Darius.K Visuals
Darius.K Visuals
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Video to Metahuman Animator Demo – No iPhone Required!
Here's a demonstration of using video to create lifelike animations in Unreal Engine with Metahuman Animator, all without relying on an iPhone. I'm working on a premium tutorial that walks you through the entire process, and I wanted to share this sneak peek to gather your thoughts. Thanks for watching!
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Awakening The Hidden Power by MaxKoMusic
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#kenyanartist #tutorials
Переглядів: 263

Відео

The ABSOLUTE BEST Way to Create Controls for Custom Metahuman Rigs in 2024
Переглядів 1,4 тис.2 місяці тому
In this video, I’ll guide you through setting up controls for custom Metahuman characters using Advanced Skeleton in Maya. When working with custom Metahumans, you will see how to efficiently build rig controls, including troubleshooting common issues like double controls on the root, spine, and chest. Hope this video helps anyone who has the same problems. ......Subscribe..... ua-cam.com/chann...
Metahuman Animator but With any 3D Character
Переглядів 3,2 тис.3 місяці тому
In this video, I will quickly show you how to use Metahuman animator with any custom character using Maya and the Advanced Skeleton plugin. This short tutorial is perfect for anyone looking to cheat the system and animate their characters faster while maintaining quality. ......Subscribe..... ua-cam.com/channels/vj5y_fqnUzFkyNkVkVG-AA.html ......Socials..... darius.k_visuals www....
Metahuman Rigs for Custom Characters in Maya
Переглядів 2,8 тис.3 місяці тому
In this video, I will quickly show you how to transfer a Metahuman rig to your custom Metahuman characters using Maya and through the entire rigging process, ensuring that the mesh and skin weights remain intact, allowing you to achieve realistic results without changing the topology. This short tutorial is perfect for anyone looking to master Maya rig transfer techniques and create detailed, l...
My BEST 2023 Animation Projects Showcase
Переглядів 15911 місяців тому
A video showing my recent and old projects, the best projects from when I started the channel until the end of 2023. #3danimation #kenyanartist #vfx ......Subscribe..... ua-cam.com/channels/vj5y_fqnUzFkyNkVkVG-AA.html ......Socials..... darius.k_visuals www.tiktok.com/@darius.k_visuals www.linkedin.com/in/darius-gitonga-25811a249/
How to Use PCG DECALS in Unreal Engine
Переглядів 2,1 тис.11 місяців тому
In this video, I will show you how to create PCG decals in Unreal Engine so that you can scatter decals in your scene procedurally in Unreal Engine. I am using Unreal Engine version 5.3. I hope this video helps you to create stunning environments and stories and if it provides value to you, you can leave a like to give the algorithm a heads up to help other people. ......Subscribe..... ua-cam.c...
Epic McLaren Car Animation
Переглядів 6811 місяців тому
Here's a video featuring Camera Motion Capture in action! Witness the magic of realistic camera movements through advanced technology and artistic flair. A brief yet captivating glimpse into modern filmmaking. ......Subscribe..... ua-cam.com/channels/vj5y_fqnUzFkyNkVkVG-AA.html ......Socials..... darius.k_visuals www.tiktok.com/@darius.k_visuals www.linkedin.com/in/darius-gitonga...
Unreal Phone Looping Animation
Переглядів 39Рік тому
This video was supposed to take 24 hours to make but took 4 days to complete due to unforeseen issues Anyways Thanks for watching. If you want to know my process of animating using Unreal and Maya here is a link to a video on my Instagram: reelCy8VZLdsCa7/?igshid=MzRlODBiNWFlZA ......Subscribe..... ua-cam.com/channels/vj5y_fqnUzFkyNkVkVG-AA.html ......Socials..... d...
Recycled Dreams: Animated Short Film.
Переглядів 3 тис.Рік тому
Recycled Dreams: Animated Short Film.
BEST Character Facial Rigging Tool
Переглядів 235Рік тому
BEST Character Facial Rigging Tool
Road to infinity Community Challenge.
Переглядів 633Рік тому
Road to infinity Community Challenge.
Spotify AD
Переглядів 30Рік тому
Spotify AD
Maya MASH Distribution: The Fix You Didn't Know You Needed!
Переглядів 3,4 тис.Рік тому
Maya MASH Distribution: The Fix You Didn't Know You Needed!
The Package! 3D SHORT FILM
Переглядів 655Рік тому
The Package! 3D SHORT FILM
Ndun'gu The Super Hero! 2D SHORT FILM
Переглядів 105Рік тому
Ndun'gu The Super Hero! 2D SHORT FILM
Darius.K Demo Reel
Переглядів 120Рік тому
Darius.K Demo Reel
MORIFE Don't Run!
Переглядів 32Рік тому
MORIFE Don't Run!
Car Advert 3D
Переглядів 96Рік тому
Car Advert 3D
Maya nCloth Dynamics.
Переглядів 25Рік тому
Maya nCloth Dynamics.
Chill Train.
Переглядів 31Рік тому
Chill Train.
Cigarette smoke simulation. Houdini
Переглядів 93Рік тому
Cigarette smoke simulation. Houdini
I Sense you're not Challenged.
Переглядів 552 роки тому
I Sense you're not Challenged.
Introduction video using Kinetic Typography.
Переглядів 532 роки тому
Introduction video using Kinetic Typography.
Environment Conservation.
Переглядів 602 роки тому
Environment Conservation.
Giving Your Attention. Gordon Levitt
Переглядів 582 роки тому
Giving Your Attention. Gordon Levitt
My Services part 2
Переглядів 332 роки тому
My Services part 2
Image To Texture Techniques: Autodesk Maya.
Переглядів 1582 роки тому
Image To Texture Techniques: Autodesk Maya.
When you get disconnected.
Переглядів 2083 роки тому
When you get disconnected.
Catholic FC
Переглядів 603 роки тому
Catholic FC

