December patch preview & summary (AoE2)

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  • Опубліковано 2 лис 2024

КОМЕНТАРІ • 383

  • @JJBeauregard1
    @JJBeauregard1 11 місяців тому +700

    It's been over two whole decades and it's finally here... I can't believe I'm seeing the day AoE2 is adding in extended details to before hidden stats. What a time to be alive!!

    • @iforgot87872
      @iforgot87872 11 місяців тому +33

      It’s time for my weekly pinching myself that AOE2 is still alive and improving

    • @twaturmoma
      @twaturmoma 11 місяців тому +1

      i remember playing when i was like 6 ish and now i smile knowing its outlasted almost all AAA titles that are considered the mainstay of the industry

    • @verinityvoid
      @verinityvoid 11 місяців тому +17

      My only question is why it took so long to get this setting in the first place. Clearly it can be done in some capacity since its a setting you can change in AoE3 before DE, so it just baffles me that it took them this long for AoE2's base game.

    • @VuLinhAssassin
      @VuLinhAssassin 11 місяців тому +2

      They did not call DE version a love letter for nothing 😂

    • @ljuc
      @ljuc 11 місяців тому +2

      They should show all Hidden bonuses too, just like in AoE3 :D

  • @Duke_of_Lorraine
    @Duke_of_Lorraine 11 місяців тому +496

    Finally the Aztec monk can reach 100 hp instead being stuck at 95

    • @zsoltmautner3250
      @zsoltmautner3250 11 місяців тому +57

      What a great remark! I don't think many people would think about this so suddenly.

    • @hiphop2u
      @hiphop2u 11 місяців тому +34

      This also annoyed me for years as well lmao

    • @agustinfranco0
      @agustinfranco0 11 місяців тому +138

      * new change *
      now, monastery techs give aztec monks only 4.95 extra HP.

    • @darthkarl99
      @darthkarl99 11 місяців тому +61

      @@agustinfranco0 Calm down there Satan.

    • @Gonzalo_105
      @Gonzalo_105 11 місяців тому +8

      @@agustinfranco0jajajajaja

  • @nomcognom2332
    @nomcognom2332 11 місяців тому +573

    Having an intermediate technology between nothing and double protection against conversion is a very good idea. Faith costs too much.

    • @willemverheij3412
      @willemverheij3412 11 місяців тому

      Seems pretty true to real life where priests have private jets. 😄

    • @karonteazt3286
      @karonteazt3286 11 місяців тому +3

      Nerfing the very nada civ persians lol

    • @SuperD863
      @SuperD863 11 місяців тому +37

      Also has the advantage that you can give some civs which should have lesser protection at least one weaker tech instead of all or nothing

    • @robdillenger4763
      @robdillenger4763 11 місяців тому +64

      But what's really important is the extra +5HP it gives to Aztec monks.

    • @RaynmanPlays
      @RaynmanPlays 11 місяців тому +3

      The God-Emperor of Man: "Tell me about it."

  • @Davtwan
    @Davtwan 11 місяців тому +182

    The funny thing is that the Huns struggled in the regular Nomad map due to the water element. Giving them a scout may help them quite a bit on that map to remove the irony. :B

    • @ucanbalinalar
      @ucanbalinalar 11 місяців тому +22

      They were bottom tier on Nomad because they couldn't build a dock at start. Now I guess they'll be decent on Nomad and crazy good on Land Nomad.

    • @nejnovejsi
      @nejnovejsi 11 місяців тому +14

      I don't think a scout on nomad is a good idea. I would cetrainly take away the sheep converting ability at least, but still it seems very strong to get the intel on other players...

    • @martytu20
      @martytu20 11 місяців тому +10

      @@nejnovejsiThey’re still behind in eco since they can’t build a dock for surface fishing or building a fishing eco. The horse scout that steals sheep is at least a compensation.

    • @JZ-wm2ov
      @JZ-wm2ov 11 місяців тому +6

      @@nejnovejsi think about Vietnamese bonus, that is strong as well in nomad

    • @slungellife
      @slungellife 11 місяців тому +1

      @@nejnovejsi I think it would especially be nice if they couldn't convert enemy sheeps, although that would probably be a very un intuitive mechanic. Getting your scouting sheeps converted by enemy horses running around seems like a pain

  • @picanchilada
    @picanchilada 11 місяців тому +194

    SOTL will NEVER be out of the job due the UI changes 🙌
    We will always need you to tell us the implication of each civ bonus and unit stats

    • @aoecaviler943
      @aoecaviler943 11 місяців тому +1

      woah

    • @mysteriousshadow395
      @mysteriousshadow395 11 місяців тому

      different colors at least!@@aoecaviler943

    • @daarom3472
      @daarom3472 11 місяців тому +1

      yea we need Spirit! Like what damage does a tatar treb do hitting a Georgian castle uphill down from a cliff.

  • @BillyBtheman
    @BillyBtheman 11 місяців тому +65

    0:15 that's not a bug Spirit, that's a bird.

  • @XvaleckX
    @XvaleckX 11 місяців тому +44

    Gotta hand it to the devs to continue to develop and balance this game. I haven’t picked it up since my son was born last year. I will gladly show him this game when he’s older though.

