@@SuprcremeHoshi I don't agree on you with the unmemorable part. But the lack of age diversity Like 500 year old toddler really All of them look 9, 18, and 30. Year olds A real lack of anything outside of that age range And with how rich they are they could definetely include more models Alot of vision holders could look like 40 years olds And don't get me started on the lack body types for different fighting styles
@@SuprcremeHoshi What are you even talking about at this point? What does drawing have to do with shilling the games at all? Why are you using this as a reference to gauge whether or not someone's a shill? Are you not that bright in the head and is simply incapable of comprehending any text that remotely sympathizes with someone else's plight? What is wrong with you, even?
imo, the designs in genshin are definitely very eye catching and distinct, however in comparison to the game's npcs it just feels off putting and makes playable characters feel out of place. Though in wuwa, playable characters fit in with the npcs very well and it doesn't make them seem like some variable. I also noticed how characters (wuwa) all share certain elements to their design that npcs also have, kind of are like fashion trends or clothing styles unique to the region. This actually does make characters less recognizable tho.
I noticed that genshin's npcs have smaller head and eyes, while the npc kids are way more realistic than the playable children (Klee, sayu, qiqi, etc.) While Wuwa's npcs share the exact same features as the playable characters, the detail on their accessories and clothing, and their proportions
The repeated patterns in wuwa (like the belt and flowing cloak-things) are based off the area's fashion. The NPCs wear similar ideas of fashion, and the playable characters hold similar fashion while still looking distinct from the NPCs.
But Calcharo hails from New Federation no? I never really noticed (because i didn't have him), but the vid does have a point...his design is eerily similar to Jiyan's. Maybe i should get him after all (Edit : turns out that Jiyan advised him to change his attire to better blend with Jinzhou's populace during his time there)
I do love how much wuwa is willing to show age in their designs. And not just npc grandmas/grandpas in genshin, like how some character’s faces show maturity and age that isn’t immediately 80s. Like two characters with facial hair, and the adults actually looking like fully grown adults. One npc in the newest main quest literally had some wrinkles, but wasn’t hunched over any old sounding, just a normal person with wrinkles. It’s so refreshing to see people portrayed as normal people and not skin like dolls😭
Quick fun fact about Calcharo: His design is particularly unique in the fact that he is not a native of Jinzhou and runs a faction in possibly the next nation, The New Federation. While striking a deal with Jiyan in order to fend off Tacet Discords, Jiyan made it clear that it was in his best interest to wear an attire similar to Jinzhou natives while in Huanglong. I love this little detail because it really speaks a lot about Jinzhou's formal fashion where as, Encore, Aalto, Verina, and possibly Camellya (all also from New Federation) have an individual style, despite three of them being from one faction. If Kuro Games introduces skins soon (which is super likely) I feel Calcharo will be apart of that list for early skins.
Quick correction: Aalto and Encore do also have Huanglong attire, which could make sense due to their occupation, but Verina (and maybe Camellya) don't as far as I can tell.
@@thatlittlecrab8842verina's dress is actually very similar to a chinese style hanfu wrap dress as far as i know, which is slightly similar to the jinzhou style, but the hood and other accessories give it a distinctly foreign feel that i really like! especially because the hanfu style is much older than the qi collar, slim silhouette, etc that most jinzhou characters usually wear; her sticking to traditionality while others pursue a futuristic chinese fashion and modern silhouettes sets her apart from the high-tech of jinzhou (which is cool because jinzhou, 今州, literally translates to something like "today's nation")
@@lil_doggo_of_doom Good and bad are subjective even in concept. Good and bad are decided by the norm, which was created by the majority of people. If the majority believes the "bad" is good, then it's good by the norm but not for some people.
In my opinion both games have designs and design philosophy that people will like and dislike, for example i like wuwa more because of it simplicity(depending of the characterof course), maturity and as well the pos-apocalyptic motif(and because the men are to much hot as well), in contrast with genshin that i like the colors and each regional clothes as well but i hate it over detailment. So i all comes in question of people taste.
Unfortunately, after getting used to looking at WuWa’s men, genshin’s men feel like teenagers trying to look as men. People who saw the changli and jinhsi leaks will know that WuWa’s characters will look better than genshin’s imo. But I will not delve deeper into that. It’s not just about the color of the character’s outfit. It’s also how their designs fit into the world and story, their aura, their character model, the little details, how they interact with their world, and how said design ties into their personality, themes, and (possibly) their backstory. Are they expressive characters? How are their animations? You have no idea how far facial expressions and movement go into elevating a character’s look and appeal. Characters in wuwa like Scar and Chixia have a lot of expressions on their face that change frequently depending on the dialogue. You can make the prettiest character, but if you can’t make that pretty character come to life, it won’t appeal to many people. Someone also placed the eyes of all the characters side by side, and the amount of detail and distinctiveness was cool to see.
Genshin's character's having very distinct character silhouettes is a pretty important part to me. I just love when a character is just easily recognizable even when only a part of them is shown.
@@Argenta_Rosa its just one aspect of tool that creator use unlink fundamental of things so, its not as important as ppl make it out to be. Its there but not be all and all
My only issue with the designs of WuWa is how similar they end up looking due to the heavy use of whites/blacks and general shape of clothes. (The female protag, and first girls we meet wear similarly cut/sectioned clothes so it kinda poked the issue more). And for a gatcha game they neiched the corner quite a bit for the launch. The newer revealed characters do show promise. So i hope they expand their parts on this. Edit to more better explain the whole Black & White thing: the issue isn’t the black and white it’s how they use it. Ratios, positioning and detail. You can make a verry diverse cast of characters in monochrome or with the same pallette. Wuwa just hasn’t utilized it to a point where it works the best. Anyways, hope to see what comes. I really enjoy some of thease designs. Also small thing i noticed is that almost every single girl character has bow(s) in their hair. They all are diffrent kinds but it’s kinda funny design trend.
yes, I agree. The hair styles are also very similar. For example, we have three girls with long, black and white hair, and two with short red hair. WuWa just needs to plan them out better. I think they were created individually rather than in a batch, which harms them when you put them all together.
so you like 8th grader syndrome character design like Genshin.... Genshin design is good individually but as a whole rpg game... it didnt compliment the gaming immersiveness... because they are way too way too separated to one another and it feels like they are cringe 8th grader syndrome COSPLAYER..... 😂😂😂 YOU'RE PROBLEM IN WUWA IS BECAUSE THEY SHARE SIMILARITIES IN TERM OF GENERAL DESIGN ?? that's how it supposed to be for good immersion experience... this is Not Power Ranger kids show or disney movie... you want a childish design ? go play genshin... you want more mature design ? that actually makes sense to the whole game that compliment the whole gaming immersion experience but still has fashion sense ? go play wuwa... if you think billions of color in 1 fooking character is = peak design and billions of details in 1 character is = peak design... then you are a child who have a 8th grader syndrome....
I think thats a matter of taste. I like the heavy use of blacks and whites because it makes build an aesthetically cohesive looking team easier despite having different elements. The characters with long hair also have different textures on them too. Yangyangs look almost like wings with half of it glowing white, while Baizhi has a cool beauty look.
Why compare designs of a bright and colourful fantasy word to a post-apocalyptic world? If anything wuwa should be compared to like arknights(?) and Genshin one of its own company’s (HSR, HI3)
Is because genshin and wuwa are of the genre of open world RPGs, so of course people will compare these 2 because of the genre. And because wuwa is genshin only worthy competitor.
Then why you guys compare the gameplay of those 2 games? I'm not a fan of genshin or WuWa, but I just hate the title 'genshin killer'. I know that genshin fandom is pretty toxic but fandom of WuWa are no less. Yes I know WuWa got a lot of features which take inspiration from Hoyo's game and make it better but that does not mean Genshin is trash and WuWa fandom get that chance to send hate and criticised Genshin fandom. What for? Get more anti-fan for both games? Or make those who don't play both games see that these 2 fandom are toxic af
And I hate it when someone compares these 2 games' gameplay (which WuWa is kinda better although its giving me headache cuz a lot of elemental effect, but it's good some how) and then WuWa fandom get all over the comments talking about smth like lol wuwa wins no diff or lmao did you see that genshit players,.e.c.t but when smth that genshin do it better (design, story quest, less bug and lag when its first launch,...) wuwa fandom be like "oh why you compare a game that just got released to a game which released 4 yrs ago and comes from a huge company focus about anime games?" Like fr, is that the wuwa fandom's real IQ or smth. What is bad from the game got excused by "umm actually the game just released ☝️🤓" ????
Genshin fandom are no less in toxic category bcuz when every anime-like games with open world, it was their idea to give those title "genshin killer" and then compare that game to genshin although we all know that the game didn't stand a chance (for example: tower of fantasy) and that just kill the game bcuz it makes that game look like a coward like "the game which tried to gain attention by copying genshin but got karma" and make the game dead, no player. I hate both fandoms btw but to sum up, I just want to say that every games got their own pros and cons, good and bad so stop comparing this good feature of this game to that bad one from another. That just make both games got more antifan no less.
@@sskr5223 1. comparing outfits and gameplay mechanics are two different things, outfits can be good or bad depending on the context of the game and history, but gameplay... lest say that WW has better world mechanics whit almost infinite stamina compared to genshin 2. "oh why you compare a game that just got released to a game which released 4 yrs ago and comes from a huge company focus about anime games?" i think is that valid criticism, ww doing things better than a much older professional game company is worth praising, but they have more of a pass in bugs and story like is a fresh-of-the-oven game. im a new genshin player and i loved Mondstad story but everyone is just talking about how bad it is and that Fonataine is the best one so applying that logic maybe the current story in WW is their Mondstad and we need to hive they time to develop and expand the world and characters of the game.
In my opinion, there are no winners here, because both designs are good Genshin touches with its brightness, color combination, and some people like it wuwa touches with its monochrome, post-apocalyptic and, to some extent, its simplicity I really like dark and monochrome colors, so wuwa is very attractive to me, and especially PGR - their designs are amazing!
I really hope WuWa's future design will be more similiar and have same quality to PGR. Taoqi, male rover, and 4* male characters design might be my most favourite because they're the most similiar to PGR designs lol
Same, that's is what got me in pgr and on wuwa to, though monochromatic color combinations can get pretty boring at some time, they designs as well the usage of saturated and accent colors for break the monotony of the blacks and white really helps get into they.
Yep. People forget that others just have a different preference. A lot of armchair designers are too quick to point which is better without considering the world they're in or the level of realism that the game is trying to go for.
@@m.raihanammarfachrezixpplg7898 Same here but as a PGR fan I do feel I’m quite biased. Sanhua is another character I am completely in love with the design for. Her design is very Kuro imo. White hair black clothes with accents and a few accessories to make it pop. It’s a classic for Kuro that I very much enjoy
@@eikonokitsuneI definitely hear you on that. In fact PGR was the first gacha to really make me want a character immediately. When I downloaded the game I scrolled through the character and immediately fell in love with Liv Empyrea Chrome Glory and Luna Laurel. I know have all but Empyrea. I also think Kuro makes the best Husbandos in gacha
Tbh, with how much the atmospheres of these games impact the fashion of their characters, it almost feels unfair to compare the two. Genshin's atmosphere is whimsical, magical, and beneath that lies something incredibly dark. While with Wuwa, that grim and dark atmosphere is on the surface for everyone to see! This also heavily impacts the character designs imo. They're tailor made to fit the contexts of their respective worlds. I think it's only natural that the fantasy game will have more colorful and whimsical designs. While the post apocalyptic one will have less of those. If you really wanted to compare wuwa designs to anything, Arknights (specifically endfield) would be much more fitting to use.
i absolutely agree with this and in any other scenario i probably would have considered putting wuwa and arknights (and endfield too like u said) side by side to see how well they tackle the post-apocalyptic sci-fi thing they both have going on; it just so happened that genshin and wuwa were the games that got pitted against each other, so this video was a response to that (and i *love* arknights, so i probably will talk about its designs at some point regardless lol)
@@acupofchamomile yeah! My comment wasn't supposed against your video specifically but rather the discourse as whole haha, sorry if it came off as rude or anything 🙏🙏 and I'd loveee to see you talk about Arknights! It has some of the best character design in a gacha imo and they don't get talked about nearly enough!
^This!! I enjoy games from both companies, and I think it goes beyond characters, and goes to how the company approaches a concept and their art style/aesthetic. Throughout GI, Hi3, HSR, GGZ, ZZZ, and ToT, Hoyoverse uses a wide range of color, whether that be for the landscapes, characters, or enemies. They have many sleek designs that could either lean towards fantastical creatures, steampunk or sci-fi. While Kuro Games uses a lot of black, white, and gray/muted tones paired with an accent color in PGR and WuWa. Enemies in their games have some level of horror or creep factor - tattered/rotting elements, mutations, body horror, etc. It really goes to show the difference in design/art styles of both studios. And I love these differences because I get unique things from each game.
thank you for looking at it in a neutral way, i said i prefer genshins over wuwas character designs (i still like some wuwa characters a lot) and i got so many insults and people called me a "typical mihoyo bootlicker" and that genshin characters are all bland and have zero details.. how has a character like navia or furina "zeo details". 😭 some people dont understand that this is not a competition and especially with character designs its often just a matter of taste
Because you are arguing with 12 year olds who dont know how to form a real argument and will automatically assume that a preference means that you worship the game. Its just how the internet is unfortunately. What people dont understand is that what appeals to them is completely up to preference, however artistic design in itself still has fundamental aspects that cant be ignored such as color scheme and shape language, which Wuwa is currently lacking , a little variety cant hurt and will not completely break its theme.
There are certainly subjective aspects of character design, but there are objective aspects too. Speaking as someone who _subjectively_ prefers the style of WuWa's character designs...I think Genshin's character designs are _objectively_ better. For the simple reason that they _inform character_ -- something you touched on in your video but didn't discuss as much as I expected. For an easy comparison, look at Yangyang and Amber. What can you tell about either character just by looking at them? Yangyang: 1. She's got very long black hair and an outfit that resembles a formal dress, as well as a cap with a big bow. Is she some kind of heiress? 2. The feathers in her hair indicate she's got some supernatural element to her, but it's only on one side. Maybe it's a result of contact with a supernatural entity? 3. She's often depicted carrying a sword, so she's clearly a fighter. Based on these traits, my assumption would be that she's a young noblewoman who became a fighter after some incident in the past resulted in her gaining powers from a greater supernatural entity. Amber: 1. She has goggles around her neck. Maybe she's a pilot? 2. Her gloves, the pouches hanging from her belt, and the leather parts of her outfit all suggest that she's someone who spends a lot of time in the wilderness. 3. Her outfit has gold badges and emblems all over, suggesting she works for a state authority, perhaps a royal military. Her outfit is also very well-maintained, suggesting a pride or diligence in her work. 4. She has a bunny-ear-like ribbon on her head and a pair of feather hanging from a trinket on her belt, indicating a free-spirited attitude. Based on these traits, my assumption would be that she's an explorer in the employ of the state, who relishes the freedom of the wilderness while also earnestly carrying out her duties. And also she might be a pilot or something. But who are they in canon? Surprise! They're both Outriders of their respective nations' militaries. For Amber, this makes a lot of sense -- she _looks_ like an Outrider for a fantasy military force. She _looks_ like someone as free-spirited yet diligent as she's shown to be. She _looks_ like someone who fell in love with gliding on the wind from a young age. But Yangyang? Yangyang doesn't look like an Outrider _or_ military personnel. Now, she _is_ from a well-off family, so that aspect of her outfit does make sense, but that means Yangyang's design tells one part of her character at the expense of the others, as opposed to Amber's design which hints at many parts of her character. And this extends to either game's playable 1.0 rosters overall. Most designs in Genshin's 1.0 roster inform a lot about each character at a glance -- Xingqiu the educated young heir with an interest in traditional swordfighting techniques, Barbara the sweet and gentle idol singer church girl, Bennett the young adventurer who gets into dangerous situations frequently but always manages to come out the other side with positive attitude no less intact, Sucrose the shy researcher who works for the same military force as Amber, etc. Whereas most designs in WuWa's 1.0 roster _don't_ inform much about them -- can you tell anything about Calcharo or Jiyan beyond "badass fighter men" just from looking at them? Can you tell that Baizhi and Mortefi are researchers at the same institution? Would you have guessed that Yuanwu is a boxing gym owner, as opposed to, say, a smooth criminal? At the end of the day, for narrative works like Genshin and WuWa, character design is first and foremost a tool for worldbuilding and characterization. WuWa's 1.0 roster does great at the former, but leaves something to be desired for the latter. While Genshin's 1.0 roster does pretty good at both the former and latter. And that's why I think Genshin's character designs are _objectively_ better. also great job on the Furina artwork, I love it :)
I think this is the main reason why I prefer GI's character designs. They all have so much personality that add to many parts of the characters and the world. It's so fun to dive deeper into a character's design to find the similarities with their personalities and positions into the world. Meanwhile, with wuwa, I like the way they look but there's not much i can tell just from looking at them. I think wuwa does much better than genshin in the npc department but, alas, they are not playable (still wish combat simulation training guy was playable tbh) At the end of the day, some will love it, and some will hate it. It's a design choice from two different companies who are focusing on different aspects of the game. But it's so frustrating when people just want to criticize Genshin by complaining about things that never bothered them before, just because Wuwa is a new and shiny competitor or just to stir up drama. I can complain about many things when it comes to Genshin, but I'll never say that they don't put in any effort in terms of character design and world building, or that the combat sucks just because it doesn't have parry mechanics. When I started playing, I found both games fascinating for entirely different reasons and i just know that new players, the kind that knows how to have fun, will enjoy them too.
Thank you for putting into words something that was bothering me about WuWa's designs that I couldn't quite describe. Though to be fair, I assume Yangyang's wearing a beret, which is pretty common military garb for many countries now, similar to Sanhua. But with that said, to me, they look like generic military / police. In fact, Sanhua and Yangyang have pretty much the exact same bottom half of uniform, so why is one a guard while the other is an outrider? Chixia looks more like the outrider to me - she's not wearing tights, which would get ripped in the wilderness - as could be indicated by the torn edges of her skirt, and her boots look more heavy-duty.
My main complaint about genshin characters is not about the design itself, but rather that sometimes characters in their trailers and on official arts look very different from what they're like in the game.
This is such an interesting analysis! I definitely prefer Genshin’s designs primarily because of my bias towards brighter color palettes but I definitely agree that there’s still some merit and room to grow on WuWa’s end. PS I love your art style 🪑
I feel like my favorite part of Wuwa is the diverse body shapes, for example, Taoqi has a wider frame and a bigger chest than lets say Danjin, this makes it feel like the characters are actual characters instead of dummies with different clothes on
@@flyingorange2482sanhua is noticably slimmer then every other character. the characters ARE diverse, taoqi is just the easiest example because it’s not very hard to miss. similar comparisons can be made between jinhsi and changli, for example.
I've played both games and I like the style of both games. The characters from Genshin are easy to recognize and understand upon first look because of their motifs, general fashion, and color, however it does have a more cartoon style that relies on those motifs and silhouette. Some characters look...odd because of their unique silhouettes and overall the playable characters stand out so much from npcs that it can feel like they don't even belong in the world. I think it will become more a problem in the future as there are only so many color palettes with wildly different colors that look good together before you run out. As for Wuthering Waves, I can see how the character designs may look too monochrome for a lot of people. However, when playing the game it feels more correct when meeting the characters and seeing who they are paired or in alliance with. It's more subtle as the characters blend into their world more (with some exceptions) and makes it more believable when Yangyang talks to a soldier who she shares similar motifs with vs when Amber talks with a guard who she shares no motifs with. The only thing I can see being a problem in the future is if other regions don't lean far enough away from other ones to make it distinct from the others. Overall, Genshin's playable characters scream "look at me, I'm playable" while WuWa's playable characters take a subtle approach of "I may look like a playable character, but so does that npc over there" (Yhan, please become playable 😭)
This element will become more noticeable as Kuro adds new nations. Using geographical theming is a great design choice for a game like Genshin or Wuwa.
i honestly much prefer the playable characters feeling like they belong in the same world. if they want to make the characters stand out more in their designs, then the characters themselves should have reasons for their out of place designs. as of now, no wuwa characters i know of seems to be written that way. in pgr for example, rosetta looks incredibly different from the others because of her body not looking as human as the other characters. and that make sense storywise, because the only part of her that should look human is her upperbody and face because she's a humanoid-hybrid construct, in this case, a centaur. she stands out like a sore thumb, while still maintaining a sense that she's a part of the same world simply because her character is a rare frame lorewise. i would say some others like liv lux and bianca stigmata also stand out while still feel like they belong together. lux mainly because she's dressed like a doll by a character that treats her like a toy and bianca's frame is designed based on the idea that she's a "witch". might be a hot take, despite how much people like yinlin's design, i don't like her design. yinlin's design screams "LOOK AT ME EVERYONE!" when she's supposed to be an undercover agent. sure, she looks memorable, she's hot, and pretty, but they could've used her design for another character or even use it as one of her skins(if they decide to add any). another thing is her elf ears. does it make her stand out? absolutely. but it feels weird to look at her when you put her next to other characters when as far as i know, there are no elf people in wuwa's world. it threw me off when i play through her story everytime i look at her.
