Hey u should build a deck around mine I modified it to be called simic wizards or what I like to call Wizard tribal where u can add other nonsimic color wizards to make it well op
Also if u wanted to make a better version of ur door deck it should have the composite golem and nimdeath mantle where u just win and u make the combo and u use trinket mage and the other one that search for 6 or more mana artifact if not transmute for it then big bang boom u win and all ur deck really is search and ramp with mana combo that u play big fatties like emerukal and progenitus or fireball like kill shot on any color like blue onw to draw u opponent out or mill also theres the black one where I vampbite then to death or whatever then there could be a million differnt win cons u want to use in the deck
Jeskai Ascendancy is a super inconsistent combo! It's really easy to fizzle so I wouldn't scoop so early. I guess as a content creator you don't wanna make us sit through that though :)
I've never seen the deck before but I felt like it'd fizzle easily as well haha glad to see my intuition was on Especially in that second game, he only had 1 mana available tho I'd be pretty interested to see how the deck works xD
@@dactorwatson4313 It isn't uncommon, either. Most of the decks I've seen online have carried at least 1 in the mainboard, pointing out it's at least another Ascendancy trigger itself, even if the actual effect does nothing. And then it's highly useful against any deck carrying blue, as the win-con takes a few turns to set up, meaning any experienced player (who knows they're playing against an Ascendancy deck) knows to save their actual counterspells for the combo turn. So they have to use them up countering Silence itself (as Seth did). It's a great card in the main deck, actually!
To whoever does MTGGoldfish illustrations, there thumbnail planeswalkers are adorable as is the case with the Ral illustration this time. I personally really like them/it.
@@ecpracticesquad4674 ascendency basically guarantees the win for the opponent since it fights through a cryptic command tapping down the team. There was simply nothing Seth could draw to save himself from dying that turn or the turn after.
Maybe I should have played it out longer. Jeskai Ascendancy is extremely likely to win once it has Ascendency, a mana dork (or two) and a spell (or two), but it's more like 98% than 100%. The problem is it takes a long time to win, which I don't think make for that interesting of a video, but maybe I should have stuck it out anyway.
At 31:39 why did you discard door to nothingness instead of growth spiral? With the wilderness reclamation you were just missing the white mana. You just needed to draw a white source or a fetchland to get a white source (which you did draw the misty without casting spiral). You would've gone down to 6. Cast door, then past. Opponent would've only been able to do 3 max as there was only 1 creature in the gy. Since opponent was empty handed the only cards that would have punished you was bolt or k-command. With k-command he wouldn't be able to cast it and grow the ooze. Or am I missing something?
Another blowout would be not drawing a land and opponent drawing Liliana. But I agree with you... At that point Door is better than the average random draw even though one land is needed. Much easier to find a land having Door than finding one of the 3 remaining Doors if you have the 5th land.
the questeion should be: why not reacting with the cryptic command on opponent playing the ooze? then opponent wouldnt have had the chance to activate lili
@@bhut_trolokia9954 ...same as here. The point is always to OTK, but you can never do it on the first turn. My point is EDH lets you do it on a turn you might survive until, whereas in other single-player formats, you won't really survive until a turn you can put it together and OTK 'out of nowhere'. I mean one-on-one: ...matches can go too fast for a combo player because of more aggressive decks being able to beat down/burn quicker than the combo decks can put their pieces together ...and matches can also be too easily countered/staxed/milled by control decks than the combo decks can withhold. However, the opposite is true in commander - it takes aggressive decks a long time to kill three opponents with combat damage/burn and control decks being able to counter/stax/mill three different opponents, so you stand a chance of politicking your way through while bulding up your own defense with more cards and options to get the combo together in the first place! It's just easier that way, in 4-player formats.
I skipped the whole vid just to see what happened at this time stamp, did the opponent concede to snap surgical even though seth was on 2 health and couldn’t cast it 😂
Match 3 game 2 why not counter the ooze and bounce Lilly? Effectively killing the ooze and hoping for a land next turn to play door, into them replaying the Lilly
Growth Spiral seems worse than Fertile Ground given the untap from Reclamation. If you're worried about land destruction, the deck seems capable of supporting Trace of Abundance instead.
