That's looking pretty good, great tutorial. But, as i know, the map you used for roughness is actually a 3 grayscale maps combined together for better optimization, and you don't need to connect rgb channel to roughness, but one of the R, G, B separate channels, which one is for roughness you may know from the name ending: ORDp, where O - Ambient Occlusion, R - Roughness, Dp - World Displacement, so in order to use Roughness channel you need to connect Blue channel only, for AO is Red channel, and for World DIsplacement is Green channel
If you have the materials and texture assets imported already, you save a bunch of time by dragging and dropping them onto the selection you're trying to texture in selection mode viewport, and tweaking settings from there. You can see everything happening in real time and change it instantly if you don't like it. No guessing, switching between BP and map view, and saving excessively. Also no touching up messy BPs. Just a thought. But this works too I guess..
Question: can I use my phone, Samsung a71 to control camera? When creating shots in the future I only know how to use my fingers on a screen to move around when keyframing a camera, learned it in prisma 3d, does unreal engine 5 have a remote option?
Thnk u vry much! Materials are always complicated for n00bs... nd I'm the n00biest of them all. This rly helped me a lot :) weird question. How would you apply a material made in Substance, so it can match the UV coordinates exactly? I made a fur, alembic material in Blender, and need to match the Substance map I made so the stripes look exactly like the base. Blender has no prob with this, since particle effect just copies the material of the base mesh... but I have not found a way to export this into UE5. Any suggestions? :)
when i create a new material I am not able to extend the “new material” window in the event graph, I just see the name, but not “base color” “metalic” “specular”….pls help😵
really good video but i do have one problem and that is that you are talking through like its a Unreal Engine Beginners tutorial instead of a straight out Texturing Material but thats just some helpful criticism.
when i drag the material onto the ball which is my object im texturing the texture does not apply Edit: nvm you have to apply the texture onto the ball in a different way
It really helped to understand the basics. Thanks a lot. Definitely going to look up for more videos of yours.
That's looking pretty good, great tutorial. But, as i know, the map you used for roughness is actually a 3 grayscale maps combined together for better optimization, and you don't need to connect rgb channel to roughness, but one of the R, G, B separate channels, which one is for roughness you may know from the name ending: ORDp, where O - Ambient Occlusion, R - Roughness, Dp - World Displacement, so in order to use Roughness channel you need to connect Blue channel only, for AO is Red channel, and for World DIsplacement is Green channel
thx
Thank you, this helped me on my Where's Waldo game
Thank you! I was having trouble scaling the textures but this helped a load.
Ive been using ue for years without using instances or even touching it. Thank you.
Your video was more informative than my college tutorials. You're the best.
thanks almost gone crazy trying to find someone who explain this TILING stuff specifically XD thanks aggain
If you have the materials and texture assets imported already, you save a bunch of time by dragging and dropping them onto the selection you're trying to texture in selection mode viewport, and tweaking settings from there. You can see everything happening in real time and change it instantly if you don't like it. No guessing, switching between BP and map view, and saving excessively. Also no touching up messy BPs. Just a thought. But this works too I guess..
Whew, glad I found your channel. Thanks for posting.
Textures and Tiling is what I came for. Thanks for teaching me!
"Good is always an enemy of the best"
OMG Thanks for this!! This is all I needed help with for a school project!! You're the best :D
Thanks. Nice, simple tutorial.
Hell yea, this was a great video. You explain the points I was wondering myself, and short and concise 👍
Thank you. That's what I was looking for)
Question: can I use my phone, Samsung a71 to control camera? When creating shots in the future I only know how to use my fingers on a screen to move around when keyframing a camera, learned it in prisma 3d, does unreal engine 5 have a remote option?
thanks man, your tutorial helped me a lot!
this is a godsend, thank you!
So Quixel doesn't provide materials along with the textures, just the textures?
Thnk u vry much! Materials are always complicated for n00bs... nd I'm the n00biest of them all. This rly helped me a lot :)
weird question. How would you apply a material made in Substance, so it can match the UV coordinates exactly?
I made a fur, alembic material in Blender, and need to match the Substance map I made so the stripes look exactly like the base. Blender has no prob with this, since particle effect just copies the material of the base mesh... but I have not found a way to export this into UE5.
Any suggestions? :)
Nice guide man, easy to follow and thanks for this. I'm new to game dev so this was really helpful
great tutorial thank you
ok, how do you apply that to a single face?
Great tutorial
Thank You so much!
where does the "disp" and "diff" texture go? because it says on mine grey_plaster_02_disp_8k and floor_concrete_04_diff_8k
Why not drag the material instance from quixel that was downloaded? Its already made
How to increase hardness rough ness in texture like i am make a old wall withh cracks n dirty on it . But don't like like real one .
the 1 page of your video is missing in my unreal engine only recent and blank project option is available help please sirrrrrrr???
assets not available in uasset format ? (on download)
that supper helpful thank you so much you've just earned a sub and a like
I had trouble with the Bridge/Quixel content portion of this video.
Thank You!
when i create a new material I am not able to extend the “new material” window in the event graph, I just see the name, but not “base color” “metalic” “specular”….pls help😵
really good video but i do have one problem and that is that you are talking through like its a Unreal Engine Beginners tutorial instead of a straight out Texturing Material but thats just some helpful criticism.
Thanks, bud.
how do i create cloth wet-able material ue5?
Hi! Im struggling looking for a way to get a list of All Materials used within a Level, could anyone help me please? Im using the UE5.1
great, thank you
i dont think we need how to use the engien at the start but still good
bro this is helpful but dam he yaps a lot
when i drag the material onto the ball which is my object im texturing the texture does not apply Edit: nvm you have to apply the texture onto the ball in a different way
Thanks!
Not bad - thx.
why doesnt it show the bottom part when i get into the template?!??!??!??!?!?!
this dont work :(
anyone else having blurry textures after importing into unreal? like wtf, why would it even lower the resolution?
bro sound like Timothee Chalamet
thx
thank you man i owe you some neck
Amazing tutorial! Helped me so much on my project (・∀・)
AAAHMM UHHM UHMM AAHMM UHHMMM UHHM AHHHMM AHHMM UHHHHM.
GOD, so annoying.
Can hardly hear you...
Dude thanks for the info