Even if your not planning on playing WuWa i highly suggest you download and log in to check out the character's in game model just for an artistic view. Just base on the splash art WuWa color may be a bit muted and doesn't stand out to Genshin's colorful palette. But once you see the character models they are gorgeous especially thier gold, silver, and jade accessories contrasting their monochromatic palette. Not to mention you'll appreciate their silhouette alot more too since WuWa characters seems to have all unique models for their characters and doesn't use the same model for multiple characterslike genshin.
Your last statement is not true though. Every single girl except the two small ones (who use the same model) and Baizhi (and maybe the female protagonist since I don’t have her I can’t check) have the same model. The only thing that changes is the chest size and face. Every single male character has the same model other than the lion boy and the male main character. So they still have a limited set of models just like Genshin
@@Ww12 Yes and no; WuWa uses the same few "base" models much like genshin, but if you compare the facial features and body proportions they do indeed tweak the models themselves. Head lengths/shapes, noses, eyes, height, waist to leg ratios, chests, even weight (compare Taoqi's build to Yangyang for example)... Compared to Genshin's mere chest, height, and eye variation. Of course they wouldn't make entirely "new" models for each and every character released, but they tweak their base models much more heavily comparative to Genshin, to the degree where several of them do look entirely unique upon closer inspection!
@@paper.dragonflies5975 I'll check better then since honestly I haven't seen all the differences you are listing (all the girls with that model have all the same height, shoulder width and legs, for example. At least from what I remember of course). I do appreciate them changing the face shape though, I really wish Genshin tried that too since it seems like a pretty easy thing to do.
Hmm, I both agree & disagree with the statements here. Firstly, in terms of variety in character model heights, WuWa & Genshin suffer from the same bases reused with the Tall, Average & Short for Male & Female respectively. The only way for either to be more unique in this aspect is if they released a completely different base model type in the future that the other game doesn't already have. Genshin has a bit of an edge here, since they also have characters like Xiao & Cyno who are noticeably shorter than other characters that share the same base. Since currently WuWa's cast consists of 70% average female model, with only Baizhi being the sole taller woman (still salty we didn't get Yinlin as a tall queen), there's low variety there. And if we wanna compare model heights, HSR takes the cake. While the males follow the same format, the females have added flavor if you compare Stelle (giantess) Vs Himeko Vs March 7th Vs Clara Vs Bailu (& Hook shares the same model but she's even shorter), making it have 5 separate height bases for the females. Now, if you talk about 3D model detailing however, WuWa is ahead by a long shot. Genshin is badly lacking in terms of translating their characters into 3D forms, most noticeable in Diluc, Albedo, & Itto, which really shouldn't've been an issue in the first place, as evident by future released characters able to cover their flaws perfectly (Ex: Haitham & Wrio being muscular with no detriment to their exploration abilities).
The amount of details that goes into WuWa's 3D models is actually insane and very rare to see in a 3D gacha game. Even the smallest details like their noses, if you take each & every single character, you will notice all have unique nose shapes & sizes. Calcharo's is crooked, Jiyan's is sharp upwards, Aalto's is droopy, Lingyang's is small, Mortefi's is (I dunno how to describe it). Even their necks are different, with Jiyan & Aalto having noticeably slimmer necks than Mortefi & Calcharo. And most distinguishable to me is their ears. Aside from Yinlin with obvious elf ears, Jiyan's ears are big with straight lines & inconsistent thickness, compare that to Mortefi's with small ears & a rounder shape & you can see a huge difference. Aalto's ears are curved & thicker on the bottom side, Calcharo's ears are very thick throughout which... honestly looks weird to me 😂 (I'm sorry I know there are people with that exact ear shape irl I hope I don't offend 😭🙏🏻). You can even see the difference in their muscles down to their sizes, shapes & ripples. Their shoulders & abs being the easiest to spot. Take someone with highly defined muscles like Jiyan or Calcharo & compare it to Aalto and... you kinda feel sorry for the guy 😂 Aalto seems to be built pretty thick, his thighs being the biggest I've noticed in the males, but because his muscles aren't defined, I can't help but think he's a lil bit chubby lol (we stan king, though that's what you get for not being a fighter ig) (also in terms of thickness, can't fail to mention MRover's plump ahh--). In comparison, despite Lingyang's obviously slimmer & thinner body, his muscles are unexpectedly very defined, giving him a lean muscular twink body shape like a K-pop idol lol. Then we have the upper torso & lower half lengths varying between characters. And if you observe, FRover's arms are shorter than the other girls. Body-type wise too, you can see obvious difference between FRover & Taoqi. Their head dimensions, chin shape, eye placement, face size, beauty marks like moles or tattoos, etc. There's so many more you can observe closely & dissect.
i respect Genshin's overall design philosophy more. it's more inspired and you can they they did research. but I'd say i prefer WuWa's male characters more. one thing that WuWa can never beat is it's regions and music. i can't remember a single place or music from WuWa
@@ericccky every character have their own ost, all gave extra information on the character Oh and every character have different shoe sounds (boots, woods, or no shoes) and jingle (if they have bells or other knick knacks Diona's bell and ganyu's bell have different sound, xinyan drum thumps when she walks, sucrose's beaker clacks, etc
4:26 OK I KNOW YOU’RE NOT GETTING INTO LITTLE DETAILS BUT i love her sm so i just wanna point out some elements !! - 5 ruffle things on the cape thingy IDK WHAT ITS CALLED? represents 5 centuries of suffering - different coloured eyes shows the different archons - justice symbol on the bottom of her shoes, showing disrespect towards it ? idk that’s how i interpret it im done yapping now
There's also: - the coat mimicking the silhouette of a fish tail -the coat looking like a suit from the front and a dress at the back (furina has a good mix of masculine and feminine design features in her outfits) - the healer oceanid she summons is her oceanid form, complete with the ahoge and the crown hat
For me, Genshin excels at the more Japanese design philosophy of maximalism, and each character feels like their own distinct set piece that stands out and makes the most of the colorful art style, by pushing it to max. It is also a kids game first and foremost. WuWa to me excels more with minimalism, and not necessarily making their character look like a setpiece but rather something more cohesive with the world itself. Their outfits are more functional yet preserve some individuality through different features and fashion. I think Genshin is far more iconic, but I personally am into the mature and more subtle styles of WuWa. Designs like Jianxin are the best to me.
Idk if I'd say genshin fallows more of a Japanese designe philosophy than WUWA I just think they are appealing to 2 different types of anime fans. To me genshin seems more like an anime with the designe style of madoka magica, sailor moon, MHA and maybe the earlier seasons of SAO, while WUWA seems to be more similar to anime like Bleach, JJK, Fate Stay Night and RE: Zero
@@Moss_piglet13I really like this comparison as PGR(Kuro’s other game) was inspired by games like DMC and Nier and it really shows in their design. Same goes for Wuwa I fear many people will just have to get used to Kuro’s classic vibe
I like WuWas characters more than genshins even tho I have been playing since 1.0 in GI. I just love the monochromatic color palette A LOT. I like designs the most that are black and white with some specks of color in them like Wriothesley,Arlecchino, Diluc and Boothill(yeah I know HSR but it fits) Maybe it's just my taste but I also like that they all look uniform in some type of way? Like u can clearly see they are from the same region and they also look like they all wear their combat clothes, always ready to fight so yeah. Also you really compared a free 4 star character(yangyang) to a newer limited 5 star "archon" character? That's a little bit unfair tho
@Dendyaryadi still not really, yangyang is still a FREE 4 star. Would make more sense to compare Jiyan,Yinlin, changli and Jinshi and only with venti,klee,zhongli and childe as these are the limited 5 stars that are from 1.0 and 1.1. Hell look at Calcharo and Diluc that's like night and day. Also the thing that wuwa exceeds more than genshin is their ability to actually give their characters different body types and facial features. Genshin has almost none of them with the exception with Alhaitham and Wriothesley being more buff than the other guys. I mean just look at calcharos nose, he got a crooked nose (it's very noticeable if u look at his side profile) while the other guys have slightly other noses and even side profiles. The women also have all different body types
@@Kittysune12 Which 5* in WuWa have a lesser design than Yangyang?? I agree she has a very good design for a free 4*, but all of the current 5* are pretty unique in how everything pieces together to fit the characters personality. Raiden Shogun is an archon and a huge character for Hoyo overall as she is Genshin's Raiden Mei, there is more effort in her design than 80% of the cast of Genshin lol
My take of the subject is that Genshin is a king at putting context into designs. Even their enemies and bosses reflect the surrounding areas, this is what wuwa mainly lack. The character designs in wuwa works with monochrome (solid color +black/white) it's what they're focusing. That's why it's kinda weird to compare it to genshin that tries to fit as many culture as it can. If we're taking wuwa to it's home base that is monochromatic colours, comparing it to one who does it the best would make more sense, and that's arknights. They match outfit styles, world settings, region motifs and enemies.
Wuwa is more creative. Genshin just recycles stuff and designs from IRL. NPCs don't fit in the world and are an afterthought even the enemies designs are recycled with just another color.
@memegumin All of Genshin is just different countries like Europe, Japan, Middles East, and Filipines, just very anime. Even Star Tail just made anime New York. Like make actual fictional countries and cultures, but I guess that too hard for a multi-million company.
@@SyLuX636 yea, because that's what genshin focuses on, implementing irl culture into fiction. That's why the point of my comment was that it's weird to compare 2 things that focus on different things. It's more appropriate to compare wuwa with Arknights, they practically has the same focus and setting.
@@SyLuX636 ps. Wuwa also has a real world reference, jinzhou is china (I feel like it's very obvious) and the new federation lean in more western civilization. True real fictional settings are like outer wilds and halo
I personally prefer genshins character design, I feel like the designs in genshin tell you more about the character themselves than in Wuwa. The first 5* character to be released in wuwa 1.1 is meant ti be the prime minister of the region, and you look at her and she looks like a priestess
@@snuffysnuff5140 Jean's outfit and colors strike me more as her being from a higher class family and being in a position of command with the large cloak with gold accents over top. Her hair is tied to show that she means business, and she also wears gauntlets and medieval boots. So yeah, she does look like a knight as well as a commander.
@zaboono noble yes but a knight no. If you see what all the other knights and compare her to them, you wouldn't think she is one. Hell Noelle looks more like a knight than Jean does. If you didn't play the game you would mostly think she was a princess of some sort rather than a knight.
I liked the character designs in Hoyo's other games more. In Genshin, the only character that really caught my attention was Beidou. No other character really appealed to me ever since (even Raiden Shogun and Yae Miko were disappointing to me). I enjoy WuWa's character designs in general. It's fits the post-apocalyptic world the game is set in. I also like the general art style of WuWa since they feature a lot of mature looking characters both male and female. The more minimalist color palette also makes me focus on the other aspects of their designs. Using the Baizhi - Jianxin example, I can tell them apart because of the other aspects of their design: Jianxin's ahoge and Baizhi's hairstyle (aside from the more obvious summon/pokemon/stand she has with her) but that's just me.
The one thing I could say for both designs: IF someone plays to be a design critic (I DOESN'T MEAN YOU BTW but those who are blatantly hating on one or the other) one shouldn't just look at them with their png and just compare them to one another. Because design doesn't come from the other party (guys do not bring the "Jiyan is literally adult Xiao" here now) they're coming from their own worlds. Yes Genshin's design is great it blends perfectly with Teyvat's atmosphere. Yes WuWa's design is great because it blends perfectly with Solaris-3's atmosphere. Interesting point some make when they're saying wuwa design is bad because they're using only a few colors... ISN'T THIS WHAT A MAIN CHARACTER DESIGN RULE IS??? And I find this the hardest rule when I'm designing a character besides the fact that I'm not creative enough xD Genshin's characters in wuwa's world would look like a random ass mahou shoujo cosplayer marching into a warzone then wondering why aren't they fitting in. Or a worse comparison: they would look like uwu-beamed clowns. Meanwhile wuwa's characters would look very "dull" and misfitting in genshin's world, they would get all the attention because how un-saturated they are. The designs for both games are great since they're working perfectly for their respective worlds and its styles Also no one bats an eye when Arlecchino has only gray, black, red and white in her color scheme? Yea yea sure, that's one character but we can name a few who are only working with half of the colors than other genshin characters, will this make them bad? NO It makes them easily recognizable by colorpalette Maybe you can hardly distinguish Jianxin and Baizhi based on colorpalette only, but what about Neuvillette and Furina based on COLOR PALETTE only, no shapes? I love both games' desings btw so please know I didn't write any of this to attack one or the other, I just meant to bring up some of the perspectives for a fair play what many fans forget because they must hate which is honestly pretty tiring... you can just play the game you like and ignore the game you dislike. Or if you like both you can just play both
Jianxin and Baizhi look nothing alike if someone actually sees them more than one time randomly. Also both games have both good and total fail designs. Additonally, wuwa just started...
I like genshin designs since most of them make them unique and pretty , but for wuthering waves i noticed almost all of the characters wearing black . I wanted some other colours too not only black and black . Like other than verina no one is wearing colours on their clothes. Or they just wearing to little colours. This detail makes their designs identical to me and doesn't feel unique like what genshin does.
Kuro likes to mainly use black and white but if you look at punishing gray ravens newer characters you can see them doing it amazingly just gotta hope they put the same quality into wuwa in the future
I played both and playing WuWa after GI is so restfull to my eyes. WuWa subtle design and darker colors are so nice after being bombarded by GI colorful colors. All those colors and details in GI are tiring after a while. In the opposite, playing GI after WuWa also felt very nice, I got explosion of colors EVERYWHERE that its a feast to my eyes. Playing GI after WuWa reminds me of my first time of playing and seeing GI world. WuWa: darker, matured design, while GI: extravagant, colorful design. Both are good. I dunno bout more detail aspect of designs, tho, so take my opinion as from some layman, common players. Tldr; for me both game are good.
The thing in Wuwa that bothers me is that even if characters look mostly coherent with the world around them and color pallet reflects what's around, they also feel really... Generic? Like how most of the design don't tell me who they are as in profession nor personality, there's a big, BIG lack of it especially for female characters that mostly fall into "Dark haired beuty" category. I love feather details in Yanyan hair, but when I first saw her, I would say she's just a lady, not that she's part of some elite organization. Same for Sanhua, like I see that she's giving that more professional, sleek look with her hair tied up, but I wouldn't put her as a guard? I'm still meeting and learning about different characters in the game, picked it up just to test it and see what I can like about it and even tho I like most of playable cast, I can't say that theres any character right now that feels like I love them simply because they lack the certain something that could differentiate them from any NPC. Also the boob physics looks really uncanny and I hate it.
@@SyLuX636 I love how you just insulted Genshin's design without actually bringing up any discussion or anything related to the first comment. I could say the same with WuWa you know. Let me show you "WuWa's design is mostly run with edgy teenagers who think monochrome designs are cool, it screams 'hey look at me, I blend with the NPCs' when the story/narrative says otherwise.
genshinplayer around 16-40 bro. The problem of you is thinking about more adult because that game like you. Edgelord tenager, story edge, action edge but not anything dark deep really
As someone who plays both game, I'd say that all the characters in both games, I can recognize easily. However, if I am to identify them based on their silhouette, I'll probably recognize the characters in Genshin than in WuWa. Reason: familiarity of the characters. I have been playing Genshin since 1.1 so am more familiar with their design. But as someone who prefers a more matured and realistic design(at least, in anime standards) I much prefer the simple design of WuWa. Also the reason why I like Zhongli and Hutao's design, is because it's simple. Furina, I just like her in general.
Zhongli and Hutao still differentiate themselves from anyone else in the cast and bare similarities as they come from the same culture while conveying that culture and place through clothing styles and patterns. When I look at WuWa and through my playthrough all I saw was high fashion chinese clothing with very sharp designs with a bunch of draconic theming only. Alot of them look like they re related when they re not. They fail to expand anywhere beyond that baseline and are scared to innovate, which might be an issue that will be solved in the future, but the current cast is very lacking in variety in my opinion at least.
At the end of the day it all comes to personal preferences :P I personally like Wuwa's character design better bcs i like the dull colors and the variety of models
I the colors in Genshin are very eye catching and WUWA is very dark BUT you also have to note that WUWA is a game that is post war which is why everyone has dark colors bc why would you wear bright happy colors after a war happens also their designs fit in with their abilities which is why I very much like the wuwa designs more (don’t attack me im not biased im an OG Genshin player AR 60 and WUWA player UL 52)
I am not an artist and this video provide me some insight.. On another note, a lot of artist disregard the "texture" of the WuWa character design. You can argue about colour variety all you want, but on cloth design, WuWa really edge.. If you zoom in, or pay more attention, you can literally see the different fabric of every pieces . It make the WuWa design "clean", "sharp", and "mature" felt. While genshin (i actaully dislike a lot accesories attachment) to the point of overcrowded like you said, however, it does gave a "pretty", "vibrant", and attention grabing a lot morr then WuWa
edge is a huge problem, when you put the edge for anything you see, then nothing edge. The war end for a long a go, nothing stop people wear happy cloth. Just a edge lord will serious all a thay and wear black cloth all a day.
15:29 well, flowy cape at the back same "shape language" like how you said jiyan has a similar shape to calcharo. 15:43 i think a fair comparison would be looking at lisa vs keqing in this case, similar to yangyang vs yuanwu since both cases follow a similar colour shade. 16:05 klee would be a fair comparison purely on colour to amber. I'm sorry to say but in wuwa, and unlike in genshin, character outfit colour = element is not necessarily an iron rule needed to be followed.
Yeah in fact Kuro really doesn’t care. I’m ready for them to shock me with their awesome designs in the future. Also I think we need to remind ourselves genshin has had 4 years in the oven and we need to let Kuro cook
I think what you can definitely hold over Wuwa is the mc designs, specifically the fact that while sharing motif, both Aether and Lumine pop in their own right. Fem and Male rover on the other is lacking in one half. I love fem Rover's design, It's unique and it sticks out...Male Rover on the other hand...he reminds me too much of kirito...or classic isekai dude as everyone says. The least Wuwa could've done is give him the same triangle earrings and white under shade in his hair! He'd look soo much better if he had those!
Well that because 1. Lumine and Aether aren't genderswaps of eachother while f/mrover are. But yes, I do agree that they could've added way more to mrovers design like frovers red eyeshadow or something else (and this is coming from an mrover fan btw)
@@Volkov_chi think the Trailblazer’s don’t have that issue, despite also being genderswaps. Like I wouldn’t say either of them looks nearly as plain as M Rover does.
@@samkeiser9776 The good thing with the trailblazers is their changes between paths, especially the weapons, are shown everywhere, while you never get to see Rover's wing and scythe from the havoc form, for example, outside of gameplay.
@samkeiser9776 not really, a lot of people on the internet used to hate Caelus back before recent versions. I mean, Stelle is the most popular and that's the reason majority of people picking her
While I prefer WuWa's variety on male character designs much more than Genshin's roster of skinny boys. My main problem with WuWa designs is, just like that this video said, a lot of the characters are difficult to distinguish them from each other. For me, good character design should immediately tell you what is their background, personality, occupation, and region just from a glance despite not having any context. People defend that WuWa takes place in a post-apocalyptic setting, yet, 90% of the female cast are wearing dresses as if they're going to a fancy event or party. If they don't wear a dress, they'd be wearing the usual skintight sci-fi suit that doesn't tell much other than being a fighter in a futuristic setting. The fact that a lot of characters share the same color schemes as well does not help from distinguishing them apart. Comparing it to Genshin's 1.0 characters, Genshin has much more memorable designs where you can quickly guess each of their occupation, region, and the element they use just from looking at it. People say their designs are too vibrant or overdetailed, but those details and colors are helpful enough to let you visually identify their backgrounds and tell them apart.
@@usus1086childish is a stretch. It’s more that it follows for popular design choices particularly in anime. Bright, sharp, extravagant when necessary. And even when trying to tone it down even simple design characters have a very recognizable flare and individuality. Ex w/ shinobu mask and revealing look, Kujo Sara’s mask and more monochromatic look, wriothesley and his coat.
