He's been casting Brood War for almost 3 years now and doesn't know VERY basic things. If you've been teaching math for 3 years and you don't know 5+5 this means you are a fool. This caster is a literal FOOL and he's just filling a niche in Brood War casts on youtube to get a bit of extra money.
Bro, keep going! There are many reasons why (and what kind of) people are watching SC games. Yeah, you may not be on the top level of understanding all the sneaky details in the matches, but... Pro players already know what is going on, and for non-pro players, amateurs (like me), there are other aspects of the video. I'm really enjoying the game from my childhood and, which is more important, your funny, full of life and enthusiasm comments! When you said: "there are no better room than room for breathing" I was laughing so hard. And again, your videos are great for enjoying SC, listening to live and nice english speech with emotions and clean pronunciation!
Thank you so much for the encouraging words. :) I am definitely going to continue casting and improving at casting Brood War because, like you, it's from my childhood and so great.
here is why Bisu lost, although he did a great job at taking out Light's main original base, he had to use a lot of minerals constantly attacking Light's well defended new main base, Light is already running on 3 bases while Bisu was running on 1 full base and 1 nearly mined out base, and plus, due to the favorable terrain and range of tanks, Light could have eventually have taken at the 12 o'clock position, this is similar to how Firebathero beat Savior even though savior seemed to have the clear advantage
And of course, this doesn't mean Terran is a unfair race, although I still to believe vultures should cost 100 minerals than just 75. Other than that, it is fair, it's just that it's very defensive in nature and protoss and zerg has much better offensive units like dragoons and zeolots or zerg's ultralisks lurker and zergling army which is so much more mobile than terran's goliath and tanks, it's that zerg and protoss has to abuse map control, it's like a big dude with slow speed and high stamina vs small dude with fast speed and low stamina, it's like one mistake on small guy it's all over but it is still fair in a way
Vultures at 75 are too good in TvT, so no one ever builds infantry, however, at 100 minerals no one would use Vultures in TvZ since they are raped by Hydralisks, and the TvP matchup which already in the Protoss favor would be even more in the Protoss favor. If Vultures are returned to 100 minerals, I think Vultures should get armor to make them stronger against Hydralisks and Zealots. Storm is too good against Infantry. Hmm, SC2's armor and attack system gives more leeway to balance units for all three matchups...
I enjoy the found memories of Brood Wars. The old Starcraft game match wasn’t settled in the first 10 minutes. You could loose really bad but still make a comeback. Old times!
5 mineral base left, Light got 3 big base, 12 O'clock base denied by Light, 9 O'clock base have half mineral. Bisu gamble with his recall drop but everytime he recall his army got smaller while Light remain strong 100 unit. Last recall made Bisu supply down to 90. This is why you dont use recall at the same base, your army will face strong resistance if recall was predic.
4:23 Not a pro, but I use some Bio in TvP, but it's limited because Reavers + Psy Storms can wipe them out easily. Two great uses are: - Drops: 12 Marines + 4 Medics (2 dropships). 12 Stim'd Marines have the equivalent DPS of 10 Siege'd Tanks and they clear out expansions pretty quickly. If you had brought 10 tanks, that'd be 5 dropships compared to 2. - Protecting Tanks: keep a control group of Marines + a few medics behind your Tanks to clear out threats that manage to break through your Vultures + Mines. Stim'd Bio tears up Zealots and Dragoons, especially if the Protoss units have already taken damage.
Sorry if this is a dumb question, but is the purpose of the arbiter drop at 21:00 to draw defenses there or for distraction, because it doesn't seem like there's much mining there that's left to disrupt at that point.
4:20 M&M is terrifying against protoss if you can catch them without storm or reavers. I think it's a little underused as a potential surprise or finesse
I think me and Bisu agree; it would be harder and harder for him to expand(with very few places to expand to that weren't already tapped), and Light essentially had three fresh bases, and Terran benefits more from upgrades; Toss was mining out, and it would be another 15 mins for him to win, assuming he was going to win, those last rounds of recalls were increasingly inefficient, and Light was improving his position and composition with each battle. Terran was a few production facilities away from being full macro mode and already had all his essential research. I think he tapped out cuz it just wasn't worth it to maybe not even win.
Bisu called the GG due to only mining minerals from one base and no gas at all. That last recall was his last play with nothing to fall back on, compared to light who was mining from three bases and two gas he can still recover from that attack and push to end the game.
funny that in 2019 the most anticipated and sucessfull games are old old OLD evergreens remastered. hype for classic wow, starcraft scene rejuvenated with starcraft 1 and even the current wow is a game devised 15 years ago. Even newer games like Stardew valley, minecraft, terraria. All of those have simple pixelated graphics and look like old games basing their sucess on gameplay and not looks. If that doesnt convince you modern gaming is shit nothing will boy.
