I loved the overblown Quest Names for the training. "Survey Azerim" "Footsteps of a Hero" "Training a Hero" Those sound like the perfect way to trick new players into thinking it's something bigger. Nice touch!
In some games, it IS impossible. I've played some games where even the lowest-sitting obstacle cannot be jumped over...You MUST go around it. It's games like that which makes me wonder why they even HAVE the jump maneuver in it at all because it's completely useless. ...And yet, you'll still see some PC's jumping every few steps while running on perfectly flat ground... 🤪
@@aeredhaelredfalen6194 lol tell me about it. It gave me a good laugh though. Chickens are out for blood in this game.
4 роки тому+1357
Actually it makes sense. In Azerim npc's have no free will and they suffering from this.. Thats why they want to see if the player can walk, jump and crouch. When they see he has free will, they know he can be the hero.
It's actually the opposite. The NPCs are looking for people who will do whatever it is they're being told to, no matter how stupid. If they can do that, then they can be forced to do so much more labor for the NPCs, like killing rats, escort missions, etc. The best part is? The player thinks that they're doing it out of their own volition.
@@catsozen NPC (Hunter/Trapper): "Bring me 5 wolf pelts." PC (after killing 5 wolves): "Here you go." NPC (H/T) pays 5 gp, even though he will sell them to an NPC (Shopkeeper) for 10 gp; Never mind that the PC would pay the NPC (Shopkeeper) 15 gp to buy the same 5 wolf pelts. NPC (H/T): "Excellent! Wolves have been overbreeding recently so I'll need you to bring me 5 more wolf pelts." PC: "Da'fuq? Why didn't you just ask me for 10 wolf pelts right from the start?"
@@MidnightDStroyer Best one of these is: mildly different dialogue, so you know its not infinite and move one, super boring and pointless quests of a guy asking you for more and more ridiculous amounts of Harpy feathers in Witcher 2. Until Geralt comes back little sooner than expected and catches the perv 'using' them. =P
I always rebind crouch to ctrl, there are so many games that do that BS, which Steam would do a "global" button mapping for basic actions that you can then override on a per game basis, it's annoying remapping c to ctrl and making shift run.
or MGS... *deet deet* Snake you have to crawl under the truck. *deet deet* Snake... crawl under the truck.. *deet deet* Snaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaake
@@maxdecphoenix I remember those being ignorable and skippable. I played all the main MGS titles, including Peace Walker. I know they're lengthy but once you're done, you're done with them. The rest of the game is up to you. That's just from my experiences and I as of now I don't play as many games and I haven't played them in years so there could be some rose tinted glasses in here.
@@gamervet4760 im not talking about the tutorials, i'm talking about what you mentioned, NPC that follow you through the game to assist/cheer. They're fucking annoying. And the first one i can remember was Ocarina in Time. It's like a tutorial that never ends because fairy is constantly interjecting.
Dragon Age Inquisition. Awesome tutorial but there's no skipping whatsoever no matter how many times you play it. Good news is that it's not a static tutorial.
If it's in the tutorial, then it's possible. As it's following the game's scripts. Later in the actual game, you can no longer jump pass the logs. Instead, you have to finish up some parts of the main quest, unlock a special item or story event (cut scene activation) that will allow you to go pass the fallen logs. Basically detour paths, where you go all around the fallen log, once you make it to the other side, a cut-scene event occur; such as a earthquake causing the log to be displaced and revealed the path, now this path opens up as a shortcut.
I would love to see the dark souls version of this. "Adventurer! Walk to that spot" "...ok" "Now swing that sword" "Urg fiiiine" "Now....Kill that giant undead demon spider scorpion!" "...Wait what?"
Honestly I thought something like that was going to be his last challenge. NPC ( Now your final task ). Ben ( Ok like cutting down bushes ). NPC ( I need you to.....Fight DALIAN THE 9 HEADED DRAGON OF DEATH AND ICE ) 🐲🐲🐲🐲🐲🐲🐲🐲🐲. Ben ( OH FOR FUCK ). Lol 😂.
I need you to.....look left to right....AMAZING now up and down...GREAT now for the next task I need you to....... DESTROY THIS BLACK HOLE WITH 1000 DRAGON HEADS THE SIZE OF MOONS STICKING OUTA IT *:D*
More accurately "Guys, now that we've changed this critical now script-breaking mechanic should we update the tutorial?" "Nah, mate. New players will never try the tutorial." Looking at you CK2 devs
Since when does Paradox make tutorials? I've played almost every single Paradox game made in the last 10 years and the only one that I did a tutorial for was Stelaris. I had to watch 5 hours of UA-cam tutorials to get started on EU4.
@@mjburden8086 even then, it took a long time to figure out how to actually play. I sent Japan 1 gun a month as USA hoping they wouldn't invade me when I first started
They clearly hadn't completed the optional tutorial to unlock the jump feature. Ben did it, and that's why he's going to hop the fallen tree and save honeywood
@@VivaLaDirtLeague and to think you started with another training quest everyone now days absolutely loses their minds over... who's the real victim!? Just jokes~ great video!
@@VivaLaDirtLeague I mean that wouldn't be the way I go about things, but if you want want to be a murder hobo I'm not here to judge. (By the way I just found your channel recently, and have been bingeing Epic Npc Man tons. You guys are doing gods work)
This is almost perfect except... it's missing the bit where, having completed the ridiculously easy training, the adventurer steps out to get instantly swatted by a level 1 chicken.
Not gonna lie, I would love to have Alan follow me around. It would be a great moral booster. *gets out of bed* "Wow you're so strong adventurer" Yeah... yeah I am...