I don't know about that cause I don't remember any of the characters from Mondstadt, but I remember all the characters in WuWa, even the npcs, (I started playing both at the same time)
I´ll say Genshin has better designs right now, but I personally like the WuWa character designs a bit more since they look more adult and their facial structures look different from one another.
from back when i used to play genshin, i will say the playable characters felt very memorable/made to stand out, but on wuwa they dont stand out nearly as much. it comes down to liking these sorts of things or not, and personally i appreciate that the playable cast in wuwa dont feel nearly as detatched as playable characters did in genshin (back when i played) since a large part of my complaints about genshin back then was the world scaling and general balance of design overall. individually its amazing but i always felt weird about the smaller things: like each inazuma island feeling like its own circle and detatched from the other islands..? or the distance between point a and point b in the areas, how it shouldnt realistically take more than 30 minutes for npcs/characters to walk from one end of an island to the other. and they upped the scaling for sumeru from what i remember, but next to liyue's stone forest, the stone forest felt far too small. setting does change the context of character designs too, for wuwa the npc character designs are made to make sure the playable cast dont look jarringly different, while in genshin i felt like it stuggled more with it (except enjou i always loved enjou) personally these aspects of design are something i look for, especially for immersion, but it really does come down to what a person wants in a game, so someone could value these less than what i do yk oh yeah and bonus: i feel like the animations theselves play an important part! wuwa is very expressive with their models, especially in the story. the characters move often as well as the camera, making each scene feel like youre actually watching something happen instead of just reading (as i used to feel in genshin), and these characters have different expressions and add to the overall design i'll compare the characters scar and chixia for now, scar's his maniacal expressions add to his design because he doesnt smile the way chixia does, chixia having a rounder face, eyes, freckles and a toothy goofy grin manages to make her model's design distinctly different from scar's...scarred face, sharpish eyes and especially his unsettling smile. and yes, theyre two different model type anyways, with scar being a tall male model and chixia being a medium female model, but i am talking about the expressions theyre able to make in a scene. i feel like genshin wasnt able to do well with these sorts of things due to their models being very similar and having to make up for it with a louder design, and thats perfectly fine. genshin's designs are more immediately apparent than wuwa's, with louder colors and more distinct palettes. wuwa lacks in this department, yes, but i think they're making up for it with other things to balance it out, the same way i feel like genshin did but the other way around. and personally, i think i like having a more even playing field than 1 thing being superduper out there, yk? ...formal apology for yapping: i like designs :( thank you for reading this far if you did oh and i used to play genshin from 2020-2022, i stopped around sumeru because i disliked the designs and found them more problematic than the trouble they were worth
To me, hands down Genshin has better and prettier fashion. A lot of thought was put into the designs, the characters look pretty and they generally fit the worlds (countries) they all come from. Some of WuWa's fashions make me wince, because they have too similar colors and very basic 'apocalyptic' designs. That said, I don't play video games for the fashion. I find myself playing WuWa these days more than Genshin because the combat appeals to me. Hopefully in the future WuWa characters will get more dynamic designs and colors in their outfits.
I would like to say that wuwa characters have a part in their story akin to a doctor's note that evaluates their resonator ability. It is stated that just like their power, the traits they get from tacet marks differ from character to character. More traits they get from the tacet mark, more energy they use for their ability and are therefore at a higher risk of over clocking. Which is why encore barely has fluffier hair but yangyang has hair full of feathers
While I understand the concern for how easy to recognize the characters off their silhouette can be. WuWa doesn't need to concern itself much with that when the animations for each character are so varied, from their character menu stance to the actual combat it's easy to recognize which character you're playing as off their animations. As an example, if you decided to play a team with Calcharo, Jiyan and Aalto it would be very hard to confuse the slow, powerful blows of Calcharo with the flowy movement of Jiyan; or either of them for the showman Aalto. Meanwhile Genshin shares a lot of animations between gender/size models, with the worst offenders being the release characters.
personally, i prefer wuwa's designs more. while there are some genshin designs i enjoy, i like wuwa's less saturated color palettes and more minimalist style over genshin's very bright colors and over-detailed designs. idk, they just feel more stylish to me. there being noticable in-world fashion trends, for example the belts which can also be seen on npcs, (although it might just be a kuro thing bc lots of pgr characters have many belts also) definitely contribute to that. but i like how certain motifs are more subtle, for example on first glance, you might miss aalto's blake bloom, or that sanhua's necklace is meant to be mala beads, which have a spiritual significance. i really like how these themes not only tie into the character's stories, but aren't thrown in your face. and again this is personal preference, but i also like that a character's personality is displayed more by their body language and actions than by their clothing choice alone. the clothing is a part of it, but not as big a part as it is in genshin. idk, it just feels like... boiling down a character to their most basic attributes? probably could word this better, but i enjoy learning more about a character as the story moves along than simply going "oh, this is what their design is communicating to me, and it fits with their personality." tldr i simply prefer wuwa's fashion and style of character design over genshin's. also jiyan is soooo fine, oh my god HE'S SO FINE. it's the tight black turtleneck like oh my god OH MY GOODNESS GRACIOUS.
I dunno people seem to think every game has to have design that is specifically for them. I’m not saying anyone has to enjoy WuWas design. It’s why we have options honestly
saying wuwa's character designs is bad just because they use more blacks and whites is implying nier characters are bad when 2b, 9s and A2 are few of the most iconic characters in gaming
the issue with wuwa though is that there's so many designs that use those monochrome palettes. combined with their lack of strong silhouettes, it makes them hard to distinguish from each other. 2b, 9s, and a2 are very easily distinguishable from each other because they have different shapes in their designs and their values are laid out pretty differently. i feel like thats more where people are coming from with color palette critiques, yknow?
There is a difference though. Nier characters have a striking individuality while maintaining uniformity. The use of black and white on their designs feels intentional. They feel like they come from the same collection. Wuwa on the other hand uses black and white almost like a cop out. Almost every character uses black and white plus one other colour for accents (jiyan, encore, chixia, yangyang, taoqi, sanhua, mortefi, heck even calcharo if you count his particle effects). If you look at aalto, baizhi, jianxin for example. They all have almost identical colours palette yet they don’t look cohesive or have any striking design aspects. Even compared to other characters in the game some of the playable characters just look bland.
@@pixellangel the game uses variety of models for different characters too so this silhouette thing just feels like bs to me when genshin uses the same model for every character. Also this point is just a nitpick, i can literally identify any wuwa character with just their silhouette.
@@Spookie24 they don't, only individuality they have is their personalities. most of them look the same, and i know it better than anyone else, nier automata being my favourite game, I've played it for more than 5 years now
It just tht they're using the same shade of black and white... if non player say tht frover, baizhi and jianxin are related (even tho they dont look tht similar) i can still see way they say tht
Wuwas designs feel much more natural to me. Characters blending in with the world and npc feels to me so much more logical and comfortable than this weird way that only playable characters design can look good (do you remember those two adeptus pals of Xianyun for example?)
I think you making this video as a genshin player who havent played wuwa might have caused you to be a bit biased, considering you know a lot about genshin character's back stories and they have distinct cultural looks for every region, in contrast, wuwa only has one region currently, however I do agree that genshin puts thought befind every detail they design in the game
I think that if Wuthering waves were to have more regions it would be more interesting, because then you could see the difference in regions. One thing I like in Genshin is that when you have seen a decent amount of characters from a region, you can get an idea of how the people there dress, which normally matches the NPCs less flamboyant style, but they look distinct at same time. Like they look cohesive yet different.
I think that the designs of not just the characters, but their animations too try to draw our eyes to certain features. Genshin's draws us directly to the characters and their outfits (Especially when it comes to elemental bursts), but in WuWa, the normal attack animations, along with those of the skill and burst try to spend most of our attention on the combat itself compared to focusing on the characters themselves completely, but also try to maintain a unique motif/brand for each character(Jiyan's burst is a pretty good example of this).
@@SwieczkaNiweaniewierzeDarek what is this take? They are classified as children (Encore, Verina) by the lore itself and you just used 3/18 of the whole actual roster as an example. Chixia itself is a teenager pre-adulthood. So again, what is this take? and who the fuck is white gaming? Lingyang?
@@SwieczkaNiweaniewierzeDarek compare Men in WuWa and genshin, compare Women in WuWa and genshin, a child is a child, but if you look at the adults, WuWa has more mature looking adults than genshin's "adults" that looks like they just finished middle school.
@@SomeRandomDude12542 tbf a lot of Genshin's characters fall in the 16-22 ish age range, so it's understandable that they do look like they've just finished middle school. I'd say a lot of characters in Genshin represent different coming of age stories, so the age range makes sense. But then when there is an older character, it defo is more prevalent (Baizhu, Ningguang, Beidou, etc). Still wish we had more of these older characters.
Eh, I think that wuwa’s characters don’t feel more mature in terms of clothing design but they simply use less bright colors. Sparse use of color ≠ mature designs. But that’s just my take.
IT really does depend on if you like more muted or colorfull pallett. Kuro really loves the Dark dingy post apocalyptic colors if pgr IS anything to go by. Their biggest inspo IS neir automata (which they partnered with in pgr) so kuro loves muted colors.
@@15382 those two were the only ok ones. but still even though the plot was interesting the pacing felt quite lackluster. a few good moments don't make a good story
@@IMasterIBaiter I expect some sort of coherent plot that doesn't feel like a chore roughly 80% of the time. considering that this is the part that's supposed to hook you it shouldn't be as poorly paced and presented as it is. I'm sorry genshin sucked but really you should have some self respect and want more from games. also don't go calling people blud with that face of yours.
Here is my takes. Genshin is like LoL and Fortnite. WuWa is like DOTA 2 and PUBG. Statistically, one theme is CLEARLY looks appealing than the others. One thing about Genshin though, is that it got more fantasy ratio than WuWa. Which mean it provide more variety of designs. Overall design Genshin design: More distinctive design for different region, elements. Looks appealing for most eyes. Cover a lot of cultures Wuthering Wave design: More realistic design. Character design doesn’t fixate on their elements/type. Meaning Yinlin could wear red even though she use electro. Hybrid between Futuristic and culture design.
not every genshin character's design fixates on their element too (example: wriothesley wears black and red but he uses cryo; kazuha wears red and orange but he uses anemo; yae miko wears red and white but she uses electro the list goes on)
One thing thats not mentioned in this video is how the in game model affect people perception of the character design. Good design is worthless to alot of players if you cant execute them in the game. Which GI model severely hold them back in this case, whereas WuWa model are more diverse and of much higher quality If you look at artwork of the game, GI overall the more impressive, eye catching character. In game? that gap get closed significantly. An example is the MC character design. Lumine has more going for her, has more details and lore attached, but in game Female Rover is-just-so-fucking pretty and expressive people fall head over heels for her
Genshin has better designs imo but wuwa's character models at a baseline are much better than genshin. Its better proportioned, looks really sharp and does complex movement animations very well. For example In g game when you grapple the character just turns into a ball but wuwa has animation for it
Maybe this is because I'm an adult, but despite my preference of pastel and bright colour, I prefer the Waves' character. It's more harmonious and "mature", if that makes sense? And since you don't play the game, I think it might be hard to see how detailed the design interacts with the surrounding _in-game_. I also remember someone saying, "I can play WuWa for a long time without my eyes getting hurt" and we talked about how the colour in WuWa is less saturated and you can make it even less so from the visual setting.
I actually dont mind the fan service of female WuWa character at all. They're consistent on every design, and even some of the NPC that i just think its how female in Jinzhou dress like. Also they're willing to put ABS on female npc. Which is a sign we might see abs for once on a female playable character which GI isnt bold enough to make(they dont make abs in general). Dehya REALLY should have had abs, yet she doesnt
@@violetcity2658 Half of these character have clothes covering their body thus abs or muscle wouldnt be visible. Also jean spend most of her time in an office, definitely not enough to justify abs Beidou need better arm muscle Raiden is a god, she can be with whatever Candance and Shinobu is the only one that would benefit from muscle being added
@@DCminh-pe9wf the fact that a character is covered, doesn’t cross out the possibility of being buff. Muscles can be visible with clothes on, like in the case of Al-haitham. I agree on Raiden, but I still think she woul look cooler, if she looked like an actual warior. And I can’t agree on Jean. She only recently became the Grand Master, all her life she was a trained knight.
@@violetcity2658 in general female character, especially small lighter one has less room for abs without it being out of place. Usually there need to be stronger justification for it whereas you can throw any abs on male character that isnt a toddler or Baizu and it'd make sense. And alot of these character doesnt just have clothes covering them, they have lots of clothes covering them. Even Al-haitham wear a skin tight shirt for his muscle to show and he's bigger than all of mentioned character Noelle/Chlorine/Beidou has too much clothes Yeah...i..cant see Jean that way. She seem more like the "poke you with a sword" than the athletic type. Hell Amber feels more justified having muscle than Jean with how they're portrayed
@@DCminh-pe9wf Well, I kinda meant my initaial comment in a way: the characters who would have build body in lore, and I would like their model design and clothing to also show it, not certainly: plaster abs on their current design, if that makes sens. (And like you said, Jean doesn't look like a general, and that's why I think her entire design isn't good)
Very insightful and good research you had done. Analyzing the designs between the two. Most of my thoughts are already shared were already said by the commenters here. Simply, Hoyo's focus on character design is heavily on the clothes majorly. and I think it has insidious dark tones that the higher up on the dev side that made them stick to a particular style. WuWa's focus were inspirations from big great games such as DMC, Bayonetta, Nier/Drankengard, Metal Gear series, Final Fantasy series (ya know the belts?), Atelier Series {Tia inspired Verina} and the other non-gacha games as well. That PGR also was based on and share the styles to Wuthering Waves. As an artist myself, as well that delved into those topics on social media. --------------------------------------- The Kuro Game dev team also highlights the character models: Personality from idle animations/gestures when they move/attack/stand still. Attack animations and sound effects. Color of their attacks to distinguish from the environment. Their voices and subtle non-language voice acting.
Cool topic, cool video :D. I was in love with Aaltos Design and his teased Personality from the trailer, but only by playing the story i realised why, his design was so different to the initial Cast. Genshin did that too and it’s a smart thing to do. - breaking up Designes to their respective Region / Organisation :D. It did felt weird to me at first, understanding the Design of Character only after getting the context as to why they wear what they wear ^^. Like Jiyan being a Military General and therefore wearing skin tight clothing (mostly), to kinda maybe move around better in Combat? Calcharo (i dont know much about his background yet), seems to have the same Combat attire. :)
Calcharo’s clothes are given by Jiyan (mentioned when increase Calcharo intimacy). Calcharo is mercenary from different region hired by Jiyan. He normally wears mercenary uniform, but Jiyan told him that will scare the people in the city if walking around with mercenary uniform. Then Jiyan gave him the military attire.
Playing WuWa made me realize why I love genshin so much, the colors are brighter and the elements are properly incorporated (in battle and design) Now I play both!
What i like about genshin characters design is how colorful and bubbly it looks, which contrast so well with the darkness of its story, which often being overlook because of the colorful looks of the game itself. It makes the story sometime have so much more impact when being rediscover or realize. But i hate how they design the male characters to look so "average" and they seem to over sexualized alot of female characters even if it kinda off, one example is Yae Miko, which still look so good if the design follow more on the clothes that they're inspired of, but they have to make her look more "sexy" than she needed to. I haven't play WuWa so much to make a conclusion, mostly because they optimize the game so bad on smartphone that i feel uninspired to play the game.
I personally think character design is also really important in a setting and with context. Genshin Impact and Wuthering Waves have a different world and time-line, the characters are having different problems and dilemmas, they source their power from different personas/gods or whatever. From my experience, a lot of the character design also includes what they can do in-game. I would love to hear your opinion on how characters, their combat (effects, styles, how the VFX match the character design) and abilities compare between the two titles. To reflect from a comment I saw, yes, they are both painful to draw
I like a lot of Genshin's designs but sometimes they fall really flat. Dori , Emilie, and Chiori as examples that don't wow me. Wuwa has gorgeous character designs when looked at individually, but as an overall cast I feel a bit underwhelmed by the monotones. My favorite designs in the game so far are Verina, Jiyan, Encore, Danjin and Yuanwu, all of which stand put and look somewhat unique. I don't really see the monotone colors as a problem though with the one caveat that they want to sell these characters. It's just my personal taste in question here, but I am unlikely to swipe for a character that doesn't look interesting to me. If they will be on my map for a long duration, I want them to have aesthetic appeal.
For a character on a game where you see them every second of gameplay, obviously Genshin will become more eye-catching. But thats what i have a problem with. I agree with your "Passing the silhouette test", which is meh to me. Some Genshin characters has TOO much accessories for the sake of being "Unique", to the point where they start to look like a My Gacha OC.
@@SwieczkaNiweaniewierzeDarek I don’t understand that part… for me, all Genshin models are the same. Adult woman design, teenager design, adult man design, loli design. All with the same height, same proportions. For me, adding so many flourishes on top of a model does not make it unique. The last character I got was Arlecchino and when I saw his base model moving just like Jean, with the same height as Jean and the same proportions as Jean, I knew I was not going to save any more primogems. I better stopped playing.
@@SwieczkaNiweaniewierzeDarekI would agree if Genshin’s models were better and not the same 5 total models recycled with little added to them. Again y’all can like whatever you want but just because you like something doesn’t make it superior
A piece of information I may find interesting between both games is that the clothes that characters wear in wuwa is similar to something I can wear in real life while genshin is straight up cosplaying. The clothes in wuwa are cute and quite flexible in everyday usage, which surprise me a lot given that character design in game clothes are usually focus on (like you said in the video) the fantasy aspect of it.
I don't think either are objectively better but i do have a favorite. Personally i think they fallow 2 completely different abime design styles. Where genshin is more similar to madoka magica, salor moon, kobosuba and MHA, i feel like WUWA is more similar to Bleach, JJK, Fate Stay Night and RE:Zero. They are 2 compleatly different designe styles that appeal to 2 different audiences. For me personally though, i prefer WUWA. Gebshin's character designs are vad by any means but i personaly fund that i often am overwhelmed with everything going on and the bright colours. Designe wise, the characters feel less like people and nore like caricatures or mascots, the story often remedies this a bit but not fully. Wuwa in the other hand offers characters who i feel fit in with their world and feel like people in its designes. No one is overly flashy but they still stand in a crowed. I feel less like im playing as a mascot and more like im playing as an anime character.
@@SaucePan-vy5ls idk I think it's subjective. I tend to prefer Bleach and jjk designs over a lot of anime like one piece, MHA, Naruto and other anime. But from a designe perspective they are still quite good. For example bleach has the soul reapers/shinigami and they all wear a similar outfit in order to suggest they are from m the same same group but that doesn't strip them if their personality. You have ichigi who has his signature spiky orange hair that helps him stand out early on as the main protagonist. Meanwhile his uniform is online with the other soul Reapers but is noticeably slimmer and more form fitting to suggest his speed. His bankai also reflects this by being a slim and at first underwhelming sword that his enemies fail to take seriously in the beginning. Renji has a very sharp personality so his designe makes use of many sharp points with his hair and tattoos/eyebrows. His hair is red to complement his sharp aditude and his bankai is a snake which also is known for its sharp movement and sharp fangs. Rukia is the first shinigami we ever meat so her designe is meant to characterize what a soul reaper is and at first glance is bland but also elegant to complement her ice abilities. Hitsugaya has a lot going for him with his white hair that pairs well with his white captain robes. This complements his ice abilities and in his bankai form he has ice wings which charterize him as an ice dragon. He's also got the whole short thing going on for him. Komamura initialy hides his face to his his identity as a wolf and wears bulky armour. This foreshadows his armoured colosis bankai while also giving us information about the lore of his people and how they are seen as monsters and treated unjustly by souls in the soul society. Uriyu is the exact opisit of ichigo. He dresses in all white, shofisticated clothing and has a much calmer demeanor. He is the exact opposite of a soul reaper in terms of designe and this is intentional as he is a Quincy and a Quincy is the opposite to a shinigami. Those are just a quick look at just a few of the characters in bleach. There are many more all with unique designes that tell you about the characters. Yes they are less over the top and obvious than designes in other anime but that is what makes them so good. They are able to tell you a lot about the characters, while also staying consistent and tell you about the world that they come from. And what faction they come from, without loosing their identity. It's a very fine balance of designe elements and in no way is bad designe in the slightest. Its actually very strong character design and this next part is subjective but for me is some of the much stronger character designed ive seen in anime and manga.
one aspect that just came to mind, tho i might be wrong because i dont know much about wuwa characters, yall feel free to correct me... its that for genshin's designs most characters have little design elements in their fits that are connected with said characters lore, as u mentioned Albedos star on the neck, Zhonglis rings showing status, Yanfei horns, Chongyungs and Xingqius tassels, Ganyus and Shenhes outfits given by Could Retainer, Ventis fake vision, Wrios scars, Alhaithams headphones, Kavehs messy hairclips, Collei with Ambers handkerchief, Diluc skin with the scars in the back, Navias whole fit tailored by Chiori, not all have that element in their fit but most do, and these are things that directly connect to the character and u only get the backstory of those elements if u get to know the characters better ... in wuwa, which i have only played a little, i have not seen that yet, do their fits have a story? for me its not that wuwa designs dont pop its cause they seem like their outfits have no story behind them
While everyone believes Genshin's designs are better than Wuthering Waves, those observations only works when the characters of Genshin are not compared side by side to Wuthering Waves. There are channels dedicated to comparing them side by side, which shows the apparent issues in Genshin designs. 1. The model and artstyle makes the characters look a lot younger than they are supposed to (Example is Yae Miko vs Changli) 2. The male characters that are supposed to convey dark/ cool themes look like kids when compared to Wuwa (example is Dainsleif/ Diluc Vs. Calcharo/ Yhan (Wuwa NPC)) While I do believe Wuwa is better overall , especially for Adult audiences due to it's darker color scheme. It's major flaw is the readability of some of the Characters (Calcharo vs Aalto), which can affect their recognizability.
