@@verg8460 Hao and Dark are known to have different codes. Almost none of the codes work cross-server. Dunno why they have to do it that way. Most of the time its a 1 letter difference. I know the only reason we have 2 global servers is because of difference in credit card companies charging in different countries. But why we need 2 sets of codes is kinda weird. Most youtubers i know are all playing in America so tend to be playing Darkwinter server.
Part of the title is exaggerated clickbait, but the gist of it is that unlike genshin, crit value isn't as important in GFL2 although it's still valuable and some dolls benefit more from it than others. Generally speaking, the priority is atk%>atk>crit for your dps.
@@kallusive8986 I'm just summarizing and making a point that the clickbait was completely unnecessary as the video is just as helpful without it. Am I not allowed to do that?
@@christopherjensen3028 I can smell the condescension from here. Well, the title isn't the worst clickbait I've seen but being in all caps and saying something like "ARE CRITS USELESS" sounds very clickbaity. The video is better off without it.
Doing some minor tests, combat buffs scales off your total stat and not just your base stat. Though I don't know if they scale additively or multiplicatively with each other, or with Sabrina's buff. Sabrina's buff does not show on other characters'stats screen, but it very obviously increases their damage and attack. As for ATK% from attacments, keys, etc, they seem to scale off more than just the base stats (ie, character base + weapon), but they don't seem to scale off EVERY +flat ATK. I have no clue what they scale off of. Regardless, not only does Crit Stats scale worse (due to them being harder to get), but Attack scale better in this game than in games like Genshin/WuWa. Still, if you can manage to get enough Crit stats somehow, they will probably overtake the Attack stat eventually. Crit scaling is insane once you've hit the sweet spot.
Atk% actually benefits off of additional Flat Atk, and it scales off of all sources of Flat Atk (Doll's base Atk, Weapon, Weapon Attachments, Neural Helix, Affinity, etc.) Since the only offenseive stats for attachments are Atk%, Atk, Crit Rate, and Crit Dmg, it's almost always a good thing to not ignore Crit Rate for the third stat.
@@GenoShion If you have the choice. Given the choice its much better to go for Atk% + Atk then for any combination that has Crit Rate + either of them.
Short answer to the question in the title: No. Long answer: Crits are just as important to maximizing your damage as it amplifies all sources of damage with some exception (e.g. fixed damage or skills that sets your Crit Rate to zero). Besides, with the only offensive stats for attachments being Atk, Atk%, Crit Rate, and Crit dmg, it's what all DPS will be aiming for anyways. So, don't disregard Crit Rate whatsoever. Additional note: Do not neglect Flat stats because Boosts benefit from having more Flat stats.
I wonder if the game displays crits if it's guaranteed, for example, if you're lucky enough to get a doll to 100% crit rate or if it's guaranteed through their passive or skill.
Thank you for the information @GuitarRockFirst ! This was extremely useful information for a part of the game that was very poorly explained in the tutorials. :) 👍
Easily some of the best advices on this channel! I think that's the advantage of having CN first, the big math has already been done for the most part and it'll only get better as we go. Maybe it sucks for character releases since they seem to go with meta baits first, and then maybe release the less strong ones? But I'm usually not one to go full meta anyways. There are a lot of great waifus in game and I'm sure we can make it work with out favorites! It's always interesting to see how different gachas treat the same stats. Sometimes crit is king, but some others like here they cap it so it's all about attack. IIRC some other games will even have a different damage formula that will benefit from flat stats as well as max levels of 50-60, so it's quite different than the games with lvl80-90 and formulas that will need more dmg% instead. Big thanks for the advice!
That's probably one of the times players use their big brain to figure out what stats are very useful and powerful for battling. That player even calculate further using graphs and complicated formula. 😱
Depends on how much Crit Rate you have, Crit Damage scales on a right-sided bell curve relative to Crit Rate. In Genshin, Crit stats were king cuz it's pretty easy to get 70-80 Crit Rate. In Wuthering Waves, it's still good but not as good cuz Crit Rate is, or at least was, harder to raise. Obviously, Crit Rate and Crit Damage scale off each other so the more Crit Damage you have, the more valuable Crit Rate is. Again, in Genshin it was possible to get both stats extremely high, but this is less true in GFL2, as not only are these stats harder to get, but the base Crit Damage is only 20% vs Genshin's 50%. Most people are in the Genshin mindset so they automatically assume Crit is always king. TLDR, you have to do some math in this game to determine when Crit stats are better than Attack.
agree with everything you said but id like to add that another reason flat attack is considered better here than in genshin is that its calculated at the beginning of the formula (pretty much its base attack) where in a game like Gesnhin its calculated at the end making it a lot worse.
this is stupid take kido, the value of stats is in the formula NOT "cUZ iT's PreTTy EaSy tO geT 70-80 CriT grrr" . Everygame uses their own formula to compute the damage.