    • @teamofsteve
      @teamofsteve 11 місяців тому +5

      Your son was born last year? He’s old enough already-what are you waiting for?

    • @grabik4402
      @grabik4402 11 місяців тому +1

      He's old enough, better start early with some t90 videos and sotl videos

    • @teamofsteve
      @teamofsteve 11 місяців тому +3

      His first words will be “where’s the taco?”

  • @llSuperSnivyll
    @llSuperSnivyll 11 місяців тому +95

    Extended Unit Stats was a long due change, but it still sorely misses the Bonuses and Armor Types from the unit cards, which I think is more critical.

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p 11 місяців тому +17

      yeah, true, but I think there are just too many types for this to be practical UI-wise.
      Like, I bet it would confuse scare people away more than it would help : p

    • @agustinfranco0
      @agustinfranco0 11 місяців тому

      @@user-sl6gn1ss8p yeah, just imagine clicking a mameluke...

    • @Drak77TV
      @Drak77TV 11 місяців тому +15

      @@user-sl6gn1ss8p AoE3 unit cards display that information fully and yea at first glance it feels like being jumpscared by excel, but afterwards it's not too terrible

    • @ArawnOfAnnwn
      @ArawnOfAnnwn 11 місяців тому

      @@user-sl6gn1ss8p Just copy Age of Mythology by having a button that opens up an in-game wiki window.

    • @solace6633
      @solace6633 11 місяців тому +2

      ​@@Drak77TVstill that jumpscare and that Ui is better designed than the aoe 2 one

  • @SuperNexus14
    @SuperNexus14 11 місяців тому +6

    I absolutely love how the devs simply listened to the community and pro feedback on monks, thought of a good new tech and implemented it. Great!

  • @Flamewalk
    @Flamewalk 11 місяців тому +19

    As a player who prefers civs with mostly defensive monks & monasteries, I heartily welcome the new tech and the Faith discount. The price on Faith has always been extortionate.

  • @dominteflorin-iulian7427
    @dominteflorin-iulian7427 11 місяців тому +27

    One issue that I had with the game was the invisible techs. You see 20 knights vs 20 berserkers. Can you win that fight? You can see the upgrades, if they are upgraded to elite version, but there was no way to check if they had chieftains. Now with the UI update this one disappears. So cool

    • @itsnotjiaching4968
      @itsnotjiaching4968 11 місяців тому +12

      you can't see bonus damage in the extended stats. that one remains, but something like the Bulgarian 33% uu can be seen

    • @QWERTY-gp8fd
      @QWERTY-gp8fd 11 місяців тому +4

      same advantage to you. the opponent also dont know if u have stirrup researched or not.

    • @Nazuiko
      @Nazuiko 11 місяців тому +3

      Would be nice if they put passive techs like that as a "buff" icon when you click on the unit. I.e., showing whether or not archers have Thumb ring/Parthian Tactics, Siege Engineers, Ballistics etc.

    • @ArawnOfAnnwn
      @ArawnOfAnnwn 11 місяців тому +7

      AoE 4 solved this problem by having these kinds of upgrades actually change the weapon the unit is carrying.

    • @samuelevanssound
      @samuelevanssound 11 місяців тому +6

      AoE 4 solved no problems 😂

  • @OytheGreat
    @OytheGreat 11 місяців тому +3

    3 monk changes I suggested on Reddit a few weeks ago are now part of the game, all almost exactly as I'd hoped they'd be!
    * Conversion intervals limited from 4-10 to 5-7 -> devs did almost exactly that (80% is now 5-7)!
    * A pre-Faith tech for castle age: done!
    * Quicker healing from monks in between: done! (before I used the monk patrol trick so they healed much more effeciently)
    I'm so happy and grateful the devs read our suggestions and get to work on them if they agree.
    It's honestly quite rare devs are this motivated and quick to react.
    The pathing issues must be extremely difficult to solve, but I do hope they try to figure out all of the issues and their root causes.
    Every patch it seems to become more ridiculous. I've been having immobile trebs for a while now. They just don't move after re-packing several at a time very often, often resulting in them getting destroyed when I should be able to run away with them and sometimes this leads to a loss I would've won otherwise.
    Then the insane detours vils and armies often make to go from A->B are getting worse too. A vil that has a free path from a freshly constructed building towards a gold pile or something, often makes an incomprehensible detour, sometimes leading towards its death or worse: opening a gate and letting the enemy in.
    These things are super annoying, but I do understand they might be nearly impossible to figure out and fix.

  • @BirdMoose
    @BirdMoose 11 місяців тому +9

    I feel like the Hun change will skyrocket their win rate on nomad style maps where you start without a scout.
    The difference between having a horse and having to only scout with sheep/ wasting a vill/ waiting to feudal is huge.

    • @AGoodLittleSub
      @AGoodLittleSub 11 місяців тому +1

      I honestly feel like they will become hands down OP on nomad maps. Exploration is absolutely one of the most important things on nomad, you can now shut down sheepscouting from your enemy, eat your sheep instead of scouting with them, find really big amounts of sheep for free and have basically arabia style scout abilities for yourself. I hope they at least take out the sheep conversion, or huns might be banned in every tournament match with nomad being picked.