КОМЕНТАРІ

  • @FreeToBeZii
    @FreeToBeZii 5 днів тому

    Thank you so much <3 saved my 3D animation for TAFE lol

  • @hneo13
    @hneo13 6 днів тому

    Incredible way of explaining things with a great sense of humor that facilitates understanding. Thank you

  • @leifdux7277
    @leifdux7277 9 днів тому

    Greetings! What to do when I don't have the dropdown menu for MASH like you where I can turn the distribution into Instances?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 9 днів тому

      Try Switching to the animation workspace (upper left drop-down), and it should appear in the menu. There is also a MASH tab on the shelf that has a button for 'switch Mash geometry types. ' If none of these is available, go to the menu, Windows>setting/preference>Plug-in Manager, search for Mash, and make sure Mash.mll is loaded.

  • @hrafnarisak2724
    @hrafnarisak2724 18 днів тому

    7:07 how did you increase to 2000? maya wont let me go higher than 100

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 18 днів тому

      You can manually input your values without using the slider, as I did here at 6:55 . But you should convert your mesh into instances before doing so to save memory space on your PC; otherwise, Maya will crash.

  • @MotuDaaduBhai
    @MotuDaaduBhai Місяць тому

    Release Release Release :D

  • @dailybibleverses-n7z
    @dailybibleverses-n7z Місяць тому

    Nice informative video.🙏🙏.

  • @dailybibleverses-n7z
    @dailybibleverses-n7z Місяць тому

    Really touches.😂🌉

  • @dailybibleverses-n7z
    @dailybibleverses-n7z Місяць тому

    Nice content🙏🙏

  • @nishantreshwal9508
    @nishantreshwal9508 Місяць тому

    what about blend shapes of face

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      I don't understand. Do you mean face controls?

    • @nishantreshwal9508
      @nishantreshwal9508 Місяць тому

      @@Darius.K_Gitonga yes

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      They will remain the same. I haven't modified them. This tutorial is mainly about creating the body controls for both Metahumans and custom Metahumans made with Metapipe.

  • @maryyx2963
    @maryyx2963 Місяць тому

    please how did you import the video data for the animation to ue5

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      Hi I am working on a premium tutorial for that. I will inform you guys when it comes out.

  • @dailybibleverses-n7z
    @dailybibleverses-n7z Місяць тому

    😂😂. nice one.

  • @carisve
    @carisve Місяць тому

    I'm really happy to finally found these videos, thank you!!.....

