Convert any character to Metahuman

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 16

  • @MatthieuHuguet-d3t
    @MatthieuHuguet-d3t 9 днів тому +1

    Converting regular characters to Metahumans is crucial for integrating new technologies like ARKit. This allows any character to have facial lip-syncing and procedural animation, while the modular rig in Unreal enhances, speeding up the overall process. Thanks for giving us tech artist the tools, but I think the price is still a little to much : 50 dollar would fit perfectly for me. Otherwise I will consider cheaper tools and optimise myself.

  • @bad_uncle
    @bad_uncle 3 місяці тому +2

    Yes, Yes, and more Yes!

  • @ChaosWolfNinja
    @ChaosWolfNinja 3 місяці тому

    Very cool! 👏

  • @JsAnimation24
    @JsAnimation24 3 місяці тому +1

    Thanks a lot for this. I'm curious to know if anyone has found a similar tool that runs in Blender, looks like tunaMetaPack, MetaPipe, Mesh Morpher etc all require Maya to run due to the UE and DNA integrations etc.

  • @mirrumusic
    @mirrumusic 2 місяці тому

    in Maya does it generate control rigs with FK/IK switch?

    • @tunaRig
      @tunaRig  2 місяці тому

      No we don’t offer rig control in maya
      It just like bridge metahuman set
      Driver skeleton for body you can constraint that skeleton to your own rig control

  • @coulterjb22
    @coulterjb22 Місяць тому

    Nice system. I think Ai is going to blow right past us. Looking at Runway's Act-One video driven acting and the emotions you can get from text prompts using Hailou Minimax I can see some fast-paced advances in Ai productions.

  • @yohanniwandza
    @yohanniwandza 3 місяці тому

    Super !

  • @richardchipstick235
    @richardchipstick235 3 місяці тому

    'We provide a Maya application tool' does this mean that Maya is involved in the workflow somewhere and is a key requirement of using your new TunaMetaPack, to replace any character with metahuman rigging. Thank You

    • @JsAnimation24
      @JsAnimation24 3 місяці тому

      Per this video / tutorial, looks like it requires Maya to run, actually all the other alternatives I've found (including MetaPipe, Mesh Morpher etc) only work with Maya due to the native UE integrations being available there. I'm also looking for something that works in Blender but haven't found any yet.

    • @richardchipstick235
      @richardchipstick235 3 місяці тому +2

      @@JsAnimation24 Thank you, yes I thought that would probably be the case, my eyes lit up when I first saw it, but unfortunately it won't be of any use for us, but yes, something that works in Blender would be great. Thank you

    • @lucianodaluz5414
      @lucianodaluz5414 3 місяці тому

      I think this is evident in the sentence

  • @user-jk9zr3sc5h
    @user-jk9zr3sc5h 2 місяці тому +1

    As long as Maya is no longer needed. Otherwise it’s yet another fail

    • @yoyodude662
      @yoyodude662 22 дні тому

      maya is better then any 3d software

  • @grit-mike
    @grit-mike 3 місяці тому

    Livelink face animations works in this workflow? If so, instant buy.

    • @tunaRig
      @tunaRig  3 місяці тому +1

      ua-cam.com/video/KUN9CBr1jD0/v-deo.html
      If you watch the above video we uploaded previously, starting at 01:43, you will see the live link scene. If you just follow the procedure, there will be no problem.