  • @inductivegrunt94
    @inductivegrunt94 11 місяців тому +10

    For a utility unit, it's amazing how OP castle rushing as Bohemians is. Hussite Wagons went from defensive utility units to basically Rommel's Ghost Division several hundred years early. Fitting with how Hussite Wagons are Bohemian and a huge amount of the German Tank Corps in early WW2 was made up of Czech tanks.
    At least Elite Hussite Wagons remain the same, just with a longer training time, so the unit is not yet nerfed into uselessness. And it was all because of Castle rushing Bohemian players.

    • @SIGNOR-G
      @SIGNOR-G 11 місяців тому

      I have the feeling they are slowly becoming the AOE 3 war wagons (which were prussians but from bohemia none the less).

    • @scout4996
      @scout4996 11 місяців тому +4

      THEY'RE THE PANZER ELITE
      BORN TO COMPETE

    • @bluedistortions
      @bluedistortions 11 місяців тому +1

      So funny how initially everyone called the unit " very situational at best, probably won't see pro usage" and that thinking didn't change until pretty recently.

  • @floppa9415
    @floppa9415 11 місяців тому +7

    If they are already improving the game's UI my Idea for Bonus Damage would be that when you select a unit and hover over an enemy unit there should be 1-3 Plus icons (+) if the unit deals Bonus damage and 1-3 Minus icons if the enemy unit deals a bonus against the selected unit.

    • @SIGNOR-G
      @SIGNOR-G 11 місяців тому

      Maybe color it yellow to show that its just a temporary bonus.

  • @vedocorban
    @vedocorban 11 місяців тому +1

    I've been advocating for a "castle age faith" tech since forever. Now the devs went a step beyond and kept the imp tech with a disount! Happy days!

  • @terz7583
    @terz7583 11 місяців тому +4

    One Note about the extended Infos.
    They are quite useful ingame as you can see upgrades on your opponents you could not see before (thumbring, murder holes, torsion engines etc).
    The interesting thing is that you can see villager gather rates as well (even with civ bonuses) which even leads to some funny numbers like Tatars showing that they collect sheep half the speed (due to how their bonus is implemented) and you can even see if your opponent has for example double bit axe on the gathering speed which will hopefully lead to some new tricks in the pro scene.
    Also SOTL didnt mention the biggest change in this patch, that they changed the guard tower icon ;)

  • @edgarortizsuarez5281
    @edgarortizsuarez5281 11 місяців тому +5

    Something I always wanted top see, that has SC, it's the number of kills of the unit. Hope to see that one day

  • @mr_ekshun
    @mr_ekshun 11 місяців тому +2

    HUGE huzzah for the UI changes! I'm all for more/better info in-game for really any game. It's more reliable and should, theoretically, be updated instantly upon being changed so that there's not a lag between a patch and the wiki getting updated. Plus, it just takes the immersion out for a whole lot of games (admittedly less an issue with AoE lol) if I have to tab out and scour a wiki, likely stumbling across a whole lot of spoilers that I never wanted.

  • @nicita27
    @nicita27 11 місяців тому +5

    The Huns change is 100% with the classic Nomad map with water in mind were Huns are by far the worst civ due to no dock start. On map like Land Nomad Huns aren't that bad and will be super steong now.

  • @Throwaway-hj2rr
    @Throwaway-hj2rr 11 місяців тому +25

    The changes to Monks are appreciated. I have been an advocate of less randomness for the unit for a while now. I do wonder how this will affect the Aztecs though. Stacking Monks and getting some lucky conversions was quite a big part of their gameplay so it seems like another, although indirect, nerf to the CIV. There's been quite a few direct and indirect nerfs to the Aztecs over the past couple of years so I wonder how this will play out. It felt like previously it could be argued that Aztecs are top tier Civ at top level so they don't need buffs and nerfs are not that big of a deal, but this is not consistent with their approach to Chinise if the new changes are anything to go by.

    • @Yumao420
      @Yumao420 11 місяців тому +4

      If anything it's a buff, their monks can get +5 hp in castle age and in total

    • @forsakenquery
      @forsakenquery 11 місяців тому +1

      Ask the pros - Aztec aren't top tier anymore

    • @se6369
      @se6369 11 місяців тому +2

      Less randomness=boring game based only on stats and calculated numbers. More randomness is realistic, people are different!

    • @forsakenquery
      @forsakenquery 11 місяців тому +1

      @@se6369 agree overall but this is probably a good change in this case. I think they remove too much randomness but monks could use a bit more prediction.

    • @Puffin_AOE
      @Puffin_AOE 11 місяців тому

      @@se6369 I 100% agree with your statement! I also think a lot of people asking for a fixed monk conversion time would change their mind once they would actually play with it.

  • @CrazyKosai
    @CrazyKosai 11 місяців тому +5

    4:00 that lady in Devotion icon has really big palms

  • @Yearofthebows24
    @Yearofthebows24 11 місяців тому +1

    I have been asking for years why the unit speed stat has not been included and its finally here!!!!!!! Im so happy!!!!!

