Blender 2.93 New Geometry Nodes Tutorial
Вставка
- Опубліковано 6 лют 2025
- Blender 2.93 introduces new geometry nodes that can be used to create cool procedural effects, like growing a raspberry for example! This won't work in Blender 2.92 or earlier so remember to download a version that has these nodes. For you this might already be Blender 3.0!
Patreon: / badnormals
The Blend file: bit.ly/2TIp1p4
Finally a tutorial on geometry nodes that doesn't just point distribute some things on a thing! Thanks, this is great, I'll absolutely try this out
אחלה רותם, מגניב שיש ישראלים בתחום
Juicy balls. I'll never look at raspberries the same way again. 😂
Once you see it, can't unsee it
For Blender 3.0 - 3.2
- For Attribute Separate XYZ and Attribute Compare -> Geometry Proximity + Separate XYZ + Compare and plug the Result in "Selection" of Instance of Points
- For Attribute Random -> Random and plug that into Scale of "Selection of Points"
- The Poisson Disk can be found in the Node options (Hit N)
- For the Attribute Mix -> Use a Vector Math Node and use the Normal from the "Distribute Point" Node and the Position from the "Geometry Proximity"
- For the other Attribute Mix -> Use a Vector Math Node together with “Combine XYZ”
- For Attribute Fill -> You can use “Rotate Euler” with Axis Angle and Local select and input the Normal from “Distribute Points” into Rotation and Axis of this node and use a random value for Angle. The position can be used from the “Balls” but need a little Map Range Adjustment
Yeah… Blender changed a lot
This is super helpful! I have been cracking my mind around this issue. Thanks a lot.
you are great man
Hi, thank you very much for the tutorial..however, using 3.1 i'm having trouble following...could you (or someone else for that matter) post the node tree for geo nodes 3.0? this would be so cool, thank you very much!
thanks man you safe me form suffer
Easily the most straightforward and followable geometry nodes tutorial Ive seen. good shit
I know you're just memeing about the word for a raspberry's juicy balls, but for anyone curious, they're called "drupelets"
I totally knew someone's gonna tell me that, and here we go, nice to know!
I was curious so I looked it up. You beat me to posting the comment about it, so I'll just add to the fun facts.
A raspberry is an aggregate fruit. All of the tiny juicy balls are actually a bunch of little fruits that grow together. 🏳️🌈⭐
The druplets In this case are still juicy balls XD
@@alindaaaron3488 Petition to change the official name from Drupelets to Juicy Balls
@@markzaikov456 Great idea, the feminists would say it's Too masculine XD
Awesome tutorial! Geometry nodes are pretty confusing for me so this helped a lot! Thanks!
When they first came out, they were pretty confusing for me as well. Happy to help!
I love your delivery and humor, it makes learning so much fun! Thanks for explaining geometry nodes... its not like material nodes due to the attribute changes, which makes it hard to play around
Loves the way he pronounces "compare". Great tutorial!
For anyone whose berries at young age look weird because you changed the scale value for the big berry. I found that putting an attribute mix node after the attribute randomize with the scale for the small berries. The attribute randomize will be: Add, Float, Attribute, Vector, Then in A and Result type "scale". The factor will allow you to control the scale of the berries with its age. Hoped I helped!
‘Node gifted‘ UA-camr. Excellent teaching!
this was really nice to watch and your voice is relaxing too!! thank you :)
HOLY SHIT ! I searched for geometry nodes cool videos and did not expect anything even closely cool to this ! WTF IS THIS?! INCREDIBLE ! no words, it blew my mind !
🤯
@@BadNormals LOL
I have been using 2.92 for a long time and just updated to 2.93. I'm loving the additions to geo nodes!
Yes, the additions make so much more stuff possible!
Blender community is the best - thanks for this can’t wait to try
Concise. Clear. Well-thought through. Awesome tutorial. Thanks!
Thanks for the tutorial. Finally i was able to finish my first geometry nodes tutorials. I took me several hours cause I was missing the order of the nodes. But once i figured out that, It was a sucess.
Try to apply the scale of your objects, see if that helps. And if it doesn't just adjust the values to make them work, they don't have to be the same!
@@BadNormals Thanks a lot for your answer. I missed to write a seed value inside the point distribute and I placed the point instance before the attribute mix instead of after. But I went back and fixed that. But now I understand that order does matter as well. :-)
Awesome to get a tutorial that is actually doing procedural geometry, not just distributing stuff.
OMG nearly 10K subs, congrats!
Thanks, it feels awesome!
Well done! Your humor is subtle and clever. Thank you.
That's common for Finno-Ugric people.
@@sir_john_hammond Have you been to any Finno-Ugric country?
@@BadNormals yes.
Extremely powerful video. This Channel deserves 1.5 MILLION FOLLOWERS !!!!