I think the age thing has more to do with the style they have for the game, Genshin has a very Moe style, just compare it with Star Rail, being that the designs were taken from almost the same mold they have very different models, just compare Lumine with Stelle and the latter looks older even though both are part of the teenage female models in their respective games. That yes, Genshin has a problem with the modeling, and I would dare to say that even WuWa could suffer from this in the future, although clearly WuWa has an advantage and more freedom by the fact of already having different body types and physiques. But something I've always wondered is why they never bring out a character that is bigger than normal, fatter, has 4 arms, wings, multiple legs or anything like that? For fantasy games, they just put human forms with tails and animal ears at the most.
@@bite1029 ingame char models for genshin in general had always been childish. They always look so different in their pull sprites/splash art this is not an issue for child characters ofc, or the midget looking ones, but for the tall models who obviously exudes more mature element to them it is an issue. Neuv for one, looks alarmingly weird ingame. In the archon quest there were several angles where he looked so weird compared to what glorious splash art he has. This is however improved in some chars that are supposed to look mature, those being, wrio and arlecchino. Their design ingame is not as marginal as some chars who are supposed to look mature. Biggest loser on this is dainsleif, diluc, raiden, zhongli, dehya and tartaglia for me.
This isn’t a good argument in the slightest because all it is is differing artstyles. Side by side a lot of Genshin’s designs are better. If you value art style over designs then this could be true. But what you speak of isn’t the design talked about
@@younge2273 is not a different artstyle, GI just has a lower quality model. Like i dont think Itto having noodle arm is supposed to be an art style choice. And dont even get me started with Cyno. If the cartoonish artstyle was intentional, maybe don't commit to an "edgy badass warrior" troupe?. Where is his muscle, what the hell is that model, it just breaks all the fantasy he's supposed to convey and despite the flaw WuWa design has, i have 0 doubt if Cyno was a WuWa character he wouldnt come out so attrocious
at first I was slightly underwhelmed by wuthering waves designs, but they have grown on me alot. One of the things I love about HSR that genshin doesn't do is that it is not afraid to play with colorpalets regardless of role on the team. Like Clara has a big red coat but she isnt fire element. WuWa has that and I love it. I am excited to see more character designs and what elements will be added.
Very good and succinct comparison of design philosophies! However it mainly helped me formulate specifically why I immediately thought Genshin's approach was the superior one. As a gacha game that makes it's money off selling lots of characters first and foremost, Genshin works better since it focuses on recognizable unique designs that still follow faction and form design language. WuWa would work well as a typical RPG but being a gacha makes its more uniform designs a mess for the viewer. You mentioned how you thought Yuanwu and Yangyang were associated in some way because of their colorways, but there's a much more egregious example of this that is absolutely impossible to justify and that's Camellya. Every part of her design screams "Fracsidus" from the rooftops. In fact I even mistook her for Phrolova at first because both characters are only encountered briefly and have the same colors. Camellya even uses weird biomancy tentacles and has the same nihilistic outlook as the Fracsidus and yet is part of the Black Shores, a faction that directly and diametrically opposes Fracsidus. And directly before you meet her, you fight the Fracsidus to make things even more confusing. Is she a Fracsidus infiltrator in the black shores? Then why is she so lacking in subtlety? Is she ex-Fracsidus? Then why doesn't the design language reflect that ex status? This problem will only get much worse for WuWa as it gets to 80 playable characters like Genshin. It will only face even more criticism for sameyness as well as lack of character identity reflecting in how they look.
Black Shores consist of members across different region. They arent really supposed to look like eachother She does give off heavy Fracsidus vibe yes, and her voiceline towards them seem to hint at somewhat of a bitter relationship. Id say her color scheme is Fracsidus but inverted, with white/black being the domminant color and red being secondary, i think thats supposed to tell you the ex status part Mind you her lore isnt released, if she was an ex Fracsidus most of your complaint would of been significantly lessen here
As much as i like both games designs to some degree, i do love genshin designs alottt I live for really detailed designs (even if im suffering as an artist-), i find it important to have things like the silhouette test and very different color pallets :))
You should know that Kuro Games devs love Nier Automata, and it's part of the reason you see lots of black and white. Nothing to do with the setting of the game. Also, have you seen Changli? And do note that some characters design and color schemes have something to do with the beasts of the 4 cardinal directions like Jiyan (Teal Dragon of the East), Changli (Vermillion Bird bird of the South), and 2 others we haven't seen yet (maybe Ling Yang is the White Tiger of the West I'm not sure) Edit: I totally forgot Ling Yang is a Lion not a tiger
well nier and dmc are heavy inspiration in a lot of aspects, the world, the enemies, the character designs, the moveset, the weapons. Wuwa feels cool in a lot of aspect alike those games.
They definitely just love the colors black and white in general. Their logo is rendered in black and white, and even the name Kuro is just the word for black in japanese.
Both player of Genshin and Wuwa here. I feel like Genshin's design complexity looks great... on 2D. On 3D, every part of their complexity,dynamic, muscles, and silhouette gets dumped down into unnecessary assets, and bad design translations that is still a problem from Genshin 1.0 until the present day that I'll probably never stop bitching about. Examples: Diluc, Xingqiu, Jean, Beidou -> Al Haitam,Clorinde, Wriothesley,Gaming, IMO half of the Genshin rosters looks constipated even when they're amazing on 2D, but their design all seemed like they do not have 3D in mind 😔
Personally I've never been confused who's who even at a glance unless the character is a twin of another so I'd see more of the world reason of why a character look how they look, less of distinctness. I've watched so many anime, cartoon, and film with character sharing uniforms, their individual personality inside that uniforms speak volumes for me.
Sorry, but there are more basic things before details and having recognisable silhouttes. Base model, fitting clothes which hide the figure shortcomings, matching colour scheme across the design, proportionality. This is where Genshin seriously lacks. Half of GI designs are ruined by the open legs, simply because legs in GI are eye-burning noodles with no texture/terrain, and their brightness doesn't match clothes colours. For example Hutao, it's a white blob in the middle of darker palet. Prolly the only character where open legs worked is a Faruzan (again, because of the colour scheme across her design). There are lots of very weird clothes choices (like open navel on men?), lots of mismatching colours, and in most cases it is aggravated by how crappy their human 3d model is. For example Arlecchino, she looks great in trailers and cinematics, yes. But her in-game model looks like a gnome on stilts (because her high pants make torso look short and disproportional to the legs), and default skeleton with stock moving animations ruin character even more. In all cutscenes they show only her upper torso, prolly because they themself understand how bad it looks.
People in this discourse tend to forget one important thing These arent just drawing you look at, they are playable character Go take a look at their model and suddenly the decision start going towards WuWa favoured reallll quick
You have highlighted something that is very important, especially to me. I stopped playing Genshin when I saw Arlecchino out of the 2D model… when I saw the playable Arlecchino in 3D model I immediately realized that all Genshin characters were the same, both in movement and design. And it’s not surprising since they always use the same 5 models for everything. From that moment I realized that I no longer wanted to continue playing, saving so many primogems for characters that looked like a recolor of the same model.
@@afra4664yeah I’m not sure if I’m biased or not, but I genuinely think that Honkai: Star Rail is a really good example of character designs and their 3D models actually being objectively good (for the most part) compared to GI or even WuWa. Idk what it is about that game but it looks so good it makes my brain explode with happiness lol
It’s all preference. I like Genshin designs way more because they’re colorful and detailed. I honestly don’t see what you’re talking about. I play both games but honestly find myself gravitating towards Genshin designs because I’m sick of monotone or just dull coloring. The outfits are over the top which I love and I don’t see proportion issues.
I prefer Genshin's designs, but I like brighter colors in general. But as a cosplayer who like to make my own stuff, I feel your pain regarding the amount of detail. I've been working on Ayaka's alternate outfit for a year now, and I have only finished her hat and boots. Some of the pieces will require me to use techniques I've never touched before, and that's before I get into the possibility of making any props.
What people seem to be forgetting is that character design itself is also the sum of all parts combined. It's already thoroughly unfair for both games to only be compared by using splash arts instead of in-game footages, and it's even more disingenuous if you don't do prior research on why they are the way they are before making specific remarks about them. I could think of a million occupation or backstory for Diluc in the occasion that I'm seeing him for the first time, and this also applies to any other character that's displayed afterward if it's relying on my first impressions and only through external media related to them outside of story. Within the timespan of a few hours I already connected several dots regarding WuWa's character designs, and they're simply going for a more subdued approach where they would not look too out of place when put within the confines of a room with people of the same occupation as theirs. Mortefi and Baizhi for instance, with Yinlin explicitly being able to pull off proper disguises to blend in with the populace while she's not acting as a vigilante (instances where she's wearing her default, playable uniform). Jiyan and Calcharo's design quirks immediately show that they're part of the top brass in Jinzhou's military regiment, while Jinhsi and Changli emphasizes divinity and opulence respectively due to their aesthetics. Rover's outfits look more or less like outliers to the rest of the group with Female Rover having prominent elements from Jinzhou's side while Male Rover possesses more of New Federation's style when put side by side with Aalto and Encore. Not to mention the microdesigns of the gourds too which is something people often overlook or completely ignore. That thing also shows who belongs to what faction right and proper, and can more or less orient you towards similar characters in the far future when designs start to blend in together. Forgot to add that emotional expression IS also part of character design, and arguably one that also can be a driving factor to the character's story. Having characters that can convey their emotions well is a boon for promoting "show, don't tell" approaches which are regarded as the more palatable form of storytelling. Remember to look at your favorite character's faces and expressions alone to see if they're able to convey an aura you're meant to feel from them. Play the games and connect the dots yourself. Remember to view each game as its own thing first and foremost before any comparisons are made, as comparison is the thief of joy.
I don’t understand how people infer that a similar color scheme means characters are related. Every game has characters with similar color scheme. Heck geo characters in genshin for example have similar color schemes. It doesn’t mean they’re related. Like what are people thinking? The only thing that would get me to think two characters are related is if they wore the same uniform or had similar emblems. On the flip side, we can make the argument that Topaz and Aventurine are members of IPC in HSR, but I would never have known that from their designs only. However, people will not tell you that’s a bad thing for some reason. I agree it’s disingenuous to take a splash art of baizhi and jianxin and say they look similar. Like play the game or see other official art. Even then, they’re like literally not that similar outside of similar color, and the more serious expression VS the energetic expression, different outfit style, and green accents with yin and yang theme already differentiates them from each other. I feel crazy when I hear people saying they can’t differentiate when I can easily do that. Like can people see?
One thing that I do wish was MORE distinct between characters were their gourds. It's nice that Aalto and Encore have unique ones, but I think that each one could be just a bit more personalized (imo Encore would totally deck hers out in any sticker she could find). Verina's also strikes me as odd since she's originally from the New Federation, and I would assume she got her gourd there. So hers being differently colored would be a nice touch, too. Calcharo as well now that I think about it.
@@xraeynex Yeah, Verina and Calcharo tend to be points of contention with Calcharo being the only one with a proper reasoning; he got his gourd from Jiyan as part of his current attire while working as a mercenary within Huanglong, and this is revealed in his Lv. 5 Intimacy document. Verina however has no mentions yet regarding why she owns a Huanglong gourd as opposed to a New Federation one. The idea of personalized gourds are pretty cute if anything, and I do wish they would implement that kind of thing down the line with future characters.
@@JKTonshi I just learned earlier today that Calcharo got his outfit from Jiyan! I don't have him, so I didn't realize he also got the gourd from him too, but that's definitely a cool detail. Maybe when he gets a skin, he'll have a more unique gourd. 🤞
Imo u are so right that it's subjective cuz they are both good and bad in their own ways. Genshin puts a lot of detail and character in their designs but the designs do sometimes come off costume-y cuz they are just so elaborate. It's hard to take them seriously when like next to hoyo ugly npcs or make characters like Fischl or Xinyan feel less unique like their story's say they are since everyone looks crazy . Also when u look through the model enough u start to see repeated elements that u won't ever be able to unsee like how tons of the female characters have disconnected sleeve and that small flap of fabric in front of their pelvis especially in the early models. Genshin has gotten a lot better over the years with this and has pumped out some remarkable designs especially in 4.0 tho. WuWa does a great job making their characters feel part of the world and like they are just people living in this post apocalyptic world. The gap in quality between npcs and player isn't as huge and with Wuwa designs I appreciate that there are design elements like visible pockets and pouches as well as a large variety of shoe designs on the female characters. While the designs are simpler they feel more attainable while also being just that little bit extravagant to be a good game character design to look at. But they do have an issue with their color pallete and I do hope they make strides to go passed it.
the last bit was a bit unfair, where you talked about klee's and venti's design since you haven't played wuwa and don't know what the character designs might be referencing in the world
I was surprised you didn't cover proportions a bit more, as it seemed you mostly focused on colors/vibrancy/design language. You got in to shaping a little bit with the face but I feel like there's a lot more to note here. Child-like Genshin characters have grossly immersion-breaking proportions, their heads alone are basically bigger than the whole NPC child model, and if you stand them next to any random adult NPC they are nearly as big in volume, and you can't unsee it which just makes it feel super weird walking around as Klee or Nahida for example. The male characters in Genshin are all super lanky and overly thin waistlines that results in a very "cartoony" result, where as looking at Jiyan or Calcharo, their body shapes are a lot more measured and "natural" and you actually feel you're looking at a male model and not a strange cartoon-esque version of a thin male. Having some of the muscle definition the WuWa males have also doesn't hurt.
When I look at the character from both games I don’t really care about the details of the clothes, just how cool, cute or hot a character looks in them but that too comes down to preference. Example: I do not like the frilly dress style of Fontaine but it does fit certain characters like Navia whereas from what I’ve seen of the recent trailer, Nathlan character designs are right up my alley of preference. I feel Genshin does have an upper hand in colors and clothes but in terms of overall visuals, I do prefer WuWa characters. Even if we throw star rail in the mix, I think jiyan is the coolest looking male character in all 3 games. And although the older looking female characters like yelan, Navia, Kafka, Himeko etc are my favorite in genshin and star rail (for obvious reasons 😌), in wuwa jinhsi has been my favorite since she first appeared. I love everything about her visual design even more than changli. Conclusion: I think both games have banger design (all 3 if I include hsr) and I would definitely put WuWa on the same lvl as genshin however it all comes down to preference of the consumer
I know you're trying to convey both pros and cons evenly, but because you haven't play wuwa yet, it still comes out as bias, and that's fine. But then imo some design elements that would compliment wuwa the same way they compliment genshin were gone unnoticed.
🪑 u should really give wuwa a try if u have spare time to check the ingame models and the lores, purposes of some designs like Jiyan and Calcharo case u mentioned. Besides, i bet u'd love the combat design and parkour (if ur device can run wuwa smoothly)
So in the end both are good and it's 100% subjective. Genshin fandom can keep coping. Also genshin has repeating elements on different characters similarly to wuwa, so it's not like only one game does that
Plus Genshin copies a lot of Honkai's homework and some characters are suspiciously similar to already existing characters, like Sucrose=Pandoria (Xenoblade 2), Amber=Kizuna Ai, Ayato=Shigure (Fire Emblem if) and I bet there are more
i find that with wuwa, i tend to get characters confused because they look so similar. the example that was used in the video, baizhi and jianshin, are a pair i've consistently gotten confused about. i've never had a problem like this in genshin. (just to say, i do like both games and i think the fighting is kinda unnecessary, please dont hurt me-)
@@innocentcoffeelover6638 Never ever was a problem for me, they look different enough. And if it's the case then you would confuse Kazuha and Male traveler as well
@@setarg5126 i actually haven't confused traveler and kazuha as, while their faces and hair have similarities, their colour palettes are very different. the main reason why i confuse baizhi and jianshin is the similar colour palettes
@@nvrmlticeI mean character designs beings similar or the same to honkai is intentional as their meant as character expys as kinda Easter eggs or references as honkai and genshin are connected as their in the same multiverse
i feel like another thing people are missing out is that hoyo has been around for a lot longer than kuro games and has worked with the gacha game genre for quite a while now and also the fact that hoyo had a huge budget to develop and market genshin. nevertheless, it's refreshing to see other devs trying to put out more open world gacha games.
Let me tell you they are both painful to draw
this comment>>>>>>>>>>>>>>>
Realest comment
@@SuprcremeHoshi I don't agree on you with the unmemorable part.
But the lack of age diversity
Like 500 year old toddler really
All of them look 9, 18, and 30. Year olds
A real lack of anything outside of that age range
And with how rich they are they could definetely include more models
Alot of vision holders could look like 40 years olds
And don't get me started on the lack body types for different fighting styles
@@SuprcremeHoshi Brother, it's just difficult to draw both games' characters accurately. It's not even about shilling the game.
@@SuprcremeHoshi What are you even talking about at this point? What does drawing have to do with shilling the games at all? Why are you using this as a reference to gauge whether or not someone's a shill? Are you not that bright in the head and is simply incapable of comprehending any text that remotely sympathizes with someone else's plight? What is wrong with you, even?
imo, the designs in genshin are definitely very eye catching and distinct, however in comparison to the game's npcs it just feels off putting and makes playable characters feel out of place. Though in wuwa, playable characters fit in with the npcs very well and it doesn't make them seem like some variable.
I also noticed how characters (wuwa) all share certain elements to their design that npcs also have, kind of are like fashion trends or clothing styles unique to the region. This actually does make characters less recognizable tho.
oh, you're right! While it's probably not the best for a gacha game, I love the immersion it provides.
I noticed that genshin's npcs have smaller head and eyes, while the npc kids are way more realistic than the playable children (Klee, sayu, qiqi, etc.)
While Wuwa's npcs share the exact same features as the playable characters, the detail on their accessories and clothing, and their proportions
That explains why some of the characters have very npc vibes
they're gacha company they want to sell playable character not NPCs
I've stopped so many times to look at how unique npc's are in Wuwa, especially ones like Maqi.
The repeated patterns in wuwa (like the belt and flowing cloak-things) are based off the area's fashion. The NPCs wear similar ideas of fashion, and the playable characters hold similar fashion while still looking distinct from the NPCs.
like in xianzhou luofu, you have guinafen and the other ice depressed emo genocidal blind girl
jingliu 😭 ? @@YaToGamiKuro
@@_babagrill YES!
But Calcharo hails from New Federation no? I never really noticed (because i didn't have him), but the vid does have a point...his design is eerily similar to Jiyan's.
Maybe i should get him after all
(Edit : turns out that Jiyan advised him to change his attire to better blend with Jinzhou's populace during his time there)
@@YaToGamiKurogirlie you did not have to word jingliu like that😭
I do love how much wuwa is willing to show age in their designs. And not just npc grandmas/grandpas in genshin, like how some character’s faces show maturity and age that isn’t immediately 80s. Like two characters with facial hair, and the adults actually looking like fully grown adults. One npc in the newest main quest literally had some wrinkles, but wasn’t hunched over any old sounding, just a normal person with wrinkles. It’s so refreshing to see people portrayed as normal people and not skin like dolls😭
Yessss their npcs are awesome
Quick fun fact about Calcharo:
His design is particularly unique in the fact that he is not a native of Jinzhou and runs a faction in possibly the next nation, The New Federation.
While striking a deal with Jiyan in order to fend off Tacet Discords, Jiyan made it clear that it was in his best interest to wear an attire similar to Jinzhou natives while in Huanglong.
I love this little detail because it really speaks a lot about Jinzhou's formal fashion where as, Encore, Aalto, Verina, and possibly Camellya (all also from New Federation) have an individual style, despite three of them being from one faction. If Kuro Games introduces skins soon (which is super likely) I feel Calcharo will be apart of that list for early skins.
wait omg is that what it is?! :0 that actually makes a lot of sense!
Quick correction: Aalto and Encore do also have Huanglong attire, which could make sense due to their occupation, but Verina (and maybe Camellya) don't as far as I can tell.
@@thatlittlecrab8842verina's dress is actually very similar to a chinese style hanfu wrap dress as far as i know, which is slightly similar to the jinzhou style, but the hood and other accessories give it a distinctly foreign feel that i really like! especially because the hanfu style is much older than the qi collar, slim silhouette, etc that most jinzhou characters usually wear; her sticking to traditionality while others pursue a futuristic chinese fashion and modern silhouettes sets her apart from the high-tech of jinzhou (which is cool because jinzhou, 今州, literally translates to something like "today's nation")
:0 thats such a cool and fun little detail
@@thatlittlecrab8842 I believe the website states that Verina's outfit is inspired by Huanglong style despite her not being from there.
the random ass picture of a grandma eating as a reference caught me off guard lmaooooo that was insane 😂
She does fit the european grandma style 😅
I mean it's canon lol
I don't get why this should be a debate. There's no such thing as better when it comes to design and theme. It all comes down to preference.