They probably played Replicate/repudiate(?) because they can Torrential Gearhulk and play replicate (thats why it appears as they don't play green mana) targeting the torrential. Also that explains why he played repudiate at the wilderness reclamation trigger (he wanted it on the graveyard). It looks like a nice interaction (6 manas 10 power as a isntant) but think he/she needed to play at least a way to make green mana. This interaction with split cards is know from amonkhet/Kaladesh standard, but appears as this decks is somewhat played by some people, looks cool (and probably against the odds material , a reddit thread about it www.reddit.com/r/ModernMagic/comments/ar8rtt/interesting_interaction_between_torrential/)
Fun fact: you can still target eternal scourge with fatal push to exile it even though it won't kill it. My friend has beaten me a few times by exiling my eternal scourge with fatal push.
I can understand not wanting to sit through Ascendancy combo, but the one I don't understand is scooping to Jund in game 1 (28:22) when you had another Snapcaster that could block. Yeah, playing Snapcasters to block and being at low life versus Jund feels bad, but with Wilderness Rec on the board and Savor the Moment in hand we had multiple draws and untaps to find another blue source, then Cryptic to tap down their team on their next attack and draw more, etc. Obviously we weren't in a great place but unless I'm egregiously miscalculating something we were very much still alive.
You cast a one mana spell that cycles. Like serum visions or something. Then you untap your sylvan cryatid, get one mana, cast another one drop, mill maybe with thought scour, then untap your crytid again due to ascendency, then you start doing stuff like unearthing fatestitcher, getting two mana every time you cast a spell, etc. Then meanwhile, your creatures keep getting bigger because of ascendancy. The thing is, you usually run out of one drops and two drops for it to go on too long, which is why I'm frustrated that he scooped too early. Also, the crytid had defender, so it would have been quite hard to go off.
@Ceygar You cast a one mana spell that cycles. Like serum visions or something. Then you untap your sylvan cryatid, get one mana, cast another one drop, mill maybe with thought scour, then untap your crytid again due to ascendency, then you start doing stuff like unearthing fatestitcher, getting two mana every time you cast a spell, etc. Then meanwhile, your creatures keep getting bigger because of ascendancy. The thing is, you usually run out of one drops and two drops for it to go on too long, which is why I'm frustrated that he scooped too early. Also, the crytid had defender, so it would have been quite hard to go off.
@@snakeman4games383 y thats what i meant to say, it was definitly not a instantly won game with that board state. I get that he can cycle 1 drops, but he didnt even have a fatestitcher in his gy... i'd even argue the odds were in favour of not going off with a single mana dork and ascendancy
Just got a question for chat, at 40:19 instead of remanding could he have Trophied the Valakut in response to them choosing their lands off of scapeshift?
31:39 You would have won if you discarded Growth Spiral and kept Door in hand. Of course, in hindsight it's easy, but I can't shake the feeling that Door to Nothingness is better than the average random draw at that point. There's also the chance that you find an answer to the Ooze, but you never find another Door.
WHY DID YOU SCOOP MATCH 1 SO FAST BOTH GAMES?!? They didn’t have anything close to a guaranteed win. In game 1 you literally had the win on board if they fizzled!!!! SETHHHHHHHH
Agreed. He scooped before I had time to understand what was going on. Even knowing the combo, Seth ways seems to assume the opponent will draw perfectly. I'd rather see it get played out unless it's a lost cause.
Why is that zoo deck playing Brow Beat over Risk Factor? Risk Factor is an Instant and Jump-start is another discard outlet and works pretty well with getting discarded by looting. Am I missing something?
28:30 could’ve remanded bolt, they were out of red mana. With cryptic in hand and field of ruin on the board, that’s at least two more turns in most scenarios. But it was definitely a losing matchup to begin with, so saving time and going to board was probably correct at the end of the day.
How does the Jeskai Ascendancy combo work? I didn't understand why you scooped as it did not seem like they were able to deal you more than a few damage.
You cast a one mana spell that cycles. Like serum visions or something. Then you untap your sylvan cryatid, get one mana, cast another one drop, mill maybe with thought scour, then untap your crytid again due to ascendency, then you start doing stuff like unearthing fatestitcher, getting two mana every time you cast a spell, etc. Then meanwhile, your creatures keep getting bigger because of ascendancy. The thing is, you usually run out of one drops and two drops for it to go on too long, which is why I'm frustrated that he scooped too early. Also, the crytid had defender, so it would have been quite hard to go off.