Is the boost chip only go to a max of 100%? Lets say my attack boost has been calibrated to 120%, is landing a boost chip on that stat makes it go 220% or back to 100%
11:41 this is very bad. u only get 10% above 100%????? the best way to use chip is at the end boost 3 or 4. if 3 rolls leave one stat less than 100%, use boost to bring one stat up to best. never 4
I agree. I think this video shows a bad way to use boost chips. The great thing about them is you can upgrade one stat at a time and not keep it if it’s lower. You can max an attachment to +200% by just going 1 at a time.
Hm, either got really unlucky or it still rolls the full spread of possible results, but sets the minimum to 100. Given the bar, I wonder what the max is, looks 250~300%
Calibration rolls to 200% max of your base stat roll (white line left of the divider). So you can roll perfect stats but if they're all low roll even with a perfect 200% they'll only go 3/4th of the way to the right. Precision just makes it so it'll never roll below 100% of the base stat. 1 = 1 guaranteed line rolls above 100%. 4 = all 4 line rolls above 100%.
@@phabejmuas Mhm, got the latter half of that, was commenting on the example calibration where three of the four came up 100%. Don't remember if he mentioned it in this one, but saw a video on this saying there were like 5 possible base stat-results when getting the attachment. Haven't seen anyone say if there're set points on the callibration side. Didn't pay close enough attention to see what the results I have seen posted in vids to tell. If the 5-points base-stat thing is real, that's a 1-in-125~(625 for barrel) chance at a perfect base-stat spread. If the callibration results are entirely percentage, then we're talking lotto odds to max those.
no way, ive been doing atk+atkboost my whole playtime and i wasnt actually wrong, dayum... ofcourse i didnt do that to all unit like groza or colphne id rather gave those two health ir def.
I played since the first global relase and i barely build anything except my QJ.. I'm still not sure about the builds at first, currently level 40 and i think i'm gonna burn my pots now
I've been looking for the ideal world attachment attack, crit rate, crit dmg, attack boost for AR, and i got two of them, one is craziest i ever had, attack 23, crit rate 5%, crit dmg 5%, attack boost 3.8% Unfortunately both of that is for SG😂😂😂😂😂
@@zeeid6060Tololo benefits quite nicely from crits due to her signature weapon providing cdmg, and her passive providing crit rate and crit dmg for each hydro attack. At full stacks and assuming v0, it's +24 cr/cdmg, on top of +20 cr on her extra action. But in the end it means you can just keep around 40-45 crit rate and be fine pouring everything into attack and crit damage.
Code : GFL2XMAS
Not working on Haoplay server?
@@verg8460 Hao and Dark are known to have different codes. Almost none of the codes work cross-server. Dunno why they have to do it that way. Most of the time its a 1 letter difference. I know the only reason we have 2 global servers is because of difference in credit card companies charging in different countries. But why we need 2 sets of codes is kinda weird.
Most youtubers i know are all playing in America so tend to be playing Darkwinter server.
are you playing darkwinter server?
The code is only for darkwinter server
WOOHOO NEW CODE
Part of the title is exaggerated clickbait, but the gist of it is that unlike genshin, crit value isn't as important in GFL2 although it's still valuable and some dolls benefit more from it than others. Generally speaking, the priority is atk%>atk>crit for your dps.
Exactly. That prrio list is only not true for specific dolls like Mosin because Samosek has huge bonus Crit Damage
Let’s repeat what the video already said. 🤡
@@kallusive8986 I'm just summarizing and making a point that the clickbait was completely unnecessary as the video is just as helpful without it. Am I not allowed to do that?
@@WadeWontsonnot really click bait kid
@@christopherjensen3028 I can smell the condescension from here. Well, the title isn't the worst clickbait I've seen but being in all caps and saying something like "ARE CRITS USELESS" sounds very clickbaity. The video is better off without it.
Wait so my Tololo with 76% crit and 180% crit dmg build is trash?
Yep, absolute trash, ignore that she oneshot everything and always do top damage on bosses.
Doing some minor tests, combat buffs scales off your total stat and not just your base stat. Though I don't know if they scale additively or multiplicatively with each other, or with Sabrina's buff. Sabrina's buff does not show on other characters'stats screen, but it very obviously increases their damage and attack.
As for ATK% from attacments, keys, etc, they seem to scale off more than just the base stats (ie, character base + weapon), but they don't seem to scale off EVERY +flat ATK. I have no clue what they scale off of.