  • @onikoneko
    @onikoneko 11 місяців тому +5

    I *knew* the Georgians were going to get nerfs to either their castle-hill defense bonus or their repair discount. I always suspected the combination of the two would make castle-drops unreasonably powerful for them.

  • @Kubinda12345
    @Kubinda12345 11 місяців тому +3

    Huns should get change that Tarkans should once again make the flaming sound when they attack something.

  • @iwersonsch5131
    @iwersonsch5131 11 місяців тому +4

    So they didn't rework conversion times to be a uniform distribution, but they still reduced the RNG by just narrowing the window and increasing the probability per tick. Interesting

  • @marcuspontius3967
    @marcuspontius3967 11 місяців тому +14

    +1 for this suggestion 1:35 (display cost and hotkey only)

    • @Hovezipwn
      @Hovezipwn 11 місяців тому +2

      sus post made 2 hours before the release of this video

    • @epicnoob8539
      @epicnoob8539 11 місяців тому +8

      ​​@@Hovezipwnchannel and patreon members probably get early access

  • @Colouroutofspace4
    @Colouroutofspace4 11 місяців тому +11

    Is the extra monistary tech technically an aztec buff?

  • @T33K3SS3LCH3N
    @T33K3SS3LCH3N 11 місяців тому +2

    7:40 I wonder if the LOS buff isn't surprisingly strong overall. It means you will find all of your resources MUCH faster, which saves time and frees up your attention.

  • @EhurtAfy
    @EhurtAfy 11 місяців тому +4

    I feel like the whole "Huns free scouting horse when building new TC on nomad maps" could open a floodgate of map-dependent civilization advantages. Not sure if that sounds good or not

    • @JourneyLT
      @JourneyLT 11 місяців тому

      Yeah I don't like that. Huns don't need a buff either.
      However I like the idea of a civ starting with a Horse in addition to their scout. It's the bonus of one of my custom civ ideas, the Khazars.

    • @forsakenquery
      @forsakenquery 11 місяців тому +1

      Huns really do need it.

  • @wolborg2
    @wolborg2 11 місяців тому

    Great video, I love Huns and nomad maps so keen for that and really like hindustanis as well so excited for that. Hope we see more to other left out civs too. More Persian style changes would be amazing

  • @Zagrakhen
    @Zagrakhen 11 місяців тому

    Very interesting changes!
    As an amateur balance designer, I'm very pleased to see the changes developers continue to make to their game.
    It's refreshing to see the thinking they had in the balance changes (when you know and follow the game of course).

  • @garabic8688
    @garabic8688 11 місяців тому +10

    The monk changes might help newer players use monks more often which may increase some civilizations with good monks overall winrate

  • @belzebubukas
    @belzebubukas 11 місяців тому +1

    Thanks Spirit for the asmr!

  • @Anxiou5Panda
    @Anxiou5Panda 11 місяців тому +2

    The stat thing is indeed a welcomed change. Please extend it further. It would be nice to see which particular tech upgrade improved a units' stat.
    For instance, if you researched a blacksmith upgrade, it would be nice to see an info button that you can click to see which of those 4 upgrades affected the unit and in what way.
    This might seem pointless to pro or veteran players, but would be very helpful for newbies like me.
    Hate it or love it, I find Dota 2 would be a decent reference for how the devs implemented a "stat sheet" in the UI.
    All in all, the Aoe2 devs are doing a phenomenal job.

    • @solorollo9756
      @solorollo9756 11 місяців тому

      Forge +1 attack on melee units, fletching +1 attack on ranged units
      Etc
      How can this possibly be misconstrued?

    • @SIGNOR-G
      @SIGNOR-G 11 місяців тому

      ​@@solorollo9756i think ots more armor that needs to be clarified. Cavalry archers for example dont get upgraded by cavalry armor.

  • @prathamesh5497
    @prathamesh5497 11 місяців тому

    Super excited about this! Not only does this add better balance; but gives proof that they are working hard on the game and we can expect other things like pathing to improve also!

  • @HuNgerforrock
    @HuNgerforrock 11 місяців тому +1

    now they should keep on adding more unique tech tree units for each civ like the savar, more specific architecture to older civs, a couple mor QoL changes and I think we could say we got the actual age of empires 3 everyone wanted

  • @HicaroCopta
    @HicaroCopta 11 місяців тому +4

    I've been asking for locked under construction gates for ages!!!!!

  • @mr_ekshun
    @mr_ekshun 11 місяців тому +4

    As somebody who has no right to have an opinion (haven't played AoE2 in a few years and therefore never even touched the new civs, though I can at least say I consume way too much AoE2 content on YT lol) I gotta say it does make some sense that the devs are holding off on buffs to the new civs and I agree with SotL that it's best to not react too much to the current poor winrates. It seems like they definitely need some more time for people to figure them out considering their unique mechanics and buffing them now could very easily cause a lot of issues down the line if it turns out that all the players needed was some more time working out strats and getting comfy. Best to leave things largely alone atm and not muddy the waters so they can see more clearly where they might need buffs/nerfs in the future once everything settles down.

