By the way, if you mess with the controller and press some buttons while the glitch is happening, you might get some different results. Sometimes the game reads from the controller registers and outputs different results. Or you can blame it on RNG. This happens aswell.
Austin Herberger if he had cut pieces out or sped it up past recognition, people would have claimed that he set up an outside cheat to influence the outcome of the crashes.
I mean, he is already cheating by rewinding / using save states. If the glitch is repeatable under the same circumstances I don't think anyone would of accused him of faking this. People just want to watch a video that isn't a bunch of fast forwarding / rewinding for no real reason.
@@wipe93 i think that happens any time cpu tries to use an unknown opcode it usually just crashes the game as seen in pokemon gen 1, but looks like sega also designed it to print an error message along with the crash
I have gotten that similar crash with the Realtime Corruptor. It's much easier to do that with the Realtime corruptor, or with cartridge tilting but I recommend doing that on a cheap clone console like a FC Twin or a Retron 2 or retro duo or something, never do on a functioning SNES original or SNES jr.
If you time the imput of the time JUST right you can see a bunch of sprites. Just some are: 2 green Yoshi coins, green switch (Exclamation block thingy) A red switch, (Exclamation block thingy), a green bullet bill, an orange half thingy? I dunno what that is. A pink pipe, a red ? block thing. nd a few more!
There are white doors, background hill tiles, doors, more doors, even more doors, a pipe, a yoshi coin, a bullet bill, two ! blocks (green and red), a number 3 in the Japanese font (bold) and other glitchy tiles
Hope that was an emulatot, you jiggle the cartridge in a snes like that you could easily lose the reader. Not to mention corrupt or short the cartridge
Using power up incremention 3 times on fire flower state to get power up state 6 can cause executing code to be way simpler. It uses red shells and x coordinate to execute so be careful using it
Ive had creepy as crashes happen in this game as a kid that spooked me the fuck out. Mainly the sounds. Well before I found out about tilting by accident, which spooked me even more. :(
If you are calling me an asswipe, just keep in mind I originally posted a comment saying I got weirder crashes, then replied to someone who wanted me to record a crash (who seemed like was trying to be a smart alec) with "no" because I had two giant projects I had to get done. I got a reply from another person calling me a "smartass" for commenting in the first place, who I then called a smartass back because I had the school projects to get done by the next day. So geez, get off my back for posting replies to people who acted in a way that they seemed like smart alecs while trying to get two large school projects done for the next day.
that was just awkward. like your friend calling you over toshow you something cool and it takes what feels like 15 minutes and 15 seconds of them trying to get it to happen and then they dont...
7:57 Let Me Guess, The Game WAS Executing Random Code, But Ran Into Some Other Instructions, Causing Different Effects, It Was Probably In RAM, Since It Changes Every Time.
had creepier ones on my phone, cheats used so i tried to enter some unused rooms but was unsuccessfull and got crash, it had same stripes like here but white and weird glitched out mess flashes in background. looked like some doors, castle tiles and other stuff you would normally see in yoshis plains 2, idk why yoshis plains
close. the fire kills the shell, turning it into a coin. then, you grab it with yoshi's tongue, but you collect the coin before it enters yoshi's mouth. because nothing is on yoshi's tongue anymore, the next thing that loads onto the screen (the charging chuck) gets put on yoshi's tongue instead. so, yoshi eats the charging chuck, which throws off the whole game because it doesn't know what to do when yoshi eats something he's not supposed to eat.
yoshi can actually swallow most sprites in the game without issue, they just give you a coin. However chucks, being pretty complex sprites compared to most others in the game, use some code that would give mario a powerup when swallowed, for different purposes (since normally the game doesn't intend yoshi to eat chucks). The effect depends on mario's current powerup status and the type of chuck, and the game can jump to open bus (allowing for ace), jump to junk code that can change properties of the level (or the whole game) or just crash, or put an actual sprite in the item box (the orb glitch for example). There's a few other sprites that do that, such as the invisible solid block that's in switch palace corners (swallowing as small mario gives him a feather in the item box) and the spotlight used in bowser's castle (which unfortunately can't be swallowed since it uses a tweaker that makes it stay in yoshi's mouth like a shell)
Same thing happened to me execpt it was way scarier It started the castle theme but with some wrong notes and an lower pitch it also crashed for real but then i heard the bowser defeat sound when i used my quick-load/save i just got the 1-up jingle
The game: The game crashed? Oh,lets just spam random sound effects from our vast library of sounds. Edit: 13:26 that looks just like the minigame static from fnaf 3...
