Thanks kindly for your feedback MrIcarus. It is reviews like this that help us improving our mod. We are currently ironing out most of the things you have mentioned here to make the second chapter are more entertaining and less frustrating experience.
there are still some bugs to iron out - spiders and dogs can attack you through the doors, if you stand too close. - some rooms have unfortunate door placements, which can block you from going by them until they close. also, you can kill a tank with a shotgun. wtf.
yoshi314 please, send your report to the realm667 forums in bugreport thread to improve the game as its not yet complete with 3rd episode in development
@@michaelmartin9022 a mod doesn’t have to play exactly like the original game (besides, you don’t need doom to play this mod, I believe that mods that use all original assets don’t need the base game to be used).
Daniel Gimmer That's cool to hear, Of course any of these comments are subjective. Not my cup of tea at present, frankly I'm probably too inept to properly enjoy. Deeply envious of modders skills lol My maps...yeah
I played it on lower difficulty settings and I have enjoyed it tremendously. One of the best DOOM mods I played. It has many vibes from RtCW, first COD, MoHAA, all those classic FSPs of early 2000 and few earlier ones like Dark Forces. Also you haven't mentioned about the secret levels you get for collecting the 5 aztec artifacts. There are so many easter eggs packed in those secret levels it's ridiculous and I loved every bit of it. I can understand it can get tedious on higher difficulty levels, my advice is to lower it a notch and enjoy the ride.
Thank you for this comment : i was about to jump to a next video , slightly disappointed , and then i read this . I don't mind playing 99% of Quake 2 or Unreal 1 sneaky sneaky and not too hard , so these words you wrote and the fun and eastereggs you mentioned made me decide to DL the Mod as tomorrow's Game of the Day .
BoA was definitely one of the best doom mods I have played. Had a blast and can't wait for the last chapter, too bad that you didn't have as much fun :( It's also worth replaying the first chapter since it is updated in many places
I actually really enjoyed this chapter. I can agree with you in terms of monster reaction, monster accuracy (man, they shoot from afar and manage to hit you) and that those soldier could shoot you through the car. Regarding the first two topics, I played my first run in hard mode, so maybe its that. I just hope that they can fix some issues and bugs in newer versions and can't wait for the last chapter :D
My conclusion from the video and comments is that this Mod requires a level of immersion into a role that's more natural to RPG players than to FPS players , even though it's not an RPG . Video and Comments ( some even by modders & testers ) made me very curious to try it out myself , so i hope my laptop grants me one more access to the internet so i can DL it and get some hands-on experience with this apparent beauty . Thank you Modders , Icarus and Commenters & have a nice weekend , i know *i* will !
Thanks alot for the review. The balance between positive and negative feedbacks is a bit lacking in your review (also not mentioning my hires art), but the negative feedback is all or at least most of it - valid stuff, things that I felt myself during my feedback and is important for us to improve. I too think gameplay is superior in its importancy to looks and we need to put more focus on that, make some big mutants more fair, minimize backtracking, remove some of the frustration (stealth-related and other) player can currently encounter. There is a clear line between fair challenge - and frustration, and it's important not to cross it IMHO.
I see B.J. also goes to Atlantis at some point in this mod by the Nur Ab Sal pendant in the lower left next to the health display starting at 6:06. Nice reference to Indiana Jones and the Fate of Atlantis.
Man, and here I thought I had gripes with BOA. The section with the scientists is pretty easy to do just by stabbing them in the back (a mechanic I never had problems with, so I don't understand what your trouble with it is), none of them will notice anything. The stealth parts while fun, are pretty clunky. It's like they have different sets of enemies, one for normal gameplay, one for stealth, with different perception systems. But the biggest annoyance with the stealth sections are the enemies that constantly spout the same tripe over and over and over and over again. The phrases "Haben wir immer noch Krieg?" and "Mir ist langweilig." will haunt me in my nightmares. The difficulty... well, it's a bit tricky for me to judge, since I'm not a good player in general, but several parts in both chapters seem like pure bullshit to me. It's not often (thankfully), but they really tend to suck out the fun from the mod. That room with the purple sludge is among the worst and without using cheats I'd never have the stomach to tolerate it. I actually like the size of the levels and never thought that any of them drag on for too long. Only when I get to the aforementioned bullshit parts, I wished it were finally over. A more minor gripe is the twist at the end of chapter 2. I found it too predictable. As soon as the talk about a spy started (which was already at the end of the first chapter), I pretty much knew who it is. I thought maybe that is intentional and it turns out to be someone else (like that German scientist, although that'd be kinda lame since he's the prime suspect in the first place). But nope, it was exactly the person whom I was thinking of.
+Myro Kratios I think I was more annoyed that I HAD to go and stab all the scientists when they were already perfectly avoidable via, y'know, STEALTH. Felt like a "haha no fuck you go do it properly this time situation".
what really sucks is that many enemies in stealth mission simply do not drop ammo at all, so even if you get a machine gun or pistol you need to stick to knife as much as you can.
Myro Kratios Yeah, he's really missing a lot of things he needed to be doing differently to get through this on Hard mode (which it looks like he was playing it on), like stealth and backtracking. I agree about the spy thing though: it's very obvious to the player who it is, but I don't think the writers were going for a spy mystery, seeing as solving it early doesn't really do anything. I'm hoping they handle it well in Chapter 3.