  • @tomascayul5728
    @tomascayul5728 11 місяців тому +23

    atack ground on scoprions is such a good idea, would be much more scary to push with archers units into an area where there is a siege workshop

    • @lucasducas_aoe
      @lucasducas_aoe 11 місяців тому +5

      While I agree that attack ground on scorpions would be amazing, it would cause a major problem for the current way scorpions function. Since Scorpions do pass-through damage, it can hit any unit directly in front as long as it shoots at something further back within its range. Meaning an attack ground could allow the scorpion to attack adjacent units nullifying its minimum range requirement.

    • @solorollo9756
      @solorollo9756 11 місяців тому +2

      @@lucasducas_aoeum… mangonels also have minimum range requirement and can’t attack ground within that range lol…

    • @tomascayul5728
      @tomascayul5728 11 місяців тому +1

      @@lucasducas_aoe that would be noticeable when you have a big mass of scorps, wich i think is not that unfair tbh

    • @JourneyLT
      @JourneyLT 11 місяців тому +2

      Just make their projectiles do no damage to units that are too close.

    • @lucasducas_aoe
      @lucasducas_aoe 11 місяців тому +2

      @@solorollo9756 I guess I didn’t explain the issue well. It is not about attack grounding inside the minimum range. It is about attack grounding beyond the minimum range, and letting the pass-through damage hit everything within its minimum range on its way to the location chosen for the attack ground. Currently everything in the game that can attack ground does not do pass-through damage like scorpions do.

  • @Enverxis
    @Enverxis 11 місяців тому +1

    You missed the reduction to the Cavalier tech research time from 100 to 80 second

  • @tyranitararmaldo
    @tyranitararmaldo 11 місяців тому +3

    Ratha's now finally looking like a decent option for Bengalis. Previously I just stuck with their elephants and light cavalry.

    • @solorollo9756
      @solorollo9756 11 місяців тому

      Rathas will still lose to crossbows. Crossbows. How is this possible lol.. that giant thing loses to a freaking crossbow

    • @RomaInvictusSPQR
      @RomaInvictusSPQR 11 місяців тому

      @@solorollo9756 i dont think they lose vs xbow ... on fortress i see them winning vs chokunu always and chok. shoud be better then xbow

    • @solorollo9756
      @solorollo9756 11 місяців тому

      @@RomaInvictusSPQR I only say it because it’s happened to me. Neither party had any upgrades

  • @Mattroid99
    @Mattroid99 11 місяців тому +13

    I love the Georgians start personally. Is very difficult but also refreshing since we don't have many civilizations with unique starts that have to be practiced with.
    I think we should just wait and see if the civs will improve over time, they are just too complicated for now on land maps especially

  • @thescribe509
    @thescribe509 11 місяців тому +31

    Some people were expecting the Monaspa to be buffed and anyone who actually played them was expecting the opposite.
    What a deadly unit.

    • @Booklat1
      @Booklat1 11 місяців тому +3

      Idk how anyone thinks they need a buff
      They're so cheap

    • @Mystikan
      @Mystikan 11 місяців тому +2

      @@Booklat1 You get a bunch of 60 of them together and their mutual-boost bonus turns them into a near-invincible block of death. I'm not surprised that property is getting nerfed.

    • @SIGNOR-G
      @SIGNOR-G 11 місяців тому +2

      They were better tarkans. Now they will be still good shock cavalry.

    • @NightKnight347
      @NightKnight347 11 місяців тому

      I was blown away by all the calls for buffing Georgians. Because I play team RM, the first 2 Georgian players I played against were below my elo, and I easily raided them to death on Arabia. But as soon as the map was easily wallable (oasis, etc), I found out that monaspa was just a guaranteed win. 0 army composition or management necessary. I was losing game after game to monaspa fielded by players 300 elo below me. Every Georgian player just went monaspa in castle age and became unkillable. If you are unfortunate enough to have a civ like poles with no halb, it was just a matter of spectating the deaths of 100s of pikes, (micro'd) arbs, castles, and your opponent didn't even click the monaspa after sending them forward.
      A very good nerf if you ask me, and I don't think you could consider balancing the civ until all that accidental bonus damage was gone

    • @thescribe509
      @thescribe509 11 місяців тому +2

      Ever TC sniped with them? It's like TC sniping with Shotels, except these units somehow do it way better whilst still being a vastly superior unit.

  • @JETAlone12
    @JETAlone12 11 місяців тому +8

    Bruh how you gonna make hidden stats visible and leave out the single most important group of hidden stats in the game.

    • @JJBeauregard1
      @JJBeauregard1 11 місяців тому +9

      Here's to hope that this addition is only the beginning! The devs are probably struggling to find a way to show bonus damage values without too much clutter.

  • @firebase9561
    @firebase9561 11 місяців тому +2

    Could you perhaps make a video about how many land units you have to hit with demolition ships for it to be cost-effective?
    You have made such an analysis about petards, concluding that they are most of the time not cost-effective. However, demolition ships have much higher attack and a larger blast radius, making it easier to pay back their cost when attacking bunched up land units in shallows.
    I know it's a situation restricted to certain maps, but I think if you can pull it off on a hybrid map, it can be highly cost-effective. You don't have to hit a lot of, for example, trebuchets, to be cost-effective with demo ships. Heavy demolition ships take down a generic trebuchet in two hits, but cost less than half of a trebuchet, so that's cost-effective even if only one trebuchet is hit per demo ship. With some other units, for example gold-intensive infantry or archers, I'm certain you can easily get some great value out of demo ships as well.
    What I can't estimate is if heavy demo ships would be a valid anti-trash unit with bottomed out market prices.
    ... in addition to possible cost-effectiveness, there's also the aspect of being able to destroy an enemy army without risking most of your own, either because you are rebuilding your forces and need more time, or because you have an army and plan to attack once you've blown up the enemy's forces. This aspect however is difficult to quantify.

