Crossfire: Legion - NEW Real-Time Strategy Game in 2022!
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- Опубліковано 27 вер 2024
- Thanks to Prime Matter for sponsoring this video. Crossfire: Legion on Steam: wehy.pe/y/7/Lo...
Crossfire: Legion is a real time strategy game featuring tactical action in furious battles. Raise and customize your army to engage in intense online combat and carve your own path as you rise through the ranks. It’s a new generation of warfare.
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Thanks to Prime Matter for sponsoring this video. Crossfire: Legion on Steam: wehy.pe/y/7/LowkoTV
I Would Really Like To See What All A TripleA Game Developer Could Do With Real Time Strategy On A Good VR System.
VR System Constraints Seem Uniquely Suited To The Visual, Movement, And Mobility Requirements Of A HUD Scrolling RTS.
Imagine Being Liberated From The Keyboard With 360° Of HUD Space And Completely Immersed In The Battlefield.
I like the icons that say "this unit can attack ground" "this unit cannot detect stealth" and so on. Very good for beginers.
this unit can twerk
Starcraft, how old it is was way ahead of its time. Watching this really makes me appreciate it
Sadly, modern RTS is stagnant.
For sure but i think you can even go back a few more years to warcraft 1 or 2 while it def. looks more aged because of the pixel count and the old style of your interface/map being on the left side. but either way Warcraft and Starcraft imo are 2 of the 4 pillars of the RTS genre the other 2 games being C&C (red alert 2) and AoE (2). ive also been told total annihilation was way ahead of its time but i never played this one. and most of these games are pre 2000 which is crazy when you think about it.
total annihilation👌 good old time, its was à great game
It's just that the developers stalled with new ideas after Starcraft 2.
Seems more like this game is trying to straight up copy sc2 in many ways. It's a set of well tested conventions, and making an RTS is risky, so that makes sense. Unfortunately, it's so similar, and yet so unpolished that it makes sc2 look amazing in comparison.
I would say one thing I do like about this game is the variety of unit sizes (small to larger to LARGER) which is refreshing and gives some nice perspective to the gameplay
> "I would say one thing I do like about this game is the variety of unit sizes (small to larger to LARGER)..."
Your mom said the exact same thing about another "game".
I don't like the fact that the units do not scale well with each other the tanks looks smaller than the human
All I heard when you were describing the armies was this is swarm (zerg), this is elite (protoss), this is utility/shenaigans (terran). Starcraft nailed the tripod of variety in fantasy army tropes
I heard People's Liberation Army, Taliban, US Army
ALL I heard was soviets allies and empire.
OR China USA and GLA.
From CNC XD
@@aziouss2863
BRUH
@@Automatic-Diaphragm Altho I think you mixed up Taliban and US
LOL Yah, me too!
So far I gotta say one of my favorite aspects of this game is the sound design. That deep thrum of the big explosions really makes you feel the damage that's being done.
It's incredible how 12 years old game is still best looking RTS on the market today.
KANE’s Wrath and Red Alert 3 both look better :3
@@noneofyourbusiness4133 Disagree
The structures really remind me of Total Annihilation. Absolute classic RTS
There's a newish free game designed around TA, called Beyond All Reason.
And, of course, Planetary Annihilation and Supreme Commander.
Definitely slower than SC2 or SC1, which is probably a good thing for casual players. The DPS relative to health is lower as well. I wouldn't mind game modes in SC2 that were more like this for the super casual ladder hero. The ladder anxiety conversation in the Storm Gate interview comes to mind again. I've often dreamed of being able to use the SC2 campaign and co-op units in multiplayer, and I think it would be fun for the casual player to do a unit load-out in non-competitive play. Unfortunately, if we had the various variants available to choose from the Legacy of the Void campaign for multiplayer, I think everyone would just go to the "standard" and it might end up being broken. Energizers and Sentinels would be very strong. Lowko, if you want to show off the campaign on your other channels, I'd be curious to see an introduction to the story. This title might be worth playing if the story is good IMHO.
Yeah the whole point of not using certain campaign units in the multiplayer since wol was to not make it imbalanced. The campaign only units are meant to basically be unstoppable in regular play. They're made for the super hero faction you get to play as in the campaign to add to the story.
games like this makes you realise just how iconic StarCraft is. even though it is 10 years old the general aesthetic is still unbeatable, everything looks just right, every unit is iconic.
The big units are hella satisfying to watch. The graphics style is neat.
I gotta say though, whats up with the resource gathering design? 10 workers clipping through each other all the time? That just looks so cheap. Also, the heavy hitters race has shields and their buildings build without worker constructing it? The highes tier unit is a drone carrying aircraft? Seem awfully familiar.
I mean, the game doesn't hide at all that they just copied a lot from sc2, look at how their main buildings look, it's just nexi. Supply system also only exists in sc and aoe.
