Yeah the dynamic paint portion of this tutorial doesn't work at all with blender 3.0. Any chance there's a fix? Would love to pin a fix to the top comment to save some frustration.
Long time I haven't seen a Tutorial much more detail like this. You deserve more views! I know to make a tutorial like this you have to put so much effort into it!
Subscribed because of this tutorial. It's so appealing to watch. And the effort you put in the explanation section even with motion graphics. kudos man!
Awesome tutorial, man! I really enjoyed how you explained what you were doing, as I'm trying to familiarize myself with geometry nodes. Other tutorials that I've tried following have skipped such crucial steps and/or explanations that its ended up wasting my time almost completely. Thank you for this!
@@TheInfinites No, you did it in dynamic paint. I am interested in seeing the animations based trail done in geo nodes. No dynamic paint, just geo nodes
EPIC and so much stuff to learn, so much thanks, never touched geometry nodes so deep like this !!! awesome ! new ways are open to create astonishing motion graphics in blender...SO COOL !!! thank you so much
@@TheInfinites just short question. ~ Is this is working on cubes or other objects with complex Mesh or does it only work just with sphere? I would like to use this technique on a Text Mesh, thank you so much, bye bye, Sir, salute you
@@blackswan6386 Hey, in order for this to work with complex meshes, you'll have to make use of the 'Raycast' node. Cgmatter has an awesome tutorial on it. You should check it out.
@@TheInfinites i hate thiy guy CGMatter - because i dont like this person, he makes to muhch beside his tutorial so i cannot focusing. and 2. i cannot find raycast on his channel. maybe you can help me one more time link this video you was talking here for me ? thanks sir
This was a great video my man. I mean I don't understand about half of what just happened cause I don't know blender like that, I'm coming from after effects but believe me, I WILL!
Hey, thanks a lot! I really appreciate it. And yeah, blender could be a bit intimidating at first, but it gets better. Trust me. I've been there. Even I came from after effects :)
Hey, some have faced the same issue. Turns out that if you just redo the whole thing, it goes way. Also, if you're trying to do this in blender 3.0, then you'll have to subdivide your geometry first.
I mean, the process would be the same, just few different nodes. I'll have a look though. If things are way too different, maybe I'll make another tutorial.
Thanks for the tutorial. I don´t know why you added the Col vertex group and rename the wep map to Col. For me works without adding the Col vertex group.
I added it because we can't use the wetmap for shading after doing all the operations with it. Of course, you can follow method 1. But glad it worked out for you!
hey, Amazing tutorial. I am having issues when creating a copy of the animated sphere. I seems like only the original one works while the new one doesn't interact with the rotating spheres.
@@TheInfinites I'll join to their request: I'd love to get an updated version of this tutorial. With the new fields workflow I couldn't follow the later part of the video :(
Hi again, can you make the same tutorial with a animated mixamo character? i tried and failed, couldn't make the characters walk on the sphere's surface
Try baking the dynamic paint. Also, make sure the render flag is enabled of the vertex color you're using. Some users even reported that doing it all over again in a new file worked out for them. Let me know if the above solutions worked for you?
hmmm it seems in your method the small spheres are actually fixed around the other sphere, which is actually rotating. i am trying to fit my head around how to move the small spheres around on a complex mesh.
I didn't quite get you when you said "Fixed" around the other sphere. But, if you want, you can go for a shrinkwrap contraint. That will definitely help you.
@@TheInfinites thx for the quick reply! with fixed i mean they stay in place relative to each other and do not move along the surface, but rather stay in place while the bigger sphere rotates. Lets say i want to follow this, but instead of the big sphere i want to move the small spheres along the surface of a head e.g if i use the transform node, then the whole head will rotate, instead of the small spheres moving over the surface hope this was understandable
@@TheMhmKay Yeah, got it. And you're right! So for your case, your best bet is to use the shrinkwrap modifier. I think we can do it in geo nodes, but we'll have to do a bit of research. Let's see. If I end up finding a way, I'll surely let you know!
