Crash Nitro Kart - Track Rips (WIP)

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 80

  • @bubblebass2166
    @bubblebass2166 Рік тому +49

    I love what you guys are doing for the CTR community. Just phenomenal work.

  • @CrystalFissure
    @CrystalFissure Рік тому +18

    This is incredible!!!!!

  • @elloofficer
    @elloofficer Рік тому +18

    Great stuff! I never fully appreciated CNK's artstyle and how much VV replicated Joe Pearson's illustrations. Seeing it in HD like this really makes it shine. Thanks for this, you're a legend lad!

  • @Quaxpy
    @Quaxpy Рік тому +21

    Huge project man, you deserve even more support!

    • @nprocopi1231
      @nprocopi1231 Рік тому +3

      Share the video far and wide! That's all the support we need!

  • @hxcannon
    @hxcannon Рік тому +10

    I guess eventually we'll have the _real_ CTR games, and our _ideal_ version of them. Thanks a lot for all of your efforts.

  • @Joshua_Quinzel_Isley
    @Joshua_Quinzel_Isley Рік тому +5

    Incredible, Crash Nitro Kart tracks rule!
    I'm so pumped and entirely hyped up for this and so much much more and everything on what's to come with these projects and all.
    Keep up the good work.

  • @theblah12
    @theblah12 Рік тому +6

    Man, there’s something about cartoony PS2-era graphics I just find so aesthetically pleasing.
    I’d love to see more indie games take inspiration from the style.

    • @Terapagos3000
      @Terapagos3000 5 місяців тому +1

      Probably that they used the PS2 "limitations" at their full extent. Contrarily to most things after and especially with the most advanced generations that do the least with what they have.

  • @GalaxianSR
    @GalaxianSR Рік тому +6

    You guys are amazing, thank you for doing all of this ❤ the PC port is gonna be god tier

  • @ipeteEE
    @ipeteEE Рік тому +3

    This is epic! Love what we have in store for the future! So crisp and colorful tracks, with a full version of Hyper Spaceway!

  • @thedoise459
    @thedoise459 Рік тому +3

    this really does justice for how good some of these tracks look 20 years later

  • @Bunbaroness
    @Bunbaroness Рік тому +4

    Manually patching everything together like that sounds like a nightmare. Incredible work!

  • @robobob408
    @robobob408 Рік тому +3

    Fantastic work guys, happy to see the progress coming along!

  • @Pepsiminator
    @Pepsiminator Рік тому +3

    Props to dev team for making this happen, I'm lost of words for the effort you guys put in.
    Job well done !

  • @Manuelx98.
    @Manuelx98. Рік тому +4

    This is awesome. Imagine porting over CTR:NF tracks as well in the future, finally on pc lol

  • @arkaua
    @arkaua Рік тому +1

    This is so damn cool. I can't wait to see and play the final project, this really is a dream come true to me!

  • @M4RT1NART
    @M4RT1NART Рік тому +4

    relaxing

  • @EGduitoo
    @EGduitoo Рік тому +5

    This is so cool! Hoping for a CNK adventure mode in the pc port with like, coop and stuff is really exciting.
    A quick question: for the characters models, will there be any work on them to not clash the ps1 models with the ps2 tracks? I'm imagining cnk characters will be ported as well, so in theory would there be like a ps1 and a ps2 crash skin (maybe even the CTTR skins as well?)

    • @nprocopi1231
      @nprocopi1231 Рік тому +6

      Time will tell, we'll see. CNK adventure is indeed coming

  • @andreatorriglia8010
    @andreatorriglia8010 Рік тому +7

    are you gonna import these maps in ctr? would be cool to run nk maps in og ctr!!

    • @nprocopi1231
      @nprocopi1231 Рік тому +6

      Yes we are porting to OG CTR when the level editor tools are ready, and when the PC port is ready (updates on pc port coming soon)

    • @ipeteEE
      @ipeteEE 10 місяців тому

      ​@@nprocopi1231I know this might be a stretch to ask for (and it would need a lot more editing for sure) but are you considering to rip the tag team racing tracks too?