*falls asleep* NPC: Wow! Your so talented at every task that is put before you adventurer! Me: can you shut up?! Im trying to sleep! NPC: Wow! Your powers of persuasion is through the roof! You truly are the one to save Aserym! Me: shut-h! Up-h! NPC: Incredible! You have even altered english to your own specific style! The Orks will finally be slayed and all of Aserym with be safe!
Alternatively there’s the games with insufficient tutorials: “Adventurer! Why didn’t you block the orc’s sword?” “Um... maybe because you didn’t tell me I could?!”
Don't forget the tutorials that are so boring and meaningless, but give you the option to skip, so you do, and you end up ditched in the middle of nowhere with no idea where to go or what to do.
I hate those, I've played through multiple games and finished some and afterwards learned I could do certain things by pressing certain buttons. And of course that was in a manual or button list something like that, which I didn't read because if I wanted to spend the day reading I would have picked up a book
There are games on smartphone I refuse to play after ten minutes of unskippable tutorial. When I complain on feedback, sometimes I get passive-aggressive answers from developers, like: "If we don't say that "attack" is for attack, how would you know!?"
Well, Ben's completion of his hero training actually brought Bodger and Greg together in friendship for a moment there, so it wasn't pointless after all.
In "Streets of rogue" tutorial when you are asked to throw a rock, you can actually throw it at the npc, who checks you. This makes for an interesting response from npc. There are some other things you can do in the tutorial wrong and get a hilarious result 😂.
Hero: "Skip Training" NPC: "As you wish, adventurer! Now, this first quest will require the use of the zodiac crafting system we detailed in training. I hope you've got your sextant and compass ready, and have studied the five requisite horoscopes!"
@@dannygjk Yes, of course. The best design introduces concepts organically without a big awkward info dump. Same as writing a novel. You just ramp up the gameplay to incorporate new elements as you go actually playing. A simple 2 second overlay animation should generally be sufficient to add one new element, which can simply not be skippable. if even that: lots of times you can introduce a mechanic by just having an obstacle that common sense leads the player to grok on their own without even the briefest of distractions.
@@samontebanks410 For the character yes, but learning as the player how to accept that you are gonna die a tonne and you just have to grind through that wall with your face until you "git gud" is a lot harder for some. Especially since most games aim to lower player frustration to get new players hooked instead of bouncing off it hard and refunding.
ts25679 for the player thats just about right, for the person, accepting death as an everyday comfort, knowing that you and the ones you love may not be together forever. Learning to accept the eventual loss that will come, and understanding that the only comforts we have are the time we spend now. Is a little more difficult
I always found it stupid tbh. There are a lot of games that make you die to learn. That's basically why there's a game concept called "die&retry". Dark Souls didn't invent it. What this tutorial showed me is that the game was trying very ahrd to look hardcore to please a certain public. And it was a tremendous success - not because it's a game where you die all the time, but because it's advertised as a game where you die all the time.
I was expecting that as the twist he gets bored doing this obvious stuff and then takes on step out of the village, invisible death drop the the familiar you died or "git good" being said by Epic NPC Man...
They could've played that. Back in the days, NPC really can't turn their heads. Instead, their entire body turns with their head. So for the player being able to do it, is an amazement.
No if it was dark soul gave it would be like this Oh look an afk npc lets just steal his sword probably gonna train us how to loot items "Iudex Gundyr theme played" HOLY SHIT THAT WAS A .... "Gets karate kicked into oblivion"
I’d love to see the alternative where one of the training skills is something oddly difficult or poorly explained and something you’ll rarely ever use in the game, but you can’t get to the game until you finish all the training.
Needed a hook at the end: like he thinks he's about to start playing when another NPC approaches and tells him it's time to start the advanced training.
Indeed. At least it’s a way of setting without going through options. I always invert Y. I’m filthy lowlife console user, not PC master race, so use sticks. I can’t play without the controls inverted.
Desmodus, I invert because the first games I played with a joystick were flight games on the ZX Spectrum (Spitfire 40 and some F15 game). Years before first person shooters. In a plane pull back to go up, and just got used to that as the default.
What’s really great is when you come back halfway through the game and team up with one of the local NPCs and realize they can do way more than you could when they were having you take care off everything at the beginning as if you were the most powerful being in the world
I hope you are keeping track of the locations, npcs, enemies, and story missions because at some point, they’re going to have to make the world of Epic NPC Man an actual videogame!
Damn it! This was the perfect chance to tell the adventurer to “look up” and instead he looks down. Then the guy says, “That’s perfect! Inverted, huh? You pass!”
@@MadSwedishGamer My friend once set his mouse to have inverted y-axis controls for cs:s and never figured out how to switch it back. He now uses inverted y on every game
have you noticed that ever since the episode where Greg 'Broke' and threatened a player, he has been less... self aware. He has been sticking to his programming pretty rigidly. I wonder if the glitch got reported and a patch came out.
or the free will scared him so badly the code broke, and the break fixed the glitch? ether way they did capture the essence of our suffering through a tutorial that is the same relatively across all games [different names and buttons but still similar].
Yep and we all went there in a game that you are "the hero"... -We need you to save the world from evil... -Now i'll tell you how to be the one. *VERY BASIC TASK*
At least games like Fable, it makes sense. You literally have practical nobodies teaching the hero to do basic stuff, but only someone born a hero has the physique to truly master all of it, and you need at least a skill level that is higher than "peak human" skill levels to finish off the final boss. But yeah, there have been games where I was like "your kingsguard is literally 100 levels higher than I am, can instantly kill me, and yet I'M the only one who can slay a level 75 dragon?"