You should have a *card* counter for ATO, and take it up every time the card works. Similar to the MANA TITHE counter you've used before... Just a flavor suggestion...
Colin Hofer yea once you have a mana dork and ascendency out with a couple cards in hand it’s super over. You cast can trip after can trip until you find and discard fatstichers to reanimate and get more mana and eventually they get so big that u can just attack for 20 or fling them... problem is it takes quite awhile, so you often run low on time.
What about the card that says cards you have that come into play tapped come into play untapped instead? The artifact from the one modern deck with the big green creature LOL sorry
I sort of wanted it to win too. I don't know how you build a deck around it, but it seems like constantly making the opponent guess might annoy them into playing poorly.
@@Volvary I believe if you played multiple spells with the skip the next untap step in the same turn you would skip only the next untap and not consecutive ones
@@crovax1375 Then again, Stonehorn Dignitary makes me think otherwise. If you play multiples (or blink) SD, you deny multiple of their combat phases. Not too sure. The wording on Savor the Moment is weird.
@@crovax1375 Did some further reading, the Last cycle will freeze tap your lands for the next untap. So multiple Last spells in one turn will not cumulate. But Savor *skips* (important) the untap of that turn, making it so you go to the main phase without encountering your "next untap phase" as you jumped over it.
@@Volvary that's where Sands of Time comes in handy, since it allows you to untap/tap all of your permanents during the upkeep and circumvent those down sides
31:30 If you had bounced Lily and drawn a card with the Scooze on the stack, preventing another Lily activation, that would have spared you from all of the "wHy DiD yOu DiScArD DoOr?" comments :P That being said, I love this deck and how it gets humiliating door kills :D
I knew One With Nothing was gonna take the win in the poll, but I voted for Hokori anyway. It seems like a really fun D&T card you could combo with Seedborn and Wilderness Reclamation and basically turn the events of Vince Week into a deck.
MTGGoldfish The best (READ: least worst) idea I’ve got that actually uses One With Nothing as a crucial card is a really impractical combo with Hive Mind and a Liliana’s Caress or two. Unfortunately, the more I think about how I’d build the deck, the less important One with Nothing becomes to the combo, but either way, I can’t wait to see how you build this deck! Also, you had better name the deck Won With Nothing, or I’m calling the fun police on you.
Seth you conceded the JAC matchup way too early game 2. They 100% weren’t guaranteed to go off. Take this advice from someone who has played JAC for over a year, make them play it out.
There's a joke here about opening a door, there being a jungle immediately behind the door, and then Guns n' Roses starts to play "Welcome to the Jungle". I'm just not good enough to tell it.
All the cards in the poll look really interesting but as of rn it looks like One With Nothing is winning. We definitely need another Kamigawa poll again.
Seth explained in the beginning, that if he has Wilderness Reclamation out, it is essentially a 3 mana extra turn spell. You untap your lands at the end step, and you treat that as if it is the untap step of your extra turn.
@@taylorhatch6892 no I understand why he put it in there... But even in the video every time he played it. It was just an explore. It doesn't untap the door and even Seth seems like he thought it would based on at least one of the games.
MTGGoldfish I would love to, but I'm in high school rn, and I don't think I could fit a job at Wizards with calculus classes EDIT: also, Wizards requires years' worth of experience, which I don't have. It's a cool idea for the future, but for now I guess I'll just be a player
You can vote for next week's Against the Odds deck here! www.mtggoldfish.com/articles/against-the-odds-door-to-the-wilderness-modern-magic-online
Hey u should build a deck around mine I modified it to be called simic wizards or what I like to call Wizard tribal where u can add other nonsimic color wizards to make it well op
Also if u wanted to make a better version of ur door deck it should have the composite golem and nimdeath mantle where u just win and u make the combo and u use trinket mage and the other one that search for 6 or more mana artifact if not transmute for it then big bang boom u win and all ur deck really is search and ramp with mana combo that u play big fatties like emerukal and progenitus or fireball like kill shot on any color like blue onw to draw u opponent out or mill also theres the black one where I vampbite then to death or whatever then there could be a million differnt win cons u want to use in the deck
Seth's love for field of ruin knows no bounds. 5 color deck, sure I can squeeze 1 in 😂
Or is it Gield of Guin?