For next replays, can you hoover more often of the main bases in mid/end game. So we can see how many factories and so on these guys are having? Thanks pal, great content!
Falcon, that was Bisu's final charge. If he couldn't totally break that Light turtle-up in the remaining mineral rich corner of the map (masterful) in like 5 minutes, Light would quickly out-strip him. Using the repeated recalls was the best way to go about this by far, but he just barely didn't do enough damage to end it. Light would've been safe in 5 minutes and taking the rest of the resources/attacking in 10. Mayyyyybe the gg was a little premature, but his prospects WERE diminishing by the time he had to make the (probably correct) call. So Light's sneaky bases, which ended up discovered very late (whether because of positioning, army harassment, or some combination thereof) gave him the resource footing to put himself ahead (via the implications of the "new home"-nearly invincible (Bisu came damn close) and centrally close proximity to 2 active and 2 potential barely tapped bases-and all that he consolidated there materially-armies and buildings-and financially) relatively quickly after devastating losses in production complex. I guess Bisu could've tried to contain with those forces and claim those resources himself, but I don't think he'd survive a straight Light push-out, and so maybe that would've been wise pre-recall bait then. Hard to second-guess these guys...great game/cast.
Yeah, I actually was expecting that after seeing him many attempts on the recall... There's no way he could do something like those that would not cost him much xD GG xD
he could've won it at the end, if he blocked the ramp with a stasis. he actually sort of did that but waited until exactly the previous stasis wore off to recall in, so that he had the worst of both worlds. his fault!
Sinceramente no sé de que te sorprendes, yo sí me imaginaba que Bisu haría GG al ver la durabilidad y consistencia de Light. Bisu podía atacar todo lo que quería pero eventualmente se le acababan los recursos y las bases, mientras que Light seguía consiguiendo recursos y recuperándose. Me hubiese gustado ver a Light destruyendole todo pero Bisu arrugo a ese hecho y fue adelantando su GG nomas.
In Starcraft you have one race that has an advantage over the other. In PvT, Protoss has the upper hand with tier 1 thanks to the Dragoons' high attack power thus Terran players need to go to Tier 2 units/upgrades for a fighting chance. In TvZ, Terran has the upper hand with Tier 1 thank to the marine medic and firebat combo, making Zerg tech to Tier 2 units like Mutalisks and Lurkers to fight that off. In PvZ, Zerg has that because of the high DPS of Hyrdralisks that kills slow Zealots and even eats through Dragoons when in numbers making Protoss tech up to Tier 2 units like Corsair, Archons and get Zealot speed. Hope this helped!
Also, consider watching games that Artosis and Tasteless comment on to get an idea of what they look for throughout the game. Thsoe guys have a wealth of knowledge about SC1 and I learn a lot just from their commentary.
Bisu won this game... i have seen the game before on Nukethestars.. its from OSL.. korean air one i think. The game was in front of live audience and Light got up witch means u concede the match. The vod nuke had was from korean tv.
It's hard to break an entrenched terran player. If stasis could't do it, I wonder if recall on the army might've worked. Goliaths make it risky though :/ Dunno if spider mines count as units on the end game board.
I don't think Bisu realized that Light had relocated, they spent so much time killing abandoned structures around their original base. Light had so much fresh resources and had turtled up around it all, I think Light just planned to out-mine Bisu with all the fresh bases in the top left corners while Bisu's bases were almost all completely mined out and he was struggling to trade effectively into the massive tank-turtle. Or maybe Bisu just got bored of fighting turtling terran and tapped out cause fuck that noise lmao.
@@FalconPaladin In my experience it's not uncommon for Terrans having a bad day to float their structures and hide them on the map to waste time. That's why I think Bisu spent so much time killing abandoned turrets that were no threat to him, to force an annihilation victory which unfortunately for him gave Light heaps of time to build up again after relocating. It's quite a frustrating tactic and Terrans will even do it in competitive tournament games to force a draw in very close games where resources are stretched thin, something I think is in extremely poor taste, but Blizzard, and other tourny holders, allows it so what do I know.