Speaking as one of the main playtesters on the project, having played all of those levels at least 2 or 3 times, I can tell you that, if you think this game is too hard, you are probably going at it at the wrong angle: Blade of Agony is not meant to play like Doom. If it's too hard, you need to be taking it at a different angle or pace: the maps are built to give a competent player just enough health and ammo if they don't bother looking for more, and scale difficulty down if you stop to look for secrets and caches. I also see you didn't buy any Vitality Serum, and I'm wondering if you're playing on a high difficulty setting, as the game was balanced with the assumption that the player was already good at First Person Shooters, and is thus harder than most on any difficulty. Hard Mode is supposed to be grueling. Chapter 2 itself is supposed to have a dark and harrowing feel to it, compared to the fun jaunt of Chapter 1, which was remastered by the way, so you may want to look back at it... Tormentor actually posted a long thread on the forum a while back responding to the complaints that it was too hard. Little notes: - You did something in C2M1 wrong, you are supposed to be pretty well stocked by the time those dogs run down the stairs, unless that was changed very late in the development and I didn't see. - I somewhat agree about the companions: there are numerous problems with them due to engine limitations, however, I found that they were more helpful if you pay attention to their behavior and use the fact that they shoot a pistol at enemies for you and are invincible, making them excellent distractions while you take an encounter slightly slower. - Glad you liked the compass on C2M3: I saw it on C2M5 and told them they should put it in the other levels because it was cool. :3 - Sorry about the truck in C2M4: I flagged it as a problem, but I guess it wasn't taken care of. - You are playing a pre-release version of C2M5, because I specifically remember us removing the flamethrower trap from the wind-tunnel room, among other things to make it less frustrating.
Andrew Byron Ozymandias and Tormentor are HUGE fans of the Medal of Honor games and directly cite them in their design notes. C1M4 is a direct reference to a level in one of those games. Also, they direcly lift stuff from Return to Castle Wolfenstein.
His BoA livestream was so frustrating to watch. It doesn't matter if "The New Order" or "Blade Of Agony": you have to play it different than Doom, and way slower. And than complaining, that it's too hard and that he runs out of ammo. I've never had ammo-problems in my first playthroughs, through episode 1 and 2. Also, the stealth-section works perfectly fine. He just bumps into the enemies, but the knive has a good range, so bumping into enemies should never be a thing. The only thing that was frustrating was a softlock in the first level, and I don't know if it's fixed yet... or if I'm just too stupid. ^^"
I played it cautiously and tactically, on the middle difficulty, and maxing out health as quickly as possible and I've found it to be a frustrating slog at times. I had a real problem with ammo on C2M1, especially at the end despite making a habit of thoroughly searching everything. I specifically wasn't a fan of escaping from the prison and dashing through the searchlights - and the snipers seemed to spot me whether I wound up in the light or not - only to end up in another complex.
OH SHIT! I was already expecting you to make a Doom Mod Madness of Blade Of Agony Episode 2! LOL xD Also i liked the Stealth mode in this 2nd chapter, that's actually impressive and remind me of Wolfenstein: The New Order first missions
ANother thing about this: increased enemy sprite resolution. 1) It clashes with the pixel density of surrounding - sprites are double the res than everything else 2) While the resolution increased, the (low) ammount of details put into the newly available space did not justify that, and made the characters look even more cartoony than they were prior, which again clashes with the style of environment somewhat.
It has to do with the fact that SgtMarkIV is a horrible human being and the fact that ever since brutal doom modders get bombarded with "make this compatible with brutal doom" Also given the fact that brutal doom has iffy balance and that it is take it or leave it...you can see why there's enough to annoy modders just trying to make their own content.
Makron5 These "annoyed modders" are wasting time making jabs and anti scriptst. Sure, Mark had done horrible things, *Great, That whas years ago. Now you Can just stop and move on, he might have harceled a kid and such, he still didn't killed 6 million jew for Fuck sake.* Mark, made a mod, that add gore and cool effects. It got really popular, and it honestly deserved it. Now, do you really think it's mark fault if Normies are acting like idiots, asking for compatibility? If it breaks the mod, just do it like metadoom does it, inform the player that it's not compatible with a quick and simple message, but dont terry Trap the whole thing. If Normies ask, there is a really simple thing to do: *Ignore them.* How is this hard? Why does no one understand? He's wrong, but at some point im going to end up agreeing with Mark on the whole modder are jealous thing. Because free jabs are fucking retarded.
+drizziit Agreed. I don't even mind that he posted a joke on that one kid's thread. That idiot was whining about his life on a fucking doom forum. How is Mark a horrible person for making fun about someone who doesn't know the right place to post? If you call him a dickhead, then you are right. If you call him a horrible human being then you are jelous that his mod is popular. Shame on your, Markron5.
One problem I have with this mod is that for some reason whenever there is an alarm sounding or a glitching lightbulb (like at the very start of the video) my framerate goes into the single digits and remains that way until I move away from the source (so in case of the alarms the rest of the level sadly). Doesn't matter what video and audio settings I use, whether everything is enabled and set to highest, everything disabled and set to lowest or anything in between it doesn't go away. I tried deleting ini files and configuring everything all over again but the problem sadly persists. Regarding the "bottlenecking" you've mentioned I noticed that in most cases you've got at least several grenades available but aren't using them.
Is anyone else experiencing problems with youtube loading up/buffering the video ahead of the actual playback? I've watched more than a handful in the past hour, but this one in particular is not wanting to load up. I pause the video to allow the grey bar to load, but it just sits there.
I know I honestly did not like the first episode. I remember just playing through it and getting more and more tired of near unavoidable deaths. When I ended up on a massive map where I needed something I didn't have and going back all the way looked like what I was supposed to do to get the item, I just gave up.
"Levels created for the sake of the levels itself..." This should be on the main page of this mod. Also, someone, give that Dirty Douglas a book with illustrations about how tanks really look like.
It's the story of wolfenstein nee order...break into a prison,save your ally,defeat a mechanical hound and get captured then escape the level on a large mech smashing you enemies with missiles and minigun fire..
Played through all of the 2 episodes in 1 go. I gotta say some of the encounters are indeed a bit cheap.Hopefully they'll fix those. I'd say my most annoying moment was the beach in episode one. It gets bombarded by artillery, but it's so random, it´s just a luckfest if you'll make it. Also the Eisenmann mission has a freaking time limit of 20 minutes, which doesn't leave you time to explore even though there are secrets. EDIT: Also the goddamn mutants, that fire at you rapidly. Most annoying enemy ever. Literally no way to avoid those shots. I'd have gone with a railgun type enemy, who shoots timed bursts or something(like Vortigaunts in HL).