Because, peace was never an option 😂😂
people will debate ANYTHING on the internet, trust me
There absolutely is. There is good and bad character design, which means SOME ARE BETTER THAN OTHERS.
@@lil_doggo_of_doom And good and bad design is unique to our personal preferences, so it's completely subjective
@@lil_doggo_of_doom Good and bad are subjective even in concept. Good and bad are decided by the norm, which was created by the majority of people. If the majority believes the "bad" is good, then it's good by the norm but not for some people.
In my opinion both games have designs and design philosophy that people will like and dislike, for example i like wuwa more because of it simplicity(depending of the characterof course), maturity and as well the pos-apocalyptic motif(and because the men are to much hot as well), in contrast with genshin that i like the colors and each regional clothes as well but i hate it over detailment. So i all comes in question of people taste.
I hate to break it to you but, just look closely at WUWA designs, they are just as intricate as GI.
@@mikonyx7712 I agree, I should have put some are simpler than others ops.
Unfortunately, after getting used to looking at WuWa’s men, genshin’s men feel like teenagers trying to look as men. People who saw the changli and jinhsi leaks will know that WuWa’s characters will look better than genshin’s imo. But I will not delve deeper into that.
It’s not just about the color of the character’s outfit. It’s also how their designs fit into the world and story, their aura, their character model, the little details, how they interact with their world, and how said design ties into their personality, themes, and (possibly) their backstory. Are they expressive characters? How are their animations? You have no idea how far facial expressions and movement go into elevating a character’s look and appeal. Characters in wuwa like Scar and Chixia have a lot of expressions on their face that change frequently depending on the dialogue. You can make the prettiest character, but if you can’t make that pretty character come to life, it won’t appeal to many people. Someone also placed the eyes of all the characters side by side, and the amount of detail and distinctiveness was cool to see.
@@indomitable2566 Yep, you summarized pretty much well, what some people think about they(including me).
@@indomitable2566 WuWa characters have a lot of facial expressions because it has a lot more face rig than Genshin characters
Genshin's character's having very distinct character silhouettes is a pretty important part to me. I just love when a character is just easily recognizable even when only a part of them is shown.
Kiddy design
@@piplonf8591Yes, Zhongli, Neuvillette and Alhaitham are very kiddie designs.
@@piplonf8591
Silhouette is very important to design. It's so important that it's even one of the most essential aspects of fashion as well.
@@piplonf8591can you elaborate?
@@Argenta_Rosa its just one aspect of tool that creator use unlink fundamental of things so, its not as important as ppl make it out to be. Its there but not be all and all
My only issue with the designs of WuWa is how similar they end up looking due to the heavy use of whites/blacks and general shape of clothes. (The female protag, and first girls we meet wear similarly cut/sectioned clothes so it kinda poked the issue more). And for a gatcha game they neiched the corner quite a bit for the launch. The newer revealed characters do show promise. So i hope they expand their parts on this.
Edit to more better explain the whole Black & White thing: the issue isn’t the black and white it’s how they use it. Ratios, positioning and detail. You can make a verry diverse cast of characters in monochrome or with the same pallette. Wuwa just hasn’t utilized it to a point where it works the best.
Anyways, hope to see what comes. I really enjoy some of thease designs.
Also small thing i noticed is that almost every single girl character has bow(s) in their hair. They all are diffrent kinds but it’s kinda funny design trend.
yes, I agree. The hair styles are also very similar. For example, we have three girls with long, black and white hair, and two with short red hair.
WuWa just needs to plan them out better. I think they were created individually rather than in a batch, which harms them when you put them all together.
so you like 8th grader syndrome character design like Genshin....
Genshin design is good individually but as a whole rpg game... it didnt compliment the gaming immersiveness... because they are way too way too separated to one another and it feels like they are cringe 8th grader syndrome COSPLAYER..... 😂😂😂
YOU'RE PROBLEM IN WUWA IS BECAUSE THEY SHARE SIMILARITIES IN TERM OF GENERAL DESIGN ??
that's how it supposed to be for good immersion experience...
this is Not Power Ranger kids show or disney movie...
you want a childish design ? go play genshin...
you want more mature design ? that actually makes sense to the whole game that compliment the whole gaming immersion experience but still has fashion sense ? go play wuwa...
if you think
billions of color in 1 fooking character is = peak design
and
billions of details in 1 character is = peak design...
then you are a child who have a 8th grader syndrome....
Kurogames has this thing of using mostly whites and blacks
@@rottencandy2675detached sleeves, open back, high heals, body stockings, cloth flaps to cover private parts. Guess which genshin character it is ?
I think thats a matter of taste. I like the heavy use of blacks and whites because it makes build an aesthetically cohesive looking team easier despite having different elements.
The characters with long hair also have different textures on them too. Yangyangs look almost like wings with half of it glowing white, while Baizhi has a cool beauty look.
Why compare designs of a bright and colourful fantasy word to a post-apocalyptic world? If anything wuwa should be compared to like arknights(?) and Genshin one of its own company’s (HSR, HI3)
Is because genshin and wuwa are of the genre of open world RPGs, so of course people will compare these 2 because of the genre.
And because wuwa is genshin only worthy competitor.
Then why you guys compare the gameplay of those 2 games? I'm not a fan of genshin or WuWa, but I just hate the title 'genshin killer'. I know that genshin fandom is pretty toxic but fandom of WuWa are no less. Yes I know WuWa got a lot of features which take inspiration from Hoyo's game and make it better but that does not mean Genshin is trash and WuWa fandom get that chance to send hate and criticised Genshin fandom. What for? Get more anti-fan for both games? Or make those who don't play both games see that these 2 fandom are toxic af
And I hate it when someone compares these 2 games' gameplay (which WuWa is kinda better although its giving me headache cuz a lot of elemental effect, but it's good some how) and then WuWa fandom get all over the comments talking about smth like lol wuwa wins no diff or lmao did you see that genshit players,.e.c.t but when smth that genshin do it better (design, story quest, less bug and lag when its first launch,...) wuwa fandom be like "oh why you compare a game that just got released to a game which released 4 yrs ago and comes from a huge company focus about anime games?" Like fr, is that the wuwa fandom's real IQ or smth. What is bad from the game got excused by "umm actually the game just released ☝️🤓" ????
Genshin fandom are no less in toxic category bcuz when every anime-like games with open world, it was their idea to give those title "genshin killer" and then compare that game to genshin although we all know that the game didn't stand a chance (for example: tower of fantasy) and that just kill the game bcuz it makes that game look like a coward like "the game which tried to gain attention by copying genshin but got karma" and make the game dead, no player. I hate both fandoms btw but to sum up, I just want to say that every games got their own pros and cons, good and bad so stop comparing this good feature of this game to that bad one from another. That just make both games got more antifan no less.
@@sskr5223
1. comparing outfits and gameplay mechanics are two different things, outfits can be good or bad depending on the context of the game and history, but gameplay... lest say that WW has better world mechanics whit almost infinite stamina compared to genshin
2. "oh why you compare a game that just got released to a game which released 4 yrs ago and comes from a huge company focus about anime games?"
i think is that valid criticism, ww doing things better than a much older professional game company is worth praising, but they have more of a pass in bugs and story like is a fresh-of-the-oven game.
im a new genshin player and i loved Mondstad story but everyone is just talking about how bad it is and that Fonataine is the best one so applying that logic maybe the current story in WW is their Mondstad and we need to hive they time to develop and expand the world and characters of the game.
In my opinion, there are no winners here, because both designs are good
Genshin touches with its brightness, color combination, and some people like it
wuwa touches with its monochrome, post-apocalyptic and, to some extent, its simplicity
I really like dark and monochrome colors, so wuwa is very attractive to me, and especially PGR - their designs are amazing!
I really hope WuWa's future design will be more similiar and have same quality to PGR. Taoqi, male rover, and 4* male characters design might be my most favourite because they're the most similiar to PGR designs lol
Same, that's is what got me in pgr and on wuwa to, though monochromatic color combinations can get pretty boring at some time, they designs as well the usage of saturated and accent colors for break the monotony of the blacks and white really helps get into they.
Yep. People forget that others just have a different preference. A lot of armchair designers are too quick to point which is better without considering the world they're in or the level of realism that the game is trying to go for.
@@m.raihanammarfachrezixpplg7898
Same here but as a PGR fan I do feel I’m quite biased. Sanhua is another character I am completely in love with the design for. Her design is very Kuro imo. White hair black clothes with accents and a few accessories to make it pop. It’s a classic for Kuro that I very much enjoy
@@eikonokitsuneI definitely hear you on that. In fact PGR was the first gacha to really make me want a character immediately. When I downloaded the game I scrolled through the character and immediately fell in love with Liv Empyrea Chrome Glory and Luna Laurel. I know have all but Empyrea. I also think Kuro makes the best Husbandos in gacha
Tbh, with how much the atmospheres of these games impact the fashion of their characters, it almost feels unfair to compare the two. Genshin's atmosphere is whimsical, magical, and beneath that lies something incredibly dark. While with Wuwa, that grim and dark atmosphere is on the surface for everyone to see! This also heavily impacts the character designs imo. They're tailor made to fit the contexts of their respective worlds. I think it's only natural that the fantasy game will have more colorful and whimsical designs. While the post apocalyptic one will have less of those. If you really wanted to compare wuwa designs to anything, Arknights (specifically endfield) would be much more fitting to use.
i absolutely agree with this and in any other scenario i probably would have considered putting wuwa and arknights (and endfield too like u said) side by side to see how well they tackle the post-apocalyptic sci-fi thing they both have going on; it just so happened that genshin and wuwa were the games that got pitted against each other, so this video was a response to that
(and i *love* arknights, so i probably will talk about its designs at some point regardless lol)
@@acupofchamomile yeah! My comment wasn't supposed against your video specifically but rather the discourse as whole haha, sorry if it came off as rude or anything 🙏🙏 and I'd loveee to see you talk about Arknights! It has some of the best character design in a gacha imo and they don't get talked about nearly enough!
@@eclunakitty noooo ur good lol, don't worry abt it 🙏
^This!! I enjoy games from both companies, and I think it goes beyond characters, and goes to how the company approaches a concept and their art style/aesthetic. Throughout GI, Hi3, HSR, GGZ, ZZZ, and ToT, Hoyoverse uses a wide range of color, whether that be for the landscapes, characters, or enemies. They have many sleek designs that could either lean towards fantastical creatures, steampunk or sci-fi. While Kuro Games uses a lot of black, white, and gray/muted tones paired with an accent color in PGR and WuWa. Enemies in their games have some level of horror or creep factor - tattered/rotting elements, mutations, body horror, etc. It really goes to show the difference in design/art styles of both studios. And I love these differences because I get unique things from each game.
thank you for looking at it in a neutral way, i said i prefer genshins over wuwas character designs (i still like some wuwa characters a lot) and i got so many insults and people called me a "typical mihoyo bootlicker" and that genshin characters are all bland and have zero details.. how has a character like navia or furina "zeo details". 😭 some people dont understand that this is not a competition and especially with character designs its often just a matter of taste
Because you are arguing with 12 year olds who dont know how to form a real argument and will automatically assume that a preference means that you worship the game. Its just how the internet is unfortunately. What people dont understand is that what appeals to them is completely up to preference, however artistic design in itself still has fundamental aspects that cant be ignored such as color scheme and shape language, which Wuwa is currently lacking , a little variety cant hurt and will not completely break its theme.
They are just kids inside an adult body that's all 🤷
Don't be affected by those kinds of people 😅
There are certainly subjective aspects of character design, but there are objective aspects too. Speaking as someone who _subjectively_ prefers the style of WuWa's character designs...I think Genshin's character designs are _objectively_ better. For the simple reason that they _inform character_ -- something you touched on in your video but didn't discuss as much as I expected. For an easy comparison, look at Yangyang and Amber. What can you tell about either character just by looking at them?
Yangyang:
1. She's got very long black hair and an outfit that resembles a formal dress, as well as a cap with a big bow. Is she some kind of heiress?
2. The feathers in her hair indicate she's got some supernatural element to her, but it's only on one side. Maybe it's a result of contact with a supernatural entity?
3. She's often depicted carrying a sword, so she's clearly a fighter.
Based on these traits, my assumption would be that she's a young noblewoman who became a fighter after some incident in the past resulted in her gaining powers from a greater supernatural entity.
Amber:
1. She has goggles around her neck. Maybe she's a pilot?
2. Her gloves, the pouches hanging from her belt, and the leather parts of her outfit all suggest that she's someone who spends a lot of time in the wilderness.
3. Her outfit has gold badges and emblems all over, suggesting she works for a state authority, perhaps a royal military. Her outfit is also very well-maintained, suggesting a pride or diligence in her work.
4. She has a bunny-ear-like ribbon on her head and a pair of feather hanging from a trinket on her belt, indicating a free-spirited attitude.
Based on these traits, my assumption would be that she's an explorer in the employ of the state, who relishes the freedom of the wilderness while also earnestly carrying out her duties. And also she might be a pilot or something.
But who are they in canon? Surprise! They're both Outriders of their respective nations' militaries. For Amber, this makes a lot of sense -- she _looks_ like an Outrider for a fantasy military force. She _looks_ like someone as free-spirited yet diligent as she's shown to be. She _looks_ like someone who fell in love with gliding on the wind from a young age. But Yangyang? Yangyang doesn't look like an Outrider _or_ military personnel. Now, she _is_ from a well-off family, so that aspect of her outfit does make sense, but that means Yangyang's design tells one part of her character at the expense of the others, as opposed to Amber's design which hints at many parts of her character.
And this extends to either game's playable 1.0 rosters overall. Most designs in Genshin's 1.0 roster inform a lot about each character at a glance -- Xingqiu the educated young heir with an interest in traditional swordfighting techniques, Barbara the sweet and gentle idol singer church girl, Bennett the young adventurer who gets into dangerous situations frequently but always manages to come out the other side with positive attitude no less intact, Sucrose the shy researcher who works for the same military force as Amber, etc. Whereas most designs in WuWa's 1.0 roster _don't_ inform much about them -- can you tell anything about Calcharo or Jiyan beyond "badass fighter men" just from looking at them? Can you tell that Baizhi and Mortefi are researchers at the same institution? Would you have guessed that Yuanwu is a boxing gym owner, as opposed to, say, a smooth criminal?
At the end of the day, for narrative works like Genshin and WuWa, character design is first and foremost a tool for worldbuilding and characterization. WuWa's 1.0 roster does great at the former, but leaves something to be desired for the latter. While Genshin's 1.0 roster does pretty good at both the former and latter. And that's why I think Genshin's character designs are _objectively_ better.
also great job on the Furina artwork, I love it :)
I think this is the main reason why I prefer GI's character designs. They all have so much personality that add to many parts of the characters and the world. It's so fun to dive deeper into a character's design to find the similarities with their personalities and positions into the world. Meanwhile, with wuwa, I like the way they look but there's not much i can tell just from looking at them. I think wuwa does much better than genshin in the npc department but, alas, they are not playable (still wish combat simulation training guy was playable tbh)
At the end of the day, some will love it, and some will hate it. It's a design choice from two different companies who are focusing on different aspects of the game. But it's so frustrating when people just want to criticize Genshin by complaining about things that never bothered them before, just because Wuwa is a new and shiny competitor or just to stir up drama. I can complain about many things when it comes to Genshin, but I'll never say that they don't put in any effort in terms of character design and world building, or that the combat sucks just because it doesn't have parry mechanics.
When I started playing, I found both games fascinating for entirely different reasons and i just know that new players, the kind that knows how to have fun, will enjoy them too.
This!!!
Thank you for putting into words something that was bothering me about WuWa's designs that I couldn't quite describe.
Though to be fair, I assume Yangyang's wearing a beret, which is pretty common military garb for many countries now, similar to Sanhua. But with that said, to me, they look like generic military / police. In fact, Sanhua and Yangyang have pretty much the exact same bottom half of uniform, so why is one a guard while the other is an outrider?
Chixia looks more like the outrider to me - she's not wearing tights, which would get ripped in the wilderness - as could be indicated by the torn edges of her skirt, and her boots look more heavy-duty.
@@IronGiant2790 that's a great point actually, Yangyang and Chixia look like their respective jobs should be switched
My main complaint about genshin characters is not about the design itself, but rather that sometimes characters in their trailers and on official arts look very different from what they're like in the game.
This is such an interesting analysis! I definitely prefer Genshin’s designs primarily because of my bias towards brighter color palettes but I definitely agree that there’s still some merit and room to grow on WuWa’s end. PS I love your art style 🪑
thank you! ✨🪑
I feel like my favorite part of Wuwa is the diverse body shapes, for example, Taoqi has a wider frame and a bigger chest than lets say Danjin, this makes it feel like the characters are actual characters instead of dummies with different clothes on
Taoqi big because need bigger hitbox to defend/block hahahaha
Taoqi is basically the only one tho
@@flyingorange2482sanhua is noticably slimmer then every other character. the characters ARE diverse, taoqi is just the easiest example because it’s not very hard to miss. similar comparisons can be made between jinhsi and changli, for example.
I've played both games and I like the style of both games.
The characters from Genshin are easy to recognize and understand upon first look because of their motifs, general fashion, and color, however it does have a more cartoon style that relies on those motifs and silhouette. Some characters look...odd because of their unique silhouettes and overall the playable characters stand out so much from npcs that it can feel like they don't even belong in the world. I think it will become more a problem in the future as there are only so many color palettes with wildly different colors that look good together before you run out.
As for Wuthering Waves, I can see how the character designs may look too monochrome for a lot of people. However, when playing the game it feels more correct when meeting the characters and seeing who they are paired or in alliance with. It's more subtle as the characters blend into their world more (with some exceptions) and makes it more believable when Yangyang talks to a soldier who she shares similar motifs with vs when Amber talks with a guard who she shares no motifs with. The only thing I can see being a problem in the future is if other regions don't lean far enough away from other ones to make it distinct from the others.
Overall, Genshin's playable characters scream "look at me, I'm playable" while WuWa's playable characters take a subtle approach of "I may look like a playable character, but so does that npc over there" (Yhan, please become playable 😭)
This element will become more noticeable as Kuro adds new nations. Using geographical theming is a great design choice for a game like Genshin or Wuwa.
i honestly much prefer the playable characters feeling like they belong in the same world. if they want to make the characters stand out more in their designs, then the characters themselves should have reasons for their out of place designs. as of now, no wuwa characters i know of seems to be written that way. in pgr for example, rosetta looks incredibly different from the others because of her body not looking as human as the other characters. and that make sense storywise, because the only part of her that should look human is her upperbody and face because she's a humanoid-hybrid construct, in this case, a centaur. she stands out like a sore thumb, while still maintaining a sense that she's a part of the same world simply because her character is a rare frame lorewise. i would say some others like liv lux and bianca stigmata also stand out while still feel like they belong together. lux mainly because she's dressed like a doll by a character that treats her like a toy and bianca's frame is designed based on the idea that she's a "witch".
might be a hot take, despite how much people like yinlin's design, i don't like her design. yinlin's design screams "LOOK AT ME EVERYONE!" when she's supposed to be an undercover agent. sure, she looks memorable, she's hot, and pretty, but they could've used her design for another character or even use it as one of her skins(if they decide to add any). another thing is her elf ears. does it make her stand out? absolutely. but it feels weird to look at her when you put her next to other characters when as far as i know, there are no elf people in wuwa's world. it threw me off when i play through her story everytime i look at her.
You got me cracking up when you said "I may look like a playable character, but so does that npc over there" 😂😂😂
Even if your not planning on playing WuWa i highly suggest you download and log in to check out the character's in game model just for an artistic view. Just base on the splash art WuWa color may be a bit muted and doesn't stand out to Genshin's colorful palette. But once you see the character models they are gorgeous especially thier gold, silver, and jade accessories contrasting their monochromatic palette. Not to mention you'll appreciate their silhouette alot more too since WuWa characters seems to have all unique models for their characters and doesn't use the same model for multiple characterslike genshin.
Your last statement is not true though. Every single girl except the two small ones (who use the same model) and Baizhi (and maybe the female protagonist since I don’t have her I can’t check) have the same model. The only thing that changes is the chest size and face.
Every single male character has the same model other than the lion boy and the male main character. So they still have a limited set of models just like Genshin
@@Ww12 Yes and no; WuWa uses the same few "base" models much like genshin, but if you compare the facial features and body proportions they do indeed tweak the models themselves. Head lengths/shapes, noses, eyes, height, waist to leg ratios, chests, even weight (compare Taoqi's build to Yangyang for example)... Compared to Genshin's mere chest, height, and eye variation. Of course they wouldn't make entirely "new" models for each and every character released, but they tweak their base models much more heavily comparative to Genshin, to the degree where several of them do look entirely unique upon closer inspection!
