I have to say Max you went unafraid into the dark, then you looked at the child with curiosity and amazement ,then your fear finally kicked in after the crying lunge. You realizing how terrifying it is was damn good entertainment.
3:59:22 This is a super small thing, but the way Chris shoves Ethan has got to be the most realistic depiction of being pushed out the way of danger I’ve seen in a video game. You can see Chris approaching Ethan as he tries to get his point across quickly, looks back, yells at Ethan to look out, looking him directly in the eyes, turning his head for a split second to judge the distance between him and Moreau before grabbing Ethan by the shoulders and pushing him, scrambling to get out of the way himself. Major props to the mo-cap actors, it shines through in this game like nothing else.
Yeah am getting contradicting feelings with Chris, I always thought he was a goody two shoes, maybe not as much as Leon, but he shoots Mia and treats Ethan like an asshole in the beginning yet tries to saves him here... Am sure it will be resolved at the end.. but makes me feel a bit confused..
That's like PT levels of scary. The red light, the dead baby, the haunting atmosphere, the claustrophobic hallways... Capcom did a great job with that scene!
And when you are fighting her, the way the lighting is in the living room with all the dolls twitching. So good. Fuck the ending though. I will never forgive Capcom, unless they undo it.
Bro I swear, when I came in, I was scared of the dolls. After the fetus, I was just pissed with dolls. NOTHING could be scarier than THAT. I was speed running that last section with Angie just to get the fuck out of that place
Literally what happened to me. "Oh no, it's a fucking doll house, this is gonna be the worst for me!" After fetus monster: "I TAKE IT BACK, I TAKE IT BACK, I TAKE IT BACK, I TAKE IT BACK, I TAKE IT BACK, I TAKE IT BAAAAAACK!!!!"
It's kind of nuts how much it lessened the impact of the dolls IMMEDIATELY in that section. Like, escaping the fetus basement is like you were a survivor of the Titanic, and then the dolls become the equivalent of water leaking into your shoes from a puddle by comparison.
Too bad that P.T. wasn't left for dead, it wasn't a demo, it wasn't a game.....Im so sick of people farting on about P.T. like it was something it was literally nothing more than a PLAYABLE TEASER, it was an interactive means for delivering the teaser trailer for Silent Hills. It had already been confirmed that the actual game was NOT going to be anything like the interactive teaser trailer
@@lutherheggs451 Okay? PT is still one of the scariest most haunting things to come out in the past 10 years. Does it matter what form of media it is? Who cares if it’s a trailer, those 30 minutes are scarier than whole games
Capcom made an incredible Silent Hill section in their rival horror franchise while Konami leaves it for dead. Let that sink in. Edit: Eidlones is entitled to their own opinion...even if it is wrong.
I already have a legitimate fear of dolls and mannequins, and then they go and throw this thing at us. The entire Beneviento House was an unbelievable nope for me.
They didn't cancel P.T. It wasn't a game, it wasn't a demo. It was an interactive teaser trailer for Silent Hills, its not what the game was going to be they confirmed that and literally P.T. stood for PLAYABLE TEASER(trailer)
The Beneviento house section was terrifying still haunts me now. That fetus monster was so scary and surprisingly I never expected an RE Game to get so dark and terrifying.
That thing is truly the stuff of nightmares. Reminds me of the giant ones from Drakengard, but those things are debatably even worse (thanks largely in part to the limitations of the old consoles lol)
I like how literally no one is questioning on why there is a massive fetus within the Beneviento house… The baby is a giant doll, similar to the Mia doll. The reason for why it looks so real is because Donna Beneviento has the ability to secret a hallucinogenic pheromone. That is why we saw Mia when walking to the Beneviento house. It’s also why Angie looks like she’s floating, when in reality it is Donna doing all the work.
We usually associate raw terror with screaming and the like. Sometimes, that's true. Other times... it's stunned silence. Max captured both perfectly. His reactions to this segment are some of my favorites.
I want to do a second playthrough of the game but I'm still gathering strength to do that again, and I know I'm easily going to get past it but I still can't do it
@@mrheart8219 Yes, and is worst because you got 2 fucking baby boss battle, the first one is a creepy ass giant demon baby and the other is a zombie version of the first one but now he's inside a horrible rusty armor and also has a fucking chainsaw, so yeah...
Fun fact about the house section, they were going to go a step even further beyond. The mia doll was actually supposed to be her "actual" corpse with all the stuff we do, to a actual body. But they had to pull to the doll because well...obvious reasons. Even with that in mind this was one of the best crafted spooks not only in resident evil but horror games in general (outside of the indi scene of course). So well done...but also screw that section because I needed a new change of pants and a therapist.