I'm not gonna lie the second to last level tried my patience so hard and I said fuck it and noclipped to beat it, I'm not proud of that but it's the truth
This is technically a standalone game that’s made in GZDoom, and there’s a lot of slower paced Doom mods (Soundless Mound and Total Chaos come to mind). EDIT:and if you want really stealthy gameplay look at Hideous Destructor.
These "issues" are the reason why I stopped playing RtCW years ago. Especially with the stealth missions that are Game Over when spotted. I know that BoA is a tribute to WW2 games from the early 2000's but including the frustrating & boring gaming designs are too much... It just made me want to play old school Wolf 3D more.
It seems like the 'instant game over' has context this time which makes it a LOT less frustrating and it looks less awkward to do. I mean getting spotted is not an instant game over which is good.
it is, but you have plenty of options to fix it. The default drawdistance is imo quite high and when you disable wheather effects you are fine as long you tweak the drawdistance for trees. It does require a bit better hardware though then your regular doom mod
30 minutes stealth gameplay... So yeah, not only newer games need time till you can play the game in a fun way, modders also think that this is a good idea. There is a good reason that stealth was scrapped in "Wolfenstein 3D", and thank god, in the last 2 games, stealth is an option but not required, so you can gun down everyone with full force. Long boring introduction scenes... that made me stop playing "Twilight Princess" cause I was absolutely bored. Maybe I'll give this mod a chance, but it's disappointing that every start has to be at a much slower pace. The start in "The Old Blood" was barely manageble cause you had a really cool fight at the start.
I really liked the stealth passage. They are great to give the game a good change of pace and since you find a bit of ammo and health on the way you could also gun down some of the enemies if you mess up.
Grandwhatever Nah, I liked it. There was a stealth-section at the start, but right before it, there was a good action-sequence. And after that, the rest of the game is pretty much non-stop shooting. Maybe I don't remember "The New Order" that good, but I would say, "The Old Blood" had more action with way less stopping in between. But of course, since you have the option, you can beat nearly 80% of all encounters with stealth if you want.
Marco Funke I was referring to that section, it was as dreary as fuck. Couldn't stand it, I was a console peasant at the time of the New Order's release, I enjoyed it at the time but my tastes have changed...would still give it a replay.
Icarus, there's a mod I'd like you to cover, but I can't find it anywhere online anymore. I still have it saved on my computer. Is there a site you'd recommend I upload it to?
I'm aware of various sites, I was just asking if he had a preference, but I guess this works. mega.nz/#!AWhlwaJT!6xGzPJAUsioJWUvkwlz0RJtvms8tNf18ct62k5n87XQ It's called "SuperGun". It's really a tiny mod, so you could probably do it as a mini episode, if you want to do it at all.
@@pocketstationman6364 Superguns. The filename itself is Supergun1.WAD. I think the mod would work better as a "Mini Mod Madness" video, since it's not too complicated - it just gives you infinite ammo, makes all the weapons fire really fast, and changes the reload cycle of the shotgun and super shotgun. It's an interesting mod to try and run in conjunction with Nightmare difficulty where there's some modicum of challenge, bot outside of Nightmare, it's just a straight-up power fantasy. The link in my old comment doesn't work anymore, but if anyone is interested, I can upload a new link.
really? I think the original 64x64 sprites was a lot worse since the environtments are pretty realistic. up scaling actually helped blend the styles together
Fighting the ubermutant in Mission 3 with just a shotgun and no grenades (despite having max grenades), and not using cover. But you say it's really hard and frustrating. I love you and your videos dude, but this mod wasn't for you.
Blade of Agony, both in Chapters 1 and 2, didn't work at all. Tried GZDoom and LZDoom but doesn't work! There's always the errors involving two zscript text files! Please help me!
There's a fix file somewhere. I don't remember where it is, but try copy pasting the error into the searchbar and you should find it. If you can't find it, I can search for it.
He probably isn't going to tbh? The third chapter released with some incredibly *weird* and tasteless content that caused an absolute storm in the community, which led to Tormentor667 getting thrown out of the airlock so to speak due to his atrocious response to the criticisms of the material. To my knowledge some of the contentious content has been removed, but considering its role in the public downfall of a longstanding member of the community, maybe it's best to just leave this one to the side.
@@RegalRoyalWasTaken What a shame, I love tormentors Mods. It sucks when someone you look up to does something stupid, Hopefully he learns from his mistakes and improves as a person.
The "problem" with Blade of Agony is that it's being made for the wrong community. This isn't Doom. Shit, this is barely Wolfenstein. It's a different beast entirely, and while it isn't inherently a bad beast, it's not the kind of thing that your average Doom player is going to appreciate. Case in point, the only person on the panel that gave this mod its Cacoward that actually wanted to give it a Cacoward was Scuba Steve himself. Nobody else liked it and cited a lot of the same complaints Icarus and others have touted about the mod. Because they're all Doom players first and foremost, and expected a more classic FPS experience. Me personally, I can't say whether I like this or not. I haven't played it. But I enjoy Hideous Destructor so I'm familiar with punishing difficulty and a slower more cautious pace, so... *shrugs*
same should go for this mod. Update GZDoom to 3.1 if it doesnt work. But chapter two of BoA actually comes as standalone pack with gzdoom included and a exe. Personally I still used only the main file to mod by usual doom set up because I couldnt get ketchup doom to work with the standalone pack for some reason
escort missions in any game ever made are the worst idea ever. I can't think of one that I was not totally frustrated over what idiot thought it was a good idea!!!!!
levels that go on a bit to long, stingy checkpoints making you quick save a lot, bad enemy placement, and other general bs. I think that the mod author needs to tweek the mod a bit, because stuff like that can make for a infuriating experience.