Regardless, not only does Crit Stats scale worse (due to them being harder to get), but Attack scale better in this game than in games like Genshin/WuWa. Still, if you can manage to get enough Crit stats somehow, they will probably overtake the Attack stat eventually. Crit scaling is insane once you've hit the sweet spot.
Atk% actually benefits off of additional Flat Atk, and it scales off of all sources of Flat Atk (Doll's base Atk, Weapon, Weapon Attachments, Neural Helix, Affinity, etc.)
Since the only offenseive stats for attachments are Atk%, Atk, Crit Rate, and Crit Dmg, it's almost always a good thing to not ignore Crit Rate for the third stat.
@@GenoShion If you have the choice. Given the choice its much better to go for Atk% + Atk then for any combination that has Crit Rate + either of them.
wow... the chinese guy who did the research on gfl damage sure are dedicated
Gatcha inside a Gatcha inside a Gatcha.
Thank you for clarification. Very useful video. Best wishes.
1:56 talking about the most import asspect of the game.
I only care about this asspect of the game
Short answer to the question in the title: No.
Long answer: Crits are just as important to maximizing your damage as it amplifies all sources of damage with some exception (e.g. fixed damage or skills that sets your Crit Rate to zero). Besides, with the only offensive stats for attachments being Atk, Atk%, Crit Rate, and Crit dmg, it's what all DPS will be aiming for anyways. So, don't disregard Crit Rate whatsoever.
Additional note: Do not neglect Flat stats because Boosts benefit from having more Flat stats.
i love crits, i got 70% on one of the dolls, always clutching that extra hp bar part off of a mob so the others dont have to waste another turn
crits dont display on the calculation, I'd rather know I have a sure kill, than worry about crits
I wonder if the game displays crits if it's guaranteed, for example, if you're lucky enough to get a doll to 100% crit rate or if it's guaranteed through their passive or skill.
they do on bosses cuz you cant secure kill there within 1 action :)
@@WadeWontsonIt doesn’t.
@@ProjectTaker That's a bummer, but thanks for confirming.
@@WadeWontsonit show when u do crit when the number got big
Thank you for the information @GuitarRockFirst ! This was extremely useful information for a part of the game that was very poorly explained in the tutorials. :) 👍
Merry Christmas! 🎄
merry Christmas. great videos
the same approach nikke have. love it
Easily some of the best advices on this channel! I think that's the advantage of having CN first, the big math has already been done for the most part and it'll only get better as we go. Maybe it sucks for character releases since they seem to go with meta baits first, and then maybe release the less strong ones? But I'm usually not one to go full meta anyways. There are a lot of great waifus in game and I'm sure we can make it work with out favorites!
It's always interesting to see how different gachas treat the same stats. Sometimes crit is king, but some others like here they cap it so it's all about attack. IIRC some other games will even have a different damage formula that will benefit from flat stats as well as max levels of 50-60, so it's quite different than the games with lvl80-90 and formulas that will need more dmg% instead.
Big thanks for the advice!
Thank you, that helped a lot. Great video
Very usefull video. It's important to understand this mechanics of improvement.
Thanks for the explanation, I didn't really get how Precision Boost works, guess it's better to save them for the perfect piece.
Subcribed!
Merry Christmas also big thanks for the link
That's probably one of the times players use their big brain to figure out what stats are very useful and powerful for battling. That player even calculate further using graphs and complicated formula. 😱
for my QJ, I abandoned Crit rate except in muzzle and changed it to critdmg since QJ will have critrate 100% when she deal dmg to burned targets.
well thats only with her second skill. Most of her damage comes from her support attacks.
HUGEEEEEEE Meri xmas to you GUITAROCK 🎉🎉🎉🎉
Thanks! I wondered how those things worked!
Wait, how does crit dmg cap at 170%? Macchiato's V1 makes her skill 1 do 180% crit damage on the 2nd hit.
I need this game to collab with Limbus so I stop feeling stupid when I can action support "assist attack" we just need captain ishmael
tnx now i know i really need this basic infos
Very helpful, thanks
Depends on how much Crit Rate you have, Crit Damage scales on a right-sided bell curve relative to Crit Rate. In Genshin, Crit stats were king cuz it's pretty easy to get 70-80 Crit Rate. In Wuthering Waves, it's still good but not as good cuz Crit Rate is, or at least was, harder to raise.
Obviously, Crit Rate and Crit Damage scale off each other so the more Crit Damage you have, the more valuable Crit Rate is. Again, in Genshin it was possible to get both stats extremely high, but this is less true in GFL2, as not only are these stats harder to get, but the base Crit Damage is only 20% vs Genshin's 50%. Most people are in the Genshin mindset so they automatically assume Crit is always king.