Very Informative tutorial💕..i did get the final output just like yours...but i wanted it to be in a loop... i did see your replies on someone else's question about looping it...but i still didn't get it...can you explain, it would be really great💕
Hey, thanks for your feedback! I appreciate it. As for you question, it's pretty simple. Lets say your animation starts from frame 1 and ends on frame 90. So to get this thing to loop, just render your animation from frame 91 to frame 180. You can change these settings in the timeline. Note: don't change the wetmaps frames.
@@PixFX What I mean by not changing the frames of the wetmap is that you shouldn't set it to 90 and end frame to 180. The start frame should remain the same but the end frame of the wetmap should be the same as the end frame of your animation.
@@TheInfinites always welcome no one tells so explained in blender they just show how to do bt u explained why to do which is a efficient way of learning 😊😊
Hey, make sure that the render flag of the vertex color that you're using is enabled. The other solutions is: Close and open blender again. A few users experienced the same thing. And when they restarted blender, it worked fine for them. So I guess its a bug. Anyway, let me know what works for you. Good luck!
I’m stuck at 5:20, I did everything the same as the tutorial told me and yet it just turns the entire sphere black but the little balls don’t paint anything, what can I do?
Hi I'm lost, everything looks fine, until I render. Then I don't have the mesh deformation: I got "sticks" under the balls, but no fall off and trail. Help. Thanks a lot.
Hey, some of us here experienced the same problem. The solution was just opening a new file and doing it over again. Pretty sure it's a bug. If that does work, make sure the render flag of the vertex color you're using is enabled. If that doesn't work, you can contact me on Instagram, Twitter or you can join our Discord server, and we'll discuss it there. Good luck!
@@TheInfinites I did the tuto again. It seems like if I go over or below 3 with my subdiv, it does not want to render correctly :/ I don't get why at all.
Oh shit, I completely forgot about that. If you baked the dynamic paint, then you can't change the sub div in the modifier stack. But if you want to change the subdivisions, you can add the subdiv node in the geometry nodes tree. It'll work :)
Thank you so much for this tutorial. Just one question, how do you get the loop effect? Mine 'pops' into the start rotation because you can see the paint trail restart.
So for that, you need to render a few extra frames. Like in the video, I said my animation is going to be 179 frames long, but I ended up caching 250 frames and I even rendered 250 frames. Then in rendering, you just gotta overlay the extra frames at the start.
I really loved the tutorial but I have a problem, hope you can help me! While being on the Layout and shading page, everything look perfect, but as a render the dynamic paint disappears and just look like a sphere with little spheres on top, heeeeelp!!!
@@TheInfinites Yes, I'm in 2.93, and as I told you, everything looks ok but if I render it as an image or an animation it looks like the dynamic paint is not affecting the sphere and idk what to do
@@TheInfinites It was, I checked everything, but didn't find anything weird so I did all again and the problem was solved lol, but thanks anyway, hope there's more tutorials soon!!
Yeah the dynamic paint portion of this tutorial doesn't work at all with blender 3.0. Any chance there's a fix? Would love to pin a fix to the top comment to save some frustration.
Yeah 3.0 is a serious pain for this tutorial. Let me do some experimenting and get back to you.
Hey you have to realise the instances in your geometry node setup
@@maxwellshoroye9247 Thank you!
@@maxwellshoroye9247 yes, because it has to convert as Mesh again before applying Dynamic paint.
Long time I haven't seen a Tutorial much more detail like this. You deserve more views! I know to make a tutorial like this you have to put so much effort into it!
Thanks a lot! Yeah, it's true that to make these kinda tutorials, you gotta put a lot into it. But I really love doing this and I enjoy the process.
This is the most empathetic GN tutorial. The extra effort pays off. Well done!
Thanks man!
Who is this guy!! This is top tier damn!
Thank you!!
wow that After Effects Expainacion, excellent.
Thanks a lot!
The graphs and little animations you've made to explain concepts are great! Very good tutorial
Thanks man!
My first impression your tutorial was like:
"Nice, seems like a great tutorial."
After the effects kicked in:
**HOLY SHIT**
Hahaha, thanks mate!
So much effort was put into this! Looks awesome
Thanks mate!
AAH!!! What a fantastic tutorial! Absolutely awesome..... just subscribed... loking forward to learn from many new tutorials from you.
Thanks! Glad you enjoyed it :)
Subscribed because of this tutorial. It's so appealing to watch. And the effort you put in the explanation section even with motion graphics. kudos man!
