Crash Nitro Kart (Sep 2, 2003 prototype) - All Tracks & Bosses

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 30

  • @EstelaBandicoott
    @EstelaBandicoott 2 дні тому +27

    I'm loving that they're discovering these prototypes! I hope there's Crash of the Titans and Mind Over Mutant in the future.

  • @shadowluigithirtyseven5950
    @shadowluigithirtyseven5950 2 дні тому +10

    Merry Christmas! Great to see this release after quite awhile.

  • @eydis9554
    @eydis9554 2 дні тому +20

    *Me patiently waiting for E3 Build of Crash 3*

  • @NanaKyoto
    @NanaKyoto 2 дні тому +8

    So there WAS a mini-map of Hyper Spaceway the entire time? Why did they take it out in the final version?

    • @kamiloalvarez5800
      @kamiloalvarez5800 День тому

      because vicarious visions saw that the minimap get glitched
      but at least at the time, because nitro fueled finally made a working minimap

    • @bioxcis
      @bioxcis 23 години тому

      ​@@kamiloalvarez5800but Nitro Fueled was not faithful to that track, they cut sections and changed many things

    • @kamiloalvarez5800
      @kamiloalvarez5800 23 години тому

      @@bioxcis is sad considering that they could made a non-gravity version of that specific part

    • @bioxcis
      @bioxcis 22 години тому +1

      @@kamiloalvarez5800 I think the track could have been more beautiful and challenging, they cut so much that the track is very short

    • @kamiloalvarez5800
      @kamiloalvarez5800 22 години тому

      @@bioxcis i feel like nitro fueled is good on the original ctr tracks, but kinda poor on the cnk tracks

  • @robthefryman
    @robthefryman 2 дні тому +2

    Merry Crashmas everyone! it's pretty crazy that there were so many minute differences despite being weeks away from release!

  • @JamezP
    @JamezP 2 дні тому +10

    come on
    this makes CNK look like CTR fully re-created
    that easiness of driving is unlike everything I experienced in the released game
    did the physics change for worse or am I just seeing a true mastery of CNK here?
    if someone was able to rewrite/port the retail version to pc, fix the reserve system and physics (especially the anti-gravity sections) it would've been amazing

    • @RandySnail
      @RandySnail 2 дні тому +7

      My head cannon is that they were too close to release and realised how abuseable the game is with higher speed and higher jump (its already now very broken) but it would of been very obvious before this is even stated in the Mod tools release where we have some of the game values and in these values the dev notes say stuff like "limiting jump to stop abuse" ect

    • @JamezP
      @JamezP День тому

      @@RandySnail meanwhile CTR being built using Action Replay and in like a year: 👁👄👁
      powerslide turns are less responsive than in CTR and the antigrav sections are slow af and less responsive
      fixing these, upgrading the reserve system and fixing oversights would be a blessing tbh
      adding minimap to the citadel course, re-adding cut elements like the big hourglass in one of the track and foundable fake crash like in the gba version would be cool too. Speed of the karts isn't that big of an issue but faster karts are a welcome change too
      CTR was amazing due to the bugs that let us enjoy the game even more and master the tracks the ways developers never thought of so limiting speed and jumps makes the game harder. If they really limited it way after building and testing the courses they're really bad at decision-making

    • @bioxcis
      @bioxcis 23 години тому

      watching this reminds me of the normal CNK, it doesn't look any different from what was released... Where did you see differences?

    • @JamezP
      @JamezP 17 годин тому

      @@bioxcis I was commenting the fact he drives with that amounts of ease... I played the retail version on my ps2 today and unlike in CTR and CTRNF I couldn't stop hitting walls
      for changes just go to the cutting room floor

  • @kpg2758
    @kpg2758 2 дні тому +3

    the PS2 ver of the game had the prototype character icons

    • @Maxi-Gonz.
      @Maxi-Gonz. 2 дні тому +1

      Only the PAL/EU version

  • @Tisson8891
    @Tisson8891 2 дні тому +6

    Brst Christmas present ever👏

  • @فرحان-ق1ع
    @فرحان-ق1ع 2 дні тому +6

    Velo TNT !!!!????

  • @Marco97ytpha
    @Marco97ytpha 5 годин тому

    TDYU: Esta información vale millones🤓👊

  • @cisixbird
    @cisixbird 2 дні тому +1

    Did Velo just blow up one of his minions?

  • @bluegrayrjmeleefox6901
    @bluegrayrjmeleefox6901 День тому +1

    It looks like this build was faster in terms of game speed

    • @bioxcis
      @bioxcis 23 години тому

      did you play it on PS2 or XBOX? To me, it seems like it's fast because it's on XBOX and I only played it on PS2

    • @bluegrayrjmeleefox6901
      @bluegrayrjmeleefox6901 22 години тому +1

      @bioxcis neither, I've played the Gamecube port, but after seeing gameplay, it looks very apparent that there is a small speed difference

    • @bioxcis
      @bioxcis 22 години тому

      @@bluegrayrjmeleefox6901 For me, who only played on PS2, the game is much faster and more fluid hahahahaha on PS2 it was kind of slow as if it ran between 20 and 30 fps depending on the track or stretch (on most tracks it was like that)

  • @CarlosXDJohnson
    @CarlosXDJohnson 16 годин тому

    Porque de nitro kart solo encuentran prototipos de xbox >:v

  • @bioxcis
    @bioxcis 23 години тому

    just one thing: in multiplayer the clock makes the other player faster, as if it were the froggy from CTR, why did they do it? 😂😂😂
    X-Crate in Android Alley???

  • @pici_teki
    @pici_teki 2 дні тому

    Nice