Some tips from a 2700+ hour scout main. -Nobody notices a good scout, but everybody notices a bad one. It's a thankless job, but an important one. -If you're not almost out of flares by the time the first resup is called, you're not using enough flares. -Put faster recharge on your pick axe. Everything else is useless, for the next point. -Platforms are a luxury, not a necessity. Do not depend on them. Learning the grapple + power strike is invaluable (this is why I said faster recharge, the aoe perk does NOT make a bigger hole). If you're not a master at it, load up a haz 1, find a good wall, and practice until you are. Eventually, platforms will do nothing but get in the way. -Build synergy is important. We don't have a "hold down trigger, point away from face, kill everything" option. Make sure you're primary compliments your secondary. Good example: electric reload GK2 and trifork volley boltshark with magnetic shafts. And last but not least: Special Powder is the absolute BEST overclock in the game and don't let ANYONE tell you otherwise.
1. Grapple + power attack is probably the most game changing tip for scouts. 2. i always need at least 1 weapon for swarmers and 1 for tanky targets. 3. special powder is indeed the best
1. Grapple + Power Attack works in every scenario except weird terrain generation like magma core where there is a nitra vein in a crack in the ceiling 2. Bullets of Mercy GK2 + Cryo Bolt Crossbow is a crowd slayer 3. Special Powder is actually bad (not)
"Nobody notices a good scout, but everybody notices a bad one. It's a thankless job, but an important one." Absolutely this! Although I´m quite new to the party (lev. 55) and mostly playing as scout I noticed that even so-called greybeards don´t recognize and value a good scout. Yesterday I was in a public lobby with 3 high lev. players. At some point they started questioning my contribution to the team and griefing the chat. I´m sure they would´ve kicked me but I was hosting. In the end I had most resources and kills (including many high value targets they barely had to encounter). After the match I asked them what they think about my contribution!? They left wordless and without saying bye ;) I love being the scout...
The best scouts I've played with in my short two week ventures down into the caves are gone as soon our ground-locked boots hit the cave floors. Every so often you'll hear, but not see, the zipping of the team's ghost as your Nitra count ticks up. And everywhere you walk is inexplicably lit up for the rest of us miners to collect the lowly ground minerals. Aquarks and eggs will suddenly fall from the heaven when you stand near the deposit points. Then as soon as the team gets into a fight, the scout suddenly reappears, flying around and raining death from all angles on the bugs (who are probably fascist).
Scout Golden Rules - Light it up - Finish the Secondary - Get (all) the Nitra - Reach the Dropship alive That's it. It's that easy to play Scout well. Everything after that is icing on the cake.
thrown flares inherit your momentum, so if you throw a flare while grappling, the flare gets flung much faster and further than if you threw it at a standstill. this can be helpful if you’re out of/low on flare gun ammo and need to light up a hard to reach area like the ceilings of large caves that could hold minerals or long stretches of tunnels between the larger caverns
during storms of sand and rain, shoot flares at the ground to enhance visibility of incoming bugs for yourself and teammates. shooting them at ceilings and walls will have most of their light be obfuscated until the storm ends.
The support a Scout can bring to the team is massive, but less flashy than a satchel charge or sentry gun. Big swarm coming in? The Scout can light the entire cave in a couple of clicks. Team finishes a swarm without taking a scratch? That's probably because your Scout took out all the spitter bugs before they ever had a chance to attack. You've got enough nitra for another supply drop? That's probably because the Scout found a couple of nitra deposits up in the ceiling where regular tossed flares wouldn't have reached.
Here's a handy technique for Scouts I learned called the Snap Grapple. Suppose you are playing scout and the fourth to join you is another driller or you are playing solo in Onsite Refining, and you are having Bosco fill out the pipeline (he can do that) how do you mine those high up resources that are flush against to wall? The answer is mid-air power attacks with your pickax. The key to the technique is to let go of you grapple part way to the target and the power attack. If done right it will make a hole you can stand in to di to or hind the resource. The timing can vary depending on loadout of you grappling hook and it does take practice. It is easy to do in Sand Blasted Corridors or into Morkite. Engi Platform are still great, especially for resources in to ceiling, but now if for some reason you don't have one it's not a mission fail. Oh, and you can also use this against melee weak enemies too like breaking Brundle armor or a powerful strike against the heart of a Tyrant Weed. This version I call the Snap, Grapple, Pop!
That’s not snap grappling for the record; snap grappling is when you make a quick snap-turn and shoot your grapple in a general direction, usually to avoid fall damage or enemy damage. The skill portion is being able to grapple to a useful point in a split second
A little note I'd like to make here is that praetorians are actually not a priority for Scout. They may be fairly deadly if you get caught by one, but they're easy to spot and easy to evade (even for those without a grappling hook). Leave those to the gunner and driller. Enemies like acid/web spitters, mactera, and septic spreaders are a much higher priority and much easier for you to deal with as a Scout.
Yeah it's a shame how many people don't realize Praetorians & Oppressors are LST's (large single targets) not HVT's (high value targets) due to their slow movement speed and large health pool & size they are much better left to someone with a decent ammo economy against enemies with lots of hp.