Glad you liked it! More on the way :)
Same. Clear, precise, and informative.
@@keevee09 thanka a lot man!
Explains everything 😍
Cheers!
Awesome tutorial, man! I really enjoyed how you explained what you were doing, as I'm trying to familiarize myself with geometry nodes. Other tutorials that I've tried following have skipped such crucial steps and/or explanations that its ended up wasting my time almost completely. Thank you for this!
Hey, thanks a lot for your awesome feedback! I really appreciate it :)
Excellent tutorial, great visuals
Thanks a bunch! Glad you liked it.
The quality is so good. Hope you keep up the good work
Thanks man! I will :)
You are amazing bro.
Thanks mate!
Perfect explanation and useful tutorial, thank you
Thanks!
Wow, very good. Again I learn some new stuff :-) So well and briefly explained. Blender has infinite possibilities.
Hey, thanks a lot! And yeah, blender really is awesome.
Love this tutorial! And really love the time you took to a imate and explain the details of everything. Thanks
Thanks a lot! Glad you liked it!
非常にわかりやすい動画でした!Thank you from Japan!
You're most welcome!
Amazing tutorial with great explanations of the nodes used! Subbed!
Great! Glad you liked it :)
Awesome job!
Can't wait for more!
Thanks man!
Chefs kiss 10 out of 10, well explained and interesting to follow.
Thanks a lot! Happy to hear you enjoyed it.
Great video! Thanks a lot!
Anytime!
2.6k subscribers? With this kind of quality it won’t be long before hitting 100k.
Thanks a lot! Hopefully we'll hit 100k soon :)
The dynamic paint aspect was what I wanted to see done in geo nodes
And now you've seen it haha!
@@TheInfinites No, you did it in dynamic paint. I am interested in seeing the animations based trail done in geo nodes. No dynamic paint, just geo nodes
@@melvin3509 Ah! Maybe one day.
Can't wait til this gets more updates 😍😍 And also an amazing tut ,pog
Thanks mate!
It was interesting.. Please do more of this type.!
Yup, more on the way!
WOW! Awsome video, you deserve more & more subscribers
Thanks a lot!
@@TheInfinites Created this animation thanks to you 👉 ua-cam.com/video/tV6055HdArA/v-deo.html
I love how much effort you out into your videos💥
Thanks a lot!
love it.
Thanks
Thank you for sharing !
Anytime man!
EPIC and so much stuff to learn, so much thanks, never touched geometry nodes so deep like this !!! awesome ! new ways are open to create astonishing motion graphics in blender...SO COOL !!! thank you so much
Hey, glad you liked it. And yeah, geometry nodes really have opened a lot of doors for motion graphics.
@@TheInfinites just short question. ~ Is this is working on cubes or other objects with complex Mesh or does it only work just with sphere? I would like to use this technique on a Text Mesh, thank you so much, bye bye, Sir, salute you
@@blackswan6386 Hey, in order for this to work with complex meshes, you'll have to make use of the 'Raycast' node. Cgmatter has an awesome tutorial on it. You should check it out.
@@TheInfinites thanks sir, nice fast answers, you are my new super blender channel. Epic sir, bye
@@TheInfinites i hate thiy guy CGMatter - because i dont like this person, he makes to muhch beside his tutorial so i cannot focusing. and 2. i cannot find raycast on his channel. maybe you can help me one more time link this video you was talking here for me ? thanks sir
Thanks for the great tutorial! very well explained.
Thanks! Glad you like it :)
This was a great video my man. I mean I don't understand about half of what just happened cause I don't know blender like that, I'm coming from after effects but believe me, I WILL!
Hey, thanks a lot! I really appreciate it. And yeah, blender could be a bit intimidating at first, but it gets better. Trust me. I've been there. Even I came from after effects :)
very nice video editing :) looks like you put a lot of time into it
Thanks! Yeah, it took a hell of a time to make it.
To complex for me as a begginer but awesome, I will check your tutorials to learn more
Thanks a lot man!
I was trying to figure this out on my own but was using the paintmap and it looked horrible lol. Thank you for this tutorial it helped a lot
Glad you found it useful :)
@@TheInfinites very. One question though, the trails aren't as smooth as I'd like, I can see stepping in the trailing. How would I fix that?
