guys! if you using newer version of Maya, Shadow Catcher has changed to Shadow Matte, it's still in the shader tab, and the basic concept is the same as the video, but you don't need to do that extra two steps now. Still, this is a excellent tutorial! Very well explained
Great tutorial.... another tip... Try and match the lights to what is going on in the cleanplate (background). If the shadows are casting in a specific direction, make sure your lights do the same.
Hi, I know what you are looking for. Unfortunately, no one on UA-cam knows how to do that. But I have seen someone do that by isolating the reflection alone from the background and re-composite it in Nuke on a different background. They never explained how they got that pass/aov out nicely on a transparent background with the falloff perfectly. If you have hot this solution, pls share with me.
simple question, will you time your focal length if you we're using a camera that is not 35mm film back? for example, I have a sony a6300, it is a-spc camera, in photography world we usually x1.5 to know the "real focal length. Thank you!
+MrGamerChoi Hi, yes that's correct. Just google your camera and find the crop factor. So if it's 1.5, then times that by your focal length to get the correct focal length mm.
thank you too much put i have a problem ....when i load a plane to the camera and render its looks too bright how i make my color management right i use maya 2016 and arnold please help
Hey so in previous maya versions, one would use the "Use Background" shader and it also masked whatever went through it. Lets say character's foot goes through the ground the foot wouldnt be visible or it would seem to go into the ground. This shadow catcher shader doesnt do any of that. I cant seem to get use background shader to work with arnold, do you have any suggestions?
there are lot of things that arnold doesnt do. A major one is transparency with materials. Hang on for mental ray in maya 2018. A lot of things could have been implemented but they just didn't care.
guys! if you using newer version of Maya, Shadow Catcher has changed to Shadow Matte, it's still in the shader tab, and the basic concept is the same as the video, but you don't need to do that extra two steps now. Still, this is a excellent tutorial! Very well explained
which steps u mean unticking opaque and enabling transparency nah?
I can't find the "Enable Transparency" option : (
Thanks!
Great tutorial.... another tip... Try and match the lights to what is going on in the cleanplate (background). If the shadows are casting in a specific direction, make sure your lights do the same.
Thanks for explaining it in such a clear and concise way! Always appreciate tutorials like these.
After so many tries with others render techniques, finally I got it!
Thanks human (:
thank you so much glitches are now fixed
thanks for this bro!! you are awesome
my word was this helpful and really well explained
do you know how to make thr plane opaque im 3dsmax?
Nice, and what if you are catching the lights, is there a shader for that?
Great tutorial. Do you know of any way to add reflections to the shadowcatcher material?
Hi, I know what you are looking for. Unfortunately, no one on UA-cam knows how to do that. But I have seen someone do that by isolating the reflection alone from the background and re-composite it in Nuke on a different background. They never explained how they got that pass/aov out nicely on a transparent background with the falloff perfectly. If you have hot this solution, pls share with me.
fast, easy and good tutrital, thank you!
Un capo!
Hi great tutorial but i didn't see aiShadowCatcher in my PC.(Maya 2017, student version)
Need your help!
Thanks
Matthias Gangmei me too
aiShadowMatte
aiShadowMatte
Tantago Tantagoo thanks but i switched to vray
@@HitecProductions :D
simple question, will you time your focal length if you we're using a camera that is not 35mm film back? for example, I have a sony a6300, it is a-spc camera, in photography world we usually x1.5 to know the "real focal length. Thank you!
+MrGamerChoi Hi, yes that's correct. Just google your camera and find the crop factor. So if it's 1.5, then times that by your focal length to get the correct focal length mm.
This tutorial is great! Thank you man!
+HxB - Bewegtbild Produktion cool glad you liked it. Thanks for watching.
thank you too much
put i have a problem ....when i load a plane to the camera and render its looks too bright how i make my color management right
i use maya 2016 and arnold
please help
Thanks for this helpful tutorial
Hey so in previous maya versions, one would use the "Use Background" shader and it also masked whatever went through it. Lets say character's foot goes through the ground the foot wouldnt be visible or it would seem to go into the ground. This shadow catcher shader doesnt do any of that. I cant seem to get use background shader to work with arnold, do you have any suggestions?
there are lot of things that arnold doesnt do. A major one is transparency with materials. Hang on for mental ray in maya 2018. A lot of things could have been implemented but they just didn't care.
Thank you, very helpful.
This tutorial is great, however, I do have one question, how do I see my footage in the render?
either add it as an image plane or export the sequence and composite it onto the footage in after effects/nuke.
Thanks , very informative
Can you do one for Reflection Catcher? To cat reflection on the floor.
Can you use this Shadow catcher to also catch floor reflections?
+Concept Instinct yes you can maybe I can do a tutorial soon!
Pls let me know when you do the tutorial.
thank's brou
thanks you, is very good
Thanks its helpful
i have problem whit transparency like glass, it black to me
Solid. shot bru
I wish someone would do this for C4D. I've wasted 3 hours looking for a solution since it always comes with the stupid black bg in AE
ty so much
awesome!!!!
Thanks for sharing__ ♥
how to remove the Watermark from the batch render with Arnold??
You dont batch render. Use Render sequence.
The shadow catcher starts at 4:00
Shadow catcher is not there in maya 2020....
Arnold 5?
Shot bru.
Hypershader>Arnold>shader>surface>ai shadow catcher
Thx!