I have a strong feeling this segment was the reason. Capcom game testers tried this in VR, majority got hella traumatized after this segment, half couldnt even finish it. Capcom game tester: “NOPE, cancel the VR feature.” Capcom devs: “wait why?0 Testers: “you want sells right? Or do you want a law suit? Add in the feature after we accomplish our sells goal”
I think its because cross generation game and ps4 on vr cant handle it. The base ps4 can handle it but not in vr. I believe they cant pull it on the ps5
I know the more action loving people felt underwhelmed with Donna's sequence, but the more I look back to it, the more it grows on me. She was such a unique and interesting take in this entire game, and probably franchise.
I was totally about to google the credits for RE8 when Max first started talking about being Heisenberg...then he admitted it was untrue. You got me, Max.
I have a suspicion that the devs actually intended to give him a cutscene of him cooking, but that would have looked way too goofy, hence it was only audio only.
I was at least expecting a model of the food dish to appear on screen when the audio was done. Monster Hunter World and Final Fantasy XV both did great with making virtual food look delicious.
the doll house was easily the best part of the game for me so far. so damn good and the suspense, tension, and sense of helplessness i got from made it so creepy. it was over rather quickly BUT it felt forever because of how creepy it was
If max really loved this segment he is gonna absolutely adore Little Nightmares 2. That Hospital mannequin section is one of my absolute favorite segments ever
@@mobious01 to be fair there is plenty of times we all miss obvious stuff in games like this and have that “I’m such an idiot” moment... I just found it funny
I love how Max gripes about the opening section, comes up with the answer as to why it's so wonky, and then proceeds to misconstrue his own point, although I understand why. RE4's opening sequence worked smoothly because we knew Leon was an ultra-competent shootbang bro; knowing that, we shootbang everything till we're done. Problem solved. Now what was Ethan's defining trait? He's a *really* squishy normal dude. He's not an ultra-competent anything, and was even less so at that point because he didn't have much in terms of weapons, ammo, resources, or his left hand. So really, standing your ground and fighting wasn't a rational response, ESPECIALLY in Hardcore mode. Thus, with everything you knew about that situation, and with the extremely overwhelming odds stacked against you, the actual rational response would be to simply run and survive. Which was, in fact, the solution. But I guess we're all so conditioned to being ultra-shootbang bros that we never think to simply run away: instead, our decision-making follows the immortal words of Master Chief: "We'll shoot our way out; you know, try something a little different." I mean, if you're playing on Hardcore for your first run, you're probably quite confident in your ability to address any FPS situation with brute force... which unfortunately isn't always the right answer for a survival horror game, something "almost everyone" seemed to forget that they were playing. The whole point of that opening sequence was to remind you how incredibly helpless you were, how dire your situation was, and how shitty Ethan was as a "hero." He wasn't a hero. He was a normal guy who bled REALLY easy (I mean he frickin' cut himself on barbed wire). That makes the initial gameplay sequences feel fraught and terrifying, as it should. But if you come in full of piss and vinegar, expecting to shootbang your way to victory and thereby miss the whole point, it's understandable that it feels annoying.
This is the reaction I was waiting to see. The entire atmosphere, the music and everything was an absolute nightmare I would probably 💩 with a VR headset on.
The game on Hardcore adjusts itself pretty nicely once you survive the lycan horde at the intro, I also experienced 5-8 deaths at that segment and felt the combat was not satisfying because of 1) how fast the lycans moved and 2) how they didn’t flinch despite taking 15~ bullets to take down. After that, the zombies with medieval weapons in the castle felt great to fight, which made the gameplay experience much better. A few hours later, the lycans became fun enemies to encounter too, in your return to the village with one or two firepower upgrades for your weapons. The zombies with medieval weapons are clearly the lower tier enemies, while lycans are a tier above, so I think Capcom wanted us to truly feel hopeless then, but they should have realized many would feel frustrated by the constant deaths. I almost did and I have a tolerance for multiple deaths in games, it almost made me restart on Standard, but I’m glad I didn’t. PS: the objective becomes “survive the attack” after you activate the lycan horde, so they do warn you that you shouldn’t try to kill everything.
I know this was a year ago but Max not putting the fish INTO the dining thing and instead taking up inventory space in his attache case urks me to no end. Tip for everyone else, you don't need the exact amount of ingredients, you can put them in reserve for later by giving them to The Duke instead of taking up your inventory space.
Yeah he does a ton of stupid stuff like that, like back in re2 remake asking the chat what the combo was on a note for a safe. It’s in your files bruh lol
You know, I like how Ethanhas progressed. With his military training he's able to flip a guy choke holding him, but since he's not trained to the same caliber as Chris's men, the special operations guy si able to regain control shortly after. nice touch.
Whats awesome is that the entire game has hints like that sprinkled throughout the whole story that point to the ending. Like what lady d says whe she bites ethan. Even more clearly so if you play thru the game several times. Reminded me of shutter island.
@@DreadGroove I liked the setting but it was too long, the bad guys were bullet sponges, it barely gave supplies to work with, and was just all around just bleh to me.