  • @prnavsood9826
    @prnavsood9826 Місяць тому

    That video to metahuman pipeline is mind-blowing! Would love to learn about that process :)

  • @prnavsood9826
    @prnavsood9826 Місяць тому

    Thanks for the vid! It helped a lot Btw that batman model is really good, can you share a link for it? Would love to animate it :)

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      Glad you found it useful. Unfortunately I can't share the character model.

  • @dailybibleverses-n7z
    @dailybibleverses-n7z Місяць тому

    😂😂😂

  • @mootion
    @mootion Місяць тому

    Can you make an extended tutorial? I mean this one is good, but would have been incredible if you synced a non-humanoid custom character in Maya and you showed the Metahuman animation import at the end, to see everything working in Unreal Engine

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      So moving everything to Unreal but with Alembic Caching or just a Custom Character but I do everything else in Unreal?

    • @mootion
      @mootion Місяць тому

      @@Darius.K_Gitonga it would be very good to see this procedure, with a custom character you imported and then finalized in unreal (importing everything in unreal and see it working with this process)

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      Hmmm noted I will look for a process, if it works I will make a video about it.

    • @mootion
      @mootion Місяць тому

      @@Darius.K_Gitonga would be incredibly useful 🙂 basically creating animations and having a functional metahuman with your custom low/mid poly character

  • @benben7194
    @benben7194 Місяць тому

    There's an issue on the orientation of the wrists controllers, both FK and IK, it's not aligned with the bone it's controlling. We can see it at 0:12 in your video. That is a big issue when animating... Do you know how to fix this?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      Sorry for the late reply. The control orientation is okay it's just visually wrong. There 2 ways you can fix it, The first is you can right-click on it and select 'control vertex' and orient it the way you want it to be just like this video ' ua-cam.com/video/1zR1bYDy1Wo/v-deo.html ', if it still doesn't feel right you can also change the pivot orientation with 'D' while it's selected. The second method is a bit complicated I learned this from using Zootools, you can group then unparent the control from the chain make sure the joint it controls stays with the rig then orient it, freeze transformation then parent the control back in without the group. Zootools has a button for that but the first method is easier.

    • @benben7194
      @benben7194 Місяць тому

      @@Darius.K_Gitonga That was actually a pretty quick response. I'm gonna try that. Thanks a lot, keep on the good stuff. :)

  • @Curry.lathan
    @Curry.lathan Місяць тому

    Thank you so much for the help. Changing my scene form meters back to centimeters solved the issue I had with linking my mash network to curve. When my preferences were set to meters, my mash network would appear very far from my curve. After changing the preferences back to centimeters, the issue was solved almost immediately! Thanks again!

  • @ioanferezan39
    @ioanferezan39 Місяць тому

    Can you spawn randomly multiple decals ?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      Am not sure if it's possible without adding a Spawn Actor node to support another decal and even if you do it will practically spawn on the previous decal position. Maybe with another transform node you might offset the spawn of the second so it appears in a different position and so on, but I will have to check on that.

  • @iBallFilms
    @iBallFilms 2 місяці тому

    Bro Only Use Blender Because It's Much Effective & Powerful Than Any Other 3D Animation Software

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 2 місяці тому

      True that's why I am planning when I get time, I can remake some of these tutorials for Blender but until then am helping my fellow Maya users because Maya is my default animation software.

    • @IamSH1VA
      @IamSH1VA Місяць тому

      @@Darius.K_Gitonga Are these tools/similar tools available for Blender? I know one Blender Addon called "MetaReForge" which can be used to Customize Metahuman. Are you going to do tutorials on some addon or are you going to do it manually?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Місяць тому

      @@IamSH1VA Advanced Skeleton is not available in Blender but I will have to do my research for an alternative plugin for Blender that is also free and easily automates the creation of controls.

  • @Sanaa_nami
    @Sanaa_nami 2 місяці тому

    🔥🔥🔥🔥

  • @MotuDaaduBhai
    @MotuDaaduBhai 2 місяці тому

    I have been facing issues with original mesh not working properly with MH skeleton and your small trick helped me solve that problem! You got a new sub!

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 2 місяці тому

      You're welcome

    • @MotuDaaduBhai
      @MotuDaaduBhai 2 місяці тому

      @@Darius.K_Gitonga Btw I saw another video of yours where you extract facial animation from a movie clip and applying on MH animator. It looked cool. Any plan on making videos on it?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 2 місяці тому

      Am planning to make a video about it soon

    • @MotuDaaduBhai
      @MotuDaaduBhai 2 місяці тому

      @@Darius.K_Gitonga Eagerly waiting!