Weird crash. Also, maybe eating a chuck that yoshi can't normally eat will corrupt the ram/memory. And it glitches the game and some sprites so it crashes like that. And waiting for some time causes that. If I tried it. It maybe make the sprites disappear. So Yoshi eating chucks glitches and corrupts the memory and fries your game causing a fatality crash.
There's maybe sprite overload in PRAM Elsely at the end of the level When yoshi eats chuck it forces address $FD02 Which is forcing level D02 (d levels is cutscenes)
There's maybe sprite overload in PRAM Elsely at the end of the level When yoshi eats chuck it forces address $FD02 Which is forcing level D02 (d levels is cutscenes)
#GrowFasterDeveloper Channel Wut iz ? Sprite overload There is only 4 sprites player,yoshi,coin,berry,chuck? Also it explains code $FE02 E02? its weird code
@tasplayer taser I found this video when looking for Mario world glitches. I had this type of glitch happen repeatedly while just sitting on the title screen on an I modified console and cart. Some of it was downright creepy! Any idea from a programming/ logic standpoint why this would happen on the title screen?
If it changes on rewind, your emulator isn't accurate or you're doing something else different, since, on an accurate emulator, a rewind would put the emulator into the same state as before, and since there's no true randomness, the same thing should happen with the same start.
Emulator crash can be a sign of a potential vector for a red pill attack against the emulator itself (ACE at the host level -- e.g. escape the sandbox and run arbitrary windows commands)
I can get crashes like this in minutes by using the original SNES port... not that hard to do, just possible data loss... much more interesting crashes anyway... I got it to softlock to invincibility for two minutes, then go to the forest of illusion... left for 5 minutes but got nothing more from that instance of crash because I couldent progress and didn't care to do the level multiple times to try... because beating the level didn't progress
I also remember getting it to constantly load random garbled messes and play assorted music & sounds... sometimes when the "go faster" tune plays; the song, no matter what, even the level map musics would speed up, sometimes a lot. I did find the go faster sound would play a lot, and the following musics castle theme underground map theme. (donut cove I think its called?) also; when it softlocked into invincibility; I couldent move, and the framerate dipped low, so I could see just what invincibility looked like exactly if anyone wants to know what it looks like: mario sprite fire mario sprite luigi sprite fire luigi sprite in that order, but played at a speed of which sprite changes once every frame. (good job on this glitch though, video poster)
It's pretty bad programming if it can crash the emulator. You would think that it wouldn't be too much of a slowdown to just check every memory access of the emulated instructions or to have some kind of handler.
Waste of time. It's just 15 solid minutes of fast forward mistakes that could have been cut out in editing. A black screen with castle BGM is not creepy.
For maximum creepiness, play the Wii Crash Sound™ over the glitch-outs. "(endless jerking back and forth due to abuse of an emulator's "rewind" feature)" -Behold, the reality of TAS'es, as opposed to the fantasy world presented by @TASVideosChannel and many others. (This might be why their videos show a "re-record count", often in the hundreds of thousands! ._.)
TasPlayer's "Code"... to be honest, do you have any asm / hex knowledge? do you know how to write asm code into unused parts of memory and execute it? are you truly executing code here? you're simply using a human safe method that is used for credits warp. (the credits warp glitch still writes code...)
The crash is at 7:30 in case anyone wanted to skip the stuff in the beginning
TechGamer86 thanks :)
you are the real mvp
@E HAHAHAHAHAHAHAHAHAHAHAHAMABE besides my old channel is dead
I think its important
This is pretty hilarious.
(9:59) Endless "Hurry Up!" sound effects!
(14:56) Whoops, the emu just crashed!
SomeGuy712x aaaa
OUPS MY SYSTEM CRASHED!
AND I HAD A ANTIVIRUS!
@rwfsprgn get protogen!
Worlds only antivirus recovery software
Who else was prepping themself for a prank during the "scary part"?
iTROCITY78 me
iTROCITY78 me my NIGGA
I was
I was expecting it to be a screamer so I turned the volume down
me
By the way, if you mess with the controller and press some buttons while the glitch is happening, you might get some different results. Sometimes the game reads from the controller registers and outputs different results. Or you can blame it on RNG. This happens aswell.
Yes what i wanted it to do.
Just a bit of editing would have made this a watchable video.
Austin Herberger
if he had cut pieces out or sped it up past recognition, people would have claimed that he set up an outside cheat to influence the outcome of the crashes.
I don't think anyone would have done that?
Metool Daddy
you'd be surprised, but yeah i agree it's a lot to sit through
I mean, he is already cheating by rewinding / using save states. If the glitch is repeatable under the same circumstances I don't think anyone would of accused him of faking this.