TLDR, you have to do some math in this game to determine when Crit stats are better than Attack.
agree with everything you said but id like to add that another reason flat attack is considered better here than in genshin is that its calculated at the beginning of the formula (pretty much its base attack) where in a game like Gesnhin its calculated at the end making it a lot worse.
this is stupid take kido, the value of stats is in the formula NOT "cUZ iT's PreTTy EaSy tO geT 70-80 CriT grrr" . Everygame uses their own formula to compute the damage.
Wait so it’s 120%, as in only 20% more damage? I thought it meant 120% more damage. That changes everything
Is the boost chip only go to a max of 100%?
Lets say my attack boost has been calibrated to 120%, is landing a boost chip on that stat makes it go 220% or back to 100%
Merry Christmas ;)
11:41 this is very bad. u only get 10% above 100%????? the best way to use chip is at the end boost 3 or 4. if 3 rolls leave one stat less than 100%, use boost to bring one stat up to best. never 4
I agree. I think this video shows a bad way to use boost chips. The great thing about them is you can upgrade one stat at a time and not keep it if it’s lower. You can max an attachment to +200% by just going 1 at a time.
We can calibrate only one time ? there is no level of gear like others games ?
What the best substat for dps. Hp or def for example. I get a attack, crit, def/hp.
Merry crisis everyone >:)
Merry Christmas Eve to all
Hm, either got really unlucky or it still rolls the full spread of possible results, but sets the minimum to 100.
Given the bar, I wonder what the max is, looks 250~300%
Calibration rolls to 200% max of your base stat roll (white line left of the divider). So you can roll perfect stats but if they're all low roll even with a perfect 200% they'll only go 3/4th of the way to the right. Precision just makes it so it'll never roll below 100% of the base stat. 1 = 1 guaranteed line rolls above 100%. 4 = all 4 line rolls above 100%.
@@phabejmuas Mhm, got the latter half of that, was commenting on the example calibration where three of the four came up 100%.
Don't remember if he mentioned it in this one, but saw a video on this saying there were like 5 possible base stat-results when getting the attachment. Haven't seen anyone say if there're set points on the callibration side. Didn't pay close enough attention to see what the results I have seen posted in vids to tell.
If the 5-points base-stat thing is real, that's a 1-in-125~(625 for barrel) chance at a perfect base-stat spread. If the callibration results are entirely percentage, then we're talking lotto odds to max those.
man, just 100% is kinda weak af.
Merry Christmas🎉
no way, ive been doing atk+atkboost my whole playtime and i wasnt actually wrong, dayum...
ofcourse i didnt do that to all unit like groza or colphne id rather gave those two health ir def.
I played since the first global relase and i barely build anything except my QJ.. I'm still not sure about the builds at first, currently level 40 and i think i'm gonna burn my pots now
so sad the code didnt work for haoplay
try XMASGIFT
use xmasgift for haoplay
Haoplay uses a different code, try XMASGIFT
ayyy thanks for the codee
What happens when you calibrate first then use the precision, does it mean it adds 100% to the already rolled stats?
yeah and then you recalibrate it again with precision boost, the number would be maxed
no its not! 100% boost actually from the white line. so the best is using it on good stat with near white line. it would the masterpiece
at 6:30 he explains it
Nice idea but pls wake up
Use precisions so the stats value wont drop under 100% not added. The RNG is still there, its just the value wont drop under 100%.
Probably has to do with that each piece doesn't have a baseline stat value.
For once, a game that actually prefers ATK% over rng crits.
I've been looking for the ideal world attachment attack, crit rate, crit dmg, attack boost for AR, and i got two of them, one is craziest i ever had, attack 23, crit rate 5%, crit dmg 5%, attack boost 3.8%
Unfortunately both of that is for SG😂😂😂😂😂
I've been using my pieces with cr/atk%. Should I try to change them to atk%/atk or just stay as it is?
i’d stay as is personally switching can’t be that big of a difference
Try to see which stat boost better in certain character
Cause some character benefits more from certain stat
just wait for new item drop. then you can compare later, cause the game has 4 attachment, you pretty sure want to balance it considering other pieces
@@zeeid6060Tololo benefits quite nicely from crits due to her signature weapon providing cdmg, and her passive providing crit rate and crit dmg for each hydro attack. At full stacks and assuming v0, it's +24 cr/cdmg, on top of +20 cr on her extra action.
But in the end it means you can just keep around 40-45 crit rate and be fine pouring everything into attack and crit damage.
@@utoro5 glad to know
So, why crits are not better? You did not explain that.
in nikke crit also sucks, at least in this game is somewhat useful
that's not a google doc thats a fin thesis.
so incorrect. early game in america. u need crit. late game in cn. u need so much stamina for crit to not matter
Hawk Tuah that code.
mery xmas guitar
🎅