    • @MotuDaaduBhai
      @MotuDaaduBhai Місяць тому

      @@Darius.K_Gitonga Waiting, waiting….

  • @Silentiumfilms007
    @Silentiumfilms007 2 місяці тому

    Bro how to use in 5.4? Please share tutorial

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 2 місяці тому

      Hi the process should be the same as 5.3 & 5.2 but here is a tutorial that will help ua-cam.com/video/hZ2mkcd4C7M/v-deo.htmlsi=eMQuhrgCgPwWpXwl

  • @Silentiumfilms007
    @Silentiumfilms007 2 місяці тому

    How did you import nicholas facial animatuon im UE, please how?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 2 місяці тому

      Hi I am planning to do a video about it soon

    • @Silentiumfilms007
      @Silentiumfilms007 2 місяці тому

      @@Darius.K_Gitonga plese make it detailed video soon!!

  • @Tallacus
    @Tallacus 2 місяці тому

    *I am compelled to buy a Maya Indie License now*

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 2 місяці тому

      Probably when I get the time I can research ways of recreating some of these tutorials for Blender

    • @Tallacus
      @Tallacus 22 дні тому

      @@Darius.K_Gitonga that be appreciated, but maybe we should just all end up doing everything in Unreal for now on

  • @eternaldevslayer
    @eternaldevslayer 2 місяці тому

    Nice vid man keep em coming ❤ whats the song??

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 2 місяці тому

      Thanks. I have updated my description now that you asked.

  • @filipmasiulewicz5036
    @filipmasiulewicz5036 3 місяці тому

    I don't have this option in Tweaks inside Ad.Skel. in Maya 2024.

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 2 місяці тому

      Sorry for the late reply but have you tried updating your Advanced Skeleton plugin? You can find the option under the about section of the plugin.

    • @filipmasiulewicz5036
      @filipmasiulewicz5036 2 місяці тому

      @@Darius.K_Gitonga Yes and that helped. I forget to remove my comment. Thanks!

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 2 місяці тому

      Your comment will help others. You're welcome!

  • @VygoOG
    @VygoOG 3 місяці тому

    THanks for this tutorial!

  • @prasaduchil007
    @prasaduchil007 3 місяці тому

    Bro can you explain how u do that video to meta animator

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 3 місяці тому

      Hi I am planning to do a video about it soon

  • @JsAnimation24
    @JsAnimation24 3 місяці тому

    Thanks, this looks pretty useful and much simpler than MetaPipe actually. Curious if you have used MetaPipe and compared Advanced Skeleton workflow with that?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 3 місяці тому

      I have the MetaPipe workflow copies metahuman deformation which is good for realistic characters. Advanced skeleton face rigs are good for stylised characters but they also have additional tools that ease the process of creating blendshapes and wrinkle maps.

  • @coooooootton
    @coooooootton 3 місяці тому

    Hello! I can't save it at 13:36 Can you help me? <The scene has not been saved. Please save the scene before saving textures.>

    • @coooooootton
      @coooooootton 3 місяці тому

      I saved the file and it was saved! I am a student studying Maya in Korea! Thank you for the great video

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 3 місяці тому

      @@coooooootton I would also recommend setting the project via File>Set Project and File>Project window to create folders where project assets and textures will be stored.😄

    • @coooooootton
      @coooooootton 3 місяці тому

      @@Darius.K_Gitonga If you increase the number of points on the grass, small white spots will appear as you increase it, what kind of phenomenon is this? And can you fix it?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 3 місяці тому

      Hmmm that's interesting I haven't experienced an issue like that using Mash networks, it could be a bug but I don't know how to fix it. If you manage to get a solution please comment below to help others who come across the same problem.

  • @dailybibleverses-n7z
    @dailybibleverses-n7z 3 місяці тому

    Inspirational videos. Nice and commendable job!!

  • @shameless_plug
    @shameless_plug 3 місяці тому

    Beautiful

  • @imshadi
    @imshadi 3 місяці тому

    You have a wonderful way of explaining things clearly. Thank you.

