sweet! This is great! Does this only work for symmetrical models? I am getting this error when trying to apply in the same fashion "Number of CV`s of the Left and Right side is not matching."
please do this for DAZ and Unreal engine as well generating the facial is tough but if somehow the same feature can be worked with DAZ and Unreal models its a gem. or your can let the software select the joints for the facials that will also help. Thank you :)
Kindly make this one for Daz characters too and I'm getting symettry error when creating face controls saying vertices mismatches on some models especially Camile
hi, it'd be cool if we can also save mesh information for custom characters with face setup, so if we are using our own topology, we can reload the placement for multiple characters using same topology
And does this work with iphone face mocap? Could you show how that would work?? Man this is such a game changer! Is there a way to edit the blendshapes?
Hi when I convert CC4 FBX model to Advanced Skeleton, I don't get any of those option like "Character Mesh detected apply Face Fitting. Can you give example of how the model should be exported from CC4 and how it should be imported into Maya 2025. What version of Advanced Skeleton I should be using to duplicate your results. Please, thank you for your help.
So Now it works the only problem was I had the previous version of Advance Skeleton and auto update wasn't working so I thought I had the latest version. Just download the latest version of AS which is 6.280. Also the model has to be symmetrical otherwise its not gonna work.
OH BOY LOONG LONG AWAITED FOR THIS!!! THANK YOU SOOO SO MUCH!
Long Awiated for this 🥰😍
sweet! This is great! Does this only work for symmetrical models? I am getting this error when trying to apply in the same fashion "Number of CV`s of the Left and Right side is not matching."
Thank you!!! It will help us a lot down the line!
Is it possible to then import Iclone fbx motions into this new rig? And if so, could we also import facial motion?
please do this for DAZ and Unreal engine as well generating the facial is tough but if somehow the same feature can be worked with DAZ and Unreal models its a gem. or your can let the software select the joints for the facials that will also help. Thank you :)
Hi, I have a question. I would like to have a reference for my model without the rig does anyone know how to do it? This is great, thank you.
Kindly make this one for Daz characters too and I'm getting symettry error when creating face controls saying vertices mismatches on some models especially Camile
That's impressive!! Good job!
Got a question tho, does this same auto-setup/detection works for daz's genesis models?
hi, it'd be cool if we can also save mesh information for custom characters with face setup, so if we are using our own topology, we can reload the placement for multiple characters using same topology
And does this work with iphone face mocap? Could you show how that would work?? Man this is such a game changer! Is there a way to edit the blendshapes?
you should learn CC4 for editing BS, Zbrushfacetool in cc4 is good plugin for editing.
Wow impressive ima leave it at that
this is awesome ...
but after testing on several cc3+ based characters, seems that the Jaw skin weight have bug ...
Do your facial rig work or give some error
If the character was exported to UE5, it doesn't work, right?
I love you! Thanks mate!
Hi when I convert CC4 FBX model to Advanced Skeleton, I don't get any of those option like "Character Mesh detected apply Face Fitting. Can you give example of how the model should be exported from CC4 and how it should be imported into Maya 2025. What version of Advanced Skeleton I should be using to duplicate your results. Please, thank you for your help.
Having similar problem.
So Now it works the only problem was I had the previous version of Advance Skeleton and auto update wasn't working so I thought I had the latest version. Just download the latest version of AS which is 6.280. Also the model has to be symmetrical otherwise its not gonna work.
is this feature added in 6.280? The face rig is not showing up automatically
update 6.280. working fine
It's working but face extra parts not working like eyebrows, EyeOcclusion, TearLine
Any chance for metahuman auto facial setup 🙏
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Finally!
// Error: file: C:/Users/Jawadi/Documents/maya/AdvancedSkeleton/AdvancedSkeleton.mel line 44409: No object matches name: CC_Base_Teeth.f[0:1180]
it is stoping any idea..