Solved: 3DS Max converting line to editable poly, shape disappeared!

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  • Опубліковано 2 гру 2024

КОМЕНТАРІ • 82

  • @lilithjones9139
    @lilithjones9139 4 роки тому +2

    Also you could Clear all smoothing groups ;)

    • @TheReflectedOne
      @TheReflectedOne  4 роки тому +1

      thank you for mentioning Lilith.
      can you explain more? clearing smoothing group for which part? the slice?

    • @lilithjones9139
      @lilithjones9139 4 роки тому +1

      @@TheReflectedOne You're welcome! When you get that shading issue is usually two things. Either Normals ( reset normals ) or smoothing groups. Convert it to Editable Poly > Select Element > Smoothing Groups > Clear all.

    • @TheReflectedOne
      @TheReflectedOne  4 роки тому

      ​@@lilithjones9139 lilith, thank you so much for the information you provided here.
      and that's totally right.
      but in this case the problem is not about the smoothing groups.
      because we have a plane with different vertex positions and it's a polygon with more that 4 sides; we have the problem here. so you can either use a slice plane (which will automatically create a straight polygon related to our gizmo) or select the polygon and then in "edit geometry" tab> click on "Z" .

    • @JuanGomez-op7cw
      @JuanGomez-op7cw 2 роки тому

      @@TheReflectedOne Another option is to enter face mode, select all faces, and use re-triangulate option. This usually solve the shading problem

    • @TheReflectedOne
      @TheReflectedOne  2 роки тому

      @@JuanGomez-op7cw Hello, Juan!
      I'm really glad you brought this up again, so I’ve attached the project file so you can test and try different methods on the actual model from the tutorial.
      and by the way, what a poor sound quality I had back then :D
      Project file: thereflectedone.com/wp-content/uploads/2022/05/Extrude-fix_Project-file.zip

  • @hiradpeyvandi547
    @hiradpeyvandi547 4 роки тому +6

    This is exactly what I was looking for all over the internet. Thanks for sharing

  • @volodymyrvolkiz2434
    @volodymyrvolkiz2434 Рік тому +2

    10 years of working with 3dmax modeling, and finally this mystery is busted. Your video just split my experience to 'before & after' TNKS!!!

  •  4 роки тому +1

    Well done to find that solution. I managed to extrude them but didn't record the steps to do it, but it make sense, as these applications work based on a reference plane. However, seems they missed to create references planes for projected lines. Thank you, it saved me a lot of time.

    • @TheReflectedOne
      @TheReflectedOne  4 роки тому

      im so glad it helped you buddy. yeah...agreed ! reference plane should be huge help!!

  • @nolandcreative804
    @nolandcreative804 3 роки тому +1

    12 yrs of workarounds. Thank you! Why Autodesk doesn't make a straightforward solution to this is beyond me.

    • @TheReflectedOne
      @TheReflectedOne  3 роки тому

      yes! there should be an exact command for this one.

  • @adocsaloo
    @adocsaloo 4 роки тому +3

    Never would've figured it out on my own. Thank you!

  • @IgrwOw
    @IgrwOw 4 місяці тому +1

    Creating a new spline and attaching to my model really fixed a spline object disappearing after turning it to editable poly. Thanks!

  • @johnnydospassos5167
    @johnnydospassos5167 4 роки тому +1

    Nice !! Thanks from Portugal....

  • @avadore9143
    @avadore9143 Рік тому +1

    great video. so practical! thanks

  • @sorousha.s9002
    @sorousha.s9002 3 роки тому +1

    thanks, exactly what i was looking for.

  • @markclay2338
    @markclay2338 2 місяці тому

    Thanks for the tut,any newer solutions?

  • @michelmilek2891
    @michelmilek2891 4 роки тому +1

    You save my day, thanks!!!!

  • @solaris7185
    @solaris7185 Рік тому

    this is still helps mate thank you!!

  • @vkokhan88
    @vkokhan88 4 роки тому +1

    Greta vid man ! Thx

  • @faridaeldegwy3766
    @faridaeldegwy3766 4 роки тому +1

    but why the shape dissapeared when i cliced extrude although it's spline ? please answer

    • @TheReflectedOne
      @TheReflectedOne  4 роки тому

      hi farida.did you attached your spline to a new shape like rectangle?
      when you create spline in so many direction like i did in the video, your vertices have different "Normals".
      so the extrude doesn't know which direction it should be extruded!
      but when you create a rectangle, all its vertices have the same Normal or "direction"
      by attaching the spline to the rectangle the spline now have the same normal as rectangle.

  • @muskat9017
    @muskat9017 4 роки тому +1

    thank you so much it was very helpful!

