The Ultimate LOOSE to TIGHT Fighting Game Tier List

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  • Опубліковано 16 кві 2022
  • #fightinggames #tierlist #loose
    I'm killing the loose/tight conversation NOW!
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КОМЕНТАРІ • 969

  • @GlutenDSena
    @GlutenDSena 2 роки тому +2589

    >Looking for a new fighting game
    >Ask the GameStop employee if the new fighting game is tight or loose
    >She doesn't understand
    >Bring out a diagram explaining what's tight and what is loose
    >She laughs and says "it's a good game sir"
    >Buy the game
    >It's tight

    • @BrownieKuma72
      @BrownieKuma72 2 роки тому +173

      As max stated: tight doesn't mean bad.

    • @BrownieKuma72
      @BrownieKuma72 2 роки тому +129

      @@user-n9990 Subjective. Samurai Showdown is my favorite fighting game franchise because its emphasis on knowledge checks and out witting your opponent who basically plays the same game as you. You chip at each other's health until you find an opening in your opponents playstyle and capitalize on their vulnerabilities. I find that more fun then watching your character in a feature-length combo because you couldn't block the 5th 50/50 mix up in a row. I'm not a fan of taking turns going from block string to blocking until someone messes up. Not to mention, I'd rather lose to someone who outsmarted me, than to someone who simply picked a better character than me. Not saying "tight" fighting games don't have obvious metas or anything, but it is WAY less obnoxious than the "loose" fighting games, and the balance is more confined. A low tier character in Street Fighter is not as unviable as a low tier MVC character.
      Edit: I am not sure where you are getting this trend from. SF is still one of the biggest games out there and it's on the tighter side of the spectrum. Despite it's flaws, people still enjoy it. Fantasy Strike is an amazing fighting game, and it's tight as all hell.
      If you mean tight fighting games aren't as much as a visual spectacle as loose games, then sure. Visually, loose games are more entertaining for the casual audience to look at, but the only people who care if a fighting game is visually exciting are the spectators, not much the players. The players mainly care if the gameplay is fun and intuitive (excluding netcode, art style, etc.).
      Context since they deleted the comment: They basically said tighter games tend to be less fun than looser games. And basically, I'm saying what's fun is subjective.

    • @sourcesauce
      @sourcesauce 2 роки тому +45

      damn a greentext on youtube that actually got me to exhale through my nose, upvotes to you sir!!

    • @rycalamo2684
      @rycalamo2684 2 роки тому +13

      @@BrownieKuma72 Fantasy Strike is not an amazing FG lol, it’s okay at best imo

    • @MUGENanaya
      @MUGENanaya 2 роки тому +18

      out of many places i expected the creepy wet greentext
      in a maxdood comment section is not one of them

  • @bageltoo
    @bageltoo 2 роки тому +871

    Love lists like this over the standard “Perfect vs shit” tier list

    • @reclaimerofmychair
      @reclaimerofmychair 2 роки тому +51

      Yeah, this is more about the mechanics rather than the preference of people.

    • @imarock.7662
      @imarock.7662 2 роки тому

      Same.

    • @fiammaorsmth9840
      @fiammaorsmth9840 2 роки тому +12

      TierMaker's also got Alignment Charts. Max could make one with one axis being Loose to Tight, and the other from Shit to Perfect.

    • @illford6921
      @illford6921 8 місяців тому

      @@fiammaorsmth9840 Sometimes the game being shit invertedly makes it fun tho

  • @bdgcomics9905
    @bdgcomics9905 2 роки тому +297

    Looseness = (speed * options) ^ bugs

    • @yoannsoh4009
      @yoannsoh4009 2 роки тому +36

      This guy gets it. Max should hire you

    • @shen-long9082
      @shen-long9082 2 роки тому +2

      @BDG Hahahaha! Nice try tho. It does not equal speed. You need to play more to get "looseness" in a game dude but keep at it.

    • @OmnipotentO
      @OmnipotentO 2 роки тому +4

      siense👩‍🔬👨‍🔬🧑‍🔬📈

    • @nekierin6402
      @nekierin6402 2 роки тому

      Where is Decision Making in this equation

    • @bdgcomics9905
      @bdgcomics9905 2 роки тому +2

      @@nekierin6402 decision making would be an outside variable in some other equation

  • @tengudwn57
    @tengudwn57 2 роки тому +226

    Hokuto no Ken opening the loose category and Fantasy Strike opening the tight category is a metric that this is gonna be a good list

    • @Zodairk
      @Zodairk 2 роки тому +16

      Really think footsies should be the tight rep but fantasy strike is good too

  • @paperluigi6132
    @paperluigi6132 2 роки тому +381

    0:46 Hot take, but the spin-off, Chicken Fingers, had a much better combo system, and command grabs were actually useful.

    • @r.f.switch5847
      @r.f.switch5847 2 роки тому +62

      Didn't that game invent the phrase "flippin' n' dippin'?"

    • @TheRASDEL83
      @TheRASDEL83 2 роки тому +33

      I rather play the true spiritual successor "Buffalo Wings" much better roster IMHO

    • @omgmoreryan
      @omgmoreryan 2 роки тому +21

      New sauce mechanics took it over the top tbh

    • @VGFGE
      @VGFGE 2 роки тому +13

      KfConsole needs to make a reboot of Chicken Tendeez. It’s basically the company’s Darkstalkers. Very underrated

    • @bekimmehmedi2905
      @bekimmehmedi2905 2 роки тому +14

      Fried Chicken thighs had the best synergy in the series, perfect rooster, inventive bone in bone out tag system and the best sizzlest combo structure. Not to mention how oily that movement was, fried chicken thighs is the best.

  • @PressRToZeus
    @PressRToZeus 2 роки тому +264

    Dude, listening to you talk about all this and your understanding of fighting games is so enrapturing. Love hearing this kind of thing

    • @tyler_keeble
      @tyler_keeble 2 роки тому +25

      I barely play fighting games and I could listen to him talk about them for hours

    • @TheDedChicken
      @TheDedChicken Рік тому +8

      I've always loved fighting games but always been terrible at them. This whole channel is like a secret inner sanctum that I never thought I'd be a part of.

  • @webbowser8834
    @webbowser8834 2 роки тому +668

    Honestly I wouldn't mind seeing a part 2 where you go over the rest of the games on this list. I actually really enjoyed this discussion.
    I also enjoyed the Fantasy Strike shout out, even if it's not your cup of tea. It truly is the most strike-throw game that has ever strike-thrown.

    • @EnzoCroft
      @EnzoCroft 2 роки тому +17

      Imagine watching a tier list video where they skip 10 characters lol. Just skipped tekken 3 and powerstone.

    • @Ai_M3talloidX7
      @Ai_M3talloidX7 2 роки тому

      Ditto.

    • @FoolsGil
      @FoolsGil 2 роки тому +7

      FS had made me a better gamer, don't think I'd have picked up SFV or Strive if it wasn't for it, but man does FS makes me chafe. Too tight.

    • @ClexYoshi
      @ClexYoshi 2 роки тому

      I second this sentiment.

    • @webbowser8834
      @webbowser8834 2 роки тому +9

      @@FoolsGil Same man, same. I doubt I would have even considered picking up Strive a couple weeks ago had it not been for FS.
      That being said, when I picked up Strive I immediately gravitated towards Potemkin because I secretly just wanted to play FS with a better soundtrack.