Remember, the half hour tutorial teaches you how to look left to right with mouse, attack with LMB, and walk with WASD but doesn't teach you about the actual mechanics of the game like skill combo, dodging, counters, crafting, or elements and whatever.
I did like how they better implimented that in later games. Sure, Halo 1 and 2 had the same things with the shield recharge and the "look up and down at the lights" tests and Halo 3 just had the "look up and down" as part of a diagnostic to test how your suit handled surviving re-entry, but ODST had you find and trigger the explosive bolts on your pod's canopy while Reach had you looking at target locations from the air in the Falcon.
"Azerim is saved!" Right up until the Fell Demons of the Outer-Under-Lands come through the Hell-blivion gate portals to conquer the realm of Hueco Mundus in the name of Dagon'thulu.
*Employer:* Alright, before we can hire you. I need you to fill in your first and last name. Can you do that? *You:* Sure. *Employer:* OMG, he can actually do it! He might be the one we're looking for! *You:* Great! *Employer:* Now there is still a few more steps before we can complete the hiring process. So... *You:* Skip process. *Employer:* I need you to fill out the rest of these forms. *You:* Skip Skip skip! *Employer:* Ah, so you don't need to get paid. We can skip the process. Great! We don't mind you working for free. *You:* Wait... can we start that over.
@@saifallahghidhaoui1853 Yes they do, I'm just saying that they don't let you crouch underneath objects even thought you can clearly see that you fit, you hit an invisible wall and stop moving... crouching in their minds is for sneaking only, don't know why they're doing this...
I disagree with you, The Witcher's tutorials, which as we all remmeber are: race with Ciri and fight with Vesemir are examples how tutorials should be made- they're far away from being stupid.
I was absolutely expecting him to walk into the bar, complain about his "C" key being busted and spend 15 minutes figuring out how to rebind it to "Ctrl" before crouch-walking through to the same fanfare and amazement.
This is pretty much the reaction of every first-time parent when seeing their child do stuff for the first time.... like eating, burping, pooping, sleeping, rolling over, sitting up, etc.
1:46 "Skip training...I didn't think that was going to work" every time I try and play a TCG or RPG mobile game...it seems to take hours for me to actually be able to play the game, show me one battle to get me used to the combat and in game menu, then show how the main menu works, I've played many games like this but it's standard. OR just let me skip it...
Then there are a group who argue that tutorials should enter twine with the game rather than stand out. But then you can't skip without skipping story. It's a point where you can only appease some of the crowd
I actually thought that it was going to end with the hero doing harder combinations over time. For example block+attack+crouch+block+ aiming to to the ground becomes a faint directed to the feet and then you must do a 4 faints looking at different sides quickly but you have to redo it all again from the begining if you miss a single button or take more than 10 seconds to complete xD
I loved the overblown Quest Names for the training.
"Survey Azerim"
"Footsteps of a Hero"
"Training a Hero"
Those sound like the perfect way to trick new players into thinking it's something bigger. Nice touch!
lmao yea
I was thinking the same :D
I like the graphics..it looks so realistic.. Can someone give me the name of this game
missed opportunity for "press TAB to open your inventory"
Indeed. Glorious quests deserving all the fanfare they got!
"It's physically *impossible* to crouch under this obstacle Alan"
eat your cereal
Haha. Nice one
Every Bethesda game ever.
Did you eat your cereal?
@@eatyourcereal4747 I ate my cereal.
Well, what he did at 2:15 was actually pretty impressive. He jumped over a fallen tree that is blocking a road. Some would say that's impossible.
Pokemon, *cof* *cof*
Yeah.. he definitely needs at least 92 agility to perform that..
Memories of old-school Nintendo games, the way they blocked paths until you were supposed to go down them...
You end up stuck between worlds like Rowan 0_0
In some games, it IS impossible. I've played some games where even the lowest-sitting obstacle cannot be jumped over...You MUST go around it. It's games like that which makes me wonder why they even HAVE the jump maneuver in it at all because it's completely useless.
...And yet, you'll still see some PC's jumping every few steps while running on perfectly flat ground...
🤪
It's no wonder they're impressed: Leaving one spot for another is the dream of every NPC.
that's a good point!
Thats why npc like warriors npcs
No,no he's got a point.
They can’t just “Magically” walk to a different location Rowan!
Actually. this npc is moving as u can see :D
Npc: he's a hero we are saved.
Hero: *accidentally hits a chicken*
Npc: you monster
*literally every npc charges him*
"never should've come here"
I've been playing AC oddysey lately and I got killed by a fucking chicken while fighting a mercenary. That was a new low for me
Imperial guard: THEN PAY WITH YOUR BLOOD!!!
@@thatguynar
At least I got punted by a goat while fighting a mercenary. A chicken is just sad.
@@aeredhaelredfalen6194 lol tell me about it. It gave me a good laugh though. Chickens are out for blood in this game.
Actually it makes sense. In Azerim npc's have no free will and they suffering from this.. Thats why they want to see if the player can walk, jump and crouch. When they see he has free will, they know he can be the hero.
It's actually the opposite. The NPCs are looking for people who will do whatever it is they're being told to, no matter how stupid. If they can do that, then they can be forced to do so much more labor for the NPCs, like killing rats, escort missions, etc. The best part is? The player thinks that they're doing it out of their own volition.
@@catsozen no, first theory is correct
No in lots of episodes the npcs walk by their decision but some of them a have no will and say the same lines over and over
@@catsozen NPC (Hunter/Trapper): "Bring me 5 wolf pelts."
PC (after killing 5 wolves): "Here you go."
