A couple things I wanted to clarify and/or correct: -Indestructible means a creature can't die from "destroy" effects or from damage. -Crew is a keyword from Kaldheim, not Strixhaven. -Decayed also means the creature with Decayed cannot block. -I forgot to mention "Investigate" under the Midnight Hunt section. When you Investigate, you create a colorless artifact Clue token, which you can pay 2 mana and sacrifice in order to draw a card. Also, a full table of contents is listed in the description by section.
I was just looking up some slight odd definitions that I didn’t know as I’m buying new dinosaur cards, and was not expecting a Hermitcraft member to be the voice of this good video.
I'm a seasoned player but gave up on digital magic since it isn't as fun. That said if you live stream playing with viewers I'll be sure to open up arena tho
Haktos the Unscarred is probably my favorite Protection creature. I remember the last standard rotation where I use him and everyone keeps conceding lol
Hi Wels! Great video for bringing new players up to speed on some of the basics like this. I feel like this video would benefit GREATLY from timestamps/YT Chapters so that viewers can quickly search through the video to find the keyword they're interested in.
Trample is an interesting combat ability, as it has interactions with both Deathtouch and additional sources of damage, such as Double Strike or damage spells. Basically, every time a creature takes damage from any source, that damage is "marked on" that creature until the turn is over. Trample says, you only need to mark additional damage from attacking until the creature has "lethal" damage marked on it. Any amount of Deathtouch damage is considered lethal, so if a 6/6 Deathtouch Trample creature is blocked by another 6/6 creature, you only need to mark 1 damage on that creature and can let the remaining 5 damage go through to the defending player or planeswalker. Similarly, if a 2/2 Double Strike Trampler attacks and gets blocked by a 3/3, it marks 2 damage on that blocker during the first strike damage step, and then during normal damage only needs to mark another 1 damage on that creature to assign lethal damage, allowing the remaining 1 point of damage to "trample over". Trample may easily be one of the most versatile combat keywords in the game, as it allows you to push damage through blockers in so many different and potentially unexpected ways.
hey so ward you mispoke on (and it said also said this in the keyword description) but with ward, you can still target, but all abilities/spells get countered unless you pay that extra two. most people play in such a way that they say “can’t be targeted” but really its more of a triggered ability that responds to cast
Confused by something. I thought exile meant "permanently out of the game." But Borrowed Time's effect seems to imply that is not the case and that the exiled nonland permanent is "unexiled" (it's not clear what happens) when that card leaves the battlefield.
Exile isn't necessarily permanent, although it's generally harder to bring stuff back from exile than from the graveyard. In the case of Borrowed Time, the exiled card would return to the field when Borrowed Time is removed. If the exiled card is a creature, it would have summoning sickness again on the turn it returns from exile.
They would both die. Since double strike means the creature gets both a first strike and a standard attack, both creatures would deal damage to each other during the first strike phase simultaneously, so both would die.
"New" keyword abilities still do, and in sets directed at newer players even things like Trample and Flying often do. In Arena, there isn't reminder text on the actual card, but the UI shows you a tooltip next to the card to explain the keyword ability.
That's a general thing about tap abilities. Unless it specifically uses the Tap symbol (or the Untap symbol, but those cards are not on Arena, as far as I'm aware; or it's not a creature), you don't need to care about "summoning sickness".
The rules describe it as "Protection from [quality]", where "quality" can literally be any kind of description of an object's properties. In recent years, Protection has been mostly superseded by "Hexproof from [quality]", or at least that tends to get used some of the time because it's much less confusing. (As mentioned in the video, Protection doesn't care about where the effect comes from, while Hexproof does.)
Basically, there are three parts to banding. 1) Attacking in a band. While declaring attackers, you can declare that any number of creatures with banding, plus up to one creature without banding, are attacking as a band. You can have several bands, but each creature can only be in one band. When a creature blocks an attacking creature that is in a band, it blocks all attacking creatures in that band. Attacking as a band doesn't do anything else apart from this - there's no sharing of keywords like Flying, etc. 2) When an attacking creature with banding is blocked, the attacking creature's controller chooses how that blocking creature assigns its combat damage. This allows them to spread the damage out however they want among all the creatures in that band, for instance. 3) When a creature with banding blocks, the defending player chooses how the blocked creature assigns its combat damage. This could mean that the defending player can choose to have a 6/6 trampling creature assign all 6 of its damage to a 1/1 blocker with banding, for example. That is, in essence, what banding is. Key things to remember: Creatures that attack in bands are still separate creatures. Exiling one doesn't affect the others, for instance. Again, even if one creature in the band has flying, any creatures in the band without flying can still be blocked like normal, and if they do become blocked, that creature with flying becomes blocked as well. Creatures only attack in bands, they don't block in bands. Banding essentially lets creatures be blocked as one, and reverses who assigns combat damage.