This mod might have the best intentions. But it reminds why I don't want to play modern games. Mandatory stealth shit, annoying NPCs, on-rail linear sections and overall unbalanced design.
This need better reloads. They are here, but they make no sense. You clip the pistol. / smg sprite down for less than a second and it's reloaded? What? At this point, no reload would be the same. So why? Shotguns are fine tough. You dont see any action, but you still feel it.
jazzmaster909 You dont get it. A project brutality speed reload doesn't matter. But here, they didn't even took the Time to give a few weapons proper animations. Like shit, it's litteraly lowering the model for a few miliseconds. At this point, you Might even not put a reload mecanic.
The reloading is there so that you don't just camp a door way and continuously fire, but it doesn't take too long so that you don't get swamped before reloading finished. IMO, after playing this for hours, its perfect for this type of gameplay. I agree on the animation side being ehh, but functionally its alright. and again this is BJ not "I take 19 hours to reload so I have to switch to a pistol CoD guy"
Looks great, yet also nigh unplayable for me. The game's design is all broken and shit. It must be a tribute to them 00's, but I don't think that I liked the same things about them as the devs. They've fixed a lot of issues, I reckon, but I'm not up for stealth and turret sections either way, don't tick my boxes for sure. Nevertheless, a tremendous effort and great artistry, can't disregard that.
But what u really expected from game with AGONY part in name? Anyway, jokes aside. It's good at graphic but i don't see any real reason for pixel game, use something like that. Game with pixeleted good look and without hurt, good idea with very terrible realisation. This game is total mess that don't deserve existance. I really hope that nobody will donate em' to make ch3 and game will day in AGONY with their creators, and, no dobuts, sh***y future chapter 3 will never came out. They split in cult wolf's face.I agree that game don't have any good sides exept tech. stuff, and it's very buggy, unbalanced and unfair piece of code. Anyway, who needs this sh*** if after summer will be released offical fully new Wolfenstain game?
thanks to this comment I'll donate to them (once i get some extra cash) so Chapter 3 gets done faster. doesnt deserve existence.. yeah tell that to the Cacoward this mod has
Thanks kindly for your feedback MrIcarus. It is reviews like this that help us improving our mod. We are currently ironing out most of the things you have mentioned here to make the second chapter are more entertaining and less frustrating experience.
Whoa you're one of the devteam behind Blade of Agony? Damn I must give you my respect due to the quality of this mod. Keep up the good works gents!
I am - thanks kindly :)
Daniel Gimmer Tip of all the hats to you pal. This is one of the games I didn't want to ever end, wonderful job!
So will you release patch soon?
Tip of the hat, pal. You are doing insanely good work here, I also appreciate you're willing to listen to feedback and adjust accordingly.
there are still some bugs to iron out
- spiders and dogs can attack you through the doors, if you stand too close.
- some rooms have unfortunate door placements, which can block you from going by them until they close.
also, you can kill a tank with a shotgun. wtf.
yoshi314 Isn't that first bug a carry-on from Quake? This mod does use Zdoom if I'm correct.
i am not sure how would that be related, since zdoom is a heavily modified doom engine, not quake engine. unless i am missing something.
yeah what has Quake to do with gzdoom?
yoshi314 please, send your report to the realm667 forums in bugreport thread to improve the game as its not yet complete with 3rd episode in development
lampenpam GZDoom is based on Hexen, but uses Quake code for some things.
Icarus' inability to understand how reloading works leads me to believe his perception of the game's difficulty is warped.
"Doom" and "reloading" should never go together. Though I appreciate this isn't exactly Doom any more (not that Wold3D had reloading either...)
@@michaelmartin9022 a mod doesn’t have to play exactly like the original game (besides, you don’t need doom to play this mod, I believe that mods that use all original assets don’t need the base game to be used).
Playing Blade Of Agony is like dating a supermodel...Stunning to look at, intolerable to live with. A great technical achievement without doubt.
That's why we are currently taking a lot of care to improve the gameplay aspect of the first 2 episodes and preparing the 3rd one :)
Daniel Gimmer That's cool to hear, Of course any of these comments are subjective. Not my cup of tea at present, frankly I'm probably too inept to properly enjoy. Deeply envious of modders skills lol My maps...yeah
I'm not surprised you get annoyed with games like this when you "marathon" through them in one session. I guess that's an occupational hazard.
Is nobody going to talk about the fucking ufo
I played it on lower difficulty settings and I have enjoyed it tremendously. One of the best DOOM mods I played. It has many vibes from RtCW, first COD, MoHAA, all those classic FSPs of early 2000 and few earlier ones like Dark Forces. Also you haven't mentioned about the secret levels you get for collecting the 5 aztec artifacts. There are so many easter eggs packed in those secret levels it's ridiculous and I loved every bit of it. I can understand it can get tedious on higher difficulty levels, my advice is to lower it a notch and enjoy the ride.
Thank you for this comment : i was about to jump to a next video , slightly disappointed , and then i read this .
I don't mind playing 99% of Quake 2 or Unreal 1 sneaky sneaky and not too hard , so these words you wrote and the fun and eastereggs you mentioned made me decide to DL the Mod as tomorrow's Game of the Day .
BoA was definitely one of the best doom mods I have played. Had a blast and can't wait for the last chapter, too bad that you didn't have as much fun :(
It's also worth replaying the first chapter since it is updated in many places
I recognized the Medal of Honor Underground music so fast. That soundtrack was great. I don't blame them for lifting a track from that.
I actually really enjoyed this chapter. I can agree with you in terms of monster reaction, monster accuracy (man, they shoot from afar and manage to hit you) and that those soldier could shoot you through the car. Regarding the first two topics, I played my first run in hard mode, so maybe its that.
I just hope that they can fix some issues and bugs in newer versions and can't wait for the last chapter :D
It's always a joy when Icarus uploads
My conclusion from the video and comments is that this Mod requires a level of immersion into a role that's more natural to RPG players than to FPS players , even though it's not an RPG .
