- 65
- 436 784
The Infinites
India
Приєднався 29 жов 2019
I make weird stuff.
Bees and Booms' Spiral Animation in Blender Geometry Nodes
Interested in the tutorial? Here you go: ua-cam.com/video/oyybPGIKgU4/v-deo.html
Want me to do this shit full time?
www.patreon.com/theinfiniteintrovert
Discord: discord.gg/U4FanY8
Feel like chatting?
INSTAGRAM: the_infinite_introvert
TWITTER: TheInfiniteInt1
Want me to do this shit full time?
www.patreon.com/theinfiniteintrovert
Discord: discord.gg/U4FanY8
Feel like chatting?
INSTAGRAM: the_infinite_introvert
TWITTER: TheInfiniteInt1
Переглядів: 350
Відео
Gates of the Damned | Unreal Engine 5 Trailer Concept
Переглядів 6312 роки тому
A simple trailer concept in Unreal Engine 5. Also my second go at unreal. Like I've said before, it's unreal :) Music in the video: Music from Uppbeat (free for Creators!): uppbeat.io/t/anuch/alert License code: N0IS2T5NEXLFFDVA Want me to do this shit full time? www.patreon.com/theinfiniteintrovert Discord: discord.gg/U4FanY8 Feel like chatting? INSTAGRAM: the_infinite_introvert...
Day 1 in Ureal Engine 5
Переглядів 6442 роки тому
Unreal Engine was on my list for a long long time and it's finally happening. UE5 is really amazing and super fun. Or the better word here is Unreal. It's Unreal. Want me to do this shit full time? www.patreon.com/theinfiniteintrovert Discord: discord.gg/U4FanY8 Feel like chatting? INSTAGRAM: the_infinite_introvert TWITTER: TheInfiniteInt1
Just a ship passing by (HD) | Blender VFX
Переглядів 5392 роки тому
Did this vfx shot in 2 days. That's the only thing I'm happy about. Also, this is just a full hd version. Want me to do this shit full time? www.patreon.com/theinfiniteintrovert Discord: discord.gg/U4FanY8 Feel like chatting? INSTAGRAM: the_infinite_introvert TWITTER: TheInfiniteInt1
How to Create Awesome Renders Instantly in Blender: A Beginner Compositing Tutorial
Переглядів 4,7 тис.2 роки тому
In this blender compositing tutorial, I'm gonna show a few tricks to make your renders look way better! Hopefully, by the end of this tutorial, you'll end up liking compositing in general. Yeah, we could have used photoshop since it's just still but that tutorial is for another day. Right now, let's make some magic in blender! The exr file as promised: www.patreon.com/posts/create-awesome-73463...
This Shading Tip Will Revolutionize Your Workflow In Blender!
Переглядів 1,5 тис.2 роки тому
In this Blender Tutorial, we'll be talking about a shading tip that will change your workflow dramatically! Want me to do this shit full time? www.patreon.com/theinfiniteintrovert Discord: discord.gg/U4FanY8 Feel like chatting? INSTAGRAM: the_infinite_introvert TWITTER: TheInfiniteInt1
The Beauty Of Shader AOV's In Blender | Blender Beginner Compositing Tutorial
Переглядів 7 тис.2 роки тому
Shader AOV's are really awesome and in this beginner compositing tutorial, we'll be taking a look at how to use them. Want me to do this shit full time? www.patreon.com/theinfiniteintrovert Discord: discord.gg/U4FanY8 Feel like chatting? INSTAGRAM: the_infinite_introvert TWITTER: TheInfiniteInt1
Abstract Looping Motion Graphics In Houdini | Houdini Beginner Tutorial
Переглядів 4,1 тис.2 роки тому
Hey guys, In this Houdini Motion Graphics tutorial, we'll be doing some abstract looping animation. This is a beginner tutorial so you'll be fine even if you don't have much experience with Houdini. Want me to do this shit full time? www.patreon.com/theinfiniteintrovert Discord: discord.gg/U4FanY8 Feel like chatting? INSTAGRAM: the_infinite_introvert TWITTER: TheInfin...