What i really need is an immersive intuitive card game that doesn't require me to a.) unlock cards with mechanics and more often b.) lets me know instantly what a card does without the need to read everything. Cause the cover pictures are nice for every card but they don't tell me the ability in a neat way. (sorry)
Magic the Gathering is the original trading card game which popularized the genre, which brought on similar games like Pokémon the card game, and Yu-Gi-Oh, and eventually Hearthstone. Magic the Gathering Arena is a way to play Magic digitally.
At the end of the section about "Protection from..." you inserted an aside-comment on "indestructible" not preventing the exile effect of Borrowed Time (which is true, exile is not destruction). Then you were almost about to say that "Protection from ..." also wouldn't prevent this, but caught the mistake. But then you said that in this case, it would be prevented because Borrowed Time is an enchantment, which is wrong. Borrowed Time is an enchantment, yes, but it doesn't try to enchant/equip the exiled card, so it doesn't come under the E of DEBT. It does, however come under the T, because it targets the card it wants to exile. I'm sure this was just a brain fart that happened because you went off-script for that aside comment. At least you seem to have a very thorough understanding of the rules and how stuff works. As a side note: Keyword abilities (and other abilities too) only function while on the Battlefield (in play) - except if the ability specifically says otherwise (such as Flash).
A couple things I wanted to clarify and/or correct:
-Indestructible means a creature can't die from "destroy" effects or from damage.
-Crew is a keyword from Kaldheim, not Strixhaven.
-Decayed also means the creature with Decayed cannot block.
-I forgot to mention "Investigate" under the Midnight Hunt section. When you Investigate, you create a colorless artifact Clue token, which you can pay 2 mana and sacrifice in order to draw a card.
Also, a full table of contents is listed in the description by section.
Thank you I have been playing for about 2 weeks now and was haveing issues learning that keyboards do and this has helped me greatly
I was just looking up some slight odd definitions that I didn’t know as I’m buying new dinosaur cards, and was not expecting a Hermitcraft member to be the voice of this good video.
I'm a seasoned player but gave up on digital magic since it isn't as fun. That said if you live stream playing with viewers I'll be sure to open up arena tho
Man this helps a ton, honestly. I appreciate this video. Thanks man
Love the mtg videos! I am going to show this to my friends that are new to mtg!
fantastic stuff. Thank you very much for this.
this was the video i wish i found weeks ago.. TY
Haktos the Unscarred is probably my favorite Protection creature. I remember the last standard rotation where I use him and everyone keeps conceding lol
Hi Wels! Great video for bringing new players up to speed on some of the basics like this.
I feel like this video would benefit GREATLY from timestamps/YT Chapters so that viewers can quickly search through the video to find the keyword they're interested in.
I'm planning to do that, I just haven''t had time to go through the video yet. Should be updated by the end of the day.
This is a gem, really helpful, thanks a lot!
Took some notes watching this and it's really helpful, thanks! :)
Trample is an interesting combat ability, as it has interactions with both Deathtouch and additional sources of damage, such as Double Strike or damage spells. Basically, every time a creature takes damage from any source, that damage is "marked on" that creature until the turn is over. Trample says, you only need to mark additional damage from attacking until the creature has "lethal" damage marked on it. Any amount of Deathtouch damage is considered lethal, so if a 6/6 Deathtouch Trample creature is blocked by another 6/6 creature, you only need to mark 1 damage on that creature and can let the remaining 5 damage go through to the defending player or planeswalker. Similarly, if a 2/2 Double Strike Trampler attacks and gets blocked by a 3/3, it marks 2 damage on that blocker during the first strike damage step, and then during normal damage only needs to mark another 1 damage on that creature to assign lethal damage, allowing the remaining 1 point of damage to "trample over".
Trample may easily be one of the most versatile combat keywords in the game, as it allows you to push damage through blockers in so many different and potentially unexpected ways.
Thanks for the hard work and informative video!
Very helpful! Thank you
I am surprised to see MTG videos! I’m an avid player of Magic: The Gathering!
Same
You forgot to mention that trample can be blocked by multiple creatures to prevent spillover to your health points.
wait what you cant block multiple creatures with trample? i havent seen that anywhere
Didn’t know how scry worked I thought you just look at the top card of the deck I was like this helps me how lol
hey so ward you mispoke on (and it said also said this in the keyword description) but with ward, you can still target, but all abilities/spells get countered unless you pay that extra two. most people play in such a way that they say “can’t be targeted” but really its more of a triggered ability that responds to cast
Thank you!
Where are you looking at these?
Woah. I would’ve never expected the guy from Hermitcraft plays MTG
Confused by something. I thought exile meant "permanently out of the game." But Borrowed Time's effect seems to imply that is not the case and that the exiled nonland permanent is "unexiled" (it's not clear what happens) when that card leaves the battlefield.