NPC (H/T) pays 5 gp, even though he will sell them to an NPC (Shopkeeper) for 10 gp; Never mind that the PC would pay the NPC (Shopkeeper) 15 gp to buy the same 5 wolf pelts.
NPC (H/T): "Excellent! Wolves have been overbreeding recently so I'll need you to bring me 5 more wolf pelts."
PC: "Da'fuq? Why didn't you just ask me for 10 wolf pelts right from the start?"
@@MidnightDStroyer Best one of these is: mildly different dialogue, so you know its not infinite and move one, super boring and pointless quests of a guy asking you for more and more ridiculous amounts of Harpy feathers in Witcher 2. Until Geralt comes back little sooner than expected and catches the perv 'using' them. =P
When he said "Now adventurer punch" I kinda expected Alan to get it in the jaw
Same
Me too xD
My thoughts exactly! 😁
I didn't expect this to happen but now I kinda want to see it? Sorry Alan.
So did I 😂
NPC: "Press C to crouch"
Player: Hits Ctrl
NPC: "You are not the one!"
player: re-binds keys
NPC kills "wrong hero"
Babylon 5 reference?
Wasn't C the Holy Fire?
I always rebind crouch to ctrl, there are so many games that do that BS, which Steam would do a "global" button mapping for basic actions that you can then override on a per game basis, it's annoying remapping c to ctrl and making shift run.
Borderlands had the best tutorial “your ability to walk short distances without dying will be handsome jacks downfall “
Yup that Was Best
I remember that, xbox 360 days, inviting friends and playing for hours
Yes
Yep ... more games should do sarcastic tutorials ..
Fact is that if you keep applying this ability without ever missing or failing, it is any game boss downfall.
*skip training*
....2 minutes later....
Google: How to pick up sword
The worst thing is you skip the important ones
Yep. But when I haven't played for a few weeks, I can't remember the controls anyways. 😓
True story xdd
Exactly that me trying to play final fantasy x XD
XD
When they put the "Do you want to repeat the *Whole* Tutorial?" at the same button as continuing the dialogue...
And go into the physical pain of having to do it again
Oh that's just evil. LOL.
That stupid owl in Ocarina of Time. “Do you want to hear that again?” “Yes. WAIT NO!”
"Take it or leave it"
I though that was just a myth.
@@danielled8665 I always did that! I'm glad I'm not alone.
Let's be honest, we could all use a Greg to cheer us on.
You wrote that comment all on your own?! That's incredible adventurer, UA-cam will be saved by your heroic efforts for sure!
His thumbs up is so sincere I want it as a motivational poster
@@maluxorath8715 He literally pressed so many keys to do that! That's such a great feat he managed to do!
OMG, adventurer, you have reached the 300-like milestone. Your heroism is true. All of the trolls are going to succumb to your likes.
this channel is great always has these small videos to make you laugh
Yahh
whate name of the game like thate if thire agame
Especially with all the shit in the US goin on
Witcher 3's quest completed sound really gives me a sense of accomplishment.
It's a that or the word wall from skyrim for me.
Thank you! I knew that sound but I couldn't remember from where, it was driving me mad...
The fact that every simple action was given such a reactio made me feel worried lol
I'm sorry, I've just known it from playing gwent. :(
Our dopamine system is fucked mate
Every gamer kinda hates tutorials, but deep down we just really want an NPC like Allan to cheer us on through menial tasks. Makes it less painful. 👍
You never played Ocarina in Time.....
or MGS... *deet deet* Snake you have to crawl under the truck.
*deet deet* Snake... crawl under the truck..
*deet deet* Snaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaake
@@maxdecphoenix No, I never got into N64 games.
@@maxdecphoenix I remember those being ignorable and skippable. I played all the main MGS titles, including Peace Walker. I know they're lengthy but once you're done, you're done with them. The rest of the game is up to you. That's just from my experiences and I as of now I don't play as many games and I haven't played them in years so there could be some rose tinted glasses in here.
@@gamervet4760 im not talking about the tutorials, i'm talking about what you mentioned, NPC that follow you through the game to assist/cheer. They're fucking annoying. And the first one i can remember was Ocarina in Time. It's like a tutorial that never ends because fairy is constantly interjecting.
I was expecting somthing like
"Now you have completed your tutorial, and there's this dragon. *Kill it* "
Yeah, I was kinda expecting he'd get Dark Souls'd.
had the exact same thought lol
Dark souls:what is tutorial?
LOL, that's exactly what I had in mind also.
Like exam?
1:18 He never told him to use W to walk...
So he is clearly "The One"
"He shall know your ways as if born to them."
- Max von Sydow, "Dune" (1984)
I use the arrow keys to move... XD
Mouse to move
@@rpmusic6402
Mouse to look...
how do you know he needs to press 'W' to walk then?
when you start a new game and you know how to do everything but you still can't skip the tutorials
Dragon Age Inquisition. Awesome tutorial but there's no skipping whatsoever no matter how many times you play it. Good news is that it's not a static tutorial.
2:17 Wait! No, this is impossible! Everyone knows that you can't pass a fallen log in the path!
He's the chosen one;)
Remember - he is the chosen one
If it's in the tutorial, then it's possible. As it's following the game's scripts. Later in the actual game, you can no longer jump pass the logs. Instead, you have to finish up some parts of the main quest, unlock a special item or story event (cut scene activation) that will allow you to go pass the fallen logs. Basically detour paths, where you go all around the fallen log, once you make it to the other side, a cut-scene event occur; such as a earthquake causing the log to be displaced and revealed the path, now this path opens up as a shortcut.
@@goshtic9565 Bro, chill, you're gonna overheat your brain, he was joking.
Beat me to the punch!!!