  • @haruhidaso
    @haruhidaso 2 роки тому +140

    I think a great way to show looseness is how much player expression is visible through just gameplay. All game has player expression, but how much depends on the game.
    Good example would be Melee where commentator Toph, figured out he’s playing Leffen who was using an alt account or something within the first 2-3 interaction when he was playing net play.

    • @ZwhatshQ
      @ZwhatshQ 2 роки тому +18

      @Spirit Watch the video lmao

    • @brain_tonic
      @brain_tonic 2 роки тому +16

      Another cool example: For a while in ultimate, there were 3 top players using Aegis, and each one had a distinctly different style.
      - Cosmos was primarily a Mythra player, he mostly uses bnb combos, gets you offstage and then fishes for F smash edge guard or ledge trap setups. He also likes to tech chase under platforms with lightning buster or up smash.
      - MKLeo favoured Pyra. Instead of going for bnb he’ll frequently bait out air dodges or panic options and punish with Dair > imagination. He also goes offstage with Mythra quite a bit more than average.
      -Sparg0 had the most dynamic style, often switching character in the middle of his combos and still continuing the string! He also loves to switch multiple times in disadvantage and offstage to mixup his recovery.
      Nowadays they each play different characters but it was neat to see their different interpretations of the same character for a while.

    • @fetkreb6216
      @fetkreb6216 Рік тому +2

      @@brain_tonic some did say mythra was like a melee character

  • @yep8673
    @yep8673 2 роки тому +389

    For me Tekken 7 hits the sweet spot in terms of "looseness". Every character in the game has some sort of unique execution/ decision making that you can get good at. The game inherently encourages you to grind out a character and get good. At the top level you see character specialists with a beautiful synergy of execution, knowledge and reads that's very fun to watch.

    • @PowerTheGamer
      @PowerTheGamer 2 роки тому +37

      This. Fun with friends, even better as competition.

    • @exiaR2x78
      @exiaR2x78 2 роки тому +9

      I honestly wouldnt even consider Tekken 7 loose, it would be kinda tight

    • @depthshade837
      @depthshade837 2 роки тому +5

      i think tekken combos are so …. long, getting hit by a mid might launch you to a combo that takes more than 10 sec

    • @TakaComics
      @TakaComics 2 роки тому +11

      The S3 stuff and interactions have made it much looser. Like, half the time I see something and go “ok but why?”

    • @grantgarbour
      @grantgarbour 2 роки тому

      @@depthshade837 not usually

  • @Stammer6
    @Stammer6 2 роки тому +34

    I wish Max wouldn't kill this discussion. His description of loose mechanics helped me pinpoint exactly what it was about games that I liked. I made me realize that freedom and unpredictability are absolutely critical in every single one of my favorite games.

  • @MajoraZ
    @MajoraZ 2 роки тому +170

    I think Pokken's phase shift system (where it switches between 2d and 3d) is an example of a "tight" mechanic that helps increase competitive depth: shifts from 2d to 3d occur when a player fills out the hidden phase shift counter, (in 2d, moves add different amounts of points to the counter on hit) At a basic level, it acts as an anti-infinite system that forces a return to neutral, with the 3d phase only lasting for one heavy hit acting as a second buffer layer to neutral play. At high level play, you need to be actively weighing and changing your move choices and combo composition up based on if causing a shift or staying in the 2d phase would be more to your advantage/optimal:
    Maybe you have the other player in the corner, and have to pick between a combo that's safer or does more damage, but the counter is almost full and it'd cause a shift and would let the other player out of pressure, vs one with less immediate returns but would keep you in the 2d phase and your advantage state as a sort of reset. Or maybe you're at low health but almost have full meter, and you have to choose between a higher damage combo that keeps you in the current phase, and one that does less but would cause a shift, giving you bonus meter and allowing you to get burst and use your super and enables health regen.
    The system does limit what options you can preform at any given moment and overall combo length (though there are much longer combos people have found and use since Max first tried the game in 2016, I really hope he checks it out again at some point), but it makes high level play way more dynamic and really rewards adaptive skill and punishes flowcharting and empahsizes neutral play. The way the game handles attack heights (where they exist for moves to bypass and punish each other during their active frames, rather then to bypass and punish blocking) also encourages similar values with adapative play, enabling more returns to neutral and reversals, etc.
    Overall I'd put Pokken in "Kinda Tight" since while the phase shift mechanic really does constrain your options at any given moment (or rather, results in less optimal upsides), there's a HUGE amount of variety in the playstyle of characters, not just between each character but in how different players of the same character can use them: Two players can use Braixen or Weavile or Mewtwo in very different ways and still be successful and high level play, and low to bottom tier characters still make top 8s or win majors not that infrequently. There's also some pretty nutty tech with some characters and some systemss, like Thermodynamics to use 2d phase moves even in the 3d phase.

    • @Pixygon
      @Pixygon 2 роки тому +8

      Damn, I had no idea Pokkén Tournament had such an involved system for phase shifting. I remember when I tried it for the Wii U, it was probably the easiest fighter to pick up and play that I'd ever tried; Smash Bros. included. I really ought to pick up DX one of these times.

    • @MajoraZ
      @MajoraZ 2 роки тому +13

      @@Pixygon Yeah, the game's really technical, it's just not really obvious from it's marketing or even at first glance while playing due to how different some of it's systems are (as I said, the height system being for reversals and punishes rather then to open up blocking). If you do check out DX, i'd also be happy to answer questions/direct you to community resources, etc.

    • @Pixygon
      @Pixygon 2 роки тому +3

      @@MajoraZ Ooh yes please, I’d appreciate it very much if you could direct me to the best resources, just in case I do end up picking it up. Thanks!

    • @MajoraZ
      @MajoraZ 2 роки тому +3

      @@Pixygon If you got a twi tte, then DM me, i'm Majora__Z there

    • @Balthazar2242
      @Balthazar2242 2 роки тому +1

      Hell yeah Pokken

  • @joshualowe959
    @joshualowe959 2 роки тому +131

    Capcom vs SNK 2 was DEFINITELY a loose fighting game. So many characters, many grooves, many modes & many bosses

    • @donnyfortuna4971
      @donnyfortuna4971 2 роки тому +13

      Still has the most flexible version of Ken, yes even more than Smash Ultimate's Ken who was purposely toned down for a more ease of access for Smash's simplified controls. CvS2 just has so many incredible versions of existing characters (yes even the mega green cheese that is Blanka)

    • @DANCERcow
      @DANCERcow 2 роки тому +3

      Oh yeah Capcom vs Snk 2, you're so loose! Almost like you're begging for it!
      CvSnk2: no not there player 1! 😫

    • @joshualowe959
      @joshualowe959 2 роки тому

      @@donnyfortuna4971 I loved playing Blanka

    • @orangecheez
      @orangecheez 2 роки тому

      But thats also the best part because for atleast the philly fgc tournaments for that game would be separated by groove making it more interesting and always different . Cvs 2 seriously needs to be redone.