People just want to watch a video that isn't a bunch of fast forwarding / rewinding for no real reason.
@@blazzzeboy cheating means to change game content not save load
9:59
Someone has to make this into a song.
hmm...
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
*HURRY UP*
This would be even scarier on real SNES/SFC hardware because it has the potential to fry the CPU (i think).
But it doesn't.
Everything the SNES does has the 'potential' to fry the CPU...but it probably won't.
but it doesn't, but saves may be corrupted. with illegal instructions
@@amogus7 I thought illegal instruction was a sega error only
@@wipe93 i think that happens any time cpu tries to use an unknown opcode
it usually just crashes the game as seen in pokemon gen 1, but looks like sega also designed it to print an error message along with the crash
I like how you sped it up, but it's really not enough. You needed to skip major portions.
11:04 *beep beep*
Alpo Pitkänen beep beep im a sheep
beep beep lettuce
beep boo beep
bËęP bËęP
I have gotten that similar crash with the Realtime Corruptor. It's much easier to do that with the Realtime corruptor, or with cartridge tilting but I recommend doing that on a cheap clone console like a FC Twin or a Retron 2 or retro duo or something, never do on a functioning SNES original or SNES jr.
8/10 not enough satan
Charlie Kmilbutts I got the 69th like :)
7.1/10 too much crash
This profile pic
Remember this video ;)
Hyper Corruptions
(Insert XX/10 too much/not enough meme here)
-IGN
If you time the imput of the time JUST right you can see a bunch of sprites. Just some are: 2 green Yoshi coins, green switch (Exclamation block thingy) A red switch, (Exclamation block thingy), a green bullet bill, an orange half thingy? I dunno what that is. A pink pipe, a red ? block thing. nd a few more!
Input*
Don't exactly know what part you're talking about, but at 13:44 there's part of an Orange Midway Point.
@@Chipmunkboy 7:32
There are white doors, background hill tiles, doors, more doors, even more doors, a pipe, a yoshi coin, a bullet bill, two ! blocks (green and red), a number 3 in the Japanese font (bold) and other glitchy tiles
There's actually 4 of those green blocks with the ! superimposed
why not just take the video raw, edit out the parts where you messed up, & stitch back together what you did right?
dint know homer uses lisas mac
I dont.
Homer Simpson ok
Atlas
most likely to show that he didn't set anything up in between that would influence the outcome of the glitch.
The first glitch... appears to have been caused by a traumatic experience to Mario with Yoshi's tongue...
13:28 Finally some REAL CRASH!
hey he activated the cloud glitch! :D
13:47 was that his iPhone?
lol
Lol
Xd
13:44 so basically if finally shows what's "really" happening?
9:34 DOOOOOOOOOOOOOOOO0000000oooooooooo
cartridge tilting gives much scarier results
cartridge tilting (Real SNES only) or corrupting (Emulator only) or doing this glitch (both systems) to get those crashes.
The video is over and im still waiting for it.
Hope that was an emulatot, you jiggle the cartridge in a snes like that you could easily lose the reader. Not to mention corrupt or short the cartridge
It was an emulator
It is literally so obvious that it’s an emu
Whos hiding in the comments at low volume?
me xD
Me.
Kinda
Using power up incremention 3 times on fire flower state to get power up state 6 can cause executing code to be way simpler. It uses red shells and x coordinate to execute so be careful using it
Ive had creepy as crashes happen in this game as a kid that spooked me the fuck out. Mainly the sounds. Well before I found out about tilting by accident, which spooked me even more. :(
Not even creepy, I've gotten weirder when I just saw what crashes I could get.
MIX UP GAMERS Mind recording some ?
Your fault for commenting in the first place, smartass.
No, it's not. Now please let me do my homework, smartass.
wow what an asswipe
If you are calling me an asswipe, just keep in mind I originally posted a comment saying I got weirder crashes, then replied to someone who wanted me to record a crash (who seemed like was trying to be a smart alec) with "no" because I had two giant projects I had to get done. I got a reply from another person calling me a "smartass" for commenting in the first place, who I then called a smartass back because I had the school projects to get done by the next day. So geez, get off my back for posting replies to people who acted in a way that they seemed like smart alecs while trying to get two large school projects done for the next day.
*SuperMarioWorld.exe has stopped working.*
that was just awkward. like your friend calling you over toshow you something cool and it takes what feels like 15 minutes and 15 seconds of them trying to get it to happen and then they dont...
Every copy of Super Mario World is personalized before the Mario 64 Was Personalized creepypasta came.
Screw that, I'm not going to make my sounds horrible if I remove the content ID match audio!