Exile isn't necessarily permanent, although it's generally harder to bring stuff back from exile than from the graveyard.
In the case of Borrowed Time, the exiled card would return to the field when Borrowed Time is removed. If the exiled card is a creature, it would have summoning sickness again on the turn it returns from exile.
Hey Wels. This video got me wondering if you ever have dabbled in Gloomhaven?
snow mana ;] After 30 years of mtg that one made me giggle :)
What about when cards phase out
@Welsknight could you do a MTG Arena Beginner's Guide in Deck building
Forgot with learn that you can choose to discard a card to draw a card instead of fetch a lesson.
I think squee the imortal can be played from exile
Weird question but does a double strike 1/1 kill a first strike 1/1 and vice versa
They would both die.
Since double strike means the creature gets both a first strike and a standard attack, both creatures would deal damage to each other during the first strike phase simultaneously, so both would die.
I miss when abilities would have paratheses next to them that tell you what they mean
"New" keyword abilities still do, and in sets directed at newer players even things like Trample and Flying often do. In Arena, there isn't reminder text on the actual card, but the UI shows you a tooltip next to the card to explain the keyword ability.
You missed something about crew that I fine some people don't know you can tap something that is summon sick to crew
That's a general thing about tap abilities. Unless it specifically uses the Tap symbol (or the Untap symbol, but those cards are not on Arena, as far as I'm aware; or it's not a creature), you don't need to care about "summoning sickness".
Huh, TIL that "Protection from X" encompasses more than just colors...
AND there is a creature that has "protection from EVERYTHING"
The rules describe it as "Protection from [quality]", where "quality" can literally be any kind of description of an object's properties. In recent years, Protection has been mostly superseded by "Hexproof from [quality]", or at least that tends to get used some of the time because it's much less confusing. (As mentioned in the video, Protection doesn't care about where the effect comes from, while Hexproof does.)
Ok now explain banding
D:
Basically, there are three parts to banding. 1) Attacking in a band. While declaring attackers, you can declare that any number of creatures with banding, plus up to one creature without banding, are attacking as a band. You can have several bands, but each creature can only be in one band. When a creature blocks an attacking creature that is in a band, it blocks all attacking creatures in that band. Attacking as a band doesn't do anything else apart from this - there's no sharing of keywords like Flying, etc. 2) When an attacking creature with banding is blocked, the attacking creature's controller chooses how that blocking creature assigns its combat damage. This allows them to spread the damage out however they want among all the creatures in that band, for instance. 3) When a creature with banding blocks, the defending player chooses how the blocked creature assigns its combat damage. This could mean that the defending player can choose to have a 6/6 trampling creature assign all 6 of its damage to a 1/1 blocker with banding, for example.
That is, in essence, what banding is. Key things to remember: Creatures that attack in bands are still separate creatures. Exiling one doesn't affect the others, for instance. Again, even if one creature in the band has flying, any creatures in the band without flying can still be blocked like normal, and if they do become blocked, that creature with flying becomes blocked as well. Creatures only attack in bands, they don't block in bands. Banding essentially lets creatures be blocked as one, and reverses who assigns combat damage.
As a new player can I just say WTF 😂
What i really need is an immersive intuitive card game that doesn't require me to a.) unlock cards with mechanics and more often b.) lets me know instantly what a card does without the need to read everything. Cause the cover pictures are nice for every card but they don't tell me the ability in a neat way. (sorry)
What is this game i got you in my recommendation
Like recommended the first 5seconds
Magic: The Gathering Arena.
Magic the Gathering is the original trading card game which popularized the genre, which brought on similar games like Pokémon the card game, and Yu-Gi-Oh, and eventually Hearthstone. Magic the Gathering Arena is a way to play Magic digitally.
At the end of the section about "Protection from..." you inserted an aside-comment on "indestructible" not preventing the exile effect of Borrowed Time (which is true, exile is not destruction). Then you were almost about to say that "Protection from ..." also wouldn't prevent this, but caught the mistake. But then you said that in this case, it would be prevented because Borrowed Time is an enchantment, which is wrong. Borrowed Time is an enchantment, yes, but it doesn't try to enchant/equip the exiled card, so it doesn't come under the E of DEBT. It does, however come under the T, because it targets the card it wants to exile.
I'm sure this was just a brain fart that happened because you went off-script for that aside comment. At least you seem to have a very thorough understanding of the rules and how stuff works.
As a side note: Keyword abilities (and other abilities too) only function while on the Battlefield (in play) - except if the ability specifically says otherwise (such as Flash).
🔴VOTE🔴 Play red🔴
Get your ignorant political views away from mtg.