Maya Q&A - Arnold Shadow Pass

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  • Опубліковано 15 вер 2024
  • This week I'll be showing how you can use Render layers to make a Shadow Matte. A great tool for compositing your shadows separate from your 3D scene. The render setup in Maya 2019 allows for many ways of customising your renders. Beyond the default settings in Arnold.
    If you like my videos and want to support me as a creator you can buy me a Kofi:
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КОМЕНТАРІ • 62

  • @nievesllosa9287
    @nievesllosa9287 4 роки тому +2

    oooh really you dont know how much i have been looking a tuto like this, thank you soooooo much aaaaah

    • @yonesantana
      @yonesantana  4 роки тому

      Hi Nieves, I'm glad the tutorial was useful. Feel free to ask any more questions you might have. Thanks

    • @nievesllosa9287
      @nievesllosa9287 4 роки тому

      @@yonesantana well if would be possible ... i have been trying to render emission lights independently (for example a good ray light and an emission object light ) into render passes (or aovs) for to edit them in post independently but the layer emission pass aov include all off them mixed ... please if it´'s possible, im working an animate proyect and we are running out of time ;;;; please help

    • @yonesantana
      @yonesantana  4 роки тому +1

      you will need to render an individual pass. the emission AOV only holds the glowing material but the effect (lighting) of the material appears in the Diffuse indirect. I'm not sure on the best way to combine both AOV's. but maybe you could make a render layer for each emissive object and use a material override with a 50% grey wit no specular material. If you take each render and combine it with an ADD, blending mode you might rebuilt the light effect in your comp.

  • @Damich
    @Damich Рік тому +2

    Hi when I try to render as you did, i still see my plane geometry. Do you know how to only render the shadow on the plane without the geometry?

  • @bvladimirpl
    @bvladimirpl 3 роки тому +1

    Hi! I was wondering to do this before. Thanks for the quick and clear tutorial.

  • @kyeras
    @kyeras 3 роки тому

    thank you so much! I am currently working on a scene and needed to have shadows separate from the mesh, and this is just what I needed!

  • @zavastrad9986
    @zavastrad9986 3 роки тому +1

    Thank you so much for this great tutorial !! It helped a lot !!!

  • @andrea_ciani
    @andrea_ciani 5 років тому +2

    Ooh thank you! Perfect tutorial, i had the same problem for years!

    • @yonesantana
      @yonesantana  5 років тому

      Thanks Andrea, I'm always wondering if these shorter videos are helpful.

    • @andrea_ciani
      @andrea_ciani 5 років тому +1

      @@yonesantana Absolutely! I think this approach makes working more easy because each one can organize liked videos, tag them in browser etc... thanks again!

  • @user-qb9vk5ze5r
    @user-qb9vk5ze5r 4 місяці тому

    Thank you , very helpful.

  • @warampanpengya8748
    @warampanpengya8748 4 роки тому +2

    Thank you,, I though have a little problem ,,,, when I rendered out, the only folder I had is the GEO one .. Do we have to render the shadow separately ??

  • @jamesdavis625
    @jamesdavis625 3 роки тому +2

    Great tutorial btw, very helpful!
    How do you do batch renders which render out all the render layers automatically instead of rendering one at a time? Also, can you set it up for a sequence for each?

  • @botviews611
    @botviews611 4 роки тому

    Thank you Sir! your Video was very clear, and absolutely helpful!

  • @regeleionescu935
    @regeleionescu935 4 роки тому +8

    Hello! Thank you for the great tutorial! Is there any way to render only the cast shadow without the self shadows? I mean, in your example, to render only the shadow cast on the floor without the shadows on the model itself.

    • @PurpleFunkyFreak
      @PurpleFunkyFreak Рік тому +1

      For that, with the "only shadows" layer visible, you need to go to the character's Arnold attributes and create an absolute overwrite for the "primary visibility" attribute.
      OR
      create an absolute overwrite for the "matte" attribute.
      The first option gives you the complete shadow on the ground (also what would be underneath the characters foot, for example)
      The second option renders only the visible shadow that the character casts

  • @paolaabril2922
    @paolaabril2922 4 місяці тому

    I’m having issues with the shadows, all the materials I have are Arnold materials and also the lights, every cast shadows box, the light works fine on everything but the shadows won’t appear. I’m doing this from an alembic imported shot. And I made sure all the materials are from Arnold. Any idea of what is happening? Please let me know , i can’t find help anywhere.

  • @thelogicgh
    @thelogicgh 4 роки тому +1

    Really helpful tutorial . Is there a way to render the ground shadow separate from the character's shadow . I sometimes want to tweak just the ground shadow without affecting the other shadows on the character . Thanks..

  • @titanlax5588
    @titanlax5588 4 роки тому +3

    You could also use albedo aov instead of that

    • @yonesantana
      @yonesantana  4 роки тому

      That is true, you can also use the Albedo AOV.