    • @andrejansen3281
      @andrejansen3281 11 місяців тому

      I like your question. The AI has blown away many of my units in the shallows with Demoships. I want to do that!

  • @nathanrohde3440
    @nathanrohde3440 11 місяців тому +1

    One suggestion. There's the beginner tech tip, the cost only version you proposed, but there should be a hidden bonus version.

  • @sweetestperfection90
    @sweetestperfection90 11 місяців тому

    Can't wait to play this whilst listening to Depeche Mode's "Songs of Faith and Devotion".

  • @eruantien9932
    @eruantien9932 11 місяців тому +1

    Ok, so I tabulated the Savar nerf, and aside from the 1-hit nerf vs generic arbalester (and by extension elite longbow, because they have the same HP and armour) and generic elite/imperial skirm, it's also a 1-hit nerf against a fairly short list of other units/civs (assuming post-imp).
    For unique units, the Camel Archer, Conquistador, Ratha and War Wagon take an additional hit (so does the slinger, but who's building them against Persians?). It's also a nerf against all three Elite Elephant Archers, the Burmese heavy cav archer, and against the four hand cannoneers that are missing ring armour (Burgundians, Franks, Georgians and Gurjaras).
    Against Genitours, it's a nerf if they have all the armour upgrades (including Parthian Tactics), but otherwise there's no change.

  • @David-qi1ys
    @David-qi1ys 11 місяців тому +1

    Giving scorpions attack ground would probably be more confusing than anything for a lot of players. Particularly due to their pass through damage. Is the spot I select going to do the most damage? Negate pass through? The terminal end or first potential impact? Confusing for players on the low end and serving the "micro nerd" sector of the high end players... perhaps too well? Eh, I'm not too strongly opinionated about it, but not in favor atm.

  • @DrihunGaming
    @DrihunGaming 11 місяців тому

    Doubt you'll be out of a job, seeing how you yourself are a big part of why people come here. You're an excellent host and the information would not be as interesting without you. I have not played the game since the very early 2000ths, yet here I am, watching your channel and keeping up with the game because of you. You're doing great and are a valued member of the community :)

  • @Vlix223
    @Vlix223 11 місяців тому +1

    Please Please Please have a option to disable "voice" on click/order for buildings/animal units

  • @squashedkebab6927
    @squashedkebab6927 10 місяців тому

    2 weeks later and I don't have the Extended Units Stats available + there are some new bugs in Editor. Once again updates I never asked for are bringing joy to my life.

  • @habibainunsyifaf6463
    @habibainunsyifaf6463 11 місяців тому +1

    Damn, 1999 and still going strong

  • @Alobster1
    @Alobster1 11 місяців тому +1

    I like the new monk tech but i'm not sure how I feel about the change with RNG. I feel liked that randomness added some excitement to the game.

  • @rastelmagister
    @rastelmagister 11 місяців тому +1

    Can you please, for the love of ornlu the wolf, ask or make/made a tutorial on the editor please, how to add technologies or train units

  • @edmorris4103
    @edmorris4103 11 місяців тому

    As someone who almost exclusively plays Poles, I'm excited to try out the tweak to folwark cost. I'm not a great player, but the opening for Poles always has felt a little bumpy with the extra wood cost on it.

  • @carlosdavidgarciahernandez2987
    @carlosdavidgarciahernandez2987 11 місяців тому +1

    I love you spirit of the, always on time, law

  • @JZ-wm2ov
    @JZ-wm2ov 11 місяців тому +4

    Large number of organ guns can crush cavaliers easily but struggle against paladins, after patch even the knights with 3rd armor upgrade can handle them……
    However, they will be much better at fighting eagles and huskarls 🤔

    • @forsakenquery
      @forsakenquery 11 місяців тому

      How do you figure ?

    • @JZ-wm2ov
      @JZ-wm2ov 11 місяців тому

      @@forsakenquery Before patch, they deal 3x5 damage against cavaliers, 2x5 damage against paladins, 2x5 damage against eagles and huskarls.
      After patch, they will deal 2x5 against cavaliers, 1x5 against paladins, and 3x5 against eagles and huskarls, elementary school level maths my friend.

  • @lucianosoldavini7950
    @lucianosoldavini7950 11 місяців тому

    A lot of good small changes in this patch. Something I would appreciate is the chance to set the map to only the diamond, without all the UI around it that it's not useful and doesn't allow you to click on the actual terrain. Even though I use the Transparent UI mod, I can't click on the surroundings of the map.

  • @ZEZLOTGAMING
    @ZEZLOTGAMING 9 місяців тому

    You forgot that the units now have a ability to timeshift and that the pathing is worse then EVAAAA! :P Good content as always!