@@paper.dragonflies5975 I'll check better then since honestly I haven't seen all the differences you are listing (all the girls with that model have all the same height, shoulder width and legs, for example. At least from what I remember of course). I do appreciate them changing the face shape though, I really wish Genshin tried that too since it seems like a pretty easy thing to do.
Hmm, I both agree & disagree with the statements here.
Firstly, in terms of variety in character model heights, WuWa & Genshin suffer from the same bases reused with the Tall, Average & Short for Male & Female respectively. The only way for either to be more unique in this aspect is if they released a completely different base model type in the future that the other game doesn't already have.
Genshin has a bit of an edge here, since they also have characters like Xiao & Cyno who are noticeably shorter than other characters that share the same base. Since currently WuWa's cast consists of 70% average female model, with only Baizhi being the sole taller woman (still salty we didn't get Yinlin as a tall queen), there's low variety there. And if we wanna compare model heights, HSR takes the cake. While the males follow the same format, the females have added flavor if you compare Stelle (giantess) Vs Himeko Vs March 7th Vs Clara Vs Bailu (& Hook shares the same model but she's even shorter), making it have 5 separate height bases for the females.
Now, if you talk about 3D model detailing however, WuWa is ahead by a long shot. Genshin is badly lacking in terms of translating their characters into 3D forms, most noticeable in Diluc, Albedo, & Itto, which really shouldn't've been an issue in the first place, as evident by future released characters able to cover their flaws perfectly (Ex: Haitham & Wrio being muscular with no detriment to their exploration abilities).
The amount of details that goes into WuWa's 3D models is actually insane and very rare to see in a 3D gacha game. Even the smallest details like their noses, if you take each & every single character, you will notice all have unique nose shapes & sizes. Calcharo's is crooked, Jiyan's is sharp upwards, Aalto's is droopy, Lingyang's is small, Mortefi's is (I dunno how to describe it). Even their necks are different, with Jiyan & Aalto having noticeably slimmer necks than Mortefi & Calcharo. And most distinguishable to me is their ears. Aside from Yinlin with obvious elf ears, Jiyan's ears are big with straight lines & inconsistent thickness, compare that to Mortefi's with small ears & a rounder shape & you can see a huge difference. Aalto's ears are curved & thicker on the bottom side, Calcharo's ears are very thick throughout which... honestly looks weird to me 😂 (I'm sorry I know there are people with that exact ear shape irl I hope I don't offend 😭🙏🏻).
You can even see the difference in their muscles down to their sizes, shapes & ripples. Their shoulders & abs being the easiest to spot. Take someone with highly defined muscles like Jiyan or Calcharo & compare it to Aalto and... you kinda feel sorry for the guy 😂 Aalto seems to be built pretty thick, his thighs being the biggest I've noticed in the males, but because his muscles aren't defined, I can't help but think he's a lil bit chubby lol (we stan king, though that's what you get for not being a fighter ig) (also in terms of thickness, can't fail to mention MRover's plump ahh--). In comparison, despite Lingyang's obviously slimmer & thinner body, his muscles are unexpectedly very defined, giving him a lean muscular twink body shape like a K-pop idol lol. Then we have the upper torso & lower half lengths varying between characters. And if you observe, FRover's arms are shorter than the other girls. Body-type wise too, you can see obvious difference between FRover & Taoqi. Their head dimensions, chin shape, eye placement, face size, beauty marks like moles or tattoos, etc. There's so many more you can observe closely & dissect.
i respect Genshin's overall design philosophy more. it's more inspired and you can they they did research. but I'd say i prefer WuWa's male characters more. one thing that WuWa can never beat is it's regions and music. i can't remember a single place or music from WuWa
I didn’t know music is a part of a character design 😮😮
@@ericccky it's a part of level design. But they probably added it as a side note
I fricking forgot about character themes
@@ericccky every character have their own ost, all gave extra information on the character
Oh and every character have different shoe sounds (boots, woods, or no shoes) and jingle (if they have bells or other knick knacks
Diona's bell and ganyu's bell have different sound, xinyan drum thumps when she walks, sucrose's beaker clacks, etc
i tend to get lost in wuwa because most areas look the same :(
yooo genshin music hits different. I'd go to certain areas just for the music tbh
@@slow_unsteady that one spot in chenyu Vale especially!!
At the end of the day they're just different art styles/themes. Like how to compare *Death Note* vs *Code Geass* ?
Wuwa is a very clear copy of genshin though
@@white_tulip2189 Wasn't Genshin called a copy of breath of the wild?
@@marucic8967 Which was, itself, sometimes called The Elder Scrolls: Hyrule. It just keeps happening, and it will probably never stop happening.
@@white_tulip2189 yes while genshin is a copy
@@white_tulip2189your brain is just a blank copy
4:26 OK I KNOW YOU’RE NOT GETTING INTO LITTLE DETAILS BUT i love her sm so i just wanna point out some elements !!
- 5 ruffle things on the cape thingy IDK WHAT ITS CALLED? represents 5 centuries of suffering
- different coloured eyes shows the different archons
- justice symbol on the bottom of her shoes, showing disrespect towards it ?
idk that’s how i interpret it im done yapping now
There's also:
- the coat mimicking the silhouette of a fish tail
-the coat looking like a suit from the front and a dress at the back (furina has a good mix of masculine and feminine design features in her outfits)
- the healer oceanid she summons is her oceanid form, complete with the ahoge and the crown hat
@@butter4104 yess !!
Its a cute detail to notice
also the way her pnuema eye is uncovered by her hair but her ousia eye isn't
showing how she had to hide her true self from the people
Whoa that’s so right!!
For me, Genshin excels at the more Japanese design philosophy of maximalism, and each character feels like their own distinct set piece that stands out and makes the most of the colorful art style, by pushing it to max. It is also a kids game first and foremost. WuWa to me excels more with minimalism, and not necessarily making their character look like a setpiece but rather something more cohesive with the world itself. Their outfits are more functional yet preserve some individuality through different features and fashion. I think Genshin is far more iconic, but I personally am into the mature and more subtle styles of WuWa. Designs like Jianxin are the best to me.
Idk if I'd say genshin fallows more of a Japanese designe philosophy than WUWA I just think they are appealing to 2 different types of anime fans. To me genshin seems more like an anime with the designe style of madoka magica, sailor moon, MHA and maybe the earlier seasons of SAO, while WUWA seems to be more similar to anime like Bleach, JJK, Fate Stay Night and RE: Zero
Child game ?
How cute. . .
What ? Anime is also kids only too?
Bruh
@@Moss_piglet13I really like this comparison as PGR(Kuro’s other game) was inspired by games like DMC and Nier and it really shows in their design. Same goes for Wuwa I fear many people will just have to get used to Kuro’s classic vibe
@@Sosuke0727 Oh boy! I sure love my alcoholism, genocide, civil wars, racial apartheid, existential threats, and cosmic horror in my kids game
I like WuWas characters more than genshins even tho I have been playing since 1.0 in GI.
I just love the monochromatic color palette A LOT. I like designs the most that are black and white with some specks of color in them like Wriothesley,Arlecchino, Diluc and Boothill(yeah I know HSR but it fits)
Maybe it's just my taste but I also like that they all look uniform in some type of way? Like u can clearly see they are from the same region and they also look like they all wear their combat clothes, always ready to fight so yeah.
Also you really compared a free 4 star character(yangyang) to a newer limited 5 star "archon" character? That's a little bit unfair tho
yangyang is our traveling companion so they put more effort to her design more than other 5 star on wuwa so yeah it's fair
@Dendyaryadi still not really, yangyang is still a FREE 4 star. Would make more sense to compare Jiyan,Yinlin, changli and Jinshi and only with venti,klee,zhongli and childe as these are the limited 5 stars that are from 1.0 and 1.1.
Hell look at Calcharo and Diluc that's like night and day.
Also the thing that wuwa exceeds more than genshin is their ability to actually give their characters different body types and facial features.
Genshin has almost none of them with the exception with Alhaitham and Wriothesley being more buff than the other guys.
I mean just look at calcharos nose, he got a crooked nose (it's very noticeable if u look at his side profile) while the other guys have slightly other noses and even side profiles.
The women also have all different body types
@@Kittysune12 Which 5* in WuWa have a lesser design than Yangyang?? I agree she has a very good design for a free 4*, but all of the current 5* are pretty unique in how everything pieces together to fit the characters personality.
Raiden Shogun is an archon and a huge character for Hoyo overall as she is Genshin's Raiden Mei, there is more effort in her design than 80% of the cast of Genshin lol
@@Kittysune12It would be more fair to compare Yang²'s design to Amber's imo.
okay, let's compare Yangyang with Bennet then
My take of the subject is that Genshin is a king at putting context into designs. Even their enemies and bosses reflect the surrounding areas, this is what wuwa mainly lack. The character designs in wuwa works with monochrome (solid color +black/white) it's what they're focusing. That's why it's kinda weird to compare it to genshin that tries to fit as many culture as it can.
If we're taking wuwa to it's home base that is monochromatic colours, comparing it to one who does it the best would make more sense, and that's arknights. They match outfit styles, world settings, region motifs and enemies.
Wuwa is more creative. Genshin just recycles stuff and designs from IRL. NPCs don't fit in the world and are an afterthought even the enemies designs are recycled with just another color.
@@SyLuX636 everything comes from irl...
@memegumin All of Genshin is just different countries like Europe, Japan, Middles East, and Filipines, just very anime. Even Star Tail just made anime New York. Like make actual fictional countries and cultures, but I guess that too hard for a multi-million company.
@@SyLuX636 yea, because that's what genshin focuses on, implementing irl culture into fiction. That's why the point of my comment was that it's weird to compare 2 things that focus on different things. It's more appropriate to compare wuwa with Arknights, they practically has the same focus and setting.
@@SyLuX636 ps. Wuwa also has a real world reference, jinzhou is china (I feel like it's very obvious) and the new federation lean in more western civilization. True real fictional settings are like outer wilds and halo
I personally prefer genshins character design, I feel like the designs in genshin tell you more about the character themselves than in Wuwa. The first 5* character to be released in wuwa 1.1 is meant ti be the prime minister of the region, and you look at her and she looks like a priestess
Jinhsi does not look like a damn priestess.
Ah yes. Jean totally looks like a knight as well.
@@snuffysnuff5140 Jean's outfit and colors strike me more as her being from a higher class family and being in a position of command with the large cloak with gold accents over top. Her hair is tied to show that she means business, and she also wears gauntlets and medieval boots. So yeah, she does look like a knight as well as a commander.
@@Beeeeeewwwww Nah it does make sense, she IS a vessel of a god after all
@zaboono noble yes but a knight no. If you see what all the other knights and compare her to them, you wouldn't think she is one. Hell Noelle looks more like a knight than Jean does. If you didn't play the game you would mostly think she was a princess of some sort rather than a knight.
the attention to detail in changli is immaculate, like she burns her clothes off with every forte stack she gets
I liked the character designs in Hoyo's other games more. In Genshin, the only character that really caught my attention was Beidou. No other character really appealed to me ever since (even Raiden Shogun and Yae Miko were disappointing to me).
I enjoy WuWa's character designs in general. It's fits the post-apocalyptic world the game is set in. I also like the general art style of WuWa since they feature a lot of mature looking characters both male and female. The more minimalist color palette also makes me focus on the other aspects of their designs. Using the Baizhi - Jianxin example, I can tell them apart because of the other aspects of their design: Jianxin's ahoge and Baizhi's hairstyle (aside from the more obvious summon/pokemon/stand she has with her) but that's just me.
I like Genshin's character design more, but the male body types look ridiculous. For example, Zhongli looks like a twig, and Itto and his arms
True but theyve been getting better more adult proportions in fontaine, such as wriothesley and clorinde
omg do nOT get me started on itto's noodle arms 😭💀
Itto should at least have alhaithams' arm design instead of that noodle arm holding a giant club!!
The character models for wuwa are extremely well made and match exactly the characters art
your linework is so incredible :0
The one thing I could say for both designs: IF someone plays to be a design critic (I DOESN'T MEAN YOU BTW but those who are blatantly hating on one or the other) one shouldn't just look at them with their png and just compare them to one another. Because design doesn't come from the other party (guys do not bring the "Jiyan is literally adult Xiao" here now) they're coming from their own worlds.
Yes Genshin's design is great it blends perfectly with Teyvat's atmosphere.
Yes WuWa's design is great because it blends perfectly with Solaris-3's atmosphere.
Interesting point some make when they're saying wuwa design is bad because they're using only a few colors... ISN'T THIS WHAT A MAIN CHARACTER DESIGN RULE IS??? And I find this the hardest rule when I'm designing a character besides the fact that I'm not creative enough xD
Genshin's characters in wuwa's world would look like a random ass mahou shoujo cosplayer marching into a warzone then wondering why aren't they fitting in. Or a worse comparison: they would look like uwu-beamed clowns.
Meanwhile wuwa's characters would look very "dull" and misfitting in genshin's world, they would get all the attention because how un-saturated they are.
The designs for both games are great since they're working perfectly for their respective worlds and its styles
Also no one bats an eye when Arlecchino has only gray, black, red and white in her color scheme? Yea yea sure, that's one character but we can name a few who are only working with half of the colors than other genshin characters, will this make them bad? NO
It makes them easily recognizable by colorpalette
Maybe you can hardly distinguish Jianxin and Baizhi based on colorpalette only, but what about Neuvillette and Furina based on COLOR PALETTE only, no shapes?
I love both games' desings btw so please know I didn't write any of this to attack one or the other, I just meant to bring up some of the perspectives for a fair play what many fans forget because they must hate which is honestly pretty tiring... you can just play the game you like and ignore the game you dislike. Or if you like both you can just play both
Jianxin and Baizhi look nothing alike if someone actually sees them more than one time randomly. Also both games have both good and total fail designs. Additonally, wuwa just started...
I like genshin designs since most of them make them unique and pretty , but for wuthering waves i noticed almost all of the characters wearing black . I wanted some other colours too not only black and black . Like other than verina no one is wearing colours on their clothes. Or they just wearing to little colours. This detail makes their designs identical to me and doesn't feel unique like what genshin does.
Kuro likes to mainly use black and white but if you look at punishing gray ravens newer characters you can see them doing it amazingly just gotta hope they put the same quality into wuwa in the future
Good examples are wanshi: lucid dreamer
Luna: oblivion
Qu: shukra
Watanabe: epitaph
Alpha: crimson weave
@@Personthatsit they should replace art director as soon as they can. World are color full even in doom day
I played both and playing WuWa after GI is so restfull to my eyes. WuWa subtle design and darker colors are so nice after being bombarded by GI colorful colors. All those colors and details in GI are tiring after a while.
In the opposite, playing GI after WuWa also felt very nice, I got explosion of colors EVERYWHERE that its a feast to my eyes. Playing GI after WuWa reminds me of my first time of playing and seeing GI world.
WuWa: darker, matured design, while GI: extravagant, colorful design. Both are good. I dunno bout more detail aspect of designs, tho, so take my opinion as from some layman, common players.
Tldr; for me both game are good.
The thing in Wuwa that bothers me is that even if characters look mostly coherent with the world around them and color pallet reflects what's around, they also feel really... Generic? Like how most of the design don't tell me who they are as in profession nor personality, there's a big, BIG lack of it especially for female characters that mostly fall into "Dark haired beuty" category. I love feather details in Yanyan hair, but when I first saw her, I would say she's just a lady, not that she's part of some elite organization. Same for Sanhua, like I see that she's giving that more professional, sleek look with her hair tied up, but I wouldn't put her as a guard?
I'm still meeting and learning about different characters in the game, picked it up just to test it and see what I can like about it and even tho I like most of playable cast, I can't say that theres any character right now that feels like I love them simply because they lack the certain something that could differentiate them from any NPC.
Also the boob physics looks really uncanny and I hate it.
God the boob physics are so annoying
When you think about it Genshins in run by mostly kids and teenagers.the designs scream, Hey look iam important when there really not.
@@SyLuX636 I love how you just insulted Genshin's design without actually bringing up any discussion or anything related to the first comment.
I could say the same with WuWa you know. Let me show you "WuWa's design is mostly run with edgy teenagers who think monochrome designs are cool, it screams 'hey look at me, I blend with the NPCs' when the story/narrative says otherwise.
@@SyLuX636 yeah, I guess the harward grads who are working at hoyo are children.
ok boomer.
genshinplayer around 16-40 bro. The problem of you is thinking about more adult because that game like you. Edgelord tenager, story edge, action edge but not anything dark deep really
As someone who plays both game, I'd say that all the characters in both games, I can recognize easily. However, if I am to identify them based on their silhouette, I'll probably recognize the characters in Genshin than in WuWa. Reason: familiarity of the characters. I have been playing Genshin since 1.1 so am more familiar with their design.
But as someone who prefers a more matured and realistic design(at least, in anime standards) I much prefer the simple design of WuWa. Also the reason why I like Zhongli and Hutao's design, is because it's simple. Furina, I just like her in general.
Zhongli and Hutao still differentiate themselves from anyone else in the cast and bare similarities as they come from the same culture while conveying that culture and place through clothing styles and patterns. When I look at WuWa and through my playthrough all I saw was high fashion chinese clothing with very sharp designs with a bunch of draconic theming only. Alot of them look like they re related when they re not. They fail to expand anywhere beyond that baseline and are scared to innovate, which might be an issue that will be solved in the future, but the current cast is very lacking in variety in my opinion at least.
At the end of the day it all comes to personal preferences :P
I personally like Wuwa's character design better bcs i like the dull colors and the variety of models
I the colors in Genshin are very eye catching and WUWA is very dark BUT you also have to note that WUWA is a game that is post war which is why everyone has dark colors bc why would you wear bright happy colors after a war happens also their designs fit in with their abilities which is why I very much like the wuwa designs more (don’t attack me im not biased im an OG Genshin player AR 60 and WUWA player UL 52)
why wouldn't i wear bright happy colors after a war shouldn't it be a happy thing that a war ended lmao
@@schrodinger0808 it just doesn't flow with the vibe yk, it'll feel so wrong and outta place
I am not an artist and this video provide me some insight..
On another note, a lot of artist disregard the "texture" of the WuWa character design. You can argue about colour variety all you want, but on cloth design, WuWa really edge..
If you zoom in, or pay more attention, you can literally see the different fabric of every pieces .
It make the WuWa design "clean", "sharp", and "mature" felt. While genshin (i actaully dislike a lot accesories attachment) to the point of overcrowded like you said, however, it does gave a "pretty", "vibrant", and attention grabing a lot morr then WuWa
edge is a huge problem, when you put the edge for anything you see, then nothing edge. The war end for a long a go, nothing stop people wear happy cloth. Just a edge lord will serious all a thay and wear black cloth all a day.
15:29 well, flowy cape at the back same "shape language" like how you said jiyan has a similar shape to calcharo.
15:43 i think a fair comparison would be looking at lisa vs keqing in this case, similar to yangyang vs yuanwu since both cases follow a similar colour shade.
16:05 klee would be a fair comparison purely on colour to amber.
I'm sorry to say but in wuwa, and unlike in genshin, character outfit colour = element is not necessarily an iron rule needed to be followed.
Yeah in fact Kuro really doesn’t care. I’m ready for them to shock me with their awesome designs in the future. Also I think we need to remind ourselves genshin has had 4 years in the oven and we need to let Kuro cook
I think what you can definitely hold over Wuwa is the mc designs, specifically the fact that while sharing motif, both Aether and Lumine pop in their own right. Fem and Male rover on the other is lacking in one half. I love fem Rover's design, It's unique and it sticks out...Male Rover on the other hand...he reminds me too much of kirito...or classic isekai dude as everyone says. The least Wuwa could've done is give him the same triangle earrings and white under shade in his hair! He'd look soo much better if he had those!
Well that because 1. Lumine and Aether aren't genderswaps of eachother while f/mrover are. But yes, I do agree that they could've added way more to mrovers design like frovers red eyeshadow or something else (and this is coming from an mrover fan btw)
@@Volkov_chi think the Trailblazer’s don’t have that issue, despite also being genderswaps. Like I wouldn’t say either of them looks nearly as plain as M Rover does.
@@samkeiser9776 The good thing with the trailblazers is their changes between paths, especially the weapons, are shown everywhere, while you never get to see Rover's wing and scythe from the havoc form, for example, outside of gameplay.
@samkeiser9776 not really, a lot of people on the internet used to hate Caelus back before recent versions. I mean, Stelle is the most popular and that's the reason majority of people picking her
Nah. I hate Aether's design with a passion. It's horrendous af.
While I prefer WuWa's variety on male character designs much more than Genshin's roster of skinny boys. My main problem with WuWa designs is, just like that this video said, a lot of the characters are difficult to distinguish them from each other.
For me, good character design should immediately tell you what is their background, personality, occupation, and region just from a glance despite not having any context.
People defend that WuWa takes place in a post-apocalyptic setting, yet, 90% of the female cast are wearing dresses as if they're going to a fancy event or party. If they don't wear a dress, they'd be wearing the usual skintight sci-fi suit that doesn't tell much other than being a fighter in a futuristic setting. The fact that a lot of characters share the same color schemes as well does not help from distinguishing them apart.