Blender's Eevee Next | Shader Displacement Is Finally Here!
Переглядів 21 тис.2 роки тому
Blender's eevee next is finally here and it brings some cool shader displacement with it! Yup, displacement is possible with eevee. Want me to do this shit full time? www.patreon.com/theinfiniteintrovert Discord: discord.gg/U4FanY8 Feel like chatting? INSTAGRAM: the_infinite_introvert TWITTER: TheInfiniteInt1
All About Blender's UV Pass | Demystifying Blender Cycles Render Passes
Переглядів 2,4 тис.2 роки тому
All About Blender's UV Pass | Demystifying Blender Cycles Render Passes
Create Bees And Bombs' Spiral Animation In Blender Geometry Nodes
Переглядів 1,3 тис.2 роки тому
Create Bees And Bombs' Spiral Animation In Blender Geometry Nodes
The Best Way To Work With Blender's Shadow Catcher Pass
Переглядів 24 тис.2 роки тому
The Best Way To Work With Blender's Shadow Catcher Pass
Create Infinite Looping Running Cube Animation In Geometry Nodes | Blender Geometry Nodes Tutorial
Переглядів 2 тис.2 роки тому
Create Infinite Looping Running Cube Animation In Geometry Nodes | Blender Geometry Nodes Tutorial
Blender 3.0 Geometry Nodes Tutorial - Infinite Looping Dissolve Animation
Переглядів 6 тис.3 роки тому
Blender 3.0 Geometry Nodes Tutorial - Infinite Looping Dissolve Animation
Geometry Nodes Fields Quick Tip: Working with UVs on Instances | Blender 3.0 Geometry Nodes Tutorial
Переглядів 17 тис.3 роки тому
Geometry Nodes Fields Quick Tip: Working with UVs on Instances | Blender 3.0 Geometry Nodes Tutorial
Demystifying Blender Cycles' Render Passes: Normal Pass
Переглядів 4,5 тис.3 роки тому
Demystifying Blender Cycles' Render Passes: Normal Pass
The New Shadow Catcher Pass in Blender 3.0
Переглядів 35 тис.3 роки тому
The New Shadow Catcher Pass in Blender 3.0
Create Procedural Pendulum Waves With Geometry Nodes in Blender 2.93
Переглядів 2,8 тис.3 роки тому
Create Procedural Pendulum Waves With Geometry Nodes in Blender 2.93
Procedural Pendulum Waves with Geometry Nodes | Blender
Переглядів 6293 роки тому
Procedural Pendulum Waves with Geometry Nodes | Blender
Blender 2.93 Geometry Nodes Tutorial: Organic Displacement
Переглядів 30 тис.3 роки тому
Blender 2.93 Geometry Nodes Tutorial: Organic Displacement
The New Cryptomatte Node In Blender 2.93
Переглядів 9 тис.3 роки тому
The New Cryptomatte Node In Blender 2.93
PFTrack To Blender | Tutorial And Workflow
Переглядів 7 тис.3 роки тому
PFTrack To Blender | Tutorial And Workflow
Archviz Animation In Blender | Part 2 | Blender Animation Tutorial
Переглядів 1,7 тис.3 роки тому
Archviz Animation In Blender | Part 2 | Blender Animation Tutorial
Archviz Animation In Blender | Blender Animation Tutorial
Переглядів 6 тис.3 роки тому
Archviz Animation In Blender | Blender Animation Tutorial
Demystifying Blender Cycles' Render Passes | Cryptomattes
Переглядів 11 тис.3 роки тому
Demystifying Blender Cycles' Render Passes | Cryptomattes
Cardboard Houses | The Future Of Architecture
Переглядів 2,5 тис.3 роки тому
Cardboard Houses | The Future Of Architecture
How To Set Up A Reflection Catcher For VFX In Blender
Переглядів 36 тис.3 роки тому
How To Set Up A Reflection Catcher For VFX In Blender
Demystifying Blender Cycles' Render Passes | Light Passes
Переглядів 13 тис.3 роки тому
Demystifying Blender Cycles' Render Passes | Light Passes
Mini Drone Animation In Blender (Part 2) | Shading And Animation | Blender Animation Tutorial
Переглядів 1,3 тис.3 роки тому
Mini Drone Animation In Blender (Part 2) | Shading And Animation | Blender Animation Tutorial
Mini Drone Animation In Blender (Part 1) | Blender Animation Tutorial
Переглядів 2,6 тис.3 роки тому
Mini Drone Animation In Blender (Part 1) | Blender Animation Tutorial
it seems from 4.2 onwards, it’s just called regular Eevee
Yup!