That's his never ending hate for Tron!
I don't like losing to Tron :)
To be fair, it does fix his mana eventually!
It's no Panharmonicon, though!
Jeskai Ascendancy is a super inconsistent combo! It's really easy to fizzle so I wouldn't scoop so early. I guess as a content creator you don't wanna make us sit through that though :)
I've never seen the deck before but I felt like it'd fizzle easily as well haha glad to see my intuition was on
Especially in that second game, he only had 1 mana available
tho I'd be pretty interested to see how the deck works xD
Game one Match one you could have Snapcaster the Cryptic Command and counter the silence. Could’ve counter/tap down the birds. Just my two cents.
That wouldn't of done anything
Cryptic is 4 mana so can’t cast it
They can tap the bird for mana in response
Lewis Jackson he had seven mana before tapping for first remand. And he had 5 blue mana so enough for snap and cryptic. Punt for sure.
I meant after remand, but if you don’t remand the bounce still does nothing from tapping for mana in response
Main deck, silence.
WOOOOOAAAHHHH
MAIN
DECK
SILENCE
Frostycraft he just couldn’t get over the maindeck silence lmao
@@dactorwatson4313 It isn't uncommon, either. Most of the decks I've seen online have carried at least 1 in the mainboard, pointing out it's at least another Ascendancy trigger itself, even if the actual effect does nothing. And then it's highly useful against any deck carrying blue, as the win-con takes a few turns to set up, meaning any experienced player (who knows they're playing against an Ascendancy deck) knows to save their actual counterspells for the combo turn. So they have to use them up countering Silence itself (as Seth did). It's a great card in the main deck, actually!
To whoever does MTGGoldfish illustrations, there thumbnail planeswalkers are adorable as is the case with the Ral illustration this time.
I personally really like them/it.
You are conceding WAY too fast. None of the first two games were lost 100%.
Omegawabo I don’t get why he scooped so early match 1, game 2.
@@ecpracticesquad4674 ascendency basically guarantees the win for the opponent since it fights through a cryptic command tapping down the team. There was simply nothing Seth could draw to save himself from dying that turn or the turn after.
Maybe I should have played it out longer. Jeskai Ascendancy is extremely likely to win once it has Ascendency, a mana dork (or two) and a spell (or two), but it's more like 98% than 100%. The problem is it takes a long time to win, which I don't think make for that interesting of a video, but maybe I should have stuck it out anyway.
@@MTGGoldfish you could always stick it out for us and edit the boring part out as an option.
Agreed , concedes way too early . Makes it less enjoyable to watch
At 31:39 why did you discard door to nothingness instead of growth spiral?
With the wilderness reclamation you were just missing the white mana. You just needed to draw a white source or a fetchland to get a white source (which you did draw the misty without casting spiral).
You would've gone down to 6. Cast door, then past. Opponent would've only been able to do 3 max as there was only 1 creature in the gy. Since opponent was empty handed the only cards that would have punished you was bolt or k-command. With k-command he wouldn't be able to cast it and grow the ooze.
Or am I missing something?
Another blowout would be not drawing a land and opponent drawing Liliana.
But I agree with you...
At that point Door is better than the average random draw even though one land is needed. Much easier to find a land having Door than finding one of the 3 remaining Doors if you have the 5th land.
the questeion should be: why not reacting with the cryptic command on opponent playing the ooze? then opponent wouldnt have had the chance to activate lili
yuuuuuuuup. Alllll of this. Had all the right mana and was about to win... never discard your combo pieces.
This gives "Show somebody the door" a whole new meaning :D
At 55:12, In the hollow one matchup, I'm curious why you decided to tap the hollow one with cryptic rather than bounce it.
Before you kill someone with door to nothingness, you must say in the chat "knock knock" and tell them a knock knock joke, please.
1:00:45 All air leaves Seth's body
It might be hard to find a slot, but voltaic servant could untap the door for quicker wins, 2nd way instead of just Ral
15:36 could have waited for them to put stitcher in the yard and hit it with surgical.