@@artoriapendragon8416 I disagree. I appreciated that the factory was longer after how short parts 2 and 3 were. If the factory was shorter then the whole game would have been even shorter than it already is. The enemies in the factory aren't really bullet sponges either, you just have to hit their weak spots.
I got to the doll basement earlier today and had to put the game down for the day because my anxiety was spiking. After watching that part here i feel a lot more prepared to go back and push through it. Thanks Max!
I honestly think House Beneviento might actually be the best part of any Resident Evil game for just pure, unfiltered horror. The puzzles, the atmosphere of the doll workshop, the PT levels of terror with the baby, and the Fatal Frame levels of uneasiness and tension with the dolls and the music. Seriously mind-blowing. I'd love an entire horror game just like that sequence.
Legit always enjoy Max's streams. Mainly due to him always having the exact same reactions that I have to stuff like that weird melted baby thing that I have. The guy seems really down to earth and a legit good dude. 10/10 will always support the man.
2:35:41 "Why is there a hide feature?" This broke me!!! 😂😂😂🤣🤣🤣 Thank you Capcom for giving us what Kojima was never given by Konami a chance to give us!
I like to label areas in this game as specific parts of resident evil distilled into different areas, the castle is the regal area, and the doll house is 100% the creepy area.
Kinda makes sense plot wise. The game starts with her being angry miranda gave ethan to heisenberg giving her a reason to try and one up him. Heisenberg didnt want to kill ethan anyway at that point. Moreau and donna didnt care either way
Dude, I finished the playthrough today blindly, and let me tell you something. I was SHITTING my pants when I came back out of that well and the red lights were on. I almost didn't have enough balls to walk down that hallway because my heart was pounding so hard. I was in the house alone, in the dark, with headphones on lmao. When that fucked up baby turned the corner my heart sank into my ass. I agree with my Max. EASILY one of the scariest sequences ever out into a video game. Not to mention that antique dolls are like my worst nightmare. This game is a little mix of everything and it's pretty cool.
This part was VERY well done. It is one of the most creepy and downright disturbing entries into any videogame. What it does phenomenally is build tension. From the moment you enter, guns drawn, looking for treasure, the dead silence. About halfway though searching the house i started noticing the silence, the lack of enemies. The way it drip feeds you little bits here and there just slow building that tension, waiting for something to pop out. Then they take your weapons. And immediately i start to wonder if i'm about to see some type of Amnesia gameplay which was confirmed when i realized you could hide in the closets. But you're waiting for it for the ENTIRE time you're in the house. And they just start ramping up that tension more and more untill they crank it up to 11 after you get the fuse box key. This part was well done and the final bits were disturbing and i consider myself someone who doesn't scare very easily. Fuck you Capcom for designing it and thanks
I have to say Max you went unafraid into the dark, then you looked at the child with curiosity and amazement ,then your fear finally kicked in after the crying lunge. You realizing how terrifying it is was damn good entertainment.
The Fear: 1
Max: 0
3:59:22 This is a super small thing, but the way Chris shoves Ethan has got to be the most realistic depiction of being pushed out the way of danger I’ve seen in a video game. You can see Chris approaching Ethan as he tries to get his point across quickly, looks back, yells at Ethan to look out, looking him directly in the eyes, turning his head for a split second to judge the distance between him and Moreau before grabbing Ethan by the shoulders and pushing him, scrambling to get out of the way himself. Major props to the mo-cap actors, it shines through in this game like nothing else.
That must be incredibly difficult to block in mo-cap. Thanks for pointing this out!
Mo cap in general makes cutscenes in any big budget game a treat
Woah, nice profile picture good sir.
@@scrap257 that's why I love Capcom. Almost everything they do, even the some of the wider stuff is motion captured. Love it.
Yeah am getting contradicting feelings with Chris, I always thought he was a goody two shoes, maybe not as much as Leon, but he shoots Mia and treats Ethan like an asshole in the beginning yet tries to saves him here... Am sure it will be resolved at the end.. but makes me feel a bit confused..
2:35:40 "Why is there a hide feature?"
Best fucking line in the playthrough lmao.
Thank you
Did he just forget what happened four minutes ago? *_THAT'S_*_ why!_
That's like PT levels of scary. The red light, the dead baby, the haunting atmosphere, the claustrophobic hallways... Capcom did a great job with that scene!
Truly PT vibes
And when you are fighting her, the way the lighting is in the living room with all the dolls twitching. So good. Fuck the ending though. I will never forgive Capcom, unless they undo it.
@@ethanwinters9660 Haha yeah I can understand why you'd feel that way.
They even replicated the voices in the radio and the phone call.
I dont wanna replay it lol. Goddamn
*Entering the House*
Man creepy dolls are the worst
*Leaving House*
Well creepy dolls are not the worst now
Bro I swear, when I came in, I was scared of the dolls. After the fetus, I was just pissed with dolls. NOTHING could be scarier than THAT. I was speed running that last section with Angie just to get the fuck out of that place
Literally what happened to me. "Oh no, it's a fucking doll house, this is gonna be the worst for me!"