    • @mikejonesnoreally
      @mikejonesnoreally 2 роки тому

      Don't forget E.O. mode! :3 Blanka Ball x 1,000 *shudders*

  • @KitoBallard
    @KitoBallard 2 роки тому +75

    Was thinking after listening to Max explaining how the "Loose vs Tight" is, I was all "Skullgirls is hella loose man. Everyone plays the characters in different ways" and he also puts it there. Tells me he explained his system rather well hehe

  • @ShinyGBZ
    @ShinyGBZ 2 роки тому +102

    I think a great example of 3rd Strike's depth is just by taking any one character and looking at their possibilities. Day 1 of 3rd Strike I picked Urien because he looked cool to me, and after looking things about him up on SRK, I found out that he's got a practical unblockable setup, can input charge moves from a dash with a mechanic I learned called Charge Petitioning, and has got tons of character-specific combo routes that make him incredibly deep and complex, and all of this stuff above combined with 3rd Strike's universal systems like parrying makes 3rd Strike something special to learn and play

    • @jeremyroberts8822
      @jeremyroberts8822 2 роки тому +2

      Well said man! And crazy thing is everything you just said is all about learning that 1 character so if you take that into account looking at the entire roster the game has a ridiculous amount of depth

    • @grantgarbour
      @grantgarbour 2 роки тому +2

      Interestingly enough, character specific combos because of height, weight or hitbox are some of my least favorite mechanics in any fg lol. I can stand it in Tekken and scvi because they are few and far between but where it is common is so annoying to me. I don't like having to learn bnbs per character

    • @ShinyGBZ
      @ShinyGBZ 2 роки тому

      @@grantgarbour It's a bit off-putting definitely, and it's definitely because I usually fight shotos, all of which Urien has similar if not identical bnb's on, but I don't find it a deal breaker. However in cases like UMK3 where you practically have a unique combo per non-ninja/non-robot character that you should know it's just too much

    • @zer0stars
      @zer0stars 2 роки тому +2

      @@grantgarbour Honestly, I think character specific combos add a little bit more variety. You get to do a little more with the game knowledge that you know that this could work for that character. But if you don't want to learn them, there's always the BNBs that work for everyone. Also character specific combos aren't really BNBs, I would most likely define them as a little bit of cherry on top because you know that certain things work on different characters.

    • @bonnibloop_
      @bonnibloop_ 2 роки тому

      for some reason i read fantasy strike at first and i was hella confused lmao

  • @Bones_
    @Bones_ 2 роки тому +90

    You could argue that Melee is even looser but that the competitive scene has tried to keep things like certain infinites in check. Even still though there are some crazy matchup and stage specific chain grabs that can just delete stocks, as well as ledge camping that can abuse invincibility frames to timeout opponents.

    • @Lexicon865
      @Lexicon865 2 роки тому +11

      Melee's placement feels like it'd still be the same for the most part, based on Max's definition, since even with all that it's like only mostly limited to the good characters. Unless *Bowser* of all characters can do stuff and whatnot

    • @sc9820
      @sc9820 2 роки тому +10

      @@Lexicon865 Bowser actually has unique tech from his upB, which gives him an efficient way to slide from the stage/platform to a ledge grab.

    • @Bones_
      @Bones_ 2 роки тому +18

      @SNES Nes As someone who can only play Smash at a casual level, I still find Melee more fun than Brawl in terms of movement and game feel, and slightly more enjoyable than Smash4. Ultimate really managed to find a perfect balance for game feel in terms of speed and balance imo.

    • @sc9820
      @sc9820 2 роки тому +7

      @SNES Nes I agree with Nick. Content is great but game feel more important in the long run, and frankly if you're on this topic at all, you should already know that. I recommend Project M/P+ as the actual best factoring in both game feel and content.

    • @sc9820
      @sc9820 2 роки тому +5

      @SNES Nes Ultimate is the best when it comes to character roster, but Melee is overall the best when it comes to giving players freedom (particularly because of dash dancing), though Ultimate has some improvements, such as landing lag on aerial attacks reduced to the point that L-canceling is no longer needed, and the run->ground move cancel (which started with run->upSmash in Brawl; in Melee, you have to use a workaround since it's not an actual mechanic in that game).

  • @jonteguy
    @jonteguy 2 роки тому +84

    I agree that T7 is Hella Loose, so many different scenarios can happen in that game that you never expected that it kind of has to be imo.

  • @gaminglakitu
    @gaminglakitu 2 роки тому +18

    As someone who watches Will It Kill a lot, every game that's made it on there goes in Damn Loose and everything that hasn't made an appearance goes in Damn Tight

  • @FinalDragoon
    @FinalDragoon 2 роки тому +63

    "Fantasy Strike is not a bad game" - Maximilian 2022
    Thank you.

    • @webbowser8834
      @webbowser8834 2 роки тому +20

      Fantasy Strike player checking in. Max is absolutely right in that the game is very much designed to be tight as hecc. You have buttons, every button has a purpose, every button has a weakness, and its up to you the player to figure out the strengths and weaknesses of each button to beat out your opponent's buttons. I personally love it because instead of trying to maximize damage or learning core mechanics, I can focus on learning matchups, learning player habits, and general neutral stuff immediately after booting up the game. It is the MOST strike-throw game that has ever strike thrown. It's the perfect game for people who hate training room (though it still has a fully featured training room for when you want/need it).
      Incidentally I hate training room.

  • @paperluigi6132
    @paperluigi6132 2 роки тому +105

    You, Matt, and Justin should take the time to do more of this list together sometime. It’ll be useful getting the perspectives of other people.

  • @jeffjuice3886
    @jeffjuice3886 2 роки тому +12

    As someone born in the 80s, I grew up with the slang use of "tight", meaning cool/awesome etc. So this list kept fucking with me when Max was calling a game tight lol

  • @Nijwol707true
    @Nijwol707true 2 роки тому +11

    Ah, chicken tendies is one of my favorite fighting games. It has the best story mode as well

  • @fishyboi98
    @fishyboi98 2 роки тому +93

    Something I gathered from this whole conversation is that the games that balance how loose/tight they are tend to be favored more by both competitive and casual players. Take Smash Ultimate, for example. I'd argue that to a casual player that game is simple to pick up and enjoy, but more options open up when players get deeper into competitive play. It doesn't force experimentation and overwealm new players, it gives people the options to play at whatever pace they'd like while still having the Looseness to keep competitive players engaged.

    • @123bboymeandyou
      @123bboymeandyou 2 роки тому +14

      Only reason no one takes smash as a serious fighting game is that it’s a party game the fans made competitive

    • @ooffordays566
      @ooffordays566 2 роки тому +17

      I pretty much agree. The kinda tight/loose area seems to be the area with the most success. Get deeper into the loose region and it's mostly a competitive players only game that most newbies will never be able to break into, whereas you get too deep into the tight region and you really start to lose hardcore players and are only really met with casual players that prefer having limitations. Of course, there are exceptions (I know GG fans were pretty hostile to how tight Strive was, even while it was more loose than a lot of its peers, and a lot of Tekken fans got sick of how loose T7 was with Rage and the like, even though it doesn't delve very far in the loose region).

    • @marseaman
      @marseaman 2 роки тому

      However i think that it's easier to balanc loose/tight-ness if your game has like 80 characters.

    • @Skelliiie
      @Skelliiie 2 роки тому +11

      that's actually a really good description of why Ultimate has done so well, I would love it if traditional fighters could learn something from that.
      Like it's so much easier to coerce my friends into playing smash with me than literally any traditional fighting game, they all think it's way too hard to get into. It comes back to the whole thing about how bad fighting games are at the onboarding process for casual players.

    • @elmaionesosexo
      @elmaionesosexo 2 роки тому +5

      @@123bboymeandyou here we go again

  • @skydragonx8
    @skydragonx8 2 роки тому +12

    The tierlist to top all tierlists, I loved watching this live it was a ton of fun

  • @Salty-Josh
    @Salty-Josh 2 роки тому +93

    I enjoy Max's tier lists his RE and Dark souls tiers were very fun

  • @mitzi3262
    @mitzi3262 2 роки тому +103

    I agree with the tekken thing, there's so many things that make the game feel loose. Like, oh if I get a counter hit I get a crazy combo or if their back is turned or depending on the stage with certain charters you could eat 70% combos.