7:57 Let Me Guess, The Game WAS Executing Random Code, But Ran Into Some Other Instructions, Causing Different Effects, It Was Probably In RAM, Since It Changes Every Time.
had creepier ones on my phone, cheats used
so i tried to enter some unused rooms but was unsuccessfull and got crash, it had same stripes like here but white and weird glitched out mess flashes in background.
looked like some doors, castle tiles and other stuff you would normally see in yoshis plains 2, idk why yoshis plains
Hey little tip you want to kick the red shell into the block as you're falling down, this is more consistent for duplicating the block
9:59 HURRY UP HURRY UP HURRY UP HURRY UP HURRY UP HURRY UP HURRY UP HURRY UP HURRY UP HURRY UP
Well, that was anticlimatic...
Lesson of this video: never mess up with yoshi
SNES be like: "What the fuck is memory protectioooooonnnn?! D:"
...also, is this what hell is like...?
The scary thing about zmz crashing is wondering what would've actually happened on snes9x or even actual hardware...
when your having the best time, till the lights go out
So you're stomping the shell at the same time it's being eaten at the same time the fire kills it?
close. the fire kills the shell, turning it into a coin. then, you grab it with yoshi's tongue, but you collect the coin before it enters yoshi's mouth. because nothing is on yoshi's tongue anymore, the next thing that loads onto the screen (the charging chuck) gets put on yoshi's tongue instead. so, yoshi eats the charging chuck, which throws off the whole game because it doesn't know what to do when yoshi eats something he's not supposed to eat.
yoshi can actually swallow most sprites in the game without issue, they just give you a coin. However chucks, being pretty complex sprites compared to most others in the game, use some code that would give mario a powerup when swallowed, for different purposes (since normally the game doesn't intend yoshi to eat chucks). The effect depends on mario's current powerup status and the type of chuck, and the game can jump to open bus (allowing for ace), jump to junk code that can change properties of the level (or the whole game) or just crash, or put an actual sprite in the item box (the orb glitch for example). There's a few other sprites that do that, such as the invisible solid block that's in switch palace corners (swallowing as small mario gives him a feather in the item box) and the spotlight used in bowser's castle (which unfortunately can't be swallowed since it uses a tweaker that makes it stay in yoshi's mouth like a shell)
If a different hex is provided, an orb will appear for some reason.
Same thing happened to me execpt it was way scarier
It started the castle theme but with some wrong notes and an lower pitch
it also crashed for real but then i heard the bowser defeat sound
when i used my quick-load/save i just got the 1-up jingle
15:07 I wonder how the crash could happens in a SNES.
Everybody gangsta till that wooden house after a lake appears
The game: The game crashed? Oh,lets just spam random sound effects from our vast library of sounds.
Edit: 13:26 that looks just like the minigame static from fnaf 3...
Actually it's fnaf 2 because I remember the red static before the minigame starts
@@megaboygamer i think it was both
Weird crash. Also, maybe eating a chuck that yoshi can't normally eat will corrupt the ram/memory. And it glitches the game and some sprites so it crashes like that. And waiting for some time causes that. If I tried it. It maybe make the sprites disappear. So Yoshi eating chucks glitches and corrupts the memory and fries your game causing a fatality crash.
There's maybe sprite overload in PRAM
Elsely at the end of the level When yoshi eats chuck it forces address $FD02 Which is forcing level D02 (d levels is cutscenes)
There's maybe sprite overload in PRAM
Elsely at the end of the level When yoshi eats chuck it forces address $FD02 Which is forcing level D02 (d levels is cutscenes)
#GrowFasterDeveloper Channel Wut iz ? Sprite overload There is only 4 sprites player,yoshi,coin,berry,chuck?
Also it explains code $FE02 E02? its weird code
Why does it play the castle music and such?
"FATALITY crash"
Once the game crashed and showed a bloody pixel version of yoshi
Marcus Winer No it didn't.
not in the video
@tasplayer taser I found this video when looking for Mario world glitches. I had this type of glitch happen repeatedly while just sitting on the title screen on an I modified console and cart. Some of it was downright creepy! Any idea from a programming/ logic standpoint why this would happen on the title screen?
3:43 this man accidentally found a beta sprite
I'd like to se a memory viewer, to see what's actually happening to cause this, it's neat
the only part that's scary to me is the part where the red stripes come out
Really? It reminded me of the game over screen in Five Nights 3...
12:00 1/10 Not enough Windows 98.