Such a good explaning style. I loved that 🤗
Thanks!
@@TheInfinites I would like to follow your tutorials if still available in any platform. It looks you dont keep going on here anymore. Thank you very much
@@polatkemalakyuz2021 Hey, I'll be posting soon here on UA-cam. Stay tuned :)
@@TheInfinites It really sounds good
wooow!!
I wish there was a method to get aov pass from a mixed shader setup. Is that even possible. Would be nice if the was a split aov node or something. Similar to render passes. But which can be used after a shader node instead of what goes into a shader node
Yeah this feature would be great. And a reflection pass too. Need that asap haha.
Never really used this, but saw this amazing video by Louis don't. He showed a example of adding different textures in post using the uvnode. This is also super powerful. Very handy if you need to do product shots
4:10 duplicate the Lender Rayers 😭
😅😅
Thnx bro this is so helpful
Most welcome!
I have a real reflective object and a virtual object. This real object already has some reflections on it. I want to overlay the reflection of the virtual object in such a way that it obscures these real reflections. Is there a way to do this?
This would depend on how reflective your real reflective object is. Simply speaking, you'll need to recreate the real object in 3d and make it just as reflective. Then its all about comping.
Thanks all the other tutorials didn't work
Yo, I'm glad it worked out for you!
you are the worst at explainig this bo , I wanted t die listening to you I just wanted you to get to the point already we are not 6 years old
Hi there. I have followed your tutorial but my reflection plane is still white in the render? It has the reflection on it but the plane is still white. Any idea what I did wrong/ tHANK YOU!
Hey, do you mind sharing a screengrab of your node-tree?
but how to do it for video?
Flow the same workflow. You'll simple need to add a image seq node instead of the image node.
@@TheInfinites may I ask for another question? I rarely use blender because I just use it for fun. I’ve 4.0 that with a lot of set ups and add ons including start up files. How can I bring them to the latest version? I’ve try searching on YT and it’s only have the previous version that the splash screen have a button to do the thing. But I couldn’t find it in the latest version 🥹
@@natsunwtk You can try reinstalling the latest version again. Since 4.2 has extensions, you'll probably have to reinstall some stuff either way. As for setups, you can just open the blend file in the latest version. Everything should be working just fine.
@@TheInfinites but I want all the add ons with it
wtf line node is gone
OK, "Mesh Line node"
@@finn2842 There you go!
I'ii give you a second and second is over had me laughing lol
:)
Great tutorial thanks for this !!
Most welcome!
You're a life saver...thank you so much!
Anytime!
I import .DAE in blender but nothing is moving and no animation. What to do…? please
Hey, do you mind sharing your a screen grab of your export settings that you are using in PF Track?
@@TheInfinites I found the solution, because Blender 4.2 doesn't support .DAE Legacy versions, so I downloaded Blender old version, it supports DAE default. Thank you for your answer BTW sir. P.S. What is your Blender version in this video.
@@stronga1733 Awesome. My blender version is quite an old one, 2.91.
Question! How come when I render animation without also compositing in a bg photo or video behind everything, it only renders the reflection where the shadow is and not the whole reflection?