Comparing it to Genshin's 1.0 characters, Genshin has much more memorable designs where you can quickly guess each of their occupation, region, and the element they use just from looking at it. People say their designs are too vibrant or overdetailed, but those details and colors are helpful enough to let you visually identify their backgrounds and tell them apart.
funny thing technical test verina is wearing latex bodysuit dunno why they change it
@@Kittysune12lol I guess people didn’t like that design, totally understandable though😂
Genshin designs and art are childish that's why it appeals to a broader range of people
@@usus1086childish is a stretch. It’s more that it follows for popular design choices particularly in anime. Bright, sharp, extravagant when necessary. And even when trying to tone it down even simple design characters have a very recognizable flare and individuality. Ex w/ shinobu mask and revealing look, Kujo Sara’s mask and more monochromatic look, wriothesley and his coat.
I don't know about that cause I don't remember any of the characters from Mondstadt, but I remember all the characters in WuWa, even the npcs, (I started playing both at the same time)
I´ll say Genshin has better designs right now, but I personally like the WuWa character designs a bit more since they look more adult and their facial structures look different from one another.
from back when i used to play genshin, i will say the playable characters felt very memorable/made to stand out, but on wuwa they dont stand out nearly as much. it comes down to liking these sorts of things or not, and personally i appreciate that the playable cast in wuwa dont feel nearly as detatched as playable characters did in genshin (back when i played) since a large part of my complaints about genshin back then was the world scaling and general balance of design overall.
individually its amazing but i always felt weird about the smaller things: like each inazuma island feeling like its own circle and detatched from the other islands..? or the distance between point a and point b in the areas, how it shouldnt realistically take more than 30 minutes for npcs/characters to walk from one end of an island to the other. and they upped the scaling for sumeru from what i remember, but next to liyue's stone forest, the stone forest felt far too small.
setting does change the context of character designs too, for wuwa the npc character designs are made to make sure the playable cast dont look jarringly different, while in genshin i felt like it stuggled more with it (except enjou i always loved enjou)
personally these aspects of design are something i look for, especially for immersion, but it really does come down to what a person wants in a game, so someone could value these less than what i do yk
oh yeah and bonus: i feel like the animations theselves play an important part! wuwa is very expressive with their models, especially in the story. the characters move often as well as the camera, making each scene feel like youre actually watching something happen instead of just reading (as i used to feel in genshin), and these characters have different expressions and add to the overall design
i'll compare the characters scar and chixia for now, scar's his maniacal expressions add to his design because he doesnt smile the way chixia does, chixia having a rounder face, eyes, freckles and a toothy goofy grin manages to make her model's design distinctly different from scar's...scarred face, sharpish eyes and especially his unsettling smile. and yes, theyre two different model type anyways, with scar being a tall male model and chixia being a medium female model, but i am talking about the expressions theyre able to make in a scene. i feel like genshin wasnt able to do well with these sorts of things due to their models being very similar and having to make up for it with a louder design, and thats perfectly fine.
genshin's designs are more immediately apparent than wuwa's, with louder colors and more distinct palettes. wuwa lacks in this department, yes, but i think they're making up for it with other things to balance it out, the same way i feel like genshin did but the other way around. and personally, i think i like having a more even playing field than 1 thing being superduper out there, yk?
...formal apology for yapping: i like designs :( thank you for reading this far if you did
oh and i used to play genshin from 2020-2022, i stopped around sumeru because i disliked the designs and found them more problematic than the trouble they were worth
To me, hands down Genshin has better and prettier fashion. A lot of thought was put into the designs, the characters look pretty and they generally fit the worlds (countries) they all come from. Some of WuWa's fashions make me wince, because they have too similar colors and very basic 'apocalyptic' designs. That said, I don't play video games for the fashion. I find myself playing WuWa these days more than Genshin because the combat appeals to me. Hopefully in the future WuWa characters will get more dynamic designs and colors in their outfits.
I would like to say that wuwa characters have a part in their story akin to a doctor's note that evaluates their resonator ability. It is stated that just like their power, the traits they get from tacet marks differ from character to character. More traits they get from the tacet mark, more energy they use for their ability and are therefore at a higher risk of over clocking. Which is why encore barely has fluffier hair but yangyang has hair full of feathers
I'm amazed and I don't know how you were able to perfectly mimic the sounds I made when I saw Changli's design the first time!
While I understand the concern for how easy to recognize the characters off their silhouette can be. WuWa doesn't need to concern itself much with that when the animations for each character are so varied, from their character menu stance to the actual combat it's easy to recognize which character you're playing as off their animations.
As an example, if you decided to play a team with Calcharo, Jiyan and Aalto it would be very hard to confuse the slow, powerful blows of Calcharo with the flowy movement of Jiyan; or either of them for the showman Aalto. Meanwhile Genshin shares a lot of animations between gender/size models, with the worst offenders being the release characters.
personally, i prefer wuwa's designs more. while there are some genshin designs i enjoy, i like wuwa's less saturated color palettes and more minimalist style over genshin's very bright colors and over-detailed designs. idk, they just feel more stylish to me. there being noticable in-world fashion trends, for example the belts which can also be seen on npcs, (although it might just be a kuro thing bc lots of pgr characters have many belts also) definitely contribute to that. but i like how certain motifs are more subtle, for example on first glance, you might miss aalto's blake bloom, or that sanhua's necklace is meant to be mala beads, which have a spiritual significance. i really like how these themes not only tie into the character's stories, but aren't thrown in your face. and again this is personal preference, but i also like that a character's personality is displayed more by their body language and actions than by their clothing choice alone. the clothing is a part of it, but not as big a part as it is in genshin. idk, it just feels like... boiling down a character to their most basic attributes? probably could word this better, but i enjoy learning more about a character as the story moves along than simply going "oh, this is what their design is communicating to me, and it fits with their personality." tldr i simply prefer wuwa's fashion and style of character design over genshin's.
also jiyan is soooo fine, oh my god HE'S SO FINE. it's the tight black turtleneck like oh my god OH MY GOODNESS GRACIOUS.
a bit over a month later and i gotta say jinhsi is a great example of an insanely well designed character visually speaking
Why cant we just enjoy character designs 😭
I dunno people seem to think every game has to have design that is specifically for them. I’m not saying anyone has to enjoy WuWas design. It’s why we have options honestly
@@cynthiahembree3957 agreed
saying wuwa's character designs is bad just because they use more blacks and whites is implying nier characters are bad when 2b, 9s and A2 are few of the most iconic characters in gaming
the issue with wuwa though is that there's so many designs that use those monochrome palettes. combined with their lack of strong silhouettes, it makes them hard to distinguish from each other. 2b, 9s, and a2 are very easily distinguishable from each other because they have different shapes in their designs and their values are laid out pretty differently. i feel like thats more where people are coming from with color palette critiques, yknow?
There is a difference though. Nier characters have a striking individuality while maintaining uniformity. The use of black and white on their designs feels intentional. They feel like they come from the same collection. Wuwa on the other hand uses black and white almost like a cop out.
Almost every character uses black and white plus one other colour for accents (jiyan, encore, chixia, yangyang, taoqi, sanhua, mortefi, heck even calcharo if you count his particle effects). If you look at aalto, baizhi, jianxin for example. They all have almost identical colours palette yet they don’t look cohesive or have any striking design aspects. Even compared to other characters in the game some of the playable characters just look bland.
@@pixellangel the game uses variety of models for different characters too so this silhouette thing just feels like bs to me when genshin uses the same model for every character. Also this point is just a nitpick, i can literally identify any wuwa character with just their silhouette.
@@Spookie24 they don't, only individuality they have is their personalities. most of them look the same, and i know it better than anyone else, nier automata being my favourite game, I've played it for more than 5 years now
It just tht they're using the same shade of black and white... if non player say tht frover, baizhi and jianxin are related (even tho they dont look tht similar) i can still see way they say tht
Wuwas designs feel much more natural to me. Characters blending in with the world and npc feels to me so much more logical and comfortable than this weird way that only playable characters design can look good (do you remember those two adeptus pals of Xianyun for example?)
I think you making this video as a genshin player who havent played wuwa might have caused you to be a bit biased, considering you know a lot about genshin character's back stories and they have distinct cultural looks for every region, in contrast, wuwa only has one region currently, however I do agree that genshin puts thought befind every detail they design in the game
I think that if Wuthering waves were to have more regions it would be more interesting, because then you could see the difference in regions. One thing I like in Genshin is that when you have seen a decent amount of characters from a region, you can get an idea of how the people there dress, which normally matches the NPCs less flamboyant style, but they look distinct at same time. Like they look cohesive yet different.
I think that the designs of not just the characters, but their animations too try to draw our eyes to certain features. Genshin's draws us directly to the characters and their outfits (Especially when it comes to elemental bursts), but in WuWa, the normal attack animations, along with those of the skill and burst try to spend most of our attention on the combat itself compared to focusing on the characters themselves completely, but also try to maintain a unique motif/brand for each character(Jiyan's burst is a pretty good example of this).
I believe both designs appeal to different audiences.
I like mature designs so WuWa is my favorite.
Verina, white Gaming, Encore, Chixia... mature designs indeed.
@@SwieczkaNiweaniewierzeDarek what is this take?
They are classified as children (Encore, Verina) by the lore itself and you just used 3/18 of the whole actual roster as an example.
Chixia itself is a teenager pre-adulthood.
So again, what is this take? and who the fuck is white gaming? Lingyang?
@@SwieczkaNiweaniewierzeDarek compare Men in WuWa and genshin, compare Women in WuWa and genshin, a child is a child, but if you look at the adults, WuWa has more mature looking adults than genshin's "adults" that looks like they just finished middle school.
@@SomeRandomDude12542 tbf a lot of Genshin's characters fall in the 16-22 ish age range, so it's understandable that they do look like they've just finished middle school. I'd say a lot of characters in Genshin represent different coming of age stories, so the age range makes sense.
But then when there is an older character, it defo is more prevalent (Baizhu, Ningguang, Beidou, etc). Still wish we had more of these older characters.
Eh, I think that wuwa’s characters don’t feel more mature in terms of clothing design but they simply use less bright colors. Sparse use of color ≠ mature designs. But that’s just my take.
IT really does depend on if you like more muted or colorfull pallett. Kuro really loves the Dark dingy post apocalyptic colors if pgr IS anything to go by. Their biggest inspo IS neir automata (which they partnered with in pgr) so kuro loves muted colors.
More mature vibe in wuwa wins me alot....and NPC in wuwa also
if only the writing didn't suck
@@ivas3687you must be illiterate because the writing in chapter 3,5 and 6 were amazing
@@15382 those two were the only ok ones. but still even though the plot was interesting the pacing felt quite lackluster. a few good moments don't make a good story
@@ivas3687blud story is in 1.0 what do you expect? Genshin was ass in 1.0 also, we fished an annoying rat and now we stuck with it
@@IMasterIBaiter I expect some sort of coherent plot that doesn't feel like a chore roughly 80% of the time. considering that this is the part that's supposed to hook you it shouldn't be as poorly paced and presented as it is. I'm sorry genshin sucked but really you should have some self respect and want more from games. also don't go calling people blud with that face of yours.
Here is my takes. Genshin is like LoL and Fortnite.
WuWa is like DOTA 2 and PUBG.
Statistically, one theme is CLEARLY looks appealing than the others.
One thing about Genshin though, is that it got more fantasy ratio than WuWa. Which mean it provide more variety of designs.
Overall design
Genshin design:
More distinctive design for different region, elements.
Looks appealing for most eyes.
Cover a lot of cultures
Wuthering Wave design:
More realistic design.
Character design doesn’t fixate on their elements/type. Meaning Yinlin could wear red even though she use electro.
Hybrid between Futuristic and culture design.
not every genshin character's design fixates on their element too (example: wriothesley wears black and red but he uses cryo; kazuha wears red and orange but he uses anemo; yae miko wears red and white but she uses electro the list goes on)
One thing thats not mentioned in this video is how the in game model affect people perception of the character design. Good design is worthless to alot of players if you cant execute them in the game. Which GI model severely hold them back in this case, whereas WuWa model are more diverse and of much higher quality
If you look at artwork of the game, GI overall the more impressive, eye catching character. In game? that gap get closed significantly. An example is the MC character design. Lumine has more going for her, has more details and lore attached, but in game Female Rover is-just-so-fucking pretty and expressive people fall head over heels for her
Genshin has better designs imo but wuwa's character models at a baseline are much better than genshin. Its better proportioned, looks really sharp and does complex movement animations very well. For example In g game when you grapple the character just turns into a ball but wuwa has animation for it
Maybe this is because I'm an adult, but despite my preference of pastel and bright colour, I prefer the Waves' character. It's more harmonious and "mature", if that makes sense? And since you don't play the game, I think it might be hard to see how detailed the design interacts with the surrounding _in-game_.
I also remember someone saying, "I can play WuWa for a long time without my eyes getting hurt" and we talked about how the colour in WuWa is less saturated and you can make it even less so from the visual setting.
It is art. Kuro Games stays true to there known design choices. It works better than simply coping another art style.
Well, they didn't mind copying lots of other things 🤭
@@SwieczkaNiweaniewierzeDarek And end up being better😂
@@Вова-ю3г7пbetter’s subjective in both games cases. They both got areas where they excel and severely fall flat.
I actually dont mind the fan service of female WuWa character at all. They're consistent on every design, and even some of the NPC that i just think its how female in Jinzhou dress like. Also they're willing to put ABS on female npc. Which is a sign we might see abs for once on a female playable character which GI isnt bold enough to make(they dont make abs in general). Dehya REALLY should have had abs, yet she doesnt
Just a few other female characters that deserve abs:
Jean
Noelle
Beidou
Raiden Ei
Shinobu
Candace
Chlorinde
@@violetcity2658 Half of these character have clothes covering their body thus abs or muscle wouldnt be visible. Also jean spend most of her time in an office, definitely not enough to justify abs
Beidou need better arm muscle
Raiden is a god, she can be with whatever
Candance and Shinobu is the only one that would benefit from muscle being added
@@DCminh-pe9wf the fact that a character is covered, doesn’t cross out the possibility of being buff. Muscles can be visible with clothes on, like in the case of Al-haitham. I agree on Raiden, but I still think she woul look cooler, if she looked like an actual warior. And I can’t agree on Jean. She only recently became the Grand Master, all her life she was a trained knight.
@@violetcity2658 in general female character, especially small lighter one has less room for abs without it being out of place. Usually there need to be stronger justification for it whereas you can throw any abs on male character that isnt a toddler or Baizu and it'd make sense. And alot of these character doesnt just have clothes covering them, they have lots of clothes covering them. Even Al-haitham wear a skin tight shirt for his muscle to show and he's bigger than all of mentioned character
Noelle/Chlorine/Beidou has too much clothes
Yeah...i..cant see Jean that way. She seem more like the "poke you with a sword" than the athletic type. Hell Amber feels more justified having muscle than Jean with how they're portrayed
@@DCminh-pe9wf Well, I kinda meant my initaial comment in a way: the characters who would have build body in lore, and I would like their model design and clothing to also show it, not certainly: plaster abs on their current design, if that makes sens.
(And like you said, Jean doesn't look like a general, and that's why I think her entire design isn't good)
this vid was so insightful! much love 💜💜🪑
thanks for the support! 😎🪑
Very insightful and good research you had done.
Analyzing the designs between the two.
Most of my thoughts are already shared were already said by the commenters here.
Simply, Hoyo's focus on character design is heavily on the clothes majorly.
and I think it has insidious dark tones that the higher up on the dev side that made them stick to a particular style.
WuWa's focus were inspirations from big great games such as DMC, Bayonetta, Nier/Drankengard, Metal Gear series, Final Fantasy series (ya know the belts?), Atelier Series {Tia inspired Verina} and the other non-gacha games as well.
That PGR also was based on and share the styles to Wuthering Waves.
As an artist myself, as well that delved into those topics on social media.
---------------------------------------
The Kuro Game dev team also highlights the character models:
Personality from idle animations/gestures when they move/attack/stand still.
Attack animations and sound effects.
Color of their attacks to distinguish from the environment.
Their voices and subtle non-language voice acting.
Cool topic, cool video :D.
I was in love with Aaltos Design and his teased Personality from the trailer, but only by playing the story i realised why, his design was so different to the initial Cast.
Genshin did that too and it’s a smart thing to do.
- breaking up Designes to their respective Region / Organisation :D.
It did felt weird to me at first, understanding the Design of Character only after getting the context as to why they wear what they wear ^^.
Like Jiyan being a Military General and therefore wearing skin tight clothing (mostly), to kinda maybe move around better in Combat?
Calcharo (i dont know much about his background yet), seems to have the same Combat attire. :)
Calcharo’s clothes are given by Jiyan (mentioned when increase Calcharo intimacy). Calcharo is mercenary from different region hired by Jiyan. He normally wears mercenary uniform, but Jiyan told him that will scare the people in the city if walking around with mercenary uniform. Then Jiyan gave him the military attire.
@@doanmai4555 uhh thx for the lore :D that’s pretty cool, i’m sure we’ll see more of Calcharo :D
@@TRemIk42hopefully sooner rather than later. I won’t spoil it but his lore is super interesting
Playing WuWa made me realize why I love genshin so much, the colors are brighter and the elements are properly incorporated (in battle and design) Now I play both!
What i like about genshin characters design is how colorful and bubbly it looks, which contrast so well with the darkness of its story, which often being overlook because of the colorful looks of the game itself. It makes the story sometime have so much more impact when being rediscover or realize. But i hate how they design the male characters to look so "average" and they seem to over sexualized alot of female characters even if it kinda off, one example is Yae Miko, which still look so good if the design follow more on the clothes that they're inspired of, but they have to make her look more "sexy" than she needed to. I haven't play WuWa so much to make a conclusion, mostly because they optimize the game so bad on smartphone that i feel uninspired to play the game.
I personally think character design is also really important in a setting and with context. Genshin Impact and Wuthering Waves have a different world and time-line, the characters are having different problems and dilemmas, they source their power from different personas/gods or whatever. From my experience, a lot of the character design also includes what they can do in-game. I would love to hear your opinion on how characters, their combat (effects, styles, how the VFX match the character design) and abilities compare between the two titles.
To reflect from a comment I saw, yes, they are both painful to draw
I like a lot of Genshin's designs but sometimes they fall really flat. Dori , Emilie, and Chiori as examples that don't wow me. Wuwa has gorgeous character designs when looked at individually, but as an overall cast I feel a bit underwhelmed by the monotones. My favorite designs in the game so far are Verina, Jiyan, Encore, Danjin and Yuanwu, all of which stand put and look somewhat unique. I don't really see the monotone colors as a problem though with the one caveat that they want to sell these characters. It's just my personal taste in question here, but I am unlikely to swipe for a character that doesn't look interesting to me. If they will be on my map for a long duration, I want them to have aesthetic appeal.
fun fact the design of Wuwa characters in JinZhou are depends on what federation they're in. Like Aato Encore, they're based on Blackshore.
For a character on a game where you see them every second of gameplay, obviously Genshin will become more eye-catching.
But thats what i have a problem with. I agree with your "Passing the silhouette test", which is meh to me. Some Genshin characters has TOO much accessories for the sake of being "Unique", to the point where they start to look like a My Gacha OC.
If I'm spending this many wishes for a 5* character they better look unique. Like, how's that a problem?
@@SwieczkaNiweaniewierzeDarek I don’t understand that part… for me, all Genshin models are the same. Adult woman design, teenager design, adult man design, loli design. All with the same height, same proportions. For me, adding so many flourishes on top of a model does not make it unique. The last character I got was Arlecchino and when I saw his base model moving just like Jean, with the same height as Jean and the same proportions as Jean, I knew I was not going to save any more primogems. I better stopped playing.
@@afra4664developers are not going to make an entirely new model for a new character,that would be stupid
@@SwieczkaNiweaniewierzeDarekI would agree if Genshin’s models were better and not the same 5 total models recycled with little added to them. Again y’all can like whatever you want but just because you like something doesn’t make it superior
@@pitechantropuserectus8307Kuro does actually. You would be stunned if you saw the jump in quality between frames in PGR
A piece of information I may find interesting between both games is that the clothes that characters wear in wuwa is similar to something I can wear in real life while genshin is straight up cosplaying. The clothes in wuwa are cute and quite flexible in everyday usage, which surprise me a lot given that character design in game clothes are usually focus on (like you said in the video) the fantasy aspect of it.
I don't think either are objectively better but i do have a favorite. Personally i think they fallow 2 completely different abime design styles. Where genshin is more similar to madoka magica, salor moon, kobosuba and MHA, i feel like WUWA is more similar to Bleach, JJK, Fate Stay Night and RE:Zero. They are 2 compleatly different designe styles that appeal to 2 different audiences.
For me personally though, i prefer WUWA. Gebshin's character designs are vad by any means but i personaly fund that i often am overwhelmed with everything going on and the bright colours. Designe wise, the characters feel less like people and nore like caricatures or mascots, the story often remedies this a bit but not fully.