Video and Comments ( some even by modders & testers ) made me very curious to try it out myself , so i hope my laptop grants me one more access to the internet so i can DL it and get some hands-on experience with this apparent beauty .
Thank you Modders , Icarus and Commenters & have a nice weekend , i know *i* will !
Fortunately , the files are on
www.moddb.com/mods/wolfendoom-blade-of-agony
The realm667 dot com has a very nasty cookie policy
Thanks alot for the review.
The balance between positive and negative feedbacks is a bit lacking in your review (also not mentioning my hires art), but the negative feedback is all or at least most of it - valid stuff, things that I felt myself during my feedback and is important for us to improve.
I too think gameplay is superior in its importancy to looks and we need to put more focus on that, make some big mutants more fair, minimize backtracking, remove some of the frustration (stealth-related and other) player can currently encounter.
There is a clear line between fair challenge - and frustration, and it's important not to cross it IMHO.
WolfenThief Souls: Prepare to kill Nazis?
I see B.J. also goes to Atlantis at some point in this mod by the Nur Ab Sal pendant in the lower left next to the health display starting at 6:06. Nice reference to Indiana Jones and the Fate of Atlantis.
...one of my favorite games :)
"Topographical Wankfest" is my favourite Yes album.
Man, and here I thought I had gripes with BOA. The section with the scientists is pretty easy to do just by stabbing them in the back (a mechanic I never had problems with, so I don't understand what your trouble with it is), none of them will notice anything. The stealth parts while fun, are pretty clunky. It's like they have different sets of enemies, one for normal gameplay, one for stealth, with different perception systems. But the biggest annoyance with the stealth sections are the enemies that constantly spout the same tripe over and over and over and over again. The phrases "Haben wir immer noch Krieg?" and "Mir ist langweilig." will haunt me in my nightmares.
The difficulty... well, it's a bit tricky for me to judge, since I'm not a good player in general, but several parts in both chapters seem like pure bullshit to me. It's not often (thankfully), but they really tend to suck out the fun from the mod. That room with the purple sludge is among the worst and without using cheats I'd never have the stomach to tolerate it.
I actually like the size of the levels and never thought that any of them drag on for too long. Only when I get to the aforementioned bullshit parts, I wished it were finally over.
A more minor gripe is the twist at the end of chapter 2. I found it too predictable. As soon as the talk about a spy started (which was already at the end of the first chapter), I pretty much knew who it is. I thought maybe that is intentional and it turns out to be someone else (like that German scientist, although that'd be kinda lame since he's the prime suspect in the first place). But nope, it was exactly the person whom I was thinking of.
+Myro Kratios I think I was more annoyed that I HAD to go and stab all the scientists when they were already perfectly avoidable via, y'know, STEALTH. Felt like a "haha no fuck you go do it properly this time situation".
ICARUSLIV3S No son yah gotta purge all the nazis. Freedom isn't free it has to be paved with the guts of nazi scientists.
what really sucks is that many enemies in stealth mission simply do not drop ammo at all, so even if you get a machine gun or pistol you need to stick to knife as much as you can.
+yoshi314
Yeah because its a stealth mission.
Myro Kratios Yeah, he's really missing a lot of things he needed to be doing differently to get through this on Hard mode (which it looks like he was playing it on), like stealth and backtracking. I agree about the spy thing though: it's very obvious to the player who it is, but I don't think the writers were going for a spy mystery, seeing as solving it early doesn't really do anything. I'm hoping they handle it well in Chapter 3.
7:10 wow look at that car, it’s hard for me to believe this is a doom mod.
again, it's not all about those shiny sparkling bits.
Speaking as one of the main playtesters on the project, having played all of those levels at least 2 or 3 times, I can tell you that, if you think this game is too hard, you are probably going at it at the wrong angle: Blade of Agony is not meant to play like Doom. If it's too hard, you need to be taking it at a different angle or pace: the maps are built to give a competent player just enough health and ammo if they don't bother looking for more, and scale difficulty down if you stop to look for secrets and caches. I also see you didn't buy any Vitality Serum, and I'm wondering if you're playing on a high difficulty setting, as the game was balanced with the assumption that the player was already good at First Person Shooters, and is thus harder than most on any difficulty. Hard Mode is supposed to be grueling. Chapter 2 itself is supposed to have a dark and harrowing feel to it, compared to the fun jaunt of Chapter 1, which was remastered by the way, so you may want to look back at it...
Tormentor actually posted a long thread on the forum a while back responding to the complaints that it was too hard.
Little notes:
- You did something in C2M1 wrong, you are supposed to be pretty well stocked by the time those dogs run down the stairs, unless that was changed very late in the development and I didn't see.
- I somewhat agree about the companions: there are numerous problems with them due to engine limitations, however, I found that they were more helpful if you pay attention to their behavior and use the fact that they shoot a pistol at enemies for you and are invincible, making them excellent distractions while you take an encounter slightly slower.
- Glad you liked the compass on C2M3: I saw it on C2M5 and told them they should put it in the other levels because it was cool. :3
- Sorry about the truck in C2M4: I flagged it as a problem, but I guess it wasn't taken care of.
- You are playing a pre-release version of C2M5, because I specifically remember us removing the flamethrower trap from the wind-tunnel room, among other things to make it less frustrating.
Rockstar Raccoon
This wad reminds me of RTCW the most, a blend of the early Medal of Honor gameplay with the Wolfenstein aethestic.
Andrew Byron Ozymandias and Tormentor are HUGE fans of the Medal of Honor games and directly cite them in their design notes. C1M4 is a direct reference to a level in one of those games. Also, they direcly lift stuff from Return to Castle Wolfenstein.
His BoA livestream was so frustrating to watch.
It doesn't matter if "The New Order" or "Blade Of Agony": you have to play it different than Doom, and way slower.
And than complaining, that it's too hard and that he runs out of ammo.
I've never had ammo-problems in my first playthroughs, through episode 1 and 2.