This is exactly the jank I subscribed for!
Ahhhh, nothing says Against the Odds like Door to Nothingness... =]
It is sort of the perfect Against the Odds card.
@@MTGGoldfish Any alt win-con not in EDH is, to be fair, since they take a fair amount of set up that's hard to do in non-multiplayer formats.
@@andrewsparkes8829 In EDH the challenge is to kill off the other players with Door to Nothingness in one turn.
@@bhut_trolokia9954 ...same as here. The point is always to OTK, but you can never do it on the first turn. My point is EDH lets you do it on a turn you might survive until, whereas in other single-player formats, you won't really survive until a turn you can put it together and OTK 'out of nowhere'.
I mean one-on-one:
...matches can go too fast for a combo player because of more aggressive decks being able to beat down/burn quicker than the combo decks can put their pieces together
...and matches can also be too easily countered/staxed/milled by control decks than the combo decks can withhold.
However, the opposite is true in commander - it takes aggressive decks a long time to kill three opponents with combat damage/burn and control decks being able to counter/stax/mill three different opponents, so you stand a chance of politicking your way through while bulding up your own defense with more cards and options to get the combo together in the first place! It's just easier that way, in 4-player formats.
Ahhhh, nothing says Against the Odds like scooping early
55:10 Wouldn't bounce/draw have been more beneficial?
So glad you saw that untap the tarpit line at 56:00 had me yelling at my screen to not concede.
Anybody who saw the sneak peek to this on Twitter here is that moment if you want to see it 1:12:30
What a hero!
I skipped the whole vid just to see what happened at this time stamp, did the opponent concede to snap surgical even though seth was on 2 health and couldn’t cast it 😂
@@jessehuxley2947 seth had the mana to cast it he had a chromatic lantern out.
@@jessehuxley2947 He has chromatic lantern and 3 untapped lands, so no...
Lantern was tapped
Match 3 game 2 why not counter the ooze and bounce Lilly? Effectively killing the ooze and hoping for a land next turn to play door, into them replaying the Lilly
Hmm, that might have been the right line.
Growth Spiral seems worse than Fertile Ground given the untap from Reclamation. If you're worried about land destruction, the deck seems capable of supporting Trace of Abundance instead.
Crazy thing is the mono blue deck could’ve just played Trickbind, which is strictly better for them.
Why?
They probably played Replicate/repudiate(?) because they can Torrential Gearhulk and play replicate (thats why it appears as they don't play green mana) targeting the torrential. Also that explains why he played repudiate at the wilderness reclamation trigger (he wanted it on the graveyard).
It looks like a nice interaction (6 manas 10 power as a isntant) but think he/she needed to play at least a way to make green mana.
This interaction with split cards is know from amonkhet/Kaladesh standard, but appears as this decks is somewhat played by some people, looks cool (and probably against the odds material , a reddit thread about it www.reddit.com/r/ModernMagic/comments/ar8rtt/interesting_interaction_between_torrential/)
Fun fact: you can still target eternal scourge with fatal push to exile it even though it won't kill it.
My friend has beaten me a few times by exiling my eternal scourge with fatal push.
I can understand not wanting to sit through Ascendancy combo, but the one I don't understand is scooping to Jund in game 1 (28:22) when you had another Snapcaster that could block. Yeah, playing Snapcasters to block and being at low life versus Jund feels bad, but with Wilderness Rec on the board and Savor the Moment in hand we had multiple draws and untaps to find another blue source, then Cryptic to tap down their team on their next attack and draw more, etc. Obviously we weren't in a great place but unless I'm egregiously miscalculating something we were very much still alive.
what do we do against main deck sighlence 13:33
why didn't you bounce liliana when the opponent casted the ooze on 31:30? he had no mana to cast the liliana again that same turn.
i don't get the scoops to jeskai ascendancy and sylvan caryatid??? am i missing something of a combo there?
You cast a one mana spell that cycles. Like serum visions or something. Then you untap your sylvan cryatid, get one mana, cast another one drop, mill maybe with thought scour, then untap your crytid again due to ascendency, then you start doing stuff like unearthing fatestitcher, getting two mana every time you cast a spell, etc. Then meanwhile, your creatures keep getting bigger because of ascendancy.