@@asdfasdf-mn8iu Supply also exists in Warcraft, Grey Goo, Dawn of War, CoH, Iron Harvest, Armies of Exigo and a few others.
One thing about the choosing units is that it provides a kind of self-balancing of the meta. The "best" comp should be vulnerable to some switchup from another "best" comp that would normally be countered, thus making a comp that a lot of players play less strong..
The competitive side of the game will get stale super fast if the entire premise of balance is around a rock paper scissors decision that happens at the beginning of the match. Too many games will not feel winnable through macro/micro if your entire build order and unit selection strategy is countered from the start.
@@uclatimsta What about the fun side of the game?
@@razorback9999able Balanced games are more fun. They have more viable strategies
@@Nick1Nintendo Sometimes too much balance can make a game boring. It's fine to make units imbalanced as long as it provides fair matchups.
@@razorback9999able luck is always a factor though no matter what game it is.
Plus a little luck is nice just to mix it up
The "choose your units" aspect literally makes this a tcg combined with an rts, very interesting concept.
Yeah but very risky imagine that you cannot counter something because you didn't choose it. Some games could end before the start.
@@joaquinjimenezbecerra5444 that is where balancing and risk taking comes in
They better not be trying to sell units for $
@@johnwrath3612 It looked like there were different tiers of units - some of the cards had silver icons, some of them had golden ones. Hopefully they indicate rarity of the unit or specializations, rather than straight power upgrades.
I don't think "tcg" describes this game very well
The fact that his main is mining minerals at 9/10 for most of the game is metaphorically hurting me.
The problem is SC2 is just so ridiculously polished and high quality, you need to differentiate with some better features, not just copy the wheel, but make something superior to the wheel. One way you could do this is to go in deep with unit AI. But the problem is AI is smart programmer territory. There’s probably very few devs in the entire game industry who can begin to understand AI and path finding etc. But if there’s any real future to the RTS genre, that will have to be part of it somehow.
SC2 was also really expansive to make and had really talented game designer who makes this game the peak of rts games
" There’s probably very few devs in the entire game industry who can begin to understand AI and path finding etc." you really underestimate the industry. You're expected to write A* pathfinding algos as a coding challenge as a junior dev. The problem is making the AI "feel right". If devs wanted an AI that can beat you every time, they could give you it. Alphastar eg.
Makes you wanna just jump back in Starcraft and appreciate from the very beginning every aspect and detail thereof it all.
I had the same feeling about Warcraft III after playing Ancestors Legacy. Fun game, but it just made me pine for the best medieval/fantasy RTS ever. If only they didn't underdeliver with Reforged.
Looks pretty good. Tho RTS is a tough cookie to crack with the likes of Starcraft2 and Company of Heroes.
If you go retro there are a lot of gems such as C&C Generals, Supreme Commander, Warcraft3, Cossacks...
The bar is set extremely high
There is still plenty room to play making game requiring less micro or macro focused or making it player activated ability heavy or without them for example.
Makes you wonder why there aren't many RTS games around anymore when there used to be quite a few with different flavors at once in the late 90s and early 00s.
@@Damorann they lost popularity with graphic quality increase in other genres and ppl expectations of balance together with factions not being cloned and gameplay being more complicated than just "build base, produce max most powerful units, destroy enemy".
Of course Crossfire rings a bell, Lowko. It's a badass board game from the 90s with one of the best commercials ever. I had that game as a kid.
Hey, Lowko. A series about classic RTSes? Total Annihilation (+Kingdoms), Command&Conquer, Red Alert, KKND, Supreme Commander? A short intro to each and gameplay demo would be cool.
when units are this big it feels like it needs to be more zoomed out tbh. it just feels wrong.
i think it has to do with feeling like the units take up the whole screen and not having enough information available needing to move the screen around too much to see whats around it.
also i noticed some range units had shorter attack range than it looked like it should have based in its size
Any new RTS game feels so slow in comparison with SC2.
24:47 this was my favorite part. The you used your carriers to kill a battle cruiser and Viking lol. The game looks genuinely good.
If there is a good and lengthy campaign, I'm in. Multiplayer is just not my thing anymore but I'm always willing to play some good single player content.
Would love to see Lowko play any of the homeworld games
Ooh same man
Plus 75 units or whatever you said doesnt really matter because like a moba or another game with a bloated cast, people will quickly figure out the best comps per each army and that’s all you will see. Maybe there could be effective cheese all in builds but from what you’ve shown the game seem too slow paced for that to be effective and I’m not even certain if you can win with an infantry all in or if that is even a viable strat
Pretty easy to understand for people familiar with sc2. Graphics are pretty similar to tell the truth except the explosions are a bit more dramatic and the animation is a bit more stiff.
Happy Christmas season, Lowko!