@@pheeeshy I guess adding sub surf might help. Although, in some cases it ends up breaking it too. 3 levels of sub surf worked fine for me.
weird. when I render, nothing of the displaced geo shows up.
And the displaced geo looks so jagged.
Hey, some have faced the same issue. Turns out that if you just redo the whole thing, it goes way. Also, if you're trying to do this in blender 3.0, then you'll have to subdivide your geometry first.
Why do I get ripples in the displacement with the wetmap? What value should I change?
Keep the sub div level at 3. Worked for me. The reason that's happening is because we're rotating the spheres a bit fast.
fk i really get over whelmed by animating with nodes . the names overwhelm me more
Hahaha. Used to happen to me too. But it gets better with time.
cool
Thanks!
Could you please enable screen cast of keys??
Was having some issues with it. But then again, in the node editor, 80% of the time, it's "Shift A".
@@TheInfinites 🤣 i know.. but when modeling something it would be good..
@@nelsonfernando699 Yeah!
are there anyplans to remake this process in the fields nodes generation of geo nodes for 3.0
I mean, the process would be the same, just few different nodes. I'll have a look though. If things are way too different, maybe I'll make another tutorial.
Thanks for the tutorial. I don´t know why you added the Col vertex group and rename the wep map to Col. For me works without adding the Col vertex group.
I added it because we can't use the wetmap for shading after doing all the operations with it. Of course, you can follow method 1. But glad it worked out for you!
Love this tutorial! but it`s still work on Blender 3.0? because i dident finde " Attribute Vector Math"
Yeah, I'm working on the 3.0 tutorial. Hopefully, that should help you.
hi, i don't have "point instance" on the new blender version. can you tell me how is called now? or I have to use a different node?
Hey, you can try "mesh to points" node or "distribute points on faces" node. That should work.
hey, Amazing tutorial.
I am having issues when creating a copy of the animated sphere. I seems like only the original one works while the new one doesn't interact with the rotating spheres.
It could be because of the wetmaps. Try changing their names. That might help.
@@TheInfinites I'll join to their request: I'd love to get an updated version of this tutorial. With the new fields workflow I couldn't follow the later part of the video :(
@@andycuccaro surely!
Hi again, can you make the same tutorial with a animated mixamo character?
i tried and failed, couldn't make the characters walk on the sphere's surface
Sure thing, I'll give it a shot.
any news?
@@uzaykisi1863 you can do that with the help of the raycast node.
The tut will take a while.
I do not get those trails when I render it out. In the preview window they are there though. What am I doing wrong?
Try baking the dynamic paint. Also, make sure the render flag is enabled of the vertex color you're using.
Some users even reported that doing it all over again in a new file worked out for them.
Let me know if the above solutions worked for you?
i love this tutorial very detailed and nice. how do you increase the resolution of the wetmaps
Glad you like it!
As for the resolution of the wetmaps, you can try increasing the sub div of the canvas object. That should do the trick.
I like how you use aftereffect to create this tutorial
Yeah, really enjoyed making this!
hmmm it seems in your method the small spheres are actually fixed around the other sphere, which is actually rotating.
i am trying to fit my head around how to move the small spheres around on a complex mesh.
I didn't quite get you when you said "Fixed" around the other sphere.
But, if you want, you can go for a shrinkwrap contraint. That will definitely help you.
@@TheInfinites
thx for the quick reply! with fixed i mean they stay in place relative to each other and do not move along the surface, but rather stay in place while the bigger sphere rotates.
Lets say i want to follow this, but instead of the big sphere i want to move the small spheres along the surface of a head e.g
if i use the transform node, then the whole head will rotate, instead of the small spheres moving over the surface
hope this was understandable
@@TheMhmKay Yeah, got it. And you're right! So for your case, your best bet is to use the shrinkwrap modifier.
I think we can do it in geo nodes, but we'll have to do a bit of research. Let's see. If I end up finding a way, I'll surely let you know!
Or you can go for the recast node that does exactly what you want.
Very Informative tutorial💕..i did get the final output just like yours...but i wanted it to be in a loop...
i did see your replies on someone else's question about looping it...but i still didn't get it...can you explain, it would be really great💕
Hey, thanks for your feedback! I appreciate it.