The thing is: (sorry for bad english) in a late game in StarCraft 1 like this, the most bases without minerals are not important anymore, so it totally fine for light that bisu takes out his main base, becuz light can just rebuild everything he want. you are not a bad commentator ;), but there are somethings you are missing: 1. after bisu loses his supply advantage, light is clear in advantage (at least in this world top level), because bisu cant do anything against terran's sicence vessels!! so it makes protoss's cloaked units useless!! bisu misses the chance to find a way to find a unit against the vessels. I though about scouts or (sneaky) carriers, but since light has upgraded anti-air units and bisu does not upgraded his air units, it makes hard to play against vessels with protoss. 2. after bisu cleared lights main base, watch carefully on the minimap (at minues 34)! it doesnt important how good the map controll is, light has got 4 active bases with minerals at 9, 2x11, and a hidden one at 6 o'clock positions while bisu only got 3 on 2x12 and 1... and the base on 12 is not protected!! so light is clearly on advantage! 3. at the end, bisu is running out of supplys, he doesnt have any active bases anymore... he MUST kill anything from light which didnt happend... Hope it helps you ;)
Bisu called off because as a pro you should know if Terran still have 3 base still running. Toss will struggle more just to get his resources back. Bisu have tried so hard to break it but at the end he knows it's not worthy anymore :)
Honestly, PvT really isn't balanced. It heavily favors Terran at all stages. Throughout the midgame, T can survive on 3 bases forever. Then, all they have to do is outlast, since late game protoss is super expensive. If you look at units lost versus resources spent, it tells you everything you need to know. Protoss spent about 25% more in resources and had 25% fewer units. Late game T is extremely cost efficient.
Dont ever worry about if you skip or miss words Falcon. I know what you meant and the cast is obvious. Without you i wouldn't enjoy AND be just a bit more knowledgeable about Starcraft.🤘 Lol remember the cd key game?...ahhhh but thankyou Blizzard for making Starcraft free.
You may wish to enunciate "Falcon Paladin" a bit more slowly. Although I would probably still be willing to watch videos produced by "F***-Paladin" lol It's great to see these old SC matches in circulation again. The level of play is lower than SC2, but for the most part that's because the players had to deal with the controls of the game itself. No jump-to-event shortcut, mining rally points, or multiple-unit-special-ability-handling code here!
Falcon, consider learning the build orders for different races so you can add some more in depth analysis, especially early on. Before recording, just watch the first few minutes of the game and check with Liquidpedia to see what build order they used, the objective of that build order, what the build order counters and what are the counters to the build order, etc.
Bisu has every advantage in the game, but his actions are not for game winning, what should he do is going for carrier and also he does action unnecessary clearing up the main base. wth
He did great. Don't be a jerk. It's hard to see everything with so many things going on. You and I can see the little things because we don't have to cast all the other stuff. And if you don't like his casting then don't watch. You don't need to complain to us.
Bisu lost because a) of his few bad recalls and b) missing some minor air attack at the end of the game. He had to avoid the tank fire and recall on top of the command center and kill all main buildings
Bisu's style is very cost inefficient in the end, especially against a tightly turtled 3 base Terran. Also, Light has 3 modestly fresh base VS Bisu's 1 fresh base. He will lose nonetheless
Terran had little anti-air yes, but any competent Terran commander can mass enough Goliaths in due time. Raynor had a last resort plan of convoking thousands of Goliaths if Mengsk isolated him in a planet, and Mengsk knew it well hence, in the long run, Raynor kept on escaping.
Yeah, carriers and/or corsairs with the web. if the terran is digging in with so many turrets - it calls for at least several carriers to harass him. Recalls were very impressive though. They are pretty easy to keep alive too and forces the terran to build more goliaths than tanks or vultures and those are easier to deal with using dragoons and zealots.
@Darkzz Lord I'm laughing so hard. Also, doing a carrier switch mid-game means you have to sink huge resources into tech for your carriers. That means less units in the game, which means that the push out of Light would have been more effective.
BW cannot rival sc2 in popularity? You are kind of joking I guess. What about... ... hours played ? ... active users ? ... ELO ? ... played in number of countrys ? ... LAN games ? ... Offline gaming ? ... playing on older machines and netbooks ? Yes in Europe and US they tried to get it where bw was... but that's it. Look at Korea, China, France, Poland, Russia and many others. Yes you would not find the big LAN partys on Liquipedia but they exist. Same with most of the other things I mentioned... Even african people studying in germany had bw on there machines with them. So money, movies and graphics alone doesn't make a very good game. SC 2 is played like C-n-C was. That is good enough to sell many copies, but never close to a legendary game like sc1 and bw. Don't get me wrong. I like SC2 for the movies, the storys and all the crazy replays out there. It gave us HuskyStarcraft, Day9, Carbot and Liquipedia. It send us ideas of units we've not known we missed them in bw. Also Coop Commanders and Archon mode would have added nice times to our old beloved wild friend... BUT it was not a second part of StarCraft 1 nor Broodwar. It is a Cinematic throw your trash units against your opponent and click as fast as possible to stay alive while you are raped, rushed and ruined with free units. Nice to look at while not very deep in strategy. It is like checkers versus chess if you try to compare them. So please don't.
well they both not really out of resouce, but very less resouce on the map .and if you cant break over terran's defance.all you have to do is use the full upgraded tank pressure it down . with very less resouce on the map. terran will be better in late.