All I could think of while watching this is that I want to play Terran/Terran on this map. lol
This looks a lot like some of the older Command & Conquer games, which I love. Might be worth getting in to.
The idea of commander make me think of end of nation in a way
Issues: Map sizes are too small, and to compensate they made infantry look like they are running in slow motion...
Building scales, the units produced out of the buildings are quite a bit too large for said building. A "barracks" looks like it can hold 3-4 infantry realistically. The buildings compared to terrain decoration look too small.
It looks like and feels like a free to play for a pad, not for a PC.
the units in this game look so cool
Boy, Stormgate is looking real different from the teaser...
Very, very good. I adore arcade RTS strategies. This one looks really oldskul, simple and with modern 3D at the same time. Thanks a lot devs.
The first infantry are like protoss templars.
The Cyclops feels like the terran siege tank.
Typhon is basically mechanised brood lords.
Love the graphics and the slow nature of the game. I wonder what serral will pick?
one of the reasons I love CnC over most RTS games is that you cant get supplyblocked
Same with the Total Annihilation / Supreme Commander games. It feels really artificial for RTS games to start you off with a low unit cap.
@@Tempus0
Good point. Every time I see someone gets supplyblocked in SC2 I think
"ahhh the game wants to stay fair and it does not know how to do so without limiting options....
Ahhh the game does not want to process to many units at the same time so it wont get laggy"
You know, this is kinda cool.
It kinda feels like a mix of StarCraft, warcraft 3, WH40k Dawn of war, and halo wars all put together.
I feel like most of those were subtle jabs at AOE4 haha
Quite impressed Crossfire: Legion 👍👍👏👏
Love the show case video. To me it feels like what should have been Command and Conquer 4. The game/map/unit visuals, pathing, animations, game mechanics look like C&C3 Tiberium wars, which I love.
It seems to be heavily inspired by Forged Battalion, which I believe was made by some of the C&C crew.
I Hope this Game doesn't make every unit have the same size...
I really didn't like the fact that Blizzard made the ultralisk have almost the same size of an hydralisk(even if is a Buff)
This looks great! Hope the player count goes up
Seems people hate the story is the main reason.
And the races aren’t unique enough….
There were other complaints but they already solved them for the most part it seems. So seems like they are working hard to try to bring people back or in. The other issue is people are comparing it to sc2 in its current state. Which idk if you know this but normally a 13 year old game that never lost popularity is probally not the best comparison
Fair enough, still hope the game becomes more popular. I think a free to play approach with cosmetics and paid campaign would have been the best
@@Name-ru1kt The game is compared a lot to sc 2 because the resource and mining system are plain copies, the main building looks A LOT like a nexus and many units seem at least inspired, like first unit is a zealot, no question about it. The units have shields, you need supply buildings, that's all just copied and pasted from sc 2. There is no supply in CnC, nor in supreme commander, it's pretty unique to AoE and SC.
@@asdfasdf-mn8iu It's pretty unique to AoE, SC, and also Warcraft, Grey Goo, Dawn of War, CoH, Iron Harvest, Armies of Exigo and a few others.
In other words, it's not unique at all. :)
@@andrewbeznosov8046 Grey Goo is a surprise because that's a CnC-clone and it introduced something new then, CoH and iron harvest are the same as iron harvest is a complete CoH-clone (a bad one at that). Wc3 and SC's main mechanics are exactly the same either. Spellforce, CnC, Supreme Commander (all of them) Endless Legend or Civ (although no RTS, they still got unit management) all don't have supply or mostly toned-down versions of it. I'm quite sure i've forgotten or never known a lot of other RTS who didn't go the "copy warcraft-style"-route. So it's absolutely unique to games which copy AoE or wc3 style of gameplay. CoH is the only other example in your list, which i never played, so i'll have to take your word for it.
Leave it to Lowko to find Broodlords in a Sci-Fi setting
in my mind got: "" the KKND crossfire "" THAT GAME NEED TO COME BACK BECAUSE ITS FANTASTIC !
looks like the palette from dark reign brought into the modern day, I like it
I like the slower pace of this. I do wish the art style were more unique though
It looks pretty cool thanks Lowko. But marines splitting against banes is still cooler 12 years later lol
@lowkotv, Typhoon sounds like a little bit different. You're close. The phoon sound like the "fu" in kung fu. So think of it like "tie fu n". A typhoon is what Asian countries usually refer to a hurricane or a tropical cyclone.
I find that no new games seem to capture the magic of C&C and StarCraft.
bruh those big titan mechs look very similar to what Halo Wars 2 has, with Sgt. johnsons' scorpion replacement. big shield, moves with big stompy strides.
I'd be super down for another classic Lowkoblind campaign let's go
I want to like this game. The factions and units are really cool, but ultimately its launching out of early access with two 1v1 maps and with no pre-existing playerbase from early access launch since it was dead on arrival because it lacked content.