    • @nprocopi1231
      @nprocopi1231 10 місяців тому

      @per-torereiniurfjell5424 It would be an equal amount of effort to do CTTR as CNK, cause it rips from dolphin with a plugin. I'm not the one who ripped the tracks though

    • @ipeteEE
      @ipeteEE 10 місяців тому

      @@nprocopi1231 Yeah, I see what you mean about ripping the tracks themselves, but what I was getting at was about the CTTR tracks needing more adjustments to the CTR physics & gameplay in terms of finding placement for item boxes, obstacle boxes, normal turbo pads and not at least super turbo pads (for making the long jumps on tracks like Tiki Turbo, Uranus' Mine, etc.), and also if the shortcuts on these tracks should have the same activation mechanic like in CTR's Tiger Temple track.

    • @Scrat-rs5ud
      @Scrat-rs5ud 7 місяців тому

      That sounds cool, but problem being, how could the CNK tracks play like in the OG CTR if there is no anti gravity feature? Is there even something to replicate this feature in the OG CTR?

  • @minuteworld7027
    @minuteworld7027 Рік тому +2

    hey when you're done with the linux steamdeck port, can you make it as easy to install to your deck like what opengoal does now? that is make a decky loader file you can download to decky, find the rom from there and just make a shortcut to steam?

  • @paulthebandicoot
    @paulthebandicoot Рік тому +5

    Omg this is awesome. If they get released someone must port them to mario kart 8 Deluxe.

    • @nprocopi1231
      @nprocopi1231 Рік тому +3

      The tracks will indeed be released when they're done, then the tracks can be ported to any game. One person actually ported the original art of Papu Pyramid to Mario Kart Wii, 1:1 replica

    • @KoopaTroopaBeachFan4879
      @KoopaTroopaBeachFan4879 10 місяців тому

      please send me link@@nprocopi1231

  • @P-sd5lc
    @P-sd5lc Рік тому +3

    When they add the tracks to the PC port Will they also add the CNK story mode?
    I would also like the CNK vehicles to be in the game

    • @nprocopi1231
      @nprocopi1231 Рік тому +3

      We'll keep adding more and more, as long as people keep playing the mods, so sooner or later ya we can do that

    • @P-sd5lc
      @P-sd5lc Рік тому +2

      ​@@nprocopi1231keep up the good work

  • @-mystic-93
    @-mystic-93 10 місяців тому

    I mod MKWii (Custom Tracks) and would be really interested on getting my hands on these models. The invite link seems to be dead

  • @Manuelx98.
    @Manuelx98. Рік тому +2

    Also thinking about that, porting them over would mean porting all the gravity thing cnk had to og ctr, good luck with that

    • @nprocopi1231
      @nprocopi1231 Рік тому +4

      We've already got wall riding test track on this channel

    • @Manuelx98.
      @Manuelx98. Рік тому +2

      @@nprocopi1231 Wow I totally missed that, that's cool!

  • @Signerdragon123
    @Signerdragon123 Рік тому +3

    Do these map rips include the hub worlds?

    • @faradise3819
      @faradise3819 Рік тому +3

      Only the track levels for now, hub worlds will be next.

    • @Signerdragon123
      @Signerdragon123 Рік тому

      @@faradise3819 No worries. Thanks for the information.

  • @CasAvenaXFarlight84
    @CasAvenaXFarlight84 Рік тому +1

    ME EMOCIONA VER TODO LO QUE TIENEN PLANEADO UNA VEZ Q DESCUBRAN EL CODIGO FUENTE AL 100%

  • @clementeguzmanniltonjavier8141

    what is the name of the song?

  • @iamcmn4920
    @iamcmn4920 Рік тому +1

    porting these tracks to the original CTR, ok, but how will it work for the anti-gravity sections? will they be reworked?

    • @nprocopi1231
      @nprocopi1231 Рік тому

      We're working on it. We have anti-gravity tests, lots to think about. We do have the ability to change physics code

    • @robobob408
      @robobob408 Рік тому

      They could always go the Nitro-Fueled route and rework the sections if messing with the physics is too daunting. I believe in them though!