@@stevechristy9355 hey, which node is hooked to the composite node?
boss, i procedurallly uv mapped a tree with instanced branches, added a vector attribute of a bark texture. It's seamlessly uv mapped which is beautiful. My problem arrives since the tree is also a geometry nodes system, with instances on instances, to make up for the branches and little branches, i also made the leaves part of the instance system for the tree. The procedural uv mapping for the geo node tree is effecting everything even the leaves. But the leaves have their own texture. My question is... how can i seperete the procedural uv mapping from the last instance which are the leafs themselves. So far my whole tree has a seamless bark texture. But i don't want the leafs to have the bark texture. Please help. I cant seem to find anyone online with this issue.
Hey man, It all depends on the way you've structured your system. There are a couple of nodes that allow you to isolate instances. Then you can uv unwrap them individually. This is just one of the ways. Do you mind sharing a screengrab of your nodetree?
@@TheInfinites I will upload on my channel broski. I barely Upload, if we can solve this today, man that would be clutch af
@@_casg Cool
thanks for the Info! video could have been under a minute though!
You're welcome mate!
Who is this guy!! This is top tier damn!
Thank you!!
probably good tutorial but had to turn it off by 10 minute mark because of extreme blender-kiddie cringe that is prevalent in blender content.
bro this is so clutch
Cheers!
can we import 3ds max file into blender for this kind of animation ???
You can export your models as FBX, OBJ, or Alembic. And you're good to go :)
@@TheInfinites OK thank you
@@waqasjaved7871 Good luck! Let me know if you end up having any issues.
@@TheInfinites OK sure
@@TheInfinites brother i have a very unique video regarding this. i want to send you. and that animation i want to learn. could you please share me your instagram account or email. i will share with you on there.
please make new tutorial with blender 4.0 version because this method doesn't works in newer versions
Hey, let me try this in 4.0 and get back to you.
nice one! Thx bro!
Anytime mate!
what do i do if i have lights and reflections? the shadow passs isnt greyscale
I think you can convert it to a grey-scale image by using a color ramp node.
@@TheInfinites yes but then i lose the reflections
@@cogosoda6452 yeah. I usually end up renderering the reflection pass seperately. Don't use the one that comes up with the shadow catcher. Hopefully, the future versions of blender will have a reflection pass. Do you mind telling me what are you trying to do?
@@cogosoda6452 You're gonna have to get real creative here by mixing and merging the passes.
@@TheInfinites im making ui for a game, i need to have the ui background separate to the ui elements and the reflections that the ui elements cast onto the background
Great tutorial thanks man❤
Anytime, man!
whole lotta yapping, then overly complex
I have problem with tutorial "Render passes not supported in the viewport compositor". When will you be online on Discord? I will show you screenshot
Hey, I’ll be online. You can share it.
Great explanation!
Thanks mate!
you helped a lot :D
Anytime mate!
How can i use cryptomatteo on geo node instances? say that i got a 1000 of them...
How do you apply cryptomatte to instances on points in geo nodes?
Good question. If I have it correct, everything in geometry nodes will be considered as a single object. So in this case, I would recommend making use of Shader AOVs. You can check out how they work here: ua-cam.com/video/BB07305L2xs/v-deo.htmlsi=77jGvn1UUMzGfI16
I want to know why the uv channel of blender is purple-blue instead of the normal yellow-green uv channel
1:14 - cracking me the fuck up! Sub'd!
Me too! And thanks for the sub :)
For the PS user among us that absolutly hate the pen tool 👌🏾👌🏾👌🏾....
I feel you mate, I feel you.
Finally! this is exactly What I 've been looking for! and it wasn't anywhere! Thank you so much. you just saved my life! I was complaining why there is no one explaining about this in UA-cam. you are only one! who shows how to transparent shadow pass merge with transparent image together in composition in blender!
Hey, you're most welcome! And thanks a lot for giving my tutorial a shot :)
thanks!! you saved me:)
Is there any way to isolate the reflection with an alpha channel? So we don't have to mix the reflection layer onto the background via the 'Mix' node?