    • @DANCERcow
      @DANCERcow 2 роки тому +17

      Tekken's big labia probably has something to do with how loose it is!

    • @mikuxlukalover22
      @mikuxlukalover22 2 роки тому +4

      This is a god like comment.

    • @onimaxblade8988
      @onimaxblade8988 2 роки тому +4

      Even old less comboy heavy tekken has huge swings too.

    • @Guil_P
      @Guil_P 2 роки тому +10

      The movement and 3d hit/hurtboxes across almost 50 characters interacting at all sorts of distances and angles causes a lot of the looseness.

  • @mcparker8408
    @mcparker8408 2 роки тому +5

    I would love to see the video where goes over those other games at the end. Hearing Max talk about fighting games is pretty much free serotonin

  • @FiannaBat
    @FiannaBat 2 роки тому +19

    I don't believe it was on the potential list, but I'd like to nominate Melty Blood: Actress Again Current Code for Mega Loose. Imagine if grooves in CvS2 fundamentally changed your characters movement, special moves, and normals on top of system mechanics. The moon system genuinely triples the roster of the game to 93 playable characters, and within those characters you can find tons of player expression, especially in the high and mid tier characters like c-seifuku and f-akiha (Go1's go to). The aerial mobility and difference in mobility from character to character and moon to moon (c-aoko has triple jumps AND a double airdash) makes the game a beautiful chaotic dance

  • @AX02Crusnik
    @AX02Crusnik 2 роки тому +12

    Hearin max talk about the SFL category brought me to tears from laughing because it so perfectly describes GunZ: The Duel, a game I spent an unhealthy amount of time on in my childhood.

    • @SonGokuuuuuuu
      @SonGokuuuuuuu Рік тому

      I remember I used to play as this character with black hair and a tank top with dual wielding weapons. Good times

  • @trevorghalt1881
    @trevorghalt1881 2 роки тому +15

    This is a good list because you don't want something too tight and it make you crack in the first minute or something to loose and it's just too much to explore

  • @VulpeRenard
    @VulpeRenard 2 роки тому +17

    This reminds of reading through the instruction booklet of Bloody Roar: Primal Fury on how being in different forms opened up more cancel windows to the point where in Hyperbeast, you could infinitely use supers and cancel *any move into another* and the fact that I still understand very little of what you could do in that game.

    • @HyperbeastTV
      @HyperbeastTV 2 роки тому +2

      Bloody Roar 1,2,3 and PF/EX are hella loose, BR4 is SFL.

    • @VulpeRenard
      @VulpeRenard 2 роки тому +2

      @@HyperbeastTV Never played 4 unfortunately, didn't have a PS2 at the time. Should probably find a work around for that at this point.

  • @SmashCentralOfficial
    @SmashCentralOfficial Рік тому +5

    20:00 at the beginning when you were trying to define loose, Melee instantly came to mind. The way we play that game is planets away from what the devs intended.

  • @richie404
    @richie404 2 роки тому +47

    I been waiting for Max was to do this kind of tier list.

    • @yoannsoh4009
      @yoannsoh4009 2 роки тому +2

      He says he's killing but tier lists actually open the discussion with actual material ahah. This discussion gonna be interesting. I can already see all the reaction videos of people being 'tight' (no pun intended) about max takes

  • @theotherjared9824
    @theotherjared9824 2 роки тому +70

    Something about smash that other fighting game players have a difficult time comprehending is that the game starts before the game starts. Aside from items and stage hazards, the stage itself, the amount of stocks, the time limit, and even the controller port to a lesser extent effect matchups because characters excel and struggle under certain conditions, and natural advantages will form the moment a character is picked. This on top of unparalleled movement options and stage interactions, no definitive answer to any interaction barring a few situational frame traps, and amount of damage dealt not necessarily being the most important factor in character strength is what makes those games as loose as they are. Just layers on top of layers of variables that make it impossible to account for every possible situation.

    • @gtafan110010
      @gtafan110010 2 роки тому +10

      True but a bunch of those factors also apply as a standard to other fighting games. Smash can turn hell of a lot more chaotic but other games like 3d fighters also bring layers smash doesnt have. Most fighters also bring different guards which also adds a layers smash doesn't have. And i mean standing/crouching guard here. To me at least, movement is what makes high lvl smash unique

    • @guitaroach
      @guitaroach 2 роки тому +5

      Tekken's stages also have various layouts that do affect characters/matchups

    • @tysonevarard968
      @tysonevarard968 2 роки тому +1

      That's a good observation

    • @NSFSponsor
      @NSFSponsor 2 роки тому

      This describes almost every FG, not even just platform fighters. And while most fighters don't have all the movement options(debatable considering KOF and Soul Cal), they usually have another system to make up for it. Like how in 3D fighters they have high/mid/low dynamics. Or in 2D games you have a more traditional strike/throw.
      Also there are MANY definitive answers in smash.

    • @Mukjus
      @Mukjus 2 роки тому

      @@gtafan110010 Remember that smash melee also use high low attacks, some characters can poke under(or over) the shield and hit you, and there are also aerial attacks that can be delayed to hit low or high and you have to tilt your shield correctly to block it.
      Smash games(Ultimate does too I believe) have high/lows but it is not as apparent with some characters or happen as often.

  • @dextra_24703
    @dextra_24703 2 роки тому +62

    I feel platform fighters on their own are loose, because of the movement, its like Sakurai pointed out in the Kazuya gameplay showcase they are movement extrinsic,
    but I have to say if you want a very loose platform fighter that's Rivals of Aether all the movement options combined with hitfalling it allows for form free combos, that even when dropping a combo you go into a tech chase when in center stage, an edge guard when close to the sides and a juggle when you're at the top.

    • @matthewjones6786
      @matthewjones6786 2 роки тому +4

      I agree that the freedom of movement in platform fighters contributes to the overall range of options!

    • @Lexicon865
      @Lexicon865 2 роки тому +5

      They're more loose due to the movement factor alone, but stuff like not having as much ways to be creative or go wild with playstyles and whatnot could hold them back. Either way, the lowest they'll go would be in the tier Smash 4 is at in (at least the competitive ones because I doubt games like that one Konami game or PSASB would even fit this discussion)
      Rivals I'd say would be between Ultimate and Melee, but it's been a while since I've played the game and I've sparingly watched competitive RoA so I could be wrong

    • @gimmesomechocho7878
      @gimmesomechocho7878 2 роки тому

      Fighting games my dude . Whats next ?!! Wwe games arw fighting games 2 ?!!! Get the hell out here

    • @dextra_24703
      @dextra_24703 2 роки тому +9

      @@gimmesomechocho7878 Max put Smash on his list, why cant i make a comment about my favorite platform fighter, you know the _sub-genre_ of fighting game smash bros is Mr. know it better. hm

    • @gimmesomechocho7878
      @gimmesomechocho7878 2 роки тому

      @@dextra_24703 i dont know what you mean by ' Mister ' , but , if you talking about Smash bros , as a fighting game . No my dude . Thats not a fighting game . I dont care if Max put it up there or not . Platform games are not fighting gamea .
      Shak Fu is more of a fighting game than Smash bros 😁😁😁

  • @xa5785
    @xa5785 2 роки тому +17

    Where does baiken go on the tight to loose

    • @Jarrot
      @Jarrot 2 роки тому

      She murdered everyone who got close so

    • @VandalCabbage
      @VandalCabbage 2 роки тому +24

      You were waiting for this moment weren't you?