The thing is, you usually run out of one drops and two drops for it to go on too long, which is why I'm frustrated that he scooped too early. Also, the crytid had defender, so it would have been quite hard to go off.
@Ceygar You cast a one mana spell that cycles. Like serum visions or something. Then you untap your sylvan cryatid, get one mana, cast another one drop, mill maybe with thought scour, then untap your crytid again due to ascendency, then you start doing stuff like unearthing fatestitcher, getting two mana every time you cast a spell, etc. Then meanwhile, your creatures keep getting bigger because of ascendancy.
The thing is, you usually run out of one drops and two drops for it to go on too long, which is why I'm frustrated that he scooped too early. Also, the crytid had defender, so it would have been quite hard to go off.
@@snakeman4games383 y thats what i meant to say, it was definitly not a instantly won game with that board state. I get that he can cycle 1 drops, but he didnt even have a fatestitcher in his gy... i'd even argue the odds were in favour of not going off with a single mana dork and ascendancy
Just got a question for chat, at 40:19 instead of remanding could he have Trophied the Valakut in response to them choosing their lands off of scapeshift?
Rhett Leonard the choosing happens upon the resolution of scapeshift
1:03:46 Remand your own spell damnit, and deny him the draw.
Would this Wilderness Reclamation still work with new mana rules ? I thought you would lose the mana when phases and step goes by.
Match 1 game 2 why did you scoop? That's the hardest position for them to go off. The chance if fizzling was very decent.
31:39 You would have won if you discarded Growth Spiral and kept Door in hand.
Of course, in hindsight it's easy, but I can't shake the feeling that Door to Nothingness is better than the average random draw at that point.
There's also the chance that you find an answer to the Ooze, but you never find another Door.
He also could have used cryptic command when ooze was on the stack, liliana wouldn't have been activated
@@JoMabo1 But then opponent would have a Liliana for next turn no?
Bouncing in response to the trigger deals with the Liliana for good.
WHY DID YOU SCOOP MATCH 1 SO FAST BOTH GAMES?!? They didn’t have anything close to a guaranteed win. In game 1 you literally had the win on board if they fizzled!!!! SETHHHHHHHH
Agreed. He scooped before I had time to understand what was going on. Even knowing the combo, Seth ways seems to assume the opponent will draw perfectly. I'd rather see it get played out unless it's a lost cause.
Apologies :)
30 minutes in and it looks like everyones playing against the odds this week.
Why is that zoo deck playing Brow Beat over Risk Factor? Risk Factor is an Instant and Jump-start is another discard outlet and works pretty well with getting discarded by looting. Am I missing something?
Gutteral response against the odds with mana tithe like counter?
Not sure I'd it would fit but maybe voltaic servant in the 2 drop spot and you don't have to wait a turn on the door
28:30 could’ve remanded bolt, they were out of red mana. With cryptic in hand and field of ruin on the board, that’s at least two more turns in most scenarios. But it was definitely a losing matchup to begin with, so saving time and going to board was probably correct at the end of the day.
why no Amulet of Vigor?
Amulet of Vigor? Door untaps when it comes in???
How does the Jeskai Ascendancy combo work? I didn't understand why you scooped as it did not seem like they were able to deal you more than a few damage.
You cast a one mana spell that cycles. Like serum visions or something. Then you untap your sylvan cryatid, get one mana, cast another one drop, mill maybe with thought scour, then untap your crytid again due to ascendency, then you start doing stuff like unearthing fatestitcher, getting two mana every time you cast a spell, etc. Then meanwhile, your creatures keep getting bigger because of ascendancy.
The thing is, you usually run out of one drops and two drops for it to go on too long, which is why I'm frustrated that he scooped too early. Also, the crytid had defender, so it would have been quite hard to go off.
Rest in peace and eternal scourge is a cool combo. It doesn't just come back some of the time. It comes back every time no matter how it dies.
Pretty sure Seth played something similar some time last year.
I respect the person playing browbeat tribal.
In the first game why not snapcaster the cryptic?!
I'm reminded of that one skit from an asdfmovie:
Knock knock.
Who's there?
*SLAM*
THE DOOR
YYEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS
Apparently Silence is a thing in Jeff Hoogland's version of Jeskai Ascendancy.