That was expected from Bisu, Though he was the one to be more aggressive in the game, there's no way he could do that, which would not cost from him much (From his supplies and minerals) ... what Light was doing was a clever defense tactic. He rather used his tank for defenses as he acquried more and efficient minerals by shifting his bases to the top, while remaining much of his tank units alive. However, Bisu's offense attacks also cost his units to die more easily and less cost-efficient, as it is more favored for the sage tanks to be destroyed his dragoons on their own base. Good Game Well played for Light there... (Y)
I could tell bisu was struggling and light was secure in his stronghold at the end. There was no way bisu could keep putting all that pressure on light at that level. Arbiters are expensive dropships. But bisu had a base that was far from the action, full of resources. That’s also a wonderful use for ghosts in this turtle situation - get lockdown and keep up with the arbiters. They’re way cheaper than arbiters and take just as much energy to do their thing.
Yep .. Definitivamente yo prefiero ver como juegan broodwar .. Hace una semana comence a jugarlo y me comenzo a salir acne jaja es dificil y estresante jugarlo ... Me quedo con sc2 forever toss i am máster 2
Ganz ehrlich, es ist nie zu spät, meine Videos zu kommentieren. UA-cam zeigt sie mir neuste zuerst, egal wie alt das Video ist. Danke für die Korrektur!
don't listen to the jerks saying you "learn the game more", you did a fantastic job casting! Kept me excited throughout the entire match
He's been casting Brood War for almost 3 years now and doesn't know VERY basic things. If you've been teaching math for 3 years and you don't know 5+5 this means you are a fool. This caster is a literal FOOL and he's just filling a niche in Brood War casts on youtube to get a bit of extra money.
@@alexpaschen345 so what ? U create a brood war chanel and u cast those games if u know better.
Bro, keep going!
There are many reasons why (and what kind of) people are watching SC games. Yeah, you may not be on the top level of understanding all the sneaky details in the matches, but... Pro players already know what is going on, and for non-pro players, amateurs (like me), there are other aspects of the video.
I'm really enjoying the game from my childhood and, which is more important, your funny, full of life and enthusiasm comments! When you said: "there are no better room than room for breathing" I was laughing so hard.
And again, your videos are great for enjoying SC, listening to live and nice english speech with emotions and clean pronunciation!
Thank you so much for the encouraging words. :) I am definitely going to continue casting and improving at casting Brood War because, like you, it's from my childhood and so great.
30:05 I love how that Protoss bell synched with that exploding factory while those SCVs were too late.
here is why Bisu lost, although he did a great job at taking out Light's main original base, he had to use a lot of minerals constantly attacking Light's well defended new main base, Light is already running on 3 bases while Bisu was running on 1 full base and 1 nearly mined out base, and plus, due to the favorable terrain and range of tanks, Light could have eventually have taken at the 12 o'clock position, this is similar to how Firebathero beat Savior even though savior seemed to have the clear advantage
Thanks for the explanation. I appreciate the comments from my viewers. :)
Falcon Paladin Np, btw I liked and subscribed
Woot! Thanks. :)
And of course, this doesn't mean Terran is a unfair race, although I still to believe vultures should cost 100 minerals than just 75. Other than that, it is fair, it's just that it's very defensive in nature and protoss and zerg has much better offensive units like dragoons and zeolots or zerg's ultralisks lurker and zergling army which is so much more mobile than terran's goliath and tanks, it's that zerg and protoss has to abuse map control, it's like a big dude with slow speed and high stamina vs small dude with fast speed and low stamina, it's like one mistake on small guy it's all over but it is still fair in a way
Vultures at 75 are too good in TvT, so no one ever builds infantry, however, at 100 minerals no one would use Vultures in TvZ since they are raped by Hydralisks, and the TvP matchup which already in the Protoss favor would be even more in the Protoss favor. If Vultures are returned to 100 minerals, I think Vultures should get armor to make them stronger against Hydralisks and Zealots. Storm is too good against Infantry.
Hmm, SC2's armor and attack system gives more leeway to balance units for all three matchups...
I appreciate the work you put into this. thank you
Thanks for watching! And you're welcome. :)
I enjoy the found memories of Brood Wars. The old Starcraft game match wasn’t settled in the first 10 minutes. You could loose really bad but still make a comeback.
Old times!
:)
5 mineral base left, Light got 3 big base, 12 O'clock base denied by Light, 9 O'clock base have half mineral. Bisu gamble with his recall drop but everytime he recall his army got smaller while Light remain strong 100 unit. Last recall made Bisu supply down to 90. This is why you dont use recall at the same base, your army will face strong resistance if recall was predic.
4:23 Not a pro, but I use some Bio in TvP, but it's limited because Reavers + Psy Storms can wipe them out easily. Two great uses are:
- Drops: 12 Marines + 4 Medics (2 dropships). 12 Stim'd Marines have the equivalent DPS of 10 Siege'd Tanks and they clear out expansions pretty quickly. If you had brought 10 tanks, that'd be 5 dropships compared to 2.
