This is so bad! Ilya acts like some sort of mapping expert when reviewing other's work, but it turns out that he's no more than a mapping amateur. How do you have more than 10 years of mapping experience and still make maps like some noob in 1994?
Hell yeah, "like a noob in 1994"! Thanks for the compliment. By the way, the maps are limited to 100 linedefs each, it's gonna look like a 1994 offering no matter how you slice it.
@@joeilya If it's going to look like a 1994 offering no matter what, then why even bother to make not one, not two, but 20 of these awful gimmicky maps? I doubt someone had a gun to your head and told you to map only with 100 line and in triangles, right? The concept is awful! And to post this turd, just after acting like a big deal and bashing RastaManGames' map from Lunar Strain... you have to be quite delusional to do that. And by the way, limiting yourself to 100 lines is not an excuse of how terrible your combat design is.
This is so bad! Ilya acts like some sort of mapping expert when reviewing other's work, but it turns out that he's no more than a mapping amateur. How do you have more than 10 years of mapping experience and still make maps like some noob in 1994?
Hell yeah, "like a noob in 1994"! Thanks for the compliment. By the way, the maps are limited to 100 linedefs each, it's gonna look like a 1994 offering no matter how you slice it.
@@joeilya If it's going to look like a 1994 offering no matter what, then why even bother to make not one, not two, but 20 of these awful gimmicky maps? I doubt someone had a gun to your head and told you to map only with 100 line and in triangles, right? The concept is awful!
And to post this turd, just after acting like a big deal and bashing RastaManGames' map from Lunar Strain... you have to be quite delusional to do that. And by the way, limiting yourself to 100 lines is not an excuse of how terrible your combat design is.