After fetus monster: "I TAKE IT BACK, I TAKE IT BACK, I TAKE IT BACK, I TAKE IT BACK, I TAKE IT BACK, I TAKE IT BAAAAAACK!!!!"
@@Roost-xr3lc I always hate seeing hiding places start to show up cause some scary shit is usually about to go down when it does.
It's kind of nuts how much it lessened the impact of the dolls IMMEDIATELY in that section. Like, escaping the fetus basement is like you were a survivor of the Titanic, and then the dolls become the equivalent of water leaking into your shoes from a puddle by comparison.
Chris: It's not your business.
Ethan thinking about how they forced him out of his home and dragged him to that place: 👁👄👁
The way he kept pulling out skittles when he got scared lmao
At least he had skittles to comfort him. I ran out of rockets when I played this part myself
the fear eating skittles part and swallowing it down like pills with water had me rollin XD
it was his anti-“thats the The Fear kicking in” comforter 😂
Capcom saw Konami leave P.T. for dead & decided "we could make something with this".
Biggest fine I will do it myself I seen
@@lonelywolf5659 couldn't have said it better myself bro
Too bad that P.T. wasn't left for dead, it wasn't a demo, it wasn't a game.....Im so sick of people farting on about P.T. like it was something it was literally nothing more than a PLAYABLE TEASER, it was an interactive means for delivering the teaser trailer for Silent Hills. It had already been confirmed that the actual game was NOT going to be anything like the interactive teaser trailer
@@lutherheggs451 Yeah, and when's Silent Hills happening? Don't take a joke so personally lol
@@lutherheggs451 Okay? PT is still one of the scariest most haunting things to come out in the past 10 years. Does it matter what form of media it is? Who cares if it’s a trailer, those 30 minutes are scarier than whole games
I mean props to capcom for hiring the PT fetus. Lifes been hard since his big career start got shafted by Konami
after 7 years, it grew up too
@@marca4585 lol
@marca4585 😂 from the sink to the hallways lol
Max: sleeps*
Ripley: Dadada!!!
Max: O.o
Riley?
@@mobious01 his daughter
@@somebodyiguess-752 His daughter's name is Ripley.
@@jusan1617 oh yeah, my bad, I think OP might have misspelled her name
😂😂
Best part of the game imo. The doll house section was just amazingly done. Most tense I've been playing a horror game in a long time
It was fucking brilliant. Definitely hands down top gaming moments for me now.
After that I want to see capcom do their own spin on Silent Hills/PT as a full game
Agreed!! Well done😀
That house scared the shitz outta me. And to top it off, it had a well at the bottom just like in the ring movie.
Hope to see more in re9 and revalations 3! I'm so pumped right now! MAN THIS IS AMAZING!
Capcom made an incredible Silent Hill section in their rival horror franchise while Konami leaves it for dead. Let that sink in.
Edit: Eidlones is entitled to their own opinion...even if it is wrong.
💯 spot on.
That's part of why that section is my favorite part of the game. It was such PT energy while also being Resident Evil
Shame I wanted to play Resident Evil, and not Silent Hill.
@@Eidlones Good thing it's only one section and is, in fact, the shortest section in the game 🙃
@@donnybuoy Yeah, it's not a big issue, but it still irritated me.
The worst part about the baby monster is that if it kills you, it says either "yummy" or "daddy".
The fact you get vored by it just makes it 10 times scarier
Yummy daddy 😩
@@supersaiyanbro stop lmao
oh daddy?!?!! 😩😩
He said Yummy.
Silence: looms
Ghost: appears and vanishes
Baby: screams and chases
Skittles Bag: *I N T E N S I F I E S*
2:39:37 is pretty much everyone’s reaction escaping from that unholy, terrifying, monstrosity
"....Why is there a hide feature....?" Every observant players concern.
Usually followed immediately by "oh no.....dont tell me...."
**Fearfully consumes candy and drinks water**
I already have a legitimate fear of dolls and mannequins, and then they go and throw this thing at us. The entire Beneviento House was an unbelievable nope for me.
[Skittles Intensifies]
I had to turn the game off when the baby appeared that night and finish it the next morning it scared me so much lol
Konami: We’re canceling P.T.
Capcom: Fine, I’ll do it myself...
They didn't cancel P.T. It wasn't a game, it wasn't a demo. It was an interactive teaser trailer for Silent Hills, its not what the game was going to be they confirmed that and literally P.T. stood for PLAYABLE TEASER(trailer)
Nah don’t compare trash to silent hill.
@@yamatorisan smoke less
@@shintenkai1648 nah
@@yamatorisan You haven’t played real trash if you seriously think this is.
Man what are the odds this came out the same time as Max became a father
does this mean Maranda is disguised as JJ?
Ikr.