There was an opportunity when Ben was asked to crouch for Alan to say, "Adventurer, where have you gone?" as Ben entered stealth mode.
He didn't pick up his class yet
@@123genki - You can sneak in Oblivion before you are given your class.
Paul Gaither and that, is when he sneaks away to the actual map.
And then when he gets to the other side and comes up and totally blows his mind 😂
Quest failed. Warning! A true adventurer does not abbandon his quests.
Restart quest
Ah! Hello adventurer! And welcome to the town of honeywood!
"Press C to crouch" : Shoots a fireball
Like who has crouch on c, right? We all know that ctrl is the superior way.
Games and game designers that map Crouch to C instead of Ctrl need to be deleted from existence.
Quest Complete
Hamish’s choccy biccy
That's why crouch is left ctrl lol
Some people actually prefer Crouch on left ctrl? I thought that was just a joke. It's far more natural to have it on C.
I would love to see the dark souls version of this.
"Adventurer! Walk to that spot"
"...ok"
"Now swing that sword"
"Urg fiiiine"
"Now....Kill that giant undead demon spider scorpion!"
"...Wait what?"
I like the treasure ahead on a cliff tutorial.
I actually thought this was going to happen lol
Honestly I thought something like that was going to be his last challenge.
NPC ( Now your final task ).
Ben ( Ok like cutting down bushes ).
NPC ( I need you to.....Fight DALIAN THE 9 HEADED DRAGON OF DEATH AND ICE )
🐲🐲🐲🐲🐲🐲🐲🐲🐲.
Ben ( OH FOR FUCK ).
Lol 😂.
Lol
I need you to.....look left to right....AMAZING now up and down...GREAT now for the next task I need you to.......
DESTROY THIS BLACK HOLE WITH 1000 DRAGON HEADS THE SIZE OF MOONS STICKING OUTA IT *:D*
"And now kill the first boss."
You died.
Re-do the tutorial.
Dark souls
Entity zero except there isn’t a tutorial
@@lavalamp2011 Of course there is, there a few signs on the floor, that counts.
I legit want a game with this sense of humor. This tutorial included.
Farcry: Blood Dragon did something like this.
"Press C to crouch"
*Accidentally casts magic spell, since the button to do that is C as well.*
Me who rebinds controls whenever I have the option: Oh, sorry, didn't realise C is a death ray now...
"And just press c"
That episode was funny
"Now crouch under this log" "Holy flame!"
XD
Shouts on accident and Yeets the hell out of the NPC man
I was expecting his "c" key to be broken.
Or for him to get stuck on a pixel size rock
CTRL !!!!!!
I expected him to accidentally hit himself with the sword while trying to crouch.
Change options?
Games and game designers that map Crouch to C by default instead of Ctrl need to be deleted from existence anyway.
Meanwhile, on Paradox.
"Guys, should we insert a tutorial?"
"Nah, mate. Just thrown him um medieval Spain."
More accurately
"Guys, now that we've changed this critical now script-breaking mechanic should we update the tutorial?"
"Nah, mate. New players will never try the tutorial."
Looking at you CK2 devs
When I first played ck2 and did the “tutorial” I ended up a few thousand gold in debt and everyone plotting to kill me
Since when does Paradox make tutorials?
I've played almost every single Paradox game made in the last 10 years and the only one that I did a tutorial for was Stelaris. I had to watch 5 hours of UA-cam tutorials to get started on EU4.
@@codynerf I feel like Hoi4 is one of the easier games they've made
@@mjburden8086 even then, it took a long time to figure out how to actually play. I sent Japan 1 gun a month as USA hoping they wouldn't invade me when I first started
I was expecting the last task to be, "Enter your credit card information, to validate your account".
2:18 but how? The path is blocked by a fallen tree!
Its a miracle, game mechanics have never got so far before.
clearly it because the previous fallen tree was on the ground, this fallen tree is support on both end above ground
You're missing with the forces you don't truly understand!
They clearly hadn't completed the optional tutorial to unlock the jump feature. Ben did it, and that's why he's going to hop the fallen tree and save honeywood
The game got updated alot since the last time you played it.
Anyone here after the executioner video, and can only think of that “I will carry out the execution!”
I feel ya
I literalllllllllly watched it before clicking on this lol
Npc: you are the chosen one! He is gonna free us!
Me: Yess
Me: *kills everyone in the village*
They weren't technically wrong...
I mean depending on how you look at it, they are free.
@@Cosmo_Samoyed This got dark all of a sudden :P
@@VivaLaDirtLeague and to think you started with another training quest everyone now days absolutely loses their minds over... who's the real victim!? Just jokes~ great video!
@@VivaLaDirtLeague I mean that wouldn't be the way I go about things, but if you want want to be a murder hobo I'm not here to judge. (By the way I just found your channel recently, and have been bingeing Epic Npc Man tons. You guys are doing gods work)
This is almost perfect except... it's missing the bit where, having completed the ridiculously easy training, the adventurer steps out to get instantly swatted by a level 1 chicken.
that's training for ya it does not prepare you for what's out there in the real world though lol
Or you complete a step too quickly and have to relaunch the game.
I feel sorry for Greg, even though he's one of the NPCs that are aware, he still has to do the stupid tutorials, ah the life of an NPC.
Not gonna lie, I would love to have Alan follow me around. It would be a great moral booster.
*gets out of bed*
"Wow you're so strong adventurer"
Yeah... yeah I am...
I'd love it too! Too weeks of that and you start saying what he says to yourself. 😊
Ooo yeah, "gets out of bed" I'd hate to know what you're fantasizing he'd say when you're still in bed....