You should have a *card* counter for ATO, and take it up every time the card works.
Similar to the MANA TITHE counter you've used before...
Just a flavor suggestion...
The deck I have been hoping for.
I think you need to be more willing to counter Manamorphose, especially with a Remand.
I play jeskai ascendency and I have a whole new respect for you scooping to it, everyone sits it out
i don't get how he knew he lost and am not familiar with it. How does it win or keep getting cards to cast?
Colin Hofer yea once you have a mana dork and ascendency out with a couple cards in hand it’s super over. You cast can trip after can trip until you find and discard fatstichers to reanimate and get more mana and eventually they get so big that u can just attack for 20 or fling them... problem is it takes quite awhile, so you often run low on time.
Could of snapcaster maged the cryptic first game
Wait shouldn't Bontu's Last Reckoning be in the sideboard instead of Damnation with all of the untapping?
Hmm, might be worth it.
Which is your channel Seth?
Oh no, oh no, Seth! I know it's coming, but I can't help but watch anyway.
Why not assassins trophy valakut and surgical it against scapeshift?
In the first game, why didn't you just snap back cryptic command instead of double remand?
Honestly though, it was the better play
He coulda countered and bounced a bird.
@B. Root I'm a little confused on what you mean by that. Could you elaborate a little bit more?
Why you no grudge @ 57:00 ? Me so sad..
What about the card that says cards you have that come into play tapped come into play untapped instead? The artifact from the one modern deck with the big green creature LOL sorry
i dont remember this, but im glad it is being played. looks super spicee.
I really wanted liar's pendulum to win :(
I sort of wanted it to win too. I don't know how you build a deck around it, but it seems like constantly making the opponent guess might annoy them into playing poorly.
I hope it gets another chance in the future.
I feel like it needs more ways to untap the door like one more ral or voltaic key or something 😅
Wouldn't Expansion/Explosion be better than Blue Sun's Zenith? It's a little harder to cast, but far more versatile.
Title: "Door..."
Me: "yes?..."
Title: "to..."
Me: "Yeeeees...!"
Title: "Nothingness"
Me: "OH, GOD YES!!!"
I've used Savor the Moment with Sands of Time in the past.
Wait, would Savor the Moment work with the "Last" spells from Hour of Devastation? (Rhonas' last summon and co.)
@@Volvary I believe if you played multiple spells with the skip the next untap step in the same turn you would skip only the next untap and not consecutive ones
@@crovax1375 Then again, Stonehorn Dignitary makes me think otherwise. If you play multiples (or blink) SD, you deny multiple of their combat phases. Not too sure. The wording on Savor the Moment is weird.
@@crovax1375 Did some further reading, the Last cycle will freeze tap your lands for the next untap. So multiple Last spells in one turn will not cumulate. But Savor *skips* (important) the untap of that turn, making it so you go to the main phase without encountering your "next untap phase" as you jumped over it.
@@Volvary that's where Sands of Time comes in handy, since it allows you to untap/tap all of your permanents during the upkeep and circumvent those down sides
31:30 If you had bounced Lily and drawn a card with the Scooze on the stack, preventing another Lily activation, that would have spared you from all of the "wHy DiD yOu DiScArD DoOr?" comments :P
That being said, I love this deck and how it gets humiliating door kills :D
I knew One With Nothing was gonna take the win in the poll, but I voted for Hokori anyway. It seems like a really fun D&T card you could combo with Seedborn and Wilderness Reclamation and basically turn the events of Vince Week into a deck.
I almost didn't put One with Nothingness on the poll since I knew it would win and I have no idea how to build a good deck around it.
MTGGoldfish The best (READ: least worst) idea I’ve got that actually uses One With Nothing as a crucial card is a really impractical combo with Hive Mind and a Liliana’s Caress or two. Unfortunately, the more I think about how I’d build the deck, the less important One with Nothing becomes to the combo, but either way, I can’t wait to see how you build this deck!
Also, you had better name the deck Won With Nothing, or I’m calling the fun police on you.
Seth you conceded the JAC matchup way too early game 2. They 100% weren’t guaranteed to go off. Take this advice from someone who has played JAC for over a year, make them play it out.
Hmm, good point. I guess you're right.
amulett of vigor?