7:56 - Except (in my experience) the Gunner will focus on the high value enemies as well. Letting the trash bugs through, forcing the scout to retreat, and then getting mad because you aren't doing more.
A dreadnought egg spawned in the same room as a corruptor, so i told everyone to set up in another area. Then i broke the egg and grappled out of the room and back to my team
If scout don't play with deep pockets build - he's useless in missions without Mule. Because his main role - gather everything inside that large f**king caves as fast as possible. Especially Nitra and Minerals for crafting.
No he's not he can get areas the other have more diffuculty getting plus he when plated properly keeps very dark areas well lit but most people barely use the flares because they aren't good scouts.
@@CAMSLAYER13 sometimes it's not enough. Your team burns it's ammo supplies faster than you get to mining stuff. Especially on Deep Dives : Elite and More Enemies Hazard 5.
Hey loved the video, i learmed a few things. What build outs do you suggest for weapons each class uses? I may asssume one they may work best and you may have thoigh of why a different buikd works best.
cryo is useful for killing swarmers, shockers and macteras also it can help you revive people in emergency situations IFG is mostly used for applying shock effect on enemies to get more value from bullets of mercy overclock or the zhukov upgrade Also i think you can carry a max of 8 stun sweepers
Some tips from a 2700+ hour scout main.
-Nobody notices a good scout, but everybody notices a bad one. It's a thankless job, but an important one.
-If you're not almost out of flares by the time the first resup is called, you're not using enough flares.
-Put faster recharge on your pick axe. Everything else is useless, for the next point.
-Platforms are a luxury, not a necessity. Do not depend on them. Learning the grapple + power strike is invaluable (this is why I said faster recharge, the aoe perk does NOT make a bigger hole). If you're not a master at it, load up a haz 1, find a good wall, and practice until you are. Eventually, platforms will do nothing but get in the way.
-Build synergy is important. We don't have a "hold down trigger, point away from face, kill everything" option. Make sure you're primary compliments your secondary. Good example: electric reload GK2 and trifork volley boltshark with magnetic shafts.
And last but not least: Special Powder is the absolute BEST overclock in the game and don't let ANYONE tell you otherwise.
1. Grapple + power attack is probably the most game changing tip for scouts.
2. i always need at least 1 weapon for swarmers and 1 for tanky targets.
3. special powder is indeed the best
1. Grapple + Power Attack works in every scenario except weird terrain generation like magma core where there is a nitra vein in a crack in the ceiling
2. Bullets of Mercy GK2 + Cryo Bolt Crossbow is a crowd slayer
3. Special Powder is actually bad (not)
Correction: Special Powder AND Hoverclock are *both* the best overclocks in the game.
"Nobody notices a good scout, but everybody notices a bad one. It's a thankless job, but an important one." Absolutely this!
Although I´m quite new to the party (lev. 55) and mostly playing as scout I noticed that even so-called greybeards don´t recognize and value a good scout. Yesterday I was in a public lobby with 3 high lev. players. At some point they started questioning my contribution to the team and griefing the chat. I´m sure they would´ve kicked me but I was hosting. In the end I had most resources and kills (including many high value targets they barely had to encounter). After the match I asked them what they think about my contribution!? They left wordless and without saying bye ;) I love being the scout...
@@freeq4083very few legitimate greybeards will not notice/complain. This game has a lot of easy moods to get XP
The best scouts I've played with in my short two week ventures down into the caves are gone as soon our ground-locked boots hit the cave floors.
Every so often you'll hear, but not see, the zipping of the team's ghost as your Nitra count ticks up.
And everywhere you walk is inexplicably lit up for the rest of us miners to collect the lowly ground minerals.
Aquarks and eggs will suddenly fall from the heaven when you stand near the deposit points.
Then as soon as the team gets into a fight, the scout suddenly reappears, flying around and raining death from all angles on the bugs (who are probably fascist).
Break red sugar that's high up for your teammates
I do that as Gunner, since his primaries can break terrain and minerals.
My teamates love a good Red Sugar Shower.
@@CptDoopey Driller flamethrower can break ice too, who needs drills when you have literal firepower? >:)
@@CptDoopey*EPC TCF Drllers laughing at your weak attempt at mimicking their power*
No
try to not break your legs in the process though
Scout Golden Rules
- Light it up
- Finish the Secondary
- Get (all) the Nitra
- Reach the Dropship alive
That's it. It's that easy to play Scout well. Everything after that is icing on the cake.
You forget the true Golden Rule. Dodge C4 dedicated to your inevitable death
thrown flares inherit your momentum, so if you throw a flare while grappling, the flare gets flung much faster and further than if you threw it at a standstill. this can be helpful if you’re out of/low on flare gun ammo and need to light up a hard to reach area like the ceilings of large caves that could hold minerals or long stretches of tunnels between the larger caverns
during storms of sand and rain, shoot flares at the ground to enhance visibility of incoming bugs for yourself and teammates. shooting them at ceilings and walls will have most of their light be obfuscated until the storm ends.
The scout has a low floor but a high ceiling. A good or bad scout player can drastically change a teams dynamic. Good video J.
Thank you!