    • @samk522
      @samk522 2 роки тому +3

      You stop that. /velma

    • @zamza989
      @zamza989 2 роки тому

      Shut up

    • @yoannsoh4009
      @yoannsoh4009 2 роки тому

      Yesterday she was hella tight. ;-)

  • @eljugadorescaldenc4002
    @eljugadorescaldenc4002 2 роки тому +3

    I enjoyed this video a lot. I love the arguments and I agree with the tier list. Max you rock here!

  • @kerry53421
    @kerry53421 2 роки тому +4

    Thank you for making this Max! You are a legend at what you do. Keep on with the amazing content

  • @isthiscosure1701
    @isthiscosure1701 2 роки тому +8

    A ton of this depends on the actual characters a person plays rather than the game itself. Like if you play Negan vs Kuni II in Tekken 7, Or in KOF, if you play Leona vs Terry. A part of this almost is reflective of what characters Max has played in these games. There's like a standard deviation of one or two spots for some of these games and where they should be.

  • @dunkelgrau538
    @dunkelgrau538 2 роки тому +81

    This video reminded me of something. I didn't really think about it because I only played it for a couple of hours and deleted the game. Limiting the number of specials in MK11 is an incredibly stupid idea. That's one of the main reasons that turned me off MK11.

    • @jeremyroberts8822
      @jeremyroberts8822 2 роки тому +21

      Man I totally agree!! The variations suck man, it’s so lame how they basically gutted every characters combo potential by splitting up all the special moves between 2 or 3 variations. Like just give us access to all the characters moves and let us explore possibilities. Also the gear system was not nearly as well done as it was in injustice 2

    • @KCAssassin98
      @KCAssassin98 2 роки тому +4

      It depends on how you think about it. Technically every fighting game character has limited specials because the devs could've kept making more. You're looking at it as if they made a fully fledged character and split them into pieces but you could just as easily look at a single variation as a complete character and the alternate moves as an addition to the character.

    • @KCAssassin98
      @KCAssassin98 2 роки тому +8

      @@_Jay_Maker_ You aren't comprehending. My point is that a complete character is an arbitrary concept. for example lets say sub zero had all the moves listed in mk11 equipped so he literally had all variations at once. if they added more moves after that and made them equipable to different variations it would still by op's logic be limiting the number of specials despite having all the moves he initially wanted.

    • @williamcalhoun883
      @williamcalhoun883 2 роки тому +4

      @@jeremyroberts8822 MK11s gear system wasn't great, but INJ2 wasn't much better. The grind to get gear was a lot better in MK11, it's just that it wasn't customizable enough. But INJ2, you'd play for hours and get everything for every other character except your main, and even when you got pieces, it kinda just ended up being, "do you want armored look #1, or armored look #2." If they do it again, they need legitimate variety, on top of bringing back MK11s way to unlock the pieces.

    • @BrianBrown-vd1vv
      @BrianBrown-vd1vv 2 роки тому +7

      MK11 was just a big step back imo. Less fun, less interesting characters, slower pace, and more restrictive. Hopefully they can correct course with the next one.

  • @crispy_asch7110
    @crispy_asch7110 2 роки тому +9

    WatchMojo: Top 10 decisions we disagree with ft. Maximilian Dood

  • @zekiel2533
    @zekiel2533 2 роки тому +64

    I had a feeling a tier list of some kind was coming. Or a top ten from max.
    Good to see that he's rating alot of games not just a few

    • @danielsmithiv1279
      @danielsmithiv1279 2 роки тому

      It's not a tier list. It's a list determining what's loose and what's tight. Not a tier list.
      A tier list is "Which game is better than the other."
      That's not the case in this situation here.

    • @zekiel2533
      @zekiel2533 2 роки тому

      @@danielsmithiv1279 it's still a tier list. Just of a different kind determining what is tight and what is loose based in his preference which is loose. And also tier list is in the title of the video. Bruh lol

    • @danielsmithiv1279
      @danielsmithiv1279 2 роки тому

      @@zekiel2533 Don't worry. I just listened to Dixie's "My Drip" song to redeem myself for failing to read the video title.

  • @SouthernAssault
    @SouthernAssault 2 роки тому +1

    Not exactly a fighting game fan but will be watching this! I love watching people love their fav genre

  • @megamatman96
    @megamatman96 2 роки тому +3

    Was literally just watching the RE & Souls Tier list videos and then i get the notification for this, Sweet.

  • @hgsqu33zy
    @hgsqu33zy 2 роки тому +5

    Max has had enough an decided to take matters into his own hands. We appreciate you King Of Games.

  • @FxCalibur
    @FxCalibur 2 роки тому +31

    I prefer it when a game is loose, allows for more creativity and freedom of expression. BlazBlue CF, P4AU, Melty, MVC3 are some of my favorites because of that, makes the combos fun to watch and gives me something to work towards, even though big combos aren't exactly optimal, but their fun!

    • @CanalBillCast
      @CanalBillCast 2 роки тому +5

      Agreed. This kind of game turns the training mode really fun for me too.

    • @Steamedhams578
      @Steamedhams578 2 роки тому +6

      Those games all have freedom in the combo routes that allow for so much more expression and enjoyment. Compared to something like Sfv where the optimal combos and routes pick themselves and aren't that challenging.
      The entire aspect of finding and picking out combos to learn, that appeal is just lost in the tighter games.

    • @nailwind
      @nailwind 2 роки тому +2

      I seldomly invest in labbing, but games like that are an exception - those are the kind of games where you could spend all your time in the lab and it'd be insanely fun just because how big of a playground it is.

    • @HMNNO
      @HMNNO 2 роки тому +1

      @@Steamedhams578 "Compared to something like Sfv where the optimal combos and routes pick themselves and aren't that challenging." You're joking right? There's so many situations in SFV during a match that you have to pick the right combo if you want either Oki, max damage or more VT bar or a combination of the 3.

  • @MapleMilk
    @MapleMilk 2 роки тому +65

    Honestly is probably one of the better ways to know what type of fighting games you'll like.
    I always consider MVC 2 super fun because it's so loose and wild but I couldn't get into Smash Ultimate because it felt stiff after awhile.
    It's speed, "stiffness", and subgenre that really forms a fighting game's identity to me in my brain of brains
    So this is a good tier list

    • @bluefalcon6356
      @bluefalcon6356 2 роки тому +10

      Yeah, amazing tierlist. Because for me, the shit ass crazyness that was mvc2 was intriguing, but I wasn't skilled enough for it, and even when I understood fighting games and got really good at sf2, third strike and Virtua fighter, I couldn't comprehend the crazyness. Too much stuff going on for me. Perfect list for people based on what they want

  • @Cloudy_Canadian
    @Cloudy_Canadian 2 роки тому +22

    So many people completely wrong in the chat for this video, for example someone saying too tight means no fun. Too loose almost always means you make one mistake and your opponent can easily do a combo that kills you at full health and infinite combos. I personally think tight is preferred, but I know many lean the opposite way.

    • @georgesears934
      @georgesears934 2 роки тому +13

      Same. I also like knowing "Right, my opponent has these options and I have these options. My job as an attacker is to enforce my options or open them up with something unorthodox, as a defender it's my job to determine which option they will most likely be going for and do something to beat that."
      I like that strategic element, where both of us know what is going on, what our tools are, and what those tools do. If a game is too loose it's like "I have no idea when I'm even allowed to play the fucking game since they can cancel into this safe launching special at 8 different points in this attack string which they can also dash cancel out of to just reset it indefinitely. If I want to beat that, my only choice is to do the cheapest most broken shit I can learn and steal the game. This sucks."
      I like games I can sit and have a think about and understand what could've been done in each situation. A lot of the times with loose games the only thing to think about is "Guess I should've guessed better lol."