- Protecting Tanks: keep a control group of Marines + a few medics behind your Tanks to clear out threats that manage to break through your Vultures + Mines. Stim'd Bio tears up Zealots and Dragoons, especially if the Protoss units have already taken damage.
Epic commentary: "Does this HT have enough energy for a storm? No, but he does have enough energy to take a spidermine to the face. Poor face."
Sorry if this is a dumb question, but is the purpose of the arbiter drop at 21:00 to draw defenses there or for distraction, because it doesn't seem like there's much mining there that's left to disrupt at that point.
4:20 M&M is terrifying against protoss if you can catch them without storm or reavers. I think it's a little underused as a potential surprise or finesse
14:10 - how do I get the visual like that, thanks?
If you have the Remastered client, scrolling in and out using your middle mouse button will do that.:
Always enjoy your commentary. Thanks Falcon
Nice to find a game where Falcon have not yet become cynical about Dragoon bunker pressure.
Gogogo falcon ranger! Turu ru ruuuuu.
Great cast as always, no one need to know everything.
Why do we rarely see corsair's spider web on tanks? Is it not effective?
Lasts for too short a time, I think.
I think me and Bisu agree; it would be harder and harder for him to expand(with very few places to expand to that weren't already tapped), and Light essentially had three fresh bases, and Terran benefits more from upgrades; Toss was mining out, and it would be another 15 mins for him to win, assuming he was going to win, those last rounds of recalls were increasingly inefficient, and Light was improving his position and composition with each battle. Terran was a few production facilities away from being full macro mode and already had all his essential research.
I think he tapped out cuz it just wasn't worth it to maybe not even win.
Bisu called the GG due to only mining minerals from one base and no gas at all. That last recall was his last play with nothing to fall back on, compared to light who was mining from three bases and two gas he can still recover from that attack and push to end the game.
funny that in 2019 the most anticipated and sucessfull games are old old OLD evergreens remastered. hype for classic wow, starcraft scene rejuvenated with starcraft 1 and even the current wow is a game devised 15 years ago. Even newer games like Stardew valley, minecraft, terraria. All of those have simple pixelated graphics and look like old games basing their sucess on gameplay and not looks.
If that doesnt convince you modern gaming is shit nothing will boy.
For next replays, can you hoover more often of the main bases in mid/end game. So we can see how many factories and so on these guys are having? Thanks pal, great content!
8:01 "Taking out Widow Mines"
Talking that SC2 again 😋
Yeah, that's me!
Hoping any wraith would be built to prevent the recalls (at least from a specific spot)
Falcon, that was Bisu's final charge. If he couldn't totally break that Light turtle-up in the remaining mineral rich corner of the map (masterful) in like 5 minutes, Light would quickly out-strip him. Using the repeated recalls was the best way to go about this by far, but he just barely didn't do enough damage to end it. Light would've been safe in 5 minutes and taking the rest of the resources/attacking in 10. Mayyyyybe the gg was a little premature, but his prospects WERE diminishing by the time he had to make the (probably correct) call.
So Light's sneaky bases, which ended up discovered very late (whether because of positioning, army harassment, or some combination thereof) gave him the resource footing to put himself ahead (via the implications of the "new home"-nearly invincible (Bisu came damn close) and centrally close proximity to 2 active and 2 potential barely tapped bases-and all that he consolidated there materially-armies and buildings-and financially) relatively quickly after devastating losses in production complex.
I guess Bisu could've tried to contain with those forces and claim those resources himself, but I don't think he'd survive a straight Light push-out, and so maybe that would've been wise pre-recall bait then. Hard to second-guess these guys...great game/cast.
why did he quit?
Played this twenty years ago. This guy doesn't sound like he played the game before.
wew, 20 years agao! Gandalf is REAL !
who cares about Gandalf
Dude you sold your soul to Sauron... look at yourself before talking shit m8
Knows more about it that you scrub
Bisu has no more mineral, that why he called it off.
vasu aksornsing he could switch tech into archons... Each drop costs 1500-2000mins
Yeah, I actually was expecting that after seeing him many attempts on the recall...
There's no way he could do something like those that would not cost him much xD GG
xD
I can't beleive he let Terran to operate from unprotected base for so long, having the Dark Templar near by.
he could've won it at the end, if he blocked the ramp with a stasis. he actually sort of did that but waited until exactly the previous stasis wore off to recall in, so that he had the worst of both worlds. his fault!
He needs to go to the toilet.
Sinceramente no sé de que te sorprendes, yo sí me imaginaba que Bisu haría GG al ver la durabilidad y consistencia de Light. Bisu podía atacar todo lo que quería pero eventualmente se le acababan los recursos y las bases, mientras que Light seguía consiguiendo recursos y recuperándose. Me hubiese gustado ver a Light destruyendole todo pero Bisu arrugo a ese hecho y fue adelantando su GG nomas.