Same time? Uhh he had his child last year August. I know your comment is mainly to fish for likes. Just correcting though 😁
It's honestly weird..yet kinda cool.the childs birthday is probably the same
Max will never look at Ripley or babies the same way again lol
Max: giving an standing ovation
Me: crying in a corner
Max will be having this nightmare every time their baby's cry wakes him up at night
Oh , for sure !
Oh Jesus. “BAH BAH BAH” That noise will always be in my head.
Lol now I feel bad for him
The Beneviento house section was terrifying still haunts me now. That fetus monster was so scary and surprisingly I never expected an RE Game to get so dark and terrifying.
@Calvin Tijares Not this dark though
Fetuses in general creep tf outta me, especially in a horror environment
RE7 is when the real horror begin
@@leonartha03 RE7 had a much scarier atmosphere than 8 in some parts. But this part is beyond terrifying, it’s brilliant
The scariest in the whole game imo
2:31:35 The brief pause before noticing that it actually is really agressive is incredible.
I just quit the game. That is horrifying
@@harmony5507 Lol!
"Why is there a hide feature?" I had that same reaction when I realized I could hide in the "locker" in the lab room.....
Same here.
I got sick the moment I realized there was a hide feature with those lockers and no guns.
Max: Why is there a hide feature?
Demon Baby: Giggles.
Never thought I would hear the question, "What the hell are zombies doing in a Resident Evil game?"ever
2:31:34 What you're here for lol
thank you
Thank you
Gods do exist.
Nahhhh 44:10 is why everyone should be here
That thing is truly the stuff of nightmares. Reminds me of the giant ones from Drakengard, but those things are debatably even worse (thanks largely in part to the limitations of the old consoles lol)
This part of the game made me not want to have kids lmao
I don't want kids and this part made me think the act of having kids is flat out evil. LoL
@@DepressionShaman same here lol
naaaa just watch Eraserhead, preventing pregnancy since 1977
Imagine not wanting to have kids, cringe.
Dimitrescu makes me want to have kids with her
I like how literally no one is questioning on why there is a massive fetus within the Beneviento house… The baby is a giant doll, similar to the Mia doll. The reason for why it looks so real is because Donna Beneviento has the ability to secret a hallucinogenic pheromone. That is why we saw Mia when walking to the Beneviento house. It’s also why Angie looks like she’s floating, when in reality it is Donna doing all the work.
Don't question it just run like hell
thats cool,where did you find this up?
@@90bubbel60 i believe near the end with all the lore they dump on you in miranda's study
Max said it was an hallucination after leaving the dollhouse though...
@@90bubbel60 There's a lore dump on Donna after you leave. The flowers she has around the house and in the area allow her make people hallucinate.
2:31:34
This hits different for Max, because now he is a father, damn😂
2:35:42
Why do you think Max, having a Baby monster around🤔😂?
2:36:54
Heeeereeee's BABY😂😂😂!!!
2:40:04
Wow, you can clearly see Max's Mood changing here after that creepy laugh😂
Thank you for the timestamps
Chat was losing their mind that night including me. That was like the most horrific shit we all witnessed
2:31:30 is the definitive moment Max decides he is having a TERRIBLE TIME, but in the best way possible.
Max's reaction when the baby charged at him was easily one of the greatest things I have ever seen.
Who knew that in 2021 we'd all be horrified by a giant monster fetus
some horror games do like to scare us with babies (PT do come to mind...oh god...)
PT: Am I a joke to you?
@@vagamer522 everyone else: yes! You were supposed to come out already.
NOT ME. At all
Kojima. Kojima knew all along.
Ripley: Daaa Daa!
Max: NO! NO! JAEJAE!!!! ITS YOUR TURN TO WATCH THE BABY!
JAEJAE!!!
DA BAEBAE!!!
I think Capcom got sick of hearing players say Regenerators were the scariest RE creature.
@Calvin Tijares I’m curious to know which one is the scariest for you?
@Calvin Tijares Metoo I’m curious
@@MrTerz95 Prob Sweepers from CV. Those motherfuckers are fast, have screeching noises that jumpscare you and they poison you.
@@Walamonga1313 those sweepers were fuckin op as shit. They used to fuck my shit up.
That whole baby scene is Capcom basically doing a Clocktower remake.
i was thinking outlast but that too!
Goddamn 1:38:41 !
Max you nostalgic, clever bastard! 😂 I got hyped over a damn fish fight.
Music gave me some nostalgic goosebumps
Let's not forget this other great moment 43:54
And when Max knew this was it 2:44:23
And a bonus 39:28
And another one 1:38:20
The missed shot made the first time stamp 100 times better
Edit: The bonus one made me laugh more than i should have x'D
this is a winner 👍
We usually associate raw terror with screaming and the like. Sometimes, that's true.
Other times... it's stunned silence.
Max captured both perfectly. His reactions to this segment are some of my favorites.