    • @gabrielb4494
      @gabrielb4494 2 роки тому +5

      This is exactly why I can't play dbfz competitively. I play SFV competitively and love knowing "okay to beat x character I need to do y"

    • @gregoryent
      @gregoryent 2 роки тому +1

      What people don't say or realize is those same games where one combo kills tend to have such hard and complicated movement that pulling off that combo in the first place is so difficult by virtue of that insane movement.

    • @brain_tonic
      @brain_tonic 2 роки тому +1

      Yeah my personal preference is in the middle or slight loose, because I like freedom but infinites aren't exactly fun and interactive gameplay.

  • @VinceOfAllTrades
    @VinceOfAllTrades 2 роки тому +16

    I disagree with KoF being placed lower than 3S. Sure, 3S has parries, but KoF's got way more movement options and the Drive cancels.

    • @PrisonMike196
      @PrisonMike196 2 роки тому

      Wth is 3S anyways?

    • @Skallva
      @Skallva 2 роки тому +1

      @@PrisonMike196 Third Strike

  • @MoldMonkey93
    @MoldMonkey93 Рік тому +3

    VF is tight simply because there’s established rules and you can only do so much but it does it in a way to make every character unique yet balanced, it’s the perfect FG in terms of, “Honest and dishonesty” in the right amount.

  • @xXCigarXx
    @xXCigarXx 2 роки тому

    You are awesome Max I really appreciate all of your videos. I wish you the best of luck dude!

  • @rokotigersgamingclaws9554
    @rokotigersgamingclaws9554 2 роки тому

    I wanna see some future videos in this style, it's interesting! Keep up the good work, Max!

  • @damonblack1495
    @damonblack1495 Рік тому +3

    I just recently got back into fighting games after a nearly 2 decades long break. I bought all the most modern and even previous generation of titles I played long ago. I got MK11+X and SF5 & 4 for example. My favorite to play has been MK11 with Tekken 7 being a very close second place. I did play a ton of Tekken 3 and Tag and I was very pleased to find out everything I learned way back when could still be applied to T7. I will continue to be a fan and tout my fandom as long as they continue to reward legacy investment.
    But I can't even put my finger on exactly what it is about MK11 that makes me enjoy it. I'm kind of surprised that most folks seem to crap on the game. My only complaints with it has been that special moves seem to be a bit too difficult to execute and the inputs in general are very obnoxious. When your dancing around with someone in neutral and a spear or w/e comes out when all you wanted to do is poke out a punch for example. And I get especially frustrated, screaming at the game "Oh, finally decided to toss one out did ya?!" But I was hoping this list would help me understand something I'm not seeing. It did not. But cool list anyway.

  • @saado99
    @saado99 2 роки тому +3

    There's also a distinction between whether a game is tight or loose, or whether it has emergent gameplay. Something like VF is definitely tight as you claimed, but due to the emergent gameplay and the variety of options, it adds looseness to it. KOF is also similar in that regard, the frame data, interactions are quite set in stone to where there's obvious, concrete answers in the game, but due to the speed of the game, options provided in the game as well as the emergent gameplay aspect of it, it adds quite a bit of looseness to it.
    3S is both intrinsically loose, as well as contains emergent gameplay. The amount of options handed to you on offense, defense, neutral, the various amounts of ways you can choose to approach your decision making gives you a ton of freedom for how you choose to play. While this adds to it's emergent gameplay style of fast pace, decision making, the game is also emergent in and of itself. Like yin and yang, both complementing eachother which is part of the reason to this day the game is so beloved. Just my thoughts, I love that this topic is being discussed because for future games developers will (looking at you, NetherRealm, early SF5) be forced to add expression to their games and the freedom to let players do as they please, but still hold the structural integrity of the game to where it doesn't become insanity like HnK.

  • @davidshuttleworth
    @davidshuttleworth 2 роки тому +1

    Thank you for all you do, brother! And Happy Easter to you and yours 🤝

  • @jediforce317_2
    @jediforce317_2 2 роки тому +11

    I would personally switch Soul Calibur 6's position with Tekken 7. Movement differences aside, lethal hits and Soul Charge allow for some nutty variety for combos and damage.

    • @bloodbane93
      @bloodbane93 2 роки тому +4

      Yeah. I really don’t agree with SC6 being tight. Reversal Edge alone, despite people not liking the Rock Paper Scissors aspect, gives you like 7 different options and somehow even more if you tie. Not to mention the mind games of the threat of ring outs and the crazy positioning to set up for those, while still having the same wall and back turn punishment that Tekken has.

  • @TheSvmurai
    @TheSvmurai 2 роки тому +18

    It makes sense (most of the time) as to why I get my ass beat when playing a tight fighting game 😅
    Looser games can get you in some BS that is very frustrating, but i also get that it leads to more interesting situations.
    That's why I like something that skews to more tighter gameplay, but is also fairly loose.

  • @SoyOllin
    @SoyOllin 2 роки тому +8

    This video is great, I just wish it was longer because on twitch this was at least a 3 hour conversation 😂

    • @Pixygon
      @Pixygon 2 роки тому +2

      Ditto. Was just looking at the playbar and thinking about how I wished the video was longer when it cut to the complete tier list. This was very interesting.

  • @dlbarnes
    @dlbarnes 2 роки тому +4

    MAN I LOVE IT!!! You brought memories back A3, A2, 3rd Strike, CVS 2 and a couple of others.

  • @splish8869
    @splish8869 Рік тому +1

    Bro. I had always just skipped through the video, and I didn't know the chicken tenders was MK9, so I just accepted it as 'the chicken tenders are pretty loose'

  • @Nimrod336
    @Nimrod336 2 роки тому +5

    I got on my 360 for the first time in forever and booted up mvc2....my first opponent was josh360 doing his damn Ironman infinite...

  • @rexriply
    @rexriply Рік тому +3

    this reminds me of the Doom eternal debate where within the Doom community some people where arguing that eternal limits player creativity compared to Doom 2016 because some weapons are designed to work better against some enemies like the plasma rifle shredding through shielded enemies even though you still had plenty of creativity if I where to categorize does two games I would say 2016 is hella loose to a detrimental degree where there's not much strategy or player engagement just use whatever weapon while Eternal is Loose there's definitely by design weapons that work better than others in specific situations but there is still multiple ways you can approach a scenario

  • @Joe_Mangina
    @Joe_Mangina 11 місяців тому

    Watching this again. I got melee way above most of these. That “how fast is melee” video alone is crazy

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 10 місяців тому

    Thanks for making this tier list!

  • @polar6066
    @polar6066 2 роки тому +5

    >used ex series music
    >didnt rank a single sfex game
    feels bad

  • @phsquared1000
    @phsquared1000 2 роки тому +5

    I’m genuinely surprised Max was able to condense this down to 37 mins.

  • @Rieman6000
    @Rieman6000 2 роки тому

    Wow there is so much to learn and take from this video

  • @drakenforge4276
    @drakenforge4276 2 роки тому +6

    I really liked arcana hearts 3 for the level of creativity you can have not only w/ the arcana system, but for just the variety of moves that every character has. I hope max checks out the franchise soon, as it is a hidden gem within arcsys's library!

