Magic Market | Procedural Rocks 1 | Geometry Generation

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  • Опубліковано 23 сер 2024

КОМЕНТАРІ • 31

  • @magneticanimalism7419
    @magneticanimalism7419 3 роки тому +10

    27:57 One man's "Basic" is another man's "Wow, I just did that!"
    Thanks for all the amazing tutorials, you're a Godsend to us Noobs

    • @kellenlincoln2052
      @kellenlincoln2052 3 роки тому

      You all prolly dont care at all but does someone know of a way to log back into an instagram account??
      I was dumb forgot the login password. I would love any assistance you can offer me.

    • @oscarwyatt3642
      @oscarwyatt3642 3 роки тому

      @Kellen Lincoln instablaster =)

  • @dnch
    @dnch 3 роки тому +12

    you could use vdb segment by connectivity, and delete everything except segment 0, this node automaticolly sorts pieces from biggest to smallest

  • @vishwakarma00
    @vishwakarma00 4 місяці тому

    The technique which you showed for extracting the large piece is good, but it can be done using single node called vdb segments by connectivity. It keeps the order based on largest pieces to smallest pieces, as it already has vdb data, that can be used.

  • @genetixa
    @genetixa 3 роки тому +4

    Thanks! However for the small_facets VOP , I would transfer the N from the sphere using an attribute transfer to smooth out the normal before displacement.

    • @Godkiller08
      @Godkiller08 Рік тому

      Could you explain why? (I'm a beginner at Houdini)

  • @Misstigon
    @Misstigon 2 роки тому +1

    it's so helpful and clear .Thanks

  • @dan323609
    @dan323609 3 роки тому +9

    Labs Delete Small Parts

  • @3dpain378
    @3dpain378 3 роки тому +1

    Thx, good lessons.

  • @alansaver5779
    @alansaver5779 3 місяці тому

    😍

  • @massimobaita7178
    @massimobaita7178 3 роки тому

    Thank You very much!

  • @quentintheret5106
    @quentintheret5106 3 роки тому

    I'm quite new to houdini, but i remember that i saw that the connectivity node give the biggest element the first group, so you can just blast everything else, instead of doing the For each loop.

    • @Moctop
      @Moctop 3 роки тому +3

      There is no guarantee of that with the regular connectivity node. "VDB segment by connectivity" however works like that.
      There is also a SideFxLabs node "Delete small parts" though that can extract the largest piece.

  • @defonten
    @defonten 5 місяців тому

    Or, you can just model this kind of rocks in zbrush in like 2-3 minutes each, using alpha brushes with much (much) more control.

  • @Alex-pq4zl
    @Alex-pq4zl 3 роки тому +4

    could anyone help a noob out and tell me how he is promoting parameters? I tried every kind of click, left / right, alt L / R, shift L/R clicking on every button on the screen and no luck....

    • @izvarzone
      @izvarzone 3 роки тому +9

      middle mouse

    • @Alex-pq4zl
      @Alex-pq4zl 3 роки тому +2

      @@izvarzone Ah thank you!! The one click I hadn't tried...

  • @DonquijoteDC
    @DonquijoteDC Рік тому

    If I start with a sphere then everything works fine, but if I import a piece of geo from Maya as either an fbx or abc, and the geo has less polys than the sphere, suddenly everything takes ages to cook or crashes. What is the best way to get geo into Houdini from another application for this kind of process?

    • @calebollivant9789
      @calebollivant9789 Рік тому

      do a match size to your sphere. you're probably at a totally different scale & the convert to vdb & remesh nodes at the beginning are based on scene scale.

  • @fidofx2189
    @fidofx2189 3 роки тому +12

    Nine between is that you?

    • @irql2
      @irql2 3 роки тому +1

      Yea thats Em

  • @meridjal
    @meridjal 3 роки тому +2

    2:26
    10:00

  • @antiRuka
    @antiRuka 3 роки тому +2

    noughty

  • @mrpig4286
    @mrpig4286 Рік тому +1

    lose too much detail when every time to intersection clean

  • @epicbattles3887
    @epicbattles3887 3 роки тому

    it`s not doing the same thing for me for some reason

  • @YiChi457
    @YiChi457 3 роки тому +1

    Really cool global tip ! but so much computational waste in the graph.

  • @The_Deaf_Aussie
    @The_Deaf_Aussie 2 роки тому

    oh.. its not Blender.. ok.. sorry to bother you.. i'll leave...