    • @nprocopi1231
      @nprocopi1231 Рік тому +1

      @robobob408 it's not about what's easy or hard, it's about what's the most fun to play, so we're gonna take all the time we need to try multiple options (both anti gravity, and replacements). Personally I definitely want anti gravity on the clock, but we'll see

    • @robobob408
      @robobob408 Рік тому

      @@nprocopi1231 oh yeah I'm sure the ideal thing would be the replicate those sections with the anti gravity and all. I'm just not familiar with the programming of it all so I don't fully know the capabilities of what's obtainable. Sounds like it is at least possible which is great!

  • @MrZongalito
    @MrZongalito Рік тому +1

    Are these gonna be implemented in the ctr pc port?

  • @Maique088
    @Maique088 Рік тому

    Are these the original assets? Great job;)

  • @Mina-Ashido97
    @Mina-Ashido97 Рік тому

    I'm really hoping someone adds them to the CTR PC port eventually

  • @lucrash94
    @lucrash94 10 місяців тому

    AMO ESTO

  • @SirTobyGirl
    @SirTobyGirl Рік тому +1

    Wow amazing, but for what purpose? To be used in CTR decompile?

    • @faradise3819
      @faradise3819 Рік тому +1

      😉

    • @Ryukuuma
      @Ryukuuma Рік тому

      This will be insane if it's true 🔥🔥🔥 ​@@faradise3819

    • @nprocopi1231
      @nprocopi1231 Рік тому +5

      Yes it's coming to the PC port of CTR (updates on pc port coming soon)

    • @Ryukuuma
      @Ryukuuma Рік тому

      ​@@nprocopi1231cnk traxk are coming to ctr pc with some guest? 👀

    • @nprocopi1231
      @nprocopi1231 Рік тому +3

      @@Ryukuuma In a PC port ya we can add new characters, new music, new everything. Wont be the first release of the port but it will indeed come

  • @zahavzilberman3646
    @zahavzilberman3646 Рік тому

    Nice. BTW, can your code changes be debugged somehow? I work with Visual Studio community 2022, can I debug your mod codes on it?

    • @nprocopi1231
      @nprocopi1231 Рік тому

      Sorta, anything that runs in the pc port can be debugged in visual studio, and it is AMAZING. Visual studio is not compatible with ps1 runtime debugging

  • @Zippy_Zolton
    @Zippy_Zolton Рік тому +1

    You are so cool

  • @jdanny2002
    @jdanny2002 Рік тому

    😮dr maruki was here

  • @igorex04
    @igorex04 9 місяців тому

    I would imagine crash nitro kart PC port

  • @Jagerbomber
    @Jagerbomber Рік тому +1

    I don't know if we'll ever get any more tracks as good as CTR and NK (and of course Kart handling) that we were lucky enough to get repackaged as NF (and the Bonus tracks were pretty good, too) ever again

  • @FuadLive
    @FuadLive 8 місяців тому

    wah ninja ripper

  • @RTheStoryteller7
    @RTheStoryteller7 Рік тому +1

    For a sec, i thought you're in the process of importing CNK Maps for the CTR projects lmao
    ....unless

    • @nprocopi1231
      @nprocopi1231 Рік тому +7

      Yes that's exactly what we're doing. CNK tracks are coming to the PC port when the level editor is ready (updates on pc port coming soon)

    • @RTheStoryteller7
      @RTheStoryteller7 Рік тому +4

      @@nprocopi1231 Oh.... Oh! wtf??
      What are you gonna do graphics wise tough? will be a pure CNK graphics or downgraded to the PS1 style?

    • @theblah12
      @theblah12 Рік тому

      Remaking the assets to fit within the PS1’s harsh memory and polygon budgets (while retaining as much of the look of the original as possible) would be an interesting challenge. The original CTR tracks were already really pushing the capabilities of the system but CNK tracks are far more denser and complex, at least from an art perspective.

  • @lilsanik
    @lilsanik Рік тому

    imagine play cnk maps in ctr

  • @Warwick92xD
    @Warwick92xD Рік тому

    Can You rip chocobo racing psx models tracks and chocobo gp model switch tracks ?? Where can i join discord to drowload models