It is amazing to see such comments when I clearly remember posting my first video with zero subscribers. Thanks!
@@BadNormals Well, that's what happens when you act with Love and geniune Passion !! Keep it going :-)
Great tutorial... also, This is the only raspberry one could afford today. Seriously, it's like $9 for a small pack here. Virtual fruit ppl, it's the future
They're aren't cheap here either. I feel you
bro you are genius, i cant figure it out, my brain stopped working. very good
Thanks 😁
Wow nice. The new Geometry Notes feature just brings so many new features and capabilities with it. So many new notes. I have to understand them all first. :)
Ah well, you don't have to understand them all, just start doing something with them. I don't understand all of them either!
Really great tutorial but for now, too hard for me to follow with 4.1 version. Is somewhere we can find how to replace some nodes you use ? some kind of correspondance table? Thaks a lot for all your high quality tutorials
Best vid on G nodes. Still made my head hurt.
Subscribed instantly. Very good material and a really nice way of narration. Thanks.
This guys accent makes “Juicy Balls” sound amazing lmao
Holy cow, geometry nodes are incredibly powerful it's insane
Thanks man, I really needed this tutorial!
This is so fascinating! It gives so many posibilites
Pretty cool nodes indeed
Awsome tutorial!!! This is the first good tutorial on geometry nodes that I actually understood well :)
Supernice!
Great tutorial!
Whoa this is incredible!
Wow !! So good !! Subscribed !!
You should make a showcase of all your art, it's really satisfying 💆
man, those geometry nodes are powerful
Yo. These geometry nodes are basically math and logic. My brain is like 🤯
They are mostly coding
"Is it hard to make?, no!" ummm yeah, it is.
nah its not hard just gotta learn the new things
whole video be like : add this ,this and this etc......ez lol
@@tyche8800 Well, to learn all those tools, figure out ways to combine them, and use them correctly is pretty hard.
Ah raspberry, if we go like this, gonna have a farmvillesque save files that needs to run on 4x3090s hah
Excellent explanations for the nodes!
Wow waiting for procedural mindset video thanks a lot
Fantastic Tutorial, earned a subscriber
Absolutely loved this tutorial. To the point and funny. Thank you.
For anyone using 3.0+, they removed alot of the nodes used in this video so its a bit confusing, just enable geometry nodes legacy by going to preferences > interface > checking developer extras then go to experimental and tick geometry nodes legacy, then youll have all previous nodes
Not there anymore
@@SharkyVR same for me
Please.... I've used blender for years and finally feel like I understand it... this is like a new language
Same for me too, but you'll get used to it I promise
fantastic tutorial, keep the content coming!
Great pace, great tutorial, thank you!
Nice to hear that!
superb tutorial
Went from Bad Normals to Naughty Normals for a minute there 😂
Great quick shot tutorial on a complicated topic!
Naughty Normals, the nightmare of 3D artists
Very nice tutorial. Thanks !!
Awesome ,Thanks dear!
Very nice tutorial. Thanks
I love you for this Bad Normals, but honestly... another name for this video could be called "Curb your "IS THIS HARD? NO! ..." tutorial"
Great tutorial, well explained 👍👍
Ok, now you have to re-create the Taj Mahal using nothing but geometry nodes. Actually, you probably could somehow.
Came looking for blender version of video from Entagma..wonderful
Love Entagma. Was thinking of their raspberry tutorial when watching this.
So, if I didn't have this tutorial, how was I supposed to figure out all of this on my own? It's fascinating, but very complicated.
I'm thinking of making a beginner tutorial on the procedural mindset, maybe this will help
It's difficult, but definitely not out of reach of experimentation
@@BadNormals yes pleaseeeeeeeeeeeeeeeeeeee !!!!!!!!!!!!!!!!!!!!!
neeeeeeedddd itttt baaaaadly bro !!!!!!!!
Ofc not knowing nothing and poking into geometry nodes wont give any reasonable results. My advice is to check official documentation from blender devs and explore in detail what and when. Cheers!
Practice everyday, even if for just half an hour. After a year you can figure these things out by yourself. 👍
Take a shot every time he says to add another attribute node.
Your liver won't thank you
[UA-cam user has entered Coma]
dead
Aka _Dead within 5 minutes_
Great and simple explanation!
bro, the music is really nice lol.
Good to hear that, I find tutorials without music a bit plain
Hi, thank you very much for the tutorial..however, using 3.1 i'm having
trouble following...could you (or someone else for that matter) post the
node tree for geo nodes 3.0? this would be so cool, thank you very
much!
You open my mind·
Impressive work
I'll try to remember this if I ever install blender
Strong attitude
0:25 I'm using 3.2 version of blender and alredy have an issue. There is no "Point Instance" node.
I would argue about the difficulty of this..😂
wow, this guy are insanne, YOU'RE COOL BRO..!!