Also, the stealth-section works perfectly fine.
He just bumps into the enemies, but the knive has a good range, so bumping into enemies should never be a thing.
The only thing that was frustrating was a softlock in the first level, and I don't know if it's fixed yet... or if I'm just too stupid. ^^"
I played it cautiously and tactically, on the middle difficulty, and maxing out health as quickly as possible and I've found it to be a frustrating slog at times. I had a real problem with ammo on C2M1, especially at the end despite making a habit of thoroughly searching everything. I specifically wasn't a fan of escaping from the prison and dashing through the searchlights - and the snipers seemed to spot me whether I wound up in the light or not - only to end up in another complex.
Those rip-roaring old Giacchino tracks from Medal of Honor and MOH: Underground fit this mod perfectly.
OH SHIT! I was already expecting you to make a Doom Mod Madness of Blade Of Agony Episode 2! LOL xD
Also i liked the Stealth mode in this 2nd chapter, that's actually impressive and remind me of Wolfenstein: The New Order first missions
lol same, i just got into this mod
Blade of Agony, trying to cut a cake properly and remove a slice without it falling apart.
The mod certainly looks highly impressive.
ANother thing about this: increased enemy sprite resolution.
1) It clashes with the pixel density of surrounding - sprites are double the res than everything else
2) While the resolution increased, the (low) ammount of details put into the newly available space did not justify that, and made the characters look even more cartoony than they were prior, which again clashes with the style of environment somewhat.
I really love Doom and Wolfenstein. Chapter One was a little harsh on me but I'll have to try this out.
This mod actually looks really great wow
Great video and man, this mod. Just incredible. I
It looks a lot like Return to Castle Wolfenstein. I think it was heavily inspired by it.
Awsome channel mate! Keep the good work up!
Looks cool, someone must have spent a lot of time on this.
Seeing a lot of textures from Aliens vs Predator 2 such as the metal X doors and walls.
Did you happen to get to the secret mission in this chapter? For me, that was the highlight of the whole experience.
the friendly npc could easily have been pushable
DO BLADE OF AGONY CHAPTER 3
On the plus side, I only found like 3 obnoxious jabs at Brutal Doom in this chapter.
VaterOrlaag Why do they even bother bashing it anyway...
I didn't found any of those childish jabs... what are you talking about?
It has to do with the fact that SgtMarkIV is a horrible human being and the fact that ever since brutal doom modders get bombarded with "make this compatible with brutal doom" Also given the fact that brutal doom has iffy balance and that it is take it or leave it...you can see why there's enough to annoy modders just trying to make their own content.
Makron5 These "annoyed modders" are wasting time making jabs and anti scriptst. Sure, Mark had done horrible things, *Great, That whas years ago. Now you Can just stop and move on, he might have harceled a kid and such, he still didn't killed 6 million jew for Fuck sake.* Mark, made a mod, that add gore and cool effects. It got really popular, and it honestly deserved it. Now, do you really think it's mark fault if Normies are acting like idiots, asking for compatibility? If it breaks the mod, just do it like metadoom does it, inform the player that it's not compatible with a quick and simple message, but dont terry Trap the whole thing. If Normies ask, there is a really simple thing to do: *Ignore them.* How is this hard? Why does no one understand? He's wrong, but at some point im going to end up agreeing with Mark on the whole modder are jealous thing. Because free jabs are fucking retarded.
+drizziit
Agreed. I don't even mind that he posted a joke on that one kid's thread. That idiot was whining about his life on a fucking doom forum. How is Mark a horrible person for making fun about someone who doesn't know the right place to post?
If you call him a dickhead, then you are right. If you call him a horrible human being then you are jelous that his mod is popular. Shame on your, Markron5.
One problem I have with this mod is that for some reason whenever there is an alarm sounding or a glitching lightbulb (like at the very start of the video) my framerate goes into the single digits and remains that way until I move away from the source (so in case of the alarms the rest of the level sadly). Doesn't matter what video and audio settings I use, whether everything is enabled and set to highest, everything disabled and set to lowest or anything in between it doesn't go away. I tried deleting ini files and configuring everything all over again but the problem sadly persists.
Regarding the "bottlenecking" you've mentioned I noticed that in most cases you've got at least several grenades available but aren't using them.
Well that's kinda sad.
I really quite liked episode 1.
I hope it gets an update of sorts to iron some frustration out.
I feel like it's becoming like Return to Castle Wolfenstein in my opinion. They can be long, and tough if you're not careful.
FK-Central RTCW was excellent though
I think if they add a command key for ordering the buddy , that should help a lot
wow that sounds like hell
Damn! I didn't wanna LOL at their voices speeded up!
but it would be difficult in real life to be a prisoner escaping from 100 nazis
"Difficult" is *definitely* an understatement .
Is anyone else experiencing problems with youtube loading up/buffering the video ahead of the actual playback? I've watched more than a handful in the past hour, but this one in particular is not wanting to load up. I pause the video to allow the grey bar to load, but it just sits there.
I know I honestly did not like the first episode. I remember just playing through it and getting more and more tired of near unavoidable deaths. When I ended up on a massive map where I needed something I didn't have and going back all the way looked like what I was supposed to do to get the item, I just gave up.
flutterface are you talking about France? Because yeah, that level experimented with some design which had mixed results,.
Those r some great graphics
Okay, so we take the level mechanics of BOA, and keep the overall gameplay of BrutalWolf.
"Levels created for the sake of the levels itself..."
This should be on the main page of this mod.
Also, someone, give that Dirty Douglas a book with illustrations about how tanks really look like.
This mod looks so good. Too bad you didn't show the end. Was there an awesome boss ?
It's the story of wolfenstein nee order...break into a prison,save your ally,defeat a mechanical hound and get captured then escape the level on a large mech smashing you enemies with missiles and minigun fire..