    • @LargeInCharge77
      @LargeInCharge77 2 роки тому

      Arcana heart 3 rules, but it's full of creepy little girls and really doesn't play well to an audience that isn't into that. That's the only problem with the game in my opinion

    • @drakenforge4276
      @drakenforge4276 2 роки тому

      @@LargeInCharge77 tho i see your point, I play it for the gameplay, not for the characters.

    • @LargeInCharge77
      @LargeInCharge77 2 роки тому

      @@drakenforge4276 same but I'm describing the reason most people aren't even going to pick it up in the first place, and especially the reason that a lot of people are never going to stream it

  • @zebranator651
    @zebranator651 2 роки тому +5

    I love Skullgirls! Hope it continues to live on for years to come!

  • @andrewroes7942
    @andrewroes7942 2 роки тому +11

    Smash 4 is a really weird game for this honestly, especially compared to Ult. I'm obv biased as a s4 Shulk main, the character with the most tech that was super insane which mostly got removed in Ult, but on one hand Ult's speed adds a lot for it as well as some movement being less restricted, while on the other hand it feels like a lot of characters have been homogenized. So much character specific stuff was toned down, practically every windbox was removed, overall the game is just as janky as smash 4, but it's got less individual charm for each character (Note I'm saying this mostly about the base cast, the DLC is insane). Ult has better balance so you *see* some more of what has to offer, but I think smash 4 had a more interesting and diverse (base) roster gameplaywise even if Bayo Cloud and maybe a few other top tiers dominated every tourney. Even at the bottom tiers, Ganon feels like he had more ways to approach him in s4.

    • @brain_tonic
      @brain_tonic 2 роки тому +4

      Hard disagree. The ways in which the cast got homogenized opened up options for characters. As someone who mained a low/mid tier in Ike in Smash 4, it was definitely highly restricted as to what options you're allowed to do, because too many of your buttons are too slow. In Ultimate the homogenized jump squat and auto-L-cancel means even slow characters can throw out safe aerials. It allows characters like Bowser to feel like he doesn't have a lot of endlag on his attacks because he can cancel out a lot of the lag simply by fast falling. Grounded options are also more accessible for slower characters since you can use standing moves out of a run, it means you don't have to do "the smash 4" run-up shield all the time. Ultimate definitely way looser than Smash 4 in most cases. Your Shulk player bias is showing :)

    • @andrewroes7942
      @andrewroes7942 2 роки тому +1

      @@brain_tonic Yeah that is pretty fair, the lowered landing lag across the board does a LOT for the looseness, but at the same time it feels like so many character's gameplans are more the same. I do think Ult overall is more loose but I wouldn't put them far apart from each other, they both are and arent for different reasons imo. that or my Shulk bias is reaching critical mass lmao

  • @FredCracklin
    @FredCracklin 2 роки тому +1

    Thought Max would find Divekick on there to open the SFT category.

  • @isaiahtorok7079
    @isaiahtorok7079 2 роки тому +1

    I agree, kof is In a sweet spot between loose and tight. The mobility really makes neutral an interesting thing to play and to watch

  • @dextra_24703
    @dextra_24703 2 роки тому +3

    I feel like Strive would be loose if they would add the Xrd gatling system because that allows all hits to combo into everything else.

  • @billykendrixx8847
    @billykendrixx8847 2 роки тому +16

    Max needs to make a tierlist about guest characters 😂

  • @gentleman3313
    @gentleman3313 2 роки тому

    Dude, this is a video we all need.

  • @newmula5045
    @newmula5045 2 роки тому

    I just said let me lay down early and here comes MAX WITH A FULL LENGTH EP 😭😂

  • @Yasviele
    @Yasviele 2 роки тому +4

    Games so TIGHT they make me go "I just have to lose some weight and I'll be able to fit them just right" but you know that's not gonna happen because they're so damn tight!

  • @DaChocolateGuru
    @DaChocolateGuru 2 роки тому +6

    In MK11's defense, there are alot of things that allow for character expression: i.e flawless blocking, neutral ducking, wavedashing, etc. It's just a matter of how easy it is to do them. All three of those things are what you see at high levels and never in casual. Main point is: I think every fighting game significantly opens up past a causal level.

  • @joshuaa.8934
    @joshuaa.8934 2 роки тому +1

    I think a good example of "tight" is when you have flowchart characters. Where there's only really one way to play them optimally with only one or two bnb combos

  • @GrahamChapman
    @GrahamChapman 2 роки тому +1

    Hmm, I do wonder where Max would put the Touhou Project fighting games on this chart? They all have quite a bit of mobility, of course, but I kinda feel like IaMP, SWR and Hisoutensoku are a bit more loose than HM, ULiL and AoCF... but that may be because they had less limitations as far as individual character mechanics go... Then again, HM had a definite looseness about it, what with the "mood" mechanics and all, and AoCF's tag team mechanics added quite a bit of potential, too...

  • @alicekingston8521
    @alicekingston8521 2 роки тому +16

    I think a really tight fighting game can be fun. It feels like in a super tight fighting game, both sides know what the other can do, and it comes down to spacing, how well the player knows their character, and managing the few variables that exist (time, meter, etc). Sounds like a duel to me, and those can be pretty awesome. I love that Samshow is a pretty tight game, and I had SO much fun when it first came out.
    On the other hand, I totally get the appeal of really loose games. I think core a made the comparison that most fighting games are like classical music (structure and flow) and smash bros (especially melee) is like jazz (fast and spontaneous). I consider myself someone that knows a thing or two about fighting games. I'm not super competitive, but I enjoy playing them, and I know how most of them work. Some fighting games I get really hyped watching (especially at higher levels), but the Marvel games are just total chaos to me. I can follow an 8 way smash brawl better than I can follow most Marvel Vs. matches. To me that shit is pure confusion. Kudos to the folks that figured that mess out.

    • @vroomkaboom108
      @vroomkaboom108 Рік тому +1

      Exactly! It's cleaner, so much more straight-forward in the technical display of players, just like a game of chess. The paradox in which lack of agency, if pushed enough, comes riyht back around to give you a huge agency over the manner of the fight is just so beautiful to me I can hardly describe it. Tighter games are my favorite.

  • @csolisr
    @csolisr 2 роки тому +5

    Thanks for taking some time to actually define tightness in this context.

  • @RubeusArchos
    @RubeusArchos 2 роки тому

    This was good list you made here maybe in the future i will make my own and present it. Some things here I agree with some not so much.

  • @jokerface5016
    @jokerface5016 2 роки тому +1

    The Legend Of Fighting Games Making a Fighting Game Tierlist 🔥

  • @charleouel9012
    @charleouel9012 2 роки тому +2

    11:35 ish well faster mean more option usually (Inquisitor in DNF dual got alot more option in the second beta compare to the previous one and I think it mainly just because she run faster and walk faster now and you can fell it you got more option you can do now you don't just thow the fire and can't do mixup out of it now you can run to the enemy and do things.) So yah I agreed movement spd give more option making it more "loose"

  • @CinemaSeven
    @CinemaSeven 2 роки тому +4

    Oh boy 30 minutes of Max being the "Charlie conspiracy meme" come to life. Time to get comfortable.

  • @robomen123
    @robomen123 2 роки тому

    Can you make a part II of this video when you explain a reason of putting some games into this list? Becues, I'm really interested to hear your opinion on SC6 and SC2 and why SC6 is still tight compare to 2. I kinda understand why, and it's probably because of the amount of stuns, but I might be completely wrong. Also, i'm really interested to hear about Vampire Savior.