Yeah, wouldn't that be something. At this point, a proper reflection pass would be great. Hoping blender adds it soon.
This setup helped me a lot a few times, but now I have a slghtly different problem: when using the Shadow Catcher object directly without the pass in the compositor, the shadow has no color. However when using the Shadow Catcher pass, the shadows can have color - but it gets lost when using this method described in the video. Is there a good way to color the shadow with the transparency as well? Because I've played around with it and I get to color it somehow, but the result is not great.
Hey, I understand your problem. Let me try something on my end. Fingers crossed :)
@@TheInfinites That would be great. As I said, I've made some experiments but they did not really turn out well.
Hello! How to get the shadow render pass? I know that this pass was removed and instead Blender has a shadow catcher. Its logic is that an object that is not needed in the render is excluded from the rendering. But I have a large scene with dozens of objects and I don't need to exclude anything from the render by looping through a large list of objects. I need a shadow pass that I can then combine with occlusion in compositing to get a nice solid shadow. Now when I watch the shadow catcher pass I get a white screen. I can't find a solution that meets my specific needs. On UA-cam, there are mainly solutions for excluding objects that do not participate in the rendering.
Hey, the shadowcatcher pass still exists. I'm not sure why its not showing up on your end. Are you sure you are on Cycles?
@@TheInfinites Thanks for the answer! Yes, I'm in cycles. I didn't say that Shadowcatcher doesn't exist. I have it. But when viewing it as a separate render pass, I have a white screen and I checked with the Exposure node that there are no variations in the information. Of course, I managed to get the shadow from the combine pass. But this is the wrong method. Previously, Blender had a separate shadow pass renderer, just like Maya, for example. Now I have dozens of objects in the scene and there is no shadow on them at all. It is only available in the diffuse direct pass. But it contains a lot of unnecessary unnecessary information for the shadow pass. I am a passionate fan of Blender, but this point was made either not obviously (I see many people on the Internet swearing at it), or not very smartly.
@@MrGravicaper Interesting. You should be getting shadows for your object. Do you mind sharing a screengrab of your node layout so I can better understand it. You can also join the channel's discord server. And sorry for getting back so late :)
@@TheInfinites Thanks for the help offered. I was offered an interesting option to use override material. In one motion, without spoiling the scene, he repaints everything in the scene as if it were made of white plaster, all this looks like a pass of shadows, although without a shadow gradient. But there is an occlusion pass for this and it will greatly help with this point. I'll try this technology and if it doesn't help, I'll return to your suggestion with help. Best wishes!
Thanks for this. I was stuck with opaque shadow rendering out to use in After Effects. Can you also show how to get transparent reflections to use in After Effects or Resolve, please? Thanks in advance!
Hey man, reflections are a bit tricky. I'm still figuring out that part myself.
Awesome thanks ! Much Needed
Most welcome!
❤
:)
Amazing tutorial!
Thank you!
How do you get a shadow catcher to also catch the light from a light source?
I believe the shadow catcher pass catches the light.
thank you so much
Anytime mate!
This is exactly what I've been looking for. Thank you! Its not easily explained anywhere else. I'll probably modify it a bit for my purposes. You've been helpful!!
You're most welcome, mate!
very cool ! but if I just want a shadow pass in my render, without plans with shadow catcher masks. How can I do this as simply as in the old versions?
Hey, if we're talking about older blender versions that don't have the shadowcatcher pass, then you'll have to go for the old-school duplicate layer method. Btw, which blender version are we talking about here.
@@TheInfinites I believe it would be the most updated version. I ask this because I work in a studio where we sometimes need to send the shadow pass in the exr for this render to be used in the final composition of the film. However, when we migrated to the newer version due to new features, we noticed that the shadow pass was eliminated. something I couldn't understand why.
@@vyctor0rj Hey, the 4.0 version still has the shadow catcher pass. Are you using 4.0 as well?