But just that we released BoA before the New Order ;)
Played through all of the 2 episodes in 1 go. I gotta say some of the encounters are indeed a bit cheap.Hopefully they'll fix those. I'd say my most annoying moment was the beach in episode one. It gets bombarded by artillery, but it's so random, it´s just a luckfest if you'll make it. Also the Eisenmann mission has a freaking time limit of 20 minutes, which doesn't leave you time to explore even though there are secrets.
EDIT: Also the goddamn mutants, that fire at you rapidly. Most annoying enemy ever. Literally no way to avoid those shots. I'd have gone with a railgun type enemy, who shoots timed bursts or something(like Vortigaunts in HL).
We are already working on it, promised!
Will you review the full release?
I'm not gonna lie the second to last level tried my patience so hard and I said fuck it and noclipped to beat it, I'm not proud of that but it's the truth
there is no way that secret volcano base is in iceland, there's way too many trees
Wait! A stealth mission in a Doom mod?
This is technically a standalone game that’s made in GZDoom, and there’s a lot of slower paced Doom mods (Soundless Mound and Total Chaos come to mind).
EDIT:and if you want really stealthy gameplay look at Hideous Destructor.
Could you cover the high noon drifter mod? it loojs awesome but i cant find almost any good info on it.
Alan Smith It's not out yet
its covered.
What is the song in the intro?
Temple of the Lizardmen 4 is out! (or HAS been out)
Looks like my cup of tea the only problem is crashing on start up ;(
Wrong source port?
lampenpam Tryed it with gzdoom. Not with zandronum. Tryed the standalone.
lampenpam But I have had problems with gzdoom in the past with opengl.
Dude I found the machine gun in like 5 or 6 minutes.
Try Temple of the Lizard Men 4. It came out in the middle of May.
Felt like the review was pretty harsh, so I checked the comments and yep.
These "issues" are the reason why I stopped playing RtCW years ago. Especially with the stealth missions that are Game Over when spotted. I know that BoA is a tribute to WW2 games from the early 2000's but including the frustrating & boring gaming designs are too much... It just made me want to play old school Wolf 3D more.
rtcw was quite all right for what it was trying to do, but doing the same on doom engine was another story.
It seems like the 'instant game over' has context this time which makes it a LOT less frustrating and it looks less awkward to do. I mean getting spotted is not an instant game over which is good.
Sadly, they seem to be focusing on this instead of The Shores of ZDoom.
I noticed a lot of frame drops throughout the video - is the mod really that intensive on the engine?
it is, but you have plenty of options to fix it. The default drawdistance is imo quite high and when you disable wheather effects you are fine as long you tweak the drawdistance for trees. It does require a bit better hardware though then your regular doom mod
30 minutes stealth gameplay...
So yeah, not only newer games need time till you can play the game in a fun way, modders also think that this is a good idea.
There is a good reason that stealth was scrapped in "Wolfenstein 3D", and thank god, in the last 2 games, stealth is an option but not required, so you can gun down everyone with full force.
Long boring introduction scenes... that made me stop playing "Twilight Princess" cause I was absolutely bored.
Maybe I'll give this mod a chance, but it's disappointing that every start has to be at a much slower pace.
The start in "The Old Blood" was barely manageble cause you had a really cool fight at the start.
It's 9 hp, so it's pretty much instant death once you are spotted.
I really liked the stealth passage. They are great to give the game a good change of pace and since you find a bit of ammo and health on the way you could also gun down some of the enemies if you mess up.
Marco Funke The pacing of The Old Blood was... questionable to say the least.
Grandwhatever
Nah, I liked it.
There was a stealth-section at the start, but right before it, there was a good action-sequence.
And after that, the rest of the game is pretty much non-stop shooting.
Maybe I don't remember "The New Order" that good, but I would say, "The Old Blood" had more action with way less stopping in between.
But of course, since you have the option, you can beat nearly 80% of all encounters with stealth if you want.
Marco Funke I was referring to that section, it was as dreary as fuck. Couldn't stand it, I was a console peasant at the time of the New Order's release, I enjoyed it at the time but my tastes have changed...would still give it a replay.
What if that character didn't block you at all and was pushable?
Did you try using IDCLIP to get away from the PC character? Maybe he cant follow you through walls
Icarus, there's a mod I'd like you to cover, but I can't find it anywhere online anymore. I still have it saved on my computer. Is there a site you'd recommend I upload it to?
Try mediafire or mega(dot)nz, pretty good sites from what I experienced
I'm aware of various sites, I was just asking if he had a preference, but I guess this works.
mega.nz/#!AWhlwaJT!6xGzPJAUsioJWUvkwlz0RJtvms8tNf18ct62k5n87XQ
It's called "SuperGun". It's really a tiny mod, so you could probably do it as a mini episode, if you want to do it at all.
@@SerathDarklands What was it called?
@@pocketstationman6364 Superguns. The filename itself is Supergun1.WAD. I think the mod would work better as a "Mini Mod Madness" video, since it's not too complicated - it just gives you infinite ammo, makes all the weapons fire really fast, and changes the reload cycle of the shotgun and super shotgun. It's an interesting mod to try and run in conjunction with Nightmare difficulty where there's some modicum of challenge, bot outside of Nightmare, it's just a straight-up power fantasy. The link in my old comment doesn't work anymore, but if anyone is interested, I can upload a new link.
@@SerathDarklands cool
Whose idea was it to have higher res sprites? I think they clash an awful lot with the general graphical presentation.
really? I think the original 64x64 sprites was a lot worse since the environtments are pretty realistic.
up scaling actually helped blend the styles together
Fighting the ubermutant in Mission 3 with just a shotgun and no grenades (despite having max grenades), and not using cover. But you say it's really hard and frustrating.
I love you and your videos dude, but this mod wasn't for you.
Longplay at max difficulty?
Christ on a bike that is one gorgeous looking mod, but it did not look fun at all maybe I should play it on easy?
Aw! I thought this video meant that Episode 2 of Blade of Agony had been released. :(
What do you mean? It was released! I played through the whole thing! Both endings, in fact!