I played Cross Fire (the fps game) back in my childhood
Never heard of this RTS game
And here I was thinking KKND:Crossfire II got a sequel or something like that.
Forever waiting for a Transformers RTS that looks something like this
Mum, can we have SC2?
No, we have SC2 at home.
SC2 at home:
I think SC2 more smooth and light, but have incredible vfx
I remember Crossfire. Played the heck out of that game for a bit.
This game actually looks older than sc2
This feels a lot like warcraft, and I love it. Hope the unit design get an upgrade to make them more recognisable.
Games like this, albeit good to see (not dissing this game as i think it looks quite good) helps me appreciate starcraft 2 even more.
Talking about the donkey, Lowko you SERIOUSLY need to play some Homeworld Remastered live. It is with no shadow of doubt the best RTS in history
$29.99 on Steam. I think I'm gonna pick this game up. It's been a while since I've played a good "classic" RTS.
This pace is more like Warcraft 1, too slow for me. Wicked background graphics tho. Thanks for the debut vid!
That 9/10 workers getting materials on the main base bothered me the whole video 😅😅
This feels somehow like 10 years old Red alert.
It's similar to that one mobile game called Art of War 3: Global Conflict
Somewhat identical in terms of factions and their playstyle, one faction where they're the government with much superior tech yet sluggish in expansion but formidable; other would be cheap-style units which are very weak compared to their other faction's comparison but compensates on quick maneuverability and quick to build units.
Sounds like the Broodwar medic got a new job as a Typhon pilot.
Game looks interesting.
This gives me command and conquer tiberium series vibes.
That suboptimal main base worker count (9/10) was so annoying everytime I saw it! :-p
The game looks great, though.
i'm just reading the title "new rts" and immediately clicked on it, good job lowko -w-)b
just kinda sad that i'm bad at rts that i only play for campaign usually -w-'
Looks a bit like someone made a mod for a sci fi version of C&C Generals. Sc2 units feel to have more character.
I played the original homeworld and was impressesed, that game is definitely for those obsessed with Skytoss since its an RTS in space. Hope homeworld 3 is awesome
Seen this before and it doesnt ring my chimes, but im glad its getting attention.
It looks like everything was stuck in mud with how slow the movement was
i see inspiration from starcraft 2: protoss, red alert 3: empire of rising sun and company of heroes 2: commander abilities...
reminds me of halo wars kind of (tho ofc you can build here anywhere you want... but the graphics and sounds...)
Seems like all splash damage also does friendly fire... will make melee units an interesting double edged sword.
"going to wait for that structure to morph in..." You are such a zerg player Lowko :)
LOOOOVE the HW3 shoutout!
This looks like Command Conquer 1 remastered or something xD
I wish the devs nothing but the best. But, in all honesty, it just looks super generic. Like, the faction doesn’t have personality if that makes sense. No distinct look or art style that stands out. Let’s just hope the gameplay is solid.
The worker units look like those hot dog cars
Thanks for the fun! ^^
Art style reminds me of C&C games
The health bars below the units are messing with my brain
I think I just dont like the art style and pacing. But I like how you show different types of rts to us, give everthing a chance. Still hyped for StormGate though
That's not a new RTS, that is a slowed down reskin of SC2
I guess when it comes to features like more variety of resources to gather and having to make supply buildings. It does increase the complexity and difficulty of the game, which makes the pvp have a higher skill cap. My problem is that It doesn’t add any fun to the game. It’s just another annoying thing you have to do and worry about. And it makes the pvp more about clicks per second and following set routines for building being the most important skills to have. I would replace that with features that make the actual combat strategy aspect of the game more in depth. So the winner is more about who can react in tactics ways on the fly rather than who’s fastest at specific meta build orders.
Been used to see st videos this feels like slow motion
That game has as much personality as my left shoe
Thank you lowko, very cool.
Battle Realms, I miss Battle Realms too
24 min into a different RTS you became what you always hated. Carrier spam with shield batteries.
Haha game looks good
A FPS game that is also a RTS game quite impressive!
first impression: readability and cam-angle is eh~, now lets see ...
also, wondering what's the selling point comp. to sc2
Now this looks promising.. Looks SC2 / Tiberium wars vibe in it..
cool. a new skin for starcraft.
@5:15 The tooltip has a typo and doesn't tell you how much supply the Power Node provides. I went to Steam, expecting that this was in Early Access. It isn't. 😬
I don’t see a typo. The amount of supply it provides is simply omitted. Obviously it was a design choice. Whether a good one or not, they didn’t want the player to get bogged down too much in numbers when they’re first learning what the building does.
Do the supply structure tooltips in SC say how much supply the structure provides? I honestly don’t know.
I can't see this after SC2. I just can't.
I want to buy this just to support Homeworld 3 development
Its pretty funny how the base even looks like a nexus haha