  • @davidhill1911
    @davidhill1911 11 місяців тому

    Looks great SOTL thanks for the update, looking forward to trying out the new changes especially the Chinese and also using the extended stats, and stuff, Huns look OP on Nomad, my goodness.

    • @DarkMSG
      @DarkMSG 11 місяців тому

      HUNS ARE THE WORST CIV FOR NOMAD WHAT ARE YOU TALKING ABOUT

    • @DarkMSG
      @DarkMSG 11 місяців тому

      do you even know what "OP" means they are no where near OP they are the worst civ on nomad officially they can't build dock at the start because no wood

    • @davidhill1911
      @davidhill1911 11 місяців тому

      Just saying being able to scout with something other than a slow moving sheep is going to be a good advantage, and a nice trade off for being late to dock.

    • @davidhill1911
      @davidhill1911 11 місяців тому

      They’ll also make up for the food this way by finding a lot more sheep if they want to farm those.

  • @j.pablohuerta1559
    @j.pablohuerta1559 11 місяців тому

    It would be good, now with all the updates that the infantry has had and soon the monks, to do an updated review of the Aztecs :D

  • @FranciscoSilva84
    @FranciscoSilva84 11 місяців тому

    Thanks for making all this easy to understand great video

  • @BrownFoxWarrior
    @BrownFoxWarrior 11 місяців тому +7

    Speaking of unit priorities, I would still *love* a priority attack setting where you could select whether a unit focuses villagers, infantry, buildings, siege, etc.
    They'd still attack whatever's near depending on their attack stance, but it'd make large pushes much more focused.

    • @Mystikan
      @Mystikan 11 місяців тому +3

      Oh please yes!. "Where's my goddamned army? Oh, it's over there on the other side of the map after chasing a bunch of trade carts they couldn't catch." That behaviour of prioritising trade carts over EVERYTHING else even if the carts are faster than the units drives me INSANE!

  • @brambillafumagalli8122
    @brambillafumagalli8122 11 місяців тому +2

    Tbh, sicilians are recently improving not due the last patch but T90. 🙃

  • @90Rush
    @90Rush 11 місяців тому

    Hmm, I wonder what this change does to imperfect monk micro where multiple monks are used to convert a unit at the same time.
    This might have some impact especially with the tech researched (multiple monks converting at once only costing one monk).

  • @GreenhouseKeys
    @GreenhouseKeys 11 місяців тому

    Remember huns were last place on nomad because they didn't have enough wood for a starting dock with TC, pretty curious what their new rank will be

  • @shibomi1
    @shibomi1 11 місяців тому

    Imo a range of 40 - 60 % winrate is really healthy. In a best of 10 that basically coming down to the last match

  • @The_Stray_King
    @The_Stray_King 11 місяців тому +1

    If only it had a stat for kill count, but still a really nice addition.

  • @blazechar0011
    @blazechar0011 11 місяців тому

    1:14 Does the "Toggle Extended Tooltips" option do what you had in mind?

  • @Coordinator010
    @Coordinator010 11 місяців тому +2

    I have no idea why you thought the Monaspa would get anything but a nerf. You should watch the Warlords QFs between Villese and Viper.

    • @Biobin123
      @Biobin123 11 місяців тому

      Who thought that monaspa needed buff? In video it’s said that some people thought that georgians needed buff as a civ due to low win rate no? Am I missing something?

  • @minikawildflower
    @minikawildflower 11 місяців тому +3

    I think the Huns nomad bonus is really cool - it gives them something on a map that you'd otherwise think should be really strong for them, without changing their balance for other maps where they're already relatively fair.

  • @OSU2010
    @OSU2010 11 місяців тому +1

    I been wanting extra stats for so long. To many hidden bonuses

  • @light_david7
    @light_david7 11 місяців тому

    9:55 the huns scout on nomad is given because huns can't afford to build a dock and tc with starting resources, so other civs who do this and fish boom get a lead. This is just to compensate so you don't have to go "aahrr, I randomed Huns" on nomad.

  • @bladactania
    @bladactania 11 місяців тому +2

    The change to monks is WAY overdue. Massive RNG swings are not uncommon and really take something away from the game for me. Really glad they're finally addressing this.

    • @se6369
      @se6369 11 місяців тому +1

      Randomness is only good sometimes. It's not believable that soldiers are deserting basically just as quick as eachother. This ruins immersion and makes the game more boring and predictable. Monk RNG is exciting. Will it pay off, or will it not?

    • @bladactania
      @bladactania 11 місяців тому

      @@se6369 - yes, some randomness, but if this change works how it's meant too, it should tighten up that spread to make it less drastic on the outcome of the game.

  • @KaneCold
    @KaneCold 11 місяців тому +2

    @0:14 pretty sure that's a bird there, not a bug. No need for thanks!

  • @nemes1s_aoe
    @nemes1s_aoe 11 місяців тому

    Huns still can't immediately make a dock on nomad, right? In that case it should have been highlighted that it's a crazy change for land nomad starts while not changing the state of things on nomad at the top level.

  • @JamesEck
    @JamesEck 11 місяців тому

    With the folwark giving 5 population space and costing as much as a house and a mill together, it never really messed with a build order, just not building the house that would normally be built before the mill, but a reasonable buff to just make the folwark a free house at the same cost as a mill.