Blade of Agony has two endings?
Not so. Chapter 3 isn't complete yet.
couldn't be bothered to backtrack an hour searching for explosives in the first episode, does this one have a lot of backtracking?
This has been fixed since the chapter 2 release
The game runs fine on my computer except for one problem. It's too slow. Can't play it with it lagging so much.
Is it just me or does this kinda resemble Call of Duty?
Blade of Agony, both in Chapters 1 and 2, didn't work at all. Tried GZDoom and LZDoom but doesn't work!
There's always the errors involving two zscript text files!
Please help me!
There's a fix file somewhere. I don't remember where it is, but try copy pasting the error into the searchbar and you should find it.
If you can't find it, I can search for it.
Chapter 3 review when?
He probably isn't going to tbh? The third chapter released with some incredibly *weird* and tasteless content that caused an absolute storm in the community, which led to Tormentor667 getting thrown out of the airlock so to speak due to his atrocious response to the criticisms of the material.
To my knowledge some of the contentious content has been removed, but considering its role in the public downfall of a longstanding member of the community, maybe it's best to just leave this one to the side.
@@RegalRoyalWasTaken What a shame, I love tormentors Mods. It sucks when someone you look up to does something stupid, Hopefully he learns from his mistakes and improves as a person.
I love this mod but I can't play it
There's a challenge and then there is unfairly hard with cheap shots
6:06 - 6:57 wolfenstein the new colossus in a nutshell
chavoso esse wad
The "problem" with Blade of Agony is that it's being made for the wrong community. This isn't Doom. Shit, this is barely Wolfenstein. It's a different beast entirely, and while it isn't inherently a bad beast, it's not the kind of thing that your average Doom player is going to appreciate.
Case in point, the only person on the panel that gave this mod its Cacoward that actually wanted to give it a Cacoward was Scuba Steve himself. Nobody else liked it and cited a lot of the same complaints Icarus and others have touted about the mod. Because they're all Doom players first and foremost, and expected a more classic FPS experience.
Me personally, I can't say whether I like this or not. I haven't played it. But I enjoy Hideous Destructor so I'm familiar with punishing difficulty and a slower more cautious pace, so... *shrugs*
But this destroys every Cacoward that has been given to total conversions in the past like Hocus Pocus or Square to mention common ones.
Love this mod but gosh it runs like crap on my PC. Granted, it's not built for gaming, but still.
is there mp?
I tried to play this mod back when you uploaded the first part, but the file came with no executable nor any kind of setup, so I couldn't play it.
never played a doom mod before? Download a sourceport, that's your executeable.
Yes I did. I have played a lot of them. All I had to do was to drag the WAD file to GZDoom and it worked.
same should go for this mod. Update GZDoom to 3.1 if it doesnt work.
But chapter two of BoA actually comes as standalone pack with gzdoom included and a exe. Personally I still used only the main file to mod by usual doom set up because I couldnt get ketchup doom to work with the standalone pack for some reason
I will try again.
escort missions in any game ever made are the worst idea ever. I can't think of one that I was not totally frustrated over what idiot thought it was a good idea!!!!!
there are no classic escort missions in this mod though. your companions can't be killed and will attack with you
First comment...too bad I can't think of anything to say.
so it's a call of duty then :)
l don't recall Mutant Zombies or Ghosts in Call of Duty
levels that go on a bit to long, stingy checkpoints making you quick save a lot, bad enemy placement, and other general bs. I think that the mod author needs to tweek the mod a bit, because stuff like that can make for a infuriating experience.
Wolfenstein is not meant to be like DOOM so play it differently
This mod might have the best intentions.
But it reminds why I don't want to play modern games.
Mandatory stealth shit, annoying NPCs, on-rail linear sections and overall unbalanced design.
This need better reloads.
They are here, but they make no sense. You clip the pistol. / smg sprite down for less than a second and it's reloaded? What? At this point, no reload would be the same. So why?
Shotguns are fine tough. You dont see any action, but you still feel it.
This is BJ Blazkowicz were talking about here, not " I take 15 hours to reload" Call of Duty soldier
jazzmaster909 You dont get it. A project brutality speed reload doesn't matter. But here, they didn't even took the Time to give a few weapons proper animations. Like shit, it's litteraly lowering the model for a few miliseconds. At this point, you Might even not put a reload mecanic.
The reloading is there so that you don't just camp a door way and continuously fire, but it doesn't take too long so that you don't get swamped before reloading finished. IMO, after playing this for hours, its perfect for this type of gameplay.
I agree on the animation side being ehh, but functionally its alright.
and again this is BJ not "I take 19 hours to reload so I have to switch to a pistol CoD guy"
Looks great, yet also nigh unplayable for me. The game's design is all broken and shit. It must be a tribute to them 00's, but I don't think that I liked the same things about them as the devs. They've fixed a lot of issues, I reckon, but I'm not up for stealth and turret sections either way, don't tick my boxes for sure. Nevertheless, a tremendous effort and great artistry, can't disregard that.
Also dull as hell design.
oh shit im really early. damn. uh... jokes,
Read more
epic
can't like the mod no more
But what u really expected from game with AGONY part in name?
Anyway, jokes aside. It's good at graphic but i don't see any real reason for pixel game, use something like that. Game with pixeleted good look and without hurt, good idea with very terrible realisation. This game is total mess that don't deserve existance. I really hope that nobody will donate em' to make ch3 and game will day in AGONY with their creators, and, no dobuts, sh***y future chapter 3 will never came out.
They split in cult wolf's face.I agree that game don't have any good sides exept tech. stuff, and it's very buggy, unbalanced and unfair piece of code. Anyway, who needs this sh*** if after summer will be released offical fully new Wolfenstain game?
thanks to this comment I'll donate to them (once i get some extra cash) so Chapter 3 gets done faster.
doesnt deserve existence.. yeah tell that to the Cacoward this mod has