I'm stuck at the Attribute Separate XYZ, i have the nodes setup exactly as your video at 3:00 , but nothing happens (the different juicy balls dont separate, they appear all over the original mesh.)
Seems that you need to set the B value to smaller than 1.0 in the Attribute Compare, that's right beside the Attribute Separate XYZ, for that to work, I had it set to 1 and nothing happened.
Yes, that's true, also this tutorial has a free blend file so in case of further problems you can check that one too
@ thank you so much, I was about to throw my computer through the window
Helpful Tutorial
Works in Bifröst too :) Nice tute man!
Juicy balls is gold 😅. I showed this to a friend that is a botany wiz, and she said. "He called the drupelets WHAT!?"🤣
nice video! it helped me a lot!
Just fyi as a an American, raspberry is pronounced with a z ( as in zebra) sound. Idk how other dialect do it so I can acknowledge that if that's the case...
Nice to know that. Razpberry.
Thanks for the tutorial!
You're welcome!
Deserve my sub
Soooo smart! And very enjoyable. Thank you.
No problem!
I don’t know why I laughed when you said “z is gonna be r” but I did. Was it really that funny? No. But did I laugh anyway? Yes.
Am using blender 3.4. Nodes you say to use are no longer there. This tutorial does not work with newer versions that have deleted those nodes. Comment below from Reojack suggests workaround. That doesn't work either. Nodes are gone, tutorial quite useless with newer versions of Blender!
That's called knowledge
Sheesh 👍👍👍🚀🚀🚀
that why you should never miss geometry class kids .
Agreed
"result Z : r" very nice one
How long have you been using blender?
this very great tutorial, thanks for sharing. I'm newbie, which point instance that i shall use for 3.1 ver ? instance on point? why is it not the same :)
I have a course on Skillshare which has the raspberry made in Blender 3.1, you'll find a free trial link under one of my recent videos so you can watch it for free.
SMOOTHNESS TO 1 AHHH!!!! Can't believe I didn't try that feel so dumb.
Thanks! I look so long for objects placed on another object vertex!
Great tutorial, also subscriber mafia xD
*fascinating!*
Awesome! Thankyou!
Nice introduction to geometry node, well done, thanl you a lot !! And what's the music 10:33 ?
"Lets add a cube*
*Clicks subdivide*
Suddenly the cube is a sphere.
Um...
Turns out you need to put "Number of cuts" up to 2, and smoothness to 1.
Yes, I'll make sure I won't cut out these parts in the future
Maybe you can show end results in the beginning
No explanation on how we got the base mesh?
Cube-Right click-subdivide and increase the smoothness to 1. I edited this part out as I hadn't too much experience at that time
This is like programming but with geometry nodes
i tried to do it on 2.93 and it already didnt work on the part where you remove the top. when i download the file - animation doesnt work for the body of raspberry, only for the stem above. anyone knows why?
I updated the file. It has a problem. Now everything should be working normally
He skipped several steps in the process, he didn't start with a base cube, it's scaled up which is probably your problem.
9:12 how did you get those lines to connect at one single point
Shift + Right click
@@UmVideoUmSom thank you
Sometimes I just sit and think how people figure this stuff out before any tutorials come out. HOW
For me personally it was something really interesting as I just had gotten into proceduralism.
anyone know why at 11:32 their Age slider shows as blue at 1? mine doesnt and i cant get the copy driver part to make the raspberry change colors with age to work. im wondering if it has something to do with that. I have it set to max 1 and min 0
Remove the drivers by right clicking and selecting delete driver. Then right click the age value and select "copy as new driver". Then right click on the mixrgb slider and select "paste driver". This should work now.
@@BadNormals that worked, thanks a lot bro
Raspberry has "balls". "Juicy balls!"
every update blender slowly becomes houdini lol
Hopefully, I'm too lazy to learn it 😀
what did you do at 9:13 ? how did you put them together?
Shift-Rightclick-Drag over them
Nice video thank you for sharing :)
I had the following problem: My raspberry hairs were swirling around the berry (like a tornado). I kinda fixed it by adding a _Point Rotate_ node and setting the Y value to 90. I tried to use the normal vector as vector for the hairs, but I couldn't figure out how this could work. :(
Other than that it's a good tutorial. Maybe a little bit too fast here and there, but that's maybe just because I'm new to geometry nodes... ^^
Add the "align rotation to vector" node, and use the normal attribute as the vector. Then play around with the axis, and also the pivot. This should work. Nice to hear you liked the tutorial!
@@BadNormals Thanks for your reply! The node helped indeed, I just had to change the factor to -1 because otherwise the hairs were growing on the inside (this somehow sounds as to me if the normals are flipped and do not point in the right direction. I think so because there is no -X setting in this node)
Cool!