  • @RainbowNepal
    @RainbowNepal 4 роки тому +1

    Can you please make a tutorial on passes, of multiple frame...It has so simplified to me but I want mult for compositing in nuke. Plz.

  •  5 років тому +1

    Great tutorial. I usually use the AOVs along with the spcific shadow AOV and it works great, although you have to be more proficient in comping in order to get the best of that approach.
    I have a question though..., Are you able to do substractive reflections when using the shadow matte shader?, it only do additive reflections.
    This is very strange because our beloved Mental Ray's own matte shader was able to do those substractive reflections and I even don't know the way to do it manually!
    Thanks.

    • @yonesantana
      @yonesantana  5 років тому

      It maybe possible. Let me look into that.

    •  5 років тому

      @@yonesantana I know the Arnold shader can't do it. But I don't know if it's possible to create any pass that could help doing substractive reflections in comp

  • @AhmetBerkTugrul
    @AhmetBerkTugrul 3 роки тому

    thank you so much sir!

  • @madstylesnz
    @madstylesnz 3 роки тому

    Hi Yone, do you happen to know how to render light fog as a separate pass? As in I created aiAtmosphereVolume in render settings and I want to render that effect out separately like the shadows, if possible.

  • @adamh748
    @adamh748 4 роки тому

    Perfect. Thanks!!

  • @lycanknight7184
    @lycanknight7184 2 роки тому

    I tried this with a skydome and it didn't work, but I suppose a skydome is a more complicated type of light

  • @gurpratapsangha7692
    @gurpratapsangha7692 4 роки тому +1

    my GPU (gtx1650) is rendering floor as white surface but my CPU (I5 9th gen) is rendering it perfectly and CPU is taking a lot of time what to do help

    • @yonesantana
      @yonesantana  4 роки тому

      Hi Gurpratap. Sorry but since COVID 19 I haven’t any time to be active on the channel. Sorry I can’t help right now.

  • @koktongang5311
    @koktongang5311 4 роки тому +1

    Sir, can you show how you model a character tutorial and how to add the controllers for the facial expression? Thanks

    • @yonesantana
      @yonesantana  4 роки тому +2

      Great question. It might take me a few tutorials to do it but that is the plan.

  • @melissachaves7918
    @melissachaves7918 4 роки тому

    very useful!

  • @twarski
    @twarski Рік тому

    Tried multiple times even just with a sphere and grid...doesn't work for me. Wish you'd slow the talking as well.

  • @mosanaliniprabhath6930
    @mosanaliniprabhath6930 3 роки тому +1

    Help!
    It just renders single layer!!!

  • @emmanm5633
    @emmanm5633 4 роки тому

    Hi! just wnna know if you have premium tutorials that can teach us how to create multipass rendering in animation and the integration to AE? i would be gladdy to purchaseb that if u have?

  • @faisalahmad636
    @faisalahmad636 4 роки тому

    sir why not you making more tutorials on lighting p

  • @salazar665
    @salazar665 3 роки тому

    How to reduce the grain in shadowsl

  • @ashutoshjaiswal496
    @ashutoshjaiswal496 4 роки тому

    sir can u please make this video in legacy render layer

  • @WeldersFSC
    @WeldersFSC 2 роки тому

    Tutorial was going well until 3:06 at which nothing but the HDRI renders, despite the scene looking good in the viewer.
    Aw well, onto the next video.

  • @jijivishant
    @jijivishant 4 роки тому

    when i am adding the objects to the collection and adding shadow matte override the render is coming completely black

    • @yonesantana
      @yonesantana  4 роки тому +1

      Hi Vishant, Sorry but since COVID 19 I haven’t any time to be active on the channel. Sorry I can’t help right now.

    • @jijivishant
      @jijivishant 4 роки тому +1

      @@yonesantana no problem, i found out that you cannot get shadow without the base and the object on it, what you have to do is to keep the base and hide the objects and that's shadow pass, i did it that way. Am i right?

    • @mon_tiii6981
      @mon_tiii6981 3 роки тому

      @@jijivishant hi ! What is the " Base "?

    • @jijivishant
      @jijivishant 3 роки тому +1

      @@mon_tiii6981
      Base is the object on which your main subjects are kept upon, without it how will the renderer calculate the shadows.

    • @mon_tiii6981
      @mon_tiii6981 3 роки тому

      @@jijivishant OKay but i don't understand what object we need hide ? the subject on the shadow matte ?

  • @manojravula1232
    @manojravula1232 4 роки тому +1

    explain slowly

  • @jaycal1920
    @jaycal1920 2 роки тому +1

    Autosave set for 5 minutes, still loses hours worth of work. Rage quit.

  • @yaizamartinez3d
    @yaizamartinez3d 2 роки тому

    I finally understood how aov shadow works 🥹✨ thank u so much!! Hahaha