As for you question, it's pretty simple.
Lets say your animation starts from frame 1 and ends on frame 90. So to get this thing to loop, just render your animation from frame 91 to frame 180. You can change these settings in the timeline.
Note: don't change the wetmaps frames.
@@TheInfinites Thank you so much i got it😁❣
@@PixFX What I mean by not changing the frames of the wetmap is that you shouldn't set it to 90 and end frame to 180. The start frame should remain the same but the end frame of the wetmap should be the same as the end frame of your animation.
the math makes me confused af
btw the video is awesome for learning ☺☺
Thanks man!
@@TheInfinites always welcome
no one tells so explained in blender they just show how to do bt u explained why to do which is a efficient way of learning 😊😊
@@hemantnarkhede3043 Thanks a lot! I appreciate it.
Hey man, great tutorial! After baking toh I can`t get the displacment to show in my render, is there something I am missing?
Hey, make sure that the render flag of the vertex color that you're using is enabled.
The other solutions is: Close and open blender again.
A few users experienced the same thing. And when they restarted blender, it worked fine for them. So I guess its a bug.
Anyway, let me know what works for you. Good luck!
i want download
It will be up on my Patreon in a few hours.
they changed the nodes names? i cannot find those.
Yeah they changed a shitload of stuff. I'll update.
I’m stuck at 5:20, I did everything the same as the tutorial told me and yet it just turns the entire sphere black but the little balls don’t paint anything, what can I do?
what mode are you in? as in rendered mode or shading mode, etc.
I’ve tried all modes, it still doesn’t work
@@kingduck3076 No worries. Hop on to discord. We'll dive deep over there.
It says that the invitation has expired
@@kingduck3076 Sorry about that. Here's another one: discord.gg/hbWpafZ3
Hi I'm lost, everything looks fine, until I render. Then I don't have the mesh deformation: I got "sticks" under the balls, but no fall off and trail. Help. Thanks a lot.
Hey, some of us here experienced the same problem. The solution was just opening a new file and doing it over again. Pretty sure it's a bug.
If that does work, make sure the render flag of the vertex color you're using is enabled. If that doesn't work, you can contact me on Instagram, Twitter or you can join our Discord server, and we'll discuss it there.
Good luck!
@@TheInfinites hi. Thank you so much for this quick answer. Ill try it.
@@Bouffeur2Q Yeah!
@@TheInfinites I did the tuto again. It seems like if I go over or below 3 with my subdiv, it does not want to render correctly :/ I don't get why at all.
Oh shit, I completely forgot about that. If you baked the dynamic paint, then you can't change the sub div in the modifier stack.
But if you want to change the subdivisions, you can add the subdiv node in the geometry nodes tree. It'll work :)
Thank you so much for this tutorial. Just one question, how do you get the loop effect? Mine 'pops' into the start rotation because you can see the paint trail restart.
So for that, you need to render a few extra frames. Like in the video, I said my animation is going to be 179 frames long, but I ended up caching 250 frames and I even rendered 250 frames. Then in rendering, you just gotta overlay the extra frames at the start.
@@TheInfinites totaly missed that! And it's so logical when you think about it... ☺ Thanks for your help!!
@@SteffanReefman anytime man!
I really loved the tutorial but I have a problem, hope you can help me!
While being on the Layout and shading page, everything look perfect, but as a render the dynamic paint disappears and just look like a sphere with little spheres on top, heeeeelp!!!
Hey, are you using blender version 2.93?
Also, can you tell me exactly what's not working?
@@TheInfinites Yes, I'm in 2.93, and as I told you, everything looks ok but if I render it as an image or an animation it looks like the dynamic paint is not affecting the sphere and idk what to do
@@Leolega is the vertex color activacted? As in, make sure that the vertex color you're using has the render flag enabled.
@@TheInfinites It was, I checked everything, but didn't find anything weird so I did all again and the problem was solved lol, but thanks anyway, hope there's more tutorials soon!!
@@Leolega Great. Glad it worked out in the end. Would love to see what you come up with.
And yeah, more tutorials are on the way :)
To me, this only works since 2.93.
Yup, only works with 2.93x
Great tutorial
Thanks man!