Hard Surface Modeling - Blender TUTORIAL
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- Опубліковано 21 сер 2024
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⛮ KITOPS 2/ Design Magic / Eevee + Cycles Materials System
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🔌Cablerator
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🧘♂️ Zen UV / ZenBBQ
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🐝UV Packmaster 3
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☝️Mech Squad Collection and more
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️🔥Skribe - Screencast key program
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This is what I needed, I have barely gotten into 3d and I can wholeheartedly say, I needed to see someone work. I just needed inspiration.
I admire your creativity the most. You are very good at dreaming up cool shapes to blend!
Hey, I'm a 19 year old who got into digital art during high school. I fell in love with it, it was the only thing I've ever enjoyed in life. I was aiming to become a self taught concept artist now as my design degree is in some random course for Branding, but with AI now I'm not so sure that dream is viable. however I continue to improve whatever skills I can and your tutorials are a life saver for anything hard surface related and I thank you my friend.
You need to draw from the power of your name and exorcise those fears. AI is a tool, use it to your advantage. Change is inevitable - embrace it and adapt.
@@PonteRyuurui I'm using AI for inspiration, it works fantastic, it gives me a general idea of what I wanna do and the details. It's not limiting my creativity but expanding it
these days we all need to brand ourselves really so your branding course is valuable if applied to yourself. everyone atm is fascinated with this beginning steps ai is making into the world of art. the low hanging fruit being photo-bashing. alot of this image ai tech has been honed by nasa in removing things from mars images they want to hide automatically and also from removing data from google earth images as its updated as well. now its being leaked into the commercial sphere and artists are all a buzz about it.
often people get overly emotional about technology these days which is not smart. ponte is right its another tool and can be useful. but lets all remember were making art for humans not machines. so its always going to be what a human finds compelling that draws attention. that is the real focus for concepts the new the novel the intriguing idea. techniques of any kind are only and always in service of a vision....that vision comes from what some call your god spark. and that is also what ponte was saying to you draw from the power of your name i suspect. so while acquiring technique dont forget to say something.....in your art as well. good luck
Jump into houdini
What did you start watch to start learning? And what do you regularly model?
I like how you use the addons, great job, respect
I'm in awe of your speed & design choices Ponte. Just downloaded some of the tutorials hope to get my workflow as smooth & efficient as yours someday.
gogogo!
As a guy who has been using Vanilla blender for years, it's a guilty pleasure of mine to watch these videos. What you do with addons is so incomprehensible for me.
As an exercise in insanity, try to follow along with vanilla blender and you'll see how many extra key strokes/clicks you need... takes 5 times as long to model
totally agree
these addons are crazy
YES! Im gonna just sit back and enjoy this one. thanks.
Another great lesson to follow along to. I'm always picking up some new tips and tricks. Spot on.
I'm just getting into blender (again) for the sake of building a game and as an engineer by trade I didn't know there were tools that come this close to the CAD programs I use at work. This will save me a ton of time.
your channel is brilliant asf
I really enjoyed your style handling problems.
8:44 you can also just use the shear tool here for the same effect. idk why youd plug an addon for that haha. select face, go to side ortho view, ctrl + shift+ alt + s then constrain to x y or z and drag. 9:30 also this emmacro can be done with alt + e to extrude along normals.
loved the tutorial though. scope came out looking super nice.
Because it saves you some time and maschine tools has a ton of other features.
@@phil_creations not in the examples that were shown.. they both take the same amount of time. objectively. but i have the addons and use the other features and yeah other features do save time.
@@channelname8623 With the emmacro thing you are right, I never use this one too.
Great topology.. ..
Super cool, thanks for sharing.
Very cool! this is very professional
Nice looking scope!
I love hard surface
processed nothing, admired everything.
Great lesson thanks for sharing
Is there a point to modeling like this? other than showcase concept?
Just amazing!
such a nice workflow.
What kind of HDRI or background nodes were you using to achieve the cool and modern lighting? I tried but can't seem to replicate it.
4:18 Was just curious if anyone else had an issue with Box cutter making cutters at an angle even when working from a specific point of view. I can reset the cutter's rotation afterwards to straighten things up, but wanted to know if I was doing something wrong to begin with.
i was fricking out when i saw the thumbnail i was like how is he gonna make that but he's just adding boolean's without giving a shit about the topo
watch this if you cannot answer that question ua-cam.com/video/K32w9kfVNkc/v-deo.html
Just asking is it worth modeling in blender even if isn't designed in CAD? Thanks!
Really cool and thank you! What is the difference between EM Macro and Extrude?
Finished this now and wow - it's amazing how you can learn something every single solitary day. Like for example, at 17:35 I had no idea F could replace faces with a face. I thought you had to delete them all first. Such a small thing, but really adds to the time savings! Thanks again.
The speed
Goddamn
Отлично как всегда!!! Только вот это просто под рендер моделька? Еë же никак в движек не перенести с этими текстурами?