@@Nate-bn5kk seriously?! 🙄
Hehe 😂 Indeed! 😏
*falls asleep*
NPC: Wow! Your so talented at every task that is put before you adventurer!
Me: can you shut up?! Im trying to sleep!
NPC: Wow! Your powers of persuasion is through the roof! You truly are the one to save Aserym!
Me: shut-h! Up-h!
NPC: Incredible! You have even altered english to your own specific style! The Orks will finally be slayed and all of Aserym with be safe!
Alternatively there’s the games with insufficient tutorials:
“Adventurer! Why didn’t you block the orc’s sword?”
“Um... maybe because you didn’t tell me I could?!”
ah the driver method of tutorial, give a list of moves to perform, no instructions and unable to advance until you complete them all.
Ir the games that have a million controls without telling you what any of them do
@@sarahsayshello9726 Except they do tell you...
In the dreaded manual!
Don't forget the tutorials that are so boring and meaningless, but give you the option to skip, so you do, and you end up ditched in the middle of nowhere with no idea where to go or what to do.
I hate those, I've played through multiple games and finished some and afterwards learned I could do certain things by pressing certain buttons. And of course that was in a manual or button list something like that, which I didn't read because if I wanted to spend the day reading I would have picked up a book
I wish I had someone in my life who would be equally excited about the mundane things I do.
I was expecting an "unwinnable fight" scenario to take place at the end.
*Dark souls tutorial boss*
@@searat9814 you can beat the first bosses from dark souls and demon souls, they're just difficult
I was expecting "crazy ass boss-like mob but it died after we use a single skill in tutorial"
chaos fight from dissidia duodecim , if you say you ARE and expert
you mean Tier 5 Monster on a simple Gathering Quest in Monster Hunter?
The look of joy on Alan's face is hilarious. 😂
The more of these I watch, the more I want to play an actual game that's themed like this.
Ben: Skip training!
Alan: We still have a few....
Ben: OUTRAGEOUS!
Unskippable tutorials: when the thrill of immersion slowly begins to die.
first reply.
There are games on smartphone I refuse to play after ten minutes of unskippable tutorial.
When I complain on feedback, sometimes I get passive-aggressive answers from developers, like: "If we don't say that "attack" is for attack, how would you know!?"
@SoulStealler Boiii33 It's just that most people are stupid or either 9 years old or younger, especially on mobile.
@@lorenzolagreca5845 dude for real. Then they'll give you stuff then make you spend it as part of the tutorial
So true
Well, Ben's completion of his hero training actually brought Bodger and Greg together in friendship for a moment there, so it wasn't pointless after all.
Pity Ben has zero Charisma points
2:11 "Okay adventurer, now punch."
I seriously thought he is going to punch him.
I was waiting for him to use the sword on Alan.
In "Streets of rogue" tutorial when you are asked to throw a rock, you can actually throw it at the npc, who checks you. This makes for an interesting response from npc. There are some other things you can do in the tutorial wrong and get a hilarious result 😂.
Hero: "Skip Training"
NPC: "As you wish, adventurer! Now, this first quest will require the use of the zodiac crafting system we detailed in training. I hope you've got your sextant and compass ready, and have studied the five requisite horoscopes!"
that just means it's an even worse game design...
Meh, just google it. And NO, I don't wanna watch a youtube video! Just ballpark it for me!
@@gakk8658 "Just google it!"
> Game crashes upon Alt+Tab
@@gavinjenkins899 I don't get it. You want the game to require no training?
@@dannygjk Yes, of course. The best design introduces concepts organically without a big awkward info dump. Same as writing a novel. You just ramp up the gameplay to incorporate new elements as you go actually playing. A simple 2 second overlay animation should generally be sufficient to add one new element, which can simply not be skippable. if even that: lots of times you can introduce a mechanic by just having an obstacle that common sense leads the player to grok on their own without even the briefest of distractions.
2:50 after the 'path is blocked' episode we can only begin to comprehend, how awesome completing that crouching test is! 👏
Most of the games first task: Look left and right.
Dark souls first task: Learn how to die.
That's easy
@@samontebanks410 For the character yes, but learning as the player how to accept that you are gonna die a tonne and you just have to grind through that wall with your face until you "git gud" is a lot harder for some. Especially since most games aim to lower player frustration to get new players hooked instead of bouncing off it hard and refunding.
ts25679 for the player thats just about right, for the person, accepting death as an everyday comfort, knowing that you and the ones you love may not be together forever. Learning to accept the eventual loss that will come, and understanding that the only comforts we have are the time we spend now. Is a little more difficult
I always found it stupid tbh. There are a lot of games that make you die to learn. That's basically why there's a game concept called "die&retry". Dark Souls didn't invent it. What this tutorial showed me is that the game was trying very ahrd to look hardcore to please a certain public. And it was a tremendous success - not because it's a game where you die all the time, but because it's advertised as a game where you die all the time.
I was expecting that as the twist he gets bored doing this obvious stuff and then takes on step out of the village, invisible death drop the the familiar you died or "git good" being said by Epic NPC Man...
We don't appreciate the introductory NPC enough; he's redundant, but he's the encouraging NCP that we all need. 🤣
first reply.
first reply.
Better than no tutorial.
When I was new to Escape from Tarkov, I sat in front of a chest for some minutes, trying to open it by pressing random keys.
I like how the npc is legitimately in awe from this man looking and moving around, things he hasn't been able to do since his creation.
When did greg lose his self awareness?
Man, that’s deep
@@colewilder7353 he's always been half in half out of self awareness
I mean he is self aware but also has to follow the scripts given to him
They could've played that. Back in the days, NPC really can't turn their heads. Instead, their entire body turns with their head. So for the player being able to do it, is an amazement.