Legit had to take a breather after that house
I laughed my ass off at the baby
Had to take a breather as well, i don't do dolls.....or giant deformed babies
Me too, im on my second plythrough and i left it just before that sequence, i need to take strenghts 🤣
I want to do a second playthrough of the game but I'm still gathering strength to do that again, and I know I'm easily going to get past it but I still can't do it
@@testing85 tough guy appears....
Ethan:Only needs the flasks
Also Ethan:Let me Taunt the Fish lord
I love how everyone's reaction to the baby is just wtf and disturbed. It's scary in a much better way than jumpscares.
Had a nightmare that a giant version of my newborn nephew chased me down a hallway after playing this part.
*It's become real...*
I had nightmares about that baby too, I was even scared to go in my hallway to the bathroom that night cause I was scared it would be there
The “Baby” is a 2-3 minute old girl who’s 5’10 tall and 7’7 long. She was created from the doll of Mia.
The thing that makes it scary for me is when it catches you it can either say yummy or dada. And it also sounds like a radio.
Jesus Christ, that's just nightmare full, and i thought the Baby boss fight in Catherine was scary as hell
@@gamemax1049 god I haven't played Catherine but there's a damn baby boss in that aswell?!
@@mrheart8219 That shit is nightmare inducing.
@@staticshock4239 I hate baby's in games. Shits always terrifying
@@mrheart8219 Yes, and is worst because you got 2 fucking baby boss battle, the first one is a creepy ass giant demon baby and the other is a zombie version of the first one but now he's inside a horrible rusty armor and also has a fucking chainsaw, so yeah...
Fun fact about the house section, they were going to go a step even further beyond. The mia doll was actually supposed to be her "actual" corpse with all the stuff we do, to a actual body. But they had to pull to the doll because well...obvious reasons. Even with that in mind this was one of the best crafted spooks not only in resident evil but horror games in general (outside of the indi scene of course). So well done...but also screw that section because I needed a new change of pants and a therapist.
"Isn't my baby so cute?"
The baby:
"right now its about an 8/10 for me."
Oh Max, the game is just getting started.
His final score was a 8.5
Mine is a 10. Just did everything i wanted
@@Jose-se9pu 9.5 personal, 9 critically*
@@AnimeLonk hmm way to high sy but i respekt ur opinion.
9 for me, would have been a 10 if only the game it would ha been a little longer
This baby part caught me off guard. My headphones were BLASTING. I was expecting the Doll and Donna to chase me but not a damn giant fetus thang.
2:39:37 Bro my hands almost fell off from how bad they were shaking. Well played Capcom
Seeing Max actually start to enjoy the game during the baby/doll house bit was great.
Agreed 🤝🏽
What's the time stamp? I can't find it lol
@@andrewhelms6249 2 hours 30 minutes in
@@lappiestofdogslapdog thank you!
Imagine if the elevator went back down if you stayed in it too long.
Dude that's exactly what I was thinking when Max kept standing inside of it forever
Oh man that would have been SO GOOD!
*Elevator starts descending*: NO GOD, PLEASE NO, PLEASE GOD NO, GO BACK UP, GO BACK UP!!!!
I wouldn't be surprised if House Beneviento was the reason RE8 didn't get VR day 1.
People are going to straight up destroy their living rooms when this game gets VR from that scene alone
@@TheJadedJames I thought it already has VR? I've seen at least one person doing a VR playthrough.
I have a strong feeling this segment was the reason. Capcom game testers tried this in VR, majority got hella traumatized after this segment, half couldnt even finish it.
Capcom game tester: “NOPE, cancel the VR feature.”
Capcom devs: “wait why?0
Testers: “you want sells right? Or do you want a law suit? Add in the feature after we accomplish our sells goal”
I think its because cross generation game and ps4 on vr cant handle it. The base ps4 can handle it but not in vr. I believe they cant pull it on the ps5
1:38:42 That fish battle was the most intense shit I’ve ever seen.
It’s actually the only fight I died on.
Funny you said that with that pfp.
Max’s reaction when that thing laughed… amazing.
I know the more action loving people felt underwhelmed with Donna's sequence, but the more I look back to it, the more it grows on me. She was such a unique and interesting take in this entire game, and probably franchise.
Agree. Though the baby is still supreme in this game. I wasn't even playing and it still got me lmao
I needed to take a break after that baby section. I wasn't breathing enough
mother miranda: why do we have explosive barrels & yellow paints scattered around again?
moreau: ah...karl?
karl: tbh, idk either.
I was totally about to google the credits for RE8 when Max first started talking about being Heisenberg...then he admitted it was untrue. You got me, Max.
When I played this part my girlfriend saw me scream like a biiiiiiiiiiih for the first time. I had to clap after. It was absolutely brillant.
Max: *Runs from creepy crying baby.*
Ripley: *Cries*
Max: AAAAAAAAAAA-
Max: "Who would do such a strange and specific thing?"
Capcom: "CAPCOM!"