  • @shameless_plug
    @shameless_plug 3 місяці тому

    Amazing work brother, Keep it up

  • @glimpse1152
    @glimpse1152 3 місяці тому

    Thankyou so much brother

  • @danielngunjiri4984
    @danielngunjiri4984 4 місяці тому

    🎉🎉🎉🎉

  • @Grumbledookvid
    @Grumbledookvid 5 місяців тому

    How would you make the decals tile seamlessly along the spline? Like with a path decal, you wouldn't want gaps in between. Any help appreciated

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 4 місяці тому

      Hi Grumbledookvid, Sorry for the Mega delay on this reply but I hope this helps other people too. On the Spline Sampler node, some settings can help, If you're using subdivision Mode you can increase Subdivisions Per Segment or You can switch the mode to Distance and reduce Distance Increment. Although the PCG decals don't exactly curve and do overlap this is the best solution I have found. You can use this photo as a reference. imgur.com/a/W5Eibr8

    • @Grumbledookvid
      @Grumbledookvid 4 місяці тому

      @@Darius.K_Gitonga I see - thanks so much for the detailed reply!

  • @yuzuchihaya4478
    @yuzuchihaya4478 10 місяців тому

    Thank you

  • @puritygitonga7613
    @puritygitonga7613 10 місяців тому

    👍

  • @puritygitonga7613
    @puritygitonga7613 10 місяців тому

    Very nice 👍

  • @puritygitonga7613
    @puritygitonga7613 10 місяців тому

    Very nice 👍

  • @puritygitonga7613
    @puritygitonga7613 10 місяців тому

    Very nice 👍

  • @puritygitonga7613
    @puritygitonga7613 10 місяців тому

    Very nice 👍 The sky is the limit.

  • @JeronimoMora-ql1ih
    @JeronimoMora-ql1ih 11 місяців тому

    this beautiful bro, congratulations, you worked with maya or also with blender, new subscriber greetings from paraguay

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 11 місяців тому

      Hi Jeronimo, I have worked with both blender and Maya but currently i use maya as my default animation software. Thanks for the sub bro 😁

  • @d.sanchez7687
    @d.sanchez7687 11 місяців тому

    Thank you so much for that! IT IS VERY USEFUL!

    • @Darius.K_Gitonga
      @Darius.K_Gitonga 11 місяців тому

      You are welcome my friend. If you have any other questions related to Unreal or Maya just comment down.

  • @shabsboianimation1105
    @shabsboianimation1105 11 місяців тому

    Nice work bro

  • @mhamaddaoud-y6l
    @mhamaddaoud-y6l Рік тому

    another question if we use the distributiontype: mesh how can we put the spacing between the each instancer?

    • @mhamaddaoud-y6l
      @mhamaddaoud-y6l Рік тому

      I want it condensed, but not touching each other!

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Рік тому

      To be honest I had to research for this one and do some tests. I believe there are two ways you can achieve the results you're looking for. The first method is by using Mash Distribute and Distribution type: Mesh but instead of scattering you can choose Voxel the issue with this is that you will need to increase the amount of Voxel Size in order for it to fold nicely on bumps or hills and it also looks generic so you definitely need to tweak it with the Randomiser Node. The other solution which I also recommend is using the World Node which has a Cluster option that has an even disruption, All you need is to set up the Cluster Mode to Map Based (connect the ground to the Map setting Input Mesh) reduce the Collision iteration to 0 (preventing the instances from speeding too far) you can also use Randomiser node on top of it to add some naturalism. Some other options i found were using the Dynamics Node (to simulate collusion for even spacing) but that crushed Maya twice so i don't recommend it. I hope this answers your question If you manage to find a better solution you can post here to help others who might have the same question.

  • @mhamaddaoud-y6l
    @mhamaddaoud-y6l Рік тому

    14:05 do you use the map helper, bcz if I put the map projection axis to Y not working

    • @Darius.K_Gitonga
      @Darius.K_Gitonga Рік тому

      Yes if in any case you get issues its preferred to add a map helper (the map helper being your ground mesh). If it is still not visible confirm whether your texture map is readable by Maya e.g Png,jpg,tiff etc and also confirm if maya is in the right axis (Y is up)

  • @mcglashannganga5077
    @mcglashannganga5077 Рік тому

    You are on fire