2:03 Yo, can I get this moment on a t-shirt? I need this kind of positivity in my life.
Thats a good idea!
It shouldn’t be photo realistic though. It should be realistically recreated as a painting. Then put onto a shirt.
@@maximumdon7637 THAT'S AN EVEN BETTER IDEA!
I would pay monies for this.
The thumbs up right in the face
When a mission passes, the sound of when you complete a mission in the Witcher sounds very well done
Twist. Its a dark souls game. After tutorial "now kill that giant ogre".
That’s what I was expecting. “One final task hero, kill this giant almost impossible monster that’s pretty much the hardest fight in the whole game”
DS doesn't have a forced tutorial though, just messages you can choose to ignore.
No if it was dark soul gave it would be like this
Oh look an afk npc lets just steal his sword probably gonna train us how to loot items
"Iudex Gundyr theme played"
HOLY SHIT THAT WAS A ....
"Gets karate kicked into oblivion"
They need to do a Dark Souls skit with a funny, nonsensical, dark dialogue and random laughter.
The Lich King
Holy shit bro i almost died. “Karate kicked into oblivion” so fucking true
XD
Love how every time he completed a quest it was the sound from the Witcher.
Dammn i was looking for this comment
I’d love to see the alternative where one of the training skills is something oddly difficult or poorly explained and something you’ll rarely ever use in the game, but you can’t get to the game until you finish all the training.
Love the use of The Witcher 3 quest sound effect!
nicely noticed ;)
I was about to say it
Needed a hook at the end: like he thinks he's about to start playing when another NPC approaches and tells him it's time to start the advanced training.
Two new players log in, and get told they're the chosen one just as Rowan's leaving.
or have him spam through the dialogues only to click "repeat the tutorial"
Advanced training: Look up and down
I love how the training turned into sarcastically roasting him.
"I need you to look up and down."
*looks up and down*
"Would you like to invert your controls?"
Indeed. At least it’s a way of setting without going through options. I always invert Y. I’m filthy lowlife console user, not PC master race, so use sticks. I can’t play without the controls inverted.
I used to always invert controls also but one day I just decided not to and I live a better life now
As I understand it, "inverted" controls used to be the default setting.
The n64 is the reason I'm inverted...
Desmodus, I invert because the first games I played with a joystick were flight games on the ZX Spectrum (Spitfire 40 and some F15 game). Years before first person shooters. In a plane pull back to go up, and just got used to that as the default.
*chanting* Azerim is saved.
Player: *chooses all the villain routes*
Right clicks instead of left clicking.
villain ending is best ending
@@scpfoundation4609 U ARE MONSTER!
What’s really great is when you come back halfway through the game and team up with one of the local NPCs and realize they can do way more than you could when they were having you take care off everything at the beginning as if you were the most powerful being in the world
I hope you are keeping track of the locations, npcs, enemies, and story missions because at some point, they’re going to have to make the world of Epic NPC Man an actual videogame!
You forgot to show him leveling up from the "walk over there" quest xp :)
omg this one was golden, I really love how excited he gets by trivial tasks, amazing acting!
To be fair, the whole town of honeywood npcs can't do all of those on command
Damn it! This was the perfect chance to tell the adventurer to “look up” and instead he looks down. Then the guy says, “That’s perfect! Inverted, huh? You pass!”
It was showing mouse and keyboard controls. Inverted with a controller, absolutely. But what kind of heathen uses inverted y-axis with a mouse?
@@MadSwedishGamer My friend once set his mouse to have inverted y-axis controls for cs:s and never figured out how to switch it back. He now uses inverted y on every game
have you noticed that ever since the episode where Greg 'Broke' and threatened a player, he has been less... self aware. He has been sticking to his programming pretty rigidly. I wonder if the glitch got reported and a patch came out.
or the free will scared him so badly the code broke, and the break fixed the glitch? ether way they did capture the essence of our suffering through a tutorial that is the same relatively across all games [different names and buttons but still similar].
I think he just likes being a nuisance to new players because he knows how they’ll treat him.
Yep and we all went there in a game that you are "the hero"...
-We need you to save the world from evil...
-Now i'll tell you how to be the one.
*VERY BASIC TASK*
At least games like Fable, it makes sense. You literally have practical nobodies teaching the hero to do basic stuff, but only someone born a hero has the physique to truly master all of it, and you need at least a skill level that is higher than "peak human" skill levels to finish off the final boss.
But yeah, there have been games where I was like "your kingsguard is literally 100 levels higher than I am, can instantly kill me, and yet I'M the only one who can slay a level 75 dragon?"
@@Predated2 And they refuse to give you one of the many iron sword they give to cadets, until you can pay for it.
Well thanks king. So nice of you.
You must kill some rats, Adventurer.
And then he dies to the first rat he encounters.
Lmao, understood that reference
Let's be real, we all died in that house in Balmora...
@@calvinrosehart7042 "why are my hits missing????"
I really wish a game would actually do a tutorial like this with the NPC thinking you're a GOD for managing to look to your left
"Remember: to jump, jump!"
- tutorial character in Sword Art Online Abridged
"Remember don't do drugs unless it's steroids in that case do lots of drugs"
This is the most wholesome thing I've seen today, and I love every minute of it.❤
Remember, the half hour tutorial teaches you how to look left to right with mouse, attack with LMB, and walk with WASD but doesn't teach you about the actual mechanics of the game like skill combo, dodging, counters, crafting, or elements and whatever.
NPC Greg: "I need you to look left to right."