The baby fetus is definitely one of the scariest moments in survival horror so far.
would've been great if the Duke had a cooking cutscene like In monster hunter when you order food lmao
I wished he did too, or seeing him eat the meal after cooking it
I have a suspicion that the devs actually intended to give him a cutscene of him cooking, but that would have looked way too goofy, hence it was only audio only.
I was at least expecting a model of the food dish to appear on screen when the audio was done. Monster Hunter World and Final Fantasy XV both did great with making virtual food look delicious.
the doll house was easily the best part of the game for me so far. so damn good and the suspense, tension, and sense of helplessness i got from made it so creepy. it was over rather quickly BUT it felt forever because of how creepy it was
That one moment when a fight with a pig looks more dangerous than a battle with Dimitrescu final form
If max really loved this segment he is gonna absolutely adore Little Nightmares 2. That Hospital mannequin section is one of my absolute favorite segments ever
You say that like he's going to play it. Did he say something about playing it on stream?
The part with the dolls after the baby gave me a lot of vibes of The original gameplay from RE4 before it took the change it did on release
Max: puzzles in castle are easy
Also Max: completely baffled by what a window is
He isn’t the brightest
@@mobious01 to be fair there is plenty of times we all miss obvious stuff in games like this and have that “I’m such an idiot” moment... I just found it funny
The baby monster chase was some silent hill shit!
I love how Max gripes about the opening section, comes up with the answer as to why it's so wonky, and then proceeds to misconstrue his own point, although I understand why.
RE4's opening sequence worked smoothly because we knew Leon was an ultra-competent shootbang bro; knowing that, we shootbang everything till we're done. Problem solved.
Now what was Ethan's defining trait? He's a *really* squishy normal dude. He's not an ultra-competent anything, and was even less so at that point because he didn't have much in terms of weapons, ammo, resources, or his left hand. So really, standing your ground and fighting wasn't a rational response, ESPECIALLY in Hardcore mode. Thus, with everything you knew about that situation, and with the extremely overwhelming odds stacked against you, the actual rational response would be to simply run and survive. Which was, in fact, the solution.
But I guess we're all so conditioned to being ultra-shootbang bros that we never think to simply run away: instead, our decision-making follows the immortal words of Master Chief: "We'll shoot our way out; you know, try something a little different." I mean, if you're playing on Hardcore for your first run, you're probably quite confident in your ability to address any FPS situation with brute force... which unfortunately isn't always the right answer for a survival horror game, something "almost everyone" seemed to forget that they were playing.
The whole point of that opening sequence was to remind you how incredibly helpless you were, how dire your situation was, and how shitty Ethan was as a "hero." He wasn't a hero. He was a normal guy who bled REALLY easy (I mean he frickin' cut himself on barbed wire). That makes the initial gameplay sequences feel fraught and terrifying, as it should. But if you come in full of piss and vinegar, expecting to shootbang your way to victory and thereby miss the whole point, it's understandable that it feels annoying.
The demon baby part legit gave me a fright. It's been awhile since I've been creeped out.
The character arc of this game is Max increasingly getting better at hunting and fishing.
This is the reaction I was waiting to see. The entire atmosphere, the music and everything was an absolute nightmare I would probably 💩 with a VR headset on.
Binging With Babish should do those Recipes from The Duke's Kitchen!
Just ask a Romanian cook lol.
The game on Hardcore adjusts itself pretty nicely once you survive the lycan horde at the intro, I also experienced 5-8 deaths at that segment and felt the combat was not satisfying because of 1) how fast the lycans moved and 2) how they didn’t flinch despite taking 15~ bullets to take down. After that, the zombies with medieval weapons in the castle felt great to fight, which made the gameplay experience much better. A few hours later, the lycans became fun enemies to encounter too, in your return to the village with one or two firepower upgrades for your weapons. The zombies with medieval weapons are clearly the lower tier enemies, while lycans are a tier above, so I think Capcom wanted us to truly feel hopeless then, but they should have realized many would feel frustrated by the constant deaths. I almost did and I have a tolerance for multiple deaths in games, it almost made me restart on Standard, but I’m glad I didn’t.
PS: the objective becomes “survive the attack” after you activate the lycan horde, so they do warn you that you shouldn’t try to kill everything.
1:21:11 Probably one of the funniest moments of the whole stream. Can't seem to kill the pig with anything... so let's blow it up!
That Repukken sneeze at 34:35 had me crying laughing lol
I know this was a year ago but Max not putting the fish INTO the dining thing and instead taking up inventory space in his attache case urks me to no end. Tip for everyone else, you don't need the exact amount of ingredients, you can put them in reserve for later by giving them to The Duke instead of taking up your inventory space.
Yeah he does a ton of stupid stuff like that, like back in re2 remake asking the chat what the combo was on a note for a safe. It’s in your files bruh lol
also carrying 2 pistols and 2 shotguns burns my ass lol! his inventory management is thee worst i've ever seen and he does it every game!
2:31:34 I remember watching this on stream and everyone was like "OH HELL NAW"!!