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  11 місяців тому

      With 3 on wood I always found that first forager villager was pretty close to walking back by the time the wood for a folwark came in, and it was just an extra thing to remember to place that. It's been a little while since I played Poles so maybe my memory is overestimating the hassle.

  • @XKCDism
    @XKCDism 11 місяців тому +1

    the new monastery tech should also very slightly buff Aztecs

  • @tankofnova9022
    @tankofnova9022 11 місяців тому +1

    How did you miss that Aztec monks are now going to be even more tanky with a new tech added?
    Can they survive a siege onager now and not just the onager?

  • @konradpyszniak976
    @konradpyszniak976 11 місяців тому

    I would love to see +1malee armour for catafaracts. With all new units like Savar or Monaspa i feel like even as their antyinfantry role they could do better.

  • @aoe2and3fan
    @aoe2and3fan 11 місяців тому

    GOOD NEWS SOTL! Your christmas wish has already been fulfilled by the devs. You've got the "extended tooltips" on (see 0'30), and if you turn it off, it'll become exactly as you'd like it to be. 🙂

  • @quaintserpent
    @quaintserpent 11 місяців тому +1

    No new „old” return of Rome campaigns coming soon? 😩

  • @nozyspy4967
    @nozyspy4967 11 місяців тому

    Ohh extended unit stats sound amazing!

  • @TheGreatinfernape
    @TheGreatinfernape 11 місяців тому

    Dude you should do a video of the best team combos like an old video you did, but now we got even more civs!

  • @mubashirulmoula1798
    @mubashirulmoula1798 11 місяців тому

    Can you do a conversion video comparing old and new? And can you show if Bengalis elephant conversion is nerfed as their bonus was not changed in the PUP?

  • @KhaledQara
    @KhaledQara 11 місяців тому

    spirit you're gonna have tot pick up the pace now haha

  • @deadlift9360
    @deadlift9360 11 місяців тому

    HAHAAH Hera looking at the dromon, feeling the sweat and heat.

  • @JourneyLT
    @JourneyLT 11 місяців тому +1

    Why are they buffing dromons?

  • @hilgerthiago
    @hilgerthiago 11 місяців тому

    Speaking of tooltips... The tooltip position can't be changed via mods.
    I prefer having my resource bar right above the buttons section, but the tooltip always gets above it then.

  • @danxan6438
    @danxan6438 11 місяців тому

    EXTENDED STATS!!! Now if only they'd redo the ending timeline graph to make sense

  • @FriedMetroid
    @FriedMetroid 11 місяців тому

    The previous patch muedered my framerate and made it impossible to play online, hoping for optimization

  • @NikozBG
    @NikozBG 11 місяців тому +1

    Hera - Dromons are broken!
    Meanwhile Devs - Ok, we need to buff Dromons!

    • @sandmaster4444
      @sandmaster4444 11 місяців тому +1

      Or are they worse now against high armor units?

    • @forsakenquery
      @forsakenquery 11 місяців тому +2

      This is a big nerf in many situations

  • @irvindalacourt7178
    @irvindalacourt7178 11 місяців тому

    thank you for this educative content

  • @brambillafumagalli8122
    @brambillafumagalli8122 11 місяців тому

    All good but.. devs misspelled "Fog of War in the minimap" wrong again. 😕

  • @ttkb9620
    @ttkb9620 11 місяців тому +1

    Please next ui change should focus on mini map showing fog of war just like in aom, aoe4, sc2, lol, dota...

  • @DarkOmegaMK2
    @DarkOmegaMK2 11 місяців тому

    Horse: Sup, wanna come to my factions, my bosses want your flesh to eat.
    Sheep: Sure, let's go!

  • @svenkuechler1930
    @svenkuechler1930 11 місяців тому

    0:40 Basically they took this from Aoe 3, but I doubt they give credit to Aoe 3, but even so Aoe 2 needed it a lot.

  • @justincronkright5025
    @justincronkright5025 11 місяців тому

    Was in Salted-Pepper's chat during a stream... discussing Devotion where the idea of increasing minimum time instead of both Min & Max was put out there. For the cost as it is now it's just too cheap. So it's again something about do we need the price increased where it hurts the idea of going for it every single game (i.e. the Faith Problem, just a bit smaller in scope) or do reduce its effectiveness, but make it more available to get.
    The Huns shouldn't be allowed to play with Vietnamese on the same Nomad map and the opponent can always choose that civ if they wish.

    • @kane_lives
      @kane_lives 11 місяців тому

      Don't think anything happens to Huns. You can already play a very powerful Nomad combo of Burmese + Lithuanians and people aren't complaining that much.

    • @justincronkright5025
      @justincronkright5025 11 місяців тому

      @@kane_lives Was joking, but the 100 food is really the only main bonus until castle. If you're destroying water & massing fishing ships in Feudal, because the enemy didn't get water & you're safe enough. Your castle timing is good & you're going to have a better eco in early Castle to have #s of knights for example versus stronger knights of Lith. Arambai are a pain potentially, but it's all situational there & not nearly as bad as Conquistadours.