Multiplayer is always super fun to watch with these games. No boring or idiotic AI scripts and turns are more fun. Also easier to do out of the box things that the AI usually always defends because of coding.
If a hex doesn't already have entrenchments yes you need to build them. That's not always an option when you need to try to get your boys into position faster and use up your movement points.
@@thehistoricalgamer Entrenchments only provide a D bonus against attacks coming from the hexsides they cover. More hexsides covered = longer the build time
@@thehistoricalgamer Been a while since I've played this one... Mixed up how engineers create "forts" in the WW II games of the series. And how in this one almost everything can dig-in,along with the need to keep points in trench tech research...
18:20 Each occupied hex of the North Sea Blockade costs Germany 20 NM points per turn; Each occupied hex of the Distant Blockade costs Germany 10 NM points per turn. So if all hexes are occupied Germany loses 320 NM points per turn, so about 10 percentage points of her National Morale per year. The downside of an airtight blockade is that the U.S.A. are likely to tend towards the Central Powers. 37:11 Even if the U.S.A. stay out of the War they can help the Entente by researching Spying & Intelligence (detecting u-boats) and Industrial Tech. 39:58 Decision Events are often no-brainers, yes, but their purpose is also educational.
My brother and I just started playing the hotseat mode of this last weekend after doing three games on strategic command WWII. We came to the conclusion the person who has the axis is playing on hard and the person with Allies on easy, the axis player lost all three game 1 with me 2 with him. So far like 5 turns into WW1 I'd say its shaping up to be about the same way, hard for central powers, easier for entente. It seems very difficult to win as the side that lost when playing against a person instead of the AI.
Multiplayer is always super fun to watch with these games. No boring or idiotic AI scripts and turns are more fun. Also easier to do out of the box things that the AI usually always defends because of coding.
This game you have entrench each unit. Otherwise you are letting your troops get run over.
If a hex doesn't already have entrenchments yes you need to build them. That's not always an option when you need to try to get your boys into position faster and use up your movement points.
@@thehistoricalgamer
Entrenchments only provide a D bonus against attacks coming from the hexsides they cover.
More hexsides covered = longer the build time
The map reflects building right away... hmm.
@@thehistoricalgamer
Been a while since I've played this one...
Mixed up how engineers create "forts" in the WW II games of the series.
And how in this one almost everything can dig-in,along with the need to keep points in trench tech research...
@@thehistoricalgamer right click and you will see entrench.
18:20 Each occupied hex of the North Sea Blockade costs Germany 20 NM points per turn; Each occupied hex of the Distant Blockade costs Germany 10 NM points per turn. So if all hexes are occupied Germany loses 320 NM points per turn, so about 10 percentage points of her National Morale per year. The downside of an airtight blockade is that the U.S.A. are likely to tend towards the Central Powers.
37:11 Even if the U.S.A. stay out of the War they can help the Entente by researching Spying & Intelligence (detecting u-boats) and Industrial Tech.
39:58 Decision Events are often no-brainers, yes, but their purpose is also educational.
My brother and I just started playing the hotseat mode of this last weekend after doing three games on strategic command WWII. We came to the conclusion the person who has the axis is playing on hard and the person with Allies on easy, the axis player lost all three game 1 with me 2 with him. So far like 5 turns into WW1 I'd say its shaping up to be about the same way, hard for central powers, easier for entente. It seems very difficult to win as the side that lost when playing against a person instead of the AI.
Why are you not entrenching?
Still love the fact the BEF commander is named John French
Why?
@ because it’s ironic that the British commander has the name French
@@flyingfortress15 You have a hopelessly broad understanding of the concept of 'irony' my friend.
@@patavinity1262 or you have a limited sense of humor
@flyingfortress15 Limited in the sense that I don't find things which aren't funny to be humorous, yes.