Wuwa in the other hand offers characters who i feel fit in with their world and feel like people in its designes. No one is overly flashy but they still stand in a crowed. I feel less like im playing as a mascot and more like im playing as an anime character.
in a design mindset bleach jjk not really good design cloth. You know that all popular but in design that not good then any manga lower
@@SaucePan-vy5ls idk I think it's subjective. I tend to prefer Bleach and jjk designs over a lot of anime like one piece, MHA, Naruto and other anime. But from a designe perspective they are still quite good. For example bleach has the soul reapers/shinigami and they all wear a similar outfit in order to suggest they are from m the same same group but that doesn't strip them if their personality. You have ichigi who has his signature spiky orange hair that helps him stand out early on as the main protagonist. Meanwhile his uniform is online with the other soul Reapers but is noticeably slimmer and more form fitting to suggest his speed. His bankai also reflects this by being a slim and at first underwhelming sword that his enemies fail to take seriously in the beginning. Renji has a very sharp personality so his designe makes use of many sharp points with his hair and tattoos/eyebrows. His hair is red to complement his sharp aditude and his bankai is a snake which also is known for its sharp movement and sharp fangs. Rukia is the first shinigami we ever meat so her designe is meant to characterize what a soul reaper is and at first glance is bland but also elegant to complement her ice abilities. Hitsugaya has a lot going for him with his white hair that pairs well with his white captain robes. This complements his ice abilities and in his bankai form he has ice wings which charterize him as an ice dragon. He's also got the whole short thing going on for him. Komamura initialy hides his face to his his identity as a wolf and wears bulky armour. This foreshadows his armoured colosis bankai while also giving us information about the lore of his people and how they are seen as monsters and treated unjustly by souls in the soul society. Uriyu is the exact opisit of ichigo. He dresses in all white, shofisticated clothing and has a much calmer demeanor. He is the exact opposite of a soul reaper in terms of designe and this is intentional as he is a Quincy and a Quincy is the opposite to a shinigami.
Those are just a quick look at just a few of the characters in bleach. There are many more all with unique designes that tell you about the characters. Yes they are less over the top and obvious than designes in other anime but that is what makes them so good. They are able to tell you a lot about the characters, while also staying consistent and tell you about the world that they come from. And what faction they come from, without loosing their identity. It's a very fine balance of designe elements and in no way is bad designe in the slightest. Its actually very strong character design and this next part is subjective but for me is some of the much stronger character designed ive seen in anime and manga.
one aspect that just came to mind, tho i might be wrong because i dont know much about wuwa characters, yall feel free to correct me... its that for genshin's designs most characters have little design elements in their fits that are connected with said characters lore, as u mentioned Albedos star on the neck, Zhonglis rings showing status, Yanfei horns, Chongyungs and Xingqius tassels, Ganyus and Shenhes outfits given by Could Retainer, Ventis fake vision, Wrios scars, Alhaithams headphones, Kavehs messy hairclips, Collei with Ambers handkerchief, Diluc skin with the scars in the back, Navias whole fit tailored by Chiori, not all have that element in their fit but most do, and these are things that directly connect to the character and u only get the backstory of those elements if u get to know the characters better ... in wuwa, which i have only played a little, i have not seen that yet, do their fits have a story? for me its not that wuwa designs dont pop its cause they seem like their outfits have no story behind them
While everyone believes Genshin's designs are better than Wuthering Waves, those observations only works when the characters of Genshin are not compared side by side to Wuthering Waves.
There are channels dedicated to comparing them side by side, which shows the apparent issues in Genshin designs.
1. The model and artstyle makes the characters look a lot younger than they are supposed to (Example is Yae Miko vs Changli)
2. The male characters that are supposed to convey dark/ cool themes look like kids when compared to Wuwa (example is Dainsleif/ Diluc Vs. Calcharo/ Yhan (Wuwa NPC))
While I do believe Wuwa is better overall , especially for Adult audiences due to it's darker color scheme. It's major flaw is the readability of some of the Characters (Calcharo vs Aalto), which can affect their recognizability.
i cant unsee the male characters looking like kids now, venti is 8 yo, kaeya is 14 yo.
I think the age thing has more to do with the style they have for the game, Genshin has a very Moe style, just compare it with Star Rail, being that the designs were taken from almost the same mold they have very different models, just compare Lumine with Stelle and the latter looks older even though both are part of the teenage female models in their respective games.
That yes, Genshin has a problem with the modeling, and I would dare to say that even WuWa could suffer from this in the future, although clearly WuWa has an advantage and more freedom by the fact of already having different body types and physiques. But something I've always wondered is why they never bring out a character that is bigger than normal, fatter, has 4 arms, wings, multiple legs or anything like that? For fantasy games, they just put human forms with tails and animal ears at the most.
@@bite1029 ingame char models for genshin in general had always been childish. They always look so different in their pull sprites/splash art this is not an issue for child characters ofc, or the midget looking ones, but for the tall models who obviously exudes more mature element to them it is an issue. Neuv for one, looks alarmingly weird ingame. In the archon quest there were several angles where he looked so weird compared to what glorious splash art he has. This is however improved in some chars that are supposed to look mature, those being, wrio and arlecchino. Their design ingame is not as marginal as some chars who are supposed to look mature. Biggest loser on this is dainsleif, diluc, raiden, zhongli, dehya and tartaglia for me.
This isn’t a good argument in the slightest because all it is is differing artstyles. Side by side a lot of Genshin’s designs are better. If you value art style over designs then this could be true. But what you speak of isn’t the design talked about
@@younge2273 is not a different artstyle, GI just has a lower quality model. Like i dont think Itto having noodle arm is supposed to be an art style choice. And dont even get me started with Cyno. If the cartoonish artstyle was intentional, maybe don't commit to an "edgy badass warrior" troupe?. Where is his muscle, what the hell is that model, it just breaks all the fantasy he's supposed to convey and despite the flaw WuWa design has, i have 0 doubt if Cyno was a WuWa character he wouldnt come out so attrocious
at first I was slightly underwhelmed by wuthering waves designs, but they have grown on me alot. One of the things I love about HSR that genshin doesn't do is that it is not afraid to play with colorpalets regardless of role on the team. Like Clara has a big red coat but she isnt fire element. WuWa has that and I love it. I am excited to see more character designs and what elements will be added.
your art looks amazing cup wowzers
thank you!! ✨
11:57 - Looking at you, Tighnari. Bro has 3 shades of green; red, navy, cyan, aqua, magenta, and gold all fighting as accent colors.
Very good and succinct comparison of design philosophies!
However it mainly helped me formulate specifically why I immediately thought Genshin's approach was the superior one. As a gacha game that makes it's money off selling lots of characters first and foremost, Genshin works better since it focuses on recognizable unique designs that still follow faction and form design language. WuWa would work well as a typical RPG but being a gacha makes its more uniform designs a mess for the viewer. You mentioned how you thought Yuanwu and Yangyang were associated in some way because of their colorways, but there's a much more egregious example of this that is absolutely impossible to justify and that's Camellya. Every part of her design screams "Fracsidus" from the rooftops. In fact I even mistook her for Phrolova at first because both characters are only encountered briefly and have the same colors. Camellya even uses weird biomancy tentacles and has the same nihilistic outlook as the Fracsidus and yet is part of the Black Shores, a faction that directly and diametrically opposes Fracsidus. And directly before you meet her, you fight the Fracsidus to make things even more confusing. Is she a Fracsidus infiltrator in the black shores? Then why is she so lacking in subtlety? Is she ex-Fracsidus? Then why doesn't the design language reflect that ex status?
This problem will only get much worse for WuWa as it gets to 80 playable characters like Genshin. It will only face even more criticism for sameyness as well as lack of character identity reflecting in how they look.
Black Shores consist of members across different region. They arent really supposed to look like eachother
She does give off heavy Fracsidus vibe yes, and her voiceline towards them seem to hint at somewhat of a bitter relationship.
Id say her color scheme is Fracsidus but inverted, with white/black being the domminant color and red being secondary, i think thats supposed to tell you the ex status part
Mind you her lore isnt released, if she was an ex Fracsidus most of your complaint would of been significantly lessen here
As much as i like both games designs to some degree, i do love genshin designs alottt
I live for really detailed designs (even if im suffering as an artist-), i find it important to have things like the silhouette test and very different color pallets :))
You should know that Kuro Games devs love Nier Automata, and it's part of the reason you see lots of black and white. Nothing to do with the setting of the game. Also, have you seen Changli? And do note that some characters design and color schemes have something to do with the beasts of the 4 cardinal directions like Jiyan (Teal Dragon of the East), Changli (Vermillion Bird bird of the South), and 2 others we haven't seen yet (maybe Ling Yang is the White Tiger of the West I'm not sure)
Edit: I totally forgot Ling Yang is a Lion not a tiger
well nier and dmc are heavy inspiration in a lot of aspects, the world, the enemies, the character designs, the moveset, the weapons. Wuwa feels cool in a lot of aspect alike those games.
They definitely just love the colors black and white in general. Their logo is rendered in black and white, and even the name Kuro is just the word for black in japanese.
I can see they also inspired by death stranding game ( discords, phantoms, world, even raining ) that have not very colorfoul palette.
Wuwa characters looks way more mature and have more expression on faces
Both player of Genshin and Wuwa here. I feel like Genshin's design complexity looks great... on 2D.
On 3D, every part of their complexity,dynamic, muscles, and silhouette gets dumped down into unnecessary assets, and bad design translations that is still a problem from Genshin 1.0 until the present day that I'll probably never stop bitching about.
Examples: Diluc, Xingqiu, Jean, Beidou -> Al Haitam,Clorinde, Wriothesley,Gaming,
IMO half of the Genshin rosters looks constipated even when they're amazing on 2D, but their design all seemed like they do not have 3D in mind 😔
Personally I've never been confused who's who even at a glance unless the character is a twin of another so I'd see more of the world reason of why a character look how they look, less of distinctness. I've watched so many anime, cartoon, and film with character sharing uniforms, their individual personality inside that uniforms speak volumes for me.
Sorry, but there are more basic things before details and having recognisable silhouttes. Base model, fitting clothes which hide the figure shortcomings, matching colour scheme across the design, proportionality. This is where Genshin seriously lacks. Half of GI designs are ruined by the open legs, simply because legs in GI are eye-burning noodles with no texture/terrain, and their brightness doesn't match clothes colours. For example Hutao, it's a white blob in the middle of darker palet. Prolly the only character where open legs worked is a Faruzan (again, because of the colour scheme across her design). There are lots of very weird clothes choices (like open navel on men?), lots of mismatching colours, and in most cases it is aggravated by how crappy their human 3d model is. For example Arlecchino, she looks great in trailers and cinematics, yes. But her in-game model looks like a gnome on stilts (because her high pants make torso look short and disproportional to the legs), and default skeleton with stock moving animations ruin character even more. In all cutscenes they show only her upper torso, prolly because they themself understand how bad it looks.
People in this discourse tend to forget one important thing
These arent just drawing you look at, they are playable character
Go take a look at their model and suddenly the decision start going towards WuWa favoured reallll quick
You have highlighted something that is very important, especially to me. I stopped playing Genshin when I saw Arlecchino out of the 2D model… when I saw the playable Arlecchino in 3D model I immediately realized that all Genshin characters were the same, both in movement and design. And it’s not surprising since they always use the same 5 models for everything. From that moment I realized that I no longer wanted to continue playing, saving so many primogems for characters that looked like a recolor of the same model.
@@afra4664yeah I’m not sure if I’m biased or not, but I genuinely think that Honkai: Star Rail is a really good example of character designs and their 3D models actually being objectively good (for the most part) compared to GI or even WuWa. Idk what it is about that game but it looks so good it makes my brain explode with happiness lol
It’s all preference. I like Genshin designs way more because they’re colorful and detailed. I honestly don’t see what you’re talking about. I play both games but honestly find myself gravitating towards Genshin designs because I’m sick of monotone or just dull coloring. The outfits are over the top which I love and I don’t see proportion issues.
The legs are the point. Genshin models have plain legs to contrast the clothes' details.
Consider checking Mika Pikazo
I prefer Genshin's designs, but I like brighter colors in general. But as a cosplayer who like to make my own stuff, I feel your pain regarding the amount of detail. I've been working on Ayaka's alternate outfit for a year now, and I have only finished her hat and boots. Some of the pieces will require me to use techniques I've never touched before, and that's before I get into the possibility of making any props.
What people seem to be forgetting is that character design itself is also the sum of all parts combined. It's already thoroughly unfair for both games to only be compared by using splash arts instead of in-game footages, and it's even more disingenuous if you don't do prior research on why they are the way they are before making specific remarks about them. I could think of a million occupation or backstory for Diluc in the occasion that I'm seeing him for the first time, and this also applies to any other character that's displayed afterward if it's relying on my first impressions and only through external media related to them outside of story.
Within the timespan of a few hours I already connected several dots regarding WuWa's character designs, and they're simply going for a more subdued approach where they would not look too out of place when put within the confines of a room with people of the same occupation as theirs. Mortefi and Baizhi for instance, with Yinlin explicitly being able to pull off proper disguises to blend in with the populace while she's not acting as a vigilante (instances where she's wearing her default, playable uniform). Jiyan and Calcharo's design quirks immediately show that they're part of the top brass in Jinzhou's military regiment, while Jinhsi and Changli emphasizes divinity and opulence respectively due to their aesthetics. Rover's outfits look more or less like outliers to the rest of the group with Female Rover having prominent elements from Jinzhou's side while Male Rover possesses more of New Federation's style when put side by side with Aalto and Encore.
Not to mention the microdesigns of the gourds too which is something people often overlook or completely ignore. That thing also shows who belongs to what faction right and proper, and can more or less orient you towards similar characters in the far future when designs start to blend in together.
Forgot to add that emotional expression IS also part of character design, and arguably one that also can be a driving factor to the character's story. Having characters that can convey their emotions well is a boon for promoting "show, don't tell" approaches which are regarded as the more palatable form of storytelling. Remember to look at your favorite character's faces and expressions alone to see if they're able to convey an aura you're meant to feel from them.
Play the games and connect the dots yourself. Remember to view each game as its own thing first and foremost before any comparisons are made, as comparison is the thief of joy.
I don’t understand how people infer that a similar color scheme means characters are related. Every game has characters with similar color scheme. Heck geo characters in genshin for example have similar color schemes. It doesn’t mean they’re related. Like what are people thinking? The only thing that would get me to think two characters are related is if they wore the same uniform or had similar emblems. On the flip side, we can make the argument that Topaz and Aventurine are members of IPC in HSR, but I would never have known that from their designs only. However, people will not tell you that’s a bad thing for some reason.
I agree it’s disingenuous to take a splash art of baizhi and jianxin and say they look similar. Like play the game or see other official art. Even then, they’re like literally not that similar outside of similar color, and the more serious expression VS the energetic expression, different outfit style, and green accents with yin and yang theme already differentiates them from each other. I feel crazy when I hear people saying they can’t differentiate when I can easily do that. Like can people see?
One thing that I do wish was MORE distinct between characters were their gourds. It's nice that Aalto and Encore have unique ones, but I think that each one could be just a bit more personalized (imo Encore would totally deck hers out in any sticker she could find).
Verina's also strikes me as odd since she's originally from the New Federation, and I would assume she got her gourd there. So hers being differently colored would be a nice touch, too. Calcharo as well now that I think about it.
@@xraeynex Yeah, Verina and Calcharo tend to be points of contention with Calcharo being the only one with a proper reasoning; he got his gourd from Jiyan as part of his current attire while working as a mercenary within Huanglong, and this is revealed in his Lv. 5 Intimacy document. Verina however has no mentions yet regarding why she owns a Huanglong gourd as opposed to a New Federation one.
The idea of personalized gourds are pretty cute if anything, and I do wish they would implement that kind of thing down the line with future characters.
@@JKTonshi I just learned earlier today that Calcharo got his outfit from Jiyan! I don't have him, so I didn't realize he also got the gourd from him too, but that's definitely a cool detail. Maybe when he gets a skin, he'll have a more unique gourd. 🤞
This is the best comment so far
Imo u are so right that it's subjective cuz they are both good and bad in their own ways.
Genshin puts a lot of detail and character in their designs but the designs do sometimes come off costume-y cuz they are just so elaborate. It's hard to take them seriously when like next to hoyo ugly npcs or make characters like Fischl or Xinyan feel less unique like their story's say they are since everyone looks crazy . Also when u look through the model enough u start to see repeated elements that u won't ever be able to unsee like how tons of the female characters have disconnected sleeve and that small flap of fabric in front of their pelvis especially in the early models. Genshin has gotten a lot better over the years with this and has pumped out some remarkable designs especially in 4.0 tho.
WuWa does a great job making their characters feel part of the world and like they are just people living in this post apocalyptic world. The gap in quality between npcs and player isn't as huge and with Wuwa designs I appreciate that there are design elements like visible pockets and pouches as well as a large variety of shoe designs on the female characters. While the designs are simpler they feel more attainable while also being just that little bit extravagant to be a good game character design to look at. But they do have an issue with their color pallete and I do hope they make strides to go passed it.
the last bit was a bit unfair, where you talked about klee's and venti's design since you haven't played wuwa and don't know what the character designs might be referencing in the world
Exactly since WUWA is post-apocalyptic
02:48 Saying that Wuthering Waves has same-face syndrome coming from a Genshin player is just insane to me 😂
I was surprised you didn't cover proportions a bit more, as it seemed you mostly focused on colors/vibrancy/design language. You got in to shaping a little bit with the face but I feel like there's a lot more to note here.
Child-like Genshin characters have grossly immersion-breaking proportions, their heads alone are basically bigger than the whole NPC child model, and if you stand them next to any random adult NPC they are nearly as big in volume, and you can't unsee it which just makes it feel super weird walking around as Klee or Nahida for example.
The male characters in Genshin are all super lanky and overly thin waistlines that results in a very "cartoony" result, where as looking at Jiyan or Calcharo, their body shapes are a lot more measured and "natural" and you actually feel you're looking at a male model and not a strange cartoon-esque version of a thin male. Having some of the muscle definition the WuWa males have also doesn't hurt.
When I look at the character from both games I don’t really care about the details of the clothes, just how cool, cute or hot a character looks in them but that too comes down to preference. Example: I do not like the frilly dress style of Fontaine but it does fit certain characters like Navia whereas from what I’ve seen of the recent trailer, Nathlan character designs are right up my alley of preference.
I feel Genshin does have an upper hand in colors and clothes but in terms of overall visuals, I do prefer WuWa characters. Even if we throw star rail in the mix, I think jiyan is the coolest looking male character in all 3 games. And although the older looking female characters like yelan, Navia, Kafka, Himeko etc are my favorite in genshin and star rail (for obvious reasons 😌), in wuwa jinhsi has been my favorite since she first appeared. I love everything about her visual design even more than changli.
Conclusion: I think both games have banger design (all 3 if I include hsr) and I would definitely put WuWa on the same lvl as genshin however it all comes down to preference of the consumer
I know you're trying to convey both pros and cons evenly, but because you haven't play wuwa yet, it still comes out as bias, and that's fine. But then imo some design elements that would compliment wuwa the same way they compliment genshin were gone unnoticed.
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u should really give wuwa a try if u have spare time to check the ingame models and the lores, purposes of some designs like Jiyan and Calcharo case u mentioned. Besides, i bet u'd love the combat design and parkour (if ur device can run wuwa smoothly)
So in the end both are good and it's 100% subjective. Genshin fandom can keep coping. Also genshin has repeating elements on different characters similarly to wuwa, so it's not like only one game does that
Plus Genshin copies a lot of Honkai's homework and some characters are suspiciously similar to already existing characters, like Sucrose=Pandoria (Xenoblade 2), Amber=Kizuna Ai, Ayato=Shigure (Fire Emblem if) and I bet there are more
i find that with wuwa, i tend to get characters confused because they look so similar. the example that was used in the video, baizhi and jianshin, are a pair i've consistently gotten confused about. i've never had a problem like this in genshin.
(just to say, i do like both games and i think the fighting is kinda unnecessary, please dont hurt me-)
@@innocentcoffeelover6638 Never ever was a problem for me, they look different enough. And if it's the case then you would confuse Kazuha and Male traveler as well
@@setarg5126 i actually haven't confused traveler and kazuha as, while their faces and hair have similarities, their colour palettes are very different. the main reason why i confuse baizhi and jianshin is the similar colour palettes
@@nvrmlticeI mean character designs beings similar or the same to honkai is intentional as their meant as character expys as kinda Easter eggs or references as honkai and genshin are connected as their in the same multiverse
i feel like another thing people are missing out is that hoyo has been around for a lot longer than kuro games and has worked with the gacha game genre for quite a while now and also the fact that hoyo had a huge budget to develop and market genshin. nevertheless, it's refreshing to see other devs trying to put out more open world gacha games.
Genshin = cartoony
Wuthering= realistic
That it