You know, I like how Ethanhas progressed. With his military training he's able to flip a guy choke holding him, but since he's not trained to the same caliber as Chris's men, the special operations guy si able to regain control shortly after. nice touch.
I've never seen Max so scared as when that baby came down the hallway. This is what true horror is 😂
4:25 “How can a man be almost dead” after finishing the game this quote hits different.
Whats awesome is that the entire game has hints like that sprinkled throughout the whole story that point to the ending. Like what lady d says whe she bites ethan. Even more clearly so if you play thru the game several times. Reminded me of shutter island.
I wonder why max didn't like the castle area so much. I really enjoyed that whole section personally.
I liked the castle but the factory was miserable.
@@artoriapendragon8416 yeah the factory wasn't great. I liked Heisenberg as a villain but y'know, a factory.
@@DreadGroove I liked the setting but it was too long, the bad guys were bullet sponges, it barely gave supplies to work with, and was just all around just bleh to me.
@@artoriapendragon8416 I disagree. I appreciated that the factory was longer after how short parts 2 and 3 were. If the factory was shorter then the whole game would have been even shorter than it already is. The enemies in the factory aren't really bullet sponges either, you just have to hit their weak spots.
I got to the doll basement earlier today and had to put the game down for the day because my anxiety was spiking. After watching that part here i feel a lot more prepared to go back and push through it. Thanks Max!
Did you pass it lol
Grow a pair. Anxiety is a tool. Use it.
@@shintenkai1648 Every individual is unique in their own way. Learn to respect that.
@@lovehatesmisery but still grow a pair
Mia trapped in Miranda's prison: I wonder where Ethan is?
Ethan: 1:38:08
I honestly think House Beneviento might actually be the best part of any Resident Evil game for just pure, unfiltered horror. The puzzles, the atmosphere of the doll workshop, the PT levels of terror with the baby, and the Fatal Frame levels of uneasiness and tension with the dolls and the music. Seriously mind-blowing. I'd love an entire horror game just like that sequence.
I see Max and the Fetus Monster. I click as fast as I can.
Legit always enjoy Max's streams. Mainly due to him always having the exact same reactions that I have to stuff like that weird melted baby thing that I have. The guy seems really down to earth and a legit good dude. 10/10 will always support the man.
I've been combing UA-cam for every content creator's reaction to _that part_ of the doll house section. It's so good.
2:56:25
"Return the slab" honestly had me laughing for a minute lmao
Had to pause and take a lap TWICE cause of the god damn baby
SAME 🤣
2:35:41
"Why is there a hide feature?"
This broke me!!! 😂😂😂🤣🤣🤣
Thank you Capcom for giving us what Kojima was never given by Konami a chance to give us!
The fetus from P.T has grown up.
I haven’t finished yet but the doll house was easily the creepiest part in the game so far. No weapons, no enemies, just pure atmosphere.
That window scare with the safe code is priceless. Scared me when I played through it too.
I like to label areas in this game as specific parts of resident evil distilled into different areas, the castle is the regal area, and the doll house is 100% the creepy area.
Kinda sad that lady D is the 1st one to died out of 4 lords
Kinda makes sense plot wise. The game starts with her being angry miranda gave ethan to heisenberg giving her a reason to try and one up him. Heisenberg didnt want to kill ethan anyway at that point. Moreau and donna didnt care either way
Okay, scariest monster in Resident Evil goes to the baybay from now on.
I’d still say G5 at the end of REmake 2. The only RE monster in years to make me want to look away from the screen.
@@waitwhat4302 really?
2:39:36 I like to think of that as the satisfying sound of the demon Baby's body being crushed by the elevator shaft
Dude, I finished the playthrough today blindly, and let me tell you something. I was SHITTING my pants when I came back out of that well and the red lights were on. I almost didn't have enough balls to walk down that hallway because my heart was pounding so hard. I was in the house alone, in the dark, with headphones on lmao. When that fucked up baby turned the corner my heart sank into my ass. I agree with my Max. EASILY one of the scariest sequences ever out into a video game. Not to mention that antique dolls are like my worst nightmare. This game is a little mix of everything and it's pretty cool.
This part was VERY well done. It is one of the most creepy and downright disturbing entries into any videogame. What it does phenomenally is build tension. From the moment you enter, guns drawn, looking for treasure, the dead silence. About halfway though searching the house i started noticing the silence, the lack of enemies. The way it drip feeds you little bits here and there just slow building that tension, waiting for something to pop out.
Then they take your weapons. And immediately i start to wonder if i'm about to see some type of Amnesia gameplay which was confirmed when i realized you could hide in the closets. But you're waiting for it for the ENTIRE time you're in the house. And they just start ramping up that tension more and more untill they crank it up to 11 after you get the fuse box key.
This part was well done and the final bits were disturbing and i consider myself someone who doesn't scare very easily. Fuck you Capcom for designing it and thanks