMora-ql1ih 9 місяців тому

    this beautiful bro, congratulations, you worked with maya or also with blender, new subscriber greetings from paraguay

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 9 місяців тому

      Hi Jeronimo, I have worked with both blender and Maya but currently i use maya as my default animation software. Thanks for the sub bro 😁

  • @d.sanchez7687
    @d.sanchez7687 9 місяців тому

    Thank you so much for that! IT IS VERY USEFUL!

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 9 місяців тому

      You are welcome my friend. If you have any other questions related to Unreal or Maya just comment down.

  • @shabsboianimation1105
    @shabsboianimation1105 9 місяців тому

    Nice work bro

  • @mhamaddaoud-y6l
    @mhamaddaoud-y6l 11 місяців тому

    another question if we use the distributiontype: mesh how can we put the spacing between the each instancer?

    • @mhamaddaoud-y6l
      @mhamaddaoud-y6l 11 місяців тому

      I want it condensed, but not touching each other!

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 11 місяців тому

      To be honest I had to research for this one and do some tests. I believe there are two ways you can achieve the results you're looking for. The first method is by using Mash Distribute and Distribution type: Mesh but instead of scattering you can choose Voxel the issue with this is that you will need to increase the amount of Voxel Size in order for it to fold nicely on bumps or hills and it also looks generic so you definitely need to tweak it with the Randomiser Node. The other solution which I also recommend is using the World Node which has a Cluster option that has an even disruption, All you need is to set up the Cluster Mode to Map Based (connect the ground to the Map setting Input Mesh) reduce the Collision iteration to 0 (preventing the instances from speeding too far) you can also use Randomiser node on top of it to add some naturalism. Some other options i found were using the Dynamics Node (to simulate collusion for even spacing) but that crushed Maya twice so i don't recommend it. I hope this answers your question If you manage to find a better solution you can post here to help others who might have the same question.

  • @mhamaddaoud-y6l
    @mhamaddaoud-y6l 11 місяців тому

    14:05 do you use the map helper, bcz if I put the map projection axis to Y not working

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 11 місяців тому

      Yes if in any case you get issues its preferred to add a map helper (the map helper being your ground mesh). If it is still not visible confirm whether your texture map is readable by Maya e.g Png,jpg,tiff etc and also confirm if maya is in the right axis (Y is up)

  • @mcglashannganga5077
    @mcglashannganga5077 Рік тому

    You are on fire

  • @imanimating254
    @imanimating254 Рік тому

    Impressive 👊🏽👊🏽👊🏽

  • @mercywanjiku2954
    @mercywanjiku2954 Рік тому

    Wow this is so good 🎉🎉🎉

  • @paulkihara6560
    @paulkihara6560 Рік тому

    Yoooo!! Amazing stuff bro!!

  • @trevorotieno9018
    @trevorotieno9018 Рік тому

    Bro this is amazing, keep it up

  • @davidkungu7645
    @davidkungu7645 Рік тому

    Thanks man. It looks amazing 🤩🤩

  • @gleinmahera9619
    @gleinmahera9619 Рік тому

    i love the it the evnironment is superb

  • @isaacstephen1811
    @isaacstephen1811 Рік тому

    👍👍👌

  • @BeagleFocusEmpire
    @BeagleFocusEmpire Рік тому

    Damn broo..the details🙌🏽

  • @pkay_graphics_ke
    @pkay_graphics_ke Рік тому

    Nice

  • @westie9450
    @westie9450 Рік тому

    nice

  • @BeagleFocusEmpire
    @BeagleFocusEmpire Рік тому

    Bruhhh🔥🔥

  • @vivianwangu4089
    @vivianwangu4089 Рік тому

    Eeeiiyyy🎉

  • @shabsboianimation1105
    @shabsboianimation1105 Рік тому

    Wow nice one bro🔥🔥

  • @Njeri.molahs
    @Njeri.molahs Рік тому

    Brilliant 🎉

  • @michaelangelo2893
    @michaelangelo2893 Рік тому

    🔥🔥🔥😁