Applying Materials in UE5 - Unreal Engine 5 Texturing Tutorial

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  • Опубліковано 1 лис 2024

КОМЕНТАРІ • 55

  • @jzulkus
    @jzulkus 2 місяці тому +1

    It really helped to understand the basics. Thanks a lot. Definitely going to look up for more videos of yours.

  • @easygrammor
    @easygrammor Рік тому +11

    That's looking pretty good, great tutorial. But, as i know, the map you used for roughness is actually a 3 grayscale maps combined together for better optimization, and you don't need to connect rgb channel to roughness, but one of the R, G, B separate channels, which one is for roughness you may know from the name ending: ORDp, where O - Ambient Occlusion, R - Roughness, Dp - World Displacement, so in order to use Roughness channel you need to connect Blue channel only, for AO is Red channel, and for World DIsplacement is Green channel

  • @SquishyMelon420
    @SquishyMelon420 2 роки тому +8

    Thank you, this helped me on my Where's Waldo game

  • @AdamWho
    @AdamWho 2 роки тому +6

    Thank you! I was having trouble scaling the textures but this helped a load.

  • @JoyKazuhira
    @JoyKazuhira 2 роки тому

    Ive been using ue for years without using instances or even touching it. Thank you.

  • @Ninebreaker56
    @Ninebreaker56 Рік тому +1

    Your video was more informative than my college tutorials. You're the best.

  • @joa4705
    @joa4705 3 місяці тому

    thanks almost gone crazy trying to find someone who explain this TILING stuff specifically XD thanks aggain

  • @caydeisclutch2589
    @caydeisclutch2589 Рік тому +1

    If you have the materials and texture assets imported already, you save a bunch of time by dragging and dropping them onto the selection you're trying to texture in selection mode viewport, and tweaking settings from there. You can see everything happening in real time and change it instantly if you don't like it. No guessing, switching between BP and map view, and saving excessively. Also no touching up messy BPs. Just a thought. But this works too I guess..

  • @nanopixel.studio
    @nanopixel.studio Рік тому +1

    Whew, glad I found your channel. Thanks for posting.

  • @Stonefieldmedia
    @Stonefieldmedia 2 роки тому +1

    Textures and Tiling is what I came for. Thanks for teaching me!

  • @arturperzyna5453
    @arturperzyna5453 Рік тому

    "Good is always an enemy of the best"

  • @ashleymcbride7952
    @ashleymcbride7952 Рік тому

    OMG Thanks for this!! This is all I needed help with for a school project!! You're the best :D

  • @joelwesterveltaia2196
    @joelwesterveltaia2196 8 місяців тому

    Thanks. Nice, simple tutorial.

  • @Machinify
    @Machinify Рік тому

    Hell yea, this was a great video. You explain the points I was wondering myself, and short and concise 👍

  • @miha2011video
    @miha2011video Рік тому

    Thank you. That's what I was looking for)

  • @gilpetperdon9831
    @gilpetperdon9831 Рік тому

    Question: can I use my phone, Samsung a71 to control camera? When creating shots in the future I only know how to use my fingers on a screen to move around when keyframing a camera, learned it in prisma 3d, does unreal engine 5 have a remote option?

  • @IlnurZhazha
    @IlnurZhazha 7 місяців тому

    thanks man, your tutorial helped me a lot!

  • @DaysVFX
    @DaysVFX Рік тому +1

    this is a godsend, thank you!

  • @arturperzyna5453
    @arturperzyna5453 Рік тому

    So Quixel doesn't provide materials along with the textures, just the textures?

  • @Tenchinu
    @Tenchinu Рік тому

    Thnk u vry much! Materials are always complicated for n00bs... nd I'm the n00biest of them all. This rly helped me a lot :)
    weird question. How would you apply a material made in Substance, so it can match the UV coordinates exactly?
    I made a fur, alembic material in Blender, and need to match the Substance map I made so the stripes look exactly like the base. Blender has no prob with this, since particle effect just copies the material of the base mesh... but I have not found a way to export this into UE5.
    Any suggestions? :)

  • @psplad12345
    @psplad12345 2 роки тому +1

    Nice guide man, easy to follow and thanks for this. I'm new to game dev so this was really helpful

  • @bunnygodx
    @bunnygodx 9 місяців тому

    great tutorial thank you

  • @apterous420
    @apterous420 7 місяців тому +1

    ok, how do you apply that to a single face?