*EVERYBODY DROP THE BEAAAAAAT!!!!* 2:04
If it changes on rewind, your emulator isn't accurate or you're doing something else different, since, on an accurate emulator, a rewind would put the emulator into the same state as before, and since there's no true randomness, the same thing should happen with the same start.
dude, i have done SEVERAL creepier than this one
click bait title. pokemon crashes are creepier.
it said in super mario world
Toon Link Memes are bad It was a joke comment, he wasn't really saying this was clickbait
Emulator crash can be a sign of a potential vector for a red pill attack against the emulator itself (ACE at the host level -- e.g. escape the sandbox and run arbitrary windows commands)
Please dumb this down for me, I'm quite interested
It scares me so on my laptop, I played some non-scary music of Super Mario
And this is how the coronation day started.
I can get crashes like this in minutes by using the original SNES port... not that hard to do, just possible data loss...
much more interesting crashes anyway...
I got it to softlock to invincibility for two minutes, then go to the forest of illusion... left for 5 minutes but got nothing more from that instance of crash because I couldent progress and didn't care to do the level multiple times to try... because beating the level didn't progress
I also remember getting it to constantly load random garbled messes and play assorted music & sounds...
sometimes when the "go faster" tune plays; the song, no matter what, even the level map musics would speed up, sometimes a lot.
I did find the go faster sound would play a lot, and the following musics
castle theme
underground map theme. (donut cove I think its called?)
also; when it softlocked into invincibility; I couldent move, and the framerate dipped low, so I could see just what invincibility looked like exactly
if anyone wants to know what it looks like:
mario sprite
fire mario sprite
luigi sprite
fire luigi sprite
in that order, but played at a speed of which sprite changes once every frame.
(good job on this glitch though, video poster)
This is the dark side on Super Mario World
0:04 harambe attacks XD
Super Mario World: Total Meltdown
7:23 if you dont want to wait
Thanks for the headache.
It's pretty bad programming if it can crash the emulator. You would think that it wouldn't be too much of a slowdown to just check every memory access of the emulated instructions or to have some kind of handler.
Waste of time. It's just 15 solid minutes of fast forward mistakes that could have been cut out in editing. A black screen with castle BGM is not creepy.
I guess that is how a snes cries in pain
KING CRIMSON
Rip headphone users when sped up, experienced the hard way...
There must be 2 yoshi blocks, the duplicated block doesn't have to be on top of the real yoshi block
Yoshi ain’t deserve all this
I believe it the crash had something to due with the sound handler going horribly wrong as a result, values changing periodically, yaah.
For maximum creepiness, play the Wii Crash Sound™ over the glitch-outs.
"(endless jerking back and forth due to abuse of an emulator's "rewind" feature)" -Behold, the reality of TAS'es, as opposed to the fantasy world presented by @TASVideosChannel and many others. (This might be why their videos show a "re-record count", often in the hundreds of thousands! ._.)
I think you got that one smw subroutine that calls a generator.
4:53, corruption
14:54 final crash, a real crash
i had a beep come with some broken sprite once after that it sent me to a part of the sprite sheet with valley of bowser music
I keep having Earthworm Jim 2 crash on the second level while clearing soil. It's really annoying. I wonder what the best emulator for that game is.
Forgot its new name, but the emulator you are looking for was formally called BSNES.
@@12manny34 the new name is Higan
the game is going apeshit
Bruh when I was trying to achieve that cloud storage glitch or whatever it’s called I actually manage to crashed the game while doing it
I'm watching at night ;--;
TasPlayer's "Code"...
to be honest, do you have any asm / hex knowledge? do you know how to write asm code into unused parts of memory and execute it?
are you truly executing code here?
you're simply using a human safe method that is used for credits warp. (the credits warp glitch still writes code...)
I cartridge tilted once... The background went blue and the logo started spinning
(This was on Pilotwings Snes btw)
The logo started WHAT
That is a three levels descend to hell ! =D
Fuck. After this i won't sleep tight
7:30 Wondering, Did You Catch A Savestate Just Before It Happened, So We Can See What Caused It?
is there a save state I could download to experience this myself
rip yoshi
You might wanna have a warning for epileptics in the header
When a Brogrammer plays SMW
*EPILEPSY WARNING*
Sounds like a numbers station
11:35 crash may scare you? Bluescreen of death is a lot creepier than that
Tatezaray - The Mightiest Swordsman that didn't scare me. That made me laugh
Yes enough Windows 98.
Thank you for this crash video very much
You ought to have framed the video so that your text isn't hidden by the game footage; there are times when it blends in, which makes it illegible.
I weegee tweegeeash when i coweegeeng tweegeeme
What screen
WHat screen
WHAt screen
WHAT screen
WHAT Screen
nah man i think you just changed the game to earthbound