  • @GetShrekd
    @GetShrekd Рік тому +1

    this goddamn samurai song is in every 1 of your videos holy shit

  • @Yee-Haw_Bird
    @Yee-Haw_Bird 2 роки тому +6

    They removed a lot of the higher level mechanics in Smash ultimate compared to 4. No more perfect pivoting or shield dropping, (dropping through platforms while keeping shield up) In terms of universal options I think they removed more than they added. Since also they changed how the c-stick operates being a macro removes the BIDOU control method. (makes the analog stick able to do one frame movement inputs very easily) The only universal mechanic that ADDs to the game imo in ultimate is the change of parries/perfect shield.

    • @earlyman7439
      @earlyman7439 2 роки тому

      They had to scrub that all that ntentionally from the physics engine, when you consider how much of ult is reused assets from 4 at base launch.

    • @TheTheJoegrine
      @TheTheJoegrine 2 роки тому +6

      I didnt think perfect pivoting added much variety to the game. Compare it to ultimate where characters like Terry and Ken who has charge partitioning, RT Coiling and a lot of kara-cancelling moves and they never removed it in later patches. The C-stick macro actually characters to do those kinda things. It allowed the players of those characters for free flow as most of their moves cancel into eachother. I recall there were a lot of Japanese pro players on the dev team for ultimate and they leaned towards more characters specific tech than universal, and in addition to 90+ matchups. Makes the game very hard and loose. Also the parry mechanic is also good choice for this kind of game as it allows momentum shifts in a match, it just needs to be a lil better. Ultimate is a hard game, and a lot of players are seeing it now.

    • @ElChicoBush
      @ElChicoBush 2 роки тому +1

      Yeah. And I don't think Ultimate should be lower, it is still a loose game by itself. But Sm4sh is not a tight game at all.

  • @PeckPeckimapaycheck
    @PeckPeckimapaycheck 2 роки тому +3

    Thanks for always making such culturally informative videos!

  • @cpt.hebikurashota7545
    @cpt.hebikurashota7545 2 роки тому

    Thank you for this tier list, this really did help to define the terms much better.
    Big shout out for mentioning Hokuto No Ken and showing just how loose this game really was.
    Most VF games fall within the tight categories especially since the newer iterations all seems to have very specific answers for every possible situation and set up in the game.
    2D GG games feel more loose to me Strive seems to limit your choices in order to NOT overwhelm the broader audience.
    Think you actually make a whole tier list just using the different SF games since they all varied so greatly from one iteration to another and from patch to patch.

  • @edpistemic
    @edpistemic 2 роки тому

    Max's tier list of the greatest fighting games of all time on their impact on the genre and longevity, when?

  • @tee_saw
    @tee_saw 2 роки тому +6

    as a tekken player i get how it would seem loose because of it's 3d mobiltiy and all it's different angles etc. But tbh the combos can feel a little stale because everybody is doing the optimal damage combo because the alternate combos are kinda lack luster.

    • @Senumunu
      @Senumunu 2 роки тому +1

      yea Tekken is very loose to a 2D gamer but to us veterans it really is a tight game.
      the most unpredictable stuff happens on side wall splat and the rare reset pick ups.

    • @InfernalSpyro
      @InfernalSpyro 2 роки тому

      @@Senumunu I look at it this way. For those new or learning the game all the situations the game presents to you can make it pretty loose to an extent due to it being a crazy experience.
      For those who have played older titles competitively (aka legacy) I can see it in the kinda tight category. For the most part from game to game the chars don't really change dramatically often. The main differences people would adjust to is new moves, changing of frames on key moves and maybe new game mechanics (ex. T7 Rage Arts/Drive)

    • @Senumunu
      @Senumunu 2 роки тому +1

      @@InfernalSpyro yea i agree. 3D and 2D should have their own category with this list. Compare Virtua fighter/DoA/Tekken and some 3D arena fighters with each other and then the whole category to 2D. the simple fact that you can walk sideways makes your game looser but at the same time you can have standard combos while 2D games have all kinds of routes. my idea for this list is have 4 categories: movement, combos, neutral, environment and then give every game a distribution curve ~

    • @Lexicon865
      @Lexicon865 2 роки тому

      Not super sure as to what the definitions of what makes something loose and tight yet fully but, I think in this case it's more on what *you can do*, which Tekken gives a lot of, and not necessarily what everyone chooses to do or what many ended up doing. Like idk I feel like even if Tekken has optimal options, the non-optimal ones can still work and one can be creative with it still, unlike with some of the other games out there where if it doesn't work, it just wouldn't at all. Idk

    • @Komatik_
      @Komatik_ Рік тому

      I think overall system first games like 3d ones and KOF are generally tighter than what Max puts them on the list. In KOF, Tekken, VF and Calibur you're very much playing within an intended system, but have a lot of choices and expression potential within it. The system is planned to be reasonably open ended, but it doesn't break. It just flows well. Like someone else said about VF, "It lends itself to creativity within a rigid paradigm." But the paradigm is there, and it doesn't break for the most part.
      A lot of the problem with more modern (generally 2d) tight games is exactly that their systems are both kinda "small in expression potential" AND "tight as fuck" so you do this one thing all day.

  • @arumea5418
    @arumea5418 2 роки тому +2

    Damn man, got 3 different guilty gears, dbfz, and gbvs which are all arcsys, but somehow blazblue centralfiction doesn't get to be rated at all.

  • @KiarOdyssey
    @KiarOdyssey 2 роки тому +1

    Man. Max went on a tier list rant and I missed it

  • @Setteri_
    @Setteri_ 2 роки тому +2

    The tight feeling is why I never could get into mk11 properly, X might be broken if you're a competitive player, but as a casual that shit was fun.

  • @battleranger8786
    @battleranger8786 2 роки тому +2

    aw dang Power Rangers Battle for the Grid wasnt in the Tierlist. Im guessing itll fit in Loose to possibly Hella loose, its small scope is certainly holding it back but it is really cool how much you can do. This is a really informative vid on feel of fighting games and player control

    • @pabloarammasmanian5391
      @pabloarammasmanian5391 2 роки тому +2

      Is Hella loose... like Umvc3 levels of loose

    • @NiiRubra
      @NiiRubra 2 роки тому +1

      Yeah, Power Rangers is a confident "Loose" at the very least. I think maybe it's not quite UMVC3 Loose, because there is no x-factor at play, but I'm not that knowledgeable on the game.

    • @pabloarammasmanian5391
      @pabloarammasmanian5391 2 роки тому

      @@NiiRubra the megazrord works as xfactor

  • @GhibliNova
    @GhibliNova 2 роки тому +5

    Ultimate is kinda tight. Nothing you can do is a suprise to the devs, but there's a good amount you can do. Like Ultra SF4

    • @brain_tonic
      @brain_tonic 2 роки тому

      Don’t need to do super surprising stuff to be kinda loose. Combo routes can get pretty nutty in Ultimate, especially with stuff like z catch aerials or character specific stuff like psi magnet combos and link bomb combos. Movement and general speed of the game is also pretty high which adds freedom. Being able to use standing buttons out of run, having 3 frame jump squat meaning you’re always 3 frames away from being able to use an aerial are also freeing.

  • @wooshiback
    @wooshiback 2 роки тому

    Good analysis!

  • @mekman4
    @mekman4 2 роки тому +1

    Great Stuff!

  • @KatsuKing808
    @KatsuKing808 2 роки тому +4

    All this talk about tightness vs loose makes me feel like this video should be labeled NSFW 😂