  • @jediarcher16
    @jediarcher16 7 місяців тому

    Great tutorial

  • @satenikkhandamyan3496
    @satenikkhandamyan3496 3 місяці тому

    Thank You so much!

  • @BoxTrapGames
    @BoxTrapGames Рік тому

    where does the "disp" and "diff" texture go? because it says on mine grey_plaster_02_disp_8k and floor_concrete_04_diff_8k

  • @dedicatedserver8214
    @dedicatedserver8214 Рік тому

    Why not drag the material instance from quixel that was downloaded? Its already made

  • @Undergroundgamer1999
    @Undergroundgamer1999 2 місяці тому

    How to increase hardness rough ness in texture like i am make a old wall withh cracks n dirty on it . But don't like like real one .

  • @gauravkumar-bu6xo
    @gauravkumar-bu6xo Рік тому

    the 1 page of your video is missing in my unreal engine only recent and blank project option is available help please sirrrrrrr???

  • @cmdrschime4840
    @cmdrschime4840 5 місяців тому

    assets not available in uasset format ? (on download)

  • @RedditStorriesFr
    @RedditStorriesFr Рік тому

    that supper helpful thank you so much you've just earned a sub and a like

  • @CassidyListon
    @CassidyListon Рік тому

    I had trouble with the Bridge/Quixel content portion of this video.

  • @philberex
    @philberex 2 місяці тому

    Thank You!

  • @skioppinovero
    @skioppinovero Рік тому

    when i create a new material I am not able to extend the “new material” window in the event graph, I just see the name, but not “base color” “metalic” “specular”….pls help😵

  • @atlas8094
    @atlas8094 2 роки тому +2

    really good video but i do have one problem and that is that you are talking through like its a Unreal Engine Beginners tutorial instead of a straight out Texturing Material but thats just some helpful criticism.

  • @roboldx9171
    @roboldx9171 2 роки тому +1

    Thanks, bud.

  • @DoctorPersival
    @DoctorPersival 11 місяців тому

    how do i create cloth wet-able material ue5?

  • @guillermo3dcode
    @guillermo3dcode Рік тому

    Hi! Im struggling looking for a way to get a list of All Materials used within a Level, could anyone help me please? Im using the UE5.1

  • @Perry10007
    @Perry10007 Рік тому

    great, thank you

  • @FinnB747
    @FinnB747 Рік тому

    i dont think we need how to use the engien at the start but still good

  • @Taboriancheese
    @Taboriancheese Місяць тому

    bro this is helpful but dam he yaps a lot

  • @NadoTheCrazyKid
    @NadoTheCrazyKid Рік тому

    when i drag the material onto the ball which is my object im texturing the texture does not apply Edit: nvm you have to apply the texture onto the ball in a different way

  • @BaseRadian
    @BaseRadian 2 роки тому +1

    Thanks!

  • @user_375a82
    @user_375a82 Рік тому

    Not bad - thx.

  • @KitoWCUEStuff
    @KitoWCUEStuff 6 місяців тому

    why doesnt it show the bottom part when i get into the template?!??!??!??!?!?!
    this dont work :(

  • @arky3000
    @arky3000 Рік тому

    anyone else having blurry textures after importing into unreal? like wtf, why would it even lower the resolution?

  • @nkhl777
    @nkhl777 2 місяці тому

    bro sound like Timothee Chalamet

  • @lucutes2936
    @lucutes2936 8 місяців тому

    thx

  • @corysmith2317
    @corysmith2317 Рік тому

    thank you man i owe you some neck

  • @kay-hb4zv
    @kay-hb4zv 11 місяців тому

    Amazing tutorial! Helped me so much on my project (⁠・⁠∀⁠・⁠)

  • @GormanNordem
    @GormanNordem 10 місяців тому

    AAAHMM UHHM UHMM AAHMM UHHMMM UHHM AHHHMM AHHMM UHHHHM.
    GOD, so annoying.

  • @stevescott9614
    @stevescott9614 Рік тому +1

    Can hardly hear you...

  • @satisfied_chimp
    @satisfied_chimp Рік тому

    Dude thanks for the info