CharacterCreator4

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  • Опубліковано 29 жов 2024

КОМЕНТАРІ • 28

  • @AlexKongMX
    @AlexKongMX 6 місяців тому +1

    OH BOY LOONG LONG AWAITED FOR THIS!!! THANK YOU SOOO SO MUCH!

  • @jeffgaming
    @jeffgaming 6 місяців тому +2

    Long Awiated for this 🥰😍

  • @stuffsbynorik
    @stuffsbynorik 6 місяців тому +1

    sweet! This is great! Does this only work for symmetrical models? I am getting this error when trying to apply in the same fashion "Number of CV`s of the Left and Right side is not matching."

  • @seanE1Studios
    @seanE1Studios 6 місяців тому

    Thank you!!! It will help us a lot down the line!

  • @estrangeiroemtodaparte
    @estrangeiroemtodaparte 5 місяців тому

    Is it possible to then import Iclone fbx motions into this new rig? And if so, could we also import facial motion?

  • @MightyZeusXo
    @MightyZeusXo 3 місяці тому

    please do this for DAZ and Unreal engine as well generating the facial is tough but if somehow the same feature can be worked with DAZ and Unreal models its a gem. or your can let the software select the joints for the facials that will also help. Thank you :)

  • @imamaldekian4383
    @imamaldekian4383 3 місяці тому

    Hi, I have a question. I would like to have a reference for my model without the rig does anyone know how to do it? This is great, thank you.

  • @TheChelnov
    @TheChelnov 5 місяців тому

    Kindly make this one for Daz characters too and I'm getting symettry error when creating face controls saying vertices mismatches on some models especially Camile

  • @MeguidoCrimson
    @MeguidoCrimson 6 місяців тому

    That's impressive!! Good job!
    Got a question tho, does this same auto-setup/detection works for daz's genesis models?

  • @Dupssea
    @Dupssea 5 місяців тому

    hi, it'd be cool if we can also save mesh information for custom characters with face setup, so if we are using our own topology, we can reload the placement for multiple characters using same topology

  • @AlexKongMX
    @AlexKongMX 6 місяців тому

    And does this work with iphone face mocap? Could you show how that would work?? Man this is such a game changer! Is there a way to edit the blendshapes?

  • @RomarioM3d
    @RomarioM3d 6 місяців тому

    Wow impressive ima leave it at that

  • @davoodkharmanzar4881
    @davoodkharmanzar4881 5 місяців тому

    this is awesome ...
    but after testing on several cc3+ based characters, seems that the Jaw skin weight have bug ...

    • @TheChelnov
      @TheChelnov 5 місяців тому

      Do your facial rig work or give some error

  • @GSRstudionevermind
    @GSRstudionevermind 6 місяців тому

    If the character was exported to UE5, it doesn't work, right?

  • @ssix9448
    @ssix9448 6 місяців тому

    I love you! Thanks mate!

  • @rich8rd83
    @rich8rd83 6 місяців тому +1

    Hi when I convert CC4 FBX model to Advanced Skeleton, I don't get any of those option like "Character Mesh detected apply Face Fitting. Can you give example of how the model should be exported from CC4 and how it should be imported into Maya 2025. What version of Advanced Skeleton I should be using to duplicate your results. Please, thank you for your help.

    • @bizarre_studio
      @bizarre_studio 6 місяців тому

      Having similar problem.

    • @bizarre_studio
      @bizarre_studio 6 місяців тому

      So Now it works the only problem was I had the previous version of Advance Skeleton and auto update wasn't working so I thought I had the latest version. Just download the latest version of AS which is 6.280. Also the model has to be symmetrical otherwise its not gonna work.

  • @ssix9448
    @ssix9448 6 місяців тому

    is this feature added in 6.280? The face rig is not showing up automatically

    • @honestrajful
      @honestrajful 6 місяців тому

      update 6.280. working fine

  • @honestrajful
    @honestrajful 6 місяців тому

    It's working but face extra parts not working like eyebrows, EyeOcclusion, TearLine

  • @AhmadAli-xv4vd
    @AhmadAli-xv4vd 6 місяців тому

    Any chance for metahuman auto facial setup 🙏

  • @ИларионХлыстов
    @ИларионХлыстов 6 місяців тому

    лайк поставлен, комментарий оставлен.

  • @incrediblesarath
    @incrediblesarath 6 місяців тому

    Finally!

  • @jeffgaming
    @jeffgaming 3 місяці тому

    // Error: file: C:/Users/Jawadi/Documents/maya/AdvancedSkeleton/AdvancedSkeleton.mel line 44409: No object matches name: CC_Base_Teeth.f[0:1180]

    • @jeffgaming
      @jeffgaming 3 місяці тому

      it is stoping any idea..