I used to like going mass Scout with Arbiter support as Protoss. Worked well vs terran
In Starcraft you have one race that has an advantage over the other.
In PvT, Protoss has the upper hand with tier 1 thanks to the Dragoons' high attack power thus Terran players need to go to Tier 2 units/upgrades for a fighting chance.
In TvZ, Terran has the upper hand with Tier 1 thank to the marine medic and firebat combo, making Zerg tech to Tier 2 units like Mutalisks and Lurkers to fight that off.
In PvZ, Zerg has that because of the high DPS of Hyrdralisks that kills slow Zealots and even eats through Dragoons when in numbers making Protoss tech up to Tier 2 units like Corsair, Archons and get Zealot speed. Hope this helped!
when bisu has superiority in the mid term ,he should produce some carriers. T tanks are too powerful in narrow terrain.
Has Falcon Paladin put up any matches with infested terrans?
Yep! ua-cam.com/video/A6StIQe7yjk/v-deo.html
thank you for the cast and the game upload, but please learn the game a bit more.
Also, consider watching games that Artosis and Tasteless comment on to get an idea of what they look for throughout the game. Thsoe guys have a wealth of knowledge about SC1 and I learn a lot just from their commentary.
This was the most intense epic match I ever seen wow the Terran is soooo good but the p was also amazing woww
Wow, I always say “hey there StarCraft fans” with you, but this time you juked me out with a hello
I was surprised too by Bisu's gg; it seems like he was out of gas though
Can a user with the remastered version play somebody that is playing the free old version of BW??
My internet research has told me yes!
yes we do it daily... but bw needs latest "patch". bw is working fine with netbooks and old machines. but remastered is worth its money.
wtf??? who won? terran or prottoss?
Bisu won this game... i have seen the game before on Nukethestars.. its from OSL.. korean air one i think. The game was in front of live audience and Light got up witch means u concede the match. The vod nuke had was from korean tv.
It's hard to break an entrenched terran player. If stasis could't do it, I wonder if recall on the army might've worked. Goliaths make it risky though :/ Dunno if spider mines count as units on the end game board.
holy shit man u miss so many action moments..
Wow! why did Bisu tap out??? Falcon!!!!!!! WHY???????????????
The comments have said it's because he was economically very bad off, and trying to secure new bases was going to be really hard.
I thought it was light who gg'd and I was like, "wow, he basically had that game. Why did he gg?" Then Falcon's like "What? Bisu gg'd why?" lol.
Teran had 3 Miningbases at the end. Toss only one.
But it seems like terrand hat no comsat left. toss didnt know that when he left i think..
Wtf is recall with the starships
dad jokes aside, that feels like we where robbed of a much longer game, i mean what could he not see the light at the end of the tunnel ?
Thank u for uploading, but please try to me a bit more attentive to the minimap, u lost a recall at the natural at the 22:20 mark.
I don't think Bisu realized that Light had relocated, they spent so much time killing abandoned structures around their original base.
Light had so much fresh resources and had turtled up around it all, I think Light just planned to out-mine Bisu with all the fresh bases in the top left corners while Bisu's bases were almost all completely mined out and he was struggling to trade effectively into the massive tank-turtle.
Or maybe Bisu just got bored of fighting turtling terran and tapped out cause fuck that noise lmao.
I suppose that's fair analysis. Thanks!
@@FalconPaladin
In my experience it's not uncommon for Terrans having a bad day to float their structures and hide them on the map to waste time. That's why I think Bisu spent so much time killing abandoned turrets that were no threat to him, to force an annihilation victory which unfortunately for him gave Light heaps of time to build up again after relocating.
It's quite a frustrating tactic and Terrans will even do it in competitive tournament games to force a draw in very close games where resources are stretched thin, something I think is in extremely poor taste, but Blizzard, and other tourny holders, allows it so what do I know.
Thanx, loved it
Ht upgrade only gives +12 staring energy btw, not 50... 62 instead of 100 is an important difference
I know I said it increases the total energy by 50. liquipedia.net/starcraft/High_Templar
Nope, you either said or made it seem like starting energy. I’m still confused why Bisu gave up 😫
The thing is: (sorry for bad english)
in a late game in StarCraft 1 like this, the most bases without minerals are not important anymore, so it totally fine for light that bisu takes out his main base, becuz light can just rebuild everything he want.
you are not a bad commentator ;), but there are somethings you are missing:
1. after bisu loses his supply advantage, light is clear in advantage (at least in this world top level), because bisu cant do anything against terran's sicence vessels!! so it makes protoss's cloaked units useless!! bisu misses the chance to find a way to find a unit against the vessels. I though about scouts or (sneaky) carriers, but since light has upgraded anti-air units and bisu does not upgraded his air units, it makes hard to play against vessels with protoss.