Blood clock is bugged as well I wanna try it for commander. /pout. “Lenguo.... dead?”
Seth: This is working!
Jeskai ascendancy opponent: STFU
Why didn’t door untap?
wow those scoops to ascendancy were way to fast.
Wilderness Rec is the new Panharmonicon
You meant to say “You just got shown the door”. Right? Right?
Games at 8:20
seth, why are you only playing 1 chromatic lantern in a 5 color deck
AND growth spiral instead of a ramp spell that lets you fix the color, makes no sense
if 2 mana is so important i think even farseek is better
Not gonna lie, watching that guttural response take out a cryptic was my favorite moment of the vid.
Silence is another card for people who like to play witout interacting with opponents. Why does it exist ?
Why did you concede game 1? I don’t see how he had a sure win....
He should do an against the odd tournament!
mismatching doors is so tilting
1:03:00 Lumbering falls can hit him you know.
The leyline that gives you hex proof just stops this combo
Cryptic bounces it just like every other permanent.
Against Jund, don't you win that game if you choose to keep door and discard growth instead?
Turns out the real booby trap was the nothingness inside of us all along.
There's a joke here about opening a door, there being a jungle immediately behind the door, and then Guns n' Roses starts to play "Welcome to the Jungle". I'm just not good enough to tell it.
That guttural response was a thing of beauty, very entertaining episode all around!
Savor doesn't let you beat down with snapcasters. They'd be tapped.
All the cards in the poll look really interesting but as of rn it looks like One With Nothing is winning. We definitely need another Kamigawa poll again.
Yeah, I might to Kamigawa II next week without Door to Nothingness.
Match 2 game 2 opponent kept spell snare in on the play.
Pretty dumb move.
Why even do savor the moment instead of explore or nexus of fate
Seth explained in the beginning, that if he has Wilderness Reclamation out, it is essentially a 3 mana extra turn spell. You untap your lands at the end step, and you treat that as if it is the untap step of your extra turn.
@@taylorhatch6892 no I understand why he put it in there... But even in the video every time he played it. It was just an explore. It doesn't untap the door and even Seth seems like he thought it would based on at least one of the games.
Mono-Green Door with Cascading Cataracts is best Door
Lol I love the jank but I wanna see this played again but instead pick yourself with the door just to goof them
That Booby Trap bug sounds like what happens with programming, as an amateur programmer myself
You think logic works but logic doesn't work lol
You should apply at Wizards! They just posted a bunch of openings for programmers.
MTGGoldfish I would love to, but I'm in high school rn, and I don't think I could fit a job at Wizards with calculus classes
EDIT: also, Wizards requires years' worth of experience, which I don't have. It's a cool idea for the future, but for now I guess I'll just be a player
Infinte turns ampliy:
Maindeck (60)
3 Pteramander
4 Sage of Hours
3 Vedalken Aethermage
2 Elite Arcanist
1 Prophet of Kruphix
2 Nissa, Steward of Elements
1 Kiora, the Crashing Wave
3 Bioshift
2 Fate Transfer
2 Merchant Scroll
4 Muddle the Mixture
2 Repudiate // Replicate
2 Disallow
2 Voidslime
4 Wizard's Retort
2 Simic Ascendancy
2 Wilderness Reclamation
3 Breeding Pool
1 Cavern of Souls
3 Flooded Strand
3 Forest
5 Island
1 Misty Rainforest
1 Reliquary Tower
1 Rogue's Passage
1 Tolaria West
Sideboard (15)
1 Pteramander
1 Vedalken Aethermage
3 Wistful Selkie
1 Prophet of Kruphix
1 Emrakul, the Aeons Torn
1 Bioshift
2 Fate Transfer
2 Merchant Scroll
2 Repudiate // Replicate
1 Fable of Wolf and Owl
Shared via TopDecked MTG
www.topdecked.me/decks/f2beccc4-478c-4c52-bd1c-e557ccad419c
Why not just savor, snapcaster savor match 1 game 1?
Game 1 i predicted to play the extra turn spell and not the door.
Please don't scoop like you did in match one. They could have wiffed. Kind of set up the video in a bad way.
Yeah not sure he knows the odds on that...
Shoulda let people see the ascendancy combo
Wildoorness?