Thank you for the tutorial ! Very useful. One question: what settings do you use for the render (lighting, hdri, ...) ? I'm pretty new to blender and I struggle to get the same result as you in the viewport shading or full render. Thank you
easy, cycles, gpu, 300 samples, and turn on denoise, done + you should also play with light paths
Ryuurui, first I want to thank you for all of your tutorials. I finished this model but I'd like to keep it as an asset what would be the best way? I mean do I have to keep everything from this file and try to mark that as an asset?
game asset?
@@PonteRyuurui No not a game asset just so I can add it to anything else I suppose. I'd like to keep the details.
@@richardroche1463I dont use asset library so not sure whats possible in 4.0, ask on our discord
What is the name of the tool you use to clean mesh? How can i get it?
this is what its like for a professional modeller.
this is not professional modeling he dosen't care about his topology
@@burgerboy1355 how do you like it?
Hey this is cool but what if the pipeline requires you to take this model and move it to a UE5 pipeline and the only texturing suite they want you to work with is Substance Painter? Like I get Blender is a cool program but a lot studios work with various programs and unless you learn to create your asset in a universal way you're bound to run into serious issues.
Use your brain and tell me what would you do.
Fast render settings video bro
why multiple trimsheets are not working on a object ? i followed through the entire video iam stuck at 40:25 .
Should I join all object into single mesh and retopolgy to sell it, please tell me brother and reply me i have more doubts
❤
I purchased the trim sheet pack, but about 70% of the trim sheets apply themselves distortedly to the whole mesh instead of the strip of quads I have selected. I'm assuming it's some sort of setting I have turned on that's causing the trim sheets to function incorrectly, and not a fault of the trim sheet pack, as they work just fine in the video. Do you have any suggestions on how to fix this?
yes, learn how to use DM, i have numerous vids on this ua-cam.com/video/Fr9mFDxuvSQ/v-deo.html
Im having the same problem, spending hours trying to solve this. getting really fed up with it, did you solve it?
@@matthewclarke7318 Yes, it's explained in the video Ponte linked. You have to hold 'alt' when you select your first trim sheet to make it apply to the specific line of polygons on the mesh. Any following trim sheets added to the same mesh, you do not have to hold alt.
@@suburbansamurai3560 Thanks for the reply. Not sure what was happening with my model, I couldnt get DM to apply the trim proprerly on a specific piece of mesh. I ended up re modelling that section and Now its working. :)
@@suburbansamurai3560 do you have any idea why when i apply the trim it changes the material ?
how to confirm the ngon cut, when i press left mouse button couple of times it cancels
Hey I have never used paid add-on
I have a question related to paid add-ons like hard ops/box cutter and mesh machine.
If i want to update these add-ons then updating these paid add-on is free or have to pay again to update ???
Please someone clear my doubt
free updates
@@PonteRyuurui sir one Question is more
I have two devices .
can I use these add-ons in both devices without paying extra money ??
Can this be usefull for a game? or should i do changes on the mesh?
ua-cam.com/video/K32w9kfVNkc/v-deo.html
@@PonteRyuurui Thx for the answer
does anyone know why when i appley the trim it changes the material ? pls help im about to go insane
Hey, I'm new to blender. When I press Q, I don't see anything. I can't find curve extract. Can you please help?
go to my vid description, click on hardops link, get it - profit
35:27 shit you might hear in a tattoo parlor
sir one Question is more
I have two devices .
can I use these add-ons in both devices without paying extra money ??
yes
hello love your video, can you explain this part 16:50 please? thank you.
it's an array via hardops
how would you asses the plugin fluent vis a v hard opps?
I can read hard ops, but the other part of your sentence is smudged and hard to decipher
during cutting it start to be wierd with my boxcutter
just don't do anything illegal, bc is only few years old.
I make such models, but I don't know how to optimize for the game, so there are extra polygons in the models I make, how can I solve this?
www.blenderbros.com/the-blender-bros-hard-surface-game-asset-course-2-0
@@PonteRyuurui Thanks
👍👍👍
how do i find the "sharpen" button?
you buy hardops and press Q
My boxcutter just keep crashing blender on 3.4
use 3.5 then
could you tell me the tool's name of keyboad and mouse visualization, thank you
skribe
@@PonteRyuurui thank you very much
16:42 how did you do this?
great lesson??
anybody have discount code hardops & boxcutter
Batıda homojen olarak dağılmış. Ben bu kadar fazla düşünmedim hiç.
Video understanding very problem because this video language in English so problem and I understand in Hindi language dube 😢😢
Dostum iyisin hoşsunda şu paralı addon'lar işi bozuyor.
crackle kanka
Did you do it so fast on purpose that no one would understand you?
if you cannot follow it means ytou are a beginner and this vid isnt for you, so grab the jumpstart course and get your ass in gear
@@PonteRyuurui You're right, I'm a newbie, I'll follow your advice. I just really liked your work. Thank you
@@blackpixel1237 Perfect, make sure to join our discord too, you can seek help there whenever you get stuck.
I am scared of your addons power
can sombody tell me why they don't give a single frick about their topolgy?
Hard surface object that won't be deformed in any way. Topology doesn't matter in this case.
голос как у мертвой чайки но все равно ок