2. after bisu cleared lights main base, watch carefully on the minimap (at minues 34)! it doesnt important how good the map controll is, light has got 4 active bases with minerals at 9, 2x11, and a hidden one at 6 o'clock positions while bisu only got 3 on 2x12 and 1... and the base on 12 is not protected!! so light is clearly on advantage!
3. at the end, bisu is running out of supplys, he doesnt have any active bases anymore... he MUST kill anything from light which didnt happend...
Hope it helps you ;)
Bisu called off because as a pro you should know if Terran still have 3 base still running. Toss will struggle more just to get his resources back. Bisu have tried so hard to break it but at the end he knows it's not worthy anymore :)
Honestly, PvT really isn't balanced. It heavily favors Terran at all stages. Throughout the midgame, T can survive on 3 bases forever. Then, all they have to do is outlast, since late game protoss is super expensive. If you look at units lost versus resources spent, it tells you everything you need to know. Protoss spent about 25% more in resources and had 25% fewer units. Late game T is extremely cost efficient.
Dont ever worry about if you skip or miss words Falcon. I know what you meant and the cast is obvious. Without you i wouldn't enjoy AND be just a bit more knowledgeable about Starcraft.🤘
Lol remember the cd key game?...ahhhh but thankyou Blizzard for making Starcraft free.
You may wish to enunciate "Falcon Paladin" a bit more slowly. Although I would probably still be willing to watch videos produced by "F***-Paladin" lol
It's great to see these old SC matches in circulation again. The level of play is lower than SC2, but for the most part that's because the players had to deal with the controls of the game itself. No jump-to-event shortcut, mining rally points, or multiple-unit-special-ability-handling code here!
Also... "Being extremely cost efficient now killing those tanks" *Bisu kills 7 tanks and loses 5 Dragoons, an Arbiter and 6 Zealots*
Great Commenting and please keep up the good work and upload some more!
Thanks! I post one a new BW match every Saturday. :)
great cast!
Perfect example of a pyrrhic victory by way of sheer attrition. Love it 😁
What happened to the thumbnails?
13:48 Wait Fooor It......wait for itttt
Love your commentary xD So fun
Falcon, consider learning the build orders for different races so you can add some more in depth analysis, especially early on. Before recording, just watch the first few minutes of the game and check with Liquidpedia to see what build order they used, the objective of that build order, what the build order counters and what are the counters to the build order, etc.
mulgogi naksi means "fishing" in korean lol
Good to know! Thanks for the translation!
Bisu has every advantage in the game, but his actions are not for game winning, what should he do is going for carrier and also he does action unnecessary clearing up the main base. wth
Kind of hilarious to see light? mining from those three mineral patches for so long.
are medics banned in 1vs1 games? I have never seen one in so many videos. Tanks+marines+medics are so powerful. Anyone?
They're around in TvZ. In this one, for example! ua-cam.com/users/edit?o=U&video_id=PSILIiORs6Q
Psy Storm.
Why brood war looks so much cooler than SC2?
i think the more muted colors of BW makes the whole picture better. Brighter colors of SC2 actually kinda made the ambiance more cartoonish to me.
you missed like 90 % of the recalls for nothing
this.. lmao like I can literally see it on the minimap, not sure how he doesn't notice it
@@8Baller1000 cuz hes noob and still in 2020 doit
He did great. Don't be a jerk. It's hard to see everything with so many things going on. You and I can see the little things because we don't have to cast all the other stuff. And if you don't like his casting then don't watch. You don't need to complain to us.
... the core upgrade os for arbiters...
Bisu lost because a) of his few bad recalls and b) missing some minor air attack at the end of the game. He had to avoid the tank fire and recall on top of the command center and kill all main buildings
Saw a video in artosis channel going bio and tanks against protoss. He won.
Fair enough!
I think Bisu simply ran out of gas. He had very poor income to win this, in the end.
Enemy Dragoon at 09:02
:3
Bisu's style is very cost inefficient in the end, especially against a tightly turtled 3 base Terran. Also, Light has 3 modestly fresh base VS Bisu's 1 fresh base. He will lose nonetheless
WHAT A MASSIVE WAR !
Bisu seems like he was just playing around
I think its cause fixing a factory from 1%hp is more expensive then a new factory
Good to know! Thanks!
RonsoloXD pl
But what about just fixing until it's out of the red?
A factory with 33.5 % hit points works like a charm
Transition to carriers for the win. Terran had little to no anti-air.
Kaitn13 Rain wouldve definitely went for that. I think Bisu's weakness is his lack of use of carriers when the time calls for it
Terran had little anti-air yes, but any competent Terran commander can mass enough Goliaths in due time. Raynor had a last resort plan of convoking thousands of Goliaths if Mengsk isolated him in a planet, and Mengsk knew it well hence, in the long run, Raynor kept on escaping.