*Halo NPC Marines enters chat*
I did like how they better implimented that in later games. Sure, Halo 1 and 2 had the same things with the shield recharge and the "look up and down at the lights" tests and Halo 3 just had the "look up and down" as part of a diagnostic to test how your suit handled surviving re-entry, but ODST had you find and trigger the explosive bolts on your pod's canopy while Reach had you looking at target locations from the air in the Falcon.
@@VegetaLF7 Yea, they make it seem more realistic and important to look around other than breaking the emersion of the game
@@VegetaLF7 so basically what your saying all problems can be fixed with power armor?
"Azerim is saved!"
Right up until the Fell Demons of the Outer-Under-Lands come through the Hell-blivion gate portals to conquer the realm of Hueco Mundus in the name of Dagon'thulu.
Now that's an ambitious crossover.
This is the crossover we need!
@@VivaLaDirtLeague I'm waiting for the Azerim/ Harry Dresden crossover.
sound like oblivion and skyrim mix together and add a bit of darksoul in it.
@@AndroidNoir-L06k more like bleach mixed with wow and Skyrim
I hope when this game becomes a reality that this tutorial is left in
Oh boy wont he enjoy doing that again on his second run.
And 3rd.
And 4th.
And 5th.
aaand...
imagine that this happen in real life every time you try to apply new jobs.
It kind of does with having to enter and re-enter all of your employment history etc
Frankly it would help a lot.
It would be absolutely amazing!
@@VivaLaDirtLeague 😂😂😂😂😂
*Employer:* Alright, before we can hire you. I need you to fill in your first and last name. Can you do that?
*You:* Sure.
*Employer:* OMG, he can actually do it! He might be the one we're looking for!
*You:* Great!
*Employer:* Now there is still a few more steps before we can complete the hiring process. So...
*You:* Skip process.
*Employer:* I need you to fill out the rest of these forms.
*You:* Skip Skip skip!
*Employer:* Ah, so you don't need to get paid. We can skip the process. Great! We don't mind you working for free.
*You:* Wait... can we start that over.
0:43 i love that witcher task music
I liked this little Witcher sound on the quest completion.
I missed this series. I'm glad you guys are back at it 😊
Somehow the most underwhelming but most entertaining training montage I’ve ever seen
“We need a hero” training montage music
Yo when was the last time we saw Alan and Rowan hug each other with actual joy tho
right? might be the first time of them getting along lol.
This particular adventurer is surprisingly chill and patient.
3:03 He was playing a bethesda game, that's why they're so impressed xD
Haha
Bethesda games just throw you out in the wilderness and let you decide the course of your adventure .
@@saifallahghidhaoui1853 Yes they do, I'm just saying that they don't let you crouch underneath objects even thought you can clearly see that you fit, you hit an invisible wall and stop moving... crouching in their minds is for sneaking only, don't know why they're doing this...
that witcher's sound fits perfectly 😂😂
I disagree with you, The Witcher's tutorials, which as we all remmeber are: race with Ciri and fight with Vesemir are examples how tutorials should be made- they're far away from being stupid.
Who said anything about it sounding stupid that sound just fits well with the video
Yeah agree with that sound
It really does fit well with that video
@@rafazaba5190 wait, I'm not talking about the witcher game, I just liked the sound...
"Look left and right"
Keaton's Batman: ...
Try Clooney's Batman.
I was expecting he fails the "C" Crouch task and Alan force him to repeat the whole task from the beginning lol
thats just mean lol
Yeah, I was expecting that too 😆
I was absolutely expecting him to walk into the bar, complain about his "C" key being busted and spend 15 minutes figuring out how to rebind it to "Ctrl" before crouch-walking through to the same fanfare and amazement.
Me too!
Isn't C the button you press in order to perform magic spells, though? :o
This is pretty much the reaction of every first-time parent when seeing their child do stuff for the first time.... like eating, burping, pooping, sleeping, rolling over, sitting up, etc.
Exactly 😂😂😂😂😂😂
I never thought of that but yes I did this every time my daughter did something new
does it get less exciting from the second child onwards? That is kinda depressing to read lol
You’re not wrong
@@limaTheNoob .... no good parents still get super-excited.... but not the same as the first... but yeah, still excited
A hero's journey starts with a single step.
I love how enthusiastic Alan is! LOL (and how unimpressed Ben seems to be!)
What got me was rowan showing up and not giving alan crap, but actually being excited. Weird.
Good job Ben we all knew you could look left to right without arguing!
Truly, he's the hero spoken of in the prophecy!
*opens settings*
*opens keybinds*
*rebinds crouch to ctrl, like a normal functioning human who isn't a psychopath*
“Now you must buy this DLC to save this part of the world!”
That "stupid training" ended up bring old foes together in a happy embrace.
I love the Witcher 3 sounds. Didn't realize the tutorial when I did it it, then the game opened up and I was like...YES.
I like the tutorial on Far Cry Blood Dragon. "to look around, look around."
Best tutorial ever made!
1:46 "Skip training...I didn't think that was going to work" every time I try and play a TCG or RPG mobile game...it seems to take hours for me to actually be able to play the game, show me one battle to get me used to the combat and in game menu, then show how the main menu works, I've played many games like this but it's standard. OR just let me skip it...
Then there are a group who argue that tutorials should enter twine with the game rather than stand out. But then you can't skip without skipping story. It's a point where you can only appease some of the crowd
I actually thought that it was going to end with the hero doing harder combinations over time.
For example block+attack+crouch+block+ aiming to to the ground becomes a faint directed to the feet and then you must do a 4 faints looking at different sides quickly but you have to redo it all again from the begining if you miss a single button or take more than 10 seconds to complete xD
Congratulations for 2 million, y’all so close ✨
🥳