The support a Scout can bring to the team is massive, but less flashy than a satchel charge or sentry gun.
Big swarm coming in? The Scout can light the entire cave in a couple of clicks.
Team finishes a swarm without taking a scratch? That's probably because your Scout took out all the spitter bugs before they ever had a chance to attack.
You've got enough nitra for another supply drop? That's probably because the Scout found a couple of nitra deposits up in the ceiling where regular tossed flares wouldn't have reached.
Here's a handy technique for Scouts I learned called the Snap Grapple. Suppose you are playing scout and the fourth to join you is another driller or you are playing solo in Onsite Refining, and you are having Bosco fill out the pipeline (he can do that) how do you mine those high up resources that are flush against to wall? The answer is mid-air power attacks with your pickax. The key to the technique is to let go of you grapple part way to the target and the power attack. If done right it will make a hole you can stand in to di to or hind the resource. The timing can vary depending on loadout of you grappling hook and it does take practice. It is easy to do in Sand Blasted Corridors or into Morkite.
Engi Platform are still great, especially for resources in to ceiling, but now if for some reason you don't have one it's not a mission fail. Oh, and you can also use this against melee weak enemies too like breaking Brundle armor or a powerful strike against the heart of a Tyrant Weed. This version I call the Snap, Grapple, Pop!
That’s not snap grappling for the record; snap grappling is when you make a quick snap-turn and shoot your grapple in a general direction, usually to avoid fall damage or enemy damage. The skill portion is being able to grapple to a useful point in a split second
in the worlds of famous video game character the heavy "think fast chuckle nuts!"
A little note I'd like to make here is that praetorians are actually not a priority for Scout. They may be fairly deadly if you get caught by one, but they're easy to spot and easy to evade (even for those without a grappling hook). Leave those to the gunner and driller. Enemies like acid/web spitters, mactera, and septic spreaders are a much higher priority and much easier for you to deal with as a Scout.
Yeah it's a shame how many people don't realize Praetorians & Oppressors are LST's (large single targets) not HVT's (high value targets) due to their slow movement speed and large health pool & size they are much better left to someone with a decent ammo economy against enemies with lots of hp.
Noted, thank you :)
7:56 - Except (in my experience) the Gunner will focus on the high value enemies as well. Letting the trash bugs through, forcing the scout to retreat, and then getting mad because you aren't doing more.
These videos are very well made and to the point with minimal fluff. Thank you from a newbie.
You're very welcome!
I've been playing as the scout exlusively in both co-op and solo and he's been an absoulte blast to play
Play scout get a trash engineer...
Play engineer get a trash scout...
Rock and Stone, gents.
ROCK N' STONE
ROCK AND STONE!
If you don't rock and stone tou ain't going home
Scout with see you in hell and vampire works kinda well for me. Playing hazard 3 and for some missions 4 it helps with crowd control whilst healing
A dreadnought egg spawned in the same room as a corruptor, so i told everyone to set up in another area. Then i broke the egg and grappled out of the room and back to my team
If scout don't play with deep pockets build - he's useless in missions without Mule. Because his main role - gather everything inside that large f**king caves as fast as possible. Especially Nitra and Minerals for crafting.
If you really want crafting mats just do a haz 5 with mineral mania & lithophage outbreak. You'll be shocked when you get 800 each of 2 materials
@@xQc_Enjoyer777what's lithophage outbreak supposed to do
No he's not he can get areas the other have more diffuculty getting plus he when plated properly keeps very dark areas well lit but most people barely use the flares because they aren't good scouts.
If only scout had the ability to get through caves at high speeds, maybe some kind of grappling hook
@@CAMSLAYER13 sometimes it's not enough. Your team burns it's ammo supplies faster than you get to mining stuff. Especially on Deep Dives : Elite and More Enemies Hazard 5.
True Fact: All scout mains play scout because it feels like odm gear from attack on titan
Beserker and special powder to complete the feel
Never watched it😂 feel more like tf2
Great video, you are really cranking them out man.
Don't be too hasty at putting up flares as you may miss pearls and other hard to spot items. Suggest giving a quick lap in the dark first.
I genuinely do not want to say “skill issue” but thus just isnt an issue for experienced players
@@chupperj3291 Perhaps an old man with eye issues but not much skill needed in this game. Was trying to give helpful advice but thanks for your input.
Hey loved the video, i learmed a few things. What build outs do you suggest for weapons each class uses? I may asssume one they may work best and you may have thoigh of why a different buikd works best.
You forgot advanced Scout tricks like the "Zipline Pickaxe Smash and Grab" and the "Rocket Boots Double Swing". Or is that another video?
Is there a reason to use slow down or cryo over, say, stun sweeper? Other than that you can only have one stun sweeper at a time?
cryo is useful for killing swarmers, shockers and macteras also it can help you revive people in emergency situations
IFG is mostly used for applying shock effect on enemies to get more value from bullets of mercy overclock or the zhukov upgrade
Also i think you can carry a max of 8 stun sweepers
Is that the season 4 pay skin on your weapons?
Yes it is.
Dont use the light tool it barely does dmg 👁️👄👁️
It does around 40 iirc
First
no you aren't