Yeah, carriers and/or corsairs with the web. if the terran is digging in with so many turrets - it calls for at least several carriers to harass him. Recalls were very impressive though. They are pretty easy to keep alive too and forces the terran to build more goliaths than tanks or vultures and those are easier to deal with using dragoons and zealots.
@Darkzz Lord I'm laughing so hard. Also, doing a carrier switch mid-game means you have to sink huge resources into tech for your carriers. That means less units in the game, which means that the push out of Light would have been more effective.
Long Live HK
29 minutes bisu would've benefitted from having an arbiter recall out of there.
Bisu should have taken that 9o clock base, but perhaps that wouldnät change the game anyhow
Wow!! I can't tell what happened exactly but look at him lose 50 supply in 15 seconds! (38:46 to 39:01)
spider mines
and tank shots
Recalls are weak to mines
Honestly, I'm surprised at the lack of SCV hunting. He'd have a lot less problems if he just prioritized the SCV's.
In the later half, I mean. After the original base was wiped.
Never thought sc1 can rival sc2 even after all these years!
lol, sc2 is crap vs bw, wishin there was a mod that allows to play bw balance on the sc2 engine
+ReX Ofc there is...
There is but the thing is that it isnt working quite like it should...
Its kinda garbage
Bw is far better
BW cannot rival sc2 in popularity? You are kind of joking I guess.
What about...
... hours played ?
... active users ?
... ELO ?
... played in number of countrys ?
... LAN games ?
... Offline gaming ?
... playing on older machines and netbooks ?
Yes in Europe and US they tried to get it where bw was... but that's it.
Look at Korea, China, France, Poland, Russia and many others.
Yes you would not find the big LAN partys on Liquipedia but they exist.
Same with most of the other things I mentioned...
Even african people studying in germany had bw on there machines with them.
So money, movies and graphics alone doesn't make a very good game.
SC 2 is played like C-n-C was. That is good enough to sell many copies,
but never close to a legendary game like sc1 and bw.
Don't get me wrong.
I like SC2 for the movies, the storys and all the crazy replays out there.
It gave us HuskyStarcraft, Day9, Carbot and Liquipedia. It send us ideas of
units we've not known we missed them in bw. Also Coop Commanders and
Archon mode would have added nice times to our old beloved wild friend...
BUT it was not a second part of StarCraft 1 nor Broodwar.
It is a Cinematic throw your trash units against your opponent and click as fast
as possible to stay alive while you are raped, rushed and ruined with free units.
Nice to look at while not very deep in strategy.
It is like checkers versus chess if you try to compare them.
So please don't.
GG
lol, he keeps calling spidermines - widowmines
STER Gaming he does not care as long as 40,000 give one dollar a month each
well they both not really out of resouce, but very less resouce on the map .and if you cant break over terran's defance.all you have to do is use the full upgraded tank pressure it down . with very less resouce on the map. terran will be better in late.
That was expected from Bisu,
Though he was the one to be more aggressive in the game, there's no way he could do that, which would not cost from him much (From his supplies and minerals) ...
what Light was doing was a clever defense tactic.
He rather used his tank for defenses as he acquried more and efficient minerals by shifting his bases to the top, while remaining much of his tank units alive. However, Bisu's offense attacks also cost his units to die more easily and less cost-efficient, as it is more favored for the sage tanks to be destroyed his dragoons on their own base.
Good Game Well played for Light there... (Y)
I have never like dt harrass into terran since scvs get 2 shotted and as such will alert they are being attacked
I never knew dts did not alert when 1 shotting.
bisu could very well have expanded again. he had the rest of the map.
Bisu was tired......
I could tell bisu was struggling and light was secure in his stronghold at the end. There was no way bisu could keep putting all that pressure on light at that level. Arbiters are expensive dropships. But bisu had a base that was far from the action, full of resources. That’s also a wonderful use for ghosts in this turtle situation - get lockdown and keep up with the arbiters. They’re way cheaper than arbiters and take just as much energy to do their thing.
Bisu could just use the 6 o'clock base and mine there
More like distracted paladin
Yep .. Definitivamente yo prefiero ver como juegan broodwar .. Hace una semana comence a jugarlo y me comenzo a salir acne jaja es dificil y estresante jugarlo ... Me quedo con sc2 forever toss i am máster 2
lol workers afk in starting XD
Bisu's control was so slow then. He is too old now. :))
Better than SC2 on everything
Der Kommentar kommt wohl 5 Jahre zu spät, aber Bisu hatte am Ende nur noch 89 übrig...keine 131.
Ganz ehrlich, es ist nie zu spät, meine Videos zu kommentieren. UA-cam zeigt sie mir neuste zuerst, egal wie alt das Video ist. Danke für die Korrektur!
Learn the game and stop soliciting money. You did not play it.
Well Light had no chance.