  • @deveshhiteshi7713
    @deveshhiteshi7713 3 роки тому +1

    My editable poly cushion is not visible in render.. may I know why?

    • @TheReflectedOne
      @TheReflectedOne  3 роки тому

      i need to know more about your problem
      is it renderable in object properties tab?
      is it visible to camera in object properties tab?

  • @BeopDesign
    @BeopDesign Рік тому

    Thank you so much! solved it.

  • @Helios.vfx.
    @Helios.vfx. 5 років тому +1

    Broooo!!!!!!! Me salvaste la vida, en serio!!!!!!!!! Graaaaciasssssssss!!!
    Subscrito!

  • @mariamuntean6098
    @mariamuntean6098 4 роки тому +1

    Thank you for explaining that! When I create a rectangle from a line, and convert it to poly, the shapes gets a lot of additional vertexes. I haven't had this problem before and I don't know how to turn this off. Do you have any idea?

    • @TheReflectedOne
      @TheReflectedOne  4 роки тому

      you mean draw a rectangle and it has unwanted vertices ?
      or
      you grab the edges of you objects and "create shape" from it ?

  • @garretthyena4495
    @garretthyena4495 4 роки тому

    OMG I LOVE YOU THANK YOU SO MUCH

  • @bfgtim
    @bfgtim 4 роки тому +1

    thank you so much!

  • @ИванНикитин-ц1ы
    @ИванНикитин-ц1ы 4 роки тому +2

    Thanks a lot, I was looking for that! But still, how convert spline to poly without disappearing and without extruding?

    • @TheReflectedOne
      @TheReflectedOne  4 роки тому

      thank you.
      here you can do this as well:
      create a rectangle with AutoGrid "on"
      attach the spline to rectangle.
      add a Edit poly modifier.
      the spline converts to poly
      grab the polygon and in "Edit Geometry" tab click on "Z" to align all vertices to Z axis.
      cheers.

  • @marouaneokba6339
    @marouaneokba6339 2 роки тому

    thank you really helpful

    • @TheReflectedOne
      @TheReflectedOne  2 роки тому

      Glad you've found it helpful. Thanks for the feedback.

  • @cheppito
    @cheppito 4 роки тому +1

    How did you draw in the surface of the stairs?

  • @IndriAsk
    @IndriAsk 4 роки тому +1

    THANK YOU !!!

  • @hamidrezarajabzadeh8370
    @hamidrezarajabzadeh8370 4 роки тому +1

    thank you so much

  • @AshIsh-bh2ky
    @AshIsh-bh2ky 3 роки тому

    Thanks sir!!

  • @arqnepo
    @arqnepo 4 роки тому +2

    3ds max a program with so many years but still with some stupid stuff...Autodesk should be shame of this kind of errors

  • @clasohlson4333
    @clasohlson4333 4 роки тому

    Great tutorial, could you please advise how to add a single line at each step ( so that later we can use Railclone to add chairs), thanks a lot

    • @TheReflectedOne
      @TheReflectedOne  4 роки тому +1

      thank you James
      Draw the line from an orthographic view for example top view.
      if you need to turn on snaps, turn the "2.5D" snap not "3"!
      check this and tell us the results.
      cheers.

  • @ahmedsahab88
    @ahmedsahab88 4 роки тому

    you helped me , thanx

  • @zero_to_nine
    @zero_to_nine Рік тому

    Great man

  • @gopalsaha3463
    @gopalsaha3463 3 роки тому

    Really good. I am suffering this with problem after converting to spline dwg file become disappeared in max.

    • @TheReflectedOne
      @TheReflectedOne  3 роки тому

      glad it helped you.
      yeah i know the pain from AutoCAD !!

    • @gopalsaha3463
      @gopalsaha3463 3 роки тому +1

      But in your tips it is not yet solved absolutely.

    • @TheReflectedOne
      @TheReflectedOne  3 роки тому

      @@gopalsaha3463 ​ try to weld all vertices and delete overlay lines.
      I recommend using "Spline Check" plugin for checking the splines.
      you can find it here: www.simpolium.com/spline-check/

  • @hananbassuny8466
    @hananbassuny8466 3 роки тому +1

    thanks alot

  • @q1q1q1q1q1q1q1q11
    @q1q1q1q1q1q1q1q11 3 роки тому

    Many thanks

  • @mrGreen1539
    @mrGreen1539 3 роки тому

    rotation gizmo xform / rotation spline in

  • @stefanstojkovic7845
    @stefanstojkovic7845 4 роки тому

    Grazie!

  • @gopalsaha3463
    @gopalsaha3463 3 роки тому +1

    I subscribe your UA-cam chanel

  • @evertuser